Ugin, the Spirit Dragon

Ugin, the Spirit Dragon

Planeswalker — Ugin

+2: Ugin, the Spirit Dragon deals 3 damage to target creature, player or planeswalker.

-X: Exile each permanent with converted mana cost X or less that's one or more colours.

-10: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.

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Printings View all

Set Rarity
Core Set 2021 (M21) Mythic Rare
War of the Spark: Mythic Edition (WARMED) Mythic Rare
Fate Reforged (FRF) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all


Format Legality
Canadian Highlander Legal
Brawl Legal
Historic Legal
Vintage Legal
Legacy Legal
Duel Commander Legal
Limited Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Block Constructed Legal
Oathbreaker Legal
Casual Legal
Pioneer Legal
Leviathan Legal
Unformat Legal
Modern Legal
Standard Legal
Pre-release Legal
1v1 Commander Legal

Ugin, the Spirit Dragon Discussion

Kiran_M on 5 Finger Death Punch - Eldrazi Lives Matter

1 week ago

I would run one more Ancient Stirrings, as it really helps with fixing or Eldrazi depending on what you need. Also maybe a few Ugin, the Spirit Dragon because big beater who can wipe everything that isn't your (colorless) stuff.

L-y-n on Izzet Prowess (M21 Pioneer)

3 weeks ago

TheBloopKing I meant to write "now that Ugin, the Spirit Dragon is a thing" haha

SultaiWolf on Landfall Test

3 weeks ago

I should run more ways to put extra lands onto the battlefield. (Cultivate, Fabled Passage.) And probally also something big to ramp into. (Ugin, the Spirit Dragon orGenesis Ultimatum)

Feiryn on Here there be DRAGONS!

4 weeks ago

Assuming you still would like help, here are my thoughts just going off what you already have (so your mainboard and sideboard).

First of all your land situation needs to be sorted out. You have an insanely high average cmc (4.74) so you're going to be looking at about 40 lands without the very pricy ramp cards. 30 lands is in the range that decks with an average of about 2cmc or lower run. Here's a quickly made list of your lands that I'd use:

You almost always want to prioritise lands that can come in untapped over ones that always enter tapped. This is because auto-tapped lands basically set you back a turn, so it's often better to just run a basic over something like Sheltered Thicket. The exception here goes to the Triomes because they offer three colours and more importantly can be picked up by your fetchlands.

As for the rest of your cards, here's what I recommend cutting:

And add in their places, assuming you're running 40 lands:

Hopefully that helps, and let me know if you have any questions! These are just suggestions after a brief runthrough of course, so feel free to take them or leave them!

DragonSliver9001 on A New Way To Play …

1 month ago

Snips500: you can ask "what ifs" all day, but they dont really matter. the whole purpose of Blood Moon is to shut down lands. play around it the same way as any other format. also keep in mind that your idea of fun is subjective. for all you know, making it harder to cast the commander could have been the intention of the format to begin with. and if you wanted a 3+ color deck, you already have to run color fixing, just like in regular commander. so your point about "wasting a turn" just isn't valid. mana ramp and/or color fixing can have big payoffs later. just look at tron in modern. they spend their first 2 or possibly 3 turns doing absolutely nothing that impacts board state, then turn the tables with their turn 4 Ugin, the Spirit Dragon

SynergyBuild on Could Black Have This Effect?

1 month ago

DragonSliver9001 Honestly Idk why people like Trius even complained, Ugin, the Spirit Dragon is literally in standard, we have colorless permanent removal and have had it for a long while xD

NivStormfront on Super Stax, With Golos

1 month ago

You should definitely run Chain Veil. Besides being a great card in general for superfriends, it combos extremely well with Teferi, Temporal Archmage.

Also, Call the Gatewatch is a great tutor for walkers, and you should also definitely run Ugin, the Spirit Dragon

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