Blasphemous Act

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Innistrad (ISD) Rare

Combos Browse all

Blasphemous Act

Sorcery

Blasphemous Act costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

Blasphemous Act Discussion

rdean14 on Card creation challenge

2 days ago

I played Burn for a while in Modern, and would love Ignite, but do think its kicker being able to hit creatures would just be too good. I like Burn not having great big creature removal. Black and White are more flavorful for that. Red deals a set amount of damage, and Blasphemous Act is the best board wipe, but a creature with more than 13 toughness... totally survives it. (From Commander, this is very much a thing)

PookandPie on Best Draw-go deck for causal ...

1 week ago

If you're wanting to play draw-go, then you want a Commander that either generates value in tandem with other cards easily (Brago with Mulldrifter, Wall of Omens, etc.), or directly produces card advantage ( Oloro, Ageless Ascetic , Damia, Sage of Stone , etc.). You need entirely too many cards to control a board without being able to generate repeatable value. Rashmi, Eternities Crafter can lend toward a nice tempo style deck, Tymna the Weaver , simply put, is one of the best Commanders ever.

I would recommend something like Kraum, Ludevic's Opus partnered with Tymna the Weaver . You don't have to do flashy combo finishers- they should draw you enough cards and are in enough colors that you can run Blasphemous Act , Toxic Deluge , Wrath of God , and Cyclonic Rift at the same time, all while keeping your hand flush with permission.

RingoDingo92 on Omnath, Landdawn

1 week ago

Interesting to see how different our strategies are! I'd suggest more land dump cards like Boundless Realms , Traverse the Outlands and Scapeshift . Playing any one of these with Omnath floods the board quickly.

Honestly, I typically win by using one of the above cards and then killing my Elemental token army I just built (you already have some idea of what I mean since you have Perilous Forays in here). Considering that, I'd also suggest some passive sacrifice outlets like Ashnod's Altar and Goblin Bombardment . The latter may be the sneakiest win condition in my deck. The former can be really great paired with something like Genesis Wave (and then hopefully you run into a haste card like Fires of Yavimaya or Hammer of Purphoros if you don't have one out already). Stalking Vengeance is an underrated card to milk more damage out of killing your own dudes. In the same vein, a couple more board wipes like Blasphemous Act and Chain Reaction can't hurt, and cost less than Obliterate .

Anyway, just a look into how I built my deck's strategy. Putting out an Elemental army is great - if you get a turn to attack with them, that is. Otherwise, I've found the most effective way to abuse Omnath's second ability, and kill my opponents in the swiftest way possible, is to kill my own army.

Ravenrose on Stuffy Doll for President

1 week ago

Blasphemous Act and Rite of Replication are both very fun in this deck, especially with Stuffy Doll. You just need to replicate Blasphemous Act with each copy of Stuffy Doll and let the fun begin!

I hope this helps and thank you for taking the time to look at my decks!

Raven Rose

Maizena on *Primer* A Hellish Crusade [Edgy Specter Tribal]

1 week ago

Nice deck, but don't you think Blasphemous Act or Toxic Deluge are better removal spells than Curse of the Swine ?

Also, Notion Thief would be great!

Yesterday on The Wanderer vs cleansing nova

1 week ago

She doesn't. She only prevents damage, and board-wipes like that don't deal any damage to the creatures that they destroy. She does stop most red board-wipe effects like Blasphemous Act or Chain Reaction though, because those deal mass damage.

Boomcat12B on Lord Windgrace - lands - tips welcome

2 weeks ago

Lord Windgrace is super fun. Here is my version if you would like some ideas- https://tappedout.net/mtg-decks/tectonic-shift-3/?cat=type&sort= Feel free to ask any questions if you have em.

As for your build here are a few ideas for you (Not sure your budget so I'll just throw a variety out there)

Add Amulet of Vigor you have a lot of lands that come in tapped and the amulet will allow them to come in untapped. Plus if you have Azusa, Lost but Seeking (Another suggestion) or any other "play additional land" effect out, you can play a bounce land, tap it to float the mana, bounce it to your hand and replay it to tap it again. When I still ran bounce lands I had 8 free floating mana one game just because of this synergy.

Instead of Clan Defiance maybe Blasphemous Act . It will be a lot cheaper to cast and is a guaranteed board wipe (minus Indestructible and a few Eldrazi/gigantic creatures) you lose the dmg to target player sure but it allows you to board wipe for 1 mana.

Add more green mana producers. Your deck is mainly green, yet your mana distribution is fairly even. This could lead to a lot of games being color screwed. I could be wrong since I have not played the deck, but just looking at the CMC and mana production it looks like color fixing would be a problem more often than not.

Obviously if you have them add some tutors Demonic Tutor and Vampiric Tutor are probably your best bet, but any of the green tutors would not hurt since you are playing a lot of creatures.

Courser of Kruphix will gain you life when you play lands.

Thespian's Stage & Dark Depths is an amazing little combo for Windgrace since you can crack stage to become a copy of depths which immediately triggers depths ability giving you a 20/20 flying indestructible creature. And then you just replay those 2 lands from the graveyard to have them ready from when your 20/20 gets pathed to do it all over again.

Cabal Coffers & Urborg, Tomb of Yawgmoth for free black mana

Prismatic Omen + Valakut, the Molten Pinnacle + Scapeshift to do a large amount of dmg to a player.

I do not run this combo yet because I have been to lazy to order one of the cards but Murderous Redcap + Melira, Sylvok Outcast + sac outlet will give you a wincon to machine gun the table (If you want a combo wincon)

Also Bolas's Citadel is just a great card in the deck. It allows you to freely play cards and look at the top card of your library at any time. It also gives you another wincon witn Sensei's Divining Top and Aetherflux Reservoir

You could also cut your artifact mana ramp. I only run Sol Ring and have found that is enough. You will be playing a lot of lands so you should not really need the ramp like a normal deck would. Might want to look into Expedition Map to go fetch any specific land you might need, as well as Search for Tomorrow , it is a one green suspend land fetch.

That is all I can really think of right now. You have a good base of what Windgrace needs/wants so I just wanted to offer some options to help optimize/streamline it a bit. Hope these helped.

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Blasphemous Act occurrence in decks from the last year

Commander / EDH:

All decks: 0.15%

Red: 0.91%

UR (Izzet): 1.5%

Rakdos: 0.83%

RG (Gruul): 1.2%

BRG (Jund): 0.98%

UBR (Grixis): 0.87%

RBW (Mardu): 0.46%