Ugin, the Spirit Dragon

Ugin, the Spirit Dragon

Planeswalker — Ugin

+2: Ugin, the Spirit Dragon deals 3 damage to target creature, player or planeswalker.

-X: Exile each permanent with converted mana cost X or less that's one or more colours.

-10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

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Have (3) Azdranax , winterwind10 , gildan_bladeborn
Want (4) HoosCrazy , Jdreesman , Forkbeard , bullramos

Printings View all

Set Rarity
Core Set 2021 (M21) Mythic Rare
War of the Spark: Mythic Edition (WARMED) Mythic Rare
Fate Reforged (FRF) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all


Format Legality
Pioneer Legal
Duel Commander Legal
Magic Duels Legal
1v1 Commander Legal
Leviathan Legal
Vintage Legal
Canadian Highlander Legal
Commander / EDH Legal
Arena Legal
Frontier Legal
Standard Legal
Oathbreaker Legal
Casual Legal
Highlander Legal
Brawl Legal
Modern Legal
Block Constructed Legal
Pre-release Legal
Unformat Legal
Legacy Legal
Tiny Leaders Legal

Ugin, the Spirit Dragon occurrence in decks from the last year


All decks: 0.11%

Green: 2.39%

Commander / EDH:

All decks: 0.04%

Blue: 0.17%

Red: 0.12%

Ugin, the Spirit Dragon Discussion

usurphling on Nine Lives No Matter

2 days ago

Thanks for your comments and suggestions. Please take note that I made this deck tailored for a local FNM here in my place since I have one right now. Once I got enough wild cards, I will convert this deck to arena.

mikeb388 - My only purpose of Outlaws' Merriment is to stall the game and use the boys to swith with their big guys. Examples of those scenarios in my last friday's FNM are switching one of my human soldiers to a fully mutated Auspicious Starrix in my match against BUG mutate. Also, in my match against BG foods (which I am surprisingly lost against Rampage of the Clans), I swapped my soldier to his Feasting Troll King and eventually won against him.

FSims81 - Discontinuity was considered in the main board like what absurdheroine did on her video. Right now, I found Tale's End very useful for what I said in the guide above. In my match against BUG mutate, I countered their mutate trigger and their Illuna being a legendary creature. Once Tale's End rotates out, I will definitely use it.

ShiltonCDXX - feel free! I might make another changes since Temur Reclamation is a thing in my local FNM right now and I have a difficulty dealing with flash decks. And yes, those three helped me A LOT against grinding games. In my match again against BG Foods, he keeps using his foods until I cast Planar Cleansing then wished for Ugin, the Spirit Dragon and Chandra, Awakened Inferno. Unfortunately, Baneslayer cannot be wished so she shows up in games 2 and 3.

ShiltonCDXX on Nine Lives No Matter

2 days ago

The alternate wincons seem to be in the wishboard.

Chandra, Acolyte of Flame, Ugin, the Spirit Dragon, Baneslayer Angel

They may not be the fastest but any of the three can get the job done if played at the right time.

Titus7007 on Abzan Murder M21

1 week ago

I took out 2x Polukranos, Unchained and added 2x Cultivate. I also changed out Ugin, the Ineffable for Ugin, the Spirit Dragon and it was a lot of fun! The Spirit Dragon is a beast!

ShiltonCDXX on *update* unusuall orzhov control in standard

1 week ago

Hey man took a look at the list vs. Shrine of Uro and I'd say the biggest threats are the hand hate cards, it can slow down the plan a bit but other than that there isnt much here that worries me. Shrines can be vulnerable to heavy and fast aggro but not much else from what I've played so far.

You dont have any creatures to threaten my life total with if I get a Sanctum of Stone Fangs to stick. You might say Banishing Light or Doom Foretold are your answers but Elspeth Conquers Death, my own Banishing Lights, Ruinous Ultimatum or Ugin, the Spirit Dragon deal with them very well.

Have you thought about going Mardu... () yourself? It opens up a lot of possibilities for damage in red but more importantly Ruinous Ultimatum which can cripple decks, shrines included.

Blast Zone could be another consideration for you as it is removal with a good amount of flexibility.

It's an ambitious deck in my opinion, creatureless ones always are, good luck and have fun with it.

TheBloopKing on Izzet Prowess (M21 Pioneer)

1 week ago

L-y-n, in most scenarios, Spell Pierce is better yes! Stops turn 3 walkers. I was using Miscast to stop spot removal, but you're right. Pierce answers way more and making people pay 2 is not much worse than making people pay 3

Ugin, the Spirit Dragon, while a very good card, is a very hard card to cast in this deck. Reason Bedlam Reveler works is because when I do want to cast it, it costs 3 or 4 mana and refills my hand enough to continue going.

L-y-n on Izzet Prowess (M21 Pioneer)

1 week ago

Nice deck dude! Wouldn't Spell Pierce be better than Miscast? The former can catch planeswalkers, now that Ugin, the Spirit Dragon

TypicalTimmy on What answers would you want ...

2 weeks ago

Last_Laugh, while I agree that the removal of an entire boardstate via Cyclonic Rift absolutely can assist you in winning the game, I do not believe the spell itself is a wincon. The reason is, just because an opponent lacks a boardstate does not mean you can win the game.

For example, if you have 14 power on the field but they are at 32 life, you won't win.

Personally, I consider Cyclonic Rift to be a wrath. It is a large-scale mass removal spell, which is the quintessential definition of a wrath.

Wraths don't need to destroy. Merciless Eviction is a wrath and it exiles.

Similarly, All Is Dust is a wrath, as is Ugin, the Spirit Dragon.

Cyclonic Rift is merely the "blue" method of wrathing, just as red focuses more on destruction of lands / artifacts or by extraordinary amounts of damage or how green wraths all enchantments with Back to Nature.

So, I personally consider CR a wrath.

Can setting off a wrath win you the game? Absolutely.

Can it win you the game by itself? Far more often than not, no.

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