Target creature you control deals damage equal to its power to target creature you don't control.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Rabid Bite Discussion
5 months ago
If he plays T1 Guul Draz Assassin, T2 level up, you might be able to just outnumber that, with T1 Elvish Mystic, T2 Elvish Mystic and Llanowar Elves. This isn't an unreasonable start and gives you a significant board and mana advantage. With a playset each of Llanowelves, Mystics, and Arbor Elfs, you should be able to make a fast, reliable start and get around the Assassin play. Dark Ritual gives a big shot of mana for one turn, but Elves are capable of sustaining that level of mana production. Good luck!
6 months ago
6 months ago
Hey, well done, nice version and foil Huntmaster. You're a better deck builder than you think, but you did forget Sol Ring ;)
There's some cards here that aren't as good as others. The only sorcery speed removal you should play are board wipes that can kill more than one thing. Single effect removal is always better as instant that way you can respond to something an opponent does. Rabid Bite is not good when Beast Within and Chaos Warp are options. Decimate is fine since it can target more than one thing among many players. Blasphemous Act is an example of a strong creature board wipe in muliplayer Commander where it can be consistently cast for only one mana. Vandalblast can destroy all your opponents artifacts.
Human Werewolves who are 5, 4, 3 CMC who only have one ability such as trample or reach and don't give you anything else when transformed or on the backside of the card are really subpar compared to all the other much better Werewolves here. Tavern Ruffian Flip, Tireless Hauler Flip, Harvesttide Infiltrator Flip, Bird Admirer Flip, Ulvenwald Mystics Flip, Burly Breaker Flip could all be cut. Some Human Werewolves who could replace these: Reckless Stormseeker Flip, Realmwalker, Breakneck Rider Flip, Village Messenger Flip.
There's 5 sources of ramp here which is low amount with only 33 lands. With 33 lands then you really need more ramp, 10 or more sources. 0-2 CMC ramp is best because ideally you want to cast ramp in the early turns of the game when you don't have very many lands. 0-2 CMC ramp can replace lands since getting two lands is not as difficult as getting three or more. Sol Ring and Arcane Signet are staple budget ramp sources in Commander. Thought Vessel is helpful for more no max hand size and/or Crop Rotation to get Reliquary Tower.
Some colors have problems with having enough ramp options, but when playing green that's not a problem and you can take advantage of land ramp spells that can get a dual land Stomping Ground or Cinder Glade: Nature's Lore, Three Visits, Farseek and Harrow is nice basic land ramp. These ramp sources could replace: Bounding Wolf, Howl of the Hunt, Unnatural Moonrise, Mage Slayer.
Some changes to consider:
- Sol Ring --> Bounding Wolf
- Arcane Signet --> Tavern Ruffian
- Reckless Stormseeker Flip --> Tireless Hauler
- Realmwalker --> Harvesttide Infiltrator
- Breakneck Rider Flip --> Bird Admirer
- Village Messenger Flip --> Burly Breaker
- Thought Vessel --> Howl of the Hunt
- Nature's Lore --> Mage Slayer
- Three Visits --> Ulvenwald Mystics
- Beast Within --> Rabid Bite
- Chaos Warp --> Return to Nature
- Farseek --> Unnatural Moonrise
Good luck with your deck.
9 months ago
9 months ago
9 months ago
Nice deck! I had a quick look through, and you seem to have a bunch of fight cards. Normally, they'd be great, but I think for deathtouch creatures, direct damage might be even better (that way your dudes survive the exchange).
Perhaps consider replacing things like Ancient Animus , Pounce , Setessan Tactics , and Inscription of Abundance with one-sided fights like Devouring Tendrils , Nature's Way , Ram Through , Aggressive Instinct , or Rabid Bite
11 months ago
I am not sure if your deck is slow enough for even Viridian Longbow to be effective. Wouldn't you rather have 1-of effects that are more efficient? I thinking Ram Through and Rabid Bite . Blizzard Brawl and Ancient Animus I could also get behind.
I like where you're going with Tauting Elf. Wouldn't more Lure effects be effective at pushing through more combat damage? Lure itself is playable, but there are other potential cards that do similar things that could be effective as well. I'm thinking Tempting Licid (turn it back into a creature after blocks) and Nemesis Mask .