Cyclonic Rift

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Forkbeard on Miirym, Sentinel Wyrm: Double Dragon

6 hours ago

Lotta comments to catch up on here!

  • Copy Artifact - I like the idea of it, but nah. Hard nah. At the time of typing this, I have 12 targets and only 5 of which aren't just 2 drop rocks. Certainly a cool idea and I love the thought of doubling up on a Panharmonicon or The Great Henge, it's just too conditional/too rare of a scenario.
  • Cultivate + Kodama's Reach - I was doing my best to stick to 2 cost ramp cards, but I do enjoy the land fixing + teensy bit of deck thinning these cards provide. Your idea of swapping signets out for these 2 ramp classics has me thinking.
  • Cursed Mirror - I am running this! It's hiding in my ramp category along with Urza's Incubator as my only 3 drop cards there.
  • Swan Song - Long story short, I didn't have a Swan Song to hand. An Offer You Can't Refuse has been an ok counterspell, but I think I might cut it for Nature's Claim.
  • Dragonspeaker Shaman - I ran the dragon cost reduction dorks in my Atarka deck and while they're decent, they got pruned out over time as I found that ramp spells + rocks always served me better.
  • Prime Speaker Zegana & Recurring Insight - great burst draw, albeit conditional. Persopnal preference, I'd rather have the repeateable draw effect with Kindred Discovery. Yes it's also conditional, but I've used it to great drawing effect in other decks and as you point out, the trick is to cast when you've got some dragons ready to swing.
  • 'You don't have a lot of ways to deal with enchantments' - You're not wrong and as I mentioned above, I think I'll swap in Nature's Claim for that reason.
  • Sea Gate Restoration  Flip & Valakut Awakening  Flip - Super cool cards that I might try to squeeze in here. Perhaps a Bala Ged Recovery  Flip for good measure, swapping out a basic of each for these 3. Good idea!
  • Blasphemous Act - Yep. I want to include this. Having played the deck a few times now, sometimes you just need a wipe and I've only got Cyclonic Rift & Ugin, the Spirit Dragon for nuke options. BA is also a potential win condition with Wrathful Red Dragon on the table too.
  • Korlessa, Scale Singer & Scaled Nurturer - Nice tech and it's cool to have some little dragon dorks like this, but I also don't think they're strong enough to warrant the slots.

  • Lots of good ideas and food for thought here, thanks all.

    TypicalTimmy on Thoughts on Kenku

    1 day ago

    I have not, but if a card has a replacement effect to turn it into something else, and it does not explicitly retain the original types, those types are lost.

    In your case, it loses the Land type. Now it does say "that artifact becomes", which is a new way to word "in addition to it's other types" in the majority of cases, sure. The card acknowledges that it is, in fact, still an artifact.

    But it fails to recognize it anymore as a land. Which should be a good thing, as it can no longer be targeted with land removal (although being indestructible means land removal would miss it, anyway).

    The point is, it acknowledges it being an artifact, and notifies you of it becoming a creature, but fails to recognize it as still a land. Because of this, it likely would lose Land as a type.

    However, nothing indicates that it loses the mana ability of : Add .

    And so you find yourself in a strange situation where your land loses itself as a land, yet retains all of the abilities of being a land.

    The reason is two key points, again.

    • It does NOT say "in addition to it's other types", and so the "other types" (Land) are lost.
    • It ALSO does not say "loses all abilities", meaning it RETAINS the mana ability.

    What this means is, if a spell, ability or permanent instructs you to look at the number of lands you control such as Land Tax or Avenger of Zendikar, those will no longer notice your 3/3 Ancient Den. However, when it comes to the production of mana, yes your 3/3 has ": Add ".

    When Cyclonic Rift hits you, it instructs to return all nonland permanents to your hand.

    Your 3/3 Ancient Den is not a land, and gets bounced.

    So yes, it does actually matter that these lines of text are missing.

    libraryjoy on 5color Sliver

    1 week ago

    Your current build does allow you to use Jegantha the Wellspring as a companion. Unless that changes, there's no reason not to.

    For boardwipes, the obvious one is Cyclonic Rift, but it's pricey. I don't really understand the utility of Guilty Conscience except as creature removal, so something like Swords to Plowshares is probably more effective.

    An interesting one is Endemic Plague, which would destroy your creatures too, but only works if you have Maskwood Nexus out. Other options are Fell the Mighty, Extinction, Magister of Worth, March of Souls, Nevinyrral's Disk, Planar Collapse, Retribution of the Meek, Sublime Exhalation. My pick besides Cyclonic is Nevinyrral's Disk, but it sometimes makes you a target. You might also consider Sedge Sliver to keep some of your slivers around.

    NV_1980 on Arcades, goes to Wallmart

    2 weeks ago

    Hi,

    Nice deck; I especially like your creature selection (nothing very flashy but very good value for mana) and instant selection. Maybe I would find room to add Mentor of the Meek for some additional draw capability and Cyclonic Rift as an additional (one-sided) wipe.

    NV_1980

    Vivipotence on [Primer] Helming the Host of Heaven: A Giada Guide

    2 weeks ago

    Hey Guerric, thank you for all you extensive primers, they are fun to read. I read most of them multiple times - the way they are structured really helps me to analyze the mechanics of my own decks.

    A have a couple of cards that I can recommend, depending on your meta and budget. You will be familiar with them but maybe some of your readers aren't.

    I had a Shadowspear lying around so I put it in. It does a good job as it gives your largest beater the important livelink feat and can be tutored with Steelshaper's Gift. In many case the swords will be higher priority targets Steelshaper but still I found Shadowspear to be beneficial to the consistency of this part of the deck's mechanic. It's low CMC and while it's activated ability is just the icing it sometimes can be tremendously helpful. I killed a voltron player the other night with it. It can even be used politically. Angel tribal wins largely by simply turning things sideways. Apart from the nice Brisela almost-wincon I'd like to add one or two additional surprises for our opponents.

    Akroma's Will is amazing in this deck as it will make our heavy hitters unblockable and provide them with a bouquet of great other features. Giving all our 5/5s, 6/6s and 7/7s double strike and lifelink can often make this a real wincon and the fact that it's instant speed can even save our hides if we're being attacked by a seemingly overwhelming opponent.

    Now I never got my hands on the beauty that is Avacyn, Angel of Hope. However, I drew a candidate for the 8CMC slot that I find even more fun and fitting. Legion Loyalty is absolutely bonkers with this commander. If you have a couple of angels including Giada out and maybe still two or three opponents online, this card will immediately make such an impact that the expression "explosive turn" doesn't even begin to describe it. Way over 100 damage in a single attack can easily be achieved with four angels and three opponents. Also enjoy 10 minutes of fun counting all the tokens and counters that are being generated during your attack phase. Now of course this is an enchantment and will not benefit from (tribal) cost reducing effects (apart from Pearl Medallion). It thus would be a completely meta dependent decision to include this in this deck. If most of your friends despise blue and you can be reasonably sure that you'll be able to successfully hardcast an 8CMC enchantment this will lead to some very memorable wins. Also Avacyn, Angel of Hope straight-up does nothing the round you cast it. It makes your board state more robust (not against Cyclonic Rift and Toxic Deluge, though) but mono W needs the additional aggressiveness more than another protection piece imho.

    Last but not least: In one of your gameplay reports you mention being killed by a combo. In my playgroup there also is always at least one player who tries to kill you with an infinite damage combo. I regularily encounter Vito, Thorn of the Dusk Rose, Purphoros, God of the Forge, Toralf, God of Fury  Flip, Gray Merchant of Asphodel and so on. This is one of the reasons I put a Blessed Sanctuary in. At 5CMC it's on the more expensive side manawise, sure. However, this deck is quite robust when it comes to fending off attacking creatures and not so much when it comes to defending itself against the various forms of direct damage that red and black (combo) decks employ. Blessed Sanctuary completely shuts those wincons off. Also it steadily provides you with 2/2s you can use as additional blockers. They do not synergize with angels, sadly, but they have another amazing quality: They are frickin unicorns! When your board is filled with pompous angels and cuddly unicorns while the other decks on the table seem to take themselves too seriously with all the grim art you can't help but chuckle a bit. It just looks so over the top cheesy and dreamy

    DawnsRayofLight on Dragon's Den

    2 weeks ago

    I definitely think Ancient Brass Dragon has a spot, it could help you reanimate your dragons (as well as whatever you grab from your opponents), I would maybe add that and maybe Goldspan Dragon

    Three Visits and Nature's Lore over Cultivate.

    Damn over Toxic Deluge

    Augur of Autumn might be better than Realmwalker

    Drop Aggravated Assault, Aura of Silence, Stinging Study (you have a good chunk of draw as it is), Imposing Grandeur, Spit Flame (there are better cards)

    Mana Drain is nice, but I am usually not a fan of it in a deck with 4 or more colors

    With this being 5 color, I am trying to debate the best early game package

    maybe:

    5 counterspells (from below)

    An Offer You Can't Refuse, Swan Song, Wash Away, Dovin's Veto, Counterflux, Render Silent, Disallow

    4-5 board wipes

    Damn, Cyclonic Rift, Winds of Abandon, Supreme Verdict, Crux of Fate

    7 2 drop ramps (need all)

    Arcane Signet, Fellwar Stone, Farseek, Three Visits, Nature's Lore, Bloom Tender, Coiling Oracle,

    4 spot removal

    Anguished Unmaking, Assassin's Trophy, Despark, Beast Within, Generous Gift, Fracture, Bedevil, Abrupt Decay

    TypicalTimmy on Misery is waiting at the gates of Armageddon

    1 month ago

    Your deck won the playtest last night, by the way. Once Avacyn hit, the deck worked like a charm. Your side dropped Worldslayer which another deck used the cost of Cyclonic Rift to stall for a turn because they didn't have 7 mana available, but the next few turns once Avacyn returned and was equipped once more, it decimated everything and quickly won the game thereafter.

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