Path to Exile

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.

Belfore on

3 weeks ago

Personally I would drop the Dispersal Shield, Path to Exile, Genju of the Realm.

Reasons and alternatives: Dispersal Shield, It is too situational / dependent on your CMCs. a better choice would be Arcane Denial in my opinion since it will replace itself.

Path of Exile, Removing a creature or one is good but giving your opponent a land is terrible. I think a much better choice even though the CMC is higher Anguished Unmaking can and will get rid of more problems other than just creatures.

Genju of the Realm, I think I know why your are running it looking at your commander. I would run Vigor instead since if worked right will net you far more counters.

I am also noticing you are wanting to run tokens it seems and have no qualms about infinite combos you might consider Ivy Lane Denizen with Scurry Oak since it is a combo you can end when you want to.

VladMarkov on First

1 month ago

I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile. You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor. The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.

Must have: Path to Exile, Cyclonic Rift

Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg  Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash

Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,

Andramalech on Miku and her Rabbits

2 months ago

This is an invested list. I'm foremost, super happy to see this level of understanding. I'll explain myself with a question.

Do you feel like there's just an insurmountable amount of cards that NEVER stand the chance to see play in EDH? For one reason or another, cards that fundamentally don't belong in a traditionally built format like EDH, where one of everything. Well?

Cards like this, and for example, Doubling Chant, Echoing Courage, and the like are very explosive, unheard of, and wouldn't be of use otherwise.. if not for Hare Apparent.

My commentary is mostly gonna be brief because I see you stand on your bidness and perform well, but in a few bullet points..

  • put Pearl Medallion back in, you'll like feel better with around 32 or 33 copies of the Hare Apparent. It's a numbers game when you're going to overwhelm like this, pun not intended.

  • I really appreciate your sense of proper, consistent play. The blink effects are cool, so maybe slot Ephemerate, and other spells like that.

  • You have next to no Instants in the deck, so a lot of what's happening is just ignoring removal/spot removal. Maybe include things like Get Lost, Path to Exile, Swords to Plowshares, Swift Reconfiguration, Shelter, etc.

  • I respect and see what you're going for here, and have decks similar in design and heads pace. I really like decks with large numbers like that! A very specific and curious concept, no matter what colors you're using. I'm gonna insert deck tags for my comment so you can go find the lists.

  • the first one is more stax focused (Ursavus) and happens to be really particular about it's execution- it happened to be a lot of fun in play testing.

Idoneity on Oh Jackdaw Sing Arrogance

2 months ago

Austin_Smith_of_Cards — Oooh! Thank you kindly for the suggestions. I'll pore through them one-by-one.

That Thalia is a lovely card and I do enjoy some taxes in competitive formats, but I do consider it a little too pesky for commander gameplay.

Thalia, Heretic Cathar, however, is one of my favourite cards. I am frankly surprised she did not find a home already. What to cut, I wonder...

Eiganjo, Seat of the Empire is certainly a strong card, and I will probably include it over a Swamp if I can ever find my spare. I am currently at the minimum number possible Plains.

To rack a few out of the way quickly Swords to Plowshares isn't my thing, as I don't like liminal kill spells all too much. Same goes for Path to Exile. I didn't want this to be a sac deck, so I avoided effects like Elas il-Kor and Nasty End. Primevals' Glorious Rebirth is a little grandiose for the "little guys" game plan I wanted to hone. And Teysa Karlov is only so good in this list, as only so many cards are dedicated to tokens.

As for the gleaming diamonds in this bunch, Teshar, Ancestor's Apostle might be simply too good to pass up. It synergies far too efficiently for me to exclude, so it will be the next card in. Secondarily, you are correct that this list struggles against noncreature strategies, so Kambal, Consul of Allocation slots in nicely.

Thank you for your feedback and have an excellent day!

Austin_Smith_of_Cards on Oh Jackdaw Sing Arrogance

2 months ago

Looking like a pretty solid list with lots of card advantage and ramp, and a fantastic mana curve to boot. Where this list could use some improvement is in the interaction category; 4 spot removals and 2 wraths is a bit too low, and makes you vulnerable to solitaire-style decks like combo or spellslinger.

Some cards that immediately come to mind are Thalia, Heretic Cathar, Thalia, Guardian of Thraben and Eiganjo, Seat of the Empire. The first two are cheap legendary creatures that impede ramp decks, haste decks, and spellslinger. Eiganjo, much like Witch Enchanter, is a sort of modal card that can serve as a land or removal if need be. Kambal, Consul of Allocation punishes spells-heavy lists hard. Teshar, Ancestor's Apostle recurs fodder on cast, which means that even with an otherwise empty board, you can get something from your yard for your legendary creature to sacrifice.

Path to Exile and Swords to Plowshares are the best bang for your buck removals white has access to; I'd make room for them as well.

Other random suggestions:

Elas il-Kor, Sadistic Pilgrim adds incidental life loss and gain as you're generating and sacrificing stuff. Bonus points for being legendary and a cheap rattlesnake effect.

Teysa Karlov unfortunately doesn't double up exploit triggers, but it does buffer your tokens defensively and double up any non-exploit death triggers.

Nasty End is a cheap synergistic one-shot card advantage effect.

Primevals' Glorious Rebirth is a solid way to bounce back from a boardwipe, or just outright recur everything you've lost over the course of the game.

Andramalech on I Have A Dragon

2 months ago

In my best Kaiba impression- you're a third rate duelist using a FOURTH rate deck! it's not bad, I'm just joking. I like what you have here! If you want to push into bracket 4 territory I recommend the following:

.. all of these to get your draws and hand in a row. I see you've already taken up Three Visits so just increase your count of all those spells like Thirsting Roots and even Farseek to capitalize on that ramp capability. The newly released Temur Devotee is a nice committed mana-fixer.

Otherwise, consider lower cost removal spells such as Pongify and Rapid Hybridization, even Swan Song and Strix Serenade. The most efficient way to break into the higher bracket is to do things at their most efficient capability. In this case, you'll have tons of high cost dragons. Right? So use a formula. turn 1 dork, turn 2 ramp, etc., etc. whatever works for your playstyle. Just have one in mind!

The biggest issue your deck has is that you have next to NO one drop spells. Minion of the Mighty exists and so does Elvish Mystic, and Llanowar Elves. You absolutely need to make use of your first turn beyond just putting down a land and passing.

And if you are intent on holding up that one mana on your first and doing a land down, go - you HAVE to increase the number of instants you leave yourself access to. 6 simply is nowhere near enough. Arguably, more than 2 per hand is preferred. Stuff like Swords to Plowshares and Path to Exile are so popular and effective because they can be used on that first turn. I mean, you might be a card down for it.. but it'd be better than sitting on your hands for the first turn.

I would recommend using that newly printed red dork that was at 2 mana, because I like your 2 mana package in green colors. The hard issue after wards is probably how much has to happen at 3 mana rather than happening at one mana. Consider stuff like Burgeoning, Exploration.

All of this to say I hope your deck building process is easier with the feedback, please feel free to reach out if you have questions- I happen to really like what you've acquired here and want to see you succeed. Good luck, and +1!

kamarupa on Orzhov Rottenmouth

2 months ago

I really like your creature base here - It seems like it's well focused on getting you cantrips to progress your deck toward your wincon and utilities.

That said, I think the supporting spells are a little all over the place and sometimes not the best option for the purpose they serve. For example, you might swap Blood Fountain for Raise the Past. They're basically the same MV (4), except with the former you get a Blood Token (not that great, IMO, and a mana sink in a deck with already too few lands) vs getting all your 1 drops not back to your hand, but to the battlefield. Similarly, I don't see any purpose to Niveous Wisps at all. Can-trips aren't card advantage, so the only real function it serves is to make a creature white, which has no bearing I can see on any other spells. Night's Whisper would be better, I think, though you've already got Dawn of a New Age AND quite a few Investigate triggers, so I don't think you really even need anymore card draw spells.

I think you'd be better served with some classic removal spells at instant speed than the Artifacts and Enchantments you're running. Path to Exile, Fatal Push, Dismember, etc. Even the two instants in your Sideboard seem more like Mainboard spells, while some of the Mainboard spells seem like Sideboard spells.

Since it seems like the goal of the deck is to play weenie creatures until you slam down a Rottenmouth Viper, I think the deck would benefit from another 4x creatures 1-2MV creatures. To that end, I think your protection spell that currently in your sideboard really deserves being in the mainboard - given that your plan is to sac most your board to play one big creature, your opponents are going to wait until you do that and then try to remove your one creature. So having something ready to protect it seems essential to the success of the deck.

As far as possible creatures to add - I think your best options are "when...dies" creatures like Deathgreeter, Doomed Traveler, and Fear of Lost Teeth - The ones like Doomed Traveler seem especially good as they replenish your board state as you sac. There's a bunch of them, too - here's a link to a search I did :)

Finally, I suggest adding at least 2 more lands.

kamarupa on Godsiren

3 months ago

I like it, but I think you're leaning a little too much on ramp and don't have any interaction spells. I suspect it can be more consistent and competitive with a few more lands and some protection and removal spells in the mainboard.

-4xElvish Mystic, +4 Lands (1xHall of Heliod's Generosity)

-3xChord of Calling, +2xHeroic Intervention, +1xWinds of Abandon

-2xLlanowar Elves, +2xPath to Exile

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