Grafted Exoskeleton

Grafted Exoskeleton

Artifact — Equipment

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to player in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip

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Trade

Have (1) metalmagic
Want (5) bond2578 , silver374 , ComradeBrain , adam1floyd3 , mrcrow85

Printings View all

Set Rarity
Scars of Mirrodin (SOM) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Grafted Exoskeleton occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Golgari: 0.08%

Grafted Exoskeleton Discussion

beets on Apex of Infect (Budget-ish)

4 days ago

update: just won a multiplayer game where i summoned snapdax for his normal casting cost and Grafted Exoskeleton. no mutate. only other spells i used were Disenchant and Chandra's Ignition.

two lessons: always pack removal spells and snapdax is very strong.

desmondwrite on Feather, The Feather

1 week ago

Traded out Sure Strike for Heightened Reflexes. I like being able to leave First Strike behind.

Heat Shimmer >> Intimidation Bolt so I can kill one of my tokens and not have an enemy attack me. (Also politics)

Mana Geode >> Grafted Exoskeleton for infect damage. I have enough rocks as it is.

Cut Sun Titan even though he was as foil :( for Tethmos High Priest.

Cut Fabled Hero because he's kind of selfish, isn't he? Replaced with Livewire Lash.

Someday will replace Renegade Tactics with a similar instant that gives me draw. But not this day. Not this day.

Mulinn on Syr Gwyn and the weapons of a woman

4 weeks ago

Hey, thanks for your input!

I haven´t really tested Argentum Armor, yet. Yes it is very stong, especially with cheating equipment-costs, but in the games I had so far, I just didn't really need the extra removal from it. Instead I was able the keep myself safe through reusing my Instants over and over again, thanks to Sunforger + Mistveil Plains.

Also the +6|+6 from it didn´t feel that appealing to me, since I tend to close out games through Grafted Exoskeleton, Colossus Hammer, Blackblade Reforged or Chandra's Ignition.

Nahiri, the Lithomancer on the other hand I tested a bit and on paper she looks great!

In the games I used her she had little to no impact on the board or she just didn't "fit" into the boardstate. More often than not she was just a "dead card" for me so I cut her after a couple games.

Ismacabre on Syr Konrad, a Grim Business

1 month ago

Thanks for your feedback, Savag3B3ast !

I really like the infect trick and it is one of the first killing mechanics that sprouted on my mind when I started the deck. From that, I only kept Phyresis, mainly for two reasons :

  • Phyresis seems the only "viable" infect spell in the lot to me. The Grafted Exoskeleton seems too dangerous for Konrad (I think artifact removal or ability to kill him by bypassing the shroud/hexproofs artifacts I intend to equip him). The Tainted Strike is nice and cheap but it isn't permanent. There is also Glistening Oil but it's just a time bomb because I have no counter removal in this deck.

  • At the beginning, I tried to build a deck using all (or most) of the mechanics that triggers Syr Konrad. But that idea, as sexually attractive as it was to me, was clearly unrealistic. So I tried to focus more on one or two of them (here I chose Mill and Reanimation, which are highly synergic), while letting a few spots empty for other Konrad relevant strategies. Things like infect or lifelink to cite the most basic examples.

I've been thinking a lot about Neko-Te these days, but I'm still reticent about it's addition in the list. I don't even know why. But I think it would be a killer in your Konrad-Infect deck. I'll be pleased to take a look at it if you would upload it on the site one of these days.

Mortlocke on Apex of Infect (Budget-ish)

1 month ago

I have to warn you about Grafted Exoskeleton though - once it's destroyed so is the rest of your creature. It's definitely high risk high reward. Also it's overall CMC is pretty high - 4 to cast, 2 to equip is kinda rough. But what to cut to make room for it? I'd take a look at Bond of Discipline. It's CMC is similar and that spell seems not entirely useful outside of a very specific scenario where you have enough creatures on the board to swing wide and maybe gain a little bit of life. I just don't see that card doing much for you.

Side note - Everflowing Chalice isn't much good in your deck because you have virtually zero proliferation sources. The only reason why it's considered semi-useful is because you can proliferate it's counters in order to generate a ridiculous amount of mana in a short period of time. I'd put in a Fellwar Stone in it's place.

Mortlocke on Apex of Infect (Budget-ish)

1 month ago

+1 for infect, as I love that mechanic. I think your deck needs to rely on more avenues outside of hoping that one of your infect creatures stick around long enough to mutate. You need to have spells such as Tainted Strike (which can be played on opponents creatures as well. Just FYI), Grafted Exoskeleton and Phyresis. You need a reliable means of accessing Infect outside of having creatures on the board with that specifc keyword.

lullelukas on The Wolf of Maul Street [8]

1 month ago

From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!

Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).

What we need most is clearly more efficient ways to grow to 10 power. I'm considering cards like Giant Growth, Scale Up, Vines of Vastwood and Invigorate.

We also could use even more one mana ramping. Deathrite Shaman and Krosan Wayfarer seems like the best options to me.

We need some more card draw if we take ou the ninjas, and Snake Umbra seems like a good card draw replacement, as does Hunter's Insight.

We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).

Taking all this into consideration I may soon do the following switches:

Invisible Stalker --> Dimir Infiltrator

Slither Blade --> Dizzy Spell

Ninja of the Deep Hours --> Snake Umbra

Ingenious Infiltrator --> Hunter's Insight

Herald of Secret Streams --> Deathrite Shaman

Champion of Lambholt --> Krosan Wayfarer

Renata, Called to the Hunt --> Scale Up

Master Biomancer --> Vines of Vastwood

Fathom Mage --> Demonic Tutor

Simic Growth Chamber --> Scheming Symmetry

Dispel --> Fierce Guardianship

Coroner13 on Yultawni, Avimaya's Mavitar

1 month ago

Thanks for the input! After thinking about Blightsteel Colossus being in the deck I threw both Grafted Exoskeleton and Triumph of the Hordes in. What the hell. I like the idea of Steel Hellkite replacing Impervious Greatwurm but am saddened, as it is a really BIG green stompy. Utility > stompy though. Out are Endless Atlas and Basilisk Collar.

Monstrous Onslaught is a thing? The words 'as you cast' are beautiful; Phytotitan does not return to the battlefield at the beginning of my upkeep, or at all, really. Other suggestions you made were great and were able to find homes, with Llanowar Tribe replacing Yavimaya Elder, Return of the Wildspeaker in for Soul's Majesty and Steel Hellkite steps up for the non-Impervious Greatwurm.

Aspect of Mongoose in instead of Mortal's Resolve as more durable protection

Looking forward to the next game. And looking for a new home for Impervious G.

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