Yahenni, Undying Partisan

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Yahenni, Undying Partisan

Legendary Creature — Aetherborn Vampire

Haste

Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. (Dying is being into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist.)

Sacrifice another creature: Yahenni gains indestructible until end of turn.

Recommendations View more recommendations

BPWyndon on Braids, Arisen Nightmare

3 weeks ago

Cut Suggestions=

  • Ichor Wellspring, great rate for drawing but you have plenty of draw spells + commander.
  • Gravecrawler, Nether Traitor, Bloodghast, Endless Cockroaches since you are adding a level of recursion into the deck, these guys are obsolete, since we would rather have cards that have ETB or dies triggers. We can re-evaluate if you are having problems finding creatures to sac.
  • Darkness, hopefully with your lifegain this card would be dead.
  • Dauthi Voidwalker, while an awesome card it doesn't really fit the mold, and we need to make cuts.
  • Swiftfoot Boots, I would find out how often your commander gets hated off the board before deciding if you need this.
  • Demonic Pact, I love the fact that you can get around the negative of this card, but it is slow and we need to cut cards.
  • Weatherlight Compleated, slow.

Add Suggestions=

Edit= - Bolas's Citadel can also be considered card draw.

bignickenergy7 on Olivia, the reanimator

3 months ago

Rakdos the Defiler works spectacularly in my Olivia deck. Since Olivia reanimates a creature in a tapped and attacking state, it skips over Rakdos’ ability that has you sacrifice your permanents. Yahenni, Undying Partisan is also pretty good. A free sac outlet that grows, and helps with Olivia’s exile clause.

Davinoth on Edgar's Evisceration Station [Vampire EDH]

5 months ago

     lukas96: It's funny, I actually just cut Dusk Legion Zealot in favour of Night's Whisper lol. Honestly I might end up switching it back, but I've also been considering re-adding a couple of the Village Rites/Deadly Dispute/etc. style of cards.

     Patriarch's Bidding is a card I used to great effect back in the day. I hadn't really thought about it here but I think I'm going to consider it, too. Effects that return from my Graveyard to my Hand are generally better as I get to trigger Eminence again, but as a game goes longer that Patriarch's Bidding just gets more and more valuable.

     Vampire Nocturnus is soooo good. Love this card! Despite being predominantly a Black build I just found this card was more often than not not doing it's thing, and it was regretfully cut.

     Between Ashnod's Altar, Phyrexian Altar, Goblin Bombardment, Yahenni, Undying Partisan and the more narrow options like Sorin, Imperious Bloodlord and Skullclamp, I tend to get quite a bit of value out of Grave Pact and Dictate of Erebos. They're also really nice as a way to get rid of Indestructible blockers.

     Herald's Horn is actually a new addition that I haven't casted yet, so it may be that I agree with you but I don't have that data yet. I do like that it can act as a pseudo-draw tool, though.

     Great suggestions! Thank you. =)

Crazyjala on Elenda, Blood Bomb

5 months ago

Yahenni, Undying Partisan Good to have a separate threat going in the background, this single card acts as insurance for the deck. Be it as a lightning rod or the last thing standing after everything goes to shit.

amarthaler on EDH Vampiric Bloodlust (C17 Precon Upgrade)

5 months ago

Update!

Out: Bloodhusk Ritualist

In: Yahenni, Undying Partisan

Bloodhusk Ritualist doesn't really fit with the theme of going wide and gaining +1/+1 tokens, whereas Yahenni, Undying Partisan does. I think sacrificing vampire tokens to make Yahenni indestructible for a turn might be pretty powerful as well.

wallisface on Black sac deck

10 months ago

LoTS I think going into 2 colors would help you for sure. Adding red would give you a LOT more power in those 2 red cards I mentioned earlier.

As to why the cards I mentioned are "bad":

  • Demonlord of Ashmouth is a lot of mana and doesn't really do anything other than kill a bunch of your own creatures. 4 mana is a LOT in modern, so anything costing this much needs to provide a huge amount of value (common 4 mana cards in modern include Bloodbraid Elf, Omnath, Locus of Creation, Yawgmoth, Thran Physician and Urza, Lord High Artificer, which can each single-handedly turn the tides of a game).

  • Mortician Beetle is just another creature that becomes bigger over time. But "becoming big" isn't particularly useful on its own, especially if it takes a long time to do so. On its own, it's just a vanilla 1/1 that your opponent mostly doesn't have to care about.

  • Typhoid Rats just doesn't do enough. Because it's a 1/1 deathtouch, it's basically resigned to sitting back to block for the entirety of the game (or swing for insignificant damage). It's not terrible, but its not doing anything particularly useful towards enacting your gameplan, so I don't see any reason why you'd want to run it.

  • Yahenni, Undying Partisan is effectively just a really expensive sacrifice outlet. It just can't compete against all the much more mana-effective sacrifice outlets out there (Carrion Feeder, Viscera Seer, Goblin Bombardment), so it's just a case of it being too slow at what it does and there being better cards for the job

  • Dreadhorde Invasion is just a very weak Bitterblossom. Bitterblossom is great because it lets you go-wide, creating multiple creatures (and those creatures importantly have evasion). Meanwhile, Dreadhorde Invasion puts all your eggs in one basket, that takes a lot of time to become big enough to matter. The amount of damage you can deal with this card is often very close to the amount of life you lose from having it in play.

  • Whip of Erebos 4 mana card that does almost nothing, which then costs another 4 mana to temporarily resurrect a thing... it's all just too mana-costly - paying 8 mana to get a single creature back for one turn is faaar too slow and clumsy.

  • Profane Command, like the Whip above, just costs too much mana to be of any practical use.


As for your decklist, I would think something like the following could be a strong direction to take it:

wallisface on Black sac deck

10 months ago

Some thoughts:

Lokotor on Marchesa, The Black Rose - Primer

10 months ago

EmperorPenguin

Immersturm Predator is fine, but there are better choices in my opinion. Yahenni, Undying Partisan has many of the same upsides, but comes out for less mana and less colors. Immersturm is probably better than Falkenrath Aristocrat in my opinion, though I haven't tested it.

Krav, the Unredeemed similarly there are just better options out there. Yawgmoth, Thran Physician is obviously miles better, of course, these cards cost more $$ as well, so that's a consideration for sure. However, my budget list doesn't run these guys either, to be fair. A main concern is definitely that it both costs 5 to play AND has an activation cost on top of that. It's super important to play this kind of deck as fast and low to the ground as possible.

Juri, Master of the Revue is basically just a Lightning Bolt most of the time. It's not like that's terrible, but I'd rather just run something more impactful like Plaguecrafter as a means of controlling the board.

Black Market I've never really felt like I needed the mana from this honestly. Especially with the relatively easy access to 2MV mana rocks these days. As long as you have a decent amount of card draw you should be fine in most games in my opinion.

Terror of the Peaks is basically a better version of Flayer of the Hatebound so if you had wanted to run that, then Terror of the Peaks is the way to go. You can see in my primer that I don't think the effect is too important generally though. It's a high mana value card that requires you to already have a lot of other pieces in play to really take advantage of it, and I think there's better payoffs you could be running comparatively. It's best in a slower meta, but it's certainly playable as a top end of your mana curve card though.

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