: Gain .
, , Sacrifice Hedron Archive: Draw two cards.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Hedron Archive Discussion
1 month ago
Sorry I haven't been on to respond in a while. I've been busy with work and haven't been playing much as my LGS still hasn't opened tables up to Magic players. I may not know much about some of these new cards, but I'll still offer some advice on running artifacts in EDH. (Most of my experience is with Sydri, Galvanic Genius in A Pile of Cans so feel free to check that out.) First, I'd try to narrow down to a particular approach to build around. Osgir, the Reconstructor offers a range of options in this regard. Then, you can make swaps for cards that synergize more with that chosen approach.
One option I see is running as many low-cmc artifacts as possible to minimize how much you have to spend on your commander's activated ability. The best bet for this might be the new modular cards. They have small bodies that can be buffed by Osgir after combat and give extra benefits on being killed off themselves. Bonus points if you can afford Arcbound Ravager. Modular is not actually a triggered ETB so you can't get more benefit from Panharmonicon, but I'll touch on that more later. Other options include Bomat Courier, Epochrasite, Gingerbrute, and Sorcerer's Broom. Making lots of token creatures makes a go-wide plan with Steel Overseer, Chief of the Foundry, Signal Pest, and the like more viable. Anything else that produces thopters or servos fits too. Untapping Osgir is probably more mana efficient than copying his ability with this approach.
The exact opposite gameplan is also possible. Run plenty of ramp artifacts like Basalt Monolith, Thran Dynamo, Blinkmoth Urn, and Hedron Archive to play and duplicate overwhelming threats. Darksteel Forge, Soul of New Phyrexia, Platinum Angel, Platinum Emperion, Spine of Ish Sah, Bosh, Iron Golem, Phyrexian Triniform, and Summoning Station are the first options I can think of. Unfortunately, such cards do tend to be less budget friendly. I think it would also be worth distinguishing between a plan using death and entry triggers and one using taps and untaps. The former is where Panharmonicon comes back into play along with Mirrorworks, Prototype Portal, and the refurbish-ers like Goblin Welder. The latter is where Unwinding Clock is king along with its little brothers Clock of Omens, Voltaic Construct, and Voltaic Key. (Both choices can also apply to a more aggressive approach of course.) Here, copying Osgir's ability is likely to be more efficient than untapping him.
Some other artifacts I'm a fan of that are always useful are Mirage Mirror, Kuldotha Forgemaster, and Scourglass. Let me know if you have any questions and I'll try to get back as soon as I'm able. I apologize in advance if that means a few days.
1 month ago
bradtheimpaler13 Thanks for the recommendation dude and i indeed put it. I honestly forgot that he had the mill effect too, which the deck needs. i removed Overseer of the Damned for Syr cause i had way too many tokens and not that many ways to use them or kill them. And i also replaced Hedron Archive with Ashnod's Altar for better use of the tokens even more
1 month ago
Sol Ring, Worn Powerstone, Sisay's Ring, Thran Dynamo Mind Stone, Hedron Archive, Dreamstone Hedron Hedron Crawler, Manakin, Palladium Myr Solemn Simulacrum, Burnished Hart, Wayfarer's Bauble Eye of Ugin, Eldrazi Temple, Sanctum of Ugin
2 months ago
Awesome deck, love the flavor. I am a red player at heart so I love to see an interesting build. Here are some initial thoughts I have on improvement.
2.Light Up the Stage for Faithless Looting: being a long time red player I have found that Faithless is way overrated. It is nice to rummage a little but there is actually negative card advantage, can't even count as a cantrip. For the same cost Light Up nets two cards and fits with the damage theme!
6.Neheb, the Eternal for Geosurge: I think Neheb would be an absolute powerhouse for this deck. With your untap abilities, Kamahl's haste, and your damage doublers; creating an unprecedented amount of mana in you postcombat mainphase should be a cinch.
3 months ago
Hey, you're welcome.
Temple of the False God is not a good land here because you're not playing any land ramp nor should you want to with Izzet and treasures. With no land ramp then Temple can't tap to make mana until your turn five or six at the earliest and that's if you make a land drop each turn which consistently doesn't happen. It's unplayable when you have two drop and three drop Commanders who you would like to consistently cast before turn five.
Because of treasures you also don't need the small colorless ramp from Temple turn five or after. Consider Frostboil Snarl ? It could replace Temple since it's another budget Izzet dual land that has interaction with basic lands to potentially ETB untapped.
Hedron Archive is another cut to consider because you don't need a four drop ramp source when your Commander can make ramp with treasures. Buccaneer could replace Niv-Mizzet, the Firemind since it's a Pirate combo. Crew could replace Neutralize since it's the least good counterspell here.
3 months ago
5 months ago
Profet93 Alright, allow me to address all of these lovelies.
Endless Atlas costs two mana, thence I backed away from it. It is in consideration, but likely to remain off.
Hedron Archive is just four mana, and this deck does not actually use that much.
Ignite the Future is a lot of mana, and then a lot more mana. No thank you.
Humble Defector involves giving my opponents things, and I am morally against that.
Light Up the Stage is fine, but this deck cannot reliably deal damage to reduce its stark cost.
Skullclamp is obscenely broken, but I only have fourteen creatures in this list, none of which yearning to die. Good, yet not here.
Ancient Tomb is always great, yet is tristfully fifty dollars at its cheapest. Lovely at the price of taxes.
Thank you very much for the suggestions! Rings shall definitely find a home.