Garna, the Bloodflame
Legendary Creature — Human Warrior
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
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Garna, the Bloodflame Discussion
1 month ago
4 months ago
I second the idea of cutting down to just 60 cards in 2 colors. Then, I'd try to identify the main gameplan you like to follow when playing the deck. That will inform any cuts, additions, and other revisions you make down the line.
The first archetype that jumps out at me is definitely knights. They are often Mardu () these days, but just Rakdos () should work just fine for casual play. You already have
Belle of the Brawl
Garna, the Bloodflame
which can definitely fit such a style. Most of the lower cost creatures and spells wouldn't be that bad either. I'll list some cards from the modern card pool under $5 that I think could be strong additions to such a deck.
Ashenmoor Liege , Bloodcrazed Paladin , Cavalier of Flame , Cavalier of Night , Champion of Dusk , Elite Headhunter , Embereth Shieldbreaker , Foulmire Knight , Hanweir Lancer , Hero of Oxid Ridge , Knight of the Ebon Legion , Kulrath Knight , Midnight Reaper , Murderous Rider , Olivia, Mobilized for War , Stormfist Crusader , and Weaselback Redcap are all knight creatures with various effects, costs, and price points that I see as playable. For more general knight synergy, Blacklance Paragon , Fervent Champion , Joust , Sigiled Sword of Valeron , Tournament Grounds , and my favorite, Smitten Swordmaster are options too. Toss in some solid removal like Lightning Bolt , Terminate , or Bedevil and you have the recipe for a strong tribal aggro deck.
The other major archetype I see being possible here is some sort of angel/dragon/demon big stuff deck. The problem is that such a deck is likely to be much slower, making it tougher to keep up in 1v1 games. Plus, a lot of those cards are legendary, so they tend to come with a hefty real-world price tag. Still, I've seen Kaalia of the Vast do some very scary stuff in casual. Such a deck would support your larger creatures as well as spells like Cauldron Dance and Victimize .
6 months ago
I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...
That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:
- Winota, Joiner of Forces for deck filtering, extra combat step power, and a tutor for your human warriors.
- Samut, Voice of Dissent to give all your creatures haste and she's incredibly powerful in and of herself, can give pseudo vigilance or enable tap/untap shenanigans with her second ability, and she has Flash.
- Garna, the Bloodflame gives your creatures haste and has Flash like Samut. She also helps you instantly recover from board wipes (in my meta boardwipes are so rampant my playgroup has started to implement restrictions on how many can be put into decks, yours may be different).
- Tahngarth, First Mate is a great way to engage politically with the board.
- Harald, King of Skemfar tutors the top 5 of your deck for warriors.
- Varolz, the Scar-Striped also helps you recover from wipes or having your big creatures removed with his scavenge ability.
- Maja, Bretagard Protector she can net you a lot of warrior tokens, especially if you have ways to bounce lands or play extra lands.
- Rhys the Redeemed gets you a lot of warrior elf tokens over the course of a game if you can get him out early.
- Kresh the Bloodbraided helps you recover from removal (but not wipes) in a better way than Varolz.
- Surrak Dragonclaw makes all your warriors uncounterable.
- Zurgo Helmsmasher one of the biggest warrior beat-sticks available to you, and he has haste. His cheap cmc also makes him a huge target while his indestructible clause lets you build other threats on your board while they figure out how to deal with him.
- Nadier, Agent of the Duskenel one of the most perfect ways to recover from a board wipe by putting a massive amount of tokens on the field once he dies (can also use blink or graveyard recursion on him to make more).
- Anthousa, Setessan Hero makes your lands warriors. Works really well with Maja.
- Jedit Ojanen of Efrava makes tons of cat warrior tokens.
- Sosuke, Son of Seshiro gives all your warriors pseudo-deathtouch.
- Yasova Dragonclaw steals their creatures.
- Alesha, Who Smiles at Death gives you graveyard recursion for your low CMC warriors and works really well with ones with ETB's.
- Chief of the Edge should be an auto-include. Chief of the Scale is ok if you are running toughness or need the toughness for certain spells or something, but yeah Chief of the Edge is absolutely where it's at.
- Honored Crop-Captain like Chief of the Edge but only works while attacking.
- Resolute Survivors keeps you in long games
- Brawl-Bash Ogre is a good sac outlet for tokens you aren't using/don't need.
- Proud Wildbonder works REALLY well with Bramblewood Paragon's effect. Also works with Khenra Charioteer
- Rubblebelt Raiders can get absolutely huge with tokens on the board.
- Scuzzback Marauders isn't just a good beatstick, with Persist it can combo off with any of your sac outlets and Bramblewood Paragon.
- Moriok Replica works really good with Alesha for continuous card draw.
- Avenging Huntbonder keeps dishing out the double strike onto your other creatures every turn.
- Blaring Recruiter make warrior tokens.
- Hidden Dragonslayer morph ability takes out your opponents biggest threats.
- Den Protector is great graveyard recursion.
- Nacatl Hunt-Pride lets you control the combat step to your liking.
- Paired Tactician just some nice synergy.
- Mardu Woe-Reaper graveyard removal with every warrior ETB. More important than you think!
- Seasoned Hallowblade just a really strong and low CMC card that will stay on the battlefield throughout an entire game more often than not.
- Steward of Solidarity free vigi warrior token generation every 2 turns or a lot every turn with untap shenanigans.
- Usher of the Fallen the cheapest warrior token creation you can find.
- Battle Brawler with just a single red or white permanent on the battlefield becomes super strong. With Chief of the Edge he becomes a 4 power first strike for 2 mana... not bad.
- Blaring Captain partners with Blaring Recruiter and has Honored Crop-Captain's effect.
- Blood-Chin Fanatic a MUST in any warrior tribal that includes black and makes tokens or pumps a single warrior's power to an absurd level. This card can single handedly win you a game.
- Blood-Chin Rager gives all your warriors menace.
- Champion of Stray Souls expensive, but can recover your entire board very quickly.
- Exquisite Huntmaster an extremely underrated card that can net you a ton of elf warrior tokens in a multiplayer match while also being a beater.
- Mardu Strike Leader using its dash ability can keep it safe from removal. Also makes a 2/1 warrior token every turn.
- Mindblade Render keeps the card draw going off of warrior damage.
- Nadier's Nightblade combos EXTREMELY well with Blood-Chin Fanatic and also with any other sac outlet.
- Sickle Dancer a 4/3 flier when attacking isn't bad for cmc 3.
- Thrasher Brute forms a combo with Scuzzback Marauders and any of the sac outlet warriors.
- Titan Hunter gives combo and solitaire players a clock while also giving you a convenient sac outlet with lifegain.
- Vampire Warlord sac outlet with regenerate.
- Herald of Secret Streams combos really well with Bramblewood Paragon to give your warriors unblockable.
- Nimbus Champion can keep the board clear of annoying blockers.
- Whirlpool Warrior wheel effect on a stick.
- Ahn-Crop Invader another beater sac outlet.
- Archetype of Aggression combos with Proud Wildbonder and keeps your opponents from gaining trample.
- Ash Zealot punish those blue and black decks that like to keep casting their spells over and over from the graveyard!
- Boldwyr Heavyweights tutor for your game ending creature and put it into play for free. Sure your opponents get a tutor too... but it's your turn, and your combat, and you have Najeela...
- Boldwyr Intimidator COWARDS CAN'T BLOCK WARRIORS!
- Kargan Intimidator COWARDS CAN'T BLOCK WARRIORS! FOR CHEAPER!
- Combat Celebrant those additonal combat steps are... chef's kiss
- Frenzied Saddlebrute ridiculously fun political ability.
- Goblin Bushwhacker can end a game if you just laid out a bunch of tokens that turn.
- Goblin Cratermaker get rid of annoying artifacts or spot removal... likes to work with Alesha.
- Goma Fada Vanguard choose a creature to not block each turn based on warriors.
- Kruin Striker strong and cheap card that gets out of hand with sac combos or mass token generation.
- Shatterskull Charger pseudo dash effect with a bunch of other strong abilities.
- Rustrazor Butcher extremely underrated card. First strike and wither for 2 CMC! Can buff it a number of ways to surprise an enemy in combat too.
- Vengeful Firebrand basically a fireball on a stick as long as you have a warrior in the yard.
- Viashino Sandsprinter pseudo dash effect with trample. Has cycling if you need something else.
- Champion of Rhonas cheat whatever creature you want from hand onto the battlefield with no downside.
- Civic Wayfinder helps you get the right colors you need.
- Duskwatch Recruiter Flip dig through your library for more warriors.
- Golgari Raiders green haste that gets huge if you just suffered a boardwipe.
- Heir of the Wilds just a very strong presence for 2 CMC.
- Imperious Perfect elf warrior token generation.
- Horizon Seeker repeatable color fixing.
- Icehide Troll very, very strong and hard to remove creature. Needs snow lands though.
- Maulfist Revolutionary better version of proliferate.
- Matsu-Tribe Sniper keeps your enemies' dragons, demons, angels, and emrakuls from flying over your field.
- Petrified Wood-Kin expensive, but this guy can't be countered and is extremely difficult to remove and can ETB with insane P/T if you swung in hard on someone that turn.
- Stonehoof Chieftain a game ender if you've pumped your creatures at all.
- Thorn Lieutenant high value low CMC card with a mana dump if you need it (I like the combos for mana dumps better though).
- Unstoppable Ash come out of every combat pretty much unscathed. Only creature better for it is Stonehoof Chieftan.
Wolfir Avenger flash in for a block and a regenerate ability.
God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.
9 months ago
Take a look at Glint-Horn Buccaneer for doing damage when you activate Anje. I always like Living Death as a way to turn a somewhat board wipe into a lot of value and having Flayer of the Hatebound in your graveyard or Warstorm Surge on the field when you do can be a win. Bojuka Bog is a good value land to tie with Living Death to make sure one opponent gets nothing. More optional, but Garna, the Bloodflame can give you a lot more uses with Anje when you flash it out. Lastly, I would recommend switching out some stuff like Footfall Crater and Grimoire of the Dead with random madness cards to fuel Anje and get to your game winners. It's not that these cards don't work in the deck, but they just aren't as impactful.
I designed Anje around a vampire sub theme and really leaned into her madness ability. Here is mine: https://tappedout.net/mtg-decks/03-01-20-anje-falkenrath/
1 year ago
1 year ago
Fair point with Mogis, group slug is always welcome. I like the Grenzo idea, so he’s one of the top contenders. My other one after looking at EDHrec is Garna, the Bloodflame. Maybe some aristocratic artifacts with Pia's Revolution?
1 year ago
1 year ago
@SynergyBuild, Ah well I wanted to leave what kind of deck this would be open-ended so that if it couldn't fit well in my deck it may still serve someone else's deck better. What strikes me about this combo is you could play Ashnod's Altar for , Seasoned Pyromancer for and if you produce two tokens you can cast Nim Deathmantle practically for and still have enough resources to initiate the combo without any additional mana expenditures meaning the combo has the capability to be used with as little as mana total. I feel like this is really low to the ground and may find use in either Legacy (or Modern if Ashnod's Altar is ever printed into that format). Though I haven't played in the Legacy format so perhaps that remark is a bit of a stretch and I'm sure there's loads of reasons to doubt Ashnod's Altar will ever end up in Modern, but having this sort of open-ended conversation I think can serve a lot of good even if its for commander or a different format.
As for my deck I am running Alesha, Who Smiles at Death so . So that does happen to bar me from great suggestions such as Unlife's Thassa's Oracle/Laboratory Maniac suggestion or RambIe's Abundance suggestion. I do want to thank both for bringing everyone's attention to those cards. Also due to the constraints of my deck I want to not run creatures with power 3 or greater and I don't want to run cards with CMC 5 or greater (if I can help it). That said I do want to thank PhotogenicParasympathetic for their card suggestion of Bone Miser and RambIe's suggestion to use Garna, the Bloodflame. Even if these cards don't fit into the constraints of my deck it is wonderful that they were brought up as I feel they actually do the combo a lot of good if you can run them.
I believe the cards suggested that help me the most for my deck are RambIe's suggestion of Shadow of the Grave and most importantly dingusdingo's suggestion to use Library of Leng which I am absolutely kicking myself for, for not being able to think of it around the time I made this thread. Library of Leng as I see it practically answers holes A and B and is so incredibly cheap to cast on top of that. I'm kicking myself because before coming up with this combo I was trying to come up with a two card draw engine using the library as one of the pieces.
I also want to thank dingusdingo and enpc for better explaining how this combo is non-deterministic which better exemplifies why holes A and B are so important to fill. It's also why Library of Leng was such a critical card to be noted as it turns the combo from undeterministic to deterministic.
That all being said however Library of Leng well may bring up a very hazy rules interaction into question that I feel I must have to consult a judge on. If you go onto the Gatherer page for Library of Leng and check the card rulings below on that page it specifies: "Since the card goes directly to the library, the card is not revealed unless the spell or ability requiring the discard specifically says it is."
Because of this ruling the cards discarded aren't revealed, however Seasoned Pyromancer says you can only create tokens based on what cards were discarded. So would this interaction mean that I could discard two land cards, not reveal the fact they are two land cards due to Library of Leng's ruling and then claim the two cards I discarded were actually nonland cards just to produce the tokens? Obviously that scenario wouldn't work, but this begs the question how does this work? Remember the card ruling says the cards aren't revealed unless an effect specifically says to reveal the discarded card and no where does Seasoned Pyromancer say the discarded cards must be revealed because typically the contents of any player's graveyard is common knowledge to everyone. So this effect would only apply to cards such as Nephalia Academy, Noxious Vapors, Cabal Therapy, etc. where reveal is explicitly stated. But I might be wildly misinterpreting this effect as it could also be abusive with cards that have transmute or Seismic Assault where what you discard matters except the rulings for Library of Leng also states: "You can’t use the Library of Leng ability to place a discarded card on top of your library when you discard a card as a cost, because costs aren’t effects." Transmute and Seismic Assault use the discarded card as a cost, but Seasoned Pyromancer doesn't so is this a blind spot in the rules?
But excluding what I just mentioned there Library of Leng is probably the best answer for countering Holes A and B so far, but it's still not a 100% perfect solution. There's always the risk of running into a massive land block before drawing into it and there's also the concern of if your deck has an odd number of cards, then if its the bottom card of your library you'd need some additional effect to draw into it as drawing two cards at a time would cause you to deck out and lose the game before you could even cast it. While I'm fully aware both effects are still very unlikely they do exist and that probability is a non-zero entity even if for it being very unlikely.
One card I'm already running in my deck that may help mitigate one of those issues however is Conjurer's Bauble which I can use to guarantee the bottom card of my library won't be the Library of Leng. And if I choose not to put a card on the bottom of my library, that can trip can be used to turn a library with an odd number of cards in it into a library with an even number of cards in it. It's also helpful in the event I mill either it or Elixir of Immortality into my graveyard whether by some dredge effect or through milling caused by an opponent from earlier in the game. I thought I'd bring everyone's attention to Conjurer's Bauble as the cheap cost and can trip makes it an accessory to this combo that won't be a dead draw in the event you don't have the combo out.