
Combos Browse all Suggest
- Fireshrieker + Quietus Spike + Silent Arbiter
- Fireshrieker + Quietus Spike + Strionic Resonator
- Fireshrieker + Quietus Spike
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fireshrieker
Artifact — Equipment
Equipped creature has double strike. (It deals both first-strike and regular combat damage.)
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
14jatwood on
Angels and Artifacts for Matt
4 months ago
Potential Removals/Substitutions I would recommend roughly 13 creatures (15 with the commanders) Due Respect Festival of the Guildpact Immolating Glare Niveous Wisps Pressure Point Daybreak Coronet Healing Hands Citywide Bust Kor Outfitter Light-Paws, Emperor's Voice Sleeper Dart
Potential Additions +4 plains/other lands Sram, Senior Edificer Stonehewer Giant Danitha Capashen, Paragon Colossus Hammer Swiftfoot Boots Argentum Armor Masterwork of Ingenuity Sun Titan Knight of the White Orchid Teshar, Ancestor's Apostle Metalwork Colossus Mirran Crusader Divine Reckoning Slash the Ranks Secret Rendezvous Fireshrieker Loxodon Warhammer Nettlecyst Golem-Skin Gauntlets Bloodforged Battle-Axe Sculpting Steel Maul of the Skyclaves Batterbone Angelic Armaments Arch of Orazca Avarice Amulet Battle Angels of Tyr Bonder's Ornament Coveted Jewel Cosmos Elixir Eye of Vecna Flumph Fey Steed Howling Golem Howling Mine Infiltration Lens Mask of Memory Mikokoro, Center of the Sea Otherworld Atlas Seer's Sundial Skullclamp Staff of Nin Stone Haven Outfitter Strength-Testing Hammer Tapestry of the Ages Teferi's Puzzle Box Temple Bell The Celestus War Room Blade of Selves Brass Knuckles Delver's Torch Demonmail Hauberk Dragon Throne of Tarkir Executioner's Hood Heartseeker Hedron Matrix Holy Avenger Moonsilver Spear Ogre's Cleaver Sigil of Distinction Sigil of Valor Skinwing Spellbinder Warlord's Axe Worldslayer
Grind on
Gates? Nine Fingers Keene Competitive
5 months ago
cool deck!!
if you want to make your commander unblockable, Silent Arbiter and Trailblazer's Boots are options.
either double strike or copying triggered abilities can give you two triggers Fireshrieker, Strionic Resonator.
getting lands, Tempt with Discovery, Reshape the Earth, Sylvan Scrying are options.
cheers and have fun!
Murrow on
Wolf n’ Whale
5 months ago
Grind Thanks! I haven’t considered Seasons Past but I certainly will now. This version of the deck hasn’t been tested yet so I’m going to try it with Holistic Wisdom first just to see how I like it. I thought it may be useful to “cycle” through cards that may be less useful in the moment for one’s already used that I could use in the moment lol. But yeah it’s a tentative inclusion.
Swiftfoot Boots is in my physical maybe pile and Fireshrieker is in there. Honestly I should just put Fireshrieker in. The double strike damage would just be glorious!! Haha
I’m not entirely sold on Lotus Petal either. I may trade it for some ramp in the future or a different mana rock perhaps.
I appreciate the suggestions. Gotta get my hands on a Seasons Past now haha.
Have a good one!
Grind on
Wolf n’ Whale
5 months ago
Cool deck!!
Would you consider Seasons Past over holistic wisdom? Wisdom takes 2 cards and 5 mana to return 1 card. Seasons past returns lots of cards for just 6 mana and 1 card.
Also, not convinced on lotus petal here. I would lean towards Crop Rotation or Nature's Lore.
Have you considered Swiftfoot Boots or Fireshrieker?
Jusy some thoughts, cheers and have fun!
Evool on
Mirko Vosk, Mind The Mill
5 months ago
2nd edit; added a few mana rocks and dual lands. More usefull mill spells, removed a few mill 2s for things like Duskmantle Guildmage, Ruin Crab, Telemin Performance, and Teferi's Tutelage.Also added more wombo-combos to add to Mirko like Fireshrieker and Trepanation Blade. Sprinkled a little more mill in with Mindcrank to start hurting them when they mill.
DreadKhan on
Liesa final
6 months ago
There is an odd white Enchantment called Noble Purpose, which gives all your creatures Not-Lifelink, which stacks with Lifelink. There is also Axis of Mortality, which you can use to give your strongest opponent the lowest life total, possibly weakening them enough so that you can finish them off. There is also Martyr's Bond, which works with any sort of sacrifice effects, including fetch lands that synergize well with Sun Titan. Very good with Matyr's Bond is World Queller, which will trigger Bond to double up the effect. I like it's ability to hit permanent types that you might not even have, but hitting a type that you have but don't care about is also nice, very useful vs Voltron decks with very few creatures. Finally, I like Dawnbreak Reclaimer in a deck that cares about creatures and wants a big flyer. These are all fairly high MV, so keep that in mind, but Dawnbreak can be very politically useful, especially if you play vs non-budget decks.
Fireshrieker might be good for Liesa, Double Strike is really good on her, if you can giver her +1 power for one swing she's a 2 hit kill with just Double Strike, and she's already got flying.
A bit random, but Orzhov might like Conqueror's Galleon Flip, which curves into Liesa and which Liesa can crew by herself. As long as a 2/10 can survive combat, you get ramp and some utility.
I would look at Tragic Arrogance over Kaya's Wrath, I always found that incredibly hard to cast, though I was Esper. Arrogance is a much bigger effect that is much harder on your opponents. There is also Promise of Loyalty if you are only worried about creatures, it not only gets rid of most, it prevents the survivors from coming after you.
bushido_man96 on Help refining aura voltron in …
7 months ago
This seems to be more suited as a value based commander than a Voltron commander. It doesn't have a natural form of evasion, like trample or flying or anything like that. If you really want to go Voltron, you need to look into getting evasion on him, most likely in the form of trample. You've got some good choices in here, like Rancor, for example. A sneaky good evasion card you could run is Dauthi Embrace. I would not avoid equipment, and consider adding Trailblazer's Boots to the mix, as well.
Honestly, there's so much good equipment out there, like Fireshrieker, Sword of the Animist, Lizard Blades, just to name a few, and I'm trying to keep it budget. If you don't have a budget, you can go nuts with high-priced equipment.
I don't really like Blanchwood Armor and Claws of Valakut in here, because you are in three colors and therefore can't really focus on one of these, and you are running a lot of nonbasic lands, making it harder for them to really run up the power for you. I'd like Blanchwood Armor better if you were running Yavimaya, Cradle of Growth. There are some really high CMC auras you could run that would buff him up more, like Colossification and Epic Proportions.
I think you should look into some land recursion, too. Cards like The Mending of Dominaria and Splendid Reclamation.
michaeleconomy on
Cmdr Zagras
7 months ago
You could add the following to make this deck a bit faster, and they're all quite cheap:
Sol Talisman Rakdos Signet Fire Diamond Charcoal Diamond Prismatic Lens Worn Powerstone
cards to remove: Blackblade Reforged, The Eldest Reborn, Smoldering Egg, Volcanic Dragon, Ring of Xathrid, Rune of Mortality
aslo i'd swap Victim of Night for Grim Bounty
i think you want to consider Swiftfoot Boots replacing Ring of Valkas
you should also really consider taking out the dragons for: Blood Cultist Dagger Caster Blood Cultist Prodigal Pyromancer Morbid Opportunist Deathbringer Thoctar Fireslinger Cunning Sparkmage
when those get deathtouch, you can ice any creature that poses a threat to zagras
I would optimize the buffs you give zagras to +3 power so you can kill people in 3 attacks Grafted Wargear Heirloom Blade
double strike is actually way better since the deathtouch will kill the creature on first strike damage: Fireshrieker Lizard Blades Embercleave Assault Strobe Berserkers' Onslaught Blood Mist
Have (3) | reikitavi , DrManhattan747 , sachiel2nd |
Want (8) | fibion101 , dchaffee02 , trbray , Amaterasu312 , saintmercy23 , wombatjuggernaut , loparte , odoubleto |