Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
|Have (8)||Tarzanovic , , Xikitten123 , MyTotoro , orzhov_is_relatively_okay819 , Sakkes , LittleMy , gildan_bladeborn|
|Want (13)||GrandeKhan , Azvac , swatdog , angangg , Xikitten123 , jw560211_magic , Zonaz , Morpho-peleides , Wester_Island , Neofox , nushberrie , zarinf , Gorenzel|
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Cyclonic Rift Discussion
5 hours ago
Heya, I apologize for not specifying more, I did leave it vague, so my fault. I should've listed other cards im looking for in specific.
Im mainly looking for:
1 week ago
It just depends on the meta. In the LGSs I used to play in (I haven't actually sat down for a game in quite a while) removal was commonplace. You'd see Cyclonic Rift, but most decks would also be packing stuff like Nature's Claim or Anguished Unmaking. Some playgroups defniitely do like the "Big army smash aginast big army" games and in those, people don't typically want to dedicate slots to removal when they could just run more smashy-smashy.
But in a more combo heavy meta, removal is a necessity. And while I probably run a bit more than most (I had a reputation for always having some piece of removal in hand, even when I didn't) but seeing enchantment removal is not uncommon. But the otehr thing is that typically at those levels of play, commander removal isn't as important as win condition removal.
1 week ago
Again, in my personal experience, I almost never see enchantment removal in any deck IRL. Unless it is a bounce spell such as Cyclonic Rift, or some sort of mass destruction / exile spell, I never see targeted removal for enchantments. And I've been playing EDH for maybe 4 years now. That isn't to say it doesn't exist, but where I play, nobody runs it. The closest I see on a semi-regular basis is Beast Within, which is almost never used against enchantments whenever I sit down at a table - for some odd reason.
1 week ago
Well the deck is finished (except updating the mana base but I find that part fairly easy). Thanks for the comments. They definitely helped me make the last few cuts.
On Path to Exile: hadn't thought of it as a self ramp piece but there are few creatures in the deck and only one creature-token producer. Good idea that I'll keep in mind if I swap something out in the future.
On Ancestral Anger: It isn't a strong card and a sorcery but there aren't a ton of instant speed red cantrips (same reason to keep Panic). I ended up cutting Rile instead because it is strictly worse. It will be swapped out once they print a new one mana red cantrip.
On the counters: Mana Tithe was the weakest option of them all. I like the possibility of a big play where an overloaded Cyclonic Rift is countered but admit this would be few and far in between. Red Elemental Blast and Pyroblast, while being inflexible against non-blue, are rarely a miss in my meta. Plus, the added utility of being able to blow it up or counter is useful.
3 weeks ago
Milesfuzz, you make a good point. What would you suggest for a replacement?
My thought is to lean towards Cyclonic Rift so I have more board wipe or board control. The deck is sort of a "White Weanie" style and when I lose it is usually because I am hit like a truck by massive creatures.
4 weeks ago
My general build is as follows, and let's pick on Jund, assuming EDH.
- Mana Crypt
- Sol Ring
- Arcane Signet
- Gruul Signet
- Rakdos Signet
- Golgari Signet
- Coldsteel Heart
- Fellwar Stone
- Mind Stone
- Coalition Relic
And if I play outrageously high curves, like MV average +4.5, I make room for all 14. Some decks run 30+ mana sources because I have enormous plays to make and that's how I stay ahead of the game. Everybody laughs when you spend 3 turns casting nothing but rocks and dorks, but nobody's laughing when the table is cleared and the game is won on Turn 6 - turn 8.
And the nice thing is that in the event of a Cyclonic Rift, you can generally pay mana to get mana and dump your rocks on the field and keep your hand. Takes a turn to recover, but you skip discarding down to hand size.
Less colors = less signets = more moxen
I don't play 4-5 colors. Too much balancing to consider. I ran a 5c Golos God tribal deck and hated it. Could never land enough permanents to hit devotion quick enough. Ended up a sitting duck for like 6 or 7 consecutive turns, then I'd finally get a few Gods online and would be forced to hold them up as blockers.
Then Golos got banned, lololol
1 month ago
First things first. Add 22 Island to get up to the card minimum, and round out your lands. You want to cut at least 300$ based on what you've said, so getting rid of Kindred Discovery, Nykthos, Shrine to Nyx, Oboro, Palace in the Clouds, Cavern of Souls, Sapphire Medallion, Rhystic Study, Cyclonic Rift, and Aether Vial would cut about 335$ off your deck cost. I'd replace 4 or 5 of those cards with islands again to keep your land count where it should be. Don't get me wrong, they're all fantastic, and with a few exceptions would greatly power up the deck from their inclusion. The only ones that I don't think justify their costs in this deck are sapphire medallion, oboro, and aether vial.
Your deck is also a little light on finishers. I personally really like Rite of Replication to suddenly build a huge board, some other great alternatives (at varying price points) are Blatant Thievery or my personal favorite Expropriate.
This is a bit more up to personal choice, but I'm really not a fan of cantrips in a deck like this. If it were me, I'd cut Ponder, Preordain, and Brainstorm for things that are a bit more impactful. You're drawing a lot of cards anyway, so card selection isn't as important as raw draw power. I'd consider something like Overflowing Insight or even something simpler like Weave Fate.
I have no doubt more refinements will become apparent as you playtest, but I hope that helps!
1 month ago
That is a great idea, Natural Order is really easy to cast with this deck.
But at the moment, I'm trying to decide the next card to buy. My budget is limited so I need to upgrade a card at a time when it comes to the expensive ones. I'm divided in between getting Craterhoof Behemoth, Parallel Lives, Koma, Cosmos Serpent, Rhystic Study, or Cyclonic Rift.
Thanks for the suggestion!