Blasphemous Act

Blasphemous Act


Blasphemous Act costs less to cast for each creature on the battlefield.

Blasphemous Act deals 13 damage to each creature.

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Have (5) metalmagic , Azdranax , ElliJaX , Hardhitta7 , CampbellStev
Want (2) Calsolum , robotgod3000

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Blasphemous Act Discussion

Dankey on Board Wipes for Commander

10 hours ago

where the fuck is Blasphemous Act

Neotrup on Does a creature with hexproof/shroud …

1 week ago

Slight correction: protection usually doesn't stop board wipes ( Black Knight can be destroyed by Wrath of God ), but protection does prevent damage, unlike Hexproof or shroud, so protection from red can stop red board wipes ( Kor Firewalker is unharmed by Blasphemous Act ).

rog0325 on Does a creature with hexproof/shroud …

1 week ago

Assuming a creature with lightning greaves is on the field when a card like Blasphemous Act is player, does the creature not take damage.

(i was confused because the shroud/hexproof description says it cant be the target but can it get caught up in a multi destroy spell

VVish on Vampire Tribal Rush

2 weeks ago

I wanted to include the Stromkirk Noble really bad, but the guys I play with REALLY like their token generation so I replaced my one drop red slot with the Blasphemous Act . I should probably include it in a sideboard TBH. Thanks Sonata_92095!

Doombeard1984 on Hive Minded - Sliver Overlord EDH

3 weeks ago

Hello hello,

Just looking at other sliver decks etc, and stumbled across your hive. You are running Spiteful Sliver , maybe you could replace the Wrath of God with Blasphemous Act . Can literally end up being a win for . The Blasphemous Act will act just like your Wrath , but with massive upside. Even better if you got your Hivelord out.

Feel free to stop by my hive for a look around. You can find it here:

All hail...The Overlord

+1 given of course.

Hardhitta7 on Dig vs Cruise

3 weeks ago

Yeah I have Blasphemous Act already. And I got Evacuation standing in for Cyclonic Rift until I get one. Might find a spot for Intervention.

Profet93 on Norin the Wary

4 weeks ago

There are gonna be a lot of suggestions, feel free to choose what you think works best. First a question, what is the purpose of braid of fire, what are you spending the mana on during your upkeep? Be sure to let me know what you think of each suggestion, I am curious to hear your thoughts.

Outpost Siege - Draw, works nice with top so you can guarantee you can cast it

Ignite the Future / Light Up the Stage - Similar to the above, but more immediate. Flashback has won me 3 games in my meta, although my avg CMC is 3.58 so its a bit higher. Light up the stage might be a better fit due to cmc .

Chain Reaction / Blasphemous Act - Board wipe

Wheel of Fortune - Draw + Nice card you tutored for, I hope you have recursion

Dualcaster Mage - Amazing utility! Goes infinite with Heat Shimmer and 1 or 2 other cards should you wish. Both pieces are useful on their own as well

Feldon of the Third Path - Useful in an ETB build

Etali, Primal Storm - Not a synergistic suggestion, but a fun, somewhat chaos based one. It's nice to cast a rishkar's expertise for 6 and then drop a memory jar after topdecking Etali and giving it haste with hanweir battlements

Flametongue Kavu - Removal, do note if there are no other creatures it kills itself. Nice with ETB doublers

Humble Defector - Politics, synergy with Homeward Path , which also is janky with confusion in the ranks for more politics. It's worked well for me, meta dependent.

Imperial Recruiter - Tutor in red? Sign me up! Nice to search for kiki-jiki

Kiki-Jiki, Mirror Breaker + Zealous Conscripts = Both good on their own, infinite together. I know the CMC is a bit high, but I think it's worth it. After all, what's the point of all that ramp if you don't have much to ramp into IMO

Inventors' Fair - Tutor 1/4th your deck, lifegain has helped me a few times.

Nevinyrral's Disk - Enchantment removal/wipe

Skullclamp - Genesis chamber tokens, hell, I've clamped norin sometimes making him cost 7.

Mind's Eye / Memory Jar - I run both, but you might prefer memory jar. I like mind's eye personally because with Honor worn shaku + norin, you can tap norin during each opponent's draw step to draw a card.

Sword of the Animist - Quick Norin, the enemies are coming, grab a sword, now swing.... Norin....where did you go and why is there a land? It's cool when norin swings with the sword and ramps you. Very stable ramp, although the 2 equip cost is a slight pain, the ramp eventually more than makes up for it. I understand looking at your list you prefer artifact ramp, but I think ramping lands is quite helpful given all of the artifact destruction in EDH. Moreover, it's nice with valakut. I've burned people to deal with valakut + sword. Also, Feldon + Burnished heart was a fun little trick, albeit expensive mana wise. Anywise, I digress...

Wayfarer's Bauble - Similar to the above, kind of. Not needed, I like it. Thought it was worth mentioning.

Endless Atlas - Continuous draw is nice to have

Lastly.....not an entirely serious suggestion but Ugin, the Ineffable + Top + Experimental Frenzy / Mystic Forge = Draw your entire deck. With all 3 on field, tap top to draw, then place top on the deck. Mystic forge allows you to cast it and ugin makes the cast free. Rinse and repeat. Forge is obviously a better fit in the deck, Ugin ineffable provides enchantment removal and card draw, both needed. Thought it was cute when I discovered it, thought it was worth mentioning.

I'm looking forward to your detailed response :)

Temur_Frontier on Giants - Version 3

1 month ago

Oh also, if you want to draw half your deck, board wipes like Chain Reaction and Blasphemous Act would be great with this commander.

I would also keep in mind, Frostpyre Arcanist doesn't really work in EDH, since you can't run cards with the same name.

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