, : Gain .
|Want (6)||wilsonmalcom , Ender666666 , bloodmoonhowler , Darimasus , TheGazeboWas , muskoxfriend|
Printings View all
|Guilds of Ravnica: Guild Kit (GK1)||Common|
|Commander Anthology 2018 (CM2)||Common|
|Commander Anthology (CM1)||Common|
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Commander 2016 (C16)||Common|
|Commander 2015 (C15)||Common|
|Duel Decks: Izzet vs. Golgari (DDJ)||Common|
|MTG: Commander (CMD)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
|Commander / EDH||Legal|
Golgari Signet occurrence in decks from the last year
Commander / EDH:
All decks: 0.09%
BRG (Jund): 1.0%
BUG (Sultai): 1.02%
Golgari Signet Discussion
1 week ago
Hope it helps a bit. regards
3 weeks ago
Hey, the small changes you've made are an improvement, good job. You can still improve your deck a lot more with a deck budget of $600+.
Rooftop Storm, Endless Ranks of the Dead and Diregraf Colossus are good Zombie cards, but you're relying too much on Adaptation/Conspiracy for them to function in your deck. If you don't have an Adaptation effect on the battlefield then Endless/Colossus are not going to create enough tokens to matter and Rooftop won't do anything for a six drop.
The manabase can use some improvements, there's no Command Tower.
- Command Tower > Transguild Promenade
- Exotic Orchard > Dimir Guildgate
- Llanowar Wastes > Submerged Boneyard
- Yavimaya Coast > Jwar Isle Refuge
- Emergence Zone > Cabal Stronghold
- Sunken Hollow > Temple of Deceit
- Opal Palace > Mortuary Mire
By sacing Emergence Zone you can assemble combos at instant speed, play cards from your graveyard with Muldrotha at instant speed and play Zone again on your turn from your graveyard with Muldrotha. With enough mana, Zone and Muldrotha you could play the entire game at instant speed. This is just the beginning of budget upgrades you could make to the manabase, these are good lands for their prices especially Command Tower.
Consider Sakura-Tribe Elder? Two drop land ramp who sacs itself, interaction with Muldrotha. Signets can help with color fixing as well as be ramp and they're two drops: Arcane Signet, Golgari Signet, Dimir Signet, Simic Signet. My advice is cut several high CMC cards for more low CMC ramp. You're added more ramp which is good, but consider more? Ramp first helps to play Muldrotha faster, then it helps to cast more permanents from your graveyard. Muldrotha is a very mana hungry Commander since you need mana to cast as many types of permanents as you can from your graveyard. The combos here are very mana expensive which ramp can also help with.
4 weeks ago
You should try running Ponder and Preordain -- they belong in any blue deck, including this one. They may not look like much, but they're banned in Modern for a reason. In that vein, I usually don't recommend Brainstorm for decks not playing fetches, but I think it's fine here since your general can mill off the cards you put back.
Dorks. I notice you're not running any one-drop mana-dorks. You should run some. It's hard to beat the rate of ramp they provide, and late game you can Victimize or Dread Return some or do whatever you want with them. Seriously, they're absurd. Consider at least four of the following: Llanowar Elves, Fyndhorn Elves, Arbor Elf, Deathrite Shaman, Elves of Deep Shadow and/or Birds of Paradise.
Similar to dorks, Utopia Sprawl and Wild Growth are good methods of ramping. It's worth noting that since they're not creatures they won't trigger your general, but if you're running Arbor Elf they may be worth including anyway. Carpet of Flowers is good, but it's rocketed up in price so IDK if it's worth it rn.
There're some pieces of permanent-based disruption you might find helpful. You're not running much in the way of artifacts with activated abilities, and if you choose to run dorks you can cut Golgari Signet. That would let you run things like Collector Ouphe or, if you really wanted, Null Rod. Narset, Parter of Veils is a great card, especially if you run Windfall (which I think you should even if you don't run Narset, Parter of Veils). Depending on your meta, Ashiok, Dream Render can be a powerhouse.
Since I've never played this specific build, IDK how long you spend with a full graveyard. If it's more than one or two turns in the course of an average game, consider Splendid Reclamation. If you can return four or five lands with it, that's a big swing your next turn.
Doom Whisperer seems like a fine creature to run.
Lim-Dul's Vault is a good instant speed tutor.
Right. That's all I got.
1 month ago
Hey, there's some good cards here, but my advice is before you make any other changes that you focus on the manabase. If you want better results then improving the manabase can help. The ratio of 28 lands that are green sources of mana to 10 sources of black mana is subpar. Even though there's more green cards here than black you still need more black.
It appears you're playing so many Forests because you're counting on having a green land ramp spell to search for a Swamp. This is a trap, it's too risky, because if you don't draw a land ramp spell then how are you going to get black mana? A safer plan is not count on having land ramp spells instead build the manabase with the idea that you will not have access to them. Think of them as a bonus for ramp, instead count on the consistency of different colored lands to cast cards.
Lands within the budget to consider adding:
- Command Tower: one of the best lands for multicolored decks in Commander and it's only $1.
- Llanowar Wastes: Golgari Pain land.
- Tainted Wood
- Jund Panorama: can search for a Swamp or a Forest.
- Golgari Rot Farm: Golgari Bounce land.
- Ash Barrens: basic landcycle for a Swamp or Forest.
- Evolving Wilds
- Terramorphic Expanse
- Hissing Quagmire: Golgari creature land.
- Temple of Malady: Golgari Scry land.
If you cut 10x Forest for these lands then you have many more black sources while still keeping the green sources the same. There's an artifact theme here which makes mana rocks Golgari Signet and Talisman of Resilience good budget options for ramp.
Good luck with your deck.
1 month ago
It's important to note that while Mycosynth Lattice and March of the Machines will make all your non-creature permanents into artifact creatures, this only works on the battlefield. When you search your library for a creature, it must be a creature card.
2 months ago
My suggestions using only cards in your maybeboard.
That's 1 more out than in so you should be down to 99.
Ugrades using cards not in maybeboard.
These three cards together with Jarad allow you to sac a 5 power creature to deal 40 damage. Activate Jarac(sac creature is a cost)+Bracers double = 10 to each opponent. Archfiend and Reflection trigger, first deals 10, second 20 for 40 total damage.
Underrealm Lich + Gitrog = draw almost entire deck, since they trigger off each other.
Underrealm Lich will prevent you from decking as it replaces the card draw.
3 months ago
I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:
Cards To Add Show
Add Reyhan, Last of the Abzan . If you can put +1/+1 counters on your creatures, your devourer will get HUGE real fast! Gets crazy too if you eat everything with Mycoloth and all those extra +1/+1 counters go to him.
Add Triumph of the Hordes . This cards a no brainer for token swarms and huge powerful armies. Remember, it only takes 10 infect to kill someone.
Add Moldervine Reclamation . Just a simple life gain/card draw engine for your devourers.
Cards To Swap Show
Replace Thorn-Thrash Viashino with Bloodspore Thrinax . Viashino doesn't provide any positive effects for devouring. Bloodspore Thrinax on the otherhand can push a token deck into an absurd board state.
Replace Mother Bear with Jade Mage . Mother Bear is situational and requires her to be in the graveyard prior to using her. And the value isn't all that great. With Jade Mage you can use all of your mana every turn to do at least something.
Replace Emrakul's Hatcher with Tendershoot Dryad . Emrakul isn't that great for your token production. Tendershoot on the other hand can buff all of your saprolings and in a 4 player game, it'll produce 3 tokens by the time it comes back to you.
Replace Algae Gharial with Poison-Tip Archer . You won't get much value out of Gharial. Poison-Tip Archer on the other hand can be lethal if kept on the board. It's basically a stronger Mayhem Devil .
Cards to Cut Show
Mana Rocks Show
Wayfarer's Bauble , Arcane Signet , Chromatic Lantern , Commander's Sphere , Darksteel Ingot , Thran Dynamo , Worn Powerstone , Fellwar Stone , Golgari Signet , Gruul Signet , Rakdos Signet , Talisman of Impulse , Talisman of Indulgence , Talisman of Resilience , Heraldic Banner
Urborg, Tomb of Yawgmoth , Fabled Passage , Castle Embereth , Dwarven Mine , Bojuka Bog , Grim Backwoods , Phyrexian Tower , Kessig Wolf Run , Volrath's Stronghold , Overgrown Tomb , Stomping Ground , Woodland Cemetery , Blood Crypt , Dragonskull Summit , Command Tower , Savage Lands , Rootbound Crag , Rakdos Carnarium , Gruul Turf , Golgari Rot Farm
3 months ago
You’ll probably want more than 30 lands on the deck considering your commander costs 6 mana. I normally have 36-37 lands in my decks and I feel like that is normally a safe amount.
Tendershoot Dryad would probably be a good card to pick up since it makes tokens every turn.
Sakura-Tribe Elder is a good ramp creature that you could add to your deck.