Golgari Signet

Golgari Signet

Artifact

, : Gain .

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Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Common
Commander Anthology 2018 (CM2) Common
Commander Anthology (CM1) Common
Modern Masters 2017 Edition (MM3) Uncommon
Commander 2016 (C16) Common
Commander 2015 (C15) Common
Duel Decks: Izzet vs. Golgari (DDJ) Common
MTG: Commander (CMD) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Golgari Signet occurrence in decks from the last year

Commander / EDH:

All decks: 0.09%

Golgari: 0.85%

BRG (Jund): 1.0%

BUG (Sultai): 1.02%

Golgari Signet Discussion

YourNeighorhoodGhost on MOLE RAT THE MOLE RAT STEALER

1 week ago

Hey man, just some ideas for green cards: Generous Patron, Evolution Sage, Rishkar, Peema Renegade.

i would run some more ramp cards personally, cards like Rampant Growth and others, some mana rocks too Dimir Signet, Simic Signet, Golgari Signet.

Hope it helps a bit. regards

multimedia on Undead Conspiracy

3 weeks ago

Hey, the small changes you've made are an improvement, good job. You can still improve your deck a lot more with a deck budget of $600+.

Rooftop Storm, Endless Ranks of the Dead and Diregraf Colossus are good Zombie cards, but you're relying too much on Adaptation/Conspiracy for them to function in your deck. If you don't have an Adaptation effect on the battlefield then Endless/Colossus are not going to create enough tokens to matter and Rooftop won't do anything for a six drop.

The manabase can use some improvements, there's no Command Tower.

By sacing Emergence Zone you can assemble combos at instant speed, play cards from your graveyard with Muldrotha at instant speed and play Zone again on your turn from your graveyard with Muldrotha. With enough mana, Zone and Muldrotha you could play the entire game at instant speed. This is just the beginning of budget upgrades you could make to the manabase, these are good lands for their prices especially Command Tower.

Consider Sakura-Tribe Elder? Two drop land ramp who sacs itself, interaction with Muldrotha. Signets can help with color fixing as well as be ramp and they're two drops: Arcane Signet, Golgari Signet, Dimir Signet, Simic Signet. My advice is cut several high CMC cards for more low CMC ramp. You're added more ramp which is good, but consider more? Ramp first helps to play Muldrotha faster, then it helps to cast more permanents from your graveyard. Muldrotha is a very mana hungry Commander since you need mana to cast as many types of permanents as you can from your graveyard. The combos here are very mana expensive which ramp can also help with.

SideBae on Sidisi Mill

4 weeks ago
  1. You should try running Ponder and Preordain -- they belong in any blue deck, including this one. They may not look like much, but they're banned in Modern for a reason. In that vein, I usually don't recommend Brainstorm for decks not playing fetches, but I think it's fine here since your general can mill off the cards you put back.

  2. Dorks. I notice you're not running any one-drop mana-dorks. You should run some. It's hard to beat the rate of ramp they provide, and late game you can Victimize or Dread Return some or do whatever you want with them. Seriously, they're absurd. Consider at least four of the following: Llanowar Elves, Fyndhorn Elves, Arbor Elf, Deathrite Shaman, Elves of Deep Shadow and/or Birds of Paradise.

  3. Similar to dorks, Utopia Sprawl and Wild Growth are good methods of ramping. It's worth noting that since they're not creatures they won't trigger your general, but if you're running Arbor Elf they may be worth including anyway. Carpet of Flowers is good, but it's rocketed up in price so IDK if it's worth it rn.

  4. You may want to run Thassa's Oracle over Laboratory Maniac. It's less mana and doesn't need to still be alive when its ETB trigger resolves.

  5. There're some pieces of permanent-based disruption you might find helpful. You're not running much in the way of artifacts with activated abilities, and if you choose to run dorks you can cut Golgari Signet. That would let you run things like Collector Ouphe or, if you really wanted, Null Rod. Narset, Parter of Veils is a great card, especially if you run Windfall (which I think you should even if you don't run Narset, Parter of Veils). Depending on your meta, Ashiok, Dream Render can be a powerhouse.

  6. Counter magic is good, too. Drown in the Loch is a current favorite of mine, but just things like Counterspell or Swan Song are powerful in their own right. Negate and Veil of Summer are good, too.

  7. Since I've never played this specific build, IDK how long you spend with a full graveyard. If it's more than one or two turns in the course of an average game, consider Splendid Reclamation. If you can return four or five lands with it, that's a big swing your next turn.

  8. Deep Analysis seems like a good card, since you can cast it even if you mill it. Think Twice is similar and an instant, but I still think it's worse than Deep Analysis.

  9. Doom Whisperer seems like a fine creature to run.

  10. Lim-Dul's Vault is a good instant speed tutor.

Right. That's all I got.

Good luck

multimedia on Golgari Circle of Death

1 month ago

Hey, there's some good cards here, but my advice is before you make any other changes that you focus on the manabase. If you want better results then improving the manabase can help. The ratio of 28 lands that are green sources of mana to 10 sources of black mana is subpar. Even though there's more green cards here than black you still need more black.

It appears you're playing so many Forests because you're counting on having a green land ramp spell to search for a Swamp. This is a trap, it's too risky, because if you don't draw a land ramp spell then how are you going to get black mana? A safer plan is not count on having land ramp spells instead build the manabase with the idea that you will not have access to them. Think of them as a bonus for ramp, instead count on the consistency of different colored lands to cast cards.

Lands within the budget to consider adding:

If you cut 10x Forest for these lands then you have many more black sources while still keeping the green sources the same. There's an artifact theme here which makes mana rocks Golgari Signet and Talisman of Resilience good budget options for ramp.

Good luck with your deck.

Kogarashi on Can I search for cards ...

1 month ago

It's important to note that while Mycosynth Lattice and March of the Machines will make all your non-creature permanents into artifact creatures, this only works on the battlefield. When you search your library for a creature, it must be a creature card.

You can't use this combo to use a Golgari Signet to search for a Rakdos Signet, for instance, as the second Signet will not be a creature in the library.

Aliensibob on Jarad and the Lhurgoyf

2 months ago

My suggestions using only cards in your maybeboard.

If Ob Nixilis Reignited's only purpose is card draw, out for Guardian Project

That's 1 more out than in so you should be down to 99.

Ugrades using cards not in maybeboard.

Kodama's Reach in for Golgari Signet, Circuitous Route in for Fellwar Stone, Far Wanderings in for Wayfarer's Bauble - net same mana without threshold, but with it a lot better.
Solemn Simulacrum in for Artisan of Kozilek- Artisan is nice but so expensive, while the sad robot is ramp, card draw, and sac fodder.

Death's Presence in for Nyx Weaver - You don't lose any power for sacking your creatures.

Crucible of Worlds in for Whispersilk Cloak

Illusionist's Bracers in for Elbrus, the Binding Blade  Flip, Archfiend of Despair in for Boneyard Wurm- have to cut one of this effect at this point, Wound Reflection in for Liliana, Death's Majesty - could take out the other Lily, but her best case scenario is better.

These three cards together with Jarad allow you to sac a 5 power creature to deal 40 damage. Activate Jarac(sac creature is a cost)+Bracers double = 10 to each opponent. Archfiend and Reflection trigger, first deals 10, second 20 for 40 total damage.

Be careful about putting the Cauldron out too early, since it prevents Death Triggers.

Underrealm Lich + Gitrog = draw almost entire deck, since they trigger off each other.

Underrealm Lich will prevent you from decking as it replaces the card draw.

TangoWithTojo on Kresh, the Bloodbraided EDH

3 months ago

I have a lot of recommendations for you. These may be pricey so I apologize if they're out of your price range but here you go:

Cards To Add Show

Cards To Swap Show

Cards to Cut Show

Lands Show

Joe_Ken_ on Prossh Token Hell

3 months ago

You’ll probably want more than 30 lands on the deck considering your commander costs 6 mana. I normally have 36-37 lands in my decks and I feel like that is normally a safe amount.

Tendershoot Dryad would probably be a good card to pick up since it makes tokens every turn.

Sakura-Tribe Elder is a good ramp creature that you could add to your deck.

I would also add the guild signets since they are good 2 cmc mana rocks. Gruul Signet Rakdos Signet and Golgari Signet

Kodama's Reach and Rampant Growth are also good ramp cards you could add to your deck.

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