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Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Quest Magic | Legal |
Vintage | Legal |
Greenwarden of Murasa
Creature — Elemental
When this enters the battlefield, you may return target card from your graveyard to your hand.
When this dies, you may exile this. If you do, return target card from your graveyard to your hand.
MeneerDutchy on
Henzie “The Toolman” Taylor ETB
6 months ago
Torgaar, Famine Incarnate Dusk Mangler Gruul Ragebeast Hornet Queen Meteor Golem Overseer of the Damned Regal Force Rune-Scarred Demon Terror of Mount Velus Titan of Industry Verdant Sun's Avatar Baleful Beholder Bane of Progress Blight-Breath Catoblepas Blitz Leech Brutalizer Exarch Cleanup Crew Dakmor Lancer Dark Hatchling Duplicant Earthshaker Giant Goremand Grave Titan Great Oak Guardian Greenwarden of Murasa Kodama of the East Tree Kogla, the Titan Ape Massacre Wurm Noxious Gearhulk Patron of the Vein Ravager Wurm Regal Behemoth Soul of the Harvest Sower of Discord Thief of Blood Ulvenwald Hydra Whiptongue Hydra Bloodtithe Collector Blossom Prancer Cavalier of Thorns Conclave Naturalists Custodi Lich Demanding Dragon Emrakul's Hatcher Fury Giant Ambush Beetle Gilt-Leaf Winnower Gray Merchant of Asphodel God-Eternal Rhonas Gruesome Scourger Ingot Chewer Indrik Stomphowler Invader Parasite Keldon Firebombers Massacre Girl Mindclaw Shaman Morkrut Banshee Nessian Game Warden Obsidian Charmaw Pharika's Mender Phyrexian Delver Predatory Nightstalker Priest of the Blood Rite Puppeteer Clique Qasali Slingers Regisaur Alpha Serpent Assassin Shadowborn Demon Shriekmaw Silverglade Elemental Stuffy Doll Stingerfling Spider Whiptail Moloch Wei Assassins Wild Celebrants Agent of Erebos Ancestral Statue Balustrade Spy Bloodboil Sorcerer Bramble Sovereign Cackling Fiend Carrion Imp Chain Devil Coal Stoker Dagger Caster Disciple of Bolas Dread Presence Flametongue Kavu Foundation Breaker Grief Intellect Devourer Kozilek's Predator Llanowar Empath Masked Admirers Mausoleum Turnkey Misfortune Teller Myconid Spore Tender Nekrataal Nantuko Cultivator Ondu Giant Oxidda Scrapmelter Quirion Trailblazer Rampant Rejuvenator Ravenous Chupacabra Sawblade Slinger Slippery Bogbonder Solemn Simulacrum Summoner's Egg Sylvan Messenger Traxos, Scourge of Kroog Umori, the Collector Voice of Many
Optimator on
Something Wicked
6 months ago
Seasons Past - Reap - Restock - Wildest Dreams - Timeless Witness - Skullwinder - Meren of Clan Nel Toth - Genesis - Praetor's Counsel - Rise of the Dark Realms - Twilight's Call - Bala Ged Recovery Flip - Regrowth - Greenwarden of Murasa - Creeping Renaissance
Profet93 on
Azusa, Bureau of Land Management
10 months ago
I see the deck changed a little since 2020. I hope some of my previous suggestions are under consideration.
Regarding G-Wave, when you put your deck on the table, a bunch of triggers happen, including regal force's draw trigger which is not optional and will require you to draw into a deck that isn't there forcing you to lose. The only thing that I can think of is adding a High Market to sac Kozilek in response to the draw trigger so that it shuffles in along with your GY.
On another note, have you considered adding Greenwarden of Murasa? It could be a nice synergy with Tooth and Nail. Cast T&N, tutor for GW and another card like vorinclex, return T&N and if you have enough mana (as I'm sure an Azusa deck like yours would), cast again searching for eternal witness and another card, eternal witness returning T&N allowing you to cast it again for a total of 3 times.
High market + Greewarden is a nice synergy on it's own. If you don't wish to remove a basic due to boundless and your 1 cmc mana dorks, have you considered potentially removing shrine of the forsaken, ghost town, rogue's passage or emergence zone? As those are your weakest nonbasics
Three Visits/Nature's Lore > Rampant growth, although personally, I would run neither of the 3 in an Azusa deck personally.
+1 Let me know what you think of each idea
DevoMelvminster on
The Panther King of Control
10 months ago
ShredderTTN86 I stated in the description that for thematic purposes (windgrace has a strong hatred of artifacts and artificers) that I run no artifacts or rhings that produce artifacts. If i needed another ‘play lands from your graveyard’ card, I’d go with Ancient Greenwarden, but it feels fine as is since windgrace himself can bring them back in play, plus the few other cards I have to do so.
metalflame on
volo guide to monsters
1 year ago
I would say focus on etb effects, and graveyard recursion like Eternal Witness, Greenwarden of Murasa, and Recollect
Use different dorks for ramp since they can be doubled, and add some 2 cmc rocks for ramp.
Finally id recommend getting rid of the counterspells for control, and include a Steel Hellkite, as well as Song of the Dryads among your control cards.
I typically say 35 lands, and 10 ramp will get you out fast, and reliably. Somewhere about as many creatures as lands, and 10 of any theme such as removal, draw, equipment, etc.. will get you to see that kind of effect reliably and generally early. 15 or more if you want to see it multiple times in many games.
Dont forget reusable artifact draw with stuff like Coercive Portal, Cosmos Elixir,Lifecrafter's Bestiary, Liar's Pendulum, and Staff of Nin
and these rocks
Arcane Signet, Star Compass, Coldsteel Heart, Wayfarer's Bauble, Mind Stone
freezerboy on
Her Royal Fluffness
1 year ago
Could add in some more cheats and recursion with a Greenwarden of Murasa or Thicket Elemental. Plus they get the buff from Goreclaw and cost just a bit less. Thanks for the upvote btw. You've given me some good ideas with Paleoloth and See the Unwritten. Decent abilities and super cheap price too.
Grasshoppeh1 on
Lost and Afraid
1 year ago
- Boseiju, Who Shelters All is going in for helping with tooth and nail
- Woodland Bellower feels like a natural fit,,, really good with Fierce Empath, "cute swarm" (Scute Swarm), Ramunap Excavator, Ulvenwald Hydra and Eternal Witness. Great combo with tooth and nail too.
- Keeping slyvan for the moment, I have a copy of life from the loam, not sure if I should run this yet. I'm tempted too
- Torn between Crop Rotation and Sylvan Scrying. This instant speed is nice since you can surprise your opponents, but without owning a Cavern of Souls and Glacial Chasm not being the deck,,, I think I favor Sylvan Scrying
- Tempted to add Greenwarden of Murasa for more tutor-able recurrence.
- Titania, Protector of Argoth Feels really good with the fetches, adding this
- World Breaker and Terastodon kinda fill the same role a lot of times for me. World breaker is slightly cheaper and it can come back.
- Multani, Yavimaya's Avatar feels like an auto add definitely if I'm dropping lands in both my grave and field.
TheVectornaut on
Insane ramp idea - please help
1 year ago
Yeah, if you are running Fierce Empath , you do want most of your bombs to be at or above that 6 CMC threshold. For instance, that's why I run Greenwarden of Murasa over the usually far superior Eternal Witness and Cyclops of Eternal Fury over say Urabrask the Hidden or Fires of Yavimaya . Running both the Empath and Time of Need will require careful balancing so you don't end up in situations where you need to find one thing and the tutor you draw isn't the one that can search for it. Hypothetically, you can get around that by just running creatures that satisfy both conditions. It is true though that such creatures will often be quite pricey like the Eldrazi titans and Vorinclex, Voice of Hunger . If you do go the Eldrazi route, Artisan of Kozilek and It That Betrays would be some other guys to keep an eye out for, with one being obviously more budget than the other. As for the appropriate numbers of land untappers and land enchantments, you'll just have to goldfish and hopefully also get some real games in to test what ratio works for you. If there is a lot of enchantment destruction being played early, for example, I think running 12 Overgrowth effects would be more worthwhile. Or if creature removal is more of an issue, working in Hope Tender or Sculptor of Winter could be an option.
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