Cyclonic Rift

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Rare
Commander 2014 (C14) Rare
Return to Ravnica (RTR) Rare

Combos Browse all

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand.

Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Latest as Commander

Cyclonic Rift Discussion

gzusvictory on NensouHiebara

2 days ago

Dude!? What happened to Armory Automaton ?? It’s like a mini Heavenly Blademaster that cheats the equip costs and even steals equipment from the opponent! No way am I cutting it for Restoration Specialist , at least not until I hear your reasoning.

By the way, Winds of Abandon seems better than Single Combat and/or Cataclysmic Gearhulk . Having the option between one sided board wipe or another “ Path to Exile ” in a pinch seems too good to pass up. Seems like the closest thing to a white Cyclonic Rift we are going to get. Let’s not give the opponent a choice of keeping their best creature or any chump blockers.

But

I do see the downside of doing this to like a token deck and them playing more stuff with the lands you got them. Both Single Combat and Cataclysmic Gearhulk do interact with players who have multiple planeswalkers out. Plus Gearhulk can wear a sword well and Single Combat prevents rebuild in a very unique way.

I am glad you took the advice of running Smothering Tithe . I love the synergy of obtaining metal craft with it.

Brynx on Magic Conch Shell

4 days ago

I know Cyclonic Rift is good, but two copies seems like overkill.

McToters on Grimgrin, Corpse-Born

5 days ago

Thanks Geralf117! You actually bring up a very good point, which is my deck specifically lacks non-creature permanent removal. As of right now I only have the 2 counters which you mentioned and Wash Out and Cyclonic Rift . I like the idea of Scour from Existence which I will think about, but it makes me think I should add in either 1-2 more counters or 1-2 removal spells or one of each (at least as a start). As you well know the deck handles creature removal excellently so if I got desperate I could always take one of those spells out to free up a slot. Thanks for the suggestion! And I’m happy to hear this will be an inspiration to you! FYI, i built this deck years ago and it slowly improved over time so i totally get not having the money to buy all the high end stuff at once. It took me up until 10 months ago to finally get my hands on All Hallow's Eve which doesn’t necessarily make or break the deck but is one of my favorite cards of all time and possibly my favorite art in all of MTG. So you will definitely be able to make quirky decisions like that for yours when the time comes!

TriaxialFleas on Answers to Cyclonic Rift

5 days ago

So if any of you play Commander or EDH, you may know this card Cyclonic Rift . This card is notorious in our format and is a main staple in really any blue deck. Its the 4th most played card and 1st most played Blue card on edhrec.com. Fellas, this card is higher than Counterspell, the most blue a blue card can be. It's a 1-sided instant board wipe that sends everything to the hand, mucking up your opponents plays then on out.

There really aren't any answers to this besides countering and not over extending, so what are some card concepts you guys have to, maybe not nulify its effects, but make it seem not so back breaking. I'll Start.

Mass Illusion: 2U

Instant

If a creature entered the graveyard or was returned to your hand this turn, create a token copy of each of those creatures. They are illusions in adition to their other types with "When this creature becomes the target of a spell or ability, sacrifice it."

Razamatazz on Brago :sweats:

6 days ago

Kiyomei - The best hate cards to shut down Brago are Aven Mindcensor and Torpor Orb . Brago searches the library constantly. Usually multiple times a turn. And obviously etb triggers is the name of the game. Brago also struggles against Ensnaring Bridge , Maze of Ith , Spore Frog , Constant Mists or anything else that prevents him from dealing damage. Elesh Norn, Grand Cenobite making him a 0/2 for example. Anything that prevents him from triggering is the most relevant hate. Often that is simply targeted removal or a board wipe. An early Aura of Silence can also be painful to fight through because of the tax and built-in removal. Vandalblast overload can hose Brago as well.

Sanctum Prelate on 2 would stop Strionic Resonator , Lightning Greaves , most counterspells, many mana rocks, Power Artifact , Cyclonic Rift , etc. I think 2 would be best against Brago. However, 3 does stop Fabricate , Basalt Monolith , and Rings of Brighthearth ; and 1 stops Swords to Plowshares , Path to Exile , some counterspells, some mana rocks, Sensei's Divining Top , Silence , etc. If I was playing against Brago I would choose 2. Next best is 1 in my opinion, then 3.

LoyalPaladin on Gateway to the sun & void

6 days ago

Hey, man! I looked into your deck and I would probably go with a decklist that is a little more consistent. My primary deck is Azorius artifact-control, so this is up my alley.

Essentially, it looks like you are trying to hit infinite mana ASAP. I bumped up your Isochron Scepter 's to max, and dropped all your Sol Ring s in favor of Basalt Monolith s. While at face value the monoliths look lesser, they go infinite on their own with Isochron and Basalt Monolith + Rings of Brighthearth are a complicated, but instant two-card-combo.

Azorius is awesome at control, but can run a little slow compared to some other color combos. A little stax/pillow fort components like Propaganda and Ghostly Prison should keep people from swinging at you as often and you have mana for days.

I trimmed down your creature base so that you had a higher probability of going infinite and added two Palladium Myr s to help that process along. Render Silent and Supreme Verdict can save you from other control decks, and you shouldn't have consistency issues at all, so I pulled a few copies of Tinker .

Your win cons are Infinite Mana + Sands of Delirium , swinging with a Metalwork Colossus , or just hitting that 0 button on Tezzeret, Cruel Machinist and swinging for lethal. I know you are put against mill semi-frequently, so I tossed in a Leyline of Sanctity (which is being re-printed in M20!) and I pumped up your land-base to just below the standard for a 60 card deck (24 lands).

I did not go through and hyperlink everything, just new cards I have added.

Artifact (17)

Sorcery (3)

Land (23)

Creature (5)

Instant (8)

Enchantment (3)

Planeswalker (1)

bushido_man96 on Help For Admiral commander

1 week ago

Boy, what a mess. Where to start? Here'a template to use: 10 card draw spells/effects; 10 mana ramp spells/effects (rocks are the best), 5 single target removal spells, and 5 board wipes. That's a start, at least.

From there, pick a path for your deck and cut anything that doesn't lead t the end goal, or doesn't draw or ramp.

Instants: cut out anything that isn't targeted removal or a counterspell for the time being. Try to pull your single-target removal from here, and pick 5 really good ones.

Sorceries: board wipes can come from here. Black offers great wipes, like Damnation , Toxic Deluge , or even Plague Wind and In Garruk's Wake . Blue has fun stuff like AEtherspouts , AEtherize , and the granddaddy of them all, Cyclonic Rift . Pick a few more that go with your theme and are decent, and call it good there.

Enchantments: you can find great card draw spells here. Greed , Arguel's Blood Fast  Flip, Rhystic Study , and others. Find some, put em in, and then decide what you want to go along with the theme of your deck. A single enchantment that makes a single creature unblockable isn't going to be as helpful as you think. There are equipment cards that work better because they can be moved around and have more utility. Prison style enchantments like Capture Sphere aren't going to be that great, either. Removal is better. Scrap all those.

Artifacts: start with 10 mana rocks.

That's a start. Cut the crap out of that list, then give a better description of what you want the deck to do, and we can all help from there.

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Cyclonic Rift occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.33%

Blue: 1.48%

GU (Simic): 1.73%

UB (Dimir): 2.67%

WU (Azorius): 2.85%

UR (Izzet): 1.7%

WUB (Esper): 1.54%

RUG (Temur): 2.89%

UBR (Grixis): 1.58%

GWU (Bant): 1.45%

BUG (Sultai): 1.5%