Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to player in the form of poison counters.)
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
|Want (5)||bond2578 , silver374 , ComradeBrain , adam1floyd3 , mrcrow85|
Printings View all
|Scars of Mirrodin (SOM)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Grafted Exoskeleton occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Grafted Exoskeleton Discussion
4 days ago
two lessons: always pack removal spells and snapdax is very strong.
1 week ago
Someday will replace Renegade Tactics with a similar instant that gives me draw. But not this day. Not this day.
4 weeks ago
Hey, thanks for your input!
I haven´t really tested Argentum Armor, yet. Yes it is very stong, especially with cheating equipment-costs, but in the games I had so far, I just didn't really need the extra removal from it. Instead I was able the keep myself safe through reusing my Instants over and over again, thanks to Sunforger + Mistveil Plains.
Nahiri, the Lithomancer on the other hand I tested a bit and on paper she looks great!
In the games I used her she had little to no impact on the board or she just didn't "fit" into the boardstate. More often than not she was just a "dead card" for me so I cut her after a couple games.
1 month ago
Thanks for your feedback, Savag3B3ast !
I really like the infect trick and it is one of the first killing mechanics that sprouted on my mind when I started the deck. From that, I only kept Phyresis, mainly for two reasons :
Phyresis seems the only "viable" infect spell in the lot to me. The Grafted Exoskeleton seems too dangerous for Konrad (I think artifact removal or ability to kill him by bypassing the shroud/hexproofs artifacts I intend to equip him). The Tainted Strike is nice and cheap but it isn't permanent. There is also Glistening Oil but it's just a time bomb because I have no counter removal in this deck.
At the beginning, I tried to build a deck using all (or most) of the mechanics that triggers Syr Konrad. But that idea, as sexually attractive as it was to me, was clearly unrealistic. So I tried to focus more on one or two of them (here I chose Mill and Reanimation, which are highly synergic), while letting a few spots empty for other Konrad relevant strategies. Things like infect or lifelink to cite the most basic examples.
I've been thinking a lot about Neko-Te these days, but I'm still reticent about it's addition in the list. I don't even know why. But I think it would be a killer in your Konrad-Infect deck. I'll be pleased to take a look at it if you would upload it on the site one of these days.
1 month ago
I have to warn you about Grafted Exoskeleton though - once it's destroyed so is the rest of your creature. It's definitely high risk high reward. Also it's overall CMC is pretty high - 4 to cast, 2 to equip is kinda rough. But what to cut to make room for it? I'd take a look at Bond of Discipline. It's CMC is similar and that spell seems not entirely useful outside of a very specific scenario where you have enough creatures on the board to swing wide and maybe gain a little bit of life. I just don't see that card doing much for you.
Side note - Everflowing Chalice isn't much good in your deck because you have virtually zero proliferation sources. The only reason why it's considered semi-useful is because you can proliferate it's counters in order to generate a ridiculous amount of mana in a short period of time. I'd put in a Fellwar Stone in it's place.
1 month ago
+1 for infect, as I love that mechanic. I think your deck needs to rely on more avenues outside of hoping that one of your infect creatures stick around long enough to mutate. You need to have spells such as Tainted Strike (which can be played on opponents creatures as well. Just FYI), Grafted Exoskeleton and Phyresis. You need a reliable means of accessing Infect outside of having creatures on the board with that specifc keyword.
1 month ago
From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!
Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).
We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).
Taking all this into consideration I may soon do the following switches:
1 month ago
Thanks for the input! After thinking about Blightsteel Colossus being in the deck I threw both Grafted Exoskeleton and Triumph of the Hordes in. What the hell. I like the idea of Steel Hellkite replacing Impervious Greatwurm but am saddened, as it is a really BIG green stompy. Utility > stompy though. Out are Endless Atlas and Basilisk Collar.
Monstrous Onslaught is a thing? The words 'as you cast' are beautiful; Phytotitan does not return to the battlefield at the beginning of my upkeep, or at all, really. Other suggestions you made were great and were able to find homes, with Llanowar Tribe replacing Yavimaya Elder, Return of the Wildspeaker in for Soul's Majesty and Steel Hellkite steps up for the non-Impervious Greatwurm.
Looking forward to the next game. And looking for a new home for Impervious G.