Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
griffstick on Which Mass Destruction Spell(s) Should …
1 day ago
Inferno sure. It's like holding up a Cyclonic Rift when you have control of Gisela, Blade of Goldnight.
2 weeks ago
I have a very similar deck with Reyhan, Last of the Abzan and Ishai, Ojutai Dragonspeaker as commanders. I was looking into having Atraxa as a commander instead, but Atraxa is infamous for being a very strong creature that amasses tons of scary, unpredictable value - it is a poison deck? Is it a +1/+1 counters deck? Is it a superfriends deck? Most often, you will find that the other players have Rule 0-ed you as the archenemy before the game begins.
There are two things you can do about this. You can either rise up to the challenge, or you can change commander.
If you want to take on the challenge of constant Archenemy because you want to keep Atraxa, then you have multiple cards that are too weak. Some of which are Arcus Acolyte, the three Myojins, Pollenbright Druid, Murder, Magistrate's Scepter, Chromatic Lantern, Vivisurgeon's Insight, and Expand the Sphere for starters. There are probably 10-20 more I would consider cutting, since these are too casual for the level of play you're signaling with Atraxa. Instead, run low-mana spells like Nature's Lore, Night's Whisper, Fierce Guardianship, Heroic Intervention, Flawless Maneuver, Deadly Rollick, Mystic Remora, Cyclonic Rift, Negate, Swan Song, the WUBG shock lands with their fetches, the list goes on... This won't make your deck cEDH, this will make it more reliable, reactive, and consistent in answering most of your opponents stuff.
If you want to change commanders, you can go for Falco Spara, Pactweaver for value, Anafenza, the Foremost for aggressive, Ghave, Guru of Spores for combo, or the partner pairings of Cazur, Ruthless Stalker Flip + Ukkima, Stalking Shadow, or Nikara, Lair Scavenger + Yannik, Scavenging Sentinel. All of these will force you to abandon a fourth color, but restriction breeds creativity...?
Side note 1: You can still run Atraxa in the 99, that is a more commonly accepted usage.
Side note 2: You have two Ivy Lane Denizen.
Romer on Lathril's Dark Elfball
3 weeks ago
dmark04: Yes! Shizo's great to make Lathril a little harder to block :D
bankrupt_on_selling: My main playgroup is ok with proxies as long as you own a copy of the card (in another deck or in a binder). Helps us reduce needing to buy 20 copies of Cyclonic Rift and stuff. But I don't own a Cradle, and that's ok. The one person I play with who owns a Cradle most often sees it get killed before he uses it. Or it wins him the game. Skyshroud Poacher definitely seems good! Cuts are pretty hard at this point and I'm not sure if I need another tutor, but I'll keep an eye out to see if I can fit it in sometime in the future.
griffstick on top cards of each color
1 month ago
And Cyclonic Rift
TypicalTimmy on What is Gruul to you?
1 month ago
Gruul wants to attack each and every combat, pushing out as much combat damage as possible. They achieve this through synergy, where things such as enchantments, tribal lords and combat tricks all tie together to maximize the output of damage.
Using greens ramp, and reds fast card advantage, you aim to quickly overwhelm any boardstate.
Your goal, ultimately, is to overpower all other resources. Yes your opponent may have 7 counter spells, 5 targeted removal and 2 wraths but when 1/2 of your deck is mana whether it is lands, dorks or rocks and the other 1/2 is one threatening bomb after another, you inevitably exhaust their 14 spells that can handle it.
Essentially you don't care what lands on the battlefield, only that it does. You don't worry about being set back two or three turns with a Cyclonic Rift or a Wrath of God because you know that not only does your deck have more creatures then most other decks, and sometimes even your entire table combined, you know that your damage potential could literally one-shot the board in excess.
Your wincon is combat damage. Anything else is secondary.
I'd love to see this type of question become a forum, where resident experts in their preferred color schemes come forward to talk about them :)
Dencoan on Spirit Squad building
1 month ago
AstroAA on Should I Make These Replacements?
1 month ago
I could see where maybe Reject Imperfection has a place, but in a four color deck I'd ideally like to try to keep your spells to single color pip cost. Like for example, Countersquall uses a single blue and a single black pip, whereas Reject Imperfection uses two blue pips and a generic pip. I get you're trying to get the proliferate ability from it, but if you do something with two blue pips - I'd just rather run something straight up like Counterspell or Mana Drain where it's 2CMC over 3CMC.
I second what bushido_man96 said - bounce spells outside of Cyclonic Rift (and in fringe cases Chain of Vapor) aren't that great and should generally be avoided. I get that, again, you're trying to get the proliferate trigger off but there are times where it'd just be easier to exile/destroy the thing with the likes of Path to Exile/Nature's Claim/Pongify/Tragic Slip.
Necramus on Baral, Chief of No
2 months ago
Sea Gate Restoration Flip - this can double as either a land or a phat ass draw spell, depending on how you want to use it, and options are always good!
Finale of Revelation - again, can be a phat spell or a more modest one, depending on what you need. You have several ways to discount spells, though, and so you can kinda cheat your way towards the high end of this spell.
Sapphire Medallion - don't need to explain this one.
Solve the Equation - excellent tutor for this deck and a budget option to Mystical Tutor, though, I'd suggest both.
Consuming Tide and Cyclonic Rift are both mono blue pseudo wipes that you'll probably want to help keep the battle field in your favor.
Rhystic Study - don't need to explain this one.
Mystic Sanctuary and Otawara, Soaring City are both free for you to play and are better than basics when you have so many.
As for additional counterspells I'd suggest Mana Leak, Tale's End, Force of Will, and Delay.
Since you're on the discount game, I'd also suggest Bribery and Mass Manipulation too!
And one last piece of removal: Imprisoned in the Moon
Hope this helps! I like that your curve is almost down to 3. Your deck building skills are getting keener!
|Have (7)||slasherturtle , Azdranax , metalmagic , orzhov_is_relatively_okay819 , Sakkes , sachiel2nd , gildan_bladeborn|
|Want (22)||Divine-Asura , GrandeKhan , Mr-E , jw560211_magic , fibion101 , Erlander , Jhiaxus , riverspree16 , OutlandishMatt , GrandRoyal , beesaurs , Riakoul , OrcishMetal , Amaterasu312 , MarshalLaeroth , bansheeoy , SaveTheDolphins , bladeoathkeeper , manphist449 , Lostpike , Jerv , theyounghansolo|