Hallowed Fountain

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Ravnica Allegiance (RNA) Rare
Zendikar Expeditions (EXP) Mythic Rare
Return to Ravnica (RTR) Rare
Dissension (DIS) Rare

Combos Browse all

Hallowed Fountain

Land — Plains Island

(: Gain or .)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.

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Hallowed Fountain Discussion

RZKS on Monoblue Flash/Tempo

1 week ago

I think I've got to a point where I'm satisfied with how the deck plays. Warrant / Warden is a very good tempo spell, and it definitely works well. Also, I've completely removed both Faerie Vandal and Pteramander from the deck. While playtesting, I felt like I was holding Winged Words in my hand without really wanting to cast it unless my opponent managed to stall me and force the long game, at the point that I would be able to cast a sorcery without worrying about leaving Mana open to work on their turn.

But probably the best addition I've made was Hallowed Fountain as having just 2 of them is enough for me to be able to use the other side of the split cards, giving me more versatility if the game drags on.

RNR_Gaming on Sevinne’s Mystical prowess

1 week ago

Duals Volcanic Island , Plateau , Tundra > fetches Scalding Tarn , Arid Mesa , Flooded Strand > shocks Steam Vents , Sacred Foundry , Hallowed Fountain > rainbows Mana Confluence , City of Brass , Tarnished Citadel

Good mana bases are expensive; basically, if something is out of budget look at the next thing. :) hope this helps some.

multimedia on Sliver EDH v1.0

2 weeks ago

Hey, saw your forum topic asking for help. Nice $850+ budget, but the manabase doesn't look like you have this high of a budget. You have $130 Sliver Queen and are playing Vivid lands?

Lots of good advice here about Slivers, but no one has said anything about the manabase? You can improve the manabase even on a budget, but if you're willing to spend some then great, but either way you can make it better. The Vivid lands ( Vivid Grove ) are not good. Even if you were playing proliferate which you're not; there are much better land options. The ETB tapped Fetch lands ( Flood Plain ) are also not good unless you are able to fetch dual lands that can consistently ETB untapped which you don't have here.

The Battle lands ( Cinder Glade ) are good budget dual lands, but only if you're playing a lot of basic lands. There's only 10 basic lands here which means consistently a Battle land won't ETB untapped and when you fetch one it will also ETB tapped. When you need five colors these Fetch lands are too slow and are not helping enough if all they're fetching is a basic land or a Battle land. Consider the Shock lands ( Overgrown Tomb )? You can fetch a Shock land and have it ETB untapped for the cost of 2 life. They could replace the Vivid lands.

If not willing or can't afford to add the Shock lands then another option to consider is adding the Tri lands ( Jungle Shrine ) replacing the Vivid lands and ETB tapped Fetch lands. Tri lands also ETB tapped and are not ideal, but they can make one of three different colors the next turn. Unlike the Vivid lands they can be tapped each turn after to make a different color of mana. The Vivid lands will run out of counters and then they become really useless in a five color deck.

Manabase changes to consider.

Add the Shock lands, cut the Vivid lands:

OR budget

Add the Tri lands, cut the Vivid lands and ETB tapped Fetch lands.

Consider land tutors: Crop Rotation and/or Sylvan Scrying ? There's several Rainbow lands ( Command Tower ) here that they can tutor for which can be helpful for color fixing. Fellwar Stone is a good two drop mana rock. Good luck with your deck.

jesmister on Niv to Light

1 month ago

However, I do not think your mana base is stable, since most of your duals fetch green maybe cut one of your snow covered forests for a non green shock for the cases you need them? Or for a different fetch or something? Maybe a Godless Shrine or Hallowed Fountain so your heaths can get them. (Since you cut birds I feel the mana base of 10 basics with only 8 fetches can be a little rough?)

Goofydat on UW Control with Approach of the Second Sun

1 month ago

I love Approach so much! I also built a control deck with it as the win condition, U/W Control. Have you tried Ghostly Prison or Magus of the Moat ? But are extremely helpful to these kind of decks. Also Search for Azcanta  Flip is amazing. I also think you should run a playset of Field of Ruin and Hallowed Fountain . I know that you already run 2 fields but they are killer to many decks. As a final note I prefer The Wanderer over leyline as it protects Planeswalkers from burn and comes with creature removal (although I do see the advantages to the leyline).

SideBae on BragoSTAX

1 month ago

Hey man! I got a few suggestions:

  1. Vintage Xerox-style cards are very powerful in EDH. Ponder and Preordain belong in pretty much any blue deck, and Brainstorm is good if you put in three or four more fetch lands to prevent yourself from getting Brainstorm -locked. Between them, these three will make sure you get to what you need and past what you don't; they may not look good, but they're busted. Some fetches (outside the Zendikar/Onslaught cycles) to consider: Grasslands , Flood Plain , Bad River (which will all grab your Hallowed Fountain and Prairie Stream ), Evolving Wilds , Prismatic Vista , etc.

  2. Swords to Plowshares is the best spot-removal in the game... I suggest running it, even though I'm generally against one-for-ones in EDH as usually they're simply not efficient enough; however, Swords to Plowshares is one mana, does not ramp your opponent like Path to Exile , and a single one-for-one is alright.

  3. Narset, Parter of Veils is an EXCELLENT card I see you're running. Consider universal mass-draw to accompany her: Timetwister is the best, but as it costs the same as a used car, Windfall is a much more common option.

  4. You've got a good amount of artifact ramp, but there're some other rocks you should consider. Talisman of Progress is a really good two-mana mana-rock you should consider, and Voltaic Key / Manifold Key pair well with your Mana Vault and Basalt Monolith . Even if your general is flickering the vault so it enters untaps, the keys will make two additional mana.

  5. Whir of Invention is an artifact-tutor to consider. If you have access, Transmute Artifact and Reshape are also great. These will get whatever Stax piece you need, or, more likely, find your Isochron Scepter if you have Dramatic Reversal in hand.

  6. Silence is a good form of combo-protection. On the turn you want to go off, it can be difficult to ensure that you're not facing any counter magic. Silence is a must-counter that you can use to blank an opponent's turn if necessary.

  7. There are some other flicker-able cards in your colors you should consider. Watcher for Tomorrow is a good way to Impulse every time you trigger your general. Rishadan Cutpurse is similar to your Rishadan Footpad , though being less mana to cast is significant; since Rishadan Footpad is four mana, it'll be competing with your general to be cast. I'm not sure if it's quite good enough for a final list, but I've seen Ichor Wellspring in a lot of Brago lists. If you choose to run snow-covered basics, Arcum's Astrolabe seems straight better than the wellspring. Finally, Snapcaster Mage can be BUSTED if you have the funds to get ahold of it.

  8. I see you have the Archaeomancer + Temporal Manipulation loop. Have you considered Savor the Moment instead of Temporal Manipulation ? If you flicker your general and three mana in rocks, you can pull off the loop with less mana (your general untaps the mana and himself).

  9. Depending on your meta, Devout Lightcaster seems like a pretty busted flicker target. Similarly, consider Chill , Sphere of Law and Tidal Control .

Good luck! Hope this helps.

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Hallowed Fountain occurrence in decks from the last year

Standard:

All decks: 0.79%

Modern:

All decks: 0.7%

WU (Azorius): 27.36%

Commander / EDH:

All decks: 0.16%

WU (Azorius): 3.0%

WUB (Esper): 1.68%

GWU (Bant): 1.82%