Oketra's Monument

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Dandan Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Judge's Tower Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Oketra's Monument

Legendary Artifact

White creature spells you cast cost less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

kirbysan on [Primer] Helming the Host of Heaven *Update*

1 month ago

Perilous_Percival : ditto, it's nice getting a trickle of angel support each set.

Lord_of_Lords : that's definitely a viable strategy. You can also try out Oketra's Monument if you haven't already to get little dudes on every cast. They come with vigilance so you can get some free attacks in while saving for a convoke spell. If you're pumping out enough tokens and have nothing to do with it then I'd also recommend Skullclamp as it's the best equipment draw. I'd take note of if you can reliably get a token producer every game before slotting it in though.

Crow_Umbra on Puro Pinche Party [Primer]

5 months ago

After your comment Profet93, I looked the deck over and decided to make a few updates:

Licecolony on NayaDinos

1 year ago

I'd add 6 or so lands. There's just not near enough there. It also seems you're expecting a really long game with cards to reshuffle stuff into your library and gain life. You start at 40 health. If you're taking that much damage, the extra 5 here or there aren't saving you. And reshuffling cards from the graveyard into the library is only going to be useful if you're playing against a mill deck or you somehow draw your entire deck. Both somewhat uncommon situations.

Cards under $3 that you might consider:
Nature's Lore
Rishkar's Expertise
Rampant Growth
Kodama's Reach
Colossal Majesty
Return of the Wildspeaker
Beast Within
Nature's Claim
Thunderfoot Baloth
Rootweaver Druid
Reclamation Sage
Cathar Commando
Knight of Autumn
Qasali Pridemage
Thrashing Brontodon
Ranging Raptors
Regisaur Alpha
Shifting Ceratops
Territorial Hammerskull
Territorial Allosaurus
Topiary Stomper
Atzocan Seer
Tribal Forcemage
Naya Charm
Road of Return
Boros Charm

Cards that I would call easily expendable:
Looming Altisaur
Imperial Ceratops
Wilderness Reclamation
Verdant Haven
Gift of Paradise
Fertile Ground
Oketra's Last Mercy
Rolling Thunder
Serene Remembrance
Elixir of Immortality
Oketra's Monument
Alhammarret's Archive
Sanguine Sacrament
Slice in Twain
Enter the Unknown
Boros Signet
Gruul Signet
Selesnya Signet

wallisface on In Memory of my Cats

1 year ago

Some thoughts:

  • Your mana curve is pretty high - having 14 cards cost 4-or-more mana is way above where a deck should be. Modern decks typically can't justify running more than 3-4 cards costing 4 mana. Added to this you have an extremely low number of cards costing 1-2 mana, which means there's pretty high odds you're doing nothing in the first 1-2 turns of the game. Effectively starting the game 1-2 turns behind your opponent is an absolutely terrible place to be.

  • Your land count is waay too low for your mana curve. Even after lowering your curve, I suspect you'll need something like 23-24 lands (your deck as-is probably needs something closer to 27-28 lands). Oketra's Monument doesn't justify the low land count you have (or the high curve).

  • You have no way to interact with your opponent, which is a really dangerous place to be, as letting your opponent do what they want means that you lose to every deck that is faster than you (which will be most decks). I would suggest getting 4-8 killspells into the deck. The longer you expect the game to go, the more interaction your deck should include.

  • I'd suggest ditching Oketra's Last Mercy because it's super garbage - cards gaining life and doing nothing else are really bad, and this one also penalizes you for doing so.

Iehovah on Angel Deck

1 year ago

Try putting in more low cost ramp, cards like Arcane Signet, Marble Diamond, Heraldic Banner, and Oketra's Monument. This would allow you to play your deck faster

jek22 on Sword of the Realms

1 year ago

I feel my blood pressure spike every time I look over a deck you build. As far as what to cut, I think I remember you saying mono-white sacrifice and board wipe tribal so my recommendations are with that in mind. I'd cut the following: Liquimetal Torque . I'm not sure what you'd want to turn into artifacts, you don't have anything that cares about when an artifact you control is put into the graveyard, and you have plenty of removal that I don't think you'd need to turn other people's permanents into artifacts.
Doomskar . This one I can see why you wouldn't want to cut it. Board wipe at instant speed. But it is the only Foretell card in the deck so once you exile it everyone will know there's a board wipe incoming. Thalia, Guardian of Thraben . It's symmetric, it's staxxy, doesn't really fit your theme I think. Spirited Companion or Wall of Omens . They do the same thing, one of them is just a defender. Soul's Attendant . Just a Soul Warden that costs $2 more. The Fall of Lord Konda  Flip . It's removal, but it feels underwhelming, and it's second ability conflicts with Helm of Possession. Oketra's Monument . I feel like every time I build a mono deck, I always end up cutting the monument. That might just be me though. Altar of Dementia . It's an amazing sac outlet, but idk if you want to go for milling out your opponents or self mill.

I'm not sure what else you could cut. I hope that helps a little bit lol

king-saproling on The Newspaper

1 year ago

Sure thing Benjimain! I think you picked a great partner pair. They offer the late-game resilence that Orzhov (WB) decks are known for while also enabling big combat damage which is rare in WB.

Here are some other swaps I would make:

Quag Sickness -> Plaguecrafter
Underworld Dreams -> Bitterblossom
Forever Young -> Black Market
Pick the Brain -> Grand Crescendo
Artificer's Hex -> Lightning Coils
Duress -> Rootborn Defenses
Pit Keeper -> Captain's Claws
Triad of Fates -> Haunted Library
Deathpact Angel -> Mardu Strike Leader
Mark of the Vampire -> Blight Mound
Confront the Assault -> Veteran Soldier
Primevals' Glorious Rebirth -> Spirit Bonds
Soul Salvage -> Militia's Pride
Alchemist's Gift -> Oketra's Monument
Lash of Thorns -> Wand of Orcus
Village Rites -> Grim Haruspex

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