Austere Command

Austere Command

Sorcery

Choose two &mdash

  • Destroy all artifacts.
  • Destroy all enchantments.
  • Destroy all creatures with converted mana cost / mana value 3 or less.
  • Destroy all creatures with converted mana cost / mana value 4 or greater.
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Trade

Have (3) CompleteWaste , gpuddleduck , Azdranax
Want (3) Chessythief , Mlord , AFRich337

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Austere Command Discussion

multimedia on jodah archmage eternal

4 days ago

Hey, nice list of cards on a budget. You have several good cards, but also many stinkers.

Do you really play this deck? Or it is a deck you made here for fun? I ask because I don't see how this deck can win a game or consistently function well enough in a real game of multiplayer Commander. If Jodah gets disrupted you're done because your deck is relying way too much on Jodah. Problem is Jodah will be an instant target for removal when he's on the battlefield as your opponents can't let him stick around letting you take over the game. You want your deck to be able to function in gameplay without Jodah.

There's a basic deck structure you can use for a causal Commander deck that's a starting point for building a deck.

This structure doesn't cover everything, just the basics to help to make a functioning deck. For example with Jodah you will want to dedicate quite a few card spots for protection such as Boros Charm and Swiftfoot Boots for him and the big stuff you cheat onto the battlefield. Some areas such as number of lands, lands used in the manabase and ramp become much more important than others. Especially when playing five colors, needing one of each color to cast spells with Jodah and having many high mana cost cards you want to cast.


You have Command Tower which is good, one of the best lands in Commander. When playing five colors then more color fixing from lands in the manabase and ramp sources that can make any color of mana are areas to focus more on and allocate more funds to make gameplay better with or without Jodah.

For lands on a budget if basic lands are the lands you count on most then include ramp and other lands that have interaction with basic lands.

Glade and the four others are called Tango lands and they care about you controlling two or more basic lands for them to ETB untapped. Farseek can search for any one Tango land and put it onto the battlefield tapped.

You have Jungle Shrine which is good, it's called a Tri land and on a budget these lands are some of better lands you can play for color fixing. Consider more Tri lands?

I can continue with more advice in another comment. Would you like me to continue?

Good luck with your deck.

Tzefick on Critical Banishment

2 weeks ago

I really like the idea of more colors getting access to interact with the stack and I really think White is a good color to add some additional design space. Obviously it cannot get on par with blue so it needs some additional conditions or costs associated to get this effect.

I think this is a very good example to fit that space. Nice work.

Just a side note, for the sake of reducing word count could it be written as "... costs less for each spell cast and each ability activated by your opponents this turn." ?

I get the point in being specific about only caring about your opponents' actions but I think it would be consciously misinterpretation of the above line to think it isn't specifically for your opponents' actions.

Why is white a good fit? (wall of text) Show

RambIe on I Can't Pronounce My Commander's Name

3 weeks ago

Arcane Sanctum 35 lands should be ok with a 3 cmc average since you have 8 rocks
Arcanis the Omnipotent- cmc
Time Wipe, Austere Command, - if the deck works as intended boardwipes will be a dead card in hand, of course you might need this based on meta but they can always be swapped back in
Monologue Tax - love it, its just not making or breaking the deck "undervalue"
Dakkon, Shadow Slayer - undervalue

multimedia on Angels, Demons, Dragons OH MY

1 month ago

Hey, good work in progress and nice borderless alternative art Kaalia :)

Austere Command and Ruinous Ultimatum are two powerful board wipes. Both these wipes can be only opponent sided which can give you a huge board presence advantage. Kaalia really benefits from ramp as a backup plan to cast high CMC creatures if you can't cheat them onto the battlefield. My advice is find deck spots for more ramp.

  • Arcane Signet --> Rapacious Dragon, since you have Goldspan Dragon, Rapacious is not needed.
  • Rakdos, Lord of Riots --> Hellkite Punisher, subpar creature compared to the other seven drops.

If you only added two more ramp sources then these are the two to add. Rakdos can be cheated onto the battlefield with Kaalia and then he alone can be a backup being a source of colorless mana for ramp when he or any other creatures you control do combat damage to an opponent.

Can't go wrong with adding the the other Signets, more two drop ramp that's also color fixing to help the 20+ basic lands.


You have several really good lands Mesa, Foundry, Spectator, Vault, Haven, Gemstone, Savai, but then the rest of the manabase has much worse filler lands as well as 20 basic lands.

Tower is a staple land for multicolored Commander decks. Orchard is also a staple land for three or more color decks in multiplayer. If you only added these five they would improve the manabase quite a bit, but you could take it further and add more dual lands in place of some basic lands to help color fixing which in return helps gameplay.

Of course all these land suggestions are budget ones, there's many other more expensive price lands such as other Rainbow lands, more Fetch lands, more Shock lands, Filter lands, other Check lands.

Good luck with your deck.

DarkHero on I got a nice dragon

2 months ago

Kind of a Voltron type build I guess. He's basically a 7cmc 5/5 keyword soup, which isn't great, in colors that don't ramp, which is worse. The attack effect is cool, but I'm not sure what value you would stand to get from it aside from a Boros Charm , Double Cleave , Waves of Aggression , Seize the Day or maybe a Austere Command .

You would basically do a spellslinger deck because you want to make sure you can hit an instant or a socery when he attacks, with Voltron aspects to make him threatening and and hope you can protect him enough to swing for lethal.

He won't fit in much else I don't think. He wants to be Blue so bad.

Neotrup on Does ((Sundial of the Infinite)) …

2 months ago

Slight correct, the phased out creature phases back in as part of Oubliette leaving play, it doesn't wait for state based actions to be checked. This means if a spell or ability is doing multiple things sequentially the creature returns during the resolution. Austere Command can destroy Oubliette then the creature it phased out.

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