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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Blasphemous Act
Sorcery
This spell costs less to cast for each creature on the battlefield.
This deals 13 damage to each creature.








Mortlocke on
Commander Sliver Deck
2 months ago
Okay Twinships, lets start with the most important thing you must know about Slivers - and repeat after me: "Slivers are a sometimes food.". While they are amazing, and the more show up the more ridiculous the boardstate - you don't need all of them. There are times when you absolutely need room for other things like interaction, engines, you know...an actual deck. First things first - Who is your commander? To designate a Commander for the list on TappedOut you need to tag the card with CMDR when editing your deck list. Depending on the Commander, choices and recommendations will vary.
As of now, your deck has no engines, interaction, or resiliency - all of which are needed as you seem to be suffering from the classic Sliver problem of poor table politics. So, lets start looking at some card recommendations:
- Lurking Predators: You need an engine, and this is as good as any. It also plays into table politics as it disincentivizes other decks from popping off at best, at worst it gets your opponents focusing on it instead of your creatures.
-
Intruder Alarm: You need an engine, this one in particular is one of the usual suspects for slivers that help close out games. When Heart Sliver (or any other haste enabler) and Manaweft Sliver (or any other dork) are on the field you can at worst play your whole hand, and at best play your whole deck and close the game on the same turn. Just make sure you only play this when you can effectively end the game as it is an effect that benefits your opponents as well.
-
Worldly Tutor: You need tutors.
- Sylvan Tutor: You need tutors.
- Demonic Tutor: You need tutors.
- Grim Tutor: You need tutors.
- Guardian Project: You need card draw.
- Dormant Sliver: This is an optional card draw suggestion as you need a reliable sac outlet to remove the Defender ability from your Sliver
- Counterspell: You need interaction.
- Mana Drain: You need interaction.
- Strix Serenade: You need interaction.
- Swan Song: You need interaction.
- Kindred Dominance: You need mass removal to slow down faster players.
- Blasphemous Act: You need mass removal to slow down faster players. This also combos very well with Spiteful Sliver as well.
- Cyclonic Rift: You need mass removal to slow down faster players and have answers.
- Consider the Talisman cycle: Talisman of Curiosity, Talisman of Dominance etc. You need more rocks and means of fixing your manabase.
- Kodama's Reach: The Sister to Cultivate - you need as many options as possible to fix your manabase in this deck as you are running all 5 colors. 5 Color decks tend to run slow and inefficient if you don't invest heavily in the manabase and/or in many different options for color fixing. On that same note, consider Skyshroud Claim as it is also very similar in nature as long as you have lands with multiple subtypes e.g. Stomping Ground
or Breeding Pool
which are both Forests but also are other land types. Also on that note - get shocklands. All of them. If you can also afford it get the Kahns of Tarkir/Onslaught/Zendikar Fetchlands as well. An okay cheaper substitute for the previously mentioned would be the Mirage Fetchlands - but they're an incomplete cycle. Sorry for the tangent here.
Now, these are just a start to some suggestions and ideas for your deck. But we can't get started until you designate your commander. Then we can start cutting to make room. Are there any pet cards or ideas you have? Please share.
Doombeard1984 on
Big ol Overlord
2 months ago
So firstly, from 1 hive to another, a thumbs up.
So a couple of things, I know playing slivers, protecting your board is sooooo paramount. Have been victim of the hate plays more than once lol. So Crystalline Sliver is likely going to be one of your 1st go to tutors. That effectively turns off Crypt Sliver, so not sure how good that is.
Secondly, Shadow Sliver is a double edged sword, as you also cant block. Personally would suggest Shifting Sliver as a better option as you get all the unblockable (pretty much) you want, with no downside.
Third.... Spiteful Sliver + Blasphemous Act can be HILARIOUS if you have either a big board state, or an indestructable board state. 13 damage per sliver hit, which you can point where you want lol.
Fourth... Virulent Sliver only gives 1 poison counter a creature, and youre not proliferating. Venom Sliver gives you deathtouch, and if you have a Bonescythe Sliver or Striking Sliver, your opponents arent going to want attack.
Love the look of what you got though. Feel free to stop by my Hive if you wish to have a look and see an alternative take. Sliver Overlord - Predatory Super-Organisms
All hail our Overlord, and our Queen
Caerwyn on Activated Abilities and the Stack
3 months ago
As a note, Neotrup's addition is incorrect and not relevant to the present circumstance. Starfall Invocation "destroys" a creature--it does not do any damage. As such, even if you had Soul-Scar Mage on the battlefield, the replacement effect on Soul-Scar Mage would not be implicated. Thus, the creatures will still die with whatever toughness is printed on their card and the Phenax ability would look back in time to their toughness at the time of death.
For Soul-Scar Mage to be relevant, one would have to use an effect that does damage to the opponent's creatures, such as Blasphemous Act. However, that would be a drastic change to the hypothetical and goes beyond what OP is actually asking.
kamarupa on
Cocaine
3 months ago
Big thanks for the +1 and thoughtful suggestions. I do feel like I need to remind you that Blasphemous Act is stymied by Brave the Elements. And on top of that, this deck often wins with only 3-4 creatures in play.
It's been quite a while that I updated this deck at all until just recently. I'm sure there are other spells that I should be swapping in. The last time I was really putting any work into this deck, The Ozolith was under $10 lol, and Path to Exile was over $5. And Aether Vial was like $25.
I like Adeline, Resplendent Cathar - I actually built a deck around her specifically. (see Sweet Adeline) I suppose I could put in place of Mangara of Corondor, which is rather slow anyway.
I'll def do some work on this and see if I can bring it up to the year 2025 :)
capwner on
Cocaine
3 months ago
This is precisely why Blasphemous Act goes in all of my red decks :) Seems super strong for the budget. Of course humans really wants Cavern of Souls, but beyond that I don't think an optimized deck will perform too differently from this one. Adeline, Resplendent Cathar is awesome for humans, and she's not TOO much around $5 I think. I'd also rec Dewdrop Cure (or Sevinne's Reclamation) maybe to replace your immortal servitude, I think these are both a tad more efficient and flexible. Nice budget list!
Flarhoon13 on
Blim's Blumpkins
4 months ago
Finally!!! Lost one, won one yesterday evening! Let's talk about the win. I attacked turn 4 with Blim, Comedic Genius, gifting Francois, on Gyrus, Waker of Corpses, an Oni Possession. Blim, Comedic Genius never attacked again, even though I cast him for 4, 6, 8, 10 and 12 mana. Later in the game, I cast a Sorcerous Spyglass and found an infinite combo in Aubrey's large grip... Exquisite Blood and Enduring Tenacity. Seeing that, I decided not to name Francois' Chainsaw nor his Lightning Greaves. Instead, I named Blighted Fen, which never seemed to matter.
Francois used Gyrus, Waker of Corpses to kill Aubrey, sending exactly enough to get 5 damage through, past his only creature, Athreos, God of Passage. I had a Tormod's Crypt out but never used it.
On my penultimate turn, at 6 life, I cast a Nefarious Lich and a Chain Reaction, taking out Tendershoot Dryad and The Gitrog, Ravenous Ride. I had about 9 cards in the yard, including AEther Flash, which had killed a Blood Artist and did a lot of work this game. A Demonic Collusion had found me a Blasphemous Act, which eventually took out Aubrey's Valgavoth, Terror Eater and several other blockers to allow Francois' kill shot on him. Auren was able to kill Francois. Auren passed turn to me while he was tapped out at 1 life with 5 tapped food, Night of the Sweets' Revenge in his graveyard, and his commander, Ygra, Eater of All making all creatures into delicious morsels. I made the ultimate top deck: Greed's Gambit. This allowed me to draw 9 cards with Nefarious Lich out. Among those nine was a Dark Petition which found me an Earthquake for the win. Finally!! Earthquake for 3 finally was enough to win the game.
xraider on
Losing Friends But Creating Ally's
5 months ago
I’m not sure why I’m helping you with this nasty deck. I would suggest adding more board wipes and counterspells to better protect your planeswalkers, especially in our creature-heavy meta. Cards like Blasphemous Act, Farewell, Supreme Verdict, Counterspell, Mana Drain, Reject Imperfection, and Desynchronization could be great additions.
Here are a few more cards to consider for your deck: Teferi's Talent, All Will Be One, Rowan's Talent, Deification, Sphere of Safety, Take the Bait, and Djeru, With Eyes Open.
Good luck
Apoptosis on
Gear Up!
5 months ago
I realized that I had moved Sword of Body and Mind out of the 99. This card synergizes with both Aurelia and Godo. Equip the sword on any other creature and you get infinite attacks (akin to Helm of the Host). I had a tough time deciding what to take out and decided on swapping out Mizzium Mortars. I really like this card for the 1-sided wraith effects and I always want at least two wraiths in my deck, but find that hordes of small creatures are less of a problem then one big one. And I still have Blasphemous Act and Pyrohemia, so keeping instant speed spot removal has priority (and I don't want to drop it any lower than it already is).
But there are other cards on the "chopping block", which include: Nahiri, the Lithomancer (I've literally never drawn this in a game but it's there primarily for the -2) or possibly Nahiri, Forged in Fury (again I cannot ever recall drawing this in game). We'll see.
Have (4) | Azdranax , metalmagic , TheRealSpecialK , MrCrazzyc |
Want (11) | Jumping_Jordan , bladeoathkeeper , TechNoble , mflint , beesaurs , concorde , qao50 , Skullzer7 , Arkhaschan , freshie9000 , C0LDE |