Fireshrieker

Fireshrieker

Artifact — Equipment

Equipped creature has double strike. (It deals both first-strike and regular combat damage.)

Equip (: Attach this to target creature you control. Equip only as a sorcery.)

Latest Decks as Commander

Fireshrieker Discussion

DawnsRayofLight on Nope of Ghiapur

3 weeks ago

Plague Myr: mana and an alt win con

Traxos, Scourge of Kroog: big beat stick

Foundry Inspector can alleviate some of the cost of Hope as it gets more expensive from commander tax

Fireshrieker:

Argentum Armor for some good removal

Cloud Key: cost reduction

Maybe some Stax cards?

Mask of Memory: Draw

Quietus Spike: FOr the lulz

Lines82 on Traxos, Scourge of the Wastes

4 weeks ago

I made some changes with the deck. I included the Fireshrieker and Inquisitor's Flail.

Necrosis24 on Rograhk cedh

1 month ago

I don't keep up with cedh at all just play casual with a group of friends but going off what TypicalTimmy said I'd assume it is because he is a turn one first strike, menace, trample so built in evasion and will surely land commander damage early on. Paired with Colossus Hammer you are looking at a win in 2-3 combat steps perhaps one if you slap double strike on him.

If you want to take Rograkh, Son of Rohgahh in another direction he is a guaranteed cheerio. Pair him Crimson Kobolds and Cloudstone Curio and you can get infinite etb or cast triggers. So with Birgi, God of Storytelling  Flip or Impact Tremors you can get infinite mana or infinite damage respectively.

So a potential magical hand you are looking for in cast order is:

  1. Mountain
  2. Mana Crypt: Use to cast...
  3. Birgi, God of Storytelling  Flip
  4. Crimson Kobolds: Use to cast...
  5. Sol Ring: Use to cast...
  6. Cloudstone Curio: Cast Rograkh, Son of Rohgahh and bounce Crimson Kobolds to get mana from Birgi (Repeat and use to cast...)
  7. Impact Tremors:Win

Alternatively for Combat damage

  1. Jeweled Lotus: Cast Ardenn, Intrepid Archaeologist
  2. Mana Crypt: Use to cast...
  3. Mana Vault: use to cast...
  4. Colossus Hammer
  5. Fireshrieker
  6. Mountain: Use to cast...
  7. Boots of Speed: Cast Rograkh, Son of Rohgahh equip with everything for free he is now an 11/11 doublestrike turn one with haste that is 22 cmdr damage

If I did everything correctly these are two turn one wins but I may have messed up somewhere but you get the gist of it.

AwesomeJMS5 on WALKING GRAVE (Skullbriar or Sarulf) ♡

2 months ago

I used to have a Skullbrair EDH deck, and I used to love playing with it. There's a few cards I'd put in there before dismantling it that I think you could consider, thanks to his unique abilities. Slippery Bogbonder is a creature that can put a Hexproof Counter onto skullbrair at instant-speed, giving him permanent hexproof for the rest of the game if it resolves. Hornbash Mentor can give him permanent trample with a Trample Counter, while also have the ability to give him more counters later on. Along those same lines, Duskfang Mentor does the same thing that Hornbash does, except it involves a Lifelink Counter instead. Finally, like those previous 3, Daring Fiendbonder has a way to put an Indestructability Counter on Skullbrair. Those four creatures are something you could consider for your deck.

Finally, a few other cards to be considered is a favorite of mine: Jarad's Orders , which puts a creature into your graveyard and into your hand. Fireshrieker is nice, because who doesn't like double strike. And last but not least, why not consider a Llanowar Reborn in the deck. Yeah it enters tapped, but it also adds an extra counter for free to Skullbrair later on when he enters the battlefield.

I hope this has helped!

seshiro_of_the_orochi on Charix, The Fat Crab

4 months ago

I like this deck, and I like how Charix is somewhat of a foil for Moraug, Fury of Akoum (which is one of my most favourite commanders).

For Charix, it seems being able to manipulate the number of lands under your control in both directions. For putting out additional lands, Ghirapur Orrery and Patron of the Moon seem great. To bounce your own lands, any Soratami, e.g. Meloku the Clouded Mirror or Uyo, Silent Prophet can be very useful.

A card I really like to push through a fatty is Mistford River Turtle , and Phase Dolphin is the same but a little smaller. They'd also help with your lack of early blockers.

Whispersilk Cloak is a great voltron card, the same goes for Fireshrieker . One final suggestion I recently included in Moraug is Oblivion Sower . It's simply terrific in non-green lands-decks.

jamochawoke on Gishath Dinosaur Tribal

5 months ago

Should consider putting a way to give your commander repeatable double strike so it triggers twice each combat. Here's some decent options without having to change your deck into a spell recursion engine:

Blood Mist Battle Mastery Berserkers' Onslaught Duelist's Heritage Runes of the Deus True Conviction Grappling Hook Fireshrieker Embercleave

Thordorn on Elves Tribal EDH Lathril, Blade of the Elves

5 months ago

Hi, first of all, I like the simplicity of this Deck. Lathril, Blade of the Elves has the colour identity green and black (gb). Unfortunately hybrid mana, like the mana for Rhys the Redeemed and Growing Ranks gives both colours to the colour identity of a card, so that these two cards are regarded green and white cards and are therefor illegal in a Lathril deck. (If your playgroup ignores that, which is you right to do, ignore that.)

Since you propably want to attack with Lathril, you'll want to protect her. The two most basics cards to do that would be Lightning Greaves and Swiftfoot Boots , although they are not vrey flavourful. You could also improve her first effect by giving her double strike (i.e. with Fireshrieker ), which would result in triggering the effect twice per attack.

An additional Elf, I would recommend, is Fauna Shaman . With that you can search you library for more important elves. The following cards would greatly improve the deck, but are also pretty expensive moneywise, are Kindred Dominance , Kindred Summons and Doubling Season .

If you want to protect your whole board (at least for a single time) you could add Druid's Deliverance .

What could also help would be trading a few lands (like 4-6) for hard ramp like Kodama's Reach , Cultivate , Wild Wanderer and Sword of the Animist to get faster to the needed mana for your elves.

I hope I could help you a little.

Have fun with your deck

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