Rabid Bite

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rabid Bite

Sorcery

Target creature you control deals damage equal to its power to target creature you don't control.

IEatChildren on Webs From All the Spiders…

10 months ago

carpecanum, thank you for the awesome advice, no clue how I missed Isochron Scepter, because even I know it’s popular in commander. Blood Artist and Zulaport Cutthroat are there specifically for the cheeky combo with one of them, Yawgmoth, Thran Physician, Mikaeus, the Unhallowed, and one other non-human creature. Upon review, I will likely be removing Blood Artist as he’ll kill me before multiple opponents. I will definitely take Arcane Lighthouse because otherwise some strategies shut down the turning men into food degeneracy. I’ll also try and make room for the Rabid Bite and similar cards, as well as some board wipe protection. Thank you again!

carpecanum on Webs From All the Spiders…

10 months ago

Without a ton of tokens I'm not sure cards like Blood Artist and Zulaport Cutthroat will really help a lot. If you want to focus more on tokens maybe get Tend the Pests, Second Harvest, Chatterfang, Squirrel General etc.

If you want a couple burly spiders Chameleon Colossus and Changeling Titan are useful.

I think you should get a few (or a lot) of cards like Rabid Bite that allow Shelob to just murder somebody and make a token. There are several (Instants and Sorceries, mostly green) and they tend to have a CMC low enough to fit inside a Isochron Scepter and so would all but one of the Instants you already have. I see your two artifact pingers there, those are a great start. Arcane Lighthouse would help with spells that target like that. A lot of creatures have abilities that will carry over in Artifact form and I really like some of the possibilities there.

You don't seem shy about money so maybe Heroic Intervention and, cheaper, Wrap in Vigor, to survive a board wipe intact.

Cheiromancer on Apotheosis

1 year ago

Well, something like Tamiyo's Safekeeping is super useful against a creature deck (say like this one), due to indestructible. Snakeskin Veil and Lazotep Plating also give +1/+1 counters, and so seem core to the deck. And the Budget Beasts deck I linked to does have a little bit of creature removal in Rabid Bite. I wouldn't say it was tuned for competitive play, though. How would you sideboard against it? Fog, I assume, but what would you take out?

legendofa on Please Help: Elves vs Vampires

2 years ago

Cards like Blossoming Defense and Snakeskin Veil give your creatures hexproof plus a little toughness buff. Rabid Bite and Blizzard Brawl or Prey Upon give you some removal options.

If he plays T1 Guul Draz Assassin, T2 level up, you might be able to just outnumber that, with T1 Elvish Mystic, T2 Elvish Mystic and Llanowar Elves. This isn't an unreasonable start and gives you a significant board and mana advantage. With a playset each of Llanowelves, Mystics, and Arbor Elfs, you should be able to make a fast, reliable start and get around the Assassin play. Dark Ritual gives a big shot of mana for one turn, but Elves are capable of sustaining that level of mana production. Good luck!

multimedia on Werewolf Raid - Tovolar Commander Werewolf Tribal

2 years ago

Hey, well done, nice version and foil Huntmaster. You're a better deck builder than you think, but you did forget Sol Ring ;)

There's some cards here that aren't as good as others. The only sorcery speed removal you should play are board wipes that can kill more than one thing. Single effect removal is always better as instant that way you can respond to something an opponent does. Rabid Bite is not good when Beast Within and Chaos Warp are options. Decimate is fine since it can target more than one thing among many players. Blasphemous Act is an example of a strong creature board wipe in muliplayer Commander where it can be consistently cast for only one mana. Vandalblast can destroy all your opponents artifacts.

Human Werewolves who are 5, 4, 3 CMC who only have one ability such as trample or reach and don't give you anything else when transformed or on the backside of the card are really subpar compared to all the other much better Werewolves here. Tavern Ruffian  Flip, Tireless Hauler  Flip, Harvesttide Infiltrator  Flip, Bird Admirer  Flip, Ulvenwald Mystics  Flip, Burly Breaker  Flip could all be cut. Some Human Werewolves who could replace these: Reckless Stormseeker  Flip, Realmwalker, Breakneck Rider  Flip, Village Messenger  Flip.


There's 5 sources of ramp here which is low amount with only 33 lands. With 33 lands then you really need more ramp, 10 or more sources. 0-2 CMC ramp is best because ideally you want to cast ramp in the early turns of the game when you don't have very many lands. 0-2 CMC ramp can replace lands since getting two lands is not as difficult as getting three or more. Sol Ring and Arcane Signet are staple budget ramp sources in Commander. Thought Vessel is helpful for more no max hand size and/or Crop Rotation to get Reliquary Tower.

Some colors have problems with having enough ramp options, but when playing green that's not a problem and you can take advantage of land ramp spells that can get a dual land Stomping Ground or Cinder Glade: Nature's Lore, Three Visits, Farseek and Harrow is nice basic land ramp. These ramp sources could replace: Bounding Wolf, Howl of the Hunt, Unnatural Moonrise, Mage Slayer.


Some changes to consider:

Good luck with your deck.

Load more
Have (1) reikitavi
Want (0)