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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Sigarda, Host of Herons
Legendary Creature — Angel
Spells and abilities your opponents control can't cause you to sacrifice permanents.
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kirbysan on [Primer] Helming the Host of Heaven *Update*
2 months ago
First game of the year. I'll probably be playing Giada less now as I think the list is pretty optimized at this point.
Opponents: Arvinox, the Mind Flail, Sigarda, Host of Herons, Gisa and Geralf
Starting Hand: Plains, Plains, The Ozolith, Court of Grace, Bishop of Wings, Serra Paragon, Mangara, the Diplomat
Starting hand wasn't great as I would need to draw a land to curve out but I had 2 draw cards in hand so I figured it was worth it. Luckily the table was playing pretty slow and I drew into some ramp.
I started with a T1 Ozolith and drew into an Enlightened Tutor which got me Pearl Medallion so I could play my Court of Grace.
Arvinox played 3 separate sacrifice cards where I sacced my Angel tokens and dumped the +1/+1 counters onto The Ozolith to pump up my next swings. They were able to get a Bolas's Citadel out quite early but due to the constant beatdown from my Angels couldn't explode like normal.
Sigarda tried to get through my Angel wall but I always chumped blocked to protect my Monarch token. Late in the game they used a Day of Judgment but at that time I had Breathkeeper Seraph soulbonded to Giada and a bunch of Angel tokens so I let it resolve. I had a foretold Cosmic Intervention since the early game but I was maintaining so much threat with my tokens and Ozolith that I never needed to use it.
Unfortunately Gisa durdled the whole game as they were also hit by Arvinox's sacrifice cards and Sigarda's board wipe so could never really get off the ground.
I ended the game with 89 life and Giada as a 40/40 with 36 +1/+1 counters and 2 anthems.
The Ozolith like most of our 1-drops, can change the makeup of the game quite heavily from the start if we drop it T1. I've had it in a few games before but usually only drew into it mid to late game where its impact is not as great.
Court of Grace I think was in your deck before as it was mine but ended up getting pulled in favor of other cards. Now that I've had a few more games with it I think it's provides too much synergy to leave out.
I think the lifegain strategy as whole is niche and our payoffs aren't really worth it to build an entire package around. I still got to 89 life this game due to just 2 cards - Bishop of Wings and a late game Pyre of Heroes on Serra Paragon for a Lyra Dawnbringer that was essentially a win-more move rather than strategic. I know you love your soul sisters but I think in your next few games you might want to take another look at their performance. Well of Lost Dreams was kind of on your chopping block before and I think it's time to revisit that card as well.
kirbysan on [Primer] Helming the Host of Heaven *Update*
2 months ago
Buddies cancelled so I played 3 pub games instead:
Starting hand: Emeria, The Sky Ruin, Plains, Plains, Path to Exile, Angelic Page, Archangel of Tithes, Sanctuary Warden
As we played through the game it became clear that Esix was the big threat. The board was wiped twice, once with N'ghathrod's Hex and a second time with Sigarda's Day of Judgment. Archangel of Tithes helped get a few early attacks in against Esix as they usually tapped out to play some bigger spells.
I was able to keep Esix in check a few times by using Path to Exile on their commander when they were about to pop off. I also used Oblation again on Esix when they cast a Pest Infestation destroying my Crucible of Worlds and Vanquisher's Banner but netting 12 pests. Finally, I had a Kabira Takedown Flip but only 2 creatures on the field so it couldn't deal with anything on Esix's board so I used it on Sigarda's Soul Warden.
At the final turn I had Sanctuary Warden equipped to Sword of Feast and Famine, Righteous Valkyrie and Angelic Field Marshal. In my hand I had Avacyn, Angel of Hope, Emeria Shepherd, Sword of Hearth and Home and a Seraph Sanctuary. Giada had been removed 3 times this game so she cost 8. Esix was at 6 but also had a Sublime Epiphany with open mana and a Craterhoof Behemoth in hand with 19 creatures, mostly 1/1 tokens on board.
As I'm writing this I realized I had the answer but didn't realize it at the time. If I had casted Sword of Hearth and Home Esix would have countered it and bounced my Sanctuary Warden forcing it out of their hand. I could then equip the Sword of Feast and Famine to another angel and swung for lethal since they had no flying blockers. I could have also moved to equip Sword of Feast and Famine to another angel which they could've countered once, but I had open mana to do it again. Despite losing this round let's count it as a win due to my misplay.
Starting hand: Windswept Heath, Sol Ring, Pearl Medallion, Angel of Vitality, Mangara, the Diplomat, Soul Warden
Perhaps this was a risky hand to keep but with the Sol Ring and Pearl Medallion I could literally play everything in my hand if not disrupted so I kept it.
Kraum also kept a risky hand but it paid off for them in the short term. They cast a Show and Tell which let me only drop Angel of Vitality but they dropped an Omniscience and proceeded to play out their hand giving themselves an immense board state on turn 3.
Kraum made a serious misplay here as they used a Cyclonic Rift on my Sol Ring and a bounce spell that returned all creatures with power less than 5. This was supposed to wipe the board but Angel of Vitality was a 5/5. They followed this up with a Wheel of Misfortune paying 35 life expecting us to bet high life totals so they wouldn't get the wheel. Unfortunately for them we bid pretty low numbers and Kraum took the full 35. With no flying blockers on board they were dead next turn.
With Kraum out of the game and a fresh 7 card hand I ended up dominating the board. Some nice synergies were using Sword of Hearth and Home on Sanctuary Warden to 2 cards a turn, one for ETB, one for swinging. Bishop of Wings with Resplendent Angel and Angelic Accord gave me double angels on my end steps. Finally, having Emeria, The Sky Ruin and 7 plains let me fill my boardstate quickly. While the game took longer I never hit another board wipe and closed it out with 64 life.
Starting Hand: Flooded Strand, Path of Ancestry, Soul Warden, Luminarch Ascension, Pyre of Heroes, Folk Hero, Angelic Curator
I was excited about this hand because it had 2 new cards that hadn't come up in the last couple games I played so I wanted to test it out. While it should have curved out pretty nicely, having only Folk Hero as the draw card with a single angel should've been a warning sign. My early board state included Giada, Font of Hope, Soul Warden and Luminarch Ascension. As predicted, Luminarch Ascension was able to get 3 counters on it after a single turn.
However I was hit by a board wipe early on and had to decide whether to use Luminarch's ability or recast Giada. I foolishly recast Giada only to have her removed again with Skysovereign, Consul Flagship. When Sigarda went to blow up Luminarch I produced 3 4/4 angels with 6 mana to give me some blockers. I had also drawn into The Ozolith but it was only able to add 1 counter on it.
For the rest of the game Kykar solely targeted me with their growing vehicle board state. Since Giada now cost 6 and Skysovereign was pinging for 3 every turn I couldn't waste the mana to recast her which turned off Folk Hero. I cast Angelic Curator just for a blocker since it would be hugely advantageous against vehicles but it was promptly removed with Dispatch by Kykar. I was also able to draw into a Mask of Memory but was stalled out since Kykar had Spirit token blockers, Atraxa had their commander and Sigarda also had their commander. I was the first to be knocked out and this was a definite loss. I did cast Pyre of Heroes but didn't draw into any angels until late game so it had no effect.
Luminarch Ascension is a great card but also a lightning rod. In the third game it presented a threat early on and if Giada hadn't been removed twice so early it could've helped end the game. Not getting those +1/+1 counters on the angels hurt my game plan quite a lot.
The Ozolith saw play but had little impact. Again, if Giada hadn't been removed early I could've dumped all those counters onto it and preserved threats.
Pyre of Heroes also saw play but had little impact. The overall flow of the game meant I was essentially stuck. Eye of Vecna would've been more impactful here but since Kykar had such an oppressive board state I would need to play much bigger threats to make a difference.
While Giada may not always be necessary to our gameplan, not having her and being unable to cast her slows us up so much that opponents can just out ramp or out threaten us pretty quickly. Dodging an entire table's board wipes and single target removals is pretty tough and makes me consider Lightning Greaves or Swiftfoot Boots again.
Hexapod on Estrid Stax Enchantress
7 months ago
I am also working on an Estrid deck, and found Enchanted Evening to be completely useless. It doesn't trigger Enchantresses and has no effect on cards that are not in play, so doesn't interact with Estrid either.
Is Opalescence your only Wincon? It seem like this list may create games that last very long because of stax, but without you being able to actually win. Maybe at least add an Ancestral Mask, and maybe one or two potential attackers, like Sigarda, Host of Herons, Kor Spiritdancer or Setessan Champion?
Hope this is helpful!
nbarry223 on Viga-BOOM! (Turn 2)
10 months ago
Hmm, strongly considering moving Sigarda, Host of Herons to the main in place of Questing Beast. With Riveteers Charm moving to the side, and becoming a very useful target due to all the flexibility, I'm going to want more access to which makes Firespout a solid option that I can make space for.
-1 Questing Beast
+1 Sigarda, Host of Herons
-1 Sigarda, Host of Herons
-1 Anguished Unmaking
+1 Riveteers Charm
and I'll probably try to find a way to make space for more 5 color lands. Any opinions? I really do like Questing Beast but Sigarda, Host of Herons has more relevance overall. Its casting cost is a little difficult for what I wanted the slot to be for though, so I'm not completely sold on the idea. Another option would be to replace Doomskar with Firespout, but I'd like to have both if at all possible.
There's just so many good options, it's hard to squeeze in all the things I want to do...
Edit: I guess I could cut Necromentia for the Firespout instead, since that's probably my least used card.
Zobi on RaH's Bogle
11 months ago
Hi Rahrune, I am actually building this deck! I didn't already ordered all the cards I need but here is how I made it;
I have a bunch of hexproof creatures, like Slippery Bogle, on which I try to put as much auras as I can. I have cards like Kor Spiritdancer and Season of Growth to draw a lot of cards and refill my hand. I added 4 Path to Exile to my sideboard, just in case other players have too big creatures like Lord of Extinction.
For the auras, I am relying on these;
umbras to prevent creatures dying by board wipes Hyena Umbra and Spider Umbra
Rancor to trample over my opponent's creatures
Sixth Sense to draw more cards
Ethereal Armor to make my creatures bigger
Daybreak Coronet to pump and give lifelink to my creatures
I understand your choice on Sigarda, Host of Herons to prevent your creatures to be sacrificed but I prefer being more aggressive. I don't know if you are really focused on auras but maybe you should try voltron strategy. If you have any tips for me I will appreciate it.
I hope this will help you Rahrune!
nbarry223 on Viga-BOOM! (Turn 2)
1 year ago
I like Sejiri Steppe a lot, it works as instant speed protection with Sakura-Tribe Scout and can be bounced or copied for re-usability. It is a nice thing to make Primeval Titan unblockable, but it does more than that for the deck.
I usually have either Dragonlord Dromoka or Sigarda, Host of Herons in the side, but I had The Gitrog Monster in the side as a second copy as well for a bit, but found I really wanted a white cost instead of black, since I didn't always have the access to both colors - this was when I completely cut the other 2. So I added back Dragonlord Dromoka since he does more for me overall.
I really only need 1 multi colored creature in the side, but I found having a choice of abilities was nice, so I now have 2 options, thanks to trading out the Leyline of Sanctity for Veil of Summer gaving me the space to play with the sideboard slots a bit more.
I've also found that having a lower CMC creature which impacts the gamestate in some way (The Gitrog Monster) really helps when I don't have enough mana for a Primeval Titan, so I've also liked that change.
joriiiii12345 on Evershrike Prototype
1 year ago
As you're playing on a budget, I'd recommend building the deck in 2 or 3 main colors (including green) while using specific ramp & lands like the 'vivid' cycle to hit all five colors for your commander.
You seem to be wanting to play an aura voltron deck, did I get that right? If so, I'd recommend looking at selesnya enchantress decks for a solid basis for card draw & some value enchantments. Many also got a lot cheaper since modern horizons 2! Those won't interrupt with your plan for The Prismatic Bridge and help count towards powerful enchantments like Ethereal Armor.
With your 'slower' gameplan (I don't know how your playgroup is, but this deck seems to want to play the prismatic bridge before it's able to become a threat) it might be valuable to use cards like Ghostly Prison to help protect you.
I understand you're passionate about using Evershrike as your 'actual commander', but with your current decklist The Prismatic Bridge will only do one thing, once. That seems a little tough. In addition to 'always having protection for it in hand for exile' as you mentioned, you'd also need protection from edict effects like Plaguecrafter. Because of this, I'd strongly recommend running not just one, but a few creatures that all support the aura voltron strategy as strong as evershrike does. A few suggestions for those, with reasoning:
Light-Paws, Emperor's Voice: While you put your auras on another creature like Evershrike, this foxy little badass will load itself up with cards like Ethereal Armor consistently.
Uril, the Miststalker has hexproof and gets bigger fast, helping speed up the voltron aura strategy
Sigarda, Host of Herons has hexproof and completely protects you from edict effects.
Bruna, Light of Alabaster is in itself an amazing recursion engine for all auras that could end up in your graveyard.
Of these, I'd definitely recommend Sigarda and Light-paws. With a selesnya manabase, those two and Evershrike can easily be cast if they ever end up in your hand, and really support the aura voltron strategy, while still making sure you have Evershrike in at most three turns after resolving The Prismatic Bridge.
Other cards that would help you survive, give time for you to deploy your game plan and help control the board would be boardwipes. There are several that allow you to save 1 creature from it, and even if you destroy all creatures your Evershrike can be easily returned to the battlefield.
I also see you have a lot of low mana value auras. Those are nice and cost efficient, but I don't think they fit very well with a deck that has at least WUBRG mana available before it has it's first aura target on the board. I'd advise to lean into the more 'effective' cards, that either allow you to draw (Unquestioned Authority, Keen Sense, Snake Umbra) or provide significant benefits (Bear Umbra, Daybreak Coronet).
I understand that some of these suggestions may be a bit high in the budget range, but you could ask your playgroup if they're fine with you proxying a few cards.
DawnsRayofLight on And The Dead Keep It, The Way Is Shut
1 year ago
I might consider going flat out zombies for this list. mono White, mono blue Urza, green white, or bant tend to do tax lists a bit better. I get the reasoning with rooftop storm, but it isn't enough.
If you want to do zombies, U/B is great because you have 3 solid generals to choose from between Grimgrin, Corpse-Born, Gisa and Geralf, and Wilhelt, the Rotcleaver
If you want to focus on Stax, maybe look into Urza, Lord High Artificer, Derevi, Empyrial Tactician, Hokori, Dust Drinker, Michiko Konda, Truth Seeker, Yasharn, Implacable Earth, Sigarda, Host of Herons, etc. All make great Stax commanders and have easier colors to work around the orb and tax effects (Opposition, Glare of Subdual, Seedborn Muse, Urza, Lord High Artificer, etc). Black can allow for reanimation for smokestack and the like white also has the potential along with plenty of ways to generate tokens.
You can do whatever you feel like, it is certainly your list, I just wanted to maybe offer the advice that this list is trying to do too much which keeps it from doing either of its game plans effectively. I speak from experience trying to make a Naya list that could be stompy and run tokens which didn't work well.
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