White creature spells you cast cost less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
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|Commander / EDH||Legal|
Oketra's Monument occurrence in decks from the last year
Latest Decks as Commander
Oketra's Monument Discussion
1 week ago
MrXilas: God-Eternal Oketra seems a bit too expensive mana-wise, because it doesn't do anything when it comes in and is a walking target, but Oketra's Monument, on the other hand, is harder to remove, ramps, and creates token. That's going in. Thanks for the suggestion!
Senko-San-1: That's great news! Not for the deck, but I absolutely despise pay-to-win cards, and since I don't have this deck in paper, it's no skin off of my nose. Anyways, Aminatou, the Fateshifter seems good in a vacuum, but in Commander, wouldn't it just get destroyed by any playgroup with half a brain? Don't get me wrong, it super powerful, but that seems like the problem.
1 week ago
I'm not sure what to cut, but Anowan, The Ruin Thief seems like a good choice for this deck. Also, would you consider Oketra's Monument or God-Eternal Oketra ? Gives you more tokens to play with, therefore more tribes to play with.
1 month ago
BW keyword soup tribal? BW keyword soup tribal! May I introduce you to keyword soup all-stars Vampire Nighthawk , Vampire of the Dire Moon , and Indulging Patrician ? Also, another pet card of mine, Oketra's Monument which gives you tokens with vigilance and reduces the cost of your commanders! I'd say cut the aristocrat cards seeing how you minimal sac outlets. Also, if your goal is to just overwhelm people with keywords, Thalia's Lancers is a great choice because you can tutor out Odric to finish the game.
2 months ago
As a fellow Ephara fan the lack of Whitemane Lion is interesting. It is truly a workhorse in my Ephara build and when mixed with its partner in crime, Oketra's Monument you get to draw a card each turn with Ephara at the cost of 1 white mana and are left with a 1/1 vigilance for your trouble. God-Eternal Oketra also works wonders as making a 4/4 vigilance for every creature drop is great. Just suggestions though.
3 months ago
You might like these: Lotus Cobra, Stone-Seeder Hierophant, Retreat to Coralhelm, Chakram Retriever, Somberwald Sage, Faeburrow Elder, Tangleroot, Tatyova, Benthic Druid, Kor Skyfisher, Pearl Medallion, Oketra's Monument, Cloud of Faeries, Peregrine Drake, Ornithopter, Memnite, Phyrexian Walker
4 months ago
Some spells I think can just make the deck better are the following.
Finale of Glory You'll never use this for the X=10 part, but doing lets say X=4 will put 4 2/2s on the board which is 8 power total coming out of no where and they'll be ready to swing next turn.
Unbreakable Formation is amazing since it can protect you from a board wipe or be used as an offensive spell on your turn since it'll give your entire team a permanent +1/+1 bonus and leave them up to block after the swing. Make a Stand is similar, but much less effective. Faith's Reward and Eerie Interlude are great since they can dodge the scarier board wipes like Cyclonic Rift and Toxic Deluge
Decree of Justice is good for it's cycling ability. You'll draw a card for 3 mana and you can drain the rest of your mana into it to make that many soldier tokens.
Oketra's Monument is great since while not making soldiers it will give you cost reduction on your creatures and lets you have plenty of expendable bodies.
Marshal's Anthem is a card I use that is very underestimated. In the late game it will help you get some important creatures out of your graveyard and is a great anthem effect to boost your team.
Light from Within will give a good boost to all your non token creatures.
4 months ago
Oketra's Monument would be great for cost reduction as well as getting some extra bodies out when you cast creatures.
Burnished Hart is a great creature to have since if he can survive a rotation he can ramp you by 2.
Angel of Sanctions is one I've been meaning to test out since he doubles as removal.
Sword of the Animist is a really good source of ramp.
Eerie Interlude would be great to help you dodge the board wipes that Avacyn won't stop.
5 months ago
I really like Oketra's Monument in here. I would probably drop Fiery Emancipation (this may move too far away from your commander's activated ability being a primary strategy) and go with an anthem strategy overall as you acquire cards to slot in. Glorious Anthem, Gaea's Anthem, Dictate of Heliod, and, Beastmaster Ascension would all be solid in here. Other targets for removal for me would be Commander's Insignia and True Conviction. True Conviction can be great, but it seems a bit win more as opposed to just going wide and pumping through anthems. Beyond those, if you do lean into the anthem strategy, consider Mirari's Wake, Force of Virtue (can be a fun free play), Collective Blessing, and Spear of Heliod. You might even consider Intangible Virtue.
Have you considered Strionic Resonator to copy your commander's triggers?
Card draw seems light. Just some various options: Runic Armasaur, Mind's Eye, The Immortal Sun (anthem as well), Shamanic Revelation or Collective Unconscious, and, if you want to play in further on tokens, Ulvenwald Mysteries.
I agree on getting the token doublers in here and I also agree they are pricey :). A more budget option would be Second Harvest.
For win-cons, if you decide to switch to a Timmy approach, Craterhoof Behemoth is an obvious choice, and Thunderfoot Baloth would also fit nicely. With all your anthems (assuming you go that route), Humility would certainly be fun. Doesn't see much play, but a janky win con requiring setup is pairing Touch of the Eternal with enchantment destruction on the last end step before your turn, plus you usually want some protection in there. Like I said, a lot of setup :).