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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Oketra the True
Legendary Creature — God
Double strike, indestructible
This cannot attack or block unless you control at least three other creatures.
: Create a 1/1 white Warrior creature token with vigilance.
1 month ago
Alesha, Who Smiles at Death --> Nalia de'Arnise
Caldaia Guardian --> Karlach, Fury of Avernus
Neyith of the Dire Hunt --> Black Market Connections
Oketra the True --> Mother of Runes
Shanna, Sisay's Legacy --> Seasoned Dungeoneer
2 months ago
Wave of Reckoning, Loxodon Wayfarer, Rhox Faithmender, Rhox Meditant, Rune-Tail, Kitsune Ascendant Flip, Serene Master, Commander Eesha, God-Eternal Oketra, Karametra, God of Harvests, Oketra the True, Spirit Loop, Holy Armor, Consulate Dreadnought, Zetalpa, Primal Dawn, Grizzled Leotau, Sigarda, Heron's Grace, Trostani, Selesnya's Voice, Dragonlord Dromoka, Hand of Justice, Myojin of Blooming Dawn, Radiant Solar, Kami of Old Stone,
3 months ago
Withouth any doubt my favourite plane is AMONKHET.
I love ancient Egypt, I had the luck to already visit Egypt and enjoy their ruins, museums and natural enviroments. I love their rich culture, their complex mythology and their awesome landscapes, from the rocky valleys and the sand deserts filled with tombs, funerary temples and pyramids, to the rich oasis and riversides of the Nile full of life and vegetation.
Until Amonkhet came out, many egypt fans like me were hoping for and egyptian plane very hard, and Amonkhet was the final gift.
I love how WotC team designed a new fantastic culture clearly inspired in ancient Egypt but with their own imaginative touch. The concept of the city of Nakthamun being a rich oasis protected from the perils of the deserts fits well the relationship of egyptians with the river Nile, living in their fertile sides, while buring their deads in the dry desertic west grounds.
The chosen mechanics like embalm to represent mummification, the deserts, and cycling to represent the need to seek and recycle in a hard desert enviroment where very fitting.
The awesome gods were also both recognizable and original: Oketra the True as an allusion to the protective but warrior feline goddesses Sejmet and Bastet, Rhonas the Indomitable as a reinterpretation of the guardian cobra god Wadjet but in a more savage way, Hazoret the Fervent as a twisted concept of Anubis (still being related to the afterlife journy) but with some "red" aspects of the desert and war god Seth, Kefnet the Mindful clearly as the sage ibis god Toth, and Bontu the Glorified as a mix of the river god Sobek and the monstrous goddess Ammyt, who keeped the passage to the afterlife devouring the souls of the not worthy ones.
The fallen gods also where awesome, representing with The Scorpion God the perils of the desert and the scorpion goddess Serket, The Scarab God being a reference to Kephri, wich represented the cycle of solar resurrection but in a more "evil" way, and finally The Locust God as a wink to the hebrew's famous myth of the plagues of Egypt. And Nicol Bolas was the perfect villain, bein a subbtle reference to the chaos serpent Aphopis.
Other famous characters where also referenced, like Cleopatra with her death myth caused by an snake bite in Hapatra, Vizier of Poisons and the young-deceased pharaoh Tutankhamun in Temmet, Vizier of Naktamun.
I'm hopping to return to Amonkhet in the future, to know how their people have reconstructed their civilization after Hour of Devastation, having a new Hazoret card and maybe new risen gods or the appearance of unknown ones... and of course more egyptian flavored legends for EDH!!!
4 months ago
This looks like a very fun and tidy build! Who doesn't love a good ability salad?
One thing that occurred to me is that you might possibly like Oketra the True over Tajic, Blade of the Legion. Still four mana, still indestructible, but she also adds Double Strike to the mix - sure, Cat Mom can only attack if you have three other creatures, but Tajic's only really worthwhile when you have two other creatures to attack with, anyway. And thanks to the tokens she can provide, you even get another form of access to vigilance, too!
I was also skeptical about having four copies of Eater of Virtue - I can see how it fits, but drawing more than one of a legendary permanent during the game can be a real liability. You might find it worthwhile to cut one or two copies for something like Haunted Cloak, Chariot of Victory or Mask of Avacyn?
5 months ago
Legion's Landing Flip This card is good in white decks since they need ram, your in green so it doesn't matter nearly as much. Dawn of Hope is another card good in white bad in green (even with the synergy) and the same with Cosmos Elixir.
Some good card draw for your deck would be cards like Greater Good, Rishkar's Expertise, Momentous Fall, and Life's Legacy these all work very well with a big creature strategy and especially well with cards like Ajani's Pridemate or a less budget option Ajani, Strength of the Pride.
Greens most powerful attribute is its land ramp due to it being very hard to interact with. Unless you are running a three-drop commander that you really need out right away you shouldn't be relying on mana dorks. Cards like Harrow, Three Visits, and Primal Growth are exemplary due to getting untapped lands while still being on curve for a four-mana commander. Cards such as Rampant Growth or Roiling Regrowth are still good but come with the downside of getting tapped lands.
I also personally like Wild Growth and Utopia Sprawl although they aren't actually land ramp, they can be used with Arbor Elf (one of the only man dorks that I would still suggest running) to get even more value.
7 months ago
bushido_man96 Thanks for checking out my deck!
I've never heard of Fanatical Devotion or Martyr's Cause, so thanks for those suggestions. I also have a Survival of the Fittest in another deck, but I haven't gotten around to making a proxy for this deck yet.
I'm definitely going to snag a copy of Reprocess though. That will help get my Indestructible creatures like Oketra the True get into the graveyard faster. And it does feel on theme with Kathril, Aspect Warper
10 months ago
If Rule of Law would have been an instant/had flash, I probably would have cried
multimedia on Teysa
1 year ago
Hey, you don't need massive help. This is a good first version especially if it's your first deck.
Some advice is try to reduce the mana curve. A 3.5 avg CMC is high, reducing this number will help gameplay. You want to prioritize the four, five or higher CMC cards. Keep the best ones for your strategy and cut the others. This deck building process is called streamlining or "cutting the fat". Adding more draw and ramp will help game play.
An example, the best fours drops here are: Teysa, Smothering Tithe, Pitiless Plunderer, Luminous Broodmoth, Elenda, Anointed Procession. Best five drops and six drops here: Sidisi, Thalisse, Wurmcoil Engine, Elspeth.
All the others not named could be cut to reduce the mana curve. A five drop that has a powerful die trigger is Archon of Justice, it's an upgrade for Liesa, Shroud of Dusk. Solemn Simulacrum is a fine four drop for ramp and a draw trigger when it dies, it's an upgrade for Kor Cartographer.
Reducing the mana curve means cutting high CMC cards for lower ones. Some examples:
Cutting Teysa, Envoy of Ghosts, a seven drop, adding one drop Skullclamp. Skullclamp is one of the better cards with Teysa for a draw engine. It's die trigger draws four cards, it's very good with the 1/1 token theme and sac outlets.
Cutting Increasing Devotion, adding Viscera Seer, five drop for a one drop. You can create tokens from many other sources that have more interaction with Teysa than Devotion does. Seer is a one drop repeatable sac outlet who can also be repeatable filtering the top card of your library to help draws especially with Skullclamp.
Cutting Debtors' Knell, adding Phyrexian Reclamation. A seven drop that doesn't do anything the turn you play it for a one drop that's mana efficient repeatable creature recursion even at instant speed.
Adding more two drop mana rocks: Talisman of Hierarchy and Orzhov Signet to improve ramp by cutting some four drops such as Oketra the True and Ill-Gotten Inheritance. For your deck Oketra is an expensive price card that's a mana expensive source of tokens which doesn't have much interaction with Teysa.
- Teysa + Ashnod's Altar + Pitiless Plunderer + Reassembling Skeleton = infinite mana and infinite die triggers.
- Teysa + Ashnod's Altar + Nim Deathmantle + Ministrant of Obligation = infinite Spirits and infinite die triggers. Do this combo on your last opponent's turn to then on your next turn attack all opponents with infinite Spirits.
If interested I offer more advice. Would you like more advice? Good luck with your deck.