Each player puts a creature card from his or her graveyard onto the battlefield.
|Want (2)||Mischief , Voidia|
Printings View all
|Premium Deck Series: Graveborn (GRV)||Common|
|Battle Royale Box Set (BRB)||Common|
|Urza's Saga (USG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Exhume occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 week ago
Those Urza block sets are a treasure trove of awesome commons for Pauper builds.
2 weeks ago
1 month ago
Hey, some good cards here for a budget concept.
The concept of ramp with Kess is interesting. It's not the direction I would go with Kess, but it's a unique concept. The Thraximundar + It That Betrays interaction seems good. For the concept this interaction and Architect + Pili infinite mana combo are the best parts of your deck. Consider expanding on each of these parts and how Kess can be better used with them?
Kess has an advantage for ramp with rituals. Rituals make mana when they resolve. They make more mana than they cost to cast therefore they make ramp. You can cast instant or sorcery rituals from your graveyard with Kess resulting in making a lot of mana to cast big creatures or other spells. You can use the mana you make with rituals to cast that same ritual again from your graveyard with Kess.
Rituals to consider adding:
These are good rituals in Commander and they're all budget cards. Dark can make 5 black mana when cast and then cast again with Kess. Song can make 7 red mana when cast and then cast it again with Kess. Geyser is good in multiplayer Commander because it looks at all your opponents tapped lands which if you have three or more opponents can be a lot of mana especially when you can cast it again with Kess.
The mana these rituals make is either all red or all black which would be fine to help to cast most Eldrazi, but can be problematic if you want to cast a spell that's blue. Signets lets you use any colored mana to then make different colors of mana.
These two drop mana rocks are staple budget ramp and color fixing in Commander. Thief of Sanity because it has flying can be repeatable stealing of your opponents cards. Sanity is a powerful card in multiplayer Commander because you'll have many opponents to choose from to attack. Cards you steal with Sanity can be cast by you using any colors of mana. Red and black ritual mana can be used to cast cards you steal with Sanity.
High Tide and Bubbling Muck are one drop spells that make more blue or black mana when you tap an Island or Swamp until end of the turn. These spells are better in mono blue or mono black decks than three color Grixis, but they can ramp.
Sorcery tutors are good with Kess because you can cast them again from your graveyard. These cards can help to assemble Architect + Pili or get an Eldrazi into your hand after assembling the combo. The best tutors are not budget cards, they're expensive prices, but there's a few tutors that are budget.
Another way to help to find important cards is to dig for them and draw them. Dig spells that Kess can cast from your graveyard can let you see a lot of cards.
Reanimation can be used with Kess. Reanimation is a way cheat big creatures onto the battlefield. It's also a way to assemble Architect + Pili by either cheating them onto the battlefield or getting them into your hand via your graveyard. Instants and sorceries that enable reanimation and reanimation spells have interaction with Kess because she can cast them again from your graveyard.
- Buried Alive
- Whispering Madness
- Unearth: reanimates either Architect or Pili. With Kess reanimate both of them for two black mana.
- Faithless Looting
- Stitch Together
Buried can tutor for three creatures and put them into your graveyard. It's among the best enablers for reanimation. Madness is called a wheel and what that means is all players discard cards and then draw cards. It's good with Kess since she has flying, you can cipher Madness to her after you cast it. When it's ciphered to Kess then any time she does combat damage to a player then you can cast Madness without paying it's mana cost. The wheel effect is a way to fill your graveyard with spells to cast with Kess as well as drawing cards.
If you have any questions I offer more advice. Good luck with your deck.
2 months ago
Some reanimation effects might fit into the style Reanimate, Dance of the Dead, Exhume and Animate Dead all really love grabbing demons out of the grave so you can slam your big bois early. Faithless Looting and Cathartic Reunion are excellent ways to fill up the yard.
robcastpwnz on i-A-m
2 months ago
I think Exhume is great in a reanimator deck. It can be dangerous if your opponents have stuff in their graveyards but most of the time a reanimator deck is going to get a better advantage from Exhume. It is a very good way to cheat something into play early.
2 months ago
Gattison Thanks for the suggestion!!! Bojuka Bog is definetly going in the deck!! I also found another great budget card, Shred Memory great for graveyard hate and getting a Exhume in your hand. As far as consistency I have an eldrazi out almost always by turn 4 thanks to all the mana generators and card draw , but if you're really lucky it can be done by turn 2 as long as you have a Insolent Neonate or Faithless Looting by turn 1, discard the Eldrazi and Exhume it. The weak point of the deck is that you're very vulnerable until you get the eldrazi out, and you're dropping at most one per turn so decks with many fast blockers can overrun you. Thankfully Ulamog's Crusher has Annihilator 2.
i-A-m on robcastpwnz
2 months ago
What do you think of Exhume in a Golgari reanimator-deck?
2 months ago
Nice, I like this. Maybe consider a couple Mortuary Mire s in place of the duals? Also, since you have some Exhume s, maybe replace the Inciter and Courier in your sideboard with something like Tormod's Crypt , Relic of Progenitus or Bojuka Bog , just in case?
Also, how does your build do with consistency? Id be interesting in hearing results of playtesting/gameplay if you don't mind sharing. =)