Exhume

Exhume

Sorcery

Each player puts a creature card from their graveyard onto the battlefield.

Latest Decks as Commander

Exhume Discussion

Balaam__ on You can't spell control with out the trol(l)

1 month ago

Rescue also will not work on cards already in your graveyard. To target a specific card in a given graveyard, the spell you wish to use must specifically reference a card in a graveyard, such as Exhume , Reanimate or Animate Dead . There are also mass graveyard sweepers like Bojuka Bog as well. But cards like Rescue / Turn to Mist can only target a permanent that’s on the battlefield.

Nicklaffy2302 on Mono Black Devotion Reanimation

2 months ago

Hey michaelqdoherty, thanks for the suggestions!

Initially, I wanted to get Gary back using Tortured Existence , but I am realizing I probably only need one in the deck, and wouldn't mind finding room for some Exhume . I feel Lampad of Death's Vigil , would be a possible replacement for Phyrexian Rager as I already have a fair amount of card draw.

BrownRecluse213 on Infection

2 months ago

Grubbernaut Thanks for the feedback! I want to stick with UG, I like what U brings to the table for this deck. I think I'll cut some of my bounce spells but I like having the utility of them. One of the guys in my play group got out Ulamog's Crusher turn two with Exhume . I was able to bounce that back to his hand and he couldn't recast it and allowed me to pump my creature and swing for the win. I'll probably remove a few of them for Distortion Strike in its place though. I was also thinking of adding a couple Lotus Petal to help ramp my pump spells turn 2.

michaelqdoherty on Mono Black Devotion Reanimation

2 months ago

Have you thought of using Lampad of Death's Vigil ? I see how Unearth works well in here, but what about Exhume so you can get Gary back?

Apollo_Paladin on Ultra-Budget Speed Dredge (2x 5-Card "Gold Hands")

4 months ago

@ darkbuff

Yeah, if you read up in the comments I talk about vulnerabilities with this build (with ANY M:tG build really) in that if you've got a deck centered around countering your win strategy, it will no doubt throw off win/loss records.

If you're playtesting a speed dredge deck against a deck that's just loaded with cheap creature removals and GY exile...then I have no surprise whatsoever that you're having issues and swapping in Entomb will not help you.

In practice, I've found 1 or 2 decks that can give this deck a run for its money by slowing it down, but if you've got a deck that can not only A) Keep annihilators off the board, B) Offer cheap repeatable GY exile options, and C) Do both A and B while STILL having enough firepower left to mount a sufficient attack to win (not just slow the Dredge strategy down by a few turns), then you're likely playing a Budget Deck vs a Power Deck - and yeah sometimes that'll happen.

This build did remarkably well for me in FNM games at the card shop before the pandemic. When you're dealing with lots of other builds, against opponents who aren't necessarily familiar with the build, then it fares pretty amazingly I've found.

You mention a bad starting hand and I can't help but wonder if you're just not using the strategies properly. For one, with 5-card "Gold Hands", your odds of having NOTHING (like not even a step) towards your combo are exceedingly low. Beyond that, any creature removal that isn't direct Exile (like Swords to Plowshares or w/e) is only slowing the build down. I agree that forced creature sacrifice can be annoying, but this build also has loads of cards to return things out (also Not of This World for anything that targets an annihilator).

It sounds like you're either playing against one of the few deck types that can actually contend with this deck's strategy (more just by lucking into early board/GY control rather than by applying its own combos) or that you simply haven't run enough test games to get an effective baseline.

It's difficult for me to say which is the case w/o looking at the Deck you're referring to giving it problems, but even with 4x Withered Wretch in a build, my construction has statistically a much larger chance of being able to pull off the combo since I have multiple versions of each card that can be used to achieve it (3 different annihilator creatures, all 4x; and 2 different GY-to-Play options, Dread Return at 3x (which can be re-used for free from GY using weenie discard creatures) and Exhume at 4x.

I'm not trying to call you out or anything like that, but I really struggle to see how a deck not specifically designed to counter this one's combo can regularly keep up game after game.

Apollo_Paladin on Ultra-Budget Speed Dredge (2x 5-Card "Gold Hands")

4 months ago

@ darkbuff

Not especially, no. I mean, in lieu of having other cards in my build it could work, but it's nowhere near as mana-efficient as my current Discard/Dredge combo(s).

Nevertheless, I enjoy the card immensely just because Exodus has a lot of nostalgic cards. Back in the era when it was new, Recurring could be seriously OP, but anymore there's far quicker/better ways of achieving this effect in my opinion.

Figure, especially with this deck, you'd be using the effect on Recurring Nightmare the same turn it enters play (if you're aiming for optimal efficiency with this build), so it's effectively a 3-mana GY-to-Play option.

Mana-wise that isn't awful, but Exhume is only 2CMC and Dread Return while being 4CMC is included because it can be cast from the GY for zero mana (just the weenie creature costs). Also, I've got a playgroup where Enchantment Hate isn't all that uncommon, so I don't see a ton of benefit of using it here. Consequently, this is also why I have Animate Dead sideboarded instead of in the Main Deck; one Light of Hope (or similar card) and it's trouble. In practice Enchantments with this build just haven't been reliable.

Give it a try though! If it works out I'd be curious to hear how it went. I'm always curious to hear about variants on my build here!

NicodaPico on

5 months ago

This deck is a really cool concept, but i feel like it might more efficient as a reanimator deck. Like you can get him into the graveyard with tutors Buried Alive Gravebreaker Lamia Entomb , or just by drawing and discarding aggressively with Cathartic Reunion , Chart a Course , Faithless Looting etc. Then once you got him in your graveyard you can just Bond of Revival , Body Double , Dread Return , Exhume , Victimize . cause as of now he costs 8 mana and only one other card is gonna be able to cascade into him so either 8 mana or 10 mana which is a lot of mana right. in terms of the fling plan thats awesome, you can even replace a land with Kazuul's Fury  Flip, and even add Chandra's Ignition for that fiery finish too

DragonOfTheWest on Card creation challenge

5 months ago

I have a friend who plays Dark Ritual -> Entomb -> Exhume to cheat in It That Betrays on turn 1. This is exactly as fun as it sounds, so let's just make it a bit more consistent:


Ritual Circle

Land

, Pay 3 life, discard a card, Sacrifice ~: Add three mana of any one color.


Create a 1-hybrid-mana legendary creature.

Load more