Greenwarden of Murasa
Creature — Elemental
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
|Have (2)||Forkbeard , metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Greenwarden of Murasa occurrence in decks from the last year
Latest Decks as Commander
Greenwarden of Murasa Discussion
1 month ago
Love it, thanks for the feedback! I appreciate you leaning in and finding some great additions for the deck!
This build was my first crack at a 5-color deck and Horde just happened to be the card I went with.
My objective was to build something that was budget and that could easily satisfy the 5-color Horde activation requirement while filling up the graveyard with some big creatures for value! Woo! (All hopefully on curve haha)
There are lots of secondary synergies which would potentially be removed to make the deck run smoother as well as a more refined mana base/ramp package. ex: Might of the Nephilim is in there to sneak in with some commander damage.
One objective was to fill the deck with cards which tap for WUBRG to easily get the ball going, this combined with Tidal Force was an attempt at an engine. Greenwarden of Murasa is a powerhouse in the deck with the past games for getting tutors and good non-elementals back to hand. Rings of Brighthearth was one card which I found awesome however was out-of-budget.
If you look at my page I've built a more pricey Omnath, Locus of the Roil deck with some of the powerhouse elementals that come out to $8 and up.
You were bang on about the murderers axe as a discard outlet and I love the alternative. I also like the idea of Wispmare, and Ingot Chewer as synergistic alternatives to the other removal in the deck.
Again, thanks for the feedback, much appreciated! I hope this helps provide some more detail into where my mind was going with this build. If you've got any more suggestions keep em coming!
2 months ago
Hi BenWin, a bit of a long reply, apologies if I ramble. Guerte has hit the nail on the head with Burgeoning, not only do we need lands in hand we also need our opponents to be playing lands and for a large number of decks our opponents are playing typically run very few lands so that it is almost never provides value outside of the opening hand and even in the opening hand you need to make sure you have a card draw spell to refill or else you are instantly in top deck mode turn 1 or 2, not great.
Skullclamp I understand your point here, it is a highly efficient card and it might well be worth running. It is likely to be removed on sight but maybe better this than one of our enchantments etc. Maybe worth testing but I am still leaning towards this not really fitting in with our game plan. It is another piece to have onboard for it to be of value. What I mean by this is that we need a creature preferrably a elemental token so we would need Omnath, Locus of Rage + Skullclamp + a sac outlet + a land in hand or a landfall trigger. It isn't Greater Good or Valakut Exploration which generate a value with fewer pieces required.
Force of Vigor I am a champion of, we agree, this should be an auto include in almost all green decks. The Omrath iteraltion of this deck runs very little spot removal which meta dependent is not the best approach, however, what it lacks in interaction it gains in efficiency, synergy and power. Run Force of Vigor folks.
Gamble This is an interesting one and one I am surprised to say I haven't tested thoroughly. Let me explain why. The card as powerful as it is and a tutor that Gruul in great need of also suffers significantly when we have very few cards in hand which for the most part Omrath does. If we can consistently have a full grip then I think this card is an auto include but I am sure we can all agree that Omnath very rarely is in that position and if we are then we are likely already winning, ie, we have just played a big Shamanic Revelation or Rishkar's Expertise or have Greater Good in play with a decent number of elementals. I don't think I will be running Gamble until we consistently have more cards in hand.
Altar of Dementia I think it is fair to aliken it too much to Ashnod's Altar as although they are both colourless enchantments Ashnod's Altar also produces mana. It turns each Field of the Dead trigger into a painless Ancient Tomb which is great for recasting Omnath, Locus of Rage or setting up for one of our high cmc spells. Your point about self mill is interesting and does generate another potential line for use albeit risky as we run very little non land recursion. with only Eternal Witness and Bala Ged Recovery Flip available ever since we cut Greenwarden of Murasa. Milling our opponents out late could be a option but we'd need at least one of our doubling effects to have enough power onboard to eat through that many cards. I won't be running this card.
Sensei's Divining Top also won't be making the cut. Like I mentioned in my previous post I just think I would rather have other cards. If you are playing a slower plan with more interaction and maybe a bunch of stax pieces I can see this potentially being valuable. I just don't think Omrath is a deck for utility artifacts, we're too busy trying to play lands and cards that actively close the game rather than durdle.
Perilous Forays I cannot get behind. As mentioned previously it is a high cmc sac outlet and more importantly by the time I find myself playing I have very few basics left or at least not enough to be meaningful damage.Blasphemous Act is almost always a very cheap board wipe and I for one would not consider switching these, but whatever works for your meta.
Sylvan Scrying is very meta and budget dependent, you are correct that if you need to get a Cavern of Souls, Boseiju, Who Shelters All or Gaea's Cradle then this card is great, however, it would be greater if it put the card into play like Crop Rotation. Play if it makes sense, I would also advocate this over Rampant Growth as although Rampant Growth puts a land into play, it comes in tapped and is a basic. I don't think Rampant Growth should be in any serious Omrath deck especially not Three Visits is affordable, if it still is, switch it for Sylvan Scrying.
Temple of the False God I think is a budget card and something I removed from the deck years ago. If it is the opening hand it is generally fairly bad. We cannot fetch for it, this is pretty significant as we only run a few utility lands and non of these have particular downsides/restrictions. I would suggest thinking it this way, in which situation would you use Crop Rotation to get this card? I don't think I would every choose this over one of our arguably higher powered utility lands. Just not for me. If you are on a budget and can't get an Ancient Tomb, Gaea's Cradle, Cavern of Souls etc then go for it. We only run 8 utility lands all of which are more powerful effects. Regarding Strip Mine, have you ever had multi landfalls + Crucible of Worlds + Strip Mine? this is only anti tempo for our opponent's. Also being able to remove some elses Gaea's Cradle or table a multi coloured deck off a colour early game is exactly why Strip Mine is powerful. I would take another look at how and when you are using it. Yes there are games when it does nothing but some times you need to get rid of a pesky Cavern of Souls so the blue player can counter etc.
Steely Resolve in my opinion should not be cut. I am very much against this as games I have played this card I have almost always won. If it eats a remove spell then that is one less that will be targeting Omnath, Locus of Rage or Ancient Greenwarden. Sylvan Safekeeper is great but if you have issue with anti tempo as you mentioned with Strip Mine then you surely don't like Sylvan Safekeeper?
Just my humble take on those cards. If you want to run them do, have fun with the deck, test things out and see how they feel for you.
2 months ago
LeBonco22 Thats a great idea! I'm gonna try that now
I think Im gonna keep a copy or two of RR just to combo with Greenwarden of Murasa tho, 3 mana for a 5/4 is too sweet to pass up on :D
2 months ago
Thanks for the suggestions again Spell_Slam!
I agree with Paleoloth being weak because it was cheap version of Eternal Witness. That does feel like a better swap considering it's less mana and it's any card. Greenwarden of Murasa I dpn't own so i'll have to keep an I out for it. I also own Kessig Wolf Run which I don't know why I didn't think of that it's a perfect mana sink!
Although Predator's Rapport might be narrow for my deck I feel it would be the same as Eternal Witness were both need set up but the sudden life gain I can achieve with Predator's Rapport is far greater than Shamanic Revelation. Sense it's gain life equal to that creature's power plus its toughness, any card that is 8/8 will actually gain me 16/16 health and it really shines if no one kills Hamletback Goliath. I originally had Shamanic Revelation in here but swapped it out for Life's Legacy which has had better out comes.
I didn't know Skyshroud Claim was a ramp card! That easily far better that what I have. I've never consider putting two mana ramp cards in here because I always figure getting two lands is better than one.
2 months ago
If you need some ideas for cuts or swaps, I also have a few suggestions.
Ranger's Path should definitely be Skyshroud Claim instead. The card is way better. I would replace Peregrination as well. You could be running just about any 2 mana ramp spell and be better off.
Dragon Throne of Tarkir is also pretty bad. It costs too much to play and equip and is easily destroyed (not to mention the equipped creature can't attack). I would cut that altogether, as it seems you have enough finishers already.
Paleoloth seems pretty weak as well, since it has a sub-par body for the cost and requires additional big guys to do anything. You could be using Eternal Witness or Greenwarden of Murasa for more efficient recursion (they also get back more than just creatures).
Predator's Rapport also seems pretty narrow for your deck. Shamanic Revelation will easily gain you 16+ life on a reasonable board and draw you tons of cards as well.
Kessig Wolf Run seems like a really good fit for your deck and gives you an awesome mana sink. Bonus points for synergy with Xenagos.
6 months ago
Hi Azusa lost but Found, I'm Azusa, Lost but woke
Winding Canyons > Emergence zone IMO , plus it's reserved list
Yavimaya Hollow - Protection, plus it's reserved list
Field of the Dead - Add this, now
Sanctum of Ugin - Works nicely to find a big eldrazi without losing tempo. I use it in my build after an All is Dust or Ugin to find my Kozilek for card draw.
Fabled Passage > Evolving wilds
Tireless Tracker - Decent card draw
I notice you run the Slyvan Library/Abundance synergy, how has that been working for you? Same with Thespian Depths synergy.
Elixer of immortality seems weak. If you're using it as Anti-grave hate, why not just add Survival of the Fittest to discard a creature, find Kozilek, discard kozilek, shuffle library and find creature?
Perilous vault is just Eh, Ugin already does the job and All is dust is another good one. I feel a third wipe isn't needed? I know we lack removal in green, but still.
Craterhoof is good in a tokens deck primarily. You say you make tokens, but don't add Avenger of Zendikar or Regal Force? T&N Avenger + Force = Card draw but if you had a haste outlet, then Avenger + Craterhoof = GG. If not the avenger, then the regal force for card draw?
+1 You gave me the idea to possibly run Rishadan Port, I like that
6 months ago
Nobody had said Greenwarden of Murasa?
That’s my favourite green 6 drop.
7 months ago
-Gilded Lotus, Simic Signet, Lightning Greaves, Selesnya Signet, Mirari's Wake, Thought Vessel, Azorius Signet, Gaddock Teeg, Palinchron, Growing Rites of Itlimoc Flip, Conjurer's Closet, Ephemerate, Bear Umbra, Capsize
+Greenwarden of Murasa, Mnemonic Wall, Thassa, Deep-Dwelling, Chord of Calling, Spell Queller, Vendilion Clique, Path to Exile, Linvala, Keeper of Silence, Dovin's Veto, Fierce Guardianship, Carpet of Flowers, Wild Growth, Utopia Sprawl, Mana Crypt.