Each player puts a creature card from their graveyard onto the battlefield.

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Have (1) Azdranax
Want (1) TheHelvault

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Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Pauper Legal
Pauper EDH Legal
Limited Legal
Historic Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Oathbreaker Legal
Unformat Legal
1v1 Commander Legal
Gladiator Legal
2019-10-04 Legal
Arena Legal
Legacy Legal
Vintage Legal
Custom Legal

Exhume occurrence in decks from the last year

Latest Decks as Commander

Exhume Discussion

Grubbernaut on Inferno Cemetery

1 week ago

Full disclosure: I'm a complete casual, but here are some ideas!

Entomb Animate Dead Exhume - maybe Faithless Looting Buried Alive And some doable, but less exciting ones: Cathartic Reunion Tormenting Voice Stinkweed Imp Golgari Thug Grisly Salvage Commune with the Gods - maybe Satyr Wayfinder

I'd also add more ramp, focusing on 2-CMC spells like Three Visits , Rampant Growth , signets/talismans, etc.


Rocketman988 on Demon Till Your Dreams Come True

3 weeks ago

Thanks for the great comments X-Factor11105! You nailed the reasoning why I’m hesitant to run more colorless rocks. The draw is great, but the deck is unbelievably color hungry. Trying to cast Rakdos in the early game is so hard without the color pips. The deck hits 6 mana around turn 3 consistently, but that only leaves 3 lands for color producing. I wish it hadn’t required such an expensive mana base honestly, but having the right colors early makes a world of difference in game.

Like I mentioned in a previous comment, since I am selective about what creatures I let go to the graveyard, I get a ton of value out of Exhume . An early game loot effect means I get a massive, scary demon of my choice into play while most players get a utility creature back (or nothing at all early game). It isn’t in the deck to stop creatures from being removed from our board but instead to cheat them out in the first place for very little mana!

Burnt Offering has been a superstar. The idea with cards like it that sacrifice creatures for mana is to be able to turn our resources that don’t die to Rakdos the Defiler swings into mana that will win us the game on subsequent turns. Opponents don’t expect a Lich + Repay in Kind combo when the deck is down to 2 lands on field, or the overloaded Mizzix's Mastery . Burnt offering makes that possible!

“Give it an inch and it’ll take you a mile” is exactly right! The Rakdos way is to make everything an opponent tries to do to stop you feel like it helped you instead. My playgroup has learned that if I have even a single demon on board or a haste enabler active, there’s a chance the deck might do something absurd and end up winning next turn.

X-Factor11105 on Demon Till Your Dreams Come True

3 weeks ago

On my Exhume comment - had you considering using Victimize instead? Or swapping in a one-off asymmetrical effect like Undying Evil (flavor win! +1/+1!) or possibly Malakir Rebirth  Flip?

Also, this looks so much fun to pilot. If it gets an inch it’s going to take endless miles, and Kaldheim really cranked this up to 11!

X-Factor11105 on Demon Till Your Dreams Come True

3 weeks ago

I’m super-curious to hear about your experience with Burnt Offering and Exhume - do you feel like you consistently get good value out of both? Or are they situational somewhat often?

Knowing your mana base is fully tricked out, would you consider swapping Fellwar Stone for Mind Stone ? No loss in speed and a late-game opportunity to draw feels worthwhile. If you feel like the heavy mixed pips make the colorless mana a liability I totally get that.

Apollo_Paladin on Ultra-Budget Speed Dredge (2x 5-Card "Gold Hands")

2 months ago

@ maltheyounger

I've been toying around with the idea of some Artifact/Enchantment hate in case I run into one of those shutdown cards, but in practice this deck tends to speed together so fast that often things like that aren't a consideration (I admit an early Grafdigger could pose an issue, but that's also literally the only card of its type for the mana cost too, this could be a playgroup vs online type thing & it's possible other groups would see more benefit from something like this.)

The Dark Ritual line, I only have Culling the Weak in there because it can help towards my win condition of getting Annihilators out of the graveyard. The only "Graveyard-to-play" spell available for the mana of Dark Ritual is Exhume. If I want other options, I need at least 4 mana so that little bit doesn't really help me out as much as you'd think. Cabal Ritual could be okay, but along the same lines of trying for early wins; it doesn't provide enough mana at the time I'd be using it. Also, The primary focus of this deck has to be its win condition combos in order to function, so I'd be pretty hard-pressed at deciding which cards to cut out as all of them in here have a pretty defined purpose.

As for the Titan, I'm not a fan in this build since I already run on pretty low mana as it is and destroying my own lands isnt something I'm keen on. Especially not when Annihilator can eat opponent's lands at no cost to my own. I've found Annihilator creatures to be the most reliable win condition card to pull early from a graveyard; I've seen dozens of other speed dredge builds using other creatures, but they're usually something like an early Iona, Shield of Emeria which while nice, isn't 100% consistent against all deck types, and also these other decks tend to be quite expensive due to running various high-dollar power creatures.

One thing I like about my build is how inexpensive the selections are, which opens it up to a wider audience. I'd say the Titan definitely fits the Budget part, but as for functionality I'm not sold - though if you attempt this and it works out for you I'd be interested to hear about another spin on my build!

The other artifacts you suggested are far too high a mana cost to be any use in this build. You really don't want to be spending Culling the Weak mana on anything except pulling Annihilators from the Graveyard for optimal game play.

LitchOubliette on Commander Staples Cube

3 months ago

Changelog (22/11/2020)








Mana Fixing

Draly on Munch

3 months ago

Hey ! It's my pleausure !

If you're not familiar with Legacy, the main difference between it and most formats is the large number of viable combo decks that you need to be mindful of. Every combo deck has its specificities but typically, with your kind of deck, you want to play the tempo game against them: you want to disrupt them just enough so that you can kill them before they recover. Every once in a while you'll get an insane opener like Dark Ritual -> Spoils of the Vault for Death's Shadow go to 3 -> double Death's Shadow -> kill t2 but it's pretty unlikely and they'll usually be faster than you, meaning that an all out aggro strategy will not do it. Those decks can kill t1 (again, pretty unlikely) but it's not unreasonnable to assume they'll win by t3 if left unchecked.

In Legacy, and even more with your deck, you want to be extremely efficient with your disruption because ressource management is tighter than in standard for example. So you need to identify what's most important in your opponent's deck. Here are some examples:

I think your deck will have particularly bad match-ups against recursive graveyard strategies like Hogaak, Dredge or Loam decks, so you'll need to dedicate a few cards in your SB to grave hate. For your deck the best would probably be Surgical Extraction but it's on the expensive side. Extirpate is a nice budget alternative, but the fact it costs mana can sometimes be problematic. I also like the OG Tormod's Crypt and I'd do a mix of both; Extirpate being more generally good against combo and Tormod's Crypt being more efficient. However, I'd keep away from Planar Void. In general you prefer to avoid middling options. You don't care that effect is permanent because you plan on killing them quickly after hitting them with grave hate and, being both less versatile and flexible than Extirpate (instant and good against some non graveyard combo decks) and less efficient than Tormod's Crypt (does not cost mana and better topdeck), it does not really excell at anything.

Obviously, if you have time, it's better that you try all this by yourself to interiorize it, but I think this is the general approach you want to adopt when looking at legacy. Figure out your role in the match-up, identify what cards are important, go for efficient and specialized answers rather than generally good but not excellent options.

Epicurus on GRISELBRAND REBORN (Mardu Reanimator)

3 months ago

Hello fellow Legacy aficionado!

My own collection of decks mostly consist of what I identify as "casual," which is to say that by tournament legality definitions they are predominantly Vintage or Legacy, but I don't own any power nine or otherwise incredibly costly cards so they're not necessarily competitive in those formats.

Having said that, I own an old-school reanimator deck (my usual reanimation target in which is Tidal Kraken, because it puts a clock on the game), and in mine, the sure-win, first turn combo is Dark Ritual into Entomb and Exhume. I'm sure you're familiar with that move.

The biggest - and maybe only - difference between my deck and this one is that mine is mono-black. So I'm using Hidden Horror, Vampire Hounds and Bog Witch for self discard. Faithless Looting seems like a more effective choice, I wonder looking at your deck if the problems of operating in, effectively, 3 colors is justified in the resultant effectiveness.

Mind you, I'm running Hell's Caretaker and Victimize with some Nether Shadows and Nether Traitors, so maybe they're enough different of decks that I shouldn't be comparing them like I am.

Sorry, I guess what I'm trying to say is that I have been playing the same deck for twenty years, and had never considered that the construction of it could be different and somehow better, until looking at yours. So, thanks for that. At some point maybe I'll add my deck to the site, and perhaps you'll see it.

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