Boldwyr Intimidator

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Boldwyr Intimidator

Creature — Giant Warrior

Cowards can't block Warriors.

: Target creature becomes a Coward until end of turn.

: Target creature becomes a Warrior until end of turn.

seshiro_of_the_orochi on Mighty Manotaur

2 years ago

You're welcome!

I forgot why I put Helm into Moraug. It's the beginning of combat trigger, which is obvioulsly less powerful here.

I might have another fun card for you: Boldwyr Intimidator helps you get Tahngarth through even when he's under an opponents control. It costs a million mana, but the synergy is there, and it's a really underplayed card.

FelixCarter on You'll be Najello after I'm done with you

2 years ago

Sorry, some last minute thoughts:

Surrak Dragonclaw or Stonehoof Chieftain are great replacements for Khenra Charioteer.

Nath of the Gilt-Leaf is a good replacement for that Blaring Recruiter if you still haven't replaced it.

Kazuul, Tyrant of the Cliffs is better for a good defense. With all the creatures already giving haste (your commander being one of them), Rushblade Commander can be swapped.

Jazal Goldmane will give HUGE attacks and could replace Kargan Warleader is you're willing to dump mana on combat.

I would add Drumhunter due to it's card draw. Replace Duskwatch Recruiter  Flip if you can.

Some notable mentions include: Boldwyr Intimidator, Arashin Foremost, Champion of Rhonas, Butcher of Malakir, Dragonscale General, and Flamerush Rider.

rdean14 on Card creation challenge

3 years ago

Golgari Processing Plant

Land (Mythic Rare)

Golgari Processing Plant enters the battlefield tapped.

, Sacrifice another permanent: Add , , or .

, , Sacrifice Golgari Processing Plant, exile your graveyard: Create a 1/1 black and green Worm creature token for each creature card exiled this way, create a 0/1 green Plant creature token for each land card exiled this way, and create a 1/1 black Rat creature token for each noncreature, nonland card exiled this way.


I'd like to see a card which cares about those three creature types. In any way. Elite Inquisitor , Kaalia of the Vast , Power Word Kill , Animal Sanctuary , Swarmyard , and Boldwyr Intimidator / Kargan Intimidator all show permutations of different multi-tribes, for reference.

jamochawoke on

3 years ago

I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...

That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:

  • God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.

  • Oketra the True make warrior tokens and acts as a big beater itself.
  • Oketra's Monument tons and tons of warrior tokens.
  • Rush of Battle warrior themed overrun that gains you tons of life.
  • Herald of Anafenza gets bigger and makes warrior tokens at the same time.
  • Raiders' Spoils probably the best card draw you'll see for warrior tribal.
  • Gilt-Leaf Ambush elf warrior tokens with sometimes deathtouch.
  • Hunting Triad elf warrior tokens or modal +1/+1 counters.
  • Presence of Gond give a creature a tap for elf warrior token ability.
  • Lovisa Coldeyes more warrior lord buffs!
  • Obsidian Battle-Axe haste and auto-attach to warriors equipment!
  • Regna, the Redeemer and Krav, the Unredeemed act as a sac outlet and warrior token generation combo.
  • Lord Windgrace deck filtering, color fixing, and generation of a ton of cat warrior tokens
  • Great Hall of Starnheim gets you a 4/4 angel warrior token in a pinch
  • Base Camp cheap 5 color land for warriors
  • Starnheim Unleashed make a ton of 4/4 angel warrior tokens!
  • Emeria's Call  Flip make angel warrior tokens and give your non-angel warriors indestructible or make it a land
  • Ascent of the Worthy pretty fun tricks on this.
  • Firja's Retribution make a 4/4 angel warrior token and give angels destroy and double strike.
  • Battle for Bretagard make warrior tokens, then make copies.
  • TheVectornaut on Mike's Goblinoid Attack Deck

    3 years ago

    Normally in a goblin deck, I'd just suggest running my lords like Goblin King , Goblin Chieftain , etc., and adding more copies of goodstuff like Goblin Grenade and Goblin Chainwhirler . However, to preserve the multiple tribe theme, I think focusing on warrior synergy would be the best idea. A good percentage of your creatures are already warriors and Blood-Chin Fanatic looks like one of the stronger cards in the deck.

    Base Camp , Blood-Chin Rager , Kargan Intimidator , Boldwyr Intimidator , Lovisa Coldeyes , Obsidian Battle-Axe , and Raiders' Spoils are some warrior tribal cards in Rakdos, and Chief of the Edge , Chief of the Scale , Arashin Foremost , Herald of Dromoka , Kargan Warleader , and Mardu Woe-Reaper also apply when dipping into Mardu. I know most of these cards are just humans though, so here are some good warriors that fall under the goblinoid umbrella: Bloodmark Mentor , Goblin Bushwhacker , Goblin Cratermaker , Goblin Piledriver , Goblin Rabblemaster , Goblin Trashmaster , Krenko, Mob Boss , Pashalik Mons , Reckless Bushwhacker , Battle Brawler , Brutal Hordechief , Zurgo Bellstriker , Kazuul's Toll Collector , Ogre Battledriver , and Furystoke Giant . Which of these cards is best definitely depends on what your primary strategy is.

    Anyway, good luck with your deck!

    Optimator on Giant's Deck

    3 years ago

    Some more giants that are worth considering:

    Kalemne, Disciple of Iroas - Kalemne is bae, but I'm biased.

    Realm-Cloaked Giant - this card is mandatory.

    Hundred-Handed One

    Quarry Colossus - this one is passable.

    Grasping Giant - I love this one--just put it in my Giant deck

    Oathsworn Giant - Good utility if you are wanting to swing out every turn

    Swathcutter Giant - I actually kinda like this one a lot.

    Sentinel of the Eternal Watch -

    Taurean Mauler - one of the best giants, sadly

    Bonecrusher Giant - pretend you're terrorizing Standard!

    Arbiter of Knollridge - gimmicky but fun.

    Boldwyr Intimidator - I have one in my Warrior deck. Very funny card. Not exactly a powerhouse at 7CMC but the unblockable aspect could win a game here and there.

    Siegebreaker Giant - Pretty good for 5 mana IMO

    Non-Boros Giants Show

    One thing that's tricky with Giants is that they are traditionally commons and uncommons; usually rare large red creatures are Dragons. As such, many giants are pretty low-impact or poor deals for their mana (think of the classic Hill Giant). There are enough good ones to fill out a deck, though, but you gotta hunt for them.

    Coward_Token on Commander Legends Spoilers

    4 years ago

    Yeah it seems like this set will be kinda underwhelming for constructed, but at least I have Krark to consider for my coin deck. Also, for the Salamander thing I guess it could also be a Boldwyr Intimidator-type card with e.g. ": Target creature you don't control becomes a red 5/5 Salamander creature."

    StopShot on Maro teases about upcoming Zendikar …

    4 years ago

    @seshiro_of_the_orochi, OR what if Boldwyr Intimidator is on Zendikar and we find out that he is now a planeswalker? I mean it would be highly unlikely, but I don't think we have a planeswalker that comes from the giant race, so it would be kind of cool.

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