Cyclonic Rift

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Commander 2014 (C14) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Latest as Commander

Cyclonic Rift Discussion

Yesterday on Is a copy of an ...

1 day ago

I thought I knew the answer to this, but apparently my friend thinks otherwise now and I'm finding mixed results online.

Rule 706.2 says that type-changing and text-changing effects are not copied when you copy a spell (and Overload cards like Cyclonic Rift change the text of the card).

But rule 702.95 says that Overload gives the spell a static ability that replaces each 'target' with 'each' if its Overload cost was paid, so since the alternate cost being paid is carried over, the static ability sees that and the text on the copy is also changed?

Cde0 on Optimized Firemind Combo

2 days ago

Yeah, the plan is to just win before enough damage stacks up to matter. You can counter any major threats, or you've got cards like Evacuation and Cyclonic Rift , but you want to put most of your energy into crossing the finish line rather defense. In my experience this tends to be a pretty effective strategy.

litchio on Breya, Combo God (includes WAR Spoilers)

2 days ago

I appreciate your comment, however: Every one of the following combos will win you the game:

Myr Battlesphere + Nim Deathmantle + Time Sieve : infinite turns

Sword of the Meek + Thopter Foundry + Time Sieve + 5 manasources: infinite turns

Aetherflux Reservoir + Sensei's Divining Top + Bolas's Citadel : massive lifegain/damage/draw

and most of the other combos will win the game your next turn (no matter how many opponents are alive)

When building this deck i actually looked at quite a lot of other breya decks and playtested them a lot. So I understand your points and know that cards like Demonic Tutor and Enlightened Tutor are must haves in more competitive lists. I just prefer diversity over consistency and don't want to spent that much money on cards i don't enjoy playing.

I have actually never played against Null Rod and Stony Silence but i agree that I should play more removal and will definitly add a Swords to Plowshares and Wear . I also thought about adding Cyclonic Rift I'm not sure bcs of it's pricetag though.

Do you think those cantrips are worth it in an casual environment? I normally prefer having repeatable draw especially since I dont't have to win by turn 5 or smth.

I like the Talismans and might exchange 3 lands for them.

Thanks for your feedback.

Saljen on Sliver Combo

1 week ago

Is this designed for 1v1 EDH or multiplayer EDH?

Looks like you're missing some of the staple draw / ramp cards for 5c Slivers.

Descendants' Path , Mirari's Wake , Smothering Tide , Herald's Horn (ramp and draw), Domri, Chaos Bringer , Cryptolith Rite all provide ramp in one form or another.

Guardian Project , Phyrexian Reclamation , Sylvan Library , Vanquisher's Banner , Distant Melody , Domri Rade , Kindred Discovery all provide draw in one form or another.

The Domri's are particularly compatible with Slivers, as each +/- ability is incredibly relevant to the creature heavy deck.

Spirit of Resistance and Pariah both combo with Sliver Hivelord to prevent you from taking any damage.

You DEFINITELY need to be running Cyclonic Rift . If you're playing Blue in EDH, that card needs to be in your deck. It's too good to ignore.

This is just some advice coming from a fellow Slivers player. My deck is about 75%, but it's mostly lands (shocks, fetches, duals) that I'm missing. Here's the list if you're interested.

hellhole3927 on Arcades, the strategist EDH

1 week ago

If you have Swords to Plowshares why not also add Path to Exile . You're in blue why not play Cyclonic Rift .

JustcallmeSoul on Red Curses? Who Needs Em...

1 week ago

Hello! Saw the deck pop up in my feed and as I already had a curse based Zur the enchanter deck i thought it might be fun to give your deck a spin.

I play primarily online and in budget, so I had to make some changes: The fetch lands were outside my pricing limitations, so Bloodstained Mire was replaced with Swamp , Flooded Strand replaced with Evolving Wilds , Horizon Canopy replaced with Bountiful Promenade , Polluted Delta with Terramorphic Expanse , Verdant Catacombs with Cabal Coffers , Wooded Foothills with Golgari Rot Farm , and I kept Windswept Heath as I already owned one. For anyone reading this, realize that removing fetches drastically alters the pacing and mana fixing of the deck, but also saves hundreds of tix. I kept Serra's Sanctum in, even though it was outside my price range, as there was no suitable replacement.

With no other notable changes I begin my playtesting: Game 1: kept 3 lands ( Krosan Verge + filter land + Woodland Cemetery ) Utopia Sprawl , Satyr Enchanter , the game quickly spiraled out of control with 1 player mana screwed and the other two playing token-based strategies. game ended with Teferi's Protection into Replenish to avoid a board wipe and stick Opalesence for lethal.

Game 2: A slow clunky hand led to my first mulligan which yielded 3 lands, Eidolon of Blossoms and 2 bad enchantments. brutal flooding let to discarding 4 lands by turn 6 after 2 tymna attacks for 1 and 2 cards respectively: this is not likely a reflection on the deck but MTGO's shuffler. flood happens. after awhile became archenemy, got my board wiped by Cyclonic Rift with no way to keep most of my enchants in hand on cleanup and had Replenish hit by Dissipate causing a huge setback. Having Mana Tithe in the deck would have been an enormous boon in this situation, and at worst it's a one-of one cost spell that occasionally completely hoses a play.

While I highly doubt 2 games are enough to see everything a deck has to offer, from what I have seen thus far it performs well, feels fun to play, and is fairly consistent. In my second game I could have played around counter magic, but I wasn't expecting exile specifically. It might be worth finding room for Riftsweeper and Mana Tithe but if the deck performs this way without the fetches you're probably on to something great.

ShutUpMokuba on Knock off teferi’s protection?

1 week ago

1) prevent damage: Fog and similar effects

2) destroy only opponents creatures like In Garruk's Wake and similar effects

3) bounce only opponents creatures like Cyclonic Rift

these are the best that have come into my mind that can provide protection for a turn without paying 50$ for a single card (lol).

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Cyclonic Rift occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.33%

Blue: 1.48%

G/U (Simic): 1.73%

U/B (Dimir): 2.67%

W/U (Azorius): 2.85%

U/R (Izzet): 1.7%

W/U/B (Esper): 1.54%

RUG (Temur): 2.89%

U/B/R (Grixis): 1.58%

GWU (Bant): 1.45%

BUG (Sultai): 1.5%