Blasphemous Act

Blasphemous Act

Sorcery

Blasphemous Act costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

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Trade

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Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander Anthology 2018 (CM2) Rare
Commander 2016 (C16) Rare
Commander 2014 (C14) Rare
Innistrad (ISD) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Blasphemous Act occurrence in decks from the last year

Commander / EDH:

All decks: 0.15%

Red: 0.91%

UR (Izzet): 1.5%

Rakdos: 0.83%

RG (Gruul): 1.2%

BRG (Jund): 0.98%

UBR (Grixis): 0.87%

RBW (Mardu): 0.46%

Blasphemous Act Discussion

anasasis on Nekusar first try

1 day ago

I notice there isn't a Notion Thief in the deck, it may mean that your opponents cannot draw cards but the advantage you get from the Thief plus a wheel effect is huge. Same sort of thing with Narset, Parter of Veils, your opponents won't take damage, but they also won't have cards in hand. I am unsure why you've put Fog Bank and Guard Gomazoa in the deck, they are good blockers but can be easily removed or just ignored by a lot of strategies and don't really advance your gameplan. I would include a higher number of board wipes in the deck instead of them, consider Blasphemous Act and Toxic Deluge as these can be cast for low mana cost, or there's always good old Damnation. I would also consider adding a few more artifact ramp cards like Izzet Signet or Fellwar Stone, these will give you something to do in the early game that lets you ramp out your Nekusar, the Mindrazer faster.

Overall the deck looks pretty solid and doesn't fall into the trap that I think a lot of Nekusar players fall into and doesn't use Howling Mine or similar cards which just give your opponents a huge advantage without damaging them too much.

Doombeard1984 on The Invasion is Coming

1 week ago

Hi there. So I have a sliver deck too, and it's great fun to play... Maybe not for everyone else, but that's not really my problem right? Lol. Have a look on my profile, it's on there.

So there is definitely going to be a +1, because slivers! For the hive!

So some suggestions maybe:

  1. Skyshroud Claim would enable you to get 2 of you shock lands and help fix you for mana, as it searches for forest type. Obviously fetches would be good, but they are super expensive.

  2. Some non Exile based boardwipes could be a good plan. You have Sliver Hivelord, so destruction effects are just fun. Classic Wrath of God, Blasphemous Act is fun in conjunction with Spiteful Sliver and you can even look at mass land destruction, as your slivers will be able to produce mana.

  3. Morophon, the Boundless could be a good shout for your build, as yours is a much more creature heavy, less combo based build.

  4. Some real good enchantments to help are Mana Echoes and Intruder Alarm. Can make you have real explosive turns, and in conjunction with haste and mana production slivers you have the chance to tutor and play your whole deck with Sliver Overlord. Depends which way you want to go though.

  5. There are better versions and more utile slivers you can use. Just having a look on mtg gatherer can help you find potentially more efficient versions of the slivers you have.

  6. I think maybe there could be room for more targetted removal. Path to Exile, Utter End, Vindicate, Terminate. The list is huge. Sometimes that spot removal can help you in a pinch.

  7. Patriarch's Bidding is fantastic. Bounces you back from a boardwipe. Is a bit pricey though.

Hope this helps and rock on!

Joe_Ken_ on Rishkar +1/+1 counters

1 week ago

Forgotten Ancient is a cheap green creature that grows pretty big and can then distribute the counters.

Yorvo, Lord of Garenbrig is a creature that will quickly grow to be large as you cast more of your green spells.

Vigor will pretty much make all your creatures grow bigger when they’d take damage and makes a bird wipe like Blasphemous Act just not work.

McToters on Hide the heel

3 weeks ago

Hey! I am in the same boat as you about making a new brew before all the EDH stuff comes out this year. This guy almost tempted me as wall as I love Boros colors, but I think I’m moving in a different direction. Anyway, sweet deck! Have you thought about that new equipment Shadowspear? This thing is absolutely bonkers... and it only costs 1. I really get it for the second ability to de-he proof my opponents creatures and it doesnt need to be equipped to utilize it.

Repercussion pays off dividends if you play against a lot of creature based decks. Paired with Star of Extinction or Blasphemous Act and you can kill people pretty easily (possibly yourself as well). But if you’re slinging a lot of damage with Haktos it could be worth it if for some reason your opponents still have the option to block.

Good luck +1

griffstick on Exploring creativity.

1 month ago

Wait for the board to fill then play Vicious Shadows and then play Blasphemous Act. I love that combo.

Wait for the board to fill then play Phyrexian Scriptures. Next turn play Thrilling Encore.

I love commanders that give you free range to build a deck to however you decide to create it. A good example of this is Queen Marchesa. I built a Queen Marchesa deck with a bunch of deathtouch creatures other dangerous creatures like Michiko Konda, Truth Seeker Ophiomancer and High Priest of Penance. To create a unique pillowfort. Why this kind of pillowfort you ask? Because it's also a planswalker deck with 12 walkers. But that's not all. I also have a plethora of card combos like Protector of the Crown and Shielded by Faith and all the above board wipe combos. And the board wipe combos act like win conditions too.

This is why Queen Marchesa is good. But she gives the monarch. Thats what makes her great. And she has deathtouch and when you dont have the monarch you get deathtouch Assassins that die to Skullclamp or act as good blockers for planswalkers. Creatures with deathtouch work great with Thornbite Staff, Viridian Longbow and Chandra's Ignition. Giving you simple control.


With all that being said. Are their other commanders that you have built around? That has a deck design that seems to be unique? An example of this would be rashmi, eternitites crafter. Rashmi creates no direction to build a deck. A bad example would be Lathliss, Dragon Queen. Clearly you need a dragon tribal. So Lathliss, Dragon Queen gives you a direction to build.


So everyone please share your thoughts and explain what commanders you believe are good for this and share what you did to make it unique.

jakaeser on Mardu EDH Test (Cheap)

1 month ago

Here's a some more staple cards you should consider:

Removal

  • Vandalblast is arguably the best artifact board wipe in the game.
  • Blasphemous Act is a must-run in any red deck. It's red's best board wipe, hands down.
  • Bedevil has a very specific casting cost, but the payoff is its flexibility.
  • Rakdos Charm – never leave home without it. Modal graveyard hate, the ability to really mess up a token swarm deck, and at worst targeted artifact removal is too good not to run.
  • Darksteel Mutation to make their commander a bug.

Lands

Ramp

Other

  • Goblin Bombardment is one of my favoritest free sacrifice outlets. Sac outlets are way more flexible than you'd think – someone going to blow up your board? Make them eat however much damage. They want to steal a creature? How about no. Someone plays something like Imprisoned in the Moon on Alesha? Sac her first before she's a land forever more.
  • You could also consider blink effects like Ephemerate and Eerie Interlude as multi-function board protection and ETB abuse.

I'm sure I'll be back with more recommendations later ;)

Monitor on Welcome to the Junderground

1 month ago

BX223Hunter, that's a pretty sweet idea there. I run the Vigor+Blasphemous Act combo in mine and love it... The only thing is how useful that enchantment will be if you DON'T have Vigor available. There have been plenty of times I use Vigor on its own, and Blasphemous Act on its own. With so many of our critters being small (even though we have big ones too) I'd hesitate to lean into that enchantment effect too much. In that same vein I would 100% use the enchantment version of the card (Enchantment removal is less common than creature removal) and probably lean toward the black one and take out a mountain for it. I'm pretty happy at 35 lands myself, and this deck as it sits has a good distro of its colors. . the deck already needs triple red for Dragon Broodmother but it's really 6 of one, half dozen of the other. All of that being said, this is a seriously fun deck but boy is it obvious when the table needs to get you back on check. Lol.

Dapwrd4getr on Edgar v. 2

1 month ago

Boardwipe suggestions: Merciless Eviction, Play of the Game, Life's Finale, Cleansing Nova, Austere Command, Tragic Arrogance, Blasphemous Act

Land/mana ramp: Burnished Hart, Solemn Simulacrum, Mind Stone, Commander's Sphere, Arcane Signet, Fellwar Stone, Myriad Landscape, Wayfarer's Bauble

Card draw: Syphon Mind, Faithless Looting, Mind's Eye, Vanquisher's Banner, Skeletal Scrying

As far as Vampires, you should add more (have around 35ish), but I'm not sure which ones are essential to add. But regardless, here are some suggestions.

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