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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
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Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Hedron Archive
Artifact
: Add .
, , Sacrifice Hedron Archive: Draw two cards.
Maccano1 on
Urza's Artifact Buddies
1 month ago
2ND ROUND OF CHANGES:
REMOVED: Temple of Deceit, Temple of Enlightenment, Temple of Silence, Tempered Steel, Liquimetal Torque, Scholar of New Horizons, Thopter Shop, Sphinx's Revelation, Bident of Thassa, Alela, Artful Provocateur, Etched Champion, Armix, Filigree Thrasher, Myr Battlesphere, Filigree Attendant, Vedalken Humiliator, Tawnos, Solemn Survivor, Losheel, Clockwork Scholar, Marionette Master, Teshar, Ancestor's Apostle, Ethersworn Adjudicator, Indomitable Archangel
ADDED: Glimmervoid, Power Depot, Forsaken Monument, Mind Stone, Darksteel Ingot, Hedron Archive, Dance of the Mance, Thoughtcast, Thirst for Knowledge, Master Transmuter, Lodestone Golem, Research Thief, Treasure Keeper, Mycosynth Golem, Myr Retriever, Sculpting Steel, Mechtitan Core, Mystic Forge, Dispeller's Capsule, Dispatch, Burnished Hart
COMMENTS: Deck feels powerful, but one dimensional in that it's just trying to pump out big dumb creatures asap; kinda cool. I've played 3-4 times with the current iteration and I'm looking to speed the deck up a little bit; lands coming in tapped, not quite enough draw, and too many non-artifact creatures being the two major areas of focus. I've actually reduced the amount of creatures with this round of changes so I need to check that this is OK.
Lands probably need more work, still too many tapped lands by far. Scholar of New horisons is fine, just doesn't fit in the deck, same with Tawnos (who likely needs his own deck, but I have done a few cool things with him). Tempered Steel, Indomitably Archangel and Ethersworn Adjudicator were hard cuts. But I've added removal, ramp in so I want to see if that's better. Tempered Steel with the thopters was particularly good and may get added in.
Trolldier_of_Fortune on
「̵̺̰͖͍̚A̸̰̪̝̍W̸̭̱͑A̸̮͎̾̊͝K̶̜̣̈́͘͜͜E̸̛̟̔̇̃N̶̨̮̱̟̿͝」̶
2 months ago
Commander's Plate is already there, just hard to see in the pile of artifacts.
In my experience playing the old deck, playing low key is really hard to do in multiplayer when you have a commander with scary stuff written on it like "Annihilator 4" and "12/12". My old way around that was to just try and run people over faster than they can do something about it, but you know as well as I do that removal spells are a hell of a lot cheaper than my 10 drop commander here. One of my new ways to try and get around that involves Assault Suit so I can try and play some politics with my giant monster, but that's just one card.
Hedron Archive found a slot pretty easy, really not sure how it wasn't already in here. I do love my big Mind Stone.
I really like where your head's at with Spatial Contortion to bluff interaction, but I'm just not sure I see enough value in it to get it on the list just yet.
Profet93 on
「̵̺̰͖͍̚A̸̰̪̝̍W̸̭̱͑A̸̮͎̾̊͝K̶̜̣̈́͘͜͜E̸̛̟̔̇̃N̶̨̮̱̟̿͝」̶
2 months ago
I understand, cutting a card twice is very hard, especially if you are found of it. It definitely can be a useful card at times which makes you hesitant to do so. After all it combos with ..... Doubling Cube + Voltaic Key + Rings. Moreover, there are other better cards to cut as you mentioned.
Hedron Archive - Most important of the 3 suggestions. It's ramp when you need it, draw when you don't. This deck is lacking some draw despite the commander. Having a versatile piece like this will help you be more consistent.
Spatial Contortion - "Removal"/"Pump" Spell which allows you to bluff interaction given you only have one instant in the deck.
Local_Hethen on
Drafna EDH
5 months ago
Looks like a good start. Here some of my thoughts after a quick glance.
Remove Arcane Signet, it's mono-color. I know, you're thinking more mana with the Unwinding Clock, but if that's the case go with Sol Talisman, Dreamstone Hedron, Thran Dynamo, or Hedron Archive.
Remove the 5 CMC counters and go with the simple Counterspell or Cancel instead. You might be waiting for niche moments with the current counters.
I don't see much use for Training Grounds with the creatures you're running, or at least enough to warrant it.
Can't wait to see what you decide to do!
Grind on
DragonFire Burn
9 months ago
You could try cutting basic lands for some more ramp cards like Worn Powerstone, Everflowing Chalice, Skyclave Relic, Stonespeaker Crystal, Mind Stone, Izzet Signet, Arcane Signet, Talisman of Creativity, Hedron Archive, Commander's Sphere.
Running lots of ramp can be helpful if your commander occasionally gets removed or if you run lots of high mana value cards.
Delphen7 on Dominaria United Spoilers
9 months ago
To me, Karn is a great card for the colorless deck I've been working on in Explorer/Pioneer. Drop him turn 3, +1 ramps. Next turn cast Hedron Archive, -1 dig for Ugin. Turn 4 cast Ugin. If all else fails his emblem lets me turn random artifacts into damage sources, which is something the deck really needs.
I'm personally excited for Threats Undetected. There are definitely piles for it, I probably just have to dig deeper. Best I've currently found for modern is Kiki-Jiki, Mirror Breaker, Felidar Guardian, Wispweaver Angel and Spark Double, with an etb payoff
SniperFrog on
Oona
10 months ago
Alright. So there's a couple things I would change, but I don't want you to think it's better or anything, just what I would do. I'll give budget suggestions and non budget suggestions so you have a variety of choices without hurting the wallet.
I think I would go for mono blue so I can get Bruvac the Grandiloquent's effect in my command zone. It seems actually nutty to just be able to get this guy going. That being said, I like a lot of the black spells you have here, namely Mind Grind and Nightscape Familiar, so I would consider something like Phenax, God of Deception or maybe Mirko Vosk, Mind Drinker to stay in dimir. Not really sure the red is helping much at all, though. Only four red cards is a bit of a bad look, though they seem cool in theory. I've never played any of them, so I don't really know how good they actually are.
So there are a few optimizations I would consider as well. Three mana rocks are a bit slow for my tastes and there are a lot of decent options at two mana, I'd recommend Fellwar Stone, Mind Stone and Arcane Signet to name a few cheaper options. There's also Sapphire Medallion, Chrome Mox and Mana Vault, though those are strictly non budget.
More optimizations for interaction seems good here as well. Maybe drop some of your three mana counterspells for some one or two mana spells. Counterspell is a mainstay and at very good price as well. I like Swan Song, An Offer You Can't Refuse and Drown in the Loch in this slot. There are a plethora of non budget options as well, particularly free counters like Force of Will and Force of Negation or other heavy hitters like Mana Drain and Cryptic Command. Plenty of cool things to do with this, however, so you have options.
Your lands look rough. I personally will always go with untapped lands with so many options, but that can get really pricy, really fast. Of course, if you didn't have to worry about a red splash, your landbase gets A LOT better.
If you're having trouble with hitting enough lands, consider lowering the curve a bit or even adding a couple more to try to smooth things out. I generally try to have around forty-two to forty-five mana sources, though my curves are usually around 2-2.5, so you might want a little more than that, maybe. I don't know. That's something you can figure out with playtesting.
Now comes the fun part. As it stands, including the above mentioned cards, I would try to find room for these:
Into the Story for some card draw.
Leyline of the Void or something similar like Planar Void along with Helm of Obedience mills infinitely. Also pretty good to beat the eldrazi triggers if you see these things regularly.
Rhystic Study and its baby brother Mystic Remora are both excellent card draw spells with humongous upside, though they are both getting a little on the expensive side now, with Rhystic pushing forty or fifty bucks.
I like Bitter Ordeal, but I think this is kind of a pet card that I want to make work, so I might be projecting here. lol
Reanimate effects seem VERY strong here. I like the ones that target opponent's graveyards the most, so I would stick with Animate Dead and Dance with the Dead along with the aforementioned reanimate. Didn't think about this at first. Could be really sweet.
Mesmeric Orb is money in these decks. Gives mad inevitability.
Altar of the Brood and Altar of Dementia are both combo pieces, but I feel like they're more build arounds than good on their own.
Folio of Fancies. I've never seen this card before, but I love it. Seems like it would fit nicely.
Tome Scour and Brain Freeze are insane with Underworld Breach but this is another build around that pulls you more into storm than mill, I think. Still maybe worth thinking about.
Sands of Delirium seems sweet.
A few draw X spells could be just what you need. Stroke of Genius, Pull from Tomorrow, Fascination and Prosperity come to mind. Skyscribing also seems sweet, but I'm not sure how good it is.
Some cards I would just outright cut:
Gravepurge, not positive what this is doing for you, beside gumming up your draws. I guess it can get something back but not sure it's relevant. Hard to say without playing the deck.
All three mana rocks. Darksteel Ingot, Dimir Cluestone, Ur-Golem's Eye, Hedron Archive are a few. There are actually a few more than I thought, so maybe cutting all of them isn't the right thing to do unless you are cutting like for like for cheaper rocks.
Grisly Spectacle, I feel like you can get a better removal spell. I see the appeal, but I feel like it will get at most six cards milled maybe. Something like Feed the Swarm is probably just better or Drown in the Loch which hits two birds with one stone.
Countermand. Four mana counterspell seems like a really hard ask. I know it's on theme, but something cheaper is probably just better. See above for suggestions on cheap counters.
I would maybe cut some other, stuff, but I feel like I've already given you a lot to think about. Love the list. I'm excited to see it once you've had a chance to keep tuning it. Follow for sure. :)
jdtreker on Official missing/incorrect card/token thread
11 months ago
The CLB printing of Hedron Archive is also missing (its also from one of the new precons)
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