Path to Exile
Exile target creature. Its controller may search their for a basic land card, put that card onto the battlefield tapped, then shuffle their library.
|Have (6)||metalmagic , , DarkMagician , gildan_bladeborn , Fatalkiller246 , FSims81|
|Want (3)||BlasTheDad , owls44 , selesvyaloverer8|
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|Commander / EDH||Legal|
Latest Decks as Commander
Path to Exile Discussion
2 days ago
Hey, those could be fun to play around with on the Sideboard for sure. I definitely don't think I want to add in too many "protection" and "what-if" type cards to the Main Deck, as doing so will dilute my win strategy in this budget build - however I really appreciate you keeping your suggestions budget; a lot of what I've been looking at with this build are ways to take it to a more expensive category...but I'd be lying if I said that part of the allure of this deck wasn't how affordable it was.
There's something so satisfying about stomping the life out of a 6-700 dollar deck using one so inexpensive.
I'd be very curious to hear how a build with some of these changes fares (particularly, against what type of deck). In actual practice within my normal playgroup, the deck is strongest as-posted (literally hundreds of test-games by now to go by confirming this) but that is not to say there aren't other considerations to be made should the audience widen for it. Particularly once a group becomes familiar with it.
Path to Exile saw an inordinate amount of play in opponent's builds for a time (some splashed white just to run it & similar effects to try and counter this build) while this deck was in its heyday. I've since retired it from all but casual play with seasoned players, but that's not to say it couldn't see a comeback once FNM's start back up again!
6 days ago
The reason chose Dispel is since it so cheap and I only wanted a counter for removal spells, which are mostly instants, i.e, Assassin's Trophy , Go for the Throat , Pongify , Rapid Hybridization , Beast Within , any counter-spell you can name, Lightning Bolt , and of course most importantly Path to Exile . With this deck I don't care about countering anything other than removal.
Between countering removal and reanimation, my creatures will be pretty bulletproof. It sets me up for a flavor win, though it may not be the most efficient strategy, not sure if I will ever buy this deck... so feel free to drop your suggests for more expensive cards and fetch lands.
1 week ago
When upgrading a ramp deck, I tend to prefer dropping creatures that are "just big". Obviously high stats can win you the game, especially in 1v1s, but they can just as easily be snuffed out by a single Vapor Snag , Path to Exile , or Assassin's Trophy . Having creatures with additional benefits on entry, death, and attack is a good way to get more value out of your guys before they get merked. Heroes' Bane and Ghalta, Primal Hunger would be the first two I'd evaluate. Then, Omnath, Locus of Mana and Xenagos, God of Revels . Otherwise, you could also look into dropping some planeswalkers. it may be rather difficult to protect them in the early game, and Karn Liberated is the only one you want to draw late. Furthermore, Karn doesn't synergize as well with most of the cards in the deck despite being decent removal in its own right. It can't be tutored, it can't be pipered, it can't get cheaper via Goreclaw, it can't draw off Soul, it can't be buffed by the gods, and it can't be recurred by Artisan.
1 week ago
lifemtg oooh, I completely forgot Culling Ritual was a thing! I'll have to consider Path to Exile . I have a pretty creature heavy meta, that for some reason doesn't use board wipes much. I'm hoping I can abuse that with this deck, and be board wiping a lot to put my creatures in the graveyard, ready to be reanimated with Nethroi while my opponents weep as their best creatures are gone forever (unless they have the occasional recursion spell).
1 week ago
2 weeks ago
I’d lower your creature count and add protection/removal of some kind. Tons of great choices in Modern; green can grant hexproof or steroid buffs with something like Blossoming Defense , and white can get rid of things with Path to Exile or On Thin Ice . There’s always Mana Tithe too. Just some suggestions; there’s tons of options.
2 weeks ago
Oketra's Monument , aside from being a cost reducer whichbis vital to certain combos, is a pretty important combo piece itself. It’s one of a few ways i have to generate additional creatures to sav to phyrexian arena for infinite tokens/ETB triggers.
I’m also not sure if i agree with Archaeomancer's Map . If you look closely you’ll see that no single card in the deck puts extra lands out. I’m always trying to sac for quick bursts, tap a land for a bunch of mana, or sac tokens and treasures for mana. One of the worst things that can happen when i have a great draw engine like Land Tax + Scroll Rack is having it go offline because i have too many lands. It used to happen so often that I dropped all cards that put extra lands out, and built the deck to work on fewer. Interestingly enough, it makes stuff like Field of Ruin , Path to Exile or Winds of Abandon keep me an ideal position to tutor out just the land i need with Weathered Wayfarer or rip all tue basics out in a matter of a few turns with Land Tax
Is this the BEST way to build it? I really can’t say, but it feels better to me since i went that way.