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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to player in the form of poison counters.)
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
3 weeks ago
I have found that Gift of Doom is a pretty decent card on a pinger, 5 mana is a lot but the effect is pretty strong. You can technically Morph it I guess, if you've got extra creatures. Grafted Exoskeleton or Phyresis might also work to make your clock more threatening, or make you better at killing tough creatures.
1 month ago
Cheap creatures with deathtouch:
Acidic Slime Ambush Viper Deathbloom Gardener Fang of Shigeki Gnarlwood Dryad Gorgon Flail Greater Basilisk Heir of the Wilds Ichorspit Basilisk Kessig Recluse Mirkwood Spider Moss Viper Narnam Renegade Oakhame Adversary Skullwinder Tajuru Blightblade Thornweald Archer Turntimber Basilisk Underdark Basilisk
Creatures with infect/toxic
Grafted Exoskeleton Prosthetic Injector Swiftfoot Boots Fireshrieker Bladed Pinions Chariot of Victory Jousting Lance No-Dachi Peregrine Mask Sharpened Pitchfork Surestrike Trident Viridian Claw Livewire Lash Pathway Arrows Rogue's Gloves Sorcerer's Wand Thornbite Staff Viridian Longbow*
2 months ago
I haven't considered witch's clinic yet but I found devoted caretaker doesn't make Balan harder to block, so it got cut. I wasn't trying to set it at an 8, actually I'm trying to get it as strong as the deck possibly can be. I'm already painting a huge target on my back, my commander takes someone out practically every time she gets cast. I don't really run board wipes or stax or prison, besides Winds of Abandon. I'm going to have to take that into consideration, but it's really hard to justify running them with such a small curve and land count. A 5 mana card in the deck would have to basically end the game, and it would have to replace something like Grafted Exoskeleton or Mystic Forge that can lead to a win
3 months ago
One more thing!!
As far as cuts go, anything EXCEPT FOR the following should be cut in favor of a more streamlined strategy with some of the pieces that have been mentioned imo:
Blightbelly Rat Bloated Contaminator Cankerbloom Fynn, the Fangbearer Phyrexian Hydra Scheming Aspirant Skithiryx, the Blight Dragon Thalia and The Gitrog Monster Invasion of Ikoria Flip Chromatic Lantern Grafted Exoskeleton Snake Cult Initiation Carnivorous Canopy Drown in Ichor Infectious Bite Putrefy Tainted Strike Command Tower Inkmoth Nexus Karn's Bastion
All of these are great picks that can easily slot into the deck's rework.
3 months ago
Balvron Welcome back to the game! As I'm sure you know, a lot has changed.
So, my personal deck building philosophy these days is to decide how the deck is going to win with specific cards and work backwards from there, filling in the rest of the deck with the means to win with those specific cards (ramp, draw, tutors, etc.)
I'll get straight to the point, I think a better approach would be to use your access to 4 colors to quickly Tutor up gear for Atraxa, Praetors' Voice such as Phyresis, Grafted Exoskeleton and Swiftfoot Boots as the backbone of your infect strategy. Cards like Enlightened Tutor, Steelshaper's Gift & Open the Armory can help with that. There are also a lot of tutors in Black like Diabolic Tutor and Grim Tutor that can get you where you're trying to go.
I'd also Include a high density of mana dorks like Bloom Tender & Llanowar Elves since you're in Green. That, along with a decent number of mana rocks like Sol Ring & Arcane Signet will help you get your commander out in the early game, as well as allow you to cut down on lands to between 29-35, depending on the numbers.
As for proliferation, I'd recommend cards like Flux Channeler, Inexorable Tide, Tekuthal, Inquiry Dominus, Viral Drake & Thrummingbird. There are also control options like Serum Snare, Reject Imperfection & Brokers Confluence.
4 months ago
My suggestions are based on not spending an arm and a leg to make improvements but maybe a finger or toe.
At a quick glance the first comment I have is lands seem a little low. I personally lean towards 36 if the deck isn't mono colored.
I know they are a bit slower but I would suggest using the tri colored lands as you are already using fetches. These lands add some real good color fixing early on and if they do become dead in hand cycle them away. Spara's Headquarters, Zagoth Triome, Indatha Triome and Raffine's Tower. I would replace your lands that reference the opponent count to come in untapped.
A land that goes on theme is Mirrex since it can get you mites as the game drags on. A second land I recommend since your land base is so varied is Field of the Dead, the zombies can add up and are nice little chumps if need be.
With the above changes I would say Crucible of Worlds but if you find sometimes you struggle to have something to play Conduit of Worlds is an extra mana but has the ability to give you the chance to cast something when you might not have anything else to work with.
I would personally go full Praetor and run each variation if possible for the big flavor. The added benefit is each one of them is practically game warping, but be warned it can attract a lot of attention. The newest Vorinclex is probably the odd man out though since he only finds basic forests and Dominaria Sheoldred simply because of price. Added benefits of the new praetors is you can accelrate their saga. Realmbreaker, the Invasion Tree would then make a very nice inclusion if you go that way.
Cards to consider dumping for them from what I can at a first glance are Flesh-Eater Imp, Plague Stinger, Septic Rats and Slaughter Singer. I chose these because I don't feel once they hit the board they are something that people say "this needs to die".
Norn's Choirmaster is a recent card that gives your commander even more of a presence on the board.
On the sorcery since the only card that I don't like the look of is Nature's Lore, sure it is a cheap way to get you your colors especially if you have dual typed lands but if we are upping the land count I would switch it to a Skyshroud Claim since it can find you the same lands but untapped if the land can come in untapped for mana efficiency.
The biggest suggestion on the instant side would be to add Krosan Grip over Infectious Bite. Sure the bite is a form of removal and poison generation but I find having one of the best artifact/enchantment removals is the better option.
I understand the suggestion fromm KongMing as a strong one but I don't think it works the way he intended it Temporal Distortion does put counters on their lands but it removes ALL of them not just one so even if you proliferate it doesn't keep the lands tapped down longer unless you destroy your own enchantment.
Astral Cornucopia is nice with since you can keep building it but getting only one color out of it can be problematic at times. I suggest replacing with a Crystalline Crawler if you are find being a little off theme.
I would find a home for Chromatic Lantern, having one artifact to fix all of your mana problems is very nice especially when in more than two colors.
Overall there are a couple of other cards I would recommend to consider but unsure of an exact home without taking apart every step. Grafted Exoskeleton, Tainted Strike, if you go the praetor route Geth's Summons is a great reanimation spell of you have the corrupted. Yawgmoth's Vile Offering is also a very strong spell for reanimation and removal. Inexorable Tide should probably have a home somewhere, it is a bit high CMC but it gets the job done. As Foretold also helps a lot of mana problems, do keep in mind it can also be used off turns if you have instant speed spells.
6 months ago
7 months ago
Massive round of updates (probably some both added and removed in the same update but it's down to 100 now XD)
- Arvinox, the Mind Flail
- Anoint with Affliction
- Drown in Ichor
- Huatli's Raptor
- Park Heights Maverick
- Whisper of the Dross
- Flensing Raptor
- Skrelv, Defector Mite
- Whispering Specter
- Plaguemaw Beast
- Ajani, Sleeper Agent
- Champion of Lambholt
- Core Prowler
- Expand the Sphere
- Glissa's Retriever
- Golgari Signet
- Grafted Exoskeleton
- Mentor of the Meek
- Necrogen Rotpriest
- Norn's Annex
- Scavenging Ooze
- Venomous Brutalizer
- Vraska's Fall
- Welcoming Vampire
- Windborn Muse
- Worst Fears
- Viridian Corrupter
- Noxious Revival
- Fellwar Stone
- Nature's Lore
- Rampant Growth
- Phyrexian Swarmlord
- Weatherlight Compleated
- Blight Mamba
- Merciless Eviction
- Planewide Celebration
- Tablet of Compleation