Zacama, Primal Calamity

Zacama, Primal Calamity

Legendary Creature — Dinosaur

Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.

2R: Zacama Deals 3 Damage to target creature.

2G: Destroy target artifact or enchantment.

2W: You gain 3 life.

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Have (1) Forkbeard
Want (1) illsv

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Zacama, Primal Calamity occurrence in decks from the last year


All decks: 0.05%

Commander / EDH:

All decks: 0.02%

RGW (Naya): 1.79%

Zacama, Primal Calamity Discussion

DrukenReaps on EDH vs cEDH

2 weeks ago

triproberts12 how about Felidar Guardian and Saheeli Rai... And in most of the talk I saw about Nyxbloom Ancient people were looking at Zacama, Primal Calamity and other silly things. I would consider Godo to be a product of modern mtg too but maybe I've been playing too long.

"It seems insincere to talk about any power level deck below a precon, though, which are certainly not 1's and 2's, or 3's, or even 4's these days."

So we just ignore that those decks exist then? I'm not trying to be insincere. I've been the guy with the power level 2 or 3, now I'm generally the guy with the 75%. If we separate top end decks because they are so much stronger we have to separate decks that are too weak too. And you still haven't actually said how you would do this beyond the turn 0 talk. Every game should include setting expectations and that does nothing to change the actual format...

Phule451 on nest builder

3 weeks ago

I find it interesting that you have so many low mana cost creatures here as I tend to think of eggs as a way to cheat out big creatures like Zacama, Primal Calamity fast. Worldspine Wurm is great in this kind of deck since even if it dies you can hatch it out of your eggs again and again and Giant Adephage can get out of control quickly. Zetalpa, Primal Dawn, Void Winnower, and Sunscorch Regent are also a lot of fun to cheat out.

I would also say you need more sac outlets like Goblin Bombardment, High Market and Altar of Dementia. Mosswort Bridge can be another way to cheat out big spells. I highly recommend tapping into your inner Timmy and just filling this deck with all the fatties you're too worried about the mana cost of to put in other decks.

Sengaliar_The_Unshackled on Worth it or not?

1 month ago

Hi, I'd like to point out before anyone start to read that this deck is a casual game at an Lgs type of deck. No need to have mega super combo looping everyone dies on turn 3 thing. Thanks!

I'm planning on building an Atla Palani, Nest Tender and I'd like a few pointers.

First point of order_: The direction of the deck.

  1. I was thinking that a simple way of playing her would simply be a populate the eggs and use shapeshifters and play huge creature like Zacama, Primal Calamity , any huge Eldrazi like Void Winnower and Ulamog/Kosilek/Emmrakul, Blightsteel Colossus , you know friend making stuff.

  2. Eldrazi tribal. It seemed like a nice general for cheating big Eldrazi into play but at the same time I'm not sure how I feel since she doesn't cast them and I would lose some good ''When this card is cast'' effect but I love the arts on these creatures.

  3. Tribal Dino. I love playing Dinosaurs and she look like a sun warrior from Ixalan which was one of my favorite (and first) set I've ever played in mtg at an LGS. Again using cards like Zacama or other elder Dino with her ability seems very awesome and flavor full in a way. I'd still play one or two none tribal cards in there (5 max) to really get the most out of her but I'm not sure if tribal is the way to go here.

I'd like to know what people think and why on this topic.

Second point of order : Are these cards worth it or not.

I have these cards that I'd love to play in the deck but I don't wanna hurt the tempo and consistency of the deck.

Grand Abolisher and Dragonlord Dromoka I like them for their protection during my turn so I can do my stuff without worrying or being bothered.

Expedition Map Is it really worth it in a deck that has access to green and other ramp cards?

Reliquary Tower I've been told that this card should be in every deck but I'm not sure to see the point of having it in my deck.

Fabled Passage Again same thing as reliquary tower but is it really worth it?

Throne of the High City The monarch mechanics seems really fun but is it worth it to use this or should I go for a better land instead ? Maybe I could use another ''You become the Monarch'' effect like a Palace Jailer ?

Urza's Power Plant , Urza's Mine , Urza's Tower . Is the worth it in a deck with many high cmc cards? Is the work to assemble them worth it in the deck ? Other than Expedition Map is there any other cards to help me fetch them out?

Thanks for taking your time to help with this, really appreciate it. Happy 2020 everyone

Whirlwind_2100 on cbc02009's Big creatures

1 month ago

I would put a LOT more creatures. In my opinion, you are running WAY to many useless enchantments or artifacts like Hardened Scales which doesn't really do much, and Gift of Immortality which has little to no utility in the deck. With only 23 creatures, I just don't see you getting much value out of your commanders trigger. I also don't really like Feed the Pack , but that's just personal preference

as for instants/sorceries, I would cut Planar Cleansing as Hour of Revelation is SOOO much better and fairly cheap, however those are looking pretty good

Other cutables could include Xenagos, the Reveler as he really only ramps, and since you already have so much ramp, he feels like filler. Swap Bow of Nylea with a creature, because giving you already massive creatures deathtouch pales in comparison to another beefy creature like Ghalta, Primal Hunger or Zacama, Primal Calamity , however she is very expensive. Otherwise, I love this brew and it has a lot of potential

swaretappedout on Dinosaurs

1 month ago

I saw your list and there is a similar deck in my playgroup that has frequently ended games quickly. From looking over your list, I have the following suggestions, that you can take with a grain of salt.

First off, I think that for explosive, fast games with Dinosaur tribal, Gishath, Sun's Avatar is a better fit as the commander. While Zacama, Primal Calamity is a great commander with toolbox removal stamped on it, I think it is most effective as commander in a deck that wants to mess around with casting it, un-tapping your lands, re-casting it, and abusing the mana you get. Something for you to think about.

Your ramp is mainly a mix of creatures that reduce Dinosaur costs like Knight of the Stampede and artifacts like Chromatic Lantern . My suggestion is that you replace some of your colorless ramp artifacts like Worn Powerstone or Fountain of Ichor with cards like Rampant Growth and/or Farseek , 2 CMC land-based ramp will speed up how quickly you can cast your commander, and will be better abused with Zacama's untap ability. Cultivate , Kodama's Reach , Explosive Vegetation all will help accelerate you into your commander, and are all fairly budget friendly options. Skyshroud Claim is great as it can grab 2 Forests which come into play untapped, which is often overlooked. If creature based ramp is more your thing, Llanowar Elves or Birds of Paradise are solid turn one plays. Also your land-count is on the low side, and I personally try to run between 36-38 lands in most of my EDH decks.

The card draw seems a little light as well, which can be an issue when you run out your whole hand. This being an aggro deck, that tends to happen quite often. Some good options are Soul's Majesty , Harmonize , and Rishkar's Expertise . 2 more cards that will be better than they look at face value are Lifecrafter's Bestiary and Runic Armasaur , the latter being a dinosaur which fits your theme!

Because you are likely going to be the threat at the table, I would look at cutting Fog and replacing it with some protection for your big beaters. Lightning Greaves , or Swiftfoot Boots do double duty of protection and granting your creatures haste, letting you swing the turn you cast them. Safe Passage is strictly worse then Make a Stand , so I would swap that out, as it can save your creatures from a "destroy-all" kind of board-wipe. Some cuts you could consider are as follows

Imperial Ceratops cut for Soul's Majesty

Fog cut for Lightning Greaves

Huatli, Dinosaur Knight cut for Lifecrafter's Bestiary

Imperial Ceratops cut for Harmonize

Fungusaur cut for Rhythm of the Wild (This one is a great card, as it shuts down counterspells nicely while also giving you the option of haste or pumping your creatures).

Overall your list looks like a fun deck to pilot, and I hope some of my suggestions were helpful. Happy brewing!

xaarvaxus on Can I offer you a nice egg in this trying time?

2 months ago

Some free or cheap sac outlets of the artifact/enchantment variety:

Martyr's Cause , Fanatical Devotion , Altar of Dementia , Skullclamp [should pretty much be an auto-include for the card draw], Goblin Bombardment

Eldritch Evolution sacs and lets you trade up your creature. Same with Natural Order , no limit on CMC but restricted to green creatures. Still, pretty sweet to sac Arbor Elf for Zacama, Primal Calamity .

cEDH_TV on Golos Citadel Storm

2 months ago

Hi. Bolas Citadel is awsome. But I gotta say. The CMC of your deck I quite hugh. For example Zacama, Primal Calamity is 9 mana and that means 9 loss of Life. 37 lands is also quite high. Maybe it still works but I Think it would be better to replace some of the expensiv cards for cheeper mana cost.

NinjaKitty778 on Mayael EDH Primer

2 months ago

Zacama, Primal Calamity and Void Winnower are great 9 CMC creatures.

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