Awakening Zone

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Awakening Zone


At the beginning of your upkeep, you may create a 0/1 colourless Eldrazi Spawn creature token. It has "Sacrifice this: Add "

TheOfficialCreator on Ghired, Conclave Exile

1 month ago

An Arcane Signet will benefit you immensely in nearly every deck you make.

Other than that, Roc Egg -> Awakening Zone?

ClockworkSwordfish on BG Token engine

4 months ago

I really like the concept of the deck - get a big bruiser like Daemogoth Titan out and feed him tokens to keep him happy! The problem is... I don't feel like your deck is quite geared towards that. Firstly, you only have one Titan - in a 68 card deck, how often do you expect him to show up? The other is that I think you might need a few more ways to make tokens or otherwise low-value creatures: a number of your critters, like Dragonsguard Elite, Moldering Karok and Augmenter Pugilist  Flip are quite nice but maybe take away from the focus of the deck.

I'd definitely lock in three of the Titan as well as a full four of Eyetwitch, who can be fed to your big guy and lets you keep your lessons in the sideboard rather than taking up space in the deck. Other good ways to pump out tokens include Awakening Zone, Jadar, Ghoulcaller of Nephalia and Creakwood Liege, depending on your budget. With all these tokens flying around, Bastion of Remembrance or Zulaport Cutthroat are options for trimming your opponent's life down, and Vampiric Rites gives you a way to draw into what you need if you have a bunch of tiny little creatures but no way to win.

One other issue with the Titan is that while he is fantastically big for his cost, he has no Trample. If your opponent is also playing tokens, they can hold your Demon at bay all day with a procession of 1/1 chumps. Some good ways to get your Titan past chump blockers include Rancor, O-Naginata and the two-birds-with-one-stone Fists of Ironwood.

The last thing I'd suggest is more general advice. Whenever possible, always try to get your deck down to 60 cards. It will really make your game a lot more consistent - and don't forget you can keep Lessons in your sideboard for all those Learn cards to pull out! The other is that you'll want more lands, even with the deck trimmed down to 60 cards. 24 lands is kind of the classic guideline, but you might be able to trim down to 23 or even 22 if you ensure the Daemogoth is the most mana-intensive card in there.

Anyways, I hope the advice in here helps you out! The Daemogoth is a very intriguing card to build around and I wish you all the best in piloting this deck.

dqcoulter on Custom Commander: Atlask, Morass Shaman

7 months ago

I really like the deck and commander, and you made some cool cards. However, I would recommend adding cards such as Life from the Loam, Gitfrog and Dakmor Salvage (already recommended). I also feel that Sowing Rites is far too weak, it is more expensive and does less than cards like Awakening Zone and Scute Swarm. I understand it has synergy with the deck, but since it is a custom card I would recommend buffing it to make it playable, whether that be buffing the mana cost, removing the land drop restriction, or making it a landfall trigger. I would compare it to Felidar Retreat as a similar card. Ayula's Influence wouldn't be too bad either, but I'm not sure if it's what you're looking for. As for lands that synergize themselves, fetches like Verdant Catacombs would work great, as well as the new Neon Dynasty channel lands such as Boseiju, Who Endures and Takenuma, Abandoned Mire. Overall seems like a very fun deck idea, and the custom cards are balanced.

golgarigirl on Praise the Shrine [Go-Shintai, Go!] [WIP]

7 months ago

Making those last 10 or so cuts are always the worst XD

Starfield of Nyx is tricky. The recursion is powerful, but turning your enchants into creatures makes them extra vulnerable to enemy removal. I am used to working around it in my enchantment deck, but I have also accidentally blown up all my own lands with it, so there's that...

Awakening Zone doesn't make enchantments, and colorless mana isn't that helpful in this deck, I feel. The problem will be all the colors.

Bronzehide Lion needing to die, then need mana to activate makes it a weak link to me...

Most of the other cuts I'd make are further personal preference and are a concession to not playing the don't feel strange about testing it out even with a few extra cards (play group willing) to get a real feel of what cards don't perform well.

LB0818 on Attackarmonicon! (Wulfgar - Annihilator)

7 months ago

Added Aggravated Assault removed Awakening Zone. Felt that this ramp was too slow, and deck really needed the other card.

Balaam__ on Balaam__

8 months ago

Chasmolinker I had a question about your latest Jund deck for modern. I’m just going to assume you’re correct in what I’m about to ask, so I guess I’m just looking for an explanation.

You mention that Atog can use the help provided by Awakening Zone, but atog specifies that it must be an artifact that’s sacrificed to pump it. Awakening zone just makes colorless Eldrazi tokens (the card itself doesn’t specify they count as artifacts). Is this a gap in my knowledge of the game rules? Are all colorless creatures or tokens considered artifacts, or am I missing something else here? Honest question; like I said my knowledge of the finer intricacies of the game isn’t all that great so there’s a big chance I’m unclear on something. In any case the deck looks great, well done.

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