Choose two &mdash
- Destroy all artifacts.
- Destroy all enchantments.
- Destroy all creatures with converted mana cost 3 or less.
- Destroy all creatures with converted mana cost 4 or greater.
|Want (3)||DM_Cephalopod , metljoe , Hoberg|
Combos Browse all
|Commander / EDH||Legal|
Austere Command occurrence in decks from the last year
Latest Decks as Commander
Austere Command Discussion
1 week ago
I don't know about this deck honestly. Your trying to be kind to opponents but playing stax? Seems kind of counter productive to me. Stax is like the opposite of being friendly to the other people, so I am just not sure how well this strategy will work. Cards to take out: Mind Stone , Fate Unraveler , Garrulous Sycophant , Kaervek, the Spiteful , Austere Command , Ob Nixilis, the Hate-Twisted , Gang Up . I know that isn't 20 cards, but that is a start. Try to take out cards that do not do what your deck is trying to do. Hope that helps.
1 week ago
Thought more about this and there's still tons of options for this deck really. In my previous comment I mention how you may want to double up on Extus's effect with stuff like Ravos, Soultender but there's also enchantment options that may be a little harder for your opponents to get rid of. Stuff like Debtors' Knell and Palace Siege can also be useful enchantments to help you bring useful stuff back to cast multiple times. Crackling Doom is also a pretty good card that you could add as a substitute for any of the kill spells. A possibility for this deck could also be to reanimate some troublesome creatures for your opponents like Master of Cruelties Raving Dead Virtus the Veiled or Dire Fleet Ravager to help make killing your opponents with the sorcery easier. More boardwipes that only affect your opponents would also be good so something like Ruinous Ultimatum can help make the job a little easier. Other boardwipes such as Slash the Ranks Austere Command Merciless Eviction and Martial Coup give you some more options and not only target creatures but other pesky permanents as well.
1 week ago
Lots of changes in this revision:
Elesh Norn, Grand Cenobite is out for Heliod, Sun-Crowned . Heliod will make things bigger and bigger as we gain life, which may help us with a combat win, which is all Elesh norn really did, but also can stack a ton of counters on one creature to sac to Altar of Dementia . Yay mill wins!
Cavalier of Dawn is out for Skyclave Apparition . Apparition was a great suggestion by muddbones and is more abusable than Cavalier. Lowers the cmc curve, and I am not going to miss the possible enchantment recurral. We got that covered.
Odric, Lunarch Marshal is out for Mardu Woe-Reaper . Odric helps with combat wins, but Akroma's Will does it better, and doubles as protection. I hardly ever swing for the win anyways, and the reaper is another cheap creature, and it’s ability will be triggered by ever zombie God-Eternal Oketra makes. Should keep graveyards nice and empty and help against decks that rely on them being filled. Did I mention it gains us LIFE too? Sweet card.
Return to Dust was dropped for Suture Priest . I keep going back and forth with Return... I’ll probably find another spot for it, since I’m a but light on non-creature removal anyways, but for now I wanted more Soul Warden effects. The bonus damage to opponents is nice too.
Austere Command and a Plains were dropped for Ancient Den and Flagstones of Trokair . Den is mostly for turning on Inventors' Fair to tutor out a win, and flagstones synergizes really well with Lotus Field .
2 weeks ago
Hello to a fellow Hive.
So first things first, V jealous of the OG duals. Super nice!!!
So I can see you have you deck marked as help needed. I think before I can offer any advice, I think a better idea of your game plan would be helpful. Do you plan on going the beatdown route, the combo route, the control route?
I would say some of the Slivers you are playing are not maybe ideal, or needed. I dont run any of the +1/+1 slivers for example, as I aim to make an infinitely large number of Slivers, and just run Sliver Legion as the big buff.
I think maybe some more interaction would be useful. Either more removal ( Anguished Unmaking , Utter End , Path to Exile , Assassin's Trophy etc), or counter magic maybe. You could also go for situational protection as well for your board by having Akroma's Will or Teferi's Protection to protect your stuff. One thing Slivers dislike, is boardwipes.
Feel free to head on over to All hail...The Overlord and see if there is any ideas there to help.
Look forward to seeing how your deck evolves.
P.S.... don't laugh at my mana base lol.
2 weeks ago
glhfJKiHax I really like the play pattern of
Kodama of the East Tree
, though have not really found anything to cut as of now. Definitely considering it! What card would you cut from my list to play it?
Ryguyasaurus looks like we both now how to build good decks :p. Do you have a list of yours?
I did not really update my list for Kaldheim, though do like Cosima, God of the Voyage Flip and will probably try it in place of Horn of Greed . What do you think should also be added from Kaldheim?
Mikkelaa Thank you very much, I appreciate it! You are definitely right, we play hardly any removal, which definitely bites us sometimes.
I already have an update to release where I added Scavenging Ooze , Beast Within and Generous Gift .
Even though this is a step in the right direction, there is stil room for more. I stepped away from more than two board wipes, as we are pretty heavy on maintaining a good board state. The only exception could be Austere Command .
4 weeks ago
Thank you multimedia for the detailed feedback, really appreciate you taking the time to provide this information. Like the suggestions and definitely want to consider some for changes to the deck but figured would explain my thought process on some of these cards before deciding what to change.
While Open the Armory does help get two nice cards for this deck in Skullclamp or Animate Dead it is limited to just those two cards so don't want to end up with a dead card if both are in hand or on the field.
As for the other recommendations I'll try Sun Titan , Archon of Justice , Court of Grace , Mentor of the Meek , Swords to Plowshares , Fanatical Devotion and Austere Command with your recommended cuts on 7 of the 9 cards excluding Martyr's Bond and Field of Souls . Keeping Bond cause I like the combination with Tergrid, God of Fright Flip and Souls for the tokens. Also rebalancing the lands a bit.
With that said not sure if I needed more lands or mana rocks for this deck as well. And have been also debating cutting Oketra's Monument as well.
4 weeks ago
Hey, well done for your first Commander deck. You have good card sense on a budget and seem to already understand the importance of mana curve :)
Open the Armory can get Skullclamp or Animate Dead . Court of Grace can create flying tokens, either an Angel or a Spirit and it can be repeatable draw with the monarch. Archon of Justice has a powerful die trigger with Teysa. Sun Titan can be repeatable reanimation and 3 CMC or less gives you many options of permanents to reanimate. Titan is excellent with Animate Dead .
Swords to Plowshares is a staple instant removal spell for white, but because Teysa is a Human then Dire Tactics is a less than $0.50 option. Generous Gift is a versatile instant removal spell. Austere Command is a versatile board wipe. Fanatical Devotion is a sac outlet for repeatable protection from most removal and in combat. Mentor of the Meek can be repeatable draw when creating 1/1 tokens.
Some cards to consider cutting:
1 month ago
1st off, thank you for the suggestions. I always welcome them and maybe there is some card out there that I don't know existed or recently came out that is better than a old card.
I have had mother of runes in the deck before and I just felt like I could have had a better creature in hand. When I play with this deck majority of the time I don't need to protect my commander. Because, if it does get removed then I am not a threat and the other players and usually get left alone. I do have a few protection options, which are Boros Charm and Avacyn, Angel of Hope . that is usually enough. As far as Austere Command , it is already in the deck.
I don't like gamble in this deck; mainly because of this decks colors. If I was going to add search, (which I probably should do to get my protection cards or end game stuff) then I would put in black tutors. However, Sneak Attack is very interesting, considering that they will get to swing as soon as they enter and with things like Sword of Light and Shadow and Phyrexian Reclamation I could get these cards into my hand again. Zirilan I don't necessarily like because it removes them from the game.
Land control my thoughts on it: I used to have stuff similar to that. However, my play group would get hella salty when I did. They felt like there was nothing they could do unless they just countered it. (I had land destruction with Avacyn) They either didn't want to play with me or would 3v1 me. It is because of that and me thinking well when/if I did pull it off. They couldn't play magic and it would defeat the purpose. I do think it is powerful to do so and agree it is great but that the reason is solely due to my play group. This Mana Flare card: I didn't know that card existed to be honest. I will look into buying one and adding it.
Thank you Kurban for the suggestions and upvote. I appreciate it.