Access Tunnel

Access Tunnel

Land

: Gain .

, : Target creature with power 3 or less can't be blocked this turn.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Access Tunnel Discussion

monkeyofficeboy on Alesha, No Idea

1 month ago

multimedia Update No:1

So I acquired some of the cards that have been kindly suggested (thanks multimedia) and have made the following changes. The cards from Modern Horizons 2 will be on their way soon too so I can add those in.

Access Tunnel in for Temple of the False God : More ways to send in unblockable damage, in exchange for a land I often found in my hand and wished I had a basic instead!

Viscera Seer in for Ankle Shanker : Love the mad little goblin, but his attack trigger was poor synergy with Alesha's ability so he makes way for the Seer and his free sacrtifice outlet.

Zephyr Boots in for my foil Anointed Procession : Starting to take apart the mild Tokens subtheme to this deck. Maybe I can make this one be part of a Mardu Tokens deck at some point, but for now, giving my Commander Flying for cheap seems a better deal.

multimedia on Alesha, No Idea

1 month ago

Hey, nice version of Alesha.

New sets Modern Horizons 2 and Strixhaven has lots of budget goodies for Alesha. The first two cards can tutor for and put Master of Cruelties into your graveyard.

  • Vile Entomber : best card of the bunch to consider adding since it's repeatable Entomb with a deathtouch body who Alesha can reanimate.
  • Unmarked Grave : tutor for any nonlegendary card and put in your graveyard.
  • Goblin Bombardment : now a $1 and it's one of the best sac outlets in Commander especially with Cruelties. After making an opponent have 1 life sac Cruelties to end that opponent and repeat next turn by reanimating Cruelties.
  • Karmic Guide : now a $1, powerful with Alesha because she can reanimate it which then can reanimate any other creature in your graveyard. Karmic can put itself back into your graveyard by not paying the echo cost making it easily repeatable.
  • Zephyr Boots : give Alesha flying evasion and it can be repeatable loot to fuel her reanimation.
  • Access Tunnel : another Rogue's Passage , less mana cost to activate.

Viscera Seer is a one drop sac outlet to abuse reanimation of the same creatures with Alesha and it also can help your draws with repeatable scry. Solemn Simulacrum can be repeatable basic land ramp and draw when reanimated with Alesha. Ravenous Chupacabra can be repeatable creature removal.

Exotic Orchard is another rainbow land. Spectator Seating and Vault of Champions are Bond lands that ETB untapped if playing multiplayer Commander. Talisman of Conviction and Talisman of Hierarchy are two more two drop mana rocks.

If interested in any of these suggestions then I offer more advice including cuts to consider. Good luck with your deck.

Sweve76 on Unblockable Tribal

1 month ago

Really like your deck. I am also aiming to build an unblockable tribal deck but going to partner Ukkima, Stalking Shadow and Cazur, Ruthless Stalker  Flip at the helm so I can add green for the ramp. You could look at adding in Phyresis and Grafted Exoskeleton to boost the infect which will make the unblockable hits that much more painful. Ukkima would be a natural addition to the deck too and I would also consider adding Etrata, the Silencer and the new land Access Tunnel to help the wee guys who can be blocked get through

NicolBrolas on Brago's Eternal Flickers (UPDATE 5/18/2021)

2 months ago

Edits 5/18

Out:

1x Whirler Rogue 1x Thran Dynamo 1x Stonehorn Dignitary 1x Sphinx of Uthuun 1x Phyrexian Metamorph 1x Mycosynth Wellspring 1x Meteor Golem 1x Knight-Captain of Eos 1x Clever Impersonator 1x Captain of the Watch 1x Basalt Monolith 1x Blasting Station 1x Kor Cartographer 1x Mind Stone 1x Nevermaker 1x Omen of the Sea

In:

1x Blind Obedience 1x Cloud of Faeries 1x Cloudblazer 1x Sphinx's Revelation 1x Sun Titan 1x Thought Vessel 1x Authority of the consuls 1x Cloudshift 1x Ghostly flicker 1x Soulherder 1x Rishadan cutpurse 1x Rishadan footpad 1x Prismatic lens 1x Hierophant’s chalice 1x Azor’s elocutors 1x Access tunnel

Hierophant's Chalice is a great new addition to possible wipe the table with Strionic Resonator combo going.

Azor's Elocutors is a possible alternative win condition. It was between this and Approach of the Second Sun , but I feel like I’m going to give this a whirl and see how it goes.

Rishadan Cutpurse and Rishadan Footpad are two I’ve been wanting to try for a while but haven’t had in my collection. Was able to pick them up and curious to see the look on my playgroup’s faces when these guys get going with Brago...haha good times..amIright??..well for me at least.

Cloud of Faeries was added for a cheaper alternative Peregrine Drake / Palinchron to go along side both Brago and Deadeye Navigator .

Cloudshift , Ghostly Flicker and Soulherder were added in case something happens to Brago or for more ways to abuse or ETBs.

Cloudblazer and Sphinx's Revelation for some more card draw.

Sun Titan for recursion.

Very eager to be able to try out Access Tunnel if this cards going to shine, Brago’s the perfect target to show its true potential.

Kukkakaali on Tuhmeliinit Cube

2 months ago

Version 2.5. No more oyster: - Jaya's Greeting + Young Pyromancer - Chandra's Pyreling + Risk Factor - Chandra's Spitfire + Heartfire Immolator - Spelleater Wolverine + Warlord's Fury

- Aven Eternal + Blink of an Eye - Giant Oyster + Talrand's Invocation - No Escape + Vapor Snag - Witching Well + Mistral Singer - Of One Mind + Peek

Version 2.6. Kaldheim and Strixhaven boosters: - Colossus Hammer + Access Tunnel - Camaraderie + Fall of the Impostor - Cliffhaven Kitesail + Hall of Oracles

- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement

- Parhelion Patrol + Glorious Protector - Oppressive Rays + Doomskar - Pouncing Lynx + Codespell Cleric - Inspiring Captain + Leonin Lightscribe

- Concentrate + Behold the Multiverse - Kasmina, Enigmatic Mentor + Saw It Coming

- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright  Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent

- Inordinate Rage + Infuriate - Heightened Reflexes + Claim the Firstborn - Furious Rise + Tormentor's Helm - Syr Carah, the Bold + Breakneck Berserker - Fire Servant + Rune of Speed

- Ranger's Guile + Snakeskin Veil - Reclaim the Wastes + Big Play - Scute Mob + Dragonsguard Elite - Loathsome Chimera + Regrowth

HiddenDeftElm on Akatsuki, the Horizon's Shadow

2 months ago

Hi! My advice is replace some of the creatures with cheap or free counter magic. I would defiantly cut Wonder , K'rrik, Son of Yawgmoth , Spark Double and Throatseeker the rest is up to you. Don't under estimate free creatures without evasion like Memnite and Phyrexian Walker .

Some disruption spells i would recommend are Commandeer , Chain of Vapor , Flusterstorm . Their expensive so some budget options are Fatal Push , Misdirection , Murderous Cut , Spell Pierce . Also i would recommend some library manipulation like Spy Network , Ponder , Mission Briefing , Lim-Dul's Vault (its good but expensive). Scroll Rack and Sensei's Divining Top are also great top deck manipulation but probably no worth the money.

I recon Access Tunnel , Blinkmoth Nexus , Halimar Depths and Mystic Sanctuary should replace Path of Ancestry , Temple of the False God , Isolated Watchtower , High Market .

Finally i would recommend some better high CMC cards to reveal with Yuriko activation's. Some of the cards i recommended already double as good reveals but you could add: Sea Gate Restoration  Flip, Nexus of Fate , Time Warp . Their not budget friendly but there good. Take out two lands if you use Sea Gate Restoration and Agadeem's Awakening  Flip for obvious reasons.

I hope this helps :D

Balaam__ on Beef Ptomaine

2 months ago

I don’t count Access Tunnel as a land (even though it is), since it was the only way I could think of to enable ‘unblockability’ within Standard’s incredibly limited card pool. I think I got hung up on worrying about how to guarantee that at least some combat damage per turn got pushed through. That said, you’re probably right; more removal is always a good thing.

pursin on Narset, Dragon's Approach

2 months ago

The lack of interaction is definitely a thing. There was a game where if I didn't draw Terminus a player would have one. Luckily it was a godly top-deck. However, this is meant to be my fun deck, because most of my other decks are more streamlined. I've actually considered cutting Thrumming Stone for this exact reason. I don't want to sacrifice too much value for interaction if that makes sense. Rogue's Passage and Access Tunnel are definitely good recommendations. I haven't had an issue with being able to swing her yet; but a contingency is always good.

No issues with losing her immediately surprisingly. I've made a few updates to the deck now actually that I need to reflect here.

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