Blasphemous Act costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
|Have (2)||, metalmagic|
|Want (3)||colinmegill , metljoe , vilmer24601|
Combos Browse all
|Commander / EDH||Legal|
Blasphemous Act occurrence in decks from the last year
Latest Decks as Commander
Blasphemous Act Discussion
4 days ago
Thanks for dropping by! And glad you like the deck :). Let me go over your suggestions:
- You are right those 2 combo’s are very strong and that adding more tutors to fetch those combos is the right thing to do if I want this deck to become more competitive. However, they are so powerful that I fear they will overshadow some of the more janky combos, for example with Wheel of Misfortune . Notice that I’m not running Helm of the Host for this reason. I prefer a play style where I don’t have such consistency in finding “the best” combo, so I can have fun exploring some of these other card interactions.
- I fully agree Coalhauler Swine is slow and janky. I might do as you say later and swap it out for something leaner, but I want to at least play with it in a few games to try and pull off a combo with it ;).
- I don’t fully follow what you say about Gideon's Sacrifice . That card and Saving Grace are basically the same card. Both are great to combine with any of the damage cards in the deck, from board wipes like Blasphemous Act to Wheel of Misfortune and Volcano Hellion . I do see now that Martyrdom allows me to redirect damage that would be dealt to permanents other than mine, which I glanced over before ;). But I disagree taking out Coalhauler Swine impacts the inclusion of Gideon's Sacrifice .
Thanks again for your comment and upvote!
1 week ago
So here's the edits I'm considering at the moment:
Adding more Dragons will improve the consistency of the triggers, and Goldspan is too impactful to exclude. Solemn's ramp has helped a bit, but it's still a little slow and has a limited amount of impact on the board and game.
I'm shelling out for the instant-speed reanimation here. At sorcery speed we can re-stabilize our board, and at instant speed we can cause chaos. Feldon being a turn slow has been annoying, and six mana for a one-turn token hasn't consistently been a good investment. Let's make it faster!
This new card feels like baby Chainer and I'm so here for it. An early-game rummaging effect will keep Dragons going into the bin while thinning the deck. The second ability being static is so nice - we can activate it on other players' turns to discard an instant and maintain value from the discard! What's exciting is it isn't limited - say we hit activate Geier Reach Sanitarium and discard Thrill of Possibility , all of a sudden we're going deeper into the deck! This can get so nuts!
Play the best version of the sacrifice outlet land. As we increase the instant count, being able to generate mana in a variety of ways will only improve flexibility.
With these, I still have to find room for Blasphemous Act , Toxic Deluge , Tibalt's Trickery , Baleful Mastery , maybe Vandalblast and I'm thinking Hedron Archive wants to find its way in - there shouldn't be a need for much more mana redundancy, but I'll definitely want to keep adding draw engines. I fully expect to be swimming in mana every game, now its just a matter of keeping the hand full!
1 week ago
abby315 thank you for the suggestions! I like Acquire , getting my friends The Great Henge out of his deck sounds like fun! Kefnet's Last Word could be fun too. Blatant Thievery , Sublime Epiphany and Sea Gate Restoration Flip are good as well. Gonna add those tonight.
I tried shy away from Blasphemous Act as I’m trying to make this deck different from my other two decks and they both have it but maybe I’ll include it anyways.
I like the eggs too I’ll add some of those.
I run 32-33 lands in my other decks but they have a lot more cantrips and card draw so maybe this one needs more.
Too the other comments my play group is very casual so I don’t want infinite combos or Stax pieces, I’ll add that in the description.
1 week ago
Some instant/sorcery possibilities for you:
Kefnet's Last Word since you can uniquely avoid the downside of not untapping your lands
Sea Gate Restoration Flip
You could also run take-extra-turn spells to pretty good effect, but that's up to you.
I might swap in "eggs" for artifacts rather than ones that need to go to the GY to draw you cards, since you want them on the field for your commander's ability:
And some ideas for cuts, just based on being overall weaker cards:
Storm the Vault Flip
Zahid, Djinn of the Lamp
Call the Skybreaker
Pull from Tomorrow
Finally, and I hate to suggest it since it means more cuts, but I think you should eventually be at 35 or 36 lands even with all of the ramp. 33 is pretty low unless you're running the full Mana Vault / Mana Crypt etc. cEDH manabase. I hope this gives you a good place to start!
2 weeks ago
4 weeks ago
Mortlocke, although it adds a card to the combo Triumph of the Hordes prior to Blasphemous Act with Spiteful Sliver and three slivers out does result in a one turn win. It's not a popular win, infect never is, but folks rarely see it coming.
4 weeks ago
Legion_The_Wall, nice to hear from you - to answer your question, no. I haven't considered running Urborg, Tomb of Yawgmoth in relation to Sedge Sliver . The con of granting all my opponents access to Black mana does not outweigh the nominal boon to just one sliver in the deck. It does work, but seems like too much effort to gain a swamp. Thanks for bringing up the synergy though.
jasinatael, I love the synergy between Spiteful Sliver and Blasphemous Act . Both are great cards, but i'll need to take some time to weigh the pros and cons of each individually. Spiteful Sliver works really well when Sliver Hivelord is on the field, and by itself does deter opponents from attacking and using direct damage on my creatures. Considering Blasphemous Act , I love that it's non-targeted damage - but it is only good when the board has at least 5 creatures. The ideal scenario would be 4 slivers (including Spiteful Sliver ), and between three opponents 4 creatures. This seems do-able, but the possibility of Blasphemous Act resulting in a win seems a bit farfetched to me.
This is a good card combo, but I still need to think on it. Thanks for the suggestion!
4 weeks ago
If you're looking for removal, aside from your X-board wipes, Song of the Dryads is cool because it can screw with mono red and black by targetting their commanders due to their lack of enchantment removal. Do note it says permanent so you can target opposing coffers, cradle, nykthos, field of the dead, etc... Bonus points if you strip mine it in response to their enchantment removal.
Other removal includes Lightning Bolt as it is cheap instant speed removal that hits many targets
Decimate - While requiring all targets, is a 4 for 1 that might be worth looking into
While probably not what you're looking for, Volcanic Offering is a fun often overlooked card. Instant speed (usually) 4 for 1 removal with a hint of politics. This works best in metas with powerful non basics.
Duplicant > Steel Helkite? Steel usually works best in mono red or black that can't target artifacts and enchantments. It only costs 1 more mana for an immediate effect rather than requiring combat damage and additional mana.
Chandra, Torch of Defiance > Domri Rade? Doesn't require a creature, acts as ramp, draw, and a wincon all in 1. Or does the extra mana bother you given your lower curve?
No Reap the Past ? Or does the random part bother you?
Lastly a power card such as Jeska's Will might be worth considering as well.
I'm looking forward to your response for each suggestion :)