Access Tunnel

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

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Land

: Add .

, : Target creature with power 3 or less can't be blocked this turn.

MTGBurgeoning on Magar the Horrible

4 weeks ago

Rise of the Eldrazi is meant to be more of a target for Magar of the Magic Strings than a card to cast from our hand. I would love to add Ancient Tomb TO EVERY DECK haha, but, alas, a copy must become available...and at a more affordable price. To be clear, there are four lands that can tap for colorless mana (Access Tunnel, Rogue's Passage, Sulfurous Springs, Tainted Peak) and three artifacts (Mana Crypt, Sol Ring, Talisman of Indulgence). For me, Mirari is too pricey. I love the card and have tried playing with it in a variety of decks. However, it just comes down to being too mana-intensive. You hit the nail on the head with Wheel of Misfortune: we don't want to help our opponents!

nuperokaso on Ninjas and Rogues

1 year ago

TheRevelator on ANCIENT DRAGON TEMPEST (KAALIA)

1 year ago

Azoth2099 I see that you have Hoarding Broodlord in your list!

As far as cards to cut for Master of Cruelties, I don't see that you're playing Bomberman combo, so what is the Disciple of the Vault for exactly? Just a hate piece against treasures?

I'm always of the mindset that it's better to build your deck to prioritize and protect your own win condition(s), rather than try and just use cards as hate bears or 1-for-1 removal.

I'd suggest to cut Disciple for Master as a way to further advance your gameplan of killing the table lol

I do have a question about the include of Ashnod's Altar - your smaller creatures seem very impactful for either card advantage or disrupting your opponents in some way, so what exactly are you sacrificing to the Altar? Is it just to generate more mana to get to the top of the curve faster?

Another card you could add to ensure that Master gets through more often is Access Tunnel

I wound up cutting it from my list for more colored mana sources, but I'm not seeing you playing any infinite combos so if Master becomes your game-plan to quickly eliminate opponents, it could be helpful!

Made_Compleat on It's... Just a Bad Dream...

1 year ago

Hey! Love the deck. It certainly seems really good! Might I suggest a few tweaks:

Banehound isn't really great here. I'd recommend you cut it in favor of a more synergistic card.

You have a lot of non-mill cards. I think the deck could benefit from a more focused game plan.

More artifact ramp and commander protection would help you execute your mill plan more easily and consistently. Sol Ring, Mind Stone, Fellwar Stone or even Decanter of Endless Water are amazing. For protection, Winged Boots, Swiftfoot Boots, and Lightning Greaves are all great options.

Finally consider adding Rogue's Passage - it's pretty much another Access Tunnel.

eliakimras on The Horrarrr

1 year ago

Hey! Joey from EDHRECast commented on upgrades for Captain N'ghathrod here: https://www.youtube.com/watch?v=obGhfxKWkk4. He focus more on the mill side of things, so he has more targets for reanimation.

Doing my research on topics he didn't touch on, you might want to consider:

Lands:

Just like what I did with Menacing Aura, it might be wise to stuff some utility into your lands, so you have more options when playing your matches.

In:

carpecanum on

1 year ago

Blighted Agent + a big mutant is damn near a one shot kill (i like Archipelagore but Brokkos works)

Dreamtail Heron is good just to give something flying and all your smaller infect creatures would get a power boost as well.

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