Path to Exile

Path to Exile

Instant

Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle their library.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Path to Exile Discussion

plakjekaas on Pattern Recognition #239 - Ajani, …

1 week ago

There's also 38 cards in the game with "Proliferate" on them, like Evolution Sage, which can all put one loyalty counter on every planeswalker you control.

I'd say Ajani Unyielding's -2 is more of a Swords to Plowshares than a Path to Exile.

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

1 week ago
I got in a three player game today against a fast Anowon, the Ruin Thief deck and my own Feather, the Redeemed deck which another person was playing, which is optimized. The MVP of the game was the almighty duo of Sanctuary Warden (just recently added to the deck) and Sword of Hearth and Home, which it turns out is a devastatingly powerful engine. While Anowon deck exploded out of the gate and was soon milling me four cards per turn, the Feather deck was slowed for the first few turns because he kept a hand with no red mana, which definitely helped. I drew Sword of the Animist in the first couple of turns and soon had Giada herself swinging with both, which meant I had absolutely no mana problems at all throughout the game, and felt like I was in a green deck. Sanctuary Warden was the first angel I got on the battlefield besides Giada, and she was an absolute powerhouse. Not only did Sword of Hearth and Home put a fresh, untapped plains onto the battlefield each turn, but it blinked Sanctuary Warden, allowing me later to put more counters on it after more angels were out, and drew a free card pretty much every turn. The milling actually helped out a couple of times because it milled me through some land clumps that would have been dead draws, and combined with two swords my deck was thinned to the goodstuff near the end. I ended up oblating the Anowon player's best mill piece and hitting him exclusively with my ever-growing angelic armada, which had been reinforced by Archangel of Thune and Angel of Jubilation. In the mean time, the Feather player had stabilized, hitting one of his tokens with Path to Exile to rapidly catch up in ramp, and began doing what feather does best. At that point I hit him for the first time with some large angel tokens generated by Archangel of Thune and The Book of Exalted Deeds, and also finished off the Anowon player, who I knew had a counterspell in hand, and then tutored up Sephara, Sky's Blade with Search for Glory and promptly played it! I knew he still had Path in hand, but was pretty confident he didn't have enough mana to both path Sephara and wipe my board the same turn. And that was where I made a huge mistake! I should have seen it coming, especially because it was my own darned deck and he had exactly four mana open. Instead of just swinging with just a little bit more power than I needed to kill him and holding Sephara in reserve, I just alpha swung with everything, thinking the game was over. And then I got my Comeuppance! It was absolutely brutal watching my whole board go to the graveyard and none of my damage or life-gain triggers working. Thankfully, Giada was saved by Sword of Hearth and Home and Sanctuary Warden was saved by her shield counters. Clearly they were still the MVPs! Since all of my mana was still untapped and I had cards in hand I played in quick succession, piling them with counters again. He wasn't able to come back even after his epic play, and on my subsequent term I finished with a win. It was certainly an enlightening game, aside from showcasing the power of two specatacular cards. I made quite a few misplays, and was fairly sloppy. Aside from the Comeuppance debacle I missed all of the on attack draw triggers for Sanctuary Warden and also forgot to scry and draw each turn with Herald's Horn, which was on the battlefield for a good part of the game. The deck was nonetheless strong enough to overcome these misplays. I've heard some people warning potential players on Reddit and elsewhere that Sanctuary Warden is a trap and not good enough, though others have defended its inclusion. After my experience today, there is definitely a lot of evidence in its favor. I'm also amazed that I was able to pick up Sword of Hearth and Home so cheaply still. Smuggler's Share costs three times enough and while good, is a narrower card that won't be anywhere near as expensive as the second best sword of will be in several years. Definitely invest in it now! As expected, The Book of Exalted Deeds and Archangel of Thune also played a role, and the deck still seems to have a great curve and lots of synergies.

hoosteen on Revised Rin & Seri

1 week ago

IMO, as a removal spell, Decimate is neither an instant or low-mana. It can certainly do a lot of damage to the board state, but I would much rather have a Beast Within, Generous Gift, or perhaps a Swords to Plowshares or a Path to Exile.

I think you might be going a little heavy on the ramp. In a green three color deck, especially if you have all your shock and fetch lands, having three signets and three talismans is probably overkill.

Given that Rhythm of the Wild is under the ProtectMyBalls category, I'm assuming you're mostly using it for the can't be countered effect. In which case, I would consider how many of your creatures you think opponents are going to actually counter. Take a look through your list of creatures, then list all the ones you yourself would counter if an opponent played it. Then think if its really worth making those not counterable instead of some other card. While there may be a few which you don't want to be counterable, also consider the order these cards need to be played and that you will need Rhythm of the Wild out before you play your big stuff. IMO the chances are too slim.

I think the most glaring change I would make is adding some more card draw. There is very little if any explicit card draw in this deck. Given that your commander makes 1/1's left and right, consider a Skullclamp. Also, IMO Esper Sentinel belongs in any white deck. Since you're making tokens very often, a Welcoming Vampire would work well here, and also an Idol of Oblivion.

Looks like the vast majority of your Good Boys And Good Girls are actually girls and not many boys. Is that intentional? Or are the cats in MTG just generally better or more abundant than the dogs?

Otherwise, be on the lookout for the usefulness of Second Harvest. I've personally removed that from at least one of my decks since I think its kinda a "win-more" card. For it to be actually really valuable you already need to have at least a few tokens out. But, I've definitely drawn that card when I don't have any tokens out and its screwed me over. Granted, your deck makes tokens quite easily, so this might be a good card for this deck. Just something to maybe watch out for.

Lastly, take a look at your deck's average CMC. Its relatively low but you might be able to trim it down a bit. It might help to consider the CMC of a given card vs the CMC of your commander. In general, I like to make that comparison since in-game, if I have a card in my hand that is 4 CMC and my commander is 4 CMC, I am more likely to play my commander, then next turn I want to either play something 5 CMC or multiple lesser CMCs. Also, at the beginning of the game, you want to increase the chances that you're drawing cards which you can play before your commander, otherwise you have wasted turns at the beginning.

ThisIsMyAccount on Abzan Tokens

1 week ago

I would play Rootborn Defenses in the sideboard for board sweepers. Then, +1 Aryel, Knight of Windgrace -1 Path to Exile could be good for the main.

lagotripha on

2 weeks ago

I like the idea - this looks mostly like a jeskai control list to my eyes, and could reasonably be built to one of their slow win setups. All told, if you just look for flat upgrades you can take this a long way, especially if you tweak the focus a little.

I reccomend focusing budget on land upgrades - there are incredible budget spell options, but budget land options are far, far rarer. Grab whatever good lands rotate out of standard, replacing the taplands.

Dodging Path to Exile and Blood Moon type effects matter a lot, as do untapped lands in making decks run reliably - going to 5 basic lands instead of the guildgate isn't going to hurt more than the taplands and will help make sure you can counterspell on turn two. If you must stick with a tapland, Prairie Stream is cheap and can come in untapped, Irrigated Farmland has card draw and land types that matter, while Jwari Disruption  Flip can catch someone out turn two in a land heavy hand.

Once you have an idea of how much budget you want to sink into lands the rest becomes easier to plot.

I'd look at Myth Realized instead of ugin's, as its a lot harder to kill, gives a turn 1 play, and likes all the noncreature spells in the list. I feel its the simplest 'flat upgrade' to the list.

Counterspell is a format staple, and does almost everything that mana leak does in this list.

If you want to use ionize and mindswipe, you want to run effects that care about damage dealt, or force your opponent to a low life total first. Paying an extra mana or two for their effects is a serious cost that needs payoff.

The aggressive version would be Delver of Secrets  Flip style, a 'combo' version where you tick up Quest for Pure Flame is an option, as is an Aria of Flame type 'slow' wincon (which would also serve as backup creature removal).

On the note of creature removal, you are a little light. Jeskai control often ran Lightning Helix just so it doesn't die to people playing Goblin Guide on turn one. You might not want it maindeck, but planning out a 15 card sideboard should give you space to grab answers like that - with your maindeck answering combo with rule of law and control with a mirror match, you have a lot of space in the side for aggro answers.

Drestlin on I'll Raise you +1/+1...

3 weeks ago

what about Baffling End as far as creatures removals go?

you don't really care about a 3/3 trample, not with the beasts you usually have down, and it removes any pesky ability they might have...but only CMC 3 or less. it also costs 2 instead of 1. the only other option (apart from Path to Exile) is Portable Hole, which also targets cmc 2 or less..

Guerric on Faeries

3 weeks ago

I'd also add that you have great artifact and enchantment-based removal like Darksteel Mutation and Imprisoned in the Moon. I've found this super powerful in my Tuvasa enchantress deck, and prefer it to spell removal in the case of all but the most efficient cards (such as Swords to Plowshares and Path to Exile). These are especially good when you can use them at instant speed, which you can here with Leyline of Anticipation and Vedalken Orrery. One that I'd recommend that works even without these out is Stasis Snare, as you can flash it out at instant speed. I'd also add Coastal Piracy as a replacement for one of your less impactful draw spells. I'd personally replace Windfall unless you are running it to disrupt your opponents' tutoring, in which case it makes sense to keep it in. If you are just using it as a draw spell though, something like Piracy would be a good replacement.

This looks like a great deck and I look forward to hearing how you destroy your opponents with it!

SynergyBuild on [EDH][Primer] Sythis Enchantress Prison

1 month ago

General thoughts:

I find a lack of Blind Obedience quite interesting. You seem to run Authority of the Consuls, which is similar if a slightly edited variant of BO without the artifact hate, but having the consistency to not make Concordant Crossroads nearly as symmetrical seems important.

Wheel of Sun and Moon is a very powerful effect, however it seems strange to run in a list that can quickly ramp and empty its hand as well as a deck with access to Rest in Peace and Ground Seal.

Nature's Chosen is a beast with Cloudstone Curio loops and can oftentimes be looped to untap Sanctum Weaver or other mana producing effects very easily in a way that wins much quicker than Crossroads loops and often not need as many pieces nor as risky of effects.

Green Sun's Zenith seems quite better than Sylvan Tutor, and can be looped to allow you to never deck yourself in the case of Argothian Enchantress or Setessan Champion which is also great utility worst case.

Regrowth doesn't make much sense to me here, your deck has multiple pieces of hate for this card and little to no utility with it.

Song of the Dryads seems like a better variant on Beast Within or Darksteel Mutation combined into one. Just an effect that is able to add enchantment types to your list and replace some of your non-enchantments with the only cost being sorcery speed and the additions being commander hate and card draw.

Krosan Grip, Beast Within, and Generous Gift all are quite expensive for the effects they give, Path to Exile as well seems a little off for this list. I'd try to use threats in the form of Seal of Cleansing/Seal of Primordium/Journey to Nowhere/Parallax Wave which are not only tutorable, Hall of Heliod's Generosity's recursion, etc. all works on them, and many of them support an Opalescence combo strategy, with two of them being infinite combos with it and the other two being able to stop a sweeper from killing your field by removing your own Opalescence.

Shapers' Sanctuary seems quite weak in my opinion, just feels low-value considering how few of your creatures can be targeted/would be targeted anyway given your abundance of shroud effects.

The fetchlands in this number makes both your own Root Maze and Suppression Field field feel as though you are unprepared for your own hate. Maybe take out a Prismatic Vista or some enemy fetchlands?

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