Cyclonic Rift

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

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Printings View all

Set Rarity
Double Masters (2XM) Rare
Modern Masters 2017 Edition (MM3) Rare
Commander 2014 (C14) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Legality

Format Legality
Oathbreaker Legal
1v1 Commander Legal
Pioneer Legal
Legacy Legal
Canadian Highlander Legal
Commander / EDH Legal
Highlander Legal
Modern Legal
Tiny Leaders Legal
2019-10-04 Legal
Custom Legal
Unformat Legal
Duel Commander Legal
Casual Legal
Leviathan Legal
Vintage Legal
Limited Legal
Block Constructed Legal

Cyclonic Rift occurrence in decks from the last year

Latest Decks as Commander

Cyclonic Rift Discussion

abby315 on Haha tutors go brrrrrr

12 hours ago

Hey! I love the name haha. Honestly though I'm not the best person to ask about this style of deck; I'd probably add a 2 or 3 card infinite combo to close out the game because that's my playgroup's style.

If you don't want to win with a combo I recommend finding two or three cards to pretty much lock down the game, like Cyclonic Rift, Sunder, Bribery, etc. Take a look at the CMCs of the Transmute cards you want to include and then pick a few cards in each CMC that would be like: OK, I grab this one first and cast it, which gets me to next turn when I grab the next card and cast it, and that pretty much wins.

I'm looking at it and there's a lot of broken cards at 5 CMC, so you might add a package that looks like this: Sunder, Bribery, Treachery, Time Warp and Force of Will. Then add Brainspoil, and it's like: These are all good cards on their own, and then whenever you find Brainspoil + Ramirez, you know you can go and tutor up a package that is devastating on the board.

Another example with 3 CMC cards for Drift of Phantasms, Perplex, and Dimir Machinations: Toxic Deluge, Necropotence, Grim Tutor, Opposition Agent, Rhystic Study. Etc.

So basically organizing all of your powerful cards around the CMCs of your Transmute cards, so you know if you find a Transmute card you'll have a powerful line of play coming up. Does that make sense? That's how I'd do it. Doesn't necessarily have to be the cards above esp. because many are very expensive, but it's just the most powerful cards I could think of haha.

abby315 on LF Blue/Black Zombies pieces for …

5 days ago

Just updated my wants on my Binder. Take a look and see if we can make a trade!

Added the following Zombies EDH pieces to my wants:
Cemetery Reaper
Tainted Isle
The Scarab God
Graveborn Muse
Cyclonic Rift
Rhystic Study

And I'm also always looking for good lands, so if you have any pain/filter/Bond/fetchlands that aren't on my list, feel free to include it.

In the spirit of giving, I'll throw in a fun random card or token with any trade, too. :)

ghostfire86 on Tuvasa, War’s Attrition

6 days ago

ColoredEmrakul

Originally, Enchanted Evening wasn’t included for originality. Everyone plays it with enchantment destruction, just as those that play Mycosynth Lattice use artifact destruction.

As the deck developed, I didn’t include it as it would conflict with Starfield of Nyx and Opalescence. Simply put, your lands would die as 0/0 creatures. Opal will do the same to your opponents, but without a viable cheat to drop spells outside of Omniscience, which is target #1 for any player remotely feeble with threat assessment. This was before I added mana dorks and infinite mana generators which have been more reliable to acquire on the battlefield than dropping Omniscience.

Next, came the issue of a lot of decks running enchantment hate. Aura Shards was, among other things, popping up in my meta much more than I’d like and Karmic Justice didn’t discourage anyone. At present my only issue are global destruction spells and Cyclonic Rift, but this deck has consistently been able to reset its board state swiftly and up to 3-4 times before it burns down. Luckily for me those games are few and far between.

With the current set up I might be able to use Enchanted Evening and, once again, use Omniscience, but they are not imperative additions.

cameronhawk2 on Blackblade Thrice-Forged // Esper Landfall w/ Stax

1 week ago

could i suggest Cyclonic Rift?????????????????????????????????

Megalomania on Fork over your dinglehoppers

1 week ago

Interesting deck. I’m surprised you don’t have a Cyclonic Rift in the list. And with Hullbreacher here, maybe consider Windfall and Teferi's Puzzle Box? It creates a soft-lock and with enough bounce spells/effects, you can bounce artifacts and permanents back to your opponents’ hands and into their libraries which you can later cast using Thada Adel and other steal effects.

Frank_Glascock on Marit Lage's Landing [PRIMER]

1 week ago

boristormodor, sorry I should have checked the latest change log to see Teferi, Time Raveler was cut.

How often do you cast/ exile Cyclonic Rift or Finale of Devastation when using Golos, Tireless Pilgrim's ability in conjunction with the
Bloom Tender + Jeskai Ascendancy/Faeburrow Elder/Living Plane combo?

I ask this because you mention both in the win-con section detailing the above listed combo. You state, "In the end, we want to play some creatures out, or play an overloaded Cyclonic Rift and finally play a game winning Finale of Devastation, which gives all of our creatures for example +30/+30 and haste."

HydraOoze on [Primer] Jhoira, Contraption Captain

1 week ago

Really fun looking deck. Cyclonic Rift is always a staple in blue decks if your group is cool with it.

Reznorboy on Archenemy Commander Neeed

2 weeks ago

I just want to say that I do not believe the above statement is true.

Even if 3, even 5, heck, 10 casual players focus all their attention on one person with a cEDH deck from the very beginning, assuming some ground rules, the cEDH player, assuming they know what they are doing, will win, and here's why.

The major distinction between a casual deck and a cEDH deck that I've noticed over time is this: They are adapted to be optimized to different scenarios.

Casual decks are designed to be able to compete in an environment where some big creatures or a small army is present that may or may not be directed towards them, as that is what is commonly seen in those games.

cEDH decks are designed to be able to survive turn 2 or 3 infinite combos as well as heavy stax.

This means that casual decks do not run much of any, especially not instant speed, removal/disruption, because where they exist, they don't need it. It's evolution.

If someone produces infinite mana with Kinnan, Bonder Prodigy and no one else has a counterspell (or even if they do, the Kinnan player likely has one too to stop that), the game is over then and there in the Kinnan player's favor.

If someone plays Grand Arbiter Augustin IV, the opponents will not be able to escape the stax. The decks are designed to be able to stop any and everything any casual deck(s) could throw at them, that's what MAKES them cEDH.

Lots of creatures? Wrath of God. Guy tries to make more creatures? Sorry, do you not see my God-Pharaoh's Statue, or am I imagining it? Oh, you gave your creatures haste? Oh my! Overloaded Cyclonic Rift.

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