Golgari Signet

Golgari Signet

Artifact

, : Gain .

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Golgari Signet Discussion

DemMeowsephs on Go Not Into Dark Woods

2 weeks ago

Hey there! One way to strengthen and upgrade your deck is through your mana base! Maybe consider some of the following lands!

If this helps be sure to check out some of my decks, (Double Trouble EDH *PRIMER*), give me suggestions if you have and support it if you like it- I'd appreciate it! Anyways though, good luck on your deck, hope this helps, and have a great day! Happy tapping!!!

Peoni on Self Mil Graveyard Pull

2 weeks ago

I would include more mana rocks as I feel you might not have enough ramp to consistently support your curve. Arcane Signet, Dimir Signet, Golgari Signet, Simic Signet, Talisman of Curiosity, Talisman of Dominance, Talisman of Resilience, Fellwar Stone, Mind Stone, and Prismatic Lens are all good options. I would replace your Dimir Locket and your Golgari Cluestone each with one of the listed and then add in 4-5 more of your choice. You could also run spells like Farseek, Cultivate, and Kodama's Reach to both ramp and fix your mana.

An interesting card for your commander that you might like is Zur's Weirding. Benefits you the most since you don't mind if your stuff goes into your graveyard and you get to control everybody else's hand to net you an advantage.

Like your deck! Hope this helps. :^)

Massacar on Zaxara, The Infinite

3 weeks ago

Nice to see another list on this. I just "finished" drafting a Zaxara deck myself.

If I may suggest some things. I would try to clean up your land manabase a bit. Personally I don't like running tapped lands unless they generate some real advantage, otherwise you're just losing initiative. Path of Ancestry is one tapped land that might be worth the include here since you'll get the scry when casting hydras, as well as its manafixing. But I would drop the guildgates and the bounce lands. Also some potential cuts/swaps: Hinder for a Disallow or Dissolve, swap Chord of Calling for Green Sun's Zenith or Finale of Devastation, swap Bonder's Ornament Everflowing Chalice and Golgari Cluestone for Dimir Signet Golgari Signet and Simic Signet.

Let me know if you'd like feedback or not.

multimedia on Otrimi Plays Hard

1 month ago

Hey, nice budget upgrades to the precon: Sea-Dasher, Reconnaissance, Brokkos, and Triome.

Elusive Tormentor  Flip and Troll Ascetic are two budget creatures who you want to mutate with Otrimi. Tormentor for Insidious Mist when mutated with Otrimi makes a 6/6 hexproof, indestructible, unblockable, trample Beast. Discard a creature with mutate to flip Tormentor and recur that creature with Otrimi. The combination of hexproof and regenerate of Ascetic is powerful with mutate.

Hexproof is key and it's wanted because it protects the creature you're mutating to from targeted removal before it mutates and then after it protects the mutate pile so you can safely mutate again. Swiftfoot Boots can equip to any creature you control giving it hexproof.

( > = could replace)


The manabase of the precon is not good and you haven't changed it much. The color fixing is not good enough to be able to consistently cast Otrimi. Needing three different colors and having 11x basic Forests is going to be problematic without more color fixing.

On a budget, a manabase change to consider is to add the Bounce lands: Simic Growth Chamber, Dimir Aqueduct, Golgari Rot Farm in place of other lands that ETB tapped. With Bounce lands have to return a land you control to your hand (bounce) and they interact well with a basic land to bounce. They help with color fixing since you tap them for two different colors of mana.

More Signets can help with faster ramp and color fixing. Arcane Signet is great, but there's three other budget Signets to consider adding: Simic Signet, Golgari Signet and Dimir Signet (Ravnica version). A Signet is helpful since any basic Forest or any other land can be used to make two different colors of mana.


Shared Summons is a budget instant creature tutor that can put any two creatures into your hand. Jarad's Orders is another creature tutor that puts a creature into your hand and any other creature into your graveyard such as one with mutate to recur with Otrimi. Primal Empathy can be repeatable draw source or repeatable source to make Otrimi bigger. Season of Growth can be another repeatable draw source, any time you cast a creature for it's mutate cost targeting a creature to mutate.

Good luck with your deck.

Hoobynobber7395 on Muldrotha "Super Budget" The Gravetide

1 month ago

Perpetual Timepiece would give you more in your graveyard, id swap it out for Golgari Signet

griffstick on Good cheap staples to pick …

2 months ago

This are the staple cards you need to get.

Creatures

Instants

Sorceries

Artifacts

Enchantments

Planswalkers

I hope this helps because it took forever to type out.

Tylord2894 on The Deck that Death Forgot [[PRIMER]]

3 months ago

Ok, let's start with ramp. I think running 33 lands is good, but you need plenty of early ramp, luckily, there are lots of why to ramp in .

All told, that's 10-11 cards of pure value, most of which are less than a dollar. Next is card draw. Blue and Black have some fantastic card draw. While I prefer cantrip because they are better for finding combos, the door is wide open. I'll list some go-tos below from cheapest to more expensive.

Now, let's talk about interaction and removal.

I'm not going to talk about the mana base for now. This is where the bill will quickly add up. I'd be more than happen to talk about it, though. Solid mana bases for EDH are a passion of mine. Once you buy the pieces for a good mana base in a color combo, you don't really need to do it again (unless you play a lot of these colors).

I that's a lot, but I hope it helps!!

troublinparadise on Jarad rat colony

4 months ago

Cool deck! Here's some unsolicited suggestions:
I'd cut Gray Merchant of Asphodel as it's just an expensive, weak version of Jarad's ability that gets in the way of Thrumming Stone.

Sol Ring, Golgari Locket, and Golgari Signet don't strike me as your best ramp options. Far Wanderings and Kodama's Reach are both good, and if budget allows, Traverse the Outlands is great. The more lands you can pull out of your deck, the better Thrumming Stone will work. Plus, if you land that Helm of Awakening, you're going to want as little black and colorless mana as possible.

Overall though, looks fun as heck! Working on a similar one. :)

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