|Commander / EDH||Legal|
Printings View all
|Signature Spellbook: Gideon (SS2)||Rare|
|Explorers of Ixalan (EO2)||None|
|Commander Anthology (CM1)||Uncommon|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
|Modern Masters (MMA)||Uncommon|
|Duel Decks: Venser vs. Koth (DDI)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|FNM Promos (FNM)||Rare|
|Promo Set (000)||Rare|
|Promo set for Gatherer (PSG)||Rare|
Combos Browse all
Path to Exile
Exile target creature. Its controller may search his or her library for a basic land card, put that card onto the battlefield tapped, then shuffle his or her library.
|Have (12)||Mortiferus_Rosa , , Bluboltar , Hellsing , , mazrimtaim , metalmagic , Skulldrey , mymanpotsandpans , CampbellStev , TheAnnihilator , jecder|
|Want (22)||JararoNatsu , Punk_communizt , 801Hellfire , nClark45 , philktoken8998 , Tinesthai , Joemc56 , Full_Metal_Android , mymanpotsandpans , SpaceCA18DET , Timedrqgon , damascus1286 , wolfboy193 , Dirty_Phluff , Jmannen , nayaanima1 , bvparsons , Lemtard , Mortiferus_Rosa , ozy193 , delatan , NiceKrispyTreat|
Path to Exile Discussion
7 hours ago
4-8 is the typical number of removal spells decks run. Path to Exile is the card of choice. I've never invested the $$ in it personally.
In terms of lands, you want to look at a few things: 1) what color, if any is most common in the mana cost of your 1 and 2 CMC spells. 2) what color(s) dominate your color wheel 3) how much money do you want to spend. In many cases, 6 dual lands is enough. If you go with Sunpetal Grove , you'd want to keep pretty many basic lands for it to be worth it. I forgot to mention Razorverge Thicket - that's a fantastic land, too. Canopy Vista is nice if you have spells that specify "forest," but otherwise there are better options. I've been experimenting with combining bounce lands with scry lands lately (for budget grins) IE - Selesnya Sanctuary + Temple of Plenty - it's not particularly good, but with Voyaging Satyr it's not bad. The point is that for the deck it's in, Selesnya Sanctuary 's bounce is actually helpful ( Quicksilver Fountain / Eternity Vessel ) - so it's a good land for that deck. You should think of your land-base not only as a source of mana, but as a versatile mechanic entwined with the rhythm of the deck. If you're going up against opponents bringing stuff back from their graveyard, Scavenger Grounds could be added to the mainboard, but 4x Scavenging Ooze in the sideboard is way better. (in reference to your exile vs destroy comment). I can't believe I forgot this one, but Gavony Township is a no-brainer here if you can afford it. (1x)
I think it's better to put down a creature on T1 than it is to play Hardened Scales. My white +1/+1 counter deck Cocaine plays much faster than any mono-green or selesnya build I've tried, and I've tried quite a few: Engorged Weenies, Sage of counters, Nuclear Proliferation, Elvish Dividends, Counter-Elves, Simestrogen, Spinach, Obese Americans - as you can see, I've included varying number of Hardened Scales in each of these (and I've tested them unevenly) - but the reason I haven't tested more is because the mono-white Cocaine build sets the bar pretty high. It's the fastest, most resilient, and consistent so far. I keep trying to make a green or selesnya deck that matches it, but so far, it's been underwhelming. One of the reasons being that green doesn't have the quality 1CMC creatures white has. A 3/3 creature on T2 isn't as good as a 2/3 and a 2/2 with first strike and vigilance on T2. That is, missing a creature drop on T1 is a pretty serious sacrifice. Modern is a pretty fast format. It's not difficult to build a deck that combos off on T3. I build a lot decks here to explore possibilities. One of the strange conclusions I've come to is that Hardened Scales is too slow. (I realize this is counter-intuitive, to say the least and that there are probably a lot of people that would want to fight me about it.) Long story short, I'd encourage you to search very hard for as many 1CMC counter creatures and to include at least 4, if not 6-8.
Also, add Metallic Mimic to the list of benefits to tribal +1/+1 counters, though I think this spell is also over-valued - it's really not very good by T4. It's both slow and timing-sensitive.
11 hours ago
11 hours ago
The Gut Shot and Winterflame are better off as 2 Electrolyze
13 hours ago
Really like the deck. very cool idea! Like how you can upgrade into Path to Exile and other good cards in the colors. I think that Squadron Hawk should be an auto include, its just so good and gets you so much value.
15 hours ago
Really like the deck, How good is Plague Belcher ? may consider running it in my own zombie deck since a 5/4 with menace is actually really good, not to mention its other abilities. I would like to ask why you run Fatal Push over Path to Exile . Otherwise awesome deck. Really like it! Check out my zombie deck, I would love to see if you have any suggestions.
1 day ago
As for removal I consider Wear - it might be viewed as 3CMC but it's flexibility and ability to be 3 CMC 2-for-1 redeem it for me. Might work instead of Path to Exile or Harsh Mercy since you have enough creature removal. The latter might also work really bad in more tribal oriented metas or because of the fact that so many good creatures are Elves of Humans.
1 day ago
hungry000 I went ahead and updated my deck. The original deck I posted was not accurate. i also went through some of the cards i owned and added them to the Maybe section. My sideboard is not a real sideboard just some of the cards I woudl switch out here and there. I did order the following Day of Judgment , Inquisition of Kozilek , Lingering Souls , Martyr of Sands , Squadron Hawk , Thalia's Lieutenant . I did not order Path to Exile yet because it was a tad expensive. Can you tell me which cards I should use in my deck and what I should maybe have in a Sideboard?
Thank you so much for your help.
1 day ago
Why are playing blue? Shadow of doubt can be cast with just black, and two opts is not worth a splash that messes up your mana that much. I would either lean into the splash more, or replace those cards and rework the mana to be straight BW. You only have one piece of gaveyard hate and 4 pieces of removal, which is low for a midrange deck, but you only have 4 threats you can cast before turn 3, which is too low for aggro. I would pick a direction and run with it. Maybe test Bitterblossom if you're going long or angler if you're looking for faster, and I would definitely include some Path to Exile s. Finally, I think Mox Tantalite is way too slow for a deck with a cmc of 2, because the earliest you will see it is turn 4, where it would be just as good as just having an extra land since your land count is low enough that you probably missed one of your land drops. I like the ideas, I'm just confused by some of the choices right now.
Path to Exile occurrence in decks from the last year
All decks: 0.16%
All decks: 1.06%
WU (Azorius): 25.85%
Commander / EDH:
All decks: 0.16%
WU (Azorius): 1.7%
GW (Selesnya): 1.66%
WB (Orzhov): 0.74%
RW (Boros): 2.57%
WUB (Esper): 0.68%
RGW (Naya): 2.11%
GWU (Bant): 0.74%
RBW (Mardu): 0.86%