Crop Rotation

Crop Rotation


As an additional cost to cast this spell, sacrifice a land.

Search your library for a land card, put that card onto the battlefield, then shuffle your library.

Latest Decks as Commander

Crop Rotation Discussion

Spell_Slam on Make Wild Nacatl Playable Again

1 week ago

Interesting concept. I have a few thoughts.

Crop Rotation seems like your best tool in this deck to enable Nacatl and Kird ape consitently and quickly. I think this should be a 4-of in your deck.

In addition to Crop Rotation, Land Grant is another way to fetch up lonely copies of your forest duals without requiring any mana at all. It doesn't fetch Alpine Meadow, but it should still be more than playable. Bonus points for triggering Seeker of the Way for free.

In terms of mana base, I would try to minimize the number of tap lands as much as possible. You're probably not going to want two copies of Alpine Meadow in play at once, so cutting to one and fetching it when necessary seems fine. I would also cut Sejiri Steppe down.

Bounce lands seem like they could be great for you. Gruul Turf and Selesnya Sanctuary are good at providing extra land drops on their own and they make great targets for an early Crop Rotation to keep hitting land drops.

Maybe just a matter of preference, but I would do a 4:2 split of Journey and Cannonade instead of 3:3.

BrassLord on Jolly Green Giant Deck Commander

2 weeks ago

And again, since your commander cares about lands in graveyards, Crop Rotation can fetch any needed utility lands/fetching lands. And Springbloom Druid is a Harrow with legs! Roiling Regrowth is a newer card that fetches you lands. And Nissa's Pilgrimage is an all star with the potential to give you 3 lands for 3 mana!

Hope that gives you some ideas!

multimedia on Sliver Deck (Looking for help)

3 weeks ago

Hey, good version of Overlord on a budget.

Unclaimed Territory is another budget Rainbow land with Slivers, it could replace Rupture Spire . The Battle lands would be budget upgrades since there's 18 basic lands to activate a Battle land.

By adding the Battle lands then Farseek is two drop land ramp spell that can search for a dual land and it could replace Circuitous Route . Playing Tri lands with Bounce lands can be problematic when having to bounce a Tri land. Consider playing only the Tri lands and cutting the Bounce lands? Some budget Pain lands could replace the Bounce lands.

These potential land upgrades can speed up game play since increasing the amount of lands that can ETB untapped and cutting ones that always ETB tapped. Crop Rotation is a budget land tutor that get any land and put it onto the battlefield and it's helpful when playing lots of basic lands. Faeburrow Elder is powerful in five color decks with so many possibilities from Slivers of having different colored permanents. Elder could replace Firemind Vessel .

Some other budget upgrades to consider:

Shadow Sliver can be a problem not being able to block with Slivers. Dormant Sliver is repeatable draw, but Slivers can't attack until you remove it. Beast Whisperer can be a alternative to Dormant if not being able to attack is something you don't want to worry about. Preordain with scry 2 before draw is better than Ponder and it's less than $1.

Good luck with your deck.

Nerdytimesorwhatever on Korvold's Light-Speed Garbage (cEDH)

3 weeks ago

- Deflecting Swat

Often if I have my commander on the stack, I am winning the game and cant use this to protect casting Korvold.

- Karplusan Forest

Less red prevalence.

+ Necropotence

Third Naus, I didn't include it because I couldnt find my promo lol and EOT is rough. Its functioning as a CA engine as often as a wincon tbh. Probably not worth the changes.

+ Llanowar Wastes

Higher black prevalence.


Emergence Zone . With Krosan Wayfarer and Crop Rotation , it may be worthwhile to include EZ. Im not looking forward to less colored mana in my starting hands though.

NicodaPico on Yisan, Caller of Eldrazi

3 weeks ago

so other than the usual comments on more card draw and more removal which ive written a bunch, just read through the other comments to find green card draw and green removal, one thing is on the lands themselves.

You're running alot of wastes. 10 wastes. I dont even run that many wastes in my colorless deck lol. Not only that you have even more colorless lands. Going through the deck i only count 3 cards that actually use the colorless mana. So you really don't need all those colorless lands. I think keeping some of the better utility lands like rogues passage, emergence zone, reliquary tower etc are good but drop off all those wastes. You're gonna need more green mana that specifically colorless in the deck. Replace the wastes and with some better utility lands and use greens plethora of land tutors like Crop Rotation , Sylvan Scrying , Expedition Map to find those colorless lands when you need. In the end it should probably look something like 30 forests, 6-8 utility lands

Grind on King Jared

4 weeks ago

Crop Rotation plus Winding Canyons can help you get flash.
Weathered Wayfarer is a dope 1drop, im always psyched to get him opening hand. And he can fetch winding canyons too.
Emergence Zone is the budget land alternative.

cmurphy1321 on The Big Green Daddy

1 month ago


-Swapped Crop Rotation out for Helix Pinnacle . I don't think I have enough utility lands nor landfall for Crop Rotation to be worth it.

-Swapped Tajuru Preserver for Veil of Summer . My playgroups don't run as many edict effects.

-Swapped Yeva for Vedalken Orrery . I value flashing in artifacts and enchantments more than flashing in Yeva .

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