Cyclonic Rift

Cyclonic Rift


Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Latest Decks as Commander

Cyclonic Rift Discussion

RyuSama420 on How is Red Elemental Blast …

22 hours ago

Omniscience_is_life: red elemental blast is not legal in historic or pioneer, so thats a bad comparison. theres also the fact that Tibalt's Trickery was never used in the same manner as Red Elemental Blast, where it was used against an opponent's spell. the trickery player would counter their own spell to cheat in something bigger, and REB can't be used like that, thus its no longer comparable to "one of REB's modes". as for Chaos Warp, commander isn't a competitive format anyway, and so the number of decks its in has no correlation to how good it is. if your play group is blue heavy, you should be using REB. and aren't people always going on about how Cyclonic Rift is a must have for any deck with blue? and don't most decks have blue? i'll take the card that can counter it over the one that can't.

DoIStillLoveIt on Cosima - Omenkeelin' the Game

2 days ago

Saw your new game up on Muddstah's channel, congrats on the win! REally a huge fan of your deck

Given that your vehicles aren't creatures on other player's turns, what about Evacuation and possibly Perplexing Test for board wipes? Also, while very boring, Cyclonic Rift is pretty bananas and you do have a few high power cards already in here so why not, right?

NV_1980 on Galea of C(l)an Whoop Ass

6 days ago


Interesting deck. I would consider adding Cyclonic Rift. It's a nice defense against token decks and can also work wonders when used more offensively. In terms of equipment, I'd consider Blackblade Reforged, Commander's Plate and Godsend as most of these are staples in voltron decks.

I don't really get why you included Rise and Shine. Eighteen of of twenty of the artifacts in here will be equipped to Galea or another critter, pretty soon after having been summoned, right? So what's the point in turning them into creatures themselves? I think you'd be better served swapping this for the earlier mentioned Rift.

Hope this helped. Have fun playing.

Kind regards,


plakjekaas on Vanish into the Void

2 weeks ago

I'm afraid I have to tell you your statement about countering commanders is incorrect. The mana value is not equivalent to the mana spent to cast a spell. Cyclonic Rift is still a mana value 2 spell, even when you overload it. If your commander is Ragavan, Nimble Pilferer, you can cast him for the 8th time a game and it's still a mana value 1 spell, making Vanish into the Void still cost 8 to counter it. Only spells with in their cost actually change mana value on the stack.

The fix in wording is easy though: "Vanish into the Void costs less to cast, where is the amount of mana paid for the spell it targets."

We've seen similar wording in cards like Verazol, the Split Current, that would make the card work like you describe you'd want it to work.

RNR_Gaming on Blowing Stuff Up

3 weeks ago

I am over here trying to pull a Cyclonic Rift at my opponents end step followed by a main phase Sunder with a activation of Wrenn and Seven - granted rift probably generates enough salt on it's own but this is the only combo of cards that would eliminate everything and break parity that hasn't been mentioned.

jsnrice on Niv-Mizzet

3 weeks ago

Also Cyclonic Rift is a must.

wallisface on Blighty McBlight Face

3 weeks ago

Nice brew, looks very fun! Some thoughts:

  • Stubborn Denial feels like it's only going to be useful after you're already in a position of power. You're unlikely to have 1 free mana during the turn you Shape Anew, so really its only useful turns after that, when you've got a bunch of untapped lands anyway. I'd replace it for more solid countermagic, like the 4th copy of Counterspell, and then perhaps Archmage's Charm to help with control & card-draw.

  • Bounce spells are generally seen as pretty weak, because in general they're costing you cards from your hand, and not costing your opponents any actual material. If you're fine splashing a secondary colour, I'd suggest adding either black or white for the additional removal options they provide, and so remove Cyclonic Rift and Stern Dismissal - destroying/exiling a think is a lot more useful than bouncing it. I could see Rift still being useful as a sideboard option, if your meta runs those.

  • I don't think you need Sailor of Means... he's kindof slow and you already have lots of options for getting artifacts. If you end up splashing white, you could run a few Thraben Inspector (this cards good enough to probably also replace Press for Answers).

  • I think you want the full playset, possibly more, of the Karfell Harbinger. On that topic, I think Baral, Chief of Compliance is a strict upgrade to that card, so I would suggest maybe running something like 4x Baral, and 2x Karfell (or even 4 of each, and drop to 20 lands). It looks like your deck wants the mana acceleration, so make sure you get it!

  • Drop Rogue's Passage, you don't need it. Blightsteel is already a massive creature with trample and infect, so even if the opponent has blockers they won't for long - you're already in a winning spot so there's no need to "win more". It would be better to hold up mana for control magic than risk tapping everything down just to get him hit with a Path or the likes.

plakjekaas on Unbanning Biorhythm?

4 weeks ago

Ban Cyclonic Rift when you unban Biorhythm, just like Golos, Tireless Pilgrim was banned along with unbanning Worldfire. So the ubiquitous asymmetrical boardwipe at instant speed doesn't curve right into the win

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