Zacama, Primal Calamity

Zacama, Primal Calamity

Legendary Creature — Dinosaur

Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.

2R: Zacama Deals 3 Damage to target creature.

2G: Destroy target artifact or enchantment.

2W: You gain 3 life.

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Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

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Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Historic Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Arena Legal
Unformat Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal

Zacama, Primal Calamity Discussion

GenericToaster on Dino

2 weeks ago

So how do you plan on casting Gishath, Sun's Avatar and Zacama, Primal Calamity? Or is the plan to exclusively cheating them out with Natural Order?

Oni44444 on Golos, Tireless Pilgrim

1 month ago

Phyrexian Metamorph: ETB creature to copy a Nyxbloom Ancient, Gilded Lotus, Sol Ring, Savannah Lions. Whatever your heart desires.

Solemn Simulacrum: 5 basics in the deck. Finds them.

Agent of Treachery: Usually targets the most expensive cards on the table. Masterpiece Mana Crypt or a Sheoldred. Taking that Mana Crypt.

Bloom Tender: Mana dork.

Charming Prince: ETB bounce creature. Also sets up the top of the deck for a Golos activation.

Deadeye Navigator: Soulbonds with most ETB creatures listed here. Favorite, Resolute Archangel.

Eternal Witness: Returns fetch lands, removal, Aminatou's Augury to hand.

Faeburrow Elder: Mana dork.

Laboratory Maniac: One somewhat win con. Self-mill.

Progenitor Mimic: Imagine having a few copies of Nyxbloom or Terror of the Peaks.

Reclamation Sage: Destroys those pesky signets.

Resolute Archangel: See Deadeye.

Rune-Scarred Demon: Searches for things you need. Sensei or Soothsaying comes in handy.

Seedborn Muse: Activate Golos on everyone's turn.

Soulherder: EOT bounce.

Terror of the Peaks: Creatures entering and leaving the battlefield all the time. Deals damage.

Wayward Swordtooth: Extra land dork.

Nyxbloom Ancient: Mana dork with trample.

Ramos, Dragon Engine: Golos activation adds a few counters to this.

Emiel the Blessed: If you want to have fun with your opponents. Golos out in play. Have enough mana to activate Golos twice. But, instead, you play Emiel. Pay three to activate Emiel 4 or 5 or 6 times to flicker Golos in and out. Find a bunch of lands. Amulet of Vigor out. Those lands come in untapped. Then you tap them for things.

Keruga, the Macrosage: Draws a bunch of cards.

Kurkesh, Onakke Ancient: If 1 activation from Golos isn't enough. Double it.

Maelstrom Wanderer: More than 90 percent of the deck is CMC 7 or less. Some free spells when this ETB's with Golos activation. Or you can just cast it normally. Whatever you want.

Yarok, the Desecrated: Double triggered abilities. Zacama entering is a wild ride.

Zacama, Primal Calamity: Untaps lands. Destroys artifacts/enchantments. Kills opponents.

Zirda, the Dawnwaker: Why pay 7 to activate Golos. Pay 5.

Thassa, Deep-Dwelling: EOT bounce.

Greater Good: Draw engine.

Guardian Project: Another little draw engine. Awesome with ETB triggers.

Mirari's Wake: Mana doubler.

Mystic Remora: Draw.

Omniscience: Let's start a new game.

Rhystic Study: Draw.

Smothering Tithe: Best feeling ever is asking: "paying for smothering tithe".

Soothsaying: Fixes the top of your deck.

Aetherflux Reservoir: Unnecessary in the deck but always fun to take someone out early.

Amulet of Vigor: Untapps tapped lands when they enter with a Golos trigger.

Arcane Signet, Chromatic Lantern, Commander's Sphere, Izzet Signet, Mana Crypt, Sol Ring, Thran Dynamo, Chromatic Orrery: Mana Rocks.

Conjurer's Closet: EOT bounce.

Sensei's Divining Top: Fixes top of the deck.

Only have removal in the deck. Removed all counter spells.

Ephemerate and Eerie Interlude: Bounces creatures in and out.

Aminatou's Augury: Play a bunch of free cards.

Demonic Tutor: Find a card.

Genesis Ultimatum: Play permanents, put the rest in your hand.

In Garruk's Wake: Destroy all creatures and PW you don't control.

Time Stretch: Gives your friends and even longer time in wondering why they let you play with them.

RambIe on A lot of mana quickly

1 month ago

Can i stat the obvious about Dramatic Reversal in a Zacama, Primal Calamity deck ?

TriusMalarky on A lot of mana quickly

1 month ago

So, best bet is either some absurd storm build or an infinite mana loop. Infinite mana is hard without blue if you're going Zacama EDH.

Zacama, Primal Calamity for reference.

I'd use Zirda, the Dawnwaker and piles of cards like Grim Monolith, Basalt Monolith, Rings of Brighthearth.

Omniscience_is_life on Longest Turns?

2 months ago

EDH is a format that takes quite a lot longer than any other format to play, so I was wondering what some of the longest turns you've ever had/witnessed in the format are? Some examples: I once played a game against a Jhoira, Weatherlight Captain deck that had a 7 minute long turn of just: play an artifact; draw a card. play an artifact; draw a card. etc. More recently I was playing casual 1v1 commander with a friend and I had to take 3 minutes to figure out how to sequence creating tokens to sacrifice to Ashnod's Altar to cast Zacama, Primal Calamity, copying her ETB with Strionic Resonator so I could cast an Akroma, Angel of Wrath and still ping down my opponent's Subira, Tulzidi Caravanner with Zacama. Maybe I could have done it quicker, but that's the most complicated interaction I've played in many moons, so idk. So yeah, what're your stories? Any Storm players that have crazy long sequenced wincons? enchantress decks that have massive strings of card draw? control decks with insanely tall stacks? I wanna hear it all

Klapmeyer94 on Zacama, Primal Calamity

2 months ago


Oh that was the hardest for me when I redid my Zacama deck. She was my very first commander deck. I definitely had it more creature base (dinos) and adding her to the battle field was just an added bonus. Then I started to thinking about making the deck more centric around her abilities. It has improved the deck in so many ways. I do agree, Panharmonicon would make a great addition to a deck that has several ETB creatures/artifacts. Chronomantic Escape is just beautiful, it's like a never ending goading effect.

Regisaur Alpha is fantastic in a dino tribal centric deck but if you are leaning towards a different style, then Regisaur probably needs to be cut out; same with Domri.

The sacrificing of creatures for card draw is a bit iffy and I only use it to sacrifice Zacama due to my deck being all about her with cards like Boundless Realms, and Traverse the Outlands as ways to just get all of my basic lands out onto the battlefield.

But you're good! I love looking at other players' Zacama decks because she is an amazing commander. I have a soft spot for the dino haha

But using Sunhome, Fortress of the Legion + Zacama, Primal Calamity would be nuts. And if you have a way of going into a second combat phase, you could knock out a player with just commander damage. So I suggest keeping Aurelia on the side if you ever want to switch it up.

Klapmeyer94 on Zacama, Primal Calamity

2 months ago


I have to say your deck is pretty solid! I like seeing another Zacama deck that isn't a dino tribal since we all know, Gishath is the better commander for that type of deck.

A really good combo for Zacama that I've found to be quite enjoyable is, Zacama, Primal Calamity + Illusionist's Bracers. This allows you to trigger one of her abilities more than once. Another combo that I haven't done, but read about is, Zacama, Primal Calamity + Panharmonicon. Her ETB will be triggered twice. So even more mana.

Some really great card draws would be: Greater Good, Life's Legacy, and Rishkar's Expertise.

My deck is more centered around ramping and utilizing her abilities to "control" the battlefield. But I really like how you've set up your deck. I hope some of these suggestions help.

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