Yahenni, Undying Partisan
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Yahenni, Undying Partisan

Legendary Creature — Aetherborn Vampire

Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. (Dying is being into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)

Sacrifice another creature: Yahenni gains indestructible until end of turn.

Recommendations View more recommendations

Virlym on Death's Playground

2 months ago

@dacardgabo Sheoldred, the Apocalypse and Phyrexian Obliterator are two that I've been leaning towards putting in (or back in when it comes to the Phyrexian Obliterator). My current edge cards are Yahenni, Undying Partisan (just kinda falls short of the other 2 tbh), Mikaeus, the Unhallowed + Skithiryx, the Blight Dragon (they generally cause a lot of hate to be directed towards me even tho I love skippy to death), Torment of Hailfire (just a stale way to win due to how common of a wincon it is for black), Praetor's Grasp (it's fun and stayed in since I cracked a foil back in the day, but it's hard to use on spelltable and ppl generally just don't like u taking things. Note, you can exile a combo card even if you never plan on using it), and the tutors Beseech the Queen and Grim Tutor (70% of the time, they just find land or a targeting permanent, but I would rather them just be better draw spells). I just haven't found anything personally interesting enough to put in for them yet.

Profane Command's last ability allows you to target multiple creatures to kill with Horobi, Death's Wail similar to how Touch of Darkness and Cauldron of Souls work, but requires mana for each target. The third ability gives you a way to get around indestructible. The other two options are more niche and game state specific, but are still nice modes to throw onto a card that already fits the game plan.

Necromancy is a general good-stuff card. It targets things in the graveyard so it won't kill them with Horobi, Death's Wail (as they are already dead when the target happens, and just become attached when they enter the battlefield. Similar to how Gift of Doom can be attached to Horobi, Death's Wail if you morph it). I generally just play it if I wanna bring back something big for value (like Ink-Eyes, Servant of Oni) or flash it in to grab a sneaky blocker.

Darksteel Ingot is decent because my friends like to just blow everything up. There's a lot of Vandalblasts, Bane of Progresses, Aura Shards, etc. But Relic of Legends is perfectly fine as the second ability doesn't actually target what it taps. And you have it right, it is still a mana ability, so you can use it at any time you would have priority. Do note that the ability is coming from the Relic of Legends itself, so you can tap a creature with summoning sickness for it too.

Lol, I'm glad other ppl are using Mimic Vat. It was always a pet card of mine. Super fun when you can throw a Phyrexian Metamorph under it. Or cheat the trigger by ending the turn with Sundial of the Infinite so you can keep the token.

Crow-Umbra on Alesha Aristocrats

2 months ago

Overall I think your deck is solid and has many of the core components an Alesha deck would want. I do have some recommendations on potential cuts and swaps.

Potential cuts

  • Cathars' Crusade - I don't think it's super helpful for this deck, as most Alesha decks aren't really aiming to go wide and swing a big board at multiple opponents, especially if you are more combo focused as you seem to be.

  • Dusk / Dawn - In general I think you can safely run 2 board wipes in this deck. The Dawn part of the card is kind of counter-intuitive since you would want those creatures returned to your board instead of your hand. This was a card I cut from my build fairly early.

  • Ruinous Ultimatum - Mostly because of the restrictive and higher mana cost. I've used this in both Alesha and Isshin at various points of each build and ultimately cut it due to having games where my mana wasn't perfectly fixed to accommodate the cost, mostly because I had some colorless mana rocks or utility lands.

Stuff to consider for swap-ins

  • Burning Inquiry - Can round out your suite of looting effects and also throw opponents off kilter if they chuck stuff they would want to keep. Def a risk/reward element.

  • Gamble - Another tutor effect that can potentially chuck something into your graveyard that you might want there anyways.

  • Elas il-Kor, Sadistic Pilgrim - Another aristocrat that can cushion your life a bit.

  • Loran of the Third Path - Another reusable ETB removal effect, and a strategic/political drawing option.

  • Mayhem Devil - An aristocrat option that also punishes your opponents running sacrifice effects.

  • Retribution of the Meek - Ditto as Slaughter the Strong.

  • Slaughter the Strong - A wipe effect that Alesha can dodge, and is lower on cmc than some of the other options you're currently running.

  • Tocasia's Welcome - Another draw option. Currently 17 of your 33 creatures, including Alesha, are 3 cmc or less. Would also trigger from your Preston and Jaxis tokens.

  • Yahenni, Undying Partisan - Another Free sac-outlet, and a potential aggro option or decent blocker if needed.

I hope these suggestions are helpful. I'd be happy to chat more about your play experiences with Alesha so far, and maybe looking for other pieces that might be able to better help what you're trying to pull off. Cheers!

awesomedude20 on Shirei's Army of Weaklings

4 months ago

So, Shirei as a deck, has one fatal issue you gotta overcome:

If Shirei dies, so does your entiiiiiiire gameplan, so protecting Shirei is absolutely a must.

I see you're running some indestructible-enabling equipments. Darksteel Plate is... okay, but Shield of Kaldra should probably be scrapped. That's 8 mana you gotta dump into it for it to do its thing.

I would run more cards like Professor's Warning, Without Weakness, or Gift of Doom (which is especially fun since you don't care about saccing creatures, and you'll always play it for its morph cost, which is 3 generic. Not too bad at all.)

These let you survive removal which WILL be pointed at your commander, while also trading the expensive benefit of having continuous indestructible applied to Shirei, for the chance to make your opponents WASTE removal on you.

A Darksteel Plate is great and all, but it gives other players all the time in the world to try and play around it, and THEN blow up Shirei. Reactionary protection lets you waste their resources, which is fun.

Also, this is my own personal view on the game talking, but I think you have WAAAAAAAAAY too many tutors. Your entire sorcery/instant lineup is tutors, and then a few more.

I think you'd be better off replacing almost all of those cards, with cards that you'd be happy to draw anyways, because as soon as every card in your deck is a good draw, you really won't need those tutors.

Ideally you'll want to add more sac outlets, more Shirei protection/ramp, and DEFINITELY some instant-speed removal.

I might add more thoughts later, but uh, laaaast thing.

Marionette Master is INSANE and is capable of dealing like 50~ damage or so to a player in just one turn rotation. So uh, yeah lol.

Also Tree of Perdition is fun.

And Bottle Gnomes best card 10/10

BPWyndon on Braids, Arisen Nightmare

6 months ago

Cut Suggestions=

  • Ichor Wellspring, great rate for drawing but you have plenty of draw spells + commander.
  • Gravecrawler, Nether Traitor, Bloodghast, Endless Cockroaches since you are adding a level of recursion into the deck, these guys are obsolete, since we would rather have cards that have ETB or dies triggers. We can re-evaluate if you are having problems finding creatures to sac.
  • Darkness, hopefully with your lifegain this card would be dead.
  • Dauthi Voidwalker, while an awesome card it doesn't really fit the mold, and we need to make cuts.
  • Swiftfoot Boots, I would find out how often your commander gets hated off the board before deciding if you need this.
  • Demonic Pact, I love the fact that you can get around the negative of this card, but it is slow and we need to cut cards.
  • Weatherlight Compleated, slow.

Add Suggestions=

Edit= - Bolas's Citadel can also be considered card draw.

bignickenergy7 on Olivia, the reanimator

9 months ago

Rakdos the Defiler works spectacularly in my Olivia deck. Since Olivia reanimates a creature in a tapped and attacking state, it skips over Rakdos’ ability that has you sacrifice your permanents. Yahenni, Undying Partisan is also pretty good. A free sac outlet that grows, and helps with Olivia’s exile clause.

Davinoth on Edgar's Evisceration Station [Vampire EDH]

10 months ago

     lukas96: It's funny, I actually just cut Dusk Legion Zealot in favour of Night's Whisper lol. Honestly I might end up switching it back, but I've also been considering re-adding a couple of the Village Rites/Deadly Dispute/etc. style of cards.

     Patriarch's Bidding is a card I used to great effect back in the day. I hadn't really thought about it here but I think I'm going to consider it, too. Effects that return from my Graveyard to my Hand are generally better as I get to trigger Eminence again, but as a game goes longer that Patriarch's Bidding just gets more and more valuable.

     Vampire Nocturnus is soooo good. Love this card! Despite being predominantly a Black build I just found this card was more often than not not doing it's thing, and it was regretfully cut.

     Between Ashnod's Altar, Phyrexian Altar, Goblin Bombardment, Yahenni, Undying Partisan and the more narrow options like Sorin, Imperious Bloodlord and Skullclamp, I tend to get quite a bit of value out of Grave Pact and Dictate of Erebos. They're also really nice as a way to get rid of Indestructible blockers.

     Herald's Horn is actually a new addition that I haven't casted yet, so it may be that I agree with you but I don't have that data yet. I do like that it can act as a pseudo-draw tool, though.

     Great suggestions! Thank you. =)

Crazyjala on Elenda, Blood Bomb

11 months ago

Yahenni, Undying Partisan Good to have a separate threat going in the background, this single card acts as insurance for the deck. Be it as a lightning rod or the last thing standing after everything goes to shit.

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