Blasphemous Act costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
|Have (3)||, Morpho-peleides , orzhov_is_relatively_okay819|
|Want (5)||Aglaras , valkerye , uhore , Mlord , TrevStar7|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Blasphemous Act Discussion
4 days ago
All of the damage board based borad wipes Starstorm, Blasphemous Act and Star of Extinction are here for two reasons. One just to be using some of that red mana that's laying around, and two for extra damage for Stuffy Doll and Brash Taunter
5 days ago
Not saying put all of those suggested cards in I'm just giving you selection. With your cmdr being the board wipe I just don't see the reason for so many board wipe spells. Especially the ones that cost more to cast than your cmdr. Vanquish the Horde and Blasphemous Act and Hour of Revelation are the 3 I like the most, because you can use them early.
6 days ago
I made this deck a while ago, it's nether competitive nor maybe even good idk. It theme is have all indestructible creatures than using non-bounce, non-exile, non -1/-1 and non-sacrifice board wipes to be the only one left on the field with creatures. Worldslayer was the inspiration for this deck since i never see it used was a way to make useable somehow and than why not add more Nukes? I could use some tinkering i think any ideas to make it for fun?
Link Board state getting you down? Try Nukes! not a great name but ehh
Boards wipes atm
Starstorm, Myojin of Cleansing Fire, Novablast Wurm, Blasphemous Act, Duneblast, End Hostilities, Kirtar's Wrath, Martial Coup, Star of Extinction, Sublime Exhalation, Supreme Verdict, Wrath of God, Worldslayer and my commander Child of Alara
6 days ago
Hey, well done for being new and knowing that you can still learn and improve your deck building.
Some cards within your budget to consider adding:
- Hellkite Charger
- Savage Ventmaw
- Crux of Fate
- Temur Ascendancy
- Faeburrow Elder
- Fellwar Stone
- Boros Charm
- Swords to Plowshares
- Patriarch's Bidding
- Blasphemous Act
- Exotic Orchard
- Path of Ancestry
- Unclaimed Territory
You have Old Gnawbone, Hellkite Charger is a combo with Gnawbone for infinite attacks as long as Charger can keep attacking you can keep paying seven mana with treasures to have another combat step. This combo uses Dragons as the win condition by attacking with Tiamat being a source of lethal Commander damage. Savage Ventmaw can make six mana when it attacks that can be used to pay for Charger, needing only one mana to have another attack which can result in having a lot of extra attacks on your turn each turn equal to the amount of untapped mana you have. Crux of Fate can wreck since it can destroy all nonDragon creatures your opponents control leaving only your Dragons alive to attack.
Temur Ascendancy does two things that are really good for Dragons, it's a haste enabler and repeatable draw whenever a Dragon ETB. Faeburrow Elder can tap for two mana, green and white, but if you control other colored permanents then it can tap for even more mana, up to tapping for five mana, one of each color. Fellwar Stone is another two drop rainbow mana rock.
Boros Charm at instant speed can protect all permanents you control from most removal including all your lands. Swords to Plowshares and Counterspell are staple single effect instant removal options. Blasphemous Act is really good in multiplayer Commander as a fail-safe/reset the battlefield of creatures and it's mana cost consistently can be reduced to only one red mana.
Patriarch's Bidding is among the most powerful reanimation effects for tribal, for five mana it reanimates all Dragons that are in your graveyard.
Some cards to consider cutting:
- Temple of the False God
- Temple of the Dragon Queen
- 1x Swamp
- Orb of Dragonkind
- Migration Path
- Fearsome Awakening
- Grand Master of Flowers
- Dragon's Fire
- Velomachus Lorehold
- Dragon's Disciple
- Icefall Regent
Temple of the False God is not a good land. My advice is cut it from all your decks, since you can't tap it for mana until you control five or more lands. If you have it in your opening hand then that hand is a mulligan and any land that does this shouldn't be used. Orb of Dragonkind can't tap to make mana to cast any nonDragon card or pay for anything else, there's better ramp options.
You're not going to be casting enough instant or sorceries in a turn to reduce the mana cost of Demilich much. Quad blue or triple blue mana cost is too difficult to make with this manabase without controlling Chromatic Lantern or The World Tree with five other lands. Velomachus Lorehold cares about cheating the mana cost of powerful 5 CMC or less instants and sorceries which you don't really have here or do you need to include since Dragons are the high CMC cards you want to cast. Casting a Crux of Fate for free would be nice, but even so I don't there's enough worth while instants or sorceries to make Velomachus worth playing.
Good luck with your deck.
2 weeks ago
Crucible of Fire, Obelisk of Urd,Vanquisher's Banner or Jugan, the Rising Star to buff your dragons and give you more card draw, Gruul War Chant or Goblin War Drums to give them even more evasion Purphoros, God of the Forge, Impact Tremors and Warstorm Surge for more ETB Burning, Balefire Dragon for massive field clearing potential (the bigger it get the damage it to the field) Moonveil Dragon for a field firebreathing effect, Dragon Broodmother for big tokens, while not dragons Neheb, Dreadhorde Champion and Neheb, the Eternal both ramp you very well, Ryusei, the Falling Star, Star of Extinction, Savage Twister, Starstorm and Blasphemous Act for board wipes. Red rituals like Pyretic Ritual, Seething Song, Mana Geyser or Battle Hymn quick mana and Braid of Fire for steady ever increasing mana. Can't go wrong with the Bird duo of Birds of Paradise and Gilded Goose for mana nor is Archetype of Endurance bad for protection Gratuitous Violence and Fiendish Duo are both one sided Furnace of Rath. Fervor or Fires of Yavimaya make dragons hasty, and Glorybringer and Combat Celebrant can be massive boon and if you Seedborn Muse you can alway have them untapped as exerted creatures only don't untapp during your phase but since seedborn untaps during opponents turns they also untap so you can get 4 free damage and an extra combat step ever turn. Savage Beating + Spellbinder can give free extra combat and if you use this combo the entwine also happens so you get both Savage Beating's effect's each time it goes off.
2 weeks ago
2 weeks ago
Grafted Identity: obvious tie-in with the Disturb mechanic. Right there with Fleshtaker when it comes to horror
"Vengeful Extermination": Aw yeah, white Blasphemous Act, kinda. imo the best white EDH wipe now.
"Advesary"-mechanic: One key difference between multikicker is that it isn't done as an additional spell cost, so you can get the bonus even if your reanimate it (incidentally, all of them so far have been at MV <3 so white can do it)
1 month ago
It seems to me, from the outside looking in, that you maybe go a lot of turns setting up the Dragonstorm without much in play. If I'm right, then it would be advisable to run more board wipes. My first obvious choices would be Wrath of God, Damnation and Toxic Deluge. However, being that this is a budget deck, I'll suggest Slaughter the Strong, Nevinyrral's Disk, Heliod's Intervention, Blasphemous Act and Deafening Clarion.