Zacama, Primal Calamity

Zacama, Primal Calamity

Legendary Creature — Dinosaur

Vigilance, reach, trample

When this enters the battlefield, if you cast this, untap all lands you control.

: This deals 3 damage to target creature.

: Destroy target artifact or enchantment.

: You gain 3 life.

Zacama, Primal Calamity Discussion

Omniscience_is_life on Personal Play moments you are …

2 weeks ago

You know what's fun? Casting Zacama, Primal Calamity 7 times in one turn. With a Nyxbloom Ancient out.

You know what's not fun? Losing all of your creatures, one by one, to 3 points of damage over and over; all of your artifacts and enchantments, one at a time; and seeing the source gain nigh infinite life, in a onslaught of 3s. But that's never happened to me, so what to I know?

tiffanyann on Personal Play moments you are …

3 weeks ago

"Hatching" Zacama, Primal Calamity out of a Summoner's Egg has to be my favorite play I've pulled off. (Commander was Gishath, Sun's Avatar)

Or any of the Lorwyn hideaway lands. Those are always cool.

DrukenReaps on Using the graveyard as a …

3 weeks ago

MTGesus90X I guess this depends on what we mean by a threat. How many singular cards or strong synergies in a deck can legitimately bring the game to a close? How many cards do you really have to remove to neuter someone's deck? In my experience it isn't generally more than 10. In games that last an average of 10 trips around the table and 1 player has their impactful plays cut short/interrupted/removed even 5 times. If they even make that many impactful plays... That's not easily brushed off.

My Kozilek has about 15 cards or interactions which can bring a close to the game reasonably well. My Mairsil relies on about 8 key cards which if exiled would make winning a nigh impossibility. My Ghen might have 20 depending but one of my friends runs Zacama, Primal Calamity... Ayara runs probably closer to 8 because she is one of the threats.

Of course I'm going off threats in my meta. So your meta, if you have a regular group, could be totally different.

enpc on The Pragmatist's Pet

3 months ago

For a very long time, I ran Damia, Sage of Stone as my primary commander and even resisted switching to Tasigur, the Golden Fang . With the release of Thrasios, Triton Hero and Tymna the Weaver there was enough incentive to change over, but it was still a hard choice.

As for the examples you've given though, I still feel like there's a bit of a disconnect between your existing commanders and the new example commanders. Sure, Zacama, Primal Calamity is naya an interacts with lands, but it's still a very different deck than Hazezon Tamar .

Just like how using Chainer, Dementia Master is about being able to abuse reanimation (which may or may not be abusing discard ETB effects). So while the deck may have a heavy discard theme (which on quick inspection looks like it does) however a lot of the card choices in the deck would still look different with someone like Tegrid, God of Fright leading it.

I also think that there are two distinct questions here:

1) When do players feel it's the right time to replace cards in the 99, and;

2) When do players feel it's the right time to replace their commander

I feel like question 2 is a lot more difficult of a question, as geenrall you're not just swapping a pet card in/out - you're effectively restructuring the deck at this point (even if you are keeping the theme the same).

Azeworai on The Pragmatist's Pet

3 months ago

As more cards are added to the game of Magic, each bearing the modern design philosophy that urge them to be relevant in near to all formats, there comes the time for a player to edit their decks.

I shall confess that I primarily dwell in the realm of Commander, but this is an argument that can be made for all methods of casting spellls. (Mostly Commander)

Within each set is a card that is fated to find a home in a specific archetype, yet this entails that another piece of the machine is removed. I have a mono-black discard deck built around Chainer , but they have since printed Tinybones , Tergrid  Flip, and Tourach . Each of these are more potent in the command zone, but Chainer is closer to my twisted heart and nocent at shackling my foes.

I have a Naya-lands list around Hazezon Tamar , but they have put forth into the world, Zacama and Obuun , but Hazezon offers nostalgia and tokens.

This especially pertains to the list below the commander, such as Murderous Rider over Hero's Downfall , Fierce Guardianship over Counterspell , Usher of the Fallen over Savannah Lions , and the list goes on for eternity. I enjoy adding asinine old artifacts to lists (see: Temporal Aperture and Phyrexian Portal ), yet felt as if I had no choice but to cut Moonring Mirror for Sevylun .

My query of this thread is when do players feel obliged to cut cards from lists despite any strong emotions towards maintaining their inclusion? When can the poignant piece of cardboard at last meet anguish? When does power eclipse pet?

Note: This is not a question of whether it is correct or not to snuff the asinine spell. Optimization is a separate topic than what is meant to be discussed here.

BrassLord on Harry and his bucketful of dinosaurs

4 months ago

Howdy! Gishath is a fun choice for dinosaur tribal, can't go too wrong!

In terms of general advice for cuts, I'd try to evaluate the cards in terms of if it wins the game or furthers your gameplan for the deck. For example, in your current decklist, Slayer's Cleaver doesn't seem to gel with either your ramp or dino matters themes, and it strikes me as a dead draw.

Also, while cool, Morophon, the Boundless unfortunately has the color identity of all 5 colors, so you can't "legally" run it with your current commander.

All in all though, I'd recommend focusing on cards that you enjoy playing, even if it's not "optimal!"

So with that out of the way, here are some cards I'd recommend cutting hahaha XD Frilled Deathspitter Thrash of Raptors Territorial Hammerskull Ravenous Daggertooth Frenzied Raptor Bonded Horncrest Rallying Roar Huatli's Spurring Slayer's Cleaver Overgrowth (There are cheaper cmc options that will both ramp AND color fix for you), Strength of the Pack .

Those are all cards that strike me as cool, but maybe worth cutting.

As for suggestions, Ikoria brought about a LOT of cool dinosaurs! Quartzwood Crasher can put in some work! I'd play Titanoth Rex over Ancient Brontodon as you can still cycle it for less mana, both are just big dumb creatures! It would take some cuts, but I've seen some people run Kaheera, the Orphanguard as a companion for your commander, so that could help you make some cuts as well? And for flavor Zilortha, Strength Incarnate is a flavor win!

I'd also recommend Kinjalli's Sunwing . It's a "hate dinosaur" that has evasion and can stall opponents enough that you can summon your big boy dinosaur! Speaking of, Apex Altisaur and Zacama, Primal Calamity are the biggest.

The thing I'd probably recommend adding over anything is Pyrohemia . It's a board wipe in a pinch (something that is needed to get to late game) and allows for some cheeky interactions that can be frustrating to deal with. It turns Siegehorn Ceratops Snapping Sailback and Bellowing Aegisaur into creatures that keep getting bigger or pump your entire team all while clearing the board for bigger attacks. Not to mention it also is a handy source for one ping damage for enrage triggers.

Hope these suggestions help! Happy hunting!

MagicMarc on Problems with life gain

5 months ago

Both Shifting Ceratops and Zacama, Primal Calamity are great versus flyers. The ceratops is amazing versus blue.

Stopping the life gain with stuff like Everlasting Torment or Leyline of Punishment is good alongside stopping the flyers.

Load more