Oketra's Monument

Oketra's Monument

Legendary Artifact

White creature spells you cast cost less to cast.

Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Amonkhet (AKH) Uncommon

Combos Browse all

Tokens

Legality

Format Legality
Penny Dreadful Legal
Oathbreaker Legal
Leviathan Legal
Canadian Highlander Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal
Block Constructed Legal
Vintage Legal
Pioneer Legal
Magic Duels Legal
1v1 Commander Legal
Casual Legal
Highlander Legal
Tiny Leaders Legal
Modern Legal
Legacy Legal
Frontier Legal
2019-10-04 Legal

Oketra's Monument Discussion

sub780lime on Rin and Seri

1 week ago

I really like Oketra's Monument in here. I would probably drop Fiery Emancipation (this may move too far away from your commander's activated ability being a primary strategy) and go with an anthem strategy overall as you acquire cards to slot in. Glorious Anthem, Gaea's Anthem, Dictate of Heliod, and, Beastmaster Ascension would all be solid in here. Other targets for removal for me would be Commander's Insignia and True Conviction. True Conviction can be great, but it seems a bit win more as opposed to just going wide and pumping through anthems. Beyond those, if you do lean into the anthem strategy, consider Mirari's Wake, Force of Virtue (can be a fun free play), Collective Blessing, and Spear of Heliod. You might even consider Intangible Virtue.

Have you considered Strionic Resonator to copy your commander's triggers?

Consider Blasphemous Act to replace Chain Reaction.

Consider Shared Animosity in place of Volatile Claws.

I see Heroic Intervention. I think I would also want Teferi's Protection. As a budget replacement, Eerie Interlude can still save a big junk of your board.

Card draw seems light. Just some various options: Runic Armasaur, Mind's Eye, The Immortal Sun (anthem as well), Shamanic Revelation or Collective Unconscious, and, if you want to play in further on tokens, Ulvenwald Mysteries.

I agree on getting the token doublers in here and I also agree they are pricey :). A more budget option would be Second Harvest.

For win-cons, if you decide to switch to a Timmy approach, Craterhoof Behemoth is an obvious choice, and Thunderfoot Baloth would also fit nicely. With all your anthems (assuming you go that route), Humility would certainly be fun. Doesn't see much play, but a janky win con requiring setup is pairing Touch of the Eternal with enchantment destruction on the last end step before your turn, plus you usually want some protection in there. Like I said, a lot of setup :).

BRG24 on Felidae Cult

2 weeks ago

Hello again. When it comes to your “toolbox” idea, I think you’ve probably got everything covered, just as long as you keep extra copies of these cards in the sideboard for once you know you’ll need specific ones. About the only card I think might be worth considering for this is Selesnya Charm, which to be honest I can’t believe that I’d forgotten about. In terms of what it counters, it gives you the ability to deal with huge creatures and even get around indestructible, which makes it particularly good against big Eldrazi, Dinosaurs or Dragons. But where this really shines is in its flexibility, since it can also be an instant speed blocker if needed, or a pump spell that gets a creature through to end a game. For two mana I don’t think you can get much better. I might also consider Return to Nature over Sundering Growth, since it also has the potential for very effective graveyard hate, particularly against decks using the Theros titans, or any big reanimation targets. With Adorned Pouncer being the only source of a good populate target (a 1/1 is never really a good hit), the value of Growth seems inconsistent, and most of the time it will be a more limited version of Return.

Unfortunately, G/W doesn’t have access to all that many tutors, especially not in pioneer, and even then the green ones only really find creatures, while white finds enchantments. Idyllic Tutor can help grab Anointed Procession, but that’s probably not enough hits. The green tutors I could find were more expensive, both in terms of mana and money, but are both very strong since they also get the creature onto the battlefield. Chord of Calling can be good since you can ramp it out with your wide board, as well as use it to tutor up a win con on your opponents end step, effectively giving it haste. Finale of Devastation is the other alternative, but I feel it’s strictly worse since you’ll never cast it for 12 mana to get the extra effect. However, I wouldn’t really recommend running any of these, they just seem too inefficient to me.

As you have pointed out regarding Huatli, Radiant Champion, unfortunately most card draw in these colours is reliant on you playing out creatures, since most of the time these colours produce creature based strategies. It is important to remember though that tokens would also trigger her ability, so a Leonin Warleader could attack and draw you two cards if you have the emblem, or even more if you have Anointed Procession. I find that tokens are he best way to exploit these effects for maximum value, and since your deck makes so many I think it would be a good effect to have access to.

I would not call Initiate's Companion a ramp card, especially not in this deck. If I used the card, I would mainly do so to untap my Pride Sovereign in order to get around the exert, rather than untapping a land, especially since it ramps you into two spells rather than into a single bigger threat. Even then, the effect is very disruptable, since it needs to hit the opponent first to activate the ability and has no eveasion built into it. As a 3/1, it is also very easy to trade into, so I think it will very rarely give you good value. In actuality, you do already have a form of ramp in the deck form Oketra's Monument, and I don’t think you anything more than that.

Lurrus of the Dream-Den is another very good card, provided that you have enough things that you can bring back. Since both Fleecemane Lion and Ajani's Pridemate, and even Adorned Pouncer can all be big threats, being able to just bring them back is really powerful, but it can also feel pretty bad if your graveyard is just filled with bigger creatures.

On a final note regarding how companion works, while your companion card starts the game in a zone where your opponent can’t touch it, you do still have to cast it and have it on board to gain the effects, and in fact you also have to pay three to move it from it’s starting zone to your hand. I wasn’t sure whether I’d fully explained how the mechanic worked, so I just thought I’d clarify.

9-lives on Felidae Cult

2 weeks ago

Heya BRG24!

I take no offense, I know you're trying to help me! <3

What about Revitalize? Lifegain and drawing a card for only two mana! I got rid of Fountain of Renewal and replaced it with Oketra's Monument. I just wanted it because it's a guaranteed +1/+1 each turn for my Ajani's Pridemate, and to replace the lifepoints lost to Temple Garden. Return of the Wildspeaker would be an amazing draw card, but the problem with it is that its mana cost is so high. I'd have to wait until my 5th turn, which on that turn I should be eternalizing Adorned Pouncer or casting Regal Caracal if I casted Anointed Procession on my fourth turn! I'm thinking about putting in Sylvan Caryatid as a ramp card, but then again, it's a creature, and I don't want too many creatures. At least Sylvan Caryatid is a hexproof card, so people won't classically 'bolt the bird'. With Sundering Growth populate would be incredibly useful with Adorned Pouncer's eternalize ability, or even multiple Anointed Procession and send a few 1/1 lifelink cats onto the battlefield, and Sundering Growth doesn't rely upon the player to take damage. I imagine that in opposing an aggro or creature-heavy deck I'll have a very hard time attacking the player himself, and if I have big cards, they might be deathtouched or destroyed or hated to death or countered. This is why I want a G/W Aqueous Form type of card, as when I get big creatures they can smack the player instead of the creatures. Do you know of any like that? Prowling Serpopard will be very useful against control decks, but I'm afraid to put it into my deck, as it costs 3 mana, and isn't that great. I guess i'm trying to make a cats tribal toolbox deck?!

Guistruction321 on Angelic Assault

2 weeks ago

ClockworkSwordfish Thank you for the suggestions! I've been upgrading this deck and never took out the Survivors' Encampment from a previous incarnation. I'll probably take out the Reliquary Tower and Survivors' Encampment and replace them with Emeria, The Sky Ruin. I like your idea of replacing a few of the more useless angels with Wall of Omens and getting some acceleration with Marble Diamond, Worn Powerstone, and Oketra's Monument. I was also considering adding some copies of Divine Visitation to combo with Bishop of Wings and either Resplendent Angel or Angelic Accord. Your suggestions really helped out, Thanks again!

BRG24 on Felidae Cult

2 weeks ago

9-lives, hello once again. Fountain of Renewal seems sort of slow here. You already have lots of ways of gaining life in this deck, through all the cats with lifelink you have, and this will get you all the lifegain and Pridemate triggers that you will really need, especially since Pridemate is the only card that this lifegain directly synergises with. It’s another card that falls into the category of a pure lifegain card, at least in my eyes, and so I see it potentially having similar issues. Yes, it does have the potential to draw a card, by that effect is pretty inefficient. Oketra's Monument felt like a better card here, since the cost reductions could have big impacts on your curve, and the extra board pressure it gave was also pretty good. Alternatively, if you want to be more aggressive then another one drop, like Garrison Cat might be a good fit, you might consider the list a little light on one drops for a deck that wants to curve out quite aggressively. Finally, if you do want a lifegain synergy card in that slot, either Ajani, Strength of the Pride or Ajani, the Greathearted do so much more work in a deck like this, giving you actual payoffs for the lifegain. I’m sorry if I’m coming across as dismissive of your ideas, I’m just trying to be helpful.

ClockworkSwordfish on Angelic Assault

2 weeks ago

Help me out here - why run Survivors' Encampment in a mono-white deck? You have no use for nonwhite mana and no card that cares about deserts. Wouldn't it be better to replace them with basic Plains? This also doesn't really feel like a sensible home for Reliquary Tower, since you have exactly one way to draw more than one card per turn. White isn't known for getting a huge hand size.

If you want to run a cool nonbasic land, Emeria, The Sky Ruin is a good fit for slow decks with big creatures like this. You'd probably want to drop the Seraph Sanctuaries for Plains if you ran it, but being able to bring an angel back every turn is huge!

Speaking of being slow and big... I think you might have too many expensive cards and not enough to do early in a game. Big powerful angels are great, but... they won't help you if your opponent can beat you down before you have enough mana to cast one, you know? I'd consider cutting out some of the weaker "big" cards - such as Angel of Renewal, Angel of the God-Pharaoh, Seraph of the Suns and Voice of the Provinces - for cheaper cards that can help you survive long enough to play your big cards. Good options I'd consider include Wall of Omens, Condemn and Wing Shards. Another option is getting to play your big cards faster with some acceleration like Marble Diamond, Worn Powerstone or Oketra's Monument.

Hope this advice helps your deck be all that it can be!

9-lives on Felidae Cult

2 weeks ago

BRG24Turban thank you all for the recommendations! I added 2x Feline Sovereign and 3x Kaheera, the Orphanguard and got rid of Watchers of the Dead and Metallic Mimic. This is even better since I can use Kaheera, the Orphanguard as a companion with all cats in my deck.

I will keep Heroes' Reunion regardless of what so many people have said. Why do so many people hate fog and lifegain cards? I find them very useful! Just three of those cards give 21 life, which is as much as the starting amount... For that, considering that the main currency in this game is life points, it's pretty important.

I'm also keeping Oketra the True over God-Eternal Oketra because the former is indestructible, and the latter is without indestructible. Plus, from all of the times I've played with this deck, I've always had enough people on the battlefield to play her in the turn I can cast her.

My mana curve is very low, as the highest mana cost cards I have are Regal Caracal and eternalizing Adorned Pouncer, which both cost 5 mana. This means I'm somewhat aggro?

Valorous Stance is an amazing card for its cost and ability to take down a T-rex! I've used it so many times against heavy hitter cards. Unless you can find me a green or white hand-control card, I think this card would be best.

I'm not worried about artifact removal. If they want to go artifact removal heavy, they will find only Oketra's Monument! And that card isn't really that important!

Turban on Felidae Cult

3 weeks ago

I would suggest Odric, Lunarch Marshal as it would allow you to get Lifelink from most creatures or Double strike from Adorned Pouncer or Oketra the True onto all your creatures, Indestructible for Oketra too. Potentially swapping out Oketra's Monument or Heroes' Reunion. Mace of the Valiant, Door of Destinies and Kaheera, the Orphanguard could prove useful.

Load more