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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
At the beginning of your upkeep, you may create a 0/1 colourless Eldrazi Spawn creature token. It has "Sacrifice this: Add "
2 months ago
As far as cuts, Awakening Zone, Griffin Aerie, Arasta of the Endless Web and Sandwurm Convergence are all excellent cards, but they don't synergize with the commander so that could be a good set of swaps imo.
I like this commander though I gotta say, seems like fun
2 months ago
I have found that Blood Pet works better than the Basal Thrull due to not needing to tap. In the similar vein there are two 3 cost creatures that only get two mana, but also don't need to tap, so you get access as soon as you recur them: Blood Vassal and Basal Sliver.
Also, as Meren tends to receive a lot of hate (and you already have another Morph in your deck!), Gift of Doom can be great, and Kaya's Ghostform works vs basically everything (just not Cyclonic Rift type board wipes). Hope these help :)
3 months ago
Hey dude! Gonna try to keep this brief and not go down a brewing rabbit hole lol.
Have you considered extra combat phases? Your Commander's strategy obviously hinges upon you being able to attack with it, so doing it multiple times a turn is the way to go imho.
Although I wouldn't go overboard with it, there are a few worth thinking over such as Aggravated Assault, Combat Celebrant, Breath of Fury (extra good if you're running creatures that want to be sacrificed on your way to drawing cards via your Commander, Cathodion for example), Seize the Day, Savage Beating & World at War.
Creatures that sacrifice themselves could also be great, stuff like Ball Lightning, Groundbreaker & Lightning Skelemental can do a lot of damage. Blood Pet, Goldhound, Reckless Barbarian, Generator Servant, Tinder Wall, Wild Cantor & Basal Thrull draw and ramp you at the same time, which is pretty neat. Eldrazi token generators like Sifter of Skulls, From Beyond & Awakening Zone can help you keep that engine running in longer games. Haywire Mite, Caustic Caterpillar &Cankerbloom draw, control the board and replace their presence on your own board for a great rate.
Lastly, you need a lot more mana dorks, my guy. As many as possible.
Sorry for being so long-winded! Cheers!
6 months ago
Also, I imagine you prefer From Beyond better for its tutor effect, but perhaps consider Awakening Zone as your deck gives me the feeling you like your creatures to be able to die without needing another sacrificer
1 year ago
An Arcane Signet will benefit you immensely in nearly every deck you make.
1 year ago
Check out - Lurrus of the Dream-Den, Mazirek, Kraul Death Priest, Tergrid, God of Fright Flip, Moldervine Reclamation, Jarad, Golgari Lich Lord, Greater Good, Death's Oasis, Tortured Existence, Aetherworks Marvel, Ayara, First of Locthwain, Bag of Devouring, Bushmeat Poacher, Felidar Retreat, Abzan Ascendancy, Hidden Stockpile, Awakening Zone, Crawling Infestation
For sure put this in: Karador, Ghost Chieftain
Also, some card abilities like Dredge, Flashback, and Persist would fit
1 year ago
I really like the concept of the deck - get a big bruiser like Daemogoth Titan out and feed him tokens to keep him happy! The problem is... I don't feel like your deck is quite geared towards that. Firstly, you only have one Titan - in a 68 card deck, how often do you expect him to show up? The other is that I think you might need a few more ways to make tokens or otherwise low-value creatures: a number of your critters, like Dragonsguard Elite, Moldering Karok and Augmenter Pugilist Flip are quite nice but maybe take away from the focus of the deck.
I'd definitely lock in three of the Titan as well as a full four of Eyetwitch, who can be fed to your big guy and lets you keep your lessons in the sideboard rather than taking up space in the deck. Other good ways to pump out tokens include Awakening Zone, Jadar, Ghoulcaller of Nephalia and Creakwood Liege, depending on your budget. With all these tokens flying around, Bastion of Remembrance or Zulaport Cutthroat are options for trimming your opponent's life down, and Vampiric Rites gives you a way to draw into what you need if you have a bunch of tiny little creatures but no way to win.
One other issue with the Titan is that while he is fantastically big for his cost, he has no Trample. If your opponent is also playing tokens, they can hold your Demon at bay all day with a procession of 1/1 chumps. Some good ways to get your Titan past chump blockers include Rancor, O-Naginata and the two-birds-with-one-stone Fists of Ironwood.
The last thing I'd suggest is more general advice. Whenever possible, always try to get your deck down to 60 cards. It will really make your game a lot more consistent - and don't forget you can keep Lessons in your sideboard for all those Learn cards to pull out! The other is that you'll want more lands, even with the deck trimmed down to 60 cards. 24 lands is kind of the classic guideline, but you might be able to trim down to 23 or even 22 if you ensure the Daemogoth is the most mana-intensive card in there.
Anyways, I hope the advice in here helps you out! The Daemogoth is a very intriguing card to build around and I wish you all the best in piloting this deck.