: Gain .
, , Sacrifice Hedron Archive: Draw two cards.
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|Commander / EDH||Legal|
Latest Decks as Commander
Hedron Archive Discussion
3 weeks ago
Hey, you're welcome.
Temple of the False God is not a good land here because you're not playing any land ramp nor should you want to with Izzet and treasures. With no land ramp then Temple can't tap to make mana until your turn five or six at the earliest and that's if you make a land drop each turn which consistently doesn't happen. It's unplayable when you have two drop and three drop Commanders who you would like to consistently cast before turn five.
Because of treasures you also don't need the small colorless ramp from Temple turn five or after. Consider Frostboil Snarl ? It could replace Temple since it's another budget Izzet dual land that has interaction with basic lands to potentially ETB untapped.
Hedron Archive is another cut to consider because you don't need a four drop ramp source when your Commander can make ramp with treasures. Buccaneer could replace Niv-Mizzet, the Firemind since it's a Pirate combo. Crew could replace Neutralize since it's the least good counterspell here.
1 month ago
2 months ago
Profet93 Alright, allow me to address all of these lovelies.
Endless Atlas costs two mana, thence I backed away from it. It is in consideration, but likely to remain off.
Hedron Archive is just four mana, and this deck does not actually use that much.
Ignite the Future is a lot of mana, and then a lot more mana. No thank you.
Humble Defector involves giving my opponents things, and I am morally against that.
Light Up the Stage is fine, but this deck cannot reliably deal damage to reduce its stark cost.
Skullclamp is obscenely broken, but I only have fourteen creatures in this list, none of which yearning to die. Good, yet not here.
Ancient Tomb is always great, yet is tristfully fifty dollars at its cheapest. Lovely at the price of taxes.
Thank you very much for the suggestions! Rings shall definitely find a home.
2 months ago
Here are some ideas for card draw....
Rings of Brighthearth - Activate commander twice, top twice, etc.... lots of value
3 months ago
Hey Broviticus, thanks for stopping by. Really appreciate the comment, question, and upvote.
Also thanks for catching the fact that Alibou, Ancient Witness is in fact an artifact. I put that update together pretty late last night, and was quite tired. Being an artifact does make it more appealing, but as you mention, I'm not exactly sure what to cut to add it.
The original thought behind not including Coveted Jewel / Hedron Archive is the high CMC. When adding ramp cards and specifically mana rocks, I was looking for 2CMC rocks in order to help get the commander out a turn early. I was also concerned about opponents stealing Coveted Jewel , but you make an excellent point it could just be scarified in response. I may be looking to add this in the future since it does have some serious late game potential. Mind Stone was in the original draft, but seems to be missing from the maybeboard for some reason. I decided to cut this for more efficient card draw options such as Ichor Wellspring / Mishra's Bauble / Urza's Bauble .
Glad someone finally noticed the FMA theme. Just recently finished watching it all the way through for the first time, and I have to say, it's definitely in my top 5 now. Thanks again for the upvote. Cheers.
3 months ago
Alibou, Ancient Witness is in fact an artifact. I just wanted to correct you on your thinking about including it. It seems really strong but you might have to cut something more valuable to slot it in. Was their a reason mana rock that can be sac'd to draw more cards like Coveted Jewel Hedron Archive and Mind Stone weren't considered? The Jewel seems really good as you get value on it hitting the field and you can sac them before anyone else can use the upside from attacking you. Great deck!!! Really enjoy the FMA theme.
griffstick on Rashmi
3 months ago
3 months ago
So here's the edits I'm considering at the moment:
Adding more Dragons will improve the consistency of the triggers, and Goldspan is too impactful to exclude. Solemn's ramp has helped a bit, but it's still a little slow and has a limited amount of impact on the board and game.
I'm shelling out for the instant-speed reanimation here. At sorcery speed we can re-stabilize our board, and at instant speed we can cause chaos. Feldon being a turn slow has been annoying, and six mana for a one-turn token hasn't consistently been a good investment. Let's make it faster!
This new card feels like baby Chainer and I'm so here for it. An early-game rummaging effect will keep Dragons going into the bin while thinning the deck. The second ability being static is so nice - we can activate it on other players' turns to discard an instant and maintain value from the discard! What's exciting is it isn't limited - say we hit activate Geier Reach Sanitarium and discard Thrill of Possibility , all of a sudden we're going deeper into the deck! This can get so nuts!
Play the best version of the sacrifice outlet land. As we increase the instant count, being able to generate mana in a variety of ways will only improve flexibility.
With these, I still have to find room for Blasphemous Act , Toxic Deluge , Tibalt's Trickery , Baleful Mastery , maybe Vandalblast and I'm thinking Hedron Archive wants to find its way in - there shouldn't be a need for much more mana redundancy, but I'll definitely want to keep adding draw engines. I fully expect to be swimming in mana every game, now its just a matter of keeping the hand full!