Ugin, the Spirit Dragon

Ugin, the Spirit Dragon

Planeswalker — Ugin

+2: Ugin, the Spirit Dragon deals 3 damage to target creature, player or planeswalker.

-X: Exile each permanent with converted mana cost X or less that's one or more colours.

-10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

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Trade

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Legality

Format Legality
Commander / EDH Legal
Block Constructed Legal
Pre-release Legal
Legacy Legal
Pioneer Legal
Limited Legal
Duel Commander Legal
Standard Legal
Highlander Legal
Historic Legal
Custom Legal
Tiny Leaders Legal
Modern Legal
Oathbreaker Legal
Casual Legal
Brawl Legal
Gladiator Legal
Canadian Highlander Legal
Vintage Legal
Unformat Legal
Leviathan Legal
Arena Legal
1v1 Commander Legal

Ugin, the Spirit Dragon occurrence in decks from the last year

Ugin, the Spirit Dragon Discussion

loricatuslupus on The Demise of Aggro in …

2 weeks ago

What with everything going on in the world I, like many others, have been playing an increasing amount of Arena over the past year or so. Standard is as Standard does and I won't complain about that - I tend to avoid it apart from when a new set releases anyway - and that didn't used to matter because Historic was so excellent, with a diverse range of decks and strategies. For fun best-of-one I predominantly play an Orzhov vampire deck (The Drain Train) or sometimes a more silly Mardu troll one (They See Me Trollin', They Hatin'), and win or lose enjoyed the back and forth of playing a match. Even playing against Control, while sometimes frustrating, at least feels like a game where my opponent reacts to my plays and I can try to bait out counters or force sub-optimal board wipes etc. Now over half of games feature Ugin, the Spirit Dragon, and that's just not a card I can compete with. I should clarify that at 8CMC I think he is perfectly reasonably costed and SHOULD be a game ender, but I can't beat him being consistently cast or cheated in on turn five - especially when the Uro that helped get him there undid the first two turns of damage with his incidental lifegain and I now have only three or four to kill my opponent before they exile my entire board with enough loyalty to do the same thing the following turn. What, if any, are the options for aggro players? If you go all in and dump your hand on the field to attack for as much as possible ASAP (traditional way to beat combo or midrange decks is to race, right?) and can't kill them you lose literally everything. If you hold cards back you run the risk of not having enough of a clock, and also have to spend a turn removing Ugin before you can rebuild anyway. In the meantime your opponent just completely ignores you and does their own thing - even running hand disruption such as Thoughtseize is of minimal benefit when their ramp cards are also cantrips and cards in the graveyard help them escape Uro. I no longer feel like I am having fun, and honestly can't understand how playing out the same game every time can be enjoyable for the ramp players. Is there an answer, or do I just have to accept that best-of-one Historic is just no longer a place I can play the decks I enjoy? Traditional is fine as I run Simic Merfolk with mainboard counters and can bring in lots of hate but sometimes I just want a quick game, and with Historic being ranked play only it feels bad conceding when I see I'm against another UGX deck...

Profet93 on Message from Surgeon-General Yawgmoth Re: COVID-19

1 month ago

Liliana's Standard Bearer seems way too good to cut IMO

Here are my opinions of the remaining possible cuts (assuming Lili standard bearer stays) from most likely to cut to least likely....

Reaper from the Abyss - Seems unnecessary but probably wont be cut for fun reasons

Ugin, the Spirit Dragon - Additional answer, potential wincon (with profilerate) and value engine, but costs a lot of mana and affects your own board. Idk how it's played for you, but cutting more expensive cards for cheaper ones seems right up your alley

Culling the Weak/Cabal Ritual - Requires a creature/Weak without threshold. I understand rituals are needed once you draw into cards to go into explosive plays, not sure if both are necessary

WotanubisReturned on Modern Monoblue Silver Bullets

1 month ago

I have found Fae of Wishes to be incredibly powerful in Historic and I was hoping the community would be willing to offer suggestions for noncreature Modern cards that they would put in to the sideboard of a monoblue deck running a playset of them; I know Cyclonic Rift, Karn Liberated, and Ugin, the Spirit Dragon are generally good. I'm not up to date on the current meta so I am looking for answers to top tier decks, but deck-specific suggestions are also welcome: Gloomerang

doodkyle on Ugin, the spirit dragon x …

1 month ago

Can you choose x to be 0 on Ugin, the Spirit Dragon's -x ability?

ChickenBoy13 on Ulamog, the Infinite

2 months ago

I'd replace Dunes of the Dead, Quicksand, Sequestered Stash, Sunscorched Desert, Urza's Factory, and Warped Landscape with Wastes, Loreseeker's Stone with War Room, Orazca Relic with Burnished Hart, Ruin Processor and Deathless Behemoth with Void Winnower and Spawnsire of Ulamog, and replace Luxa River Shrine with Conduit of Ruin.

If you want to go a bit faster, Planar Portal is a little slow, so I'd replace it with Eye of Ugin. If you're having trouble with creature heavy decks, I'd replace Scour from Existence with Ugin, the Spirit Dragon.

Other than that, this list looks pretty good!

griffstick on What is "Playing a land?"

2 months ago

The action word "Play"

this includes playing lands and casting spells. This word can be found on Outpost Siege.

This means that you can cast spells from outpost siege and play lands from outpost siege


The action word "put" can be found on Ugin, the Spirit Dragon's ultimate.

"Put" refers to any permanent based off of what the card says.


The action word "cast" can be found on Omniscience.

Omniscience says "cast" not "play". So you cant use omniscience to "play" lands. And additionally you are never casting lands

Coward_Token on Commander Legends Spoilers

2 months ago

Weirdest thing with Belbe is that if an opponent gets hurt on their own turn, they get an extra . Like it's generous and all to give them a shot at a free T2 Ugin, the Spirit Dragon, but...

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