Zacama, Primal Calamity

Zacama, Primal Calamity

Legendary Creature — Dinosaur

Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.

2R: Zacama Deals 3 Damage to target creature.

2G: Destroy target artifact or enchantment.

2W: You gain 3 life.

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Format Legality
Casual Legal
Tiny Leaders Legal
Duel Commander Legal
Highlander Legal
Custom Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Commander / EDH Legal
Canadian Highlander Legal
Pioneer Legal
Block Constructed Legal
Unformat Legal
Arena Legal
1v1 Commander Legal
Oathbreaker Legal
Gladiator Legal
Modern Legal
Limited Legal
Vintage Legal
Historic Legal

Zacama, Primal Calamity occurrence in decks from the last year

Zacama, Primal Calamity Discussion

Snooktf2 on for darling in the franXX fans

2 weeks ago

I think purely thematically Jeska, Thrice Reborn HAS to be 002. You can def make a case for Tana, the Bloodsower, but I think Jeska is just a stronger choice.

As for 016...

Jeska, Thrice Reborn + Esior, Wardwing Familiar / Ishai, Ojutai Dragonspeaker because of the whole Jian mythical bird story. Some sort of flying tribal (the Franxx can fly... I think... at least 002's can) or Vehicle Tribal.

Jeska, Thrice Reborn + Kraum, Ludevic's Opus could be the two of them becoming "one" towards the end of the show. Focus on Voltron-ing Kraum.

Jeska, Thrice Reborn + Silas Renn, Seeker Adept just because one's a dude, one's a girl, and each share their respective color palettes that the show has.

If you did go with Tana, the Bloodsower you could use Ardenn, Intrepid Archaeologist to go more of a dinosaur tribal route for those Naya colors and pack it with Gishath, Sun's Avatar and Zacama, Primal Calamity for flavor fun.

Daedalus19876 on Eyed Abyss of Rainbow Irises

1 month ago

Why are all of your lands only able to produce colorless mana? If you're only making colored mana via Unknown Shores and friends, you're basically paying double the mana cost, and you can't play Arboreal Grazer on turn 1. Moreover, you're spending 8 slots on Chromatic Lantern/Dryad of the Ilysian Groves just to make your deck FUNCTION, which you could do naturally with a better land base. Most of your big splashy wincons can't be accelerated by Jegantha at all (if Jodah's not out), since they're completely colorless in cost, and other things like Medomai the Ageless or Springmantle Cleric or Chamber Sentry are very disappointing payoffs. Also, Chromanticore can't be cast for its bestow cost off of Jodah, I'm not sure if you know that. Perhaps Zacama, Primal Calamity over one of them?

I'd start by revamping your mana base, and adding at least a bunch of Forests. I'd rather run multiple copies of a good payoff, rather than one copy each of a bunch of bad ones. I'd run more interaction to protect Jodah, such as a full 4 Heroic Interventions and perhaps Lazotep Plating. Finally, I'd try to see if there's any good tutors that fit your color restrictions so that you can find Jodah more easily, since it seems like this deck won't work at all without him.

Hope this helps!

hejtmane on Archenemy Commander Neeed

2 months ago

If you don't have the budget for cedh type deck or not want you want

I have a turbo fog/bounce/swap creatures/counter Kruphix deck I play and have been arch enemy because of what i was doing.

I have done fairly while with the deck winning a decent amount of time even being the main focuses or in control most the game even when I lose.

My favorite play of all time with this deck is one person had Zacama, Primal Calamity out with a full board had fog effect when he attacked then on my turn Reins of Power traded him zero creatures took all his dinosaurs he had to use zacama's ability to kill a couple of his dinosaurs not to die to his own stuff.

The basic of the deck is I keep kruphix not a creature make tons of mana and use it for shenanigans, fog, counter, bounce, targeted removal bring spells back from graveyard to deck or hand. This deck will make games take a lot longer but it is fun to play.

Deck Link below

Kruphix {X}

Mortlocke on In Defense of Jeweled Lotus

2 months ago

Omniscience_is_life - I will own the fact that i'm a butt for plugging my decklist so much. Honestly, I was having a bit of an inside joke with myself because i'm crazy. But uh, hey - at least we both agree on Jeweled Lotus for the most part.

oh, and before I forget...

P.S. Show

Omniscience_is_life on Mayael, the Master of Monsters

2 months ago

Ah, but you see Paleoloth goes infinite with Zacama, Primal Calamity and Nyxbloom Ancient! (or any other 5+ power creature, the Ancient just allows for the required mana to be reached before the game has been over for three turns ;D)

That's a fair point, though, didn't think about combo.

Mortlocke on In Defense of Jeweled Lotus

2 months ago

From my own assessment, the general sentiment surrounding Jeweled Lotus is summarized in the following Cardboard Crack comic:

enter image description here

Excellent comic by the way. But I think it really misses the mark here - when a player gets ahead too early, they become the Archenemy - the player who is assessed as being the biggest threat early on (between turns 1 - 3) in a game and gets focused on by the table. Instead of a game of 1 v 1 v 1 v 1 - it becomes 1 v 3. Speaking from experience, said Archenemy player gets their entire board state dismantled by ALL of their opponents and are usually left with the least amount of resources for the rest of the game - if any.

In reference to the comic, if ALL opponents have no response and concede on turn 1 then I think that's indicative a larger issue within that playgroup: nobody at that table uses any form of interaction in their decks (e.g. Swords to Plowshares, Beast Within (as in T1 Mana Crypt + Forest), Pongify, Lightning Bolt...the list goes on). I would even go on to say that everyone in that group plays like Timmy/Tammy (nothing is wrong with that - but it makes games very narrow and insular - basically no one interacts with another's boardstate). Alternatively, if that was a game of cEDH then that's how the game is supposed to be played - but with less bad feels. Regardless, the point i'm trying to make is that - in an average game of Commander, a table should reasonably be able to react and control a turn 1 or 2 Commander in the vast majority of games (i'm saying 80% - 90% of the time the archenemy gets controlled by the table). In those rare instances when a table is literally locked out - e.g. T1 Urza + Mana Crypt + Winter Orb - then that's simply a done game. Again, combos that powerful are rarely seen in a game.

Now, there are decks I think this card can do well in - decks where the Commander is a really high CMC. Yes, take this as shameless advertising, but i'm considering this card for one of my own decks:

The Predator of Predators

Commander / EDH Mortlocke

SCORE: 192 | 93 COMMENTS | 20658 VIEWS | IN 78 FOLDERS

Zacama, Primal Calamity helms this deck, and she is a CMC (Naya) commander. For decks that have those extra THICC commanders with the high CMCs, Jeweled Lotus could make all the difference at any point of the game. In Zacama's case, she is considered a "kill on sight" Commander - a creature that can be highly disruptive to any boardstate at any point of the game." She will get removed, regardless of when she is played. But, for those situations where I need to get her out late game Jeweled Lotus could easily be the difference maker. OR, I could have an explosive start and play Zacama 3 turns earlier.

Ultimately, I think the Magic Community's reaction is far too dramatic thinking that this one card is going to stop a game before it starts. No. It will not. It will simply put a single player in the position of Archenemy early on, or help a player get a Commander back into the game after it has been removed a few times.

Side note - I do agree with the notion that the card is entirely designed to help sell packs. Serving mostly as something exciting for people to pull. I think it's a good idea. Is it worth the $150 - $100 pre-order price? Hell No. It's a decent $20 (non-foil) card in the making that goes in only a handful of commander decks.

Additional side note: For those interested in my Zacama build The Predator of Predators, I plan on swapping Jeweled Lotus in for Talisman of Impulse. Additional Additionally, I will swap in Court of Bounty for Rishkar's Expertise. I really enjoy Monarch, and I think that card is a perfect fit for the deck. Please let me know your thoughts about the deck and uh...feed Zacama your upvotes.

COOZCOOZCOOZ on Mayael, the Master of Monsters

2 months ago


Thank you so much for your Comment, and welcome fellow Nayan!

I have found that Bonders' Enclave really shines in the late game: When your hand is light and you have more then enough lands to Use Mayael's ability, Having just "safe" card draw on a utility land is great. That being said, I have also never run into an issue where I can't activate it, and it comes in untapped(most importantly) so Its just been a more solid late game card. Thanks to the fetches and the 3 CMC ramp, like Kodama's Reach, have helped a lot with color fixing, so as long as I have green its usually not an issue.

LOL I have never heard of Ishi-Ishi, Akki Crackshot but thats hilarious. That being said, I have used Migration Path mainly due to its flexible nature: If I have a lot of lands and dont need to ramp, I can pitch it for card draw. Also, the Deck has a LOT of high cost greatures, and accelerating on turn 4 especially (going from 4 to 6 lands) is so ideal, so often. That being said, I am getting some Commander Legends boxes and I could def swap it out for Three Visits / Nature's Lore when I test things out.

I have been testing Soul of the Harvest again. I took it out a long time ago cause I found it too slow, and there were a lot of high cost cards in the deck as it was. Now though, It is nice to possibly grab it with Mayael, but ultimately I think the slot either needs a tutor or a Sylvan Library as I have found that top-deck manipulation can work almost as well as card draw and the Library provides both. We shall see though, cause when I get my hands on Commander legends a lot of my decks are gonna get upgraded.

I had initially disliked Zacama, Primal Calamity due to the fact his ETB is on cast, and the deck primarily wants to cheat things out. However, the removal is VERY appealing, as I think the deck just needs ONE more removal card to deal with non-creature stuff and it could be epic to use. I will have to playtest it, as I was originally thinking of putting in Woodfall Primus.

You're so right about Akroma, Angel of Wrath though. There are so many times where I see her and its just a dead card cause all she does is provide solid beatdowns. Pro Black and Red is not enough value anymore, and she is gonna honestly be first on the cutting board. That being said though, Commander Legends is when I am really gonna be making modifications to my decks, so We shall see what I do.

Until then, I am so glad to hear that you love the deck! Mayael is my first and arguably one of my best decks I have, I am so glad you enjoyed it! I love being a big ol Timmy and cheating out massive Creatures into play. Please lemme know if you have other suggestions, or want me to look at something.

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