Path to Exile

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.

Azoth2099 on Green/Black toxic/proliferate need recommendations

1 week ago

Balvron Thanks, man! Happy to help, really.

So the core of the / presence in the deck should be devoted to Dorks, Ramp and Tutors so that you can quickly get the deck engine up and running. Getting your commander on the field and geared up as quickly as possible is everything in this new context. Some cheaper options for Tutors are Diabolic Tutor, Profane Tutor, Mastermind's Acquisition and Increasing Ambition. I'd really recommend just biting the bullet and slotting in the more efficient ones like Demonic Tutor, Vampiric Tutor, Diabolic Intent & Wishclaw Talisman though. Cheaper card draw options like Phyrexian Arena & Dark Tutelage are also pretty solid. Necropotence, Black Market Connections & Dark Confidant are up there, but worth it.

The only thing you need for is for card draw and interaction, with a few key Proliferate pieces that you'll be able to Tutor for when the time is right. Spells like Brainstorm, Ponder, Tolarian Winds, Impulse, Preordain & Serum Visions provide decent gas for cheap. Classics like Counterspell, Delay, Negate, & Dispel protect your game plan. Flux Channeler & Tekuthal, Inquiry Dominus are probably the only Proliferate pieces you'll need, but I'd Throw a Serum Snare in there too. Mystical Tutor, Rhystic Study & Mystic Remora are always nice to have as well.

The few things you'll need for here is to Tutor up gear for your Commander with cards like Enlightened Tutor, Idyllic Tutor, Steelshaper's Gift & Open the Armory, and occasionally control the board with Swords to Plowshares or Path to Exile. I'd also recommend some Stax pieces like Silence, Grand Abolisher, Smothering Tithe, Esper Sentinel, Archivist of Oghma & Drannith Magistrate for good measure, & some more Commander protection with Mother of Runes & Giver of Runes.

Some good pieces of gear to retrieve slap on could be Swiftfoot Boots, Mask of Memory, Conqueror's Flail, Bone Sabres & Mask of the Schemer, for example.

legendofa on Monowhite Tokens Control

2 weeks ago

Every card here is Modern-legal, except for Swords to Plowshares. If you switch that with another card, maybe Path to Exile, I would say this deck is Modern format, with the budget and casual hubs. If you keep StP, I would put it in the Casual format, or Legacy with the casual hub.

darkmus on Ang-Hellic

3 weeks ago

you're welcome. It does look better to me. I would just add a few things, first of all, I don't know what your playgroup allows but can't you just proxy the canopys and put the real ones in whatever deck you are using ATM? that's what I do with expensive cards.I would have like 24 cavern of souls if I wouldn't, haha. Atraxa's Fall is IMO the most interesting one, but if you want it specifically to deal with Stormbreath Dragon, it shouldn't matter much taking 4, but you may want to consider the instant speed spells since the dragon has haste. I am there with you in the flavor man, I already had playset of vindicates and paths to exile and yet I bought Vindicate and Path to Exile as soon as I knew they existed, hahah. About Aether Vial that's thing either hits t1 or at most t2, or you simply don't want it any more, so normally I would say either 4 copies or no copies. But that's a matter of opinion I guess. 2 Lyras and 2 Thunes is more than ok, I am sure you will find that Archangel of Thune makes your board way more dangerous than Lyra Dawnbringer. To be fair Linvala, Keeper of Silence is there still for flavor but it's probably the weakest card of our side, the next one out If I need something. If you have it, go for it, but I wouldn't recommend expending en them. About the deck itself. 7 instant and sorceries are too much. The more instant/sorceries we have less angels we have to ensure our strategy, hitting our triggers every turn, and maximice both Serra Paragon and Sigarda, Font of Blessings (in case you en up playing it) and well, the most creatures we have the most attacks we make, xD. The thing is pretty much the same as with Shadowspear, you can afford to have 1 of silver bullets in decks like death and taxes or goblins, which have multiple ways to search for your silver bullet. But you dont have any, so 1 offs cards for very especific situations 95% of the times are going to be horrible dead draws that won't help you. While in the matches you want them you are very likely not drawing them. To make a competitive deck you need to focus the deck, what are the biggest threats for your deck? that's what you have to focus one, in this case a few cheated big creatures Archon of Cruelty and permanents that shut us down like Ensnaring Bridge. So prepare for that, for any other more uncommon situation, that's what the side is for. Redundancy es the key to consistency, and consistency is the key to regularly win.Try to focus the deck in what it wants, putting angels in play to trigger our shenanigans. So I would try at most to have just 4 instant or sorceries, the ones that cover our biggest weaknesses, most likely 2 Paths to Exile and 2 of any combination of Vindicate and Anguished Unmaking. Because with 7 you are diluting too much the objective of the deck, while adding 3 or 4 one offs that are going to be death draws more often than not, not even overall useful cards. I explain myself like shit but I think you understand what I meant, xD. well, sorry, too much text, xD. Anyway, let me know when you play if the deck feels better now!

darkmus on Ang-Hellic

3 weeks ago

Well, I am still testing Sigarda, Font of Blessings but for now its doing an amazing job, definitely a keep IMO. Both the "card draw" and the protection effects are huge on their own, and combos like a charm with Giver of Runes and/or Shalai, Voice of Plenty to have our stuff pretty much untouchable. Add Heroic intervention in now that we can, and we have a lot of layers of protection. Thats's actually the main difference between our builds, I try to protect our stuff as much as possible (since we can barely draw) while you go a bit more all in in life gain triggers (that's why Thune would work for you even better than for me). I also play angels in historic with coco, I pretty much play angels everywhere I can, xD. I've tried coco before, but I didn't have much positive difference if any in winrate, and restricted me way more in deck building. I have way more fun with this build. I've haven't meet that many Stormbreath Dragons in a while, so I dont really count for them. WG is not the best color to deal with that, but tbh, we gain so much life that on defense a 4/4 hitting us every turn doesn't really worry me much normally. And on attack, amongst Giver of Runes's protection, Righteous Valkyries anthem and the counters from Giada, Font of Hope and Archangel of Thune opponent may have free blocks, but a 4/4 is not killing our angels. Best option to remove it in white is most likely Settle the Wreckage I use 2 of them in and out of the side depending the meta. If you play most games against your buddy with the dragon, black my be the best second color for you, but with what I am testing, Sigarda seems the way to go.She ads so much. I can totally respect flavor, check my list and you will see that in this deck (as said, pet deck, xD) I've burn too much money in lands just for flavor, haha. I used to play 2 Lyra Dawnbringer and 2 Archangel of Thune but slowly Thune took all the places. 90% of times ill rather play Thune than Lyra. She would be even better in your build, and you can stack her since it's not legendary. I don't think that Shadowspear is a good card here, and really bad for want you want from it. You have only 1 and no way to search for it, so you are almost never going to actually be able to use it for what you want, and even when you do, you still need some way to kill Heliod. Since you are playing black, the best option you have to deal with indestructible (arguably the best in the game) is Anguished Unmaking. it will deal with anything but lands instant speed. The 3 life loss is irrelevant in this deck. I tried soul warden and is not good enough, it gives us more lines to have t3 Resplendent Angel trigger and more Thune triggers but other than that, adds almost nothing and mid to late game is a totally dead draw. Quite similar thing happens to speaker, slightly better, the ceiling of that is huge, but the floor is way to low. If you are losing and top deck this, you have lost. Esper Sentinel is a great card up to the mid to late game, while Giver of Runes is always a great draw. And both of them must be answered pretty much t1, if you play t1 giver or sentinel they are taking their Fatal Push before she can tap. If you play speaker or warden, your way more valuable t2 Giada, Font of Hope and Bishop of Wings are taking that push. Amongst Giver of Runes and Esper Sentinel both have their pros and cons, Sentinel give us much needed card advantage and can be played with Sigarda, Font of Blessings ability, while giver protects our stuff or makes it unblackable and is a cleric so she triggers Righteous Valkyrie and against control we may even be able to set our second cavern of souls to cleric to cover all our creatures. In my build, which goes big in keeping our stuff alive to somewhat offset the lack of card draw, she is the best option for sure. And overall I'll say it's the better option, synergizes better with the rest of the deck and she's always great, while Sentinel does nothing against creature decks, and mid to late game they are more often than not going to be able to pay for it. I used to play Serra Avenger when there weren't other 2cmc angels, but she's only good with vial, now we have better options. To me Aether Vial is a must, it ramps use, guarantees a "landrop" and allow us a lot of interesting lines, like triggering Resplendent Angel on opponent turn or use Shalai, Voice of Plenty and Sigarda, Font of Blessings as short of counter spell, amongst many other things. Psicologically is also great, because even if you are tapped out, opponents would be uncertain to attack if you can instant speed a blocker. I haven't tried soul partition, but I dont know if our deck is fast enough to not have whatever they exiled back in play before we can take them. I'll rather pay an extra mana for Anguished Unmaking and have the thing gone for good. Lay Down Arms looks decent, but I dont think it is. The rare creature we are worried about enough to need to remove it tends to be "cheated" in play, like Archon of Cruelty, Primeval Titan or Murktide Regent, and that won't hit those on time. Also the sorcery speed. I'll rather have Path to Exile or Fateful Absence. I don't think neither Legions to Ashes or Temporary Lockdown are good enough for Modern. Legion to ashes does fill a good sideboard slot, but IMO Declaration in Stone is a bit more flexible and cheaper. Ive used it often in the side and its great simply as a removal, and amazing against tokens. Temporary lockdown also hits our stuff, which is a no no. In arena can be good because we care about 3cmc, but it is not here. I do play FNMs and sometimes modern LGS tournaments with this deck (which is pretty much the most "competitive" events I play), because I love it and I want to test and play and win with it, but tbh, the times I really want to do well this is rarely what I play. And yes, I've never had a mirror match in any of those, xD. Or almost ever in years really... I think that covers all, haha.

wallisface on Knights of the Firststrike Table

1 month ago

Some thoughts/suggestions:

  • modern decks typically don’t want to run more than 4 cards costing 4 mana, and often run nothing above this cost (this is to try avoid the deck becoming slow/clumsy). You’ve got 8 cards costing 4-or-more, which is a bit high. I’d recommend ditching all of Dearly Departed, Vraska's Scorn, and Vraska, Scheming Gorgon, because all of these cards are extremely weak for their mana cost.

  • just from a mana efficiency persoective i’d also ditch Forebear's Blade (6 mana for +3/+0 is a pretty bad return), and Paladin Class (there are better white enchants, like Honor of the Pure).

  • having a 12/12 Plains/Swamp split when almost all your creatures need 2 white mana on turn 2-or-3 seems really unideal, as you won’t be able to reliably achieve that. A better Plains/Swamp split might be 18/6 - though realistically if you only have access to basic lands, then your deck would be a lot stronger & more consistent just being mono-white.

  • You need ways to interact with your opponent, as just letting them do what they want is a recipe for disaster. I’d recommend adding in Path to Exile and/or Lay Down Arms.

  • I get what you’re trying to do with Basilisk Collar, but an all-first-strike deck is already incredibly strong defensively (because you can double-block). It feels more cute-than-useful, imo.

PhyrexianPraetor on HEAVENs Legion

2 months ago

Kalasch I like the deck. But you might want to switch the Swords to Plowshares out for Path to Exile since swords isn’t legal in modern.

HydraOoze on Forces of Hope

2 months ago

This deck looks fun. I would suggest upgrading your removal spells however. Maybe consider switching Swift Response , Fierce Retribution and Expel for Path to Exile , Swords to Plowshares and Generous Gift. Also Winds of Abandon can be a great one sided board wipe.

Icbrgr on Modern Benevolence

2 months ago

@Dani3377 I think Declaration in Stone is more of a sideboard card if anything and in order to justify Planar Disruption in Modern you would need some sort of "enchantments matter" theme to your decks gameplan. Make no mistake I dont think either of these are bad cards though.

From the hip the reasons I see why Prismatic Ending is preferred over Planar Disruption is it has a wider range of targets; Ending is PERMANANT universal extra removal. 3 CMC/MV can hit a lot of relevant targets it can hit Chalice of the Void, can hit Amulet of Vigor, can hit Wrenn and Six/Tarmogoyf can hit Teferi, Time Raveler/Heliod, Sun-Crowned ect. ect. and not everything in these mana value slots need to attack or be activated... vs Planar Disruption something the opponent can get back if they have enchantment removal and hits less things... kinda like pro and con to Leyline Binding very easy to essentially have instant speed removal for almost everything but if the opponent has enchantment removal then it can just feel bad if you really needed it gone... not a perfect card but objectively a Modern staple even pushing out Path to Exile to being a sideboard card for many decks because of its versatility.

Load more