Grafted Exoskeleton

Grafted Exoskeleton

Artifact — Equipment

Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to player in the form of poison counters.)

Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.

Equip

Browse Alters View at Gatherer

Trade

Have (1) metalmagic
Want (1) Skranbets

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Legality

Format Legality
Legacy Legal
1v1 Commander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Casual Legal
Limited Legal
Leviathan Legal
Vintage Legal
Modern Legal
Custom Legal
Canadian Highlander Legal
Block Constructed Legal
Tiny Leaders Legal
Unformat Legal
2019-10-04 Legal
Oathbreaker Legal

Grafted Exoskeleton occurrence in decks from the last year

Latest Decks as Commander

Grafted Exoskeleton Discussion

AngryTortoise on The Voice of Hunger

1 week ago

Harbinger69 Just want to clarify - I think Phyrexian Hydra should be cut because it interacts unfavorably with Vorinclex, Monstrous Raider and The Ozolith. Hopefully Grafted Exoskeleton works out in the deck!

AngryTortoise on The Voice of Hunger

1 week ago

Cool deck! I love the new Vorinclex and want to incorporate the praetor in an edh deck myself, so thank you for the inspiration.

This is a very specific interaction, but with Vorinclex, Monstrous Raider out on your side of the battlefield, Phyrexian Hydra will receive double the -1/-1 counters with its replacement effect, which can also 'nonbo' with The Ozolith. Again, it's very specific, but I thought it was worth pointing out. If you want a big infect finisher, something like Grafted Exoskeleton can turn a big creature with trample into a game-ending threat. Good luck with brewing!

DarkMagician on The Deck Thief

1 week ago

With all of the evasion and unblockable creatures have you considered infect as a backup plan? I run Grafted Exoskeleton, Glistening Oil, Blighted Agent and Phyresis. The swords are also great with hard to block creatures especially since you play a lot of 1v1.

MrXilas on Lurrus of the Armory

3 weeks ago

Depending on your budget, Monastery Mentor would clean up here. Having the extra bodies in a voltron deck is always good and you have more than enough non-creatures to justify it. I'd cut the Alseid's of Life's Bounty for it. Depending on it's purpose, I'd cut the Wall of Omens for Night's Whisper unless it's there strictly as a blocker. Finally, if you are doing Voltron and are feeling REALLY MEAN, Grafted Exoskeleton takes the clock from 21 to 10. Hope these helped! Love seeing non-combat commanders get Voltron decks.

Mcat1999 on

4 weeks ago

Grafted Exoskeleton helps win faster.

You may want to focus on draw. And maybe recovery. Red has spells to get artifacts back from your graveyard

Unlife on Tutoring a new edh player

1 month ago

Yennett, Cryptic Sovereign-being able to play things for free, plus having some of the best colors for removal and countermagic

Rhys the Exiled-elf tribal for a lot of good creatures, plenty of removal and ramp options, plus options for tutors

Borborygmos Enraged-pack this with plenty of ramp, plus surprises like Defense of the Heart, Snake Umbra and Grafted Exoskeleton, and he will wreck both large and 1v1 games

BaronVonBoros on FFF: Feather’s Final Fury

1 month ago

To Goblin_Guide: First and foremost, I just want to express both my apologies for not responding sooner to your comment (I legitimately did not notice, nor expect to receive any comments anytime soon), as well as my thanks for taking the time out of our busy (or free, depending on your schedule) day to type out such a well-thought out and informative post that, hopefully, I could apply in some capacity in the future. i sincerely appreciate the efforts and hope I don’t come off as too wordy or lengthy in my speech. With the formalities out of the way, I suppose I should start clarifying some points I neglected to do prior, due to lack of information (depending on how extensive that may be, I’ll probably redo this or something).

Firstly, regarding the land situation, I appreciate the warning and I will try to keep that estimated number in mind when brewing future EDH decks; one of the problems I had (and still have) when first learning Magic (I tried playing when I was younger, but that didn’t pan out too well) was mana and how many to run without either getting mana screwed/flooded, and I’m still struggling as to what lands work best in this without breaking my wallet.

Now, regarding the win-con of this deck; after some research, I ultimately opted to go the instant/sorcery-centric Voltron approach, but ideally, I wanted to incorporate Sunforger tutoring/interactions, as well as possible synergies with said instants/sorceries, no matter the situation. Cards like Fever Charm and Emerge Unscathed were added in because they have multifunctional and flexible uses depending on the boardstate: Sometimes you need the haste while other times you need the power in the former case, while the latter offers a secondary use if Feather is not present and someone else on my board could finish the job.

Secondly, although I might also be running into issues with redundancy; i.e., too much protection and not enough offensive-oriented cards, boardwipes, etc., or vice-versa, the end goal is, as you pointed out, to win with my commander (be it by stacking multiple cards for power and keywords to ultimately kill via commander damage, using sunforger to protect myself and/or get that extra bit of power in, or through janky, alternative means such as Infect with Grafted Exoskeleton as a tech, if I’m low on options (plus I found infect to be fun to mess with, personally, so why not?). As for Gisela, I’m aware of the risks and the rewards that come with using her, though I also wanted to use her because, my gosh, is she pretty to look at~(Plus one dream goal would to use her in tandem with cards like Deflecting Palm where, in Yu-Gi-Oh! terms, I “Magic Cylinder” or “Barrel Behind the Door” my opponents twofold or threefold; the idea sounded hilarious on paper against cards like Aetherflux Reservoir and such, but it sounds probably too impractical to pull off, if I had to be realistic.

Mistveil Plains and Tithe are both cards I’ve heard great things about; the former being able to recycle cards while the latter provides mana ramping/fixing. I’m still unsure whether to run them or not (at least in the former case where it works great in certain infinite loops), but I’ll actually look into Tithe and see if that helps, despite the price tag (at least if I ever do build it in real life, I have other ideas that could make use of it, if it fails to work here).

All that being said, there’s a lot to absorb, and even as I’m typing, I’m still trying to process and brainstorm and fine-tune what little I know, gathered, and understand into hopefully my foundation for this game, so don’t feel bad for sharing what you know, jargon and all. In fact, reading novel-like posts such as this are a joy for me. You have probably provided the most amount of critique I could ask for in a short amount of time, and you seem to really know your stuff. I do plan on eventually play-testing this online somewhere, but I’ve yet to figure that out in my current situation. Regardless, I just hope I can make some changes, improve my deck-building even if this deck may not be meant to handle something like cEDH if it ever boils down to it, and ultimately, try to have fun exploring this new and unfound territory together with players like you. I can only hope maybe I might receive more of your critique/assistance if/when the time comes and if/when it is convenient for us both.

In any case, I hope I cleared things up in a reasonable enough capacity to help you understand why I did certain things and why I’m still lacking others. Thank you for taking the time to read this equally ext

Nabux on [Primer] Engineered Explosives

1 month ago

As a Bosh player too, i find your list very interesting. (Im a bit jealous about your curve)

Im glad to see i cut some of the same high CMC Bosh's signatures cards than you. Aswell i'm interested cause our decks dont rely on the same way to draw cards, which is one of the main goal : how not to be out of gas.

As you play a lot of untap tool, i think you should consider Azor's Gateway  Flip : card selection seems nice to me in monored and if you flip the card, you often kill someone (or everyone).

Aswell i see you dont rely on Grafted Exoskeleton and Ugin's Nexus. I guess that's cause you run a lot of tutor, and you dont want get them each game. Am i correct ?

If you want, i would be interested if you open a section to explain some of the notable exclusions of your deck according to your gameplan.

Best regards

My personnal Boshie's deck : deck:https://deckstats.net/decks/144588/1661620-bosh-garbage-thrower (feel free to give me a feedback, or any advice)

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