Grafted Exoskeleton

Grafted Exoskeleton

Artifact — Equipment

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to player in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (3) Etinifni , ConnorMo , ReDdeckWins96

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Grafted Exoskeleton occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Golgari: 0.08%

Grafted Exoskeleton Discussion

BotaNickill on Sex-Proof Selesnyabians

2 weeks ago

Dude! Thank you so much for your constructive feedback and suggestions. I really appreciate it, as I want this Deck to be as good as it can be. I would love to see your build,but I didn't see it on your page.

Let's see, where to start. I agree the Birds of Paradise could be cut, but I believe hexproof/ramp creatures are better than mana rocks in this build as they offer a mana dork that has great evasion, can be enchanted to be made bigger, and can attack and/or block, therefore, better than artifacts that won't trigger my enchantresses. Land Tax not only allows me to pull all of the extra basic lands out of my deck, but also allows me to change the top card of my deck if I don't like what I see there with the Courser of Kruphix, Mul Daya Channelers, or Vizier of the Menagerie.

Arrest/Pacifism could prolly be replaced with the aura cards you suggested if I had them, I'll add those to my shopping list.

Quietus Spike, Grafted Exoskeleton again, not enchantments, and not cohesive to enchantress build. therefore inferior to bow and spear. Also, Spear of Heliod double as buff and removal. Bow of Nylea quintuple action, lifegain, removal, recursion, buff, and deathtouch.

Mana rocks, again, not enchantments. Frontier Siege, you ask?? it provides an extra 2 green mana during first main phase, and Another 2 green mana on 2nd main phase. that's 4 mana per turn. how can you top that for ramp?

Femeref Enchantress? Boardwipe insurance indeed, also every time anyone kills an enchantment I get to draw a card, including when I do it....Card draw = more cards in hand, no matter where it comes from. Speaking of card draw, I should prolly add the Reliquary Tower good call.

Gift of Immortality is one that's been in and out of the deck again and again, I like it, but there are so many good cards to choose from, and it seems to keep getting cut, I'll try it again. Replenish is great, however I don't have it, and it's pricey. Umbra Mystic I have and again, she's in and out depending on how I feel that day, or if I'm doing multiplayer, vs 1v1.

Bronzehide Lion I haven't pulled yet, And while indestructible is good, it doesn't have hexproof like it's older counterpart, Fleecemane Lion and is as such, inferior, plus it's situational, as you have to have open mana to use it's abilities, plus the loses other abilities clause is kinda weak.

I think I have Sigil of the Empty Throne I can give that a try as well. The other cards, I don't have, But I will consider them.

Again, thanks for the feedback, and I would love it if you wish to try and change my mind on any of these suggestions.

Darvids0n on Sex-Proof Selesnyabians

2 weeks ago

In terms of cuts to add the things I suggested:

  • Bear Umbra is powerful ramp if you can tutor it out. I get that you want the infinite Earthcraft combo, but maybe you can cut Land Tax? At least the Umbra doubles as totem armor.
  • Swap Arrest for some of the other Auras which completely disable permanents/creatures.
  • How often has Quarantine Field gone off for anything above 2?
  • Birds, Paradise Druid and Caryatid seem unneeded.
  • Bow and Spear? I run mana rocks, Quietus Spike (maybeboard) and Grafted Exoskeleton.
  • Serra's (Blessing, Embrace) are potentially underpowered. Though vigilance is very good in here.
  • I think you can cut some lands for mana rocks, personally. It lets you ramp faster on average.
  • I'm on the fence about Femeref Enchantress. She's boardwipe insurance and that's it. There are other ways to recover from wipes (Wheel of Sun and Moon), and without unlim hand size you lose a bunch to the grave. I'd suggest the land inclusions plus Renaissance.
  • Frontier Siege ??

ToxicMCTV on You're a Mean One, Mister Grinch

2 weeks ago

ChuckHD if you have Grafted Exoskeleton then you oponents die if they have 20 or more health

NiftyCheshireCat on Catmander

3 weeks ago

Hey cPute, thanks! I'm glad you like the deck! It was one of the earlier decks I built after getting back into magic after some time away (and obviously I took a number of ques from the precon). I put it together to introduce my wife to EDH for the first time and then just sort of kept upgrading it on and off over time.

I did run both Duelist's Heritage and Lost Leonin in the deck at one point. Ended up feeling like they (among many other cards) weren't preforming as well as I wanted them too so I swapped them out for True Conviction and Grafted Exoskeleton (though I ended up cutting the exoskeleton for one of the swords, infect just didn't fit the feel/theme I am going for when building this deck and my wife wasn't enjoying playing with those effects. It does work well with Sword of Truth and Justice though...).

As for Duelist's Heritage I've gone back and forth a bit. On the one hand it comes down faster than True Conviction, you often only have one creature you care about targeting, and it can be a political tool. On the other hand True Conviction can end games in it's own with little set up other than a few random creatures, doesn't run into issues with me giving my creatures pro white or shroud and not working, it works a bit better with some of the token/tribal sub themes, and life-gain is an okay side benefit in a deck like this that can struggle in a multiplayer setting. Honestly I'm still a bit torn between the two but I'm not sure what I would cut to make room for both.

Anyway, thanks for the tips and the feedback! I appreciate it :)

SomeRetard on Pussy Power

1 month ago

Love the name

As for suggestions I feel like the deck doesn't have enough tribe members and some cards just have a better version like Crushing Vines should be Return to Nature the deck is also lacking a little bit in targeted removal.

If you want infect suggestions, Triumph of the Hordes is an obvious, Maybe Lost Leonin could be good both as a tribe member and an infect card Grafted Exoskeleton fits in infect and equipment

Love the deck and the new cat alts are great

cascadien on K'rrik edh stompy infect

1 month ago

if youre looking to use infect with K'rrik you should consider Glistening Oil , Grafted Exoskeleton and maybe Phyresis ... Tainted Strike will also give K'rrik infect at instant speed.

bushido_man96 on A Gruuling Experience

1 month ago

Ok, Profet93, here we go on some card evaluation.

Bag of Holding : I've had this card actually do good work for me. Having the mana up to activate it usually isn't a problem, and it's easy to dump a bunch of lands in a turn, get the back, and dump them again. It's fun, and I like it, so I'll probably be keeping it. That, and getting as many effects to return chunks of discarded lands to my hand is good for this deck.

Grafted Exoskeleton : I could live without it. I thought that it would help provide another quick win condition towards the end of a game, but I think a better fit would be something like Illusionist's Bracers , which would double up the activations.

Horizon Spellbomb : Most likely was put in there as a low-budget option in the original list, and could probably be upgraded. It's low CMC, gets ammo into the hand, and can draw a card to replace itself. But it's easy to live without.

Wayfarer's Bauble : Budget ramp. Could be a Sol Ring , or something else. Open to suggestions, but it's good budget ramp.

Summer Bloom : This one stays. Running this many lands, it doesn't whiff.

Rites of Spring : Open to suggestions.

Mulch : It's ok. I usually hit at least 2 lands with it, but I admit I could replace it.

Beneath the Sands : Gets one land, or draws a card, so it's never dead. But it could be better. Open to suggestions.

I do have some thoughts on adding some more draw/ramp, but I'm staying budget here, so no Exploration , Burgeoning , Oracles or that other stupid expensive elf. I'm thinking along the lines of Mina and Denn, Wildborn , Font of Mythos , Llanowar Scout , Sakura-Tribe Scout , and things like this. I do believe I will splurge for a copy of Life from the Loam .

As for card draw spells, I want to shy away from sacrificing BoBo to get the effect, since his CMC is so high to start with. Return of the Wildspeaker will be good, but more is needed. May have to get another copy of Rishkar's Expertise , and also Keen Sense . I plan on adding Creeping Renaissance , too.

These are my thoughts so far, and I'm open to other suggestions, too. Thanks for all the help!

pokey, those are good points, and worth considering, but I don't know how much I'll net land cards through his damage trigger. Wheel effects might be worth considering, though, so thank you for those suggestions!

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