Crop Rotation


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Nissa vs. Ob Nixilis (DDR) Common
Urza's Legacy (ULG) Common

Combos Browse all

Crop Rotation


As an additional cost to play Crop Rotation, sacrifice a land.

Search your library for a land card and put that card onto the battlefield. Then shuffle your library.

Crop Rotation Discussion

Sylvanrush on Rhys, Lord of Squirrels

3 days ago

Thanks mn6334!

mn6334 on Rhys, Lord of Squirrels

3 days ago

I have some possible suggestions for colorless mana sources for Displacer. In my experience the more times you can activate it the more value you can get so I have all these extra colorless sources in my deck that uses Displacer:

Bant Panorama and Naya Panorama : Theses can tap for colorless if you need it and can get either of your basic lands if you don't

Riftstone Portal : Can tap for colorless while it's on the field and if it ends up in the graveyard can let you lands tap for either of your colors(maybe not as important in a two color deck but it could help). I have Harrow and Crop Rotation in my deck to help get it in the graveyard.

Wooded Bastion : Really good land overall and can easily slot in for almost any of your current lands. Can make both your colors and can tap for colorless if you need it.

It might not be a bad idea to throw in a couple of Wastes as well that you can tutor up with Cultivate . Oh, and don't forget that Reflecting Pool can tap for colorless if you have another land that taps for colorless.

Phaeon on Wrenn And Six Gambling

4 days ago

I haven't really tested the deck a ton, but you're probably right about fetchable lands. I'm not sure how I managed to not put Crop Rotation in the list, but that's also definitely a good plan. Burning of Xinye does have the issue of only targeting a single player to have destroy lands, so I'm not sure I'd play that over the others, necessarily. Jokulhaups does seem better than the other, though, given the list plays very few artifacts. My main reason for not including Oracle of Mul Daya initially was its frailty, though given its power I suppose it's probably worthwhile in spite of that.

I'm interested to know what results you get with those changes should you play it more frequently than I. I'll probably test a few of those suggestions myself.

Frank_Glascock on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

5 days ago

GeminiSpartanX, you and I are like minded on the land tutors. I never cut Crop Rotation and Sylvan Scrying and have NO plans to do so in the future. They are good at every stage in the game.

Wrenn and Six seems like an inferior choice to either of the above listed cards. I will compare it to Sylvan Scrying as Crop Rotation is the vastly superior card to Wrenn and Six and the debate would be pointless.

Wrenn and Six, with our low creature count, is most likely getting one activation if cast before Omnath and the arrival of the elementals. Sylvan Scrying always gets ANY land. Sure IF Wrenn and Six survives mutiple turns and there are land cards in your graveyard it is the superior card.

But, unlike Sylvan Scrying it is not good in every stage of the game. It can't help the deck overcome difficult metas such as heavy control and heavy removal. Sylvan Scrying does just that by getting Cavern of Souls , Yavimaya Hollow and Command Beacon . All of this is just icing on the cake for Sylvan Scrying as it gets one of the best cards in the deck in Gaea's Cradle . One could argue that Sylvan Scrying has a higher floor and ceiling than Wrenn and Six.

GeminiSpartanX on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

6 days ago

I'll add my opinion on the matter I guess! The only auto-includes for the deck from horizons are Springbloom Druid and Prismatic Vista . Wrenn and Six doesn't do enough to earn a spot imho. I feel that it would eventually get cut for similar reasons that you cut 3-Mana Nissa for.

I not sure that Boundless Realms could be a good cut from the deck. For me, I separate ramp spells in my mind between ones I want early compared to ones I want after Omnath hits the field. Realms and Scapeshift are the best ones that 'combo' with Omnath, while the rest I'm fine using early to ramp. Smaller ramp spells are still good after Omnath comes out, but Realms and Scapeshift will often just win the game on the spot. I also can't cut Splendid Reclamation due to some people in my meta running Armageddon effects. For that reason I'm also taking a hard look at Reap the Past as a recovery card if things don't go well, or as a way to buy back ramp spells and lands for after Omnath drops. Now that I'm thinking about it, Reap might be a good replacement for boundless realms as a post-Omnath play but still has value beforehand if needed.

Lastly, I don't think I'll ever cut any spell that allows me to search up Gaea's Cradle . I feel Cradle directly accounts for about half of my wins with the deck, so getting it into play is a priority for me. I'd rather cut a card like Circuitous Route than my Sylvan Scrying or Crop Rotation . That being said, Hour of Promise having the lands come into play tapped has hurt me in some games. That one might deserve a hard look as it has a pretty big mana cost for what it does, although knowing myself I'll likely not cut it.

Anyway, that's my .02

defwalter_white on Scoop

1 week ago

Color fixing in five colors is difficult. I'd recommend Mana Confluence and City of Brass for your deck, maybe even Prismatic Omen or Celestial Dawn , a pet card of mine for fixing colors. As for a win condition, if you're not planning on going beats with your commander, there's not a ton of payoff in the deck right now after everyone's permanents are gone but yours. I understand that salt is a prerequisite for this deck but if there's something that bothers players more than boardwipe tribal, it's being forced to sit through multiple turn rotations where you don't win from your advantage. Might recommend more x finishers like Torment of Hailfire or something like Rise of the Dark Realms . Last thought urborg/ coffers is extremely ambitious in five colors, recommend Crop Rotation and even Tempt with Discovery

Beebles on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

1 week ago

Interesting discussion going on here about new lands matter cards. Hope you don’t mind I join in :). Here is the perspective of a Mina and Denn player:

  • Finale of Devastation : I really like this card, but not for some of the reasons stated here. It seems most here assume that Finale and Avenger of Zendikar is a nice combination, but I’m afraid it isn’t. If you find avenger with the finale, it enters the battlefield while Finale is resolving. The ETB trigger of avenger goes onto the stack and does not resolve until after the whole of Finale has been resolved. In other words, the tokens produced by Avenger do not get the buff. It doesn’t work. Despite this, I do really like Finale of Devastation because of its flexibility. Aside from being a tutor and a potential game-ender, it is also another rampant growth in the early game for 2 with Dryad Arbor (something Chord of Calling is not able to do reliably). For that reason alone I think it warrants a spot. I don’t see it as a tutor with another mode. It is a rampant growth that also tutors or recurs a creature and ends games.

  • Crop Rotation : this should not be up for discussion imo. That card is an any-land tutor for G an puts your land into play untapped, so it is basically free. In other words, it is a second Cradle. That alone should be enough. But being an instant, it allows for a bunch of combat tricks, especially if you would run more utility lands. With your current selection you can at least turn it into a counterspell by finding yavimaya hollow in response to a kill spell or you spawn a bunch surprise blockers with omnath out by tutoring a fetch. I think Sylvan Scrying is the worse card.

  • I agree Boundless Realms can be cut. I have had similar experiences with it as you VexenX.
  • I agree with Sylvanrush about Wrenn and Six . Not sold on it yet. A deck only needs so much recursion before you get diminishing returns, and I believe LFTM, crucible and rampunap excavator are better. I would probably add another tutor instead (probably Green Sun's Zenith assuming you also add Dryad Arbor ). That can get ramunap if you really need the recursion, but is ramp or a better card in the other situations.
  • I agree Force of Vigor is great! That’s a new green staple for sure. Did not consider it yet for my landfall deck, so will do that now :).


VexenX on [[Primer v3.3]] - OM_RATH!!! (2018 Update!!!)

1 week ago

Guerte: I think all your changes are great. I am just struggling to figure out if I can make room for Circuitous Route in my deck yet. I don’t want to cut something with CMC smaller then , but everything the same of above seems too good to cut. What do you think about cutting one of the token doublers or Splendid Reclamation ?

Sylvanrush: I don’t see a problem with running the Nissa package, I am just not a big fan of Planeswalkers in Commander for the most part. The exception I make with Wrenn and Six is because of its CMC as well as the fact that I really don’t mind if it dies after one use. Two mana for a land from the grave is not all that bad, and if it lives then it is pretty fantastic after that. The problem I have with all the Nissas is that if they don’t survive a couple turns then they are really bad! I think mainly about playing them on curve. So although Nissa, Who Shakes the World could ramp you a ton if played with a couple lands open, if you play here and only get 2 mana (after untapping one land with her+) then that is a pretty bad turn. Regardless, still not bad cards overall, just not my thing. I would definitely play Evolution Sage if you go more of a Planeswalker route though!

When it comes to Boundless Realms I always felt like it was a bad play about 80% of the time when I had it in hand. I have played then deck easily over 100 times and have always felt this way. It has been in the deck so long only because of these handful of times it did really cool things. I think there are better options out there though, like earlier ramp spells for have the CMC.

As you stated, I removed a couple “search for any land” cards from the deck, but also added Crop Rotation . When I search it is almost always for Gaea's Cradle and maybe sometimes Command Beacon (if against heavy black) or Cavern of Souls (if against heavy blue). Going down one search ability overall won’t break the deck I think, but only playtesting will tell us.

The odds of Wheel of Fortune giving them Cyclonic Rift comes up as often as if it would make them discard it. The risk is worth the reword when it comes to refilling your hand though.

Ruggs: Thanks for the support man! I think the deck is a ton of fun too! The Finale of Devastation debacle was discussed a bit above. Although you just win if you cast it for 12 mana and Avanger is not in your hand, that is a ton of mana for something that can be done by other cards, such as Tooth and Nail for Avenger of Zendikar and Craterhoof Behemoth . The only way it gets in the deck is if I take out Natural Order or Chord of Calling . Do you think either of those are worse? I am not against adding it, but I don’t think I need three tutors.

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Crop Rotation occurrence in decks from the last year


All decks: 0.5%

Commander / EDH:

All decks: 0.07%

Green: 0.51%

Golgari: 0.36%

GU (Simic): 0.49%

BRG (Jund): 1.0%