Awakening Zone

Awakening Zone

Enchantment

At the beginning of your upkeep, you may put a 0/1 colorless Eldrazi Spawn creature token onto the battlefield. It has "Sacrifice this creature: Add to your mana pool."

Latest Decks as Commander

Awakening Zone Discussion

Eldrazi_Nugget on

1 month ago

Why Paradox Haze? Unless I'm missing something, it only effects 2 cards, Awakening Zone and Eldrazi Monument. And since you're only running 1 of each, (one synergizing well and one not so much) isn't it a dead draw most of the time?

wallisface on Eldrazi Swarm

1 month ago

Some thoughts:

  • i’m not sure why you’re running Learn from the Past, as its a super slow/clunky spell and not particularly good, while also not really advancing your game plan.

  • likewise, i’m not sure how Eldrazi Monument helps you when your sole-goal appears to be trying to ramp to big creatures.

  • try and restrict your deck to 60 cards. While being 6 over may not sound like much, it will make your brew less consistent, and generally weaker.

  • be aware that All Is Dust will destroy your own Awakening Zone cards.

  • I really think your ramp plan needs some work. Modern is a fast format, so you should be expecting that a deck can enact its plan by turn 5 at the latest. I just don’t see how the current deck is coming even close to that - and i think you need to rejig your ramp options to try and have a faster & more consistent game. Something like Cryptolith Rite might help, as you can tap & sac scions to effectively have them provide 2 mana each. Having cards like Chord of Calling would be useful too, as an option to actually find what you need. But in any case, whatever you’re wanting to do, it needs to happen faster.

cheeseycrackers on Pashiri's Robot Rush

1 month ago

Love the deck man! What do you think about:

Cryptolith Rite , Awakening Zone

KaptnK on

2 months ago

Saw this deck list requesting help so ill provide some feedback here. First of all love the idea of winning with Eldrazi spawn tokens! I do feel though that you have too many creatures in the deck and could use some more utility spells to smooth out your games and push you towards your goal. I am not sure of your budget so ill try to keep that in mind with my feedback. Some ideas of this would be:

For your lands you look to be missing Command Tower which could easily replace a basic land. Additionally you could look to add the new triome lands Zagoth Triome to help with your colour fixing.

Finally you could look at some finishers like Overwhelming Stampede or Triumph of the Hordes to go with your "go wide" strategy.

Some general things to think about. You look like you need some more card draw and mana ramp (hence some of my suggestions above) but also need some additional removal spells to slow down everyone else while you get your army built.

Hope some of this helps!

SupremeAlliesCommander on "The Thing" 1982 Movie Deck

4 months ago

Testing 1v1 against my Kresh deck. The Thing has the potential to flood the board with annoying little tokens and a boatload of card draw, but that potential was never fulfilled. Kresh was just too aggressive. This list could not reliably stop Kresh from doing what Kresh does… destroy your board before you can build it.

When The Thing worked, it was during matches in which Confirm Suspicions or some other investigate spell gave you enough draw power to find answers. Twice I had to sac Kresh… losing his counters… and recast him because of Winter's Rest . But there aren’t many effects like it in the deck, and I had to dig deep for it.

Let me try with another deck that isn’t so destruction-focused, but my first impression is that this list needs more lands, and more ramp. I was forced to mulligan more than I'd like. A couple options that sorta fit the theme...

Awakening Zone

Growth Spasm

Into the North

Deathsprout maybe???

Also, you should get something more than just 1 mana when you sac a scion. Does Dictate of Erebos fit the theme? If too pricey, The Eldest Reborn is different, but offers fair value, here.

Reported on Legion, Maja EDH

4 months ago

Great list!

I'll include some recommendations if you're interested:

Recursion: Bala Ged Recovery  Flipand Eternal Witness would be helpful I think.

Tokens: Thinking along the lines of MOAR TOKENS, Second Harvest and Rhys the Redeemed . You could also consider Call the Coppercoats , Deploy to the Front , and Nomads' Assembly . Awakening Zone , Giant Adephage is fun.

Trample: I'd recommend Nylea, God of the Hunt if you're willing to shell out the extra bit.

Draw/Card Advantage: Mentor of the Meek is ideal for card draw. Skullclamp . Keeper of the Accord is both ramp and token generation. Nissa, Vastwood Seer  Flipis nutty landfall help.

Finishers: Mirror Entity is a good finisher. Beastmaster Ascension , Crescendo of War for pricier options.

Protection: Fanatical Devotion

Removal: Hour of Reckoning Fell the Mighty To avoid your low to the ground creatures.

Landfall: Court of Bounty Ancient Greenwarden if you really want to yeet. Ulvenwald Hydra or Scapeshift to find Field of the Dead and more great landfall triggers.

aznb01777 on Esix of Many Reflection

6 months ago

Ziabo I'm still in my draft phase lol, but with the mana ramps I hope it won't be an issue. I got a total of 17 mana ramps. My thoughts are if I can get a good counter off Mana Drain , Plasm Capture , and Spell Swindle to hit a boost for my mana ramp or big spells that have big board impact. Some cool synergy I'm going for is Awakening Zone with Sakura-Tribe Elder or Wood Elves with Esix on the board.

Gleeock on Useful additions for thantis, the …

6 months ago

The beauty of Thantis is the perplexing open-endedness of the commander. I've had the most success & fun making it a mix of: monarch/courts, token spawning big-boys (on upkeep is my fav.), polymorph spells to trade tokens for bigs, card draw for little guys, & lifelink.

A few favorites: Toski, Bearer of Secrets , Ohran Frostfang , Oath of Druids , Kardur, Doomscourge , Clackbridge Troll , Awakening Zone , Moldervine Reclamation , Thieving Amalgam

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