
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Exhume
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.







leovolt884_ on
Dead Metal II: Rage
2 months ago
You can lean hard into Kuldotha Rebirth + Dread Return. I think it's a way more interesting combo than just using Exhume like most reanimator decks. Generally I find pauper reanimator a boring archetype but this could be really cool. Churn through your deck with Faithless Looting, Cathartic Reunion, etc. Play setup cards like Gold Pan to give you an artifact plus more mana and lategame potential equipment. Crashing Drawbridge is a board wide haste enabler, and an artifact if needed. If you want to lean harder into reanimating artifact creatures, Argivian Restoration is a neat reanimator spell. Notably it also ramps you if you target an artifact land which is funny. Cleansing Wildfire can target your indestructible artifact duals to ramp you a basic and draw you a card for 2 mana which is awesome interaction. I would avoid using Exhume
if possible because by giving the opponent a blocker, even if you trample through it, it will make you take longer to kill the opponent and give them more time to remove your threats and disable your deck. It also works against your removal by giving them their scariest cards you already spent resources removing back for free.
Overall I would focus on having fewer but stronger reanimator targets and just using Dread Return + Kuldotha Rebirth. Play some madness cards like Dark Withering, Brain Gorgers, Kitchen Imp, Terminal Agony, Hell Mongrel, Reckless Wurm, etc. That way you're playing cheap aggressive threats with your Dark Ritual's and Lotus Petal's while filling your graveyard with your hyper efficient discard. Less worrying about casting as many reanimation spells and more focus on being aggressive while you set up will get you the damage you need early on to deal with blockers and close the game quicker.
leovolt884_ on
Zubera Zubera ずべら
2 months ago
So since you asked, here's my stupid idea: Mill yourself. a ton. I know, that doesnt really work with the zubera's but there's more. Once you have 6 or more creatures in your graveyard you can profit. With Archaeomancer, Ardent Elementalist, any mana filterer like Prismite and any sac outlet like Makeshift Munitions in play you can win with the red zubera. Cast Ghostly Flicker and return the flicker + Songs of the Damned to your hand. Cast songs, filter 2 black into a blue, cast flicker, repeat. accrue infinite mana. Cast Exhume or some reanimation spell to return Ember-Fist Zubera to play, sac it, and cast flicker again this time returning the flicker and exhume to hand. Repeat. The zubera don't care how many are in your graveyard, just how many went there this turn. It's like going to an arcade and just pushing a baskteball in and out of the hoop to get a ton of points. This is stupid, and a horrible infinite combo, but its a thing.
These creatures are just horrendously bad. For advice otherwise I can just say play control, maybe some fogs, lots of card draw and ramp. Try to sac your board and maybe do some Songs of the Damned shenanigans to recur one or two but really don't stress about making the strategy good. It's jank, and is quite funny, and holds a special place on the more casual wincons of decks
Balaam__ on
Uncouterable Reanimator
3 months ago
This is just an observation, but are you aware that the ‘this spell can’t be countered’ portion of text on many of your creatures is irrelevant if they’re being reanimated? An opponent need only counter the actual reanimation spell (Exhume or Reanimate) and your creature, say, Sphinx of the Final Word for instance, will not enter play despite that rules text on that card.
If you hardcast any of those creatures than that rules text will apply, although that’s highly improbable due to their very expensive casting costs.
Goldberserkerdragon on Should Muldrotha Eldrazi be Sac …
7 months ago
I would suggest mill personally as there are myriad sacrifice themes. And usually you dont want to be sacrificing your drazi if going that route. I built a sultai Sidisi mill reanimator deck once and it was quite fun. Doing this will eldrazi--sweew--hella good time. Any of the permanent reanimator spells are golden here. Animate Dead, Dance of the Dead, etc. Personal favs (while mostly not perms) are Exhume, Restart Sequence, Zombify, Aftermath Analyst, and last but not least Rise of the Dark Realms. Also note, turning almost all your cards into permanents really boost Muldrotha's synergy and theme.
I would also add that these archetypes aren't terrific at going against higher power as they invoke a high random chance in mill synergies, etc. Eldrazi based high power--hmmm--I would say something Kinnan-y. Vohar, Vodalian Desecrator is a personal fav reanimator if you do want to keep it somewhat mid.
Hope this helps, Cheers!
Apoptosis on
Wheel in the Sky
8 months ago
Updated!
Out are cards that help opponents or don't have ideal synergy or add to the major mechanics: Anvil of Bogardan, Horn of Greed, Dictate of Kruphix, Howling Mine, Temporal Mastery, Time Warp, Smoke, Sign in Blood, Mystic Retrieval, Dismal Backwater, Doom Blade, Damnable Pact.
In (reanimation theme and some targets for reanimation): Exhume (not 100% on this one), Soul Exchange (idealy would want one that could target all graveyards), Dance of the Dead, Animate Dead, Liliana of the Veil, Necromancy, Sire Of Insanity (bomb that minimizes opponent's ability to profit from the wheel), Mangara's Tome (I love this as a way to stack all of my reanimation cards, or anything else that I want to protect from my own wheel effects. Curious to see how it plays. The sceptor is included for the same reason), Sepulchral Primordial, Diluvian Primordial, and Molten Primordial.
Need to get an Academy Ruins.
RockIV on Golgari commander deck Opinions
10 months ago
Hi everyone, ive been recently building some commander decks. Lately ive made a monoblack commander, but after playing with it, i decided to transform it into a golgari.
Rocks Golgari power of death Commander
Im using Jarad, Golgari Lich Lord as my commander, my strategy is going to summon big creatures and sacrifice them (in the right moment) to do damage to all my oponents.
im using some reanimator spells to be able to bring them back, like Entomb, Buried Alive, Exhume. Animate Dead, etc. I decided not to include Reanimate, because of the life loss.
right now, i included more than 15 mana ramps, to be able to get the enought mana to cast the strong creatures as early as i can.
i still not shure if the creatures i choose are the correct ones, and also if the number of creatures is the correct.
i feel that creatures like Desecration Demon, Spiritmonger and Skarrg Goliath can be replaced for something better like, a Terastodon or a Hydra Broodmaster
what do you guys think? suggestion will be deeply apreciated.
ty for everyone that read or comment on this post and in the last one too :D
RockIV on monoblack commander building help!
10 months ago
hi everyone im building a monoblack commander deck, and im a little lost on how to make it functional.
this is my deck, i tried to get the best monoblack cards that i have. but i feel the deck is not well builded.
i have some good cards that i didnt add. I have some reanimator deck posibilities , but i dont know if adding them would be a good move. Animate Dead, Buried Alive, Entomb, Exhume, Griselbrand, Reanimate, Sheoldred, Whispering One, Entomb
i have other options that i dindt choose i have some zombie lord type cards, but i feel i dont have that many zombies to make them functional.
what do you guys think? should i add the reanimator type cards?, or maybe take out some removal for other cards, what changes would you guys do to this commander?
ty for reading
GeminiSpartanX on
Volrath, Voltron Reanimator
1 year ago
Profet93- Thanks for the suggestions! I think I will absolutely swap out Grimoire of the Dead for Skirge Familiar. Grimoire realistically costs 5 mana anyway since you need to activate its ability, and I have both Greed and a Sheoldred, the Apocalypse to add some combo elements to the deck.
I do have a Blightsteel Colossus, but it's not as useful for anti-milling since it only shuffles itself back into my deck rather than my whole graveyard. Against an infinite mill combo, it means I would be left with 1 card in my library, so I'd better win the next turn or die via decking. It IS a great creature, although it's tough to reanimate. For that reason I'll likely leave Strands of Night in the deck, as it's one of the 4 cards that can reanimate at instant speed. I might swap Victimize in for Exhume, but I'm always worried I won't have a creature out that I want to sac. I'll need to test out that theory more though.
The Broodlord is by far the easiest cut to make from the Beef section, and I agree that Torgaar isn't that great either. I do worry about having enough lifegain in the deck, so I'm planning to replace those with a Scion of Draco to give my black creatures lifelink while still having a high-cost pitchable creature, and adding the Sheoldred would also help on that front.
Archon does so much for me in drawing cards, killing creatures/PWs, and gaining life that I find it hard to cut. If I do cut it, I'd also probably cut Unmarked Grave since they go somewhat hand-in-hand, but I'm hesitant to do so.
Dauthi Voidwalker is un-cuttable imo, just as a way to make my Living Death or Exhumes better if nothing else. If I add my Bringer of the Last Gift, then even moreso I need that sort of effect. As far as cutting something that doesn't fit the deck's strategy, Opposition Agent is in the discussion since it's just a generally good card, but it might be too good to cut. Thoughts?
Have (1) | Azdranax |
Want (3) | TechNoble , concorde , TrueRandom11 |