Sigarda, Host of Herons
Legendary Creature — Angel
Spells and abilities your opponents control can't cause you to sacrifice permanents.
|Have (4)||, CompleteWaste , , gildan_bladeborn|
|Want (4)||TheMagicFanatic , WumpaWolfy , Altirian , Darui|
Printings View all
|Ultimate Masters (UMA)||Mythic Rare|
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Avacyn Restored (AVR)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Recommendations View more recommendations
Latest Decks as Commander
Sigarda, Host of Herons Discussion
3 days ago
Voltron isn't really a thing in cEDH, largely because it's too slow. The closest thing would probably be Godo, like this list.
To get to "Cedh standards" I'd start by being able to consistently win before T5 through disruption. I'd be drastically overhauling your Lands and Ramp suite as per this list of cEDH staples.
In terms on non-cEDH advice, Siona goes infinite with Shielded by Faith and Bear Umbra with Aggravated Assault - I'd be finding space for both. I'd rather Beast Within and Generous Gift than O Ring and Stasis Snare. Destiny Spinner, Tajuru Preserver and Sigarda, Host of Herons help beat disruption. To find spaces, I'd be cutting all Aura's that don't offer evasion, like Spirit Loop and Ancestral Mask, and any enchantments with a CMC of 5 or more, plus Plea for Guidance.
1 week ago
From what I've heard so far, 2 of the first place winners were Sigarda, Host of Herons voltron and Korvold, Fae-Cursed King that could also get rather large. Sounds like going big is a good idea if you can't figure anything else
1 week ago
First sorry if I put this in the wrong place. Second I'm sorry for not being able to condensed this in a way that makes sense.
So in my area friend of mine started something call silver league. Basically regular Commander but Only Commons and uncommons in the 99. We're on our way like 7th season of this, it's really enjoyable what decks that I wouldn't normally and turn two of them it's a full-fledged Commander decks after the season was over. But now that we've done this for a while I am not quite sure what to build.
I've done Combo:Experiment Kraj placed 7 out of 16 Tokens:Omnath, Locus of Wrath 9/22 Voltron:Sigarda, Host of Herons 1/14 ( made into a commander) Goad: the big lion guy. dead last ( made into a commander) Skip one season
And we're getting ready for the next which will start in November I think
And I'm trying to get something ready for that season. I've tried to put together a weaver/ kondo infect deck but it was really slow
I just got done trying a another partner combinations also super slow not really getting a board state until turn eight
I'm trying to build something that I have not done before and something that would do well without the need for rares or Mythic cards.
Anybody got a commander I could try? And card suggestions for said Commander.
2 weeks ago
The subject of this thread revolves around dealing with and counteracting against the commanders: Uril, the Miststalker, Sigarda, Host of Herons, Dragonlord Ojutai, Lazav, Dimir Mastermind, Thrun, the Last Troll as well as commanders that consistently or typically give themselves hexproof through various equipments/auras.
While it may not be the most prevalent strategy these types of commanders can be annoying to deal with. I'd like to create a discussion on what are the best ways to deal with these commanders. Given how niche these commanders can be, running cards that exclusively dedicate themselves to their removal may be detrimental to draw into when playing a game where none of your opponents run them. Therefore cards that can both combat massive hexproof creatures as well as still being useful to have if none of your opponents are playing with big hexproof creatures should be taken into consideration when deciding what is the "best" or "most practical" solution to combating hexproof strategies.
The first cards that come to mind are Arcane Lighthouse, Detection Tower, Bonds of Mortality, Shadowspear and Glaring Spotlight. These cards entirely dedicate themselves to combating hexproof strategies, and while this may be a detriment when used against non-hexproof strategies, these cards do lend themselves some extra utility. Arcane Lighthouse and Detection Tower can be seeded into your manabase so at worst they're just a Wastes however they can be more inefficient in comparison. Given that both are lands, tapping them costs you an extra mana resource effectively making their abilities cost to activate. Not only that, but they have no effect at stripping indestructible which can be a common keyboard which may be used alongside most hexproof strategies. Cards like Bonds of Mortality and Shadowspear cost only one to activate and they can bypass indestructible, however given they're not lands you have to dedicate a nonland slot in your deck to accommodate either of them which means taking out a card that may better synergize with your deck's main strategy in their place. They also lend themselves targets for counter spells and given hexproof decks contain white and/or green, artifact/enchantment removal will pose a high potential risk. This is all not to mention you still need to provide a removal spell in tandem with these cards in order to remove the threat.
Another solution is board wipes. Cards such as Wrath of God, Damnation, Day of Judgment, Supreme Verdict, Blasphemous Act, etc. Mass creature removal is incredibly strong given that its always relevant in most metas making it a highly flexible solution that isn't too narrow to rely upon. It's biggest drawback however is if the massive hexproof creature that needs to be dealt with has indestructible, totem armor or Gift of Immortality. Even a card such as Toxic Deluge can be a risk as you may have to pay a huge amount of life if the creature is incredibly big. Cyclonic Rift is another effective card. One thing to note about boardwipes are they affect the whole table which makes them also more likelier to be countered than by effects that impact a single individual.
A more narrow solution would be through damage prevention effects such as Story Circle, Forcefield, Runed Halo, Rune of Protection: White, etc. Given each card never "targets" they can be used to infinitely "Fog" a problem creature that you can't put up with. These effects are more narrow than boardwipes but broader than hexproof removal. Cards like these still run into problems with artifact/enchantment removal and they don't run enticing side effects such as drawing a card upon entering the battlefield like Bonds of Mortality or giving a creature lifelink and trample like Shadowspear, however you won't need to exhaust your removal spells to keep the large creature(s) either. In more broader metas such as combo, stax and prison, these effects may not be as useful however. More broader variants of these protection cards exist as Ensnaring Bridge, Divine Presence, Peacekeeper and Meekstone though these cards may make multiple opponents unhappy enough to remove them than the more narrower options.
The last effect used to combat large hexproof creatures is sacrifice effects such as: Fleshbag Marauder, Innocent Blood, Vona's Hunger, Liliana's Triumph, Doomfall etc. These effects can bypass not only hexproof but also indestructible, regenerate and totem armor. Their drawback lies in if the player with the large hexproof creature has any other creatures to sacrifice in their place. Because of this caveat this effect isn't too strong unless ran in multiples which can be difficult to commit to in a 100-card format. Instead selective sacrifice effects may be the best way to devote to this solution with cards like: Crackling Doom, Soul Shatter, Slaughter the Strong, Council's Judgment, Renounce the Guilds and Wing Shards. While these cards won't always guarantee the large hexproof creature will be removed, they provide a stronger case than not compared to most traditional sacrifice removal.
Lastly there are counter spells to remove hexproof creatures. While they may be the best all purpose solution they can be rendered ineffective if a Cavern of Souls or some other can not be countered effect is in place. With exception to Withering Boon, the biggest downside to counter spells are they are entirely exclusive to blue meaning other color combinations without blue do not have this option available.
Which method do you rely on to stop massive hexproof creatures? Is there a card or solution set not listed here that you use? If you happen to play EDH decks with big massive hexproof creatures, which effects annoy/counter you the most?
3 weeks ago
I would suggest Sigarda, Host of Herons as its an angel and protects your board. Also when able to upgrade some of your removal and interaction pieces for more in green like Nature's Claim. I would also suggest more land ramp such as Cultivate and Nature's Lore. Depending on what you are doing Armageddon is fun but may hurt your own strat as well, so maybe changing to a different boardwipe like Wrath of God for flavor or Wave of Vitriol to have something different. Also captain sisay is great for the amount of legends you run, but think about more tutors for creatures so you can get your board state presence up really quickly, or be able to find the two pieces of Gisela and Bruna easier. If you can afford it maybe an Enlightened Tutor for enchantments, Worldly Tutor or Rishkar's Expertise or Life's Legacy for creature tutor. Also just neat draw spells since green white doesn't have a lot of draw might be Return of the Wildspeaker or Harmonize. Harmonize is undervalued but it is a solid draw 3 in green for 4 mana with no conditions, and return of the wildspeaker is versatile since you can use ot for draw or to buff your angels and swing in for big damage. I hope this helps in your deck building!
3 weeks ago
Grind, Thrashing Wumpus and Crypt Rats were an auto include, I had no idea that this card even existed so thank you for the idea! And I do like Liliana Vess She does bring a lot of hate but if I can get 2 searches out of her then I feel she is very well worth it and has turned games around for me, and at the worst you are right she is just a worse Diabolic Tutor. I have Oblivion Strike in because my play group likes to play eldrazi at times and it is the one spell I can hit ulamog, the ceasless hunger with. And I chose to run Baneful Omen because another player in the group likes to pillow fort with Avacyn, Angel of Hope, Sigarda, Host of Herons, and Archetype of Endurance and it gives me a way to deal some damage even though I can’t swing through, it also is kind of like a time bomb if played kind of early like turn 4 or 5 with Dark Ritual if it isn’t dealt with. I also cut 1 land for Bubbling Muck, that may not have been the smartest decision over taking out dark ritual but, it has been working wonderfully. I also added Imp's Mischief to the deck. Thank you again for all of your ideas!!
1 month ago
So, I use to (and sometimes still do occasionally) play Yugioh, and I wanted to make a deck in EDH that kind of parallels/behaves like a meta Yugioh deck would.
As far as I can see, this would mean making a deck that quickly produces many big creatures with lots of protection (indestructible, hexproof, etc.), as well as lots and lots of counterspells.
Hopefully sounds doable, right?
So, my original idea was to make a deck with Kinnan, Bonder Prodigy as commander. Lots of big creatures that are hard to kill and counterspells, right?
Well, I was wondering if you all had better ideas. Sigarda, Host of Herons could work even better in some ways, but the whole counterspell piece of the puzzle kind of falls apart.
Maybe Yisan, the Wanderer Bard? Similar problem though.
The main issue is, how would I find a good commander that kind of bridges the gap between big creatures AND counterspells?
1 month ago
Looks good. You might like these: Vryn Wingmare, Pithing Needle, Phyrexian Revoker, Palace Jailer, Peacekeeper, Angelic Arbiter, Nevermore, Sanctum Prelate (pick 2 to prevent Cyclonic Rift or 3 to prevent Toxic Deluge), Revelation, Bane of Progress, Fierce Empath, Woodland Bellower, Captain Sisay, Recruiter of the Guard, Ranger-Captain of Eos, Sigarda, Host of Herons