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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Planeswalker — Sarkhan
+1: Draw a card, then gain one mana of any colour.
-2: Create a 4/4 red Dragon creature token with flying.
-8: Search your library for any number of Dragon creature cards and put them onto the battlefield. Then shuffle your library.
2 months ago
Hey Eldmoi, thanks for the info. There's a quite a bit I would recommend optimizing. The long story short is that most of the dragons I'd recommend are already on my budget primer that you've seen and my super budget deck list that was part of the primer but is also available here if you're interested here.
First of all, you need to make sure your deck has a decent amount of ramp to cast your awesome dragons within a reasonable amount of time. If you are on a budget then I'd recommend Cultivate, Kodama's Reach, and Sakura-Tribe Elder at the very least. Other options for cheap ramp are Farseek, Wild Growth, and Fertile Ground. If you want to further optimize ramp, then adding in Nature's Lore and Three Visits on top of some forest based shock lands (e.g. Stomping Ground or triomes (e.g. Ziatora's Proving Ground would be ideal.
Second, you want to optimize your mana base by minimizing the number of taplands and ensuring you have the colors you need. Any tap lands that tap for only 2 colors (e.g. guild gates) could safely be dropped for basic lands. Tri-lands like you mentioned are decent enough to start off, because they can tap for 3 colors, but even those are suboptimal in the face of options like Dragonskull Summit and Blood Crypt. Furthermore, almost 50% of your deck requires red mana, so I'd ensure your lands reflects that.
Some things off the top of my head for instants and sorceries: I would consider Crucible of Fire to be a win more card. Lozhan, Dragons' Legacy is almost a strictly better Sarkhan's Unsealing. Damn and Farewell are really good board wipes that aren't as mana intensive as some you're running. Garruk's Uprising is a very potent form of card draw. Monster Manual is probably better than Thran Temporal Gateway in most cases.
Finally the dragons. There are so many good dragons to consider, many of which I've mentioned in my deck primer, and many of which are available on most dragon lists online, that I'll focus on highlighting dragons I would recommend removing:
Acid-Spewer Dragon - Overcosted and doesn't do much. Deathtouch isn't as useful on a dragon that should be big enough to kill most thing it hits in the first place.
Backdraft Hellkite - Most instant and sorceries you have are too expensive or are simply aren't as immediately useful (e.g. don't want to board wipe your own dragons). The most useful ones you run are removal, but at that point you can just play dragons that can inherently remove things like Steel Hellkite.
Crosis, the Purger - Hard to save mana to take advantage of its effect. It'll feel bad to take advantage of its effect in casual metas anyways. If you really want to run a dragon like this then Teneb, the Harvester might be more fitting but even then I wouldn't really recommend it, because of the mana investment needed to make it work.
Dragonmaster Outcast - Not a good early game play and easy to kill later on.
Kargan Dragonlord - Costs too much to do too little. We have so many dragon options, even in budget decks, that vanilla dragons simply aren't worth it.
Malfegor - Discarding our hand isn't good to do unless it involves redrawing more cards (e.g. Knollspine Dragon).
Necromaster Dragon - Summoning vanilla 2/2 zombie tokens for 2 mana isn't good value in a dragon deck, and you have to go through combat to get it off. In a world where Ancient Gold Dragon exists, it's hard to justify an effect like this. Dragon Broodmother and Lathliss, Dragon Queen and Miirym, Sentinel Wyrm would be far more effective token generators.
There's always more we could do to optimize any deck, including mine for sure, so I'd be happy to comment more later if you'd like. But I also want to emphasize that as long as you and your playgroup are having fun, you really can't go wrong :)
4 months ago
I really like the design (plus the art you chose fits the name pretty well)!
I do wonder if the ultimate could be adjusted a bit, though. It seems rather weak for a 4.5 mana planeswalker that takes 4.5 turns to reach its ultimate (compare to Venser, the Sojourner or Sarkhan Unbroken or even Ajani Vengeant).
6 months ago
why mono red though? if you want a sarkhan led dragon deck then the best option would be Sarkhan Unbroken
6 months ago
Garruk's Predator Axe
Legendary Artifact - Equipment
Equipped creature gets +X/+X where X is the printed power on the card and gains trample, menace and deathtouch.
Equipped Planeswalker has "-4 Create a 3/3 green Beast creature token with trample, menace and deathtouch. If this equipment is attached to a Garruk Planeswalker, create two of them instead."
Sarkhan Planeswalker is up next. Go for non-monored. Recall Sarkhan is 4-colors. Sarkhan the Mad and Sarkhan Unbroken shows this. Though I believe he lost and gained when Tarkir's timeline was reset. Regardless, you have a lot to work with so make him flexible and interesting.
7 months ago
Great first deck but i fear you may not have the mana you need to make it work i would cut some lands like for some more basic lands and get a few more land ramps
Crucible of the Spirit Dragon for a Basic Mountain, Crucible is fine but slow as it only taps for colorless and you have to pay mana to get colored mana, this is the biggest maybe I've never like storage lands personally.
I would also rearrange some of your basic land numbers try 5x Mountains, 4x Forests, 3x Swamps and 2x Plains and Islands and i would cut Underdark Rift, Treasure Vault, Rogue's Passage and Prismari Campus for the basic lands
Would also try to get some cheap basic ramp cards like Cultivate, Kodama's Reach, Farseek and Sword of the Animist for basic land ramp and things like Hour of Promise, Tempt with Discovery, Pir's Whim, Explore and Growth Spiral for non basic ramp.
Now that I told my thoughts on your mana here are some other cards to help your dragons not sure your budget so i categized them. These price are based off of TCGplayer.
0.1-$4.99-Favorable Winds0.40, Teneb, the Harvester$3, Lathliss, Dragon Queen $3.50, Silumgar, the Drifting Death 0.70, Kolaghan, the Storm's Fury 0.70, Eerie Ultimatum $3, Ruinous Ultimatum $5, Genesis Ultimatum $1.00,
8 months ago
First of all, love the deck. It's straight up just a colossal pile of dragons, and that's incredibly powerful.
I would consider looking into the stuff they came out with in AFR. There are a number of stellar dragons other than Tiamat, notably Adult Gold Dragon, as well as Dragon's Disciple which makes it that much harder for your opponents to target your stuff. Also Orb of Dragonkind and Temple of the Dragon Queen are also swell.
Outside of that, I would consider more ramp. Dragonlord's Servant is iconic, but Sarkhan, Fireblood is criminally underused. Sarkhan Unbroken is also pretty good, but not at the same tier. Sarkhan's Triumph is a dragon tutor, which is pretty good.
Also I note you don't have Lathliss, Dragon Queen, Utvara Hellkite, or Thunderbreak Regent, all of which are fantastic Dragon tribal cards. Also there are the staple Tribal cards, which are listed fairly comprehensively here.
8 months ago
RNR_Gaming "RambIe - I actually think he's undervalued. "
sorry for the late response
back when it was popular in my meta i used to run Sarkhan Unbroken as my oathbreaker with Worldly Tutor or sometimes Repeated Reverberation as the signature spell. free tutor any creature to hand or draw 3 cards for 1 mana he always had value in the zone. my playgroup doesn't support rule 0, but if it did he would be my goto (ps i hate that they made him temur plainswalker he would have been the perfect commander for the jund windgrace precon while windgrace himself would have made more sense as a naya general)