Path to Exile

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

kamarupa on Midnight Mass

1 week ago

I'm not into your God themed description. Majorly gross to me.

I don't understand the need for Aether Vial here. With only 1 & 2 drops, you're going to be top decking around t4. Instead, I'd suggest using those 4 slots for 2x more lands to improve the stability of the mana base and 2x draw card spells to keep the deck from stalling out. I'd also cut Reprieve because 1) none of your creatures have ETB effects and 2) it only slows opponents marginally, where classic standby spells like Path to Exile would be both cheaper to cast and more effective. The cantrip draw card of Reprieve doesn't provide any card advantage, so it isn't really helping the deck. In it's place, I'd suggest 2x more removal spells and 2x more draw cards, bringing your draw card to 4x and your removal to 6x. For removal, I'd suggest 2x of any of the following: Path to Exile, Damn, Winds of Abandon. For draw card I'd suggest Night's Whisper, Sword-Point Diplomacy, or Tocasia's Welcome. A big advantage to running 6x+ removal spells is that when facing non-creature threats, you can sideboard out some removal to deal with Artifacts and Enchantments, etc while still having some creature removal spells. An important element to solid draw card spells is that they offer you card advantage, not just cantrip replacement.

I think it's also worth noting that Black is really only a splash in this deck and that while Black does open up effects not available in white, I'm not seeing those effects here. While Bitter Triumph is a good fit mechanically in this deck, given how many great removal spells available in white, I don't think it warrants the need for Black mana here. Similarly, Cleric of Life's Bond doesn't strike me as a 'must have' in this list. I'd say Essence Channeler would be as good or better in it's place. So it's very possible Black could be cut entirely, which would just make the deck more consistent/stable. Something like Marauding Blight-Priest would be an example of a Black spell giving the deck something White isn't going to offer. I'd also say Black offers a lot more card advantage options than White, though Tocasia's Welcome is a very solid more recent option for White that goes a long way in reducing the need to depend on Black for draw card. That said, I think Night's Whisper would be a solid choice for this deck, especially if you're dedicated to limiting the brew to 1 & 2 drops.

I want to like Giver of Runes - the repeatability of Protection is a great ability - but with Brave the Elements, I'm not convinced Giver is worth the space. If you were to go to mono-white and lose the lifegain from Cleric of Life's Bond, then I think I'd drop Giver of Runes for Soul's Attendant.

theNeroTurtle on test

1 month ago

hello

NV_1980 on Krav partner token/lifegain

2 months ago

Correct me if I'm wrong, but the general idea of this deck is to generate tokens and benefit from that by gaining (or draining) life and by saccing some of them through Krav so you can draw cards. So anything that's not helping towards that, can prolly be axed. In my opinion, this would be cards like:

  • Abstruse Appropriation: stealing creatures is fun, but this spell really makes it rather expensive. First you pay 4 to remove something and then the removed creature's mana cost to steal it. If you keep it for removal purposes, it's much better to replace with something that's cheaper to cast, like Path to Exile or Swords to Plowshares.
  • Command the Dreadhorde: I get why you'd include this, considering the deck's theme, but there are better ways to steal opposing creatures. If you're THAT horny for what's in opposing graveyards, use Grave Betrayal; at least it won't cost you any life and it's an enchantment so it can be used until someone manages to zap it.
  • Debt to the Deathless: you don't need this. The deck already contains plenty of ways to deprive the opposition of their lifepoints AND plenty of ways for you to gain life. This just seems expensive to me.
  • Elbrus, the Binding Blade  Flip: honestly, wtf is this doing in here? Not saying this isn't a fun card, but considering its costs and the fact that your deck doesn't do anything with making your creatures unblockable, this seems a waste of a slot to me.
  • Emeria's Call  Flip: have some doubts about this one. I get it, but are Angel tokens so important that you're willing to spend 7 mana on a spell that saves your tokens from destruction? There are cheaper ways to do this (but then you don't get Angels), like Make a Stand, Rootborn Defenses or Unbreakable Formation.
  • Glasswing Grace  Flip: it's a nice boost for a single creature, but it doesn't add to the deck's theme.
  • Increasing Devotion: not bad but it's also relatively expensive to cast for what you get in return. Matter of taste I suppose; personally I'd leave it out (the deck has plenty of (cheaper) token-generation already).
  • Polluted Bonds: strong drain, but not of a kind that's in-theme with the rest of the deck.
  • The Regalia: it's an ok ramping mechanism. I'd replace it with a cheaper-to-cast mana rock though, which saves you some time. Jet Medallion, Orzhov Signet, Pearl Medallion, Talisman of Hierarchy ... whichever works.

So aside from all the above, you can cut four lands (or replace them with cheap-to-cast mana rocks to increase resource availability). Good luck.

theNeroTurtle on Mirran Victory

2 months ago

I know that it is already in the maybe board, but I would for sure push Path to Exile up somewhere. I think you could drop a Plains for it. Just a thought.

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