Greenwarden of Murasa

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare

Combos Browse all

Greenwarden of Murasa

Creature — Elemental

When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.

Greenwarden of Murasa Discussion

Profet93 on Most underrated commander of all time

2 weeks ago

griffstick

I agree with your assessment of the above comments except for Greater Good .

  1. Synergy with Greenwarden of Murasa and Woodfall Primus
  2. Sac outlets prevent exile effects, useful for recursion
  3. Who doesn't like drawing 10 and discarding 3 from Artisan of Kozilek or just another fatty?

You should swap lignify with the new throne card that does something similar but draws you a card, can't recall at the moment.

Where is your recursion aside from greenwarden? I would add in Eternal Witness , Seasons Past and/or Praetor's Counsel . Perhaps you don't need it but I always find it useful. You don't have much to recur akroma's memorial. Buried Ruin and the above could help with that. That being said, I never played Multani so perhaps with all your card draw you don't need that much recursion.

multimedia on Punch first. Ask questions while punching

1 month ago

Hey, nice job keeping the budget low and interesting version of Xenagos with Planeswalkers.

The majority of my budget cards suggestions to you to consider are lower mana cost cards to help to reduce the avg. CMC of your deck which is high at 4.4 or cards that are the same mana cost, but are upgrades.

Cards to consider adding:

These are cards that I think can help your deck since they provide something that's missing here. Early game ramp is good when playing a five drop Commander who you would like to get onto the battlefield quick. There's also many high mana cost creatures here that more early game ramp can help to cast them. Farseek can search for a dual land: Cinder Glade or Sheltered Thicket . Being able to land ramp with a dual land is helpful. Elvish Mystic and Llanowar Elves are one drop mana dorks who are some of green's best cards for Commander.

Creature tutors: Fierce Empath and Signal the Clans are helpful to get a creature into your hand after getting Xenagos onto the battlefield. Either, but especially Empath can get Ghalta, Primal Hunger . Repeatable draw is very good in Commander especially draw that has interaction with your Commander. Greater Good and Garruk, Primal Hunter is powerful repeatable draw when you have a creature with a lot of power which a creature gets from Xenagos's ability. Ghalta for instance can draw 24 cards after doing 24 combat damage. Greater is also good with Moldgraf Monstrosity , a way to kill it which then reanimates two creatures giving you more fuel for both Xenagos and Greater.

Moldgraf and Greenwarden of Murasa are ways to recur or reanimate cards from your graveyard. They are creatures which gives them interaction with Xenagos and Greater. Having recurion/renaimation is helpful in Commander because your creatures are going to die and being able to use a card more than once is good. Chaos Warp and Beast Within are versatile instant removal spells in Commander since they can target any one permanent this includes a problematic opponent land.


Cards to consider cutting:

  • Timber Gorge
  • Gruul Guildgate
  • Shivan Dragon
  • Essence of the Wild
  • Hoard-Smelter Dragon
  • Rumbling Slum
  • Zhur-Taa Ancient
  • Protean Hulk
  • Shamanic Revelation
  • Hunting Wilds
  • Planewide Celebration
  • Enlarge
  • Blanchwood Armor
  • Consign to Dust

Good luck with your deck.

GhostChieftain on Board wipes & land destruction

1 month ago

Eternal Witness , Finale of Devastation , Creeping Renaissance , Deadwood Treefolk , Genesis , Greenwarden of Murasa , Hatchery Spider , Moldgraf Monstrosity , Nature's Spiral , Noxious Revival , Paleoloth , Praetor's Counsel , Regrowth , Reincarnation , Revive , Seasons Past , Skullwinder , Verdant Confluence , and Wildwood Rebirth are all reasonable options and I am sure I am missing a few since I was going through this quickly at 2 am.

With mono g I would say get 3 or 4 of these and focus on keeping a full grip of cards even if it means cutting a few of your worst wurms to make it so you get to your good wurms faster. A Duskwatch Recruiter  Flip is more helpful to you than something like Duskdale Wurm . Good draw and tutors make a deck much stronger than one just jam packed with big dudes.

There are also a few indestructible creatures that can be used if there are far too many board wipes to recover. Spearbreaker Behemoth , Impervious Greatwurm and Nylea, God of the Hunt are pretty fitting cards for wurms imo.

6 player games can be fun, but you are right, some decks don't really function well with that many. I always prefer 4 player games.

king-saproling on Horde of the Old Ways

1 month ago

Not a bad start! But I think there are some improvements you could make. I would take out these cards as they seem less impactful: Magus of the Arena, Elder of Laurels, Scourge of Skola Vale, Wild Celebrants, Rust Scarab, Mistcutter Hydra, Nessian Asp, Soul of Zendikar, Stonebrow Krosan Hero, Pyrewild Shaman, Stoneshock Giant, Ancient Silverback, Sporemound

I'd replace those cards with these: Temur Sabertooth , Ulvenwald Hydra , Knollspine Dragon , Ulvenwald Observer , Soul of the Harvest , Garruk's Packleader , Fierce Empath , Farhaven Elf , Elvish Rejuvenator , Magus of the Candelabra , Stone-Seeder Hierophant , Somberwald Sage , Greenwarden of Murasa

Also, maybe toss in a Contested Cliffs and Spinerock Knoll in place of basics?

Tata on Meren's Monster Mash (Primer)

1 month ago

I think you can push your power level a bit forward if you anticipate your meta to include more yard hate in response. Graveyard strategies are extremely common in EDH and it's not really your fault if your casual playgroup forgets to include any - that's not really your problem, and in the end it will make them better players if they are forced to solve a problem that comes up in every format of Magic.

Greenwarden of Murasa is an extremely high-value creature on its own. In a deck that self-mills, it's even better. And it's surprisingly cheap.

Woodland Bellower is another high-value creature that's relatively inexpensive.

Barter in Blood and Diabolic Tutor are cuts I would make for this deck. They're spells for one thing, and don't synergize with Meren. They're also a little high in CMC for what they do.

dahhahm on Chandra's Elementals. Need some advice.

1 month ago

Incandescent Soulstoke with Mulldrifter and Greenwarden of Murasa .

I'd say Liege of the Tangle in multiplayer is just a big target on your forehead once they know it's in your deck... but if your play group goes full degenerate, it's an option you can have

FunBun on Muldrotha, the „Fun“ in „Funeral“ *Primer*

3 months ago

I like Tamiyo and I prefer her over Greenwarden of Murasa :)

Secrets of the Dead seems to be a bit random after some goldfishing. It can do a lot at times, but at other times you just wish you had a basic forest instead!

Also, I stumbled upon Spike Weaver today and I'm going to test it. It seems like the perfect control card. Have you tried it?

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Greenwarden of Murasa occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.24%