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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Access Tunnel
Land
: Add .
, : Target creature with power 3 or less can't be blocked this turn.
Headers13 on
The deck of power and poison
1 month ago
Cheap creatures with deathtouch:
Acidic Slime Ambush Viper Deathbloom Gardener Fang of Shigeki Gnarlwood Dryad Gorgon Flail Greater Basilisk Heir of the Wilds Ichorspit Basilisk Kessig Recluse Mirkwood Spider Moss Viper Narnam Renegade Oakhame Adversary Skullwinder Tajuru Blightblade Thornweald Archer Turntimber Basilisk Underdark Basilisk
Creatures with infect/toxic
Blight Mamba Core Prowler Corpse Cur Cystbearer Ichorclaw Myr Paladin of Predation Plague Myr Rot Wolf Spinebiter Tyrranax Atrocity Venomous Brutalizer Viridian Corrupter Carrion Call
Proliferate:
Adaptive Sporesinger Cankerbloom Carnivorous Canopy Copper Longlegs Courage in Crisis Evolution Sage Expand the Sphere Smell Fear Thirsting Roots Unnatural Restoration Urban Daggertooth
Equipment:
Grafted Exoskeleton Prosthetic Injector Swiftfoot Boots Fireshrieker Bladed Pinions Chariot of Victory Jousting Lance No-Dachi Peregrine Mask Sharpened Pitchfork Surestrike Trident Viridian Claw Livewire Lash Pathway Arrows Rogue's Gloves Sorcerer's Wand Thornbite Staff Viridian Longbow*
Instant kill:
Aggressive Instinct Ambuscade Animist's Might Bite Down Clear Shot Cosmic Hunger Devouring Tendrils Halana, Kessig Ranger Infectious Bite Nature's Way Rabid Bite Spinning Wheel Kick
Unblockable:
Access Tunnel Rogue's Passage Executioner's Hood Prowler's Helm Skeleton Key Wedding Invitation Whispersilk Cloak
nuperokaso on
Ninjas and Rogues
4 months ago
- 33 lands is too low and will force too many mulligans. Try playing 35 lands. To prevent being mana flooded with these extra lands, add lands that have some activated ability that can be used later in the game. I suggest adding Creeping Tar Pit, Access Tunnel.
- You have too few dual lands fixing your colors. You'll likely end up missing one of the colors. Here's a list of dual lands to consider: Choked Estuary, Darkwater Catacombs, River of Tears, Darkslick Shores, Shipwreck Marsh, Drowned Catacomb, Sunken Ruins, Temple of Deceit.
- Since you are an aggro deck, you need to play untapped lands. Remove The Dross Pits. BTW, you have it listed twice, which is obviously a mistake.
TheRevelator on
ANCIENT DRAGON TEMPEST (KAALIA)
4 months ago
Azoth2099 I see that you have Hoarding Broodlord in your list!
As far as cards to cut for Master of Cruelties, I don't see that you're playing Bomberman combo, so what is the Disciple of the Vault for exactly? Just a hate piece against treasures?
I'm always of the mindset that it's better to build your deck to prioritize and protect your own win condition(s), rather than try and just use cards as hate bears or 1-for-1 removal.
I'd suggest to cut Disciple for Master as a way to further advance your gameplan of killing the table lol
I do have a question about the include of Ashnod's Altar - your smaller creatures seem very impactful for either card advantage or disrupting your opponents in some way, so what exactly are you sacrificing to the Altar? Is it just to generate more mana to get to the top of the curve faster?
Another card you could add to ensure that Master gets through more often is Access Tunnel
I wound up cutting it from my list for more colored mana sources, but I'm not seeing you playing any infinite combos so if Master becomes your game-plan to quickly eliminate opponents, it could be helpful!
Made_Compleat on
It's... Just a Bad Dream...
4 months ago
Hey! Love the deck. It certainly seems really good! Might I suggest a few tweaks:
Banehound isn't really great here. I'd recommend you cut it in favor of a more synergistic card.
You have a lot of non-mill cards. I think the deck could benefit from a more focused game plan.
More artifact ramp and commander protection would help you execute your mill plan more easily and consistently. Sol Ring, Mind Stone, Fellwar Stone or even Decanter of Endless Water are amazing. For protection, Winged Boots, Swiftfoot Boots, and Lightning Greaves are all great options.
Finally consider adding Rogue's Passage - it's pretty much another Access Tunnel.
eliakimras on
The Horrarrr
4 months ago
Hey! Joey from EDHRECast commented on upgrades for Captain N'ghathrod here: https://www.youtube.com/watch?v=obGhfxKWkk4. He focus more on the mill side of things, so he has more targets for reanimation.
Doing my research on topics he didn't touch on, you might want to consider:
- Some evasion for your Horrors: Intimidation, Vela the Night-Clad;
- Some recursion with Beacon of Unrest, Body Double, Boneyard Parley;
- Ramp that does something else: Heraldic Banner, Midnight Clock, Phyrexian Totem;
- Draw that fills your graveyard: Fact or Fiction, Hostile Negotiations, Scattered Thoughts, Scion of Halaster.
Lands:
Just like what I did with Menacing Aura, it might be wise to stuff some utility into your lands, so you have more options when playing your matches.
In:
- Access Tunnel is a second copy of Rogue's Passage. If all else fails, it at least works on Captain N'ghathrod itself.
- Talking about second copies, Tomb Fortress is a second Port of Karfell in your build.
- Bojuka Bog is a must for when another graveyard deck gets out of control.
- Memorial to Folly is a late game alternative for gas when your hand is depleted.
- Geier Reach Sanitarium lets you sculpt your hand and graveyard for recursion later. It may also put some fatties on your opponents' graveyards for you to reanimate.
- Hagra Mauling Flip is removal on a land.
- Terrain Generator ramps you when you have nothing else to do with your mana.
- Faceless Haven is another Horror at your disposal, as long as you run
- 7x Snow-Covered Island and 7x Snow-Covered Swamp.
- And to tie all together, Tolaria West, that can search any of the lands above.
Voralnic on
Pluma, la Cabreada
5 months ago
20/04/2023
Removed: Access Tunnel - Mage-Ring Network
Added: Sacred Peaks - Demolition Field
carpecanum on
8 months ago
Blighted Agent + a big mutant is damn near a one shot kill (i like Archipelagore but Brokkos works)
Dreamtail Heron is good just to give something flying and all your smaller infect creatures would get a power boost as well.
KBK7101 on
The Crustacean Frustration
9 months ago
On a similar note, Access Tunnel for more unblockable shenanigans!
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