Grafted Exoskeleton

Grafted Exoskeleton

Artifact — Equipment

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to player in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip

Latest Decks as Commander

Grafted Exoskeleton Discussion

Lord_of_Cardboard on [DEFINITIVE] Mixed race Cats

3 days ago

Maybe add Grafted Exoskeleton would make it easier for the equipped creature to hit critical mass and get players out of the game quicker.

205cwood on Hungry Spider *INFECT*

1 week ago

Thank you seshiro_of_the_orochi for your comment. There are 6 other sources of mana (3 creatures and 3 artifacts) outside the card draw and ramp category because they serve other functions in the deck as well. I probably don't have enough instances of card draw but the cards I do have either provide card advantage over several turns or a lot of cards at once, I might need to change that up later. I am not worried enough about graveyard decks to put in a card specifically for them, I am sure the existence of at least one other opponent will offset that enough. I am aware of other cards that can give my commander infect but they are temporary in some way and Grafted Exoskeleton can be used at long as it stays on the field and is also useful for putting on a defender to make it even less tempting to attack into.

Surgesyndicate on Drizzt Our Favorite Drow (Primer)

3 weeks ago

Nice Build! I like the creature choices you made, it looks super fun with all of the counter synergies.

I'm also trying to build a Drizzt deck currently, with a heavier focus on the swords and equipment (he is a master swordsman, after all). I would definitely recommend anything to help add some evasion to Drizzt, or to force your opponents into tough blocking situations. Single Combat and Tragic Arrogance can help clear the way for your commander quite reliably. Trailblazer's Boots is fantastic in the commander format, and creatures such as Silent Arbiter and Mirra, Weatherlight Duelist can make swinging in a bit safer. Although not really on theme, Grafted Exoskeleton is a one hit KO, which is always our aim in voltron.

Hope some of these suggestions help evolve your deck even futher!

Samothrace on Tetsuko, Team Captain

1 month ago

splashing in infect here would be really useful as an alternative win-con. Lots of creatures can be unblockable with infect such as Plague Myr, Phyrexian Digester and the like.

If you don't like these creatures, maybe still throw in a Grafted Exoskeleton. I use it in my mono blue deck, along with Quietus Spike and either of these can make a 1/1 really scary.

Cool deck!

Normandino on Latrhil Voltron's deck ♥

2 months ago

Hi ! Thanks a lot for these reviews ! I'm really enjoying this deckbuilding. There is definitly too much good cards that I want to add, but each time I dunno what to take out. So, if you have some advises about this part of the building, I always take it ! ♥ ^^

glhfJKiHax Nasty, but I loved it ! I was hesitated to take Grafted Exoskeleton, but with you recommendation, I think I'll take both of them. Compared to me, the other players, have a looot of decks so it's hard to tell, I'm not sure I fought against all.

Jabberjaw46, Coat of Arms is so neat (a little bit expansive, but neat !). I hesitated to take Blanchwood Armor, I suppose it's a must have.

Thanks a lot, mates !

bryanedds on Need Two Stax Swap Cards …

3 months ago

Hi!

I have a staxless cEDH Godo deck, and I'm working on a swap card list for the rare occasion I want to take it to highest level -

Godo for Shodo

Which two of this deck's cards could I swap out to complete this list -

Lanzo493 on Feisty Gruul Mother

4 months ago

Atarka can make a pretty mean combat damage deck. It's not the best at interaction, but player removal counts as removal, too. I notice you're not running much green interaction, so I would suggest adding Nature's Claim and Return to Nature. They're nice and cheap.

Some upgrades could be Untamed Wilds and Spoils of Victory for Kodama's Reach and Cultivate. There's also Skyshroud Claim and Beanstalk Giant. Having lands that can ramp is really nice too, so I'd consider swapping some basics for Myriad Landscape and Blighted Woodland.

Bower Passage gives basically all your dragons unblockable (it's some really nice tech for dragon decks). This ca

Savage Ventmaw is an excellent dragon in my opinion. Helps a lot with the mana. If you have a Klauth, Unrivaled Ancient or Old Gnawbone that would be better. But the uncommon is good on a budget. Any one of these goes very well with Aggravated Assault or Hellkite Charger.

Now for the expensive suggestions. Xenagos, God of Revels lets you one-shot people with your commander while also giving haste. I know you may not want to be one of THOSE people, but if you put Grafted Exoskeleton on your commander, it also lets you one-shot people. Balefire Dragon and Hellkite Tyrant are excellent for completely wiping out opponents. Steel Hellkite is a budget alternative to those. The Great Henge is powerful in this deck by giving you draw, extra power, mana, and being a low cost once you have a dragon out. Utvara Hellkite is an army in a can. Gets ridiculous fast.

Some cards I would consider cutting are definitely the burn spells. Magma Jet, Lightning Bolt, Volcanic Fallout, Dragon's Fire, Banefire, and Atarka's Command may be good in other formats, but they fall short in commander. They aren't very good interaction because you'll often not be able to deal with the biggest threats on the board. Better cards for interaction would probably be Ryusei, the Falling Star, Rolling Earthquake, and Scourge of Valkas.

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