Artifact — Equipment
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to player in the form of poison counters.)
Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Grafted Exoskeleton Discussion
1 month ago
Atarka can make a pretty mean combat damage deck. It's not the best at interaction, but player removal counts as removal, too. I notice you're not running much green interaction, so I would suggest adding Nature's Claim and Return to Nature. They're nice and cheap.
Some upgrades could be Untamed Wilds and Spoils of Victory for Kodama's Reach and Cultivate. There's also Skyshroud Claim and Beanstalk Giant. Having lands that can ramp is really nice too, so I'd consider swapping some basics for Myriad Landscape and Blighted Woodland.
Bower Passage gives basically all your dragons unblockable (it's some really nice tech for dragon decks). This ca
Savage Ventmaw is an excellent dragon in my opinion. Helps a lot with the mana. If you have a Klauth, Unrivaled Ancient or Old Gnawbone that would be better. But the uncommon is good on a budget. Any one of these goes very well with Aggravated Assault or Hellkite Charger.
Now for the expensive suggestions. Xenagos, God of Revels lets you one-shot people with your commander while also giving haste. I know you may not want to be one of THOSE people, but if you put Grafted Exoskeleton on your commander, it also lets you one-shot people. Balefire Dragon and Hellkite Tyrant are excellent for completely wiping out opponents. Steel Hellkite is a budget alternative to those. The Great Henge is powerful in this deck by giving you draw, extra power, mana, and being a low cost once you have a dragon out. Utvara Hellkite is an army in a can. Gets ridiculous fast.
Some cards I would consider cutting are definitely the burn spells. Magma Jet, Lightning Bolt, Volcanic Fallout, Dragon's Fire, Banefire, and Atarka's Command may be good in other formats, but they fall short in commander. They aren't very good interaction because you'll often not be able to deal with the biggest threats on the board. Better cards for interaction would probably be Ryusei, the Falling Star, Rolling Earthquake, and Scourge of Valkas.
1 month ago
Stealth Mission plus the Octavia trigger make lethal, unblockable infect damage
Grafted Exoskeleton plus an Octavia trigger on an unblockable creature works too
1 month ago
Really cool deck! I happen to have one myself if you want to check it out. I'm not seeing a lot of counter synergy, and it seems like you're going more down the infect lane. Unless your deck can support both, pick a lane and stick to it. Your infect creatures are pretty promising, so cards like Putrefax (one hit kill with Vorinclex) and Grafted Exoskeleton are brutal here. Adding some proliferate can't hurt either, Evolution Sage is a really good one
1 month ago
These are a few options if I go the infect route with this deck.
Blighted Agent, Flensermite, Glistener Elf, , Hand of the Praetors , Phyrexian Swarmlord , Spinebiter , Viral Drake , Darksteel Reactor , Grafted Exoskeleton , Grim Affliction , Nest of Scarabs , Relic Putrescence
1 month ago
Some options if I decide to do the infect route.
1 month ago
This looks like it could definitely be scary once it gets going. Very dedicated to its theme.
From a general construction sense, it could probably use a few less lands, a bit more ramp and card draw, and a few less cards on the top end (the mana curve leans high).
Some good mana staples that would help and fit the theme: Sol Ring, Arcane Signet, Commander's Sphere, Fellwar Stone, Everflowing Chalice, Astral Cornucopia, Solemn Simulacrum, Fertilid, Gyre Sage, Rishkar, Peema Renegade, Incubation Druid, Rampant Growth
Since your goal is to get poison counters on ASAP (so that proliferate matters), stuff like Ichor Rats and Plague Stinger would be good additions. Grafted Exoskeleton and Phyresis can make it so some of your other creatures can contribute to the poison damage count. Viridian Corrupter and Relic Putrescence both give you a way to give poison counters while also serving as artifact removal of a sort.
For cards to potentially remove, there are a few that fit the theme, but may be harder to get the benefit from. Melira, Sylvok Outcast and Second Chance don't do too much for you. Door of Destinies doesn't really have a good tribe to name.
There is a sort of sacrifice sub-theme going on that doesn't feel like it fully pans out. The Arcbound creatures are on the expensive side and you don't have a ton of artifact creatures to move the counters onto. Plus, if they hit for regular damage, they're not going to contribute to your infect plan. Throne of Geth and Plaguemaw Beast give repeatable proliferate, but you don't have a ton of things that you want to sacrifice, or ways to get things back from the graveyard to recur them. Martyr for the Cause and Roalesk, Apex Hybrid are only really good if you get exactly Plaguemaw Beast.
3 months ago
I found having too many cats wasn't very useful, I went a bit extreme, down to 14 cats, but 28 is a lot. Arahbo, Roar of the World only Eminence triggers one cat, and unless you're in a state with a ton of mana to activate the ability for multiple cats, not really needed.
How I solved this problem, was more creature tutor cards (instead of more cats), so Sylvan Tutor , Time of Need , I got a Survival of the Fittest for xmas one year which was cool. Chord of Calling , Eldritch Evolution even Congregation at Dawn are all viable to. The right cat at the right time vs. drawing more cats. Initiate's Companion , Leonin Skyhunter , Steppe Lynx feel like some easy cuts.
Are you primarily trying to kill everyone with combat damage? Beastmaster Ascension maybe?
Fumigate seems wrong.
Might reduce in lands, do you find yourself flooded, eliminate anything that comes into play tapped with no strong ability. Your not running toward a Tooth and Nail or anything so likely can miss a T4-6 land drop and still be in good shape, can also Land Tax or Archaeomancer's Map or Kodama's Reach to get more lands in hand. Evolving Wilds , Krosan Verge , Path of Ancestry could be some easy. If you're worried about mana fixing, fetch lands are great Windswept Heath but also the off-color ones like Wooded Foothills , Flooded Strand , etc.
Teferi's Protection to dodge board wipes?
I might add an alt win-con, Triumph of the Hordes might be one, but having a backup plan, maybe Grafted Exoskeleton or perhaps Ajani, Adversary of Tyrants to bring back Lost Leonin . Bala Ged Recovery Flip for Triumph of the Hordes , I dunno something?
Hope you find something useful here. +1
3 months ago
Unless you're going to be casting multiple spells a turn, every turn (and you're not), then the Reservoir is just pure chaff in (most) Voltron decks. Use it as a Wincon in another deck..
I mention cutting the smaller, colored Mana Rocks because of an interesting phenomenon that happens with Yargle Voltron decks. Take a look at your deck's stats. At the time of me writing this, you'll notice that out of a 100 card deck, only 22 require any colored Mana to cast at all. Of those 22, 15 only need a single , 5 require , and only 2 have . Because Yargle only requires a single , and you're only running 2 -lands, your only real goal in the early game is to get to 5+ Mana ASAP. (Which is why Gilded Lotus isn't good either)
Back to the question of Ramp: why is a Mono-Black deck not running Expedition Map on purpose?!?
Lastly... and again... the Grafted Exoskeleton ... it turns Yargle into 1-Punch Man all by itself.. Voltron is always at a disadvantage at a multi-player Pod, and you obviously don't have any particular objections to the use of Infect, so... what's the deal??