As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle your library.
|Have (2)||, gildan_bladeborn|
|Want (2)||socialdisaster , joejennings9|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Crop Rotation Discussion
3 weeks ago
Thanks for the comment! Crop Rotation does not get shut down by Yasharn because it sacrifices a land permanent, which Yasharn doesn't care about, only nonland permanents. For the Fetchlands, that would currently be my last priority to fix because they do help fix my mana in between Yasharn being on the battlefield and in the command zone. They are also good when I have Yavimaya, Cradle of Growth and Nature's Revolt on the board.
3 weeks ago
I can’t think of any time I’d want to run a Cavern of Souls in my infect decks, except maybe as a sideboard one-off in legacy along with Crop Rotation . And even then, an additional Daze or Spellskite is usually just better and more flexible. I can’t use the cavern to name a creature type, and still benefit for being able to use it to cast a pump or protection spell next turn other then say Apostle's Blessing . Like it was said earlier, counterspell sing our creatures is less of a concern then killing them or countering our pump spells. I’m not sure about anyone else but I’m already running a fairly minimum mana base with Inkmoth Nexus taking up 1/5 of it, I don’t have room for a card that won’t make me colored mana.
The suggestion to run Yavimaya, Cradle of Growth however, that I can see myself running.
1 month ago
IMMG54; That's a lot to answer for, haha. I'll try to address all of your concerns.
I actually have a lot of success with this deck, although 1v1 my other land destruction deck is better (Klothys Hates Your Lands, if you'd like to check that one out). However, I don't play it often, because my meta is a small group of friends (roughly a baker's dozen of us, and only 8-10 who gatherer consistently). and they're tired of seeing it. They tried just ganging up on me when I'd play it, but it's more difficult than you'd expect. This deck is very good at keeping opponents from doing anything at all. Only reeeeeeeeally fast go-wide decks and insane ramp decks can get rolling at all against it, even in 6-8 player games. Of course, like any Stax deck, it requires a lot of strategy as to who gets targeted by which spells, but I've been playing land destruction since the mid 90's, so I know what I'm doing.
Speaking of which, that's why I have all the true duals. Budget is actually a consideration for me, I've just been playing for a really long time. Started in '93. Almost all of the expensive cards I own came from packs. Some of them were purchased as singles, but, for example, in around '95ish, true duals cost around $25 each. I once bought a complete set of them (one of each) for $150. Inflation is a bitch.
I do know all about the Azusa/Strip Mine/Crucible synergy, and in fact I have a deck based around exactly that (Lost but Stripping, if you want to check that one out). The format for that one is what my meta lovingly refers to as "pre-modern," which is to say basically Legacy/Vintage, but not powerful enough to realistically compete in a tournament in either of those formats. We call it pre-modern because it's the type of decks we used to build before Modern format existed. We're all way too old.
Anyway, I found that the aforementioned synergy doesn't work as well in commander unless you build for it. What I mean is, you have to have a lot more "additional landfall" cards in the deck than just Azusa alone, as well as specific land-fetch spells such as Crop Rotation . I do have a very different deck for EDH that incorporates this synergy (that one is Yarok, Landlubber).
So my usage of this deck is limited to times when I haven't won in a while and need a slump-breaker, the odd instance when I play with a different group and want to show off (or just annoy everyone), and every now and then when someone in my group has a new deck and wants to see how it holds up against Stax. I've been spending tokens on it here on this site because I recently made a few changes, and also because I don't know if there's anything from Kaldheim or later that might help it. I've been away from the game since mid February.
You do bring up a very valid point about draw power. This deck really doesn't have any. So there are many turns I go through which go "untap, upkeep, draw, attack with Akiri, pass turn." Which isn't a problem if I have sufficiently stifled the other players (in fact, that's how it wins; slowly and painfully). However, it certainly would be nice if I could replenish my hand regularly. I like the suggestion of Tectonic Reformation a lot! And I've also thought about adding Wheel of Fortune and/or Reforge the Soul many times, but just never have gotten around to it. Maybe now's the time. For that matter, I've also thought about adding Return of the Wildspeaker because Akiri's power can get pretty damn big over time.
Speaking of which, the myr dorks are artifacts and thus raise Akiri's power. Birds of Paradise et al do not. Even Gilded Goose produces artifact tokens. Their presence is intentional, I assure you.
Thanks for the input! Maybe give me a +1? Cheers either way!
1 month ago
Also I feel like you have tutors for things but not the things to tutor. You have Green Sun's Zenith but no Dryad Arbor or Reclamation Sage and you have Crop Rotation but no Strip Mine or Scavenger Grounds . I usually try to build my tutors to have a suite to pick from for flexibility.
2 months ago
Yeah I was considering about cutting it from the deck but I just figured that redundancy is the key when you want some more consistency with achieving no max hand size. During my playtesting, it sucked that I had to discard a lot of cards due to not being able to find a spell that removes the 7 card limit. With Thought Vessel , Spellbook , Reliquary Tower , and Crop Rotation , I have a great chance of keeping the cards I get from casting Life's Legacy , Hunter's Insight , and cards of the like. If I were to remove Spellbook, what card do you recommend I should add? I'll try to do some more playtesting with and without Spellbook. In any case, thanks a bunch for the suggestion, cows5467
2 months ago
Thanks for your suggestions Epicurus! I did overlook Crop Rotation when I was building as I thought it wasn't worth wasting a permanent slot, but I think that I'll definitely give Elvish Reclaimer a try, as the effect is very powerful. Do you think a Dark Depths + Thespian's Stage Combo could be added?
I put in the infinite combo as I found that in my first iterations of this list I didn't have many win conditions, I also try to avoid them when possible.
My playgroup generally dislikes Storm Cauldron effects which is why I tried avoiding stuff like Contamination and Smokestack . Thanks for the suggestion though, first time seeing the card and I will definitely try it out sometime in a different deck :)
2 months ago
Love me some loaming Azusa decks! I have a few of those myself. Though I haven't ever built a Muldrotha deck. Looks good to me.
Now, I don't play infinite combos as a general rule. So my comments should be taken with a grain of salt.
First, imagine the possibilities of Storm Cauldron in this deck. Most of the time it will be a massive nuisance to all opponents, while you will be fine with all of your multiple land drop capabilities.
Splinterfright is also worth a look.
That's all I got. Cheers!
2 months ago
Hey, well done so far on a budget. What's Troll 2?
Are you upgrading the Kalamax Commander precon? Or are you building from singles? I ask because I can't tell and there's several good budget cards in the precon to consider adding.
- Arcane Signet
- Chaos Warp : instant remove any permanent.
- Kessig Wolf Run : repeatable source of trample for Kalamax that Crop Rotation can tutor for.
- Exotic Orchard
- Yavimaya Coast
- Shivan Reef
- Cinder Glade
- Izzet Boilerworks
- Simic Growth Chamber
- Gruul Turf
Even if you didn't get the precon all these cards would be upgrades especially the lands.
Some other budget cards to consider:
- Reiterate : Fork for Kalamax with buyback.
- Commander's Insight
- Roiling Regrowth : like Harrow , but basic lands you get ETB tapped.
A more expensive price card to consider is Narset's Reversal . It has great interaction with Kalamax because he makes it a repeatable effect to copy any instant or sorcery an opponent casts. The copy of Reversal that Kalamax makes targets the original Reversal which then sends the original Reversal back to your hand and you resolve a copy of opponent's spell.
Reversal is nice to keep triggering magecraft especially Storm-Kiln Artist since with Kalamax Artist creates two treasures just by casting Reversal and it's returned to your hand. Use those two treasures to then cast Reversal on the next player's turn and repeat each turn an opponent casts an instant or sorcery.
You can do other neat tricks with Narset's Reversal and Kalamax.
- Twinning Staff makes an infinite copy spell combo which equals infinite +1/+1 counters on Kalamax as well as infinite magecraft triggers.
- Can use Reversal on your own sorceries to return Reversal and the sorcery back to your hand to cast again and resolve a copy of the sorcery.
Good luck with your deck.