Zacama, Primal Calamity
Legendary Creature — Dinosaur
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
2R: Zacama Deals 3 Damage to target creature.
2G: Destroy target artifact or enchantment.
2W: You gain 3 life.
Printings View all
|Rivals of Ixalan (RIX)||Mythic Rare|
Combos Browse all
- Chulane, Teller of Tales + Umbral Mantle + Zacama, Primal Calamity
- Sanctum of Eternity + Zacama, Primal Calamity
- Cloudstone Curio + Kinjalli's Caller + Zacama, Primal Calamity
- Marauding Raptor + Polyraptor + Zacama, Primal Calamity
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Zacama, Primal Calamity Discussion
2 weeks ago
1 month ago
Phyrexian Metamorph: ETB creature to copy a Nyxbloom Ancient, Gilded Lotus, Sol Ring, Savannah Lions. Whatever your heart desires.
Solemn Simulacrum: 5 basics in the deck. Finds them.
Agent of Treachery: Usually targets the most expensive cards on the table. Masterpiece Mana Crypt or a Sheoldred. Taking that Mana Crypt.
Bloom Tender: Mana dork.
Charming Prince: ETB bounce creature. Also sets up the top of the deck for a Golos activation.
Faeburrow Elder: Mana dork.
Laboratory Maniac: One somewhat win con. Self-mill.
Progenitor Mimic: Imagine having a few copies of Nyxbloom or Terror of the Peaks.
Reclamation Sage: Destroys those pesky signets.
Resolute Archangel: See Deadeye.
Rune-Scarred Demon: Searches for things you need. Sensei or Soothsaying comes in handy.
Seedborn Muse: Activate Golos on everyone's turn.
Soulherder: EOT bounce.
Terror of the Peaks: Creatures entering and leaving the battlefield all the time. Deals damage.
Wayward Swordtooth: Extra land dork.
Nyxbloom Ancient: Mana dork with trample.
Ramos, Dragon Engine: Golos activation adds a few counters to this.
Emiel the Blessed: If you want to have fun with your opponents. Golos out in play. Have enough mana to activate Golos twice. But, instead, you play Emiel. Pay three to activate Emiel 4 or 5 or 6 times to flicker Golos in and out. Find a bunch of lands. Amulet of Vigor out. Those lands come in untapped. Then you tap them for things.
Keruga, the Macrosage: Draws a bunch of cards.
Kurkesh, Onakke Ancient: If 1 activation from Golos isn't enough. Double it.
Maelstrom Wanderer: More than 90 percent of the deck is CMC 7 or less. Some free spells when this ETB's with Golos activation. Or you can just cast it normally. Whatever you want.
Yarok, the Desecrated: Double triggered abilities. Zacama entering is a wild ride.
Zacama, Primal Calamity: Untaps lands. Destroys artifacts/enchantments. Kills opponents.
Zirda, the Dawnwaker: Why pay 7 to activate Golos. Pay 5.
Thassa, Deep-Dwelling: EOT bounce.
Greater Good: Draw engine.
Guardian Project: Another little draw engine. Awesome with ETB triggers.
Mirari's Wake: Mana doubler.
Mystic Remora: Draw.
Omniscience: Let's start a new game.
Rhystic Study: Draw.
Smothering Tithe: Best feeling ever is asking: "paying for smothering tithe".
Soothsaying: Fixes the top of your deck.
Aetherflux Reservoir: Unnecessary in the deck but always fun to take someone out early.
Amulet of Vigor: Untapps tapped lands when they enter with a Golos trigger.
Conjurer's Closet: EOT bounce.
Sensei's Divining Top: Fixes top of the deck.
Only have removal in the deck. Removed all counter spells.
Aminatou's Augury: Play a bunch of free cards.
Demonic Tutor: Find a card.
Genesis Ultimatum: Play permanents, put the rest in your hand.
In Garruk's Wake: Destroy all creatures and PW you don't control.
Time Stretch: Gives your friends and even longer time in wondering why they let you play with them.
1 month ago
1 month ago
So, best bet is either some absurd storm build or an infinite mana loop. Infinite mana is hard without blue if you're going Zacama EDH.
Zacama, Primal Calamity for reference.
2 months ago
EDH is a format that takes quite a lot longer than any other format to play, so I was wondering what some of the longest turns you've ever had/witnessed in the format are? Some examples: I once played a game against a Jhoira, Weatherlight Captain deck that had a 7 minute long turn of just: play an artifact; draw a card. play an artifact; draw a card. etc. More recently I was playing casual 1v1 commander with a friend and I had to take 3 minutes to figure out how to sequence creating tokens to sacrifice to Ashnod's Altar to cast Zacama, Primal Calamity, copying her ETB with Strionic Resonator so I could cast an Akroma, Angel of Wrath and still ping down my opponent's Subira, Tulzidi Caravanner with Zacama. Maybe I could have done it quicker, but that's the most complicated interaction I've played in many moons, so idk. So yeah, what're your stories? Any Storm players that have crazy long sequenced wincons? enchantress decks that have massive strings of card draw? control decks with insanely tall stacks? I wanna hear it all
2 months ago
I might build it but it will be 5-color with Kenrith, the Returned King and some black and white activated abilities in
for 10 examples
2 months ago
Oh that was the hardest for me when I redid my Zacama deck. She was my very first commander deck. I definitely had it more creature base (dinos) and adding her to the battle field was just an added bonus. Then I started to thinking about making the deck more centric around her abilities. It has improved the deck in so many ways. I do agree, Panharmonicon would make a great addition to a deck that has several ETB creatures/artifacts. Chronomantic Escape is just beautiful, it's like a never ending goading effect.
Regisaur Alpha is fantastic in a dino tribal centric deck but if you are leaning towards a different style, then Regisaur probably needs to be cut out; same with Domri.
The sacrificing of creatures for card draw is a bit iffy and I only use it to sacrifice Zacama due to my deck being all about her with cards like Boundless Realms, and Traverse the Outlands as ways to just get all of my basic lands out onto the battlefield.
But you're good! I love looking at other players' Zacama decks because she is an amazing commander. I have a soft spot for the dino haha
But using Sunhome, Fortress of the Legion + Zacama, Primal Calamity would be nuts. And if you have a way of going into a second combat phase, you could knock out a player with just commander damage. So I suggest keeping Aurelia on the side if you ever want to switch it up.
2 months ago
I have to say your deck is pretty solid! I like seeing another Zacama deck that isn't a dino tribal since we all know, Gishath is the better commander for that type of deck.
A really good combo for Zacama that I've found to be quite enjoyable is, Zacama, Primal Calamity + Illusionist's Bracers. This allows you to trigger one of her abilities more than once. Another combo that I haven't done, but read about is, Zacama, Primal Calamity + Panharmonicon. Her ETB will be triggered twice. So even more mana.
My deck is more centered around ramping and utilizing her abilities to "control" the battlefield. But I really like how you've set up your deck. I hope some of these suggestions help.