Blasphemous Act

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Blasphemous Act


This spell costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

soul_knightmare on Fiendish Tendencies

1 week ago

Heya, I see that your deck is mostly lacking in card draw/ card acceleration. You have about 3 while most decks need 10+. Remove Costly Plunder for Night's Whisper so you don't have to sacrifice your demons. Remove Feaster of Fools, Spirit of the Night, Bladebrand, Grasp of Darkness, and You Are Already Dead (I know the meme), and add Dream Devourer, Bloodgift Demon, Herald of Slaanesh, Phyrexian Arena, Blasphemous Act, and Rakdos Charm.

I hope this helps your deck building. Other upgrades would mean removing Ecologist's Terrarium, Lightning Bolt, Grasp of Darkness, Warp Artifact, Insult / Injury, Price of Betrayal, Skulltap, Witch's Vengeance, Blight, and Inevitable End which are okay, but could be improved. Pick more cards that draw cards without condition or ramp on two mana, Wish you the best!

DreadKhan on Super Shivan

3 weeks ago

Power doublers that stack with double strike such as Two-Handed Axe, Gisela, Blade of Goldnight, and Inquisitor's Flail are pretty useful if you need Shivan Dragon to be huge.

I like how Unquestioned Authority offers unblockability while replacing itself. War Cadence offers a combat trick you can use to help get through.

Dawnbreak Reclaimer and Pulsemage Advocate are repeatable ways to recur your Dragon, there is also Gift of Immortality.

A nice spare Ghostly Prison effect can be found in Kazuul, Tyrant of the Cliffs or Sphere of Safety, there are also Baird, Steward of Argive and Windborn Muse. In a pinch a card like Spurnmage Advocate or Intrepid Hero can make good deterants.

Vs running so many 1 colour wards have thought about Flickering Ward? You can run various tutors that can find it or another Enchantment such as Heliod's Pilgrim or Moon-Blessed Cleric, there are various spells that can do the same or better, plenty can also find equipment. If you do stick Flickering in you could also try Mesa Enchantress, which is also great with enchantments period.

With access to Pro Red, maybe some Red wipes that use damage? Some include Blasphemous Act, Chain Reaction, and Reckless Endeavor, Pro Red makes these 1 sided.

Hope some ideas here apply, I typed this fairly early in the morning, with only so much coffee, so forgive me if this is a heap of spam!

Michigone on Isshin for a Fight

2 months ago

@ plainsrunner and Crow-Umbra(Cool name btw) Thank you both for the suggestions and help! This was the average deck on EDHREC, and I will be making cuts post haste! I already switched out Blasphemous Act for Wrath of God, but now I'm leaning towards Toxic Deluge. I'm not sure why so many decks run Blasphemous, as I tend to encounter either permission or indestructible often enough that it seems over valued among the EDH community. Anyway, good to see some auto cuts. @ Crow-Umbra I have a Purph deck already, and love how quick it can be, so the idea of leaning into tokens with Purph is obviously already up my alley. I like the idea of extra combats, but if they aren't untapping each time, then I see that point very clearly. I was thinking of putting in Gisela, Blade of Goldnight, and it looks like I'll have the space right away. Thanks for all the feedback, and please keep it coming!

9-lives on Question about cards that utilize …

3 months ago

If I don't follow your advice, don't chastise me for it. I have my own view of what this deck is to be and become. I don't care what some person said about what the archetype means. I am following the true aikido archetype as I have envisioned it.

You really think I'll have enough creatures on the field to play Blasphemous Act?

"opponent low on resources"? They probably would have at least 4 lands down and each of their spells countered, but that doesn't change the fact that they have 4 lands and other cards they can use. Again, you can't win a game by countering solely. You can try to get their health points down, but that's exactly what I'm doing with my counters. I know that Control Magic is more useful, but like I said, I'm using cards that I already have.

wallisface on Question about cards that utilize …

3 months ago

9-lives addressing each of your comments in order:

  • keeping in mind my list isa rough draft, it still is packed with a lot more win conditions than a typical control deck should have. Namely, Boros Reckoner+Blasphemous Act do massive damage, and then the game becomes fairly easy to close out with the various creature copy/steal spells.

  • I’ve already explained multiple times why Ionize and Essence Backlash are terrible counterspells. The small amount of damage they deal doesn’t redeem them - they’re still heavily overcosted and too niche in application. Control decks win by controlling the board and then presenting a win condition when your opponent is low on resources. An extra 2-4 incidental damage won’t matter, especially when your opponent has been given soo much free-reign to do-what-they-want.

  • the reason I suggested Control Magic over Clone is that Control Magic steals their creature, taking something from the opponent. Clone only copies it, meaning the opponent still has their stuff and you’ll likely end up just 1-for-1 trading thise creatures.

  • Your quote of ”Also, the aikido archetype requires that I do damage whenever I counter. That's basically what aikido does.” is just plain wrong. That does not fit in with the glossary definition of the archtype provided above, nor does it fit-in with what actual Aikido lists (seen in edh) try to achieve. You’ve created your own warped definition of the term, and are now holding yourself ransom to it.

  • your quote of Spellweaver Eternal is an aikido card because it does damage by blocking.” - not what the card does, not what Aikido decks in magic want to do.

  • the land count in your deck is most-definitely too low, but i can see you’re not going to see reason here. Doing some stats using this site, with your current land count you’re going to miss playing your 3rd land on-time 45% of the time! You miss your 4th land 65% of the time.

wallisface on Question about cards that utilize …

3 months ago

As an example of a budget list that could work, within this theming:

Now yes, the above list is vastly different to what you're running, and was also just thrown-together now, so will have some optimizations worth making. But is also presents a clear goal of using your opponents resources against themselves, and has the possibility of actually winning games reliably. The cards actually synergise with each-other to present a gameplan.

Just food for thought.

multimedia on Miirym Dragon Tribal Deck

3 months ago

Hey, well done so far for a first deck with a $500+ budget.

34 lands and only 9 reliable ramp sources is low for Dragons. The land count is fine, but only if you add more low mana cost ramp. Add more lands or add more ramp? Tempt with Discovery relies on opponents to be ramp and Thaumatic Compass  Flip relies on you controlling seven or more lands to be ramp. These aren't reliable as ramp and they cost too much mana for what you get.

In simplest terms there's two areas you want most with Miirym, ramp and Dragons. Ramp to first cast 6 mana Miirym and Dragons to cast after Miirym. Of course you want other areas too, but most important are these two. Consider expanding on ramp?

Nature's Lore, Farseek are more good two drop land ramp like Three Visits. Cursed Mirror is excellent with blink, if you blink the copied creature then that blinks Mirror which can then ETB as a copy of some other creature including an opponent's creature. You can also choose to have it just ETB as a mana rock which is needed for a combo.

Jade Orb of Dragonkind gives protection from targeted removal until your next turn for the Dragon you cast with it. This effect is helpful since paying a lot of mana to cast a Dragon to then have it killed is feels bad. Kiora, Behemoth Beckoner untap ability is versatile, any permanent you control, it's also repeatable draw when a Dragon ETB including a token.

There's 100+ of different Dragons you could play with a $500+ budget and having Old Gnawbone as a price point? Consider upgrading some Dragons?

These Dragons can be parts of wincon combos and they're made much better thanks to Miiryn copying them. All these Dragons don't break the bank and adding them can really increase the power level of your deck.

What's nice about these combos are they all use a Dragon. All the cards are good by themselves, but with the Dragon and/or Miirym they're much better. Tandem Lookout can be repeatable draw that can change creature it's bonded too. Bond to any creature you control before Miirym, then bond to Miirym and when you're ready bond to Niv-Mizzet. Bond to any Dragon who can do repeatable noncombat damage to opponents such as Scourge of Valkas for lots of draw.

Getting more value: ramp, draw or removal from Dragons can help gameplay. Steel Hellkite + Old Gnawbone/Savage Ventmaw mana can wreck especially when you have multiple Hellkites.

If you're interested I offer more advice in another comment. Would you like more advice?

Good luck with your deck.

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