Ugin, the Spirit Dragon
Planeswalker — Ugin
+2: Ugin, the Spirit Dragon deals 3 damage to target creature, player or planeswalker.
-X: Exile each permanent with converted mana cost X or less that's one or more colours.
-10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
|Have (3)||, winterwind10 , gildan_bladeborn|
|Want (4)||HoosCrazy , Jdreesman , Forkbeard , bullramos|
Printings View all
|Core Set 2021 (M21)||Mythic Rare|
|War of the Spark: Mythic Edition (WARMED)||Mythic Rare|
|Fate Reforged (FRF)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Ugin, the Spirit Dragon occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.04%
Ugin, the Spirit Dragon Discussion
2 days ago
Thanks for your comments and suggestions. Please take note that I made this deck tailored for a local FNM here in my place since I have one right now. Once I got enough wild cards, I will convert this deck to arena.
mikeb388 - My only purpose of Outlaws' Merriment is to stall the game and use the boys to swith with their big guys. Examples of those scenarios in my last friday's FNM are switching one of my human soldiers to a fully mutated Auspicious Starrix in my match against BUG mutate. Also, in my match against BG foods (which I am surprisingly lost against Rampage of the Clans), I swapped my soldier to his Feasting Troll King and eventually won against him.
FSims81 - Discontinuity was considered in the main board like what absurdheroine did on her video. Right now, I found Tale's End very useful for what I said in the guide above. In my match against BUG mutate, I countered their mutate trigger and their Illuna being a legendary creature. Once Tale's End rotates out, I will definitely use it.
ShiltonCDXX - feel free! I might make another changes since Temur Reclamation is a thing in my local FNM right now and I have a difficulty dealing with flash decks. And yes, those three helped me A LOT against grinding games. In my match again against BG Foods, he keeps using his foods until I cast Planar Cleansing then wished for Ugin, the Spirit Dragon and Chandra, Awakened Inferno. Unfortunately, Baneslayer cannot be wished so she shows up in games 2 and 3.
2 days ago
The alternate wincons seem to be in the wishboard.
They may not be the fastest but any of the three can get the job done if played at the right time.
1 week ago
1 week ago
Hey man took a look at the list vs. Shrine of Uro and I'd say the biggest threats are the hand hate cards, it can slow down the plan a bit but other than that there isnt much here that worries me. Shrines can be vulnerable to heavy and fast aggro but not much else from what I've played so far.
You dont have any creatures to threaten my life total with if I get a Sanctum of Stone Fangs to stick. You might say Banishing Light or Doom Foretold are your answers but Elspeth Conquers Death, my own Banishing Lights, Ruinous Ultimatum or Ugin, the Spirit Dragon deal with them very well.
Have you thought about going Mardu... () yourself? It opens up a lot of possibilities for damage in red but more importantly Ruinous Ultimatum which can cripple decks, shrines included.
Blast Zone could be another consideration for you as it is removal with a good amount of flexibility.
It's an ambitious deck in my opinion, creatureless ones always are, good luck and have fun with it.
1 week ago
L-y-n, in most scenarios, Spell Pierce is better yes! Stops turn 3 walkers. I was using Miscast to stop spot removal, but you're right. Pierce answers way more and making people pay 2 is not much worse than making people pay 3
Ugin, the Spirit Dragon, while a very good card, is a very hard card to cast in this deck. Reason Bedlam Reveler works is because when I do want to cast it, it costs 3 or 4 mana and refills my hand enough to continue going.
1 week ago
2 weeks ago
Last_Laugh, while I agree that the removal of an entire boardstate via Cyclonic Rift absolutely can assist you in winning the game, I do not believe the spell itself is a wincon. The reason is, just because an opponent lacks a boardstate does not mean you can win the game.
For example, if you have 14 power on the field but they are at 32 life, you won't win.
Personally, I consider Cyclonic Rift to be a wrath. It is a large-scale mass removal spell, which is the quintessential definition of a wrath.
Wraths don't need to destroy. Merciless Eviction is a wrath and it exiles.
Cyclonic Rift is merely the "blue" method of wrathing, just as red focuses more on destruction of lands / artifacts or by extraordinary amounts of damage or how green wraths all enchantments with Back to Nature.
So, I personally consider CR a wrath.
Can setting off a wrath win you the game? Absolutely.
Can it win you the game by itself? Far more often than not, no.
1 month ago
Changes for now -- REMOVED: Mikaeus, the Unhallowed, Cavern of Souls, Dreadhorde Invasion, Tombstone Stairwell, Tragic Slip, Ugin, the Ineffable, Awaken the Erstwhile, Bitter Ordeal, Whip of Erebos, Grimoire of the Dead
ADDED: Liliana's Standard Bearer, Bastion of Remembrance, Deadly Rollick, Nesting Grounds, Netherborn Altar, Ugin, the Spirit Dragon, Black Market, Bloodchief Ascension, Imperial Seal, Nightmare Shepherd