At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."
Printings View all
|Double Masters (2XM)||Rare|
|Planechase Anthology (PCA)||Rare|
|Planechase 2012 Edition (PC2)||Rare|
|MTG: Commander (CMD)||Rare|
|Rise of the Eldrazi (ROE)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Awakening Zone Discussion
6 days ago
2 weeks ago
2 weeks ago
This deck is meant to be super casual, as I don't like being arch enemy as soon as I sit down. its not super powered by any means. That being said, I've had numerous great encounters with this deck. There have been times where I'm just playing a land, and getting spawns from Awakening Zone, and leaving all my mana open for responses, constantly discarding creatures in my cleanup.. and then playing Warstorm Surge, and dropping Eerie Ultimatum late game to bring everything back and win. Or there's the typical free eldrazi smashies. There's times where I just build a huge board state of spawns and scions at +1/+1 from Morophon, the Boundless then Deceiver of Form hits the battlefield, and I attack with all my tokens.. Boom. 10 Pathrazer of Ulamog. All sorts of dumb stuff. Always open to suggestions!
4 weeks ago
Hey, nice budget version, good change to Korvold from Prossh.
Tireless Tracker, Mystery Card Booster version, may be out of budget range, but in my opinion it's the best casual value creature with Korvold. Repeatable source of creating permanents that can sac (Clues) just by playing a land. Clues can be a backup repeatable draw source if Korvold is disrupted. Awakening Zone was just reprinted in Double Masters. Eldrazi spawn tokens can sac themselves for colorless mana. Dreadhorde Invasion can be another repeatable source of a token to sac to Korvold.
One drop Bloodsoaked Champion has good interaction with Korvold as a repeatable creature to sac. Attack with Korvold sac Champion and since Korvold attacked you can reanimate Champion for . Reassembling Skeleton also does this, but you can reanimate Skeleton at any time.
Orcish Lumberjack is another one drop who can sac a Forest to make three mana. This interaction is very good with Korvold and Ramunap Excavator. Viscera Seer, Caustic Caterpillar and Spore Frog are other good one drops with Korvold because they can sac themselves. Seer can be a repeatable sac outlet that can also help to setup your draws with Korvold since you can scry before you draw.
Korvold's draw ability goes well with Jolrael, Mwonvuli Recluse and Mad Ratter since on your turn if you draw at least one card with Korvold then you make a Cat or two Rats. These creatures also trigger on opponents' turns if you draw two or more cards which is very possible since can sac at instant speed, good with Clues and Eldrazi spawns.
Some budget land upgrades to consider:
- Exotic Orchard > Bloodfell Caves
- Llanowar Wastes > Jungle Hollow
- Ash Barrens > 1x Mountain
- Dragonskull Summit > Shadowblood Ridge
- Rootbound Crag or Game Trail > Rugged Highlands
- Woodland Cemetery or Foreboding Ruins 1x Swamp
Good luck with your deck.
4 weeks ago
Sengir Autocrat creature that brings bodies with it.
Awakening Zone, From Beyond, and Dreadhorde Invasion will all synergize with what you want your deck to do: play enchantments to draw cards, and provide sac fodder for your aristocrats package. And with Awakening Zone and From Beyond, the creatures they make can sac themselves; too good to pass up; getting mana and putting a counter on Grizzy.
After that, I think you need more sac outlets. Evolutionary Leap would be awesome; an enchantment that will draw you a card, let you sac a token and go get a creature in your deck. Thallid Soothsayer and Vampiric Rites are budget sac and draw a card options. Fallen Ideal would be a fun one to put on Grismold.
Oh, and Animation Module. Do it.
1 month ago
Thanks for the suggestions kingtuf
I've made some additions and cuts as well as tracked down the elusive 100th card, though not sure what it actually was!
Previously did run Dreadhorde but it got cut, would definitely consider Bitterblossom in the 100 so will look to pick that up. I've added my own pet card in the same vein as Hornet Nest, Squirrel Nest, I love that card so had to include!
I've cut a couple of the ETB token generators replacing with static enchantments which should provide more value over time, Awakening Zone.
Took your advice on cutting the mana dorks, my thoughts behind them were they are a little faster than ramp spells and can also be used as sac fodder later on. In replacement I've added Kodama's Reach and a couple of recurable sac targets in Bloodsoaked Champion and Squee, the Immortal
Finally I cut Priest of Forgotten Gods and some other bits and bobs that I felt were strong but a little on the slow side. Added in Dictate of Erebos which I think is nuts and a few other cards around clue generation and land matters, looking to add Ramunap Excavator when I can pick one up.
Really like your suggestion of more token lads, Dragon Broodmother especially, I'm feeling pretty high on the cards that have constant generation over ETB so will look to get a few in there perhaps dropping Bastion of Remembrance.
Take a look and let me know what you think of the changes!
1 month ago
Unaligned Hedron Network
Legendary Tribal Artifact - Eldrazi
At the beginning of each player's upkeep, they put a 1/1 Eldrazi Scion token into play under their control. They have: "Whenever this creature where to die, you may pay , if you do, put a storage counter on ~."
Whenever ~ has five or more storage counters, transform it.
Aligned Hedron Network
Legendary Tribal Artifact - Ally
Whenever ~ transforms, exile all colorless creatures.
Ally creatures gain +X/+X, where X is the number of colors among creatures you control.
Whenever an Ally Creature dies, remove a storage counter on ~. If it has 0 storage counters on it, transform it.
Create a WUBRG Omnath!
4 months ago
Hey, nice start and base. Several good cards and interactions here.
Some interesting lower mana cost card interactions for repeatable sac with Korvold that are within the budget:
Invasion and Zone create a token that you can sac each turn when you attack with Korvold. Skeleton and Champion can be a repeatable creature to sac since they can reanimate themselves for two mana. Excavator lets you sac a land which you can play from your graveyard. A repeatable token/creature to sac each turn also good with Evolutionary Leap for one mana to put a creature into your hand.
I'm a big fan of one drop mana dorks when playing so much green and with Korvold. Dorks are ramp to play Korvold faster and then can be sac fodder. Goose is fine, but consider more?
Lumberjack is good with 10x Forests; it can be a repeatable source of sac that also makes mana. It makes it so a single Forest can equal four mana (combination of green/red) since you can tap the Forest to make one green mana before you sac it with Lumberjack. It's good with Ramunap Excavator since then you can play the Forest from your graveyard.
Fierce Empath is a budget creature tutor to get a threat such as Prossh, Skyraider of Kher or Broodmother. After tutoring Empath can be sac fodder. Prossh is powerful with Korvold since it can make a large amount of Kobolds who can be sac fodder and Prossh is also a sac outlet. For six mana if Prossh sacs all the Kobolds created can equal six +1/+1 counters on Korvold and draw six cards. You can even pay more than six mana to cast Prossh to create more than six Kobolds.
Could improve the manabase with some budget lands:
- Command Tower
- Exotic Orchard
- Savage Lands
- Llanowar Wastes
- Karplusan Forest
- Cinder Glade
- Smoldering Marsh
- Jund Panorama
- Ash Barrens
Good luck with your deck.