Blasphemous Act costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
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|Commander / EDH||Legal|
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Blasphemous Act Discussion
1 week ago
Slight correction: protection usually doesn't stop board wipes ( Black Knight can be destroyed by Wrath of God ), but protection does prevent damage, unlike Hexproof or shroud, so protection from red can stop red board wipes ( Kor Firewalker is unharmed by Blasphemous Act ).
1 week ago
Assuming a creature with lightning greaves is on the field when a card like Blasphemous Act is player, does the creature not take damage.
(i was confused because the shroud/hexproof description says it cant be the target but can it get caught up in a multi destroy spell
2 weeks ago
I wanted to include the Stromkirk Noble really bad, but the guys I play with REALLY like their token generation so I replaced my one drop red slot with the Blasphemous Act . I should probably include it in a sideboard TBH. Thanks Sonata_92095!
3 weeks ago
Just looking at other sliver decks etc, and stumbled across your hive. You are running Spiteful Sliver , maybe you could replace the Wrath of God with Blasphemous Act . Can literally end up being a win for . The Blasphemous Act will act just like your Wrath , but with massive upside. Even better if you got your Hivelord out.
Feel free to stop by my hive for a look around. You can find it here:
+1 given of course.
3 weeks ago
4 weeks ago
There are gonna be a lot of suggestions, feel free to choose what you think works best. First a question, what is the purpose of braid of fire, what are you spending the mana on during your upkeep? Be sure to let me know what you think of each suggestion, I am curious to hear your thoughts.
Outpost Siege - Draw, works nice with top so you can guarantee you can cast it
Ignite the Future / Light Up the Stage - Similar to the above, but more immediate. Flashback has won me 3 games in my meta, although my avg CMC is 3.58 so its a bit higher. Light up the stage might be a better fit due to cmc .
Wheel of Fortune - Draw + Nice card you tutored for, I hope you have recursion
Feldon of the Third Path - Useful in an ETB build
Etali, Primal Storm - Not a synergistic suggestion, but a fun, somewhat chaos based one. It's nice to cast a rishkar's expertise for 6 and then drop a memory jar after topdecking Etali and giving it haste with hanweir battlements
Flametongue Kavu - Removal, do note if there are no other creatures it kills itself. Nice with ETB doublers
Imperial Recruiter - Tutor in red? Sign me up! Nice to search for kiki-jiki
Kiki-Jiki, Mirror Breaker + Zealous Conscripts = Both good on their own, infinite together. I know the CMC is a bit high, but I think it's worth it. After all, what's the point of all that ramp if you don't have much to ramp into IMO
Inventors' Fair - Tutor 1/4th your deck, lifegain has helped me a few times.
Nevinyrral's Disk - Enchantment removal/wipe
Skullclamp - Genesis chamber tokens, hell, I've clamped norin sometimes making him cost 7.
Mind's Eye / Memory Jar - I run both, but you might prefer memory jar. I like mind's eye personally because with Honor worn shaku + norin, you can tap norin during each opponent's draw step to draw a card.
Sword of the Animist - Quick Norin, the enemies are coming, grab a sword, now swing.... Norin....where did you go and why is there a land? It's cool when norin swings with the sword and ramps you. Very stable ramp, although the 2 equip cost is a slight pain, the ramp eventually more than makes up for it. I understand looking at your list you prefer artifact ramp, but I think ramping lands is quite helpful given all of the artifact destruction in EDH. Moreover, it's nice with valakut. I've burned people to deal with valakut + sword. Also, Feldon + Burnished heart was a fun little trick, albeit expensive mana wise. Anywise, I digress...
Wayfarer's Bauble - Similar to the above, kind of. Not needed, I like it. Thought it was worth mentioning.
Endless Atlas - Continuous draw is nice to have
Lastly.....not an entirely serious suggestion but Ugin, the Ineffable + Top + Experimental Frenzy / Mystic Forge = Draw your entire deck. With all 3 on field, tap top to draw, then place top on the deck. Mystic forge allows you to cast it and ugin makes the cast free. Rinse and repeat. Forge is obviously a better fit in the deck, Ugin ineffable provides enchantment removal and card draw, both needed. Thought it was cute when I discovered it, thought it was worth mentioning.
I'm looking forward to your detailed response :)
1 month ago
I would also keep in mind, Frostpyre Arcanist doesn't really work in EDH, since you can't run cards with the same name.