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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Land — Plains Island
(: Add or .)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
DemonDragonJ on Commander Masters Previews and Speculation
2 weeks ago
Rune-Scarred Demon and Sidisi, Undead Vizier are two more cards that I would like to see reprinted.
I predict that there shall be at least one cycle of dual lands in this set, but I am not certain which cycle I would like to see, since the shocklands (i.e., Godless Shrine, Hallowed Fountain, etc.), the filter lands (i.e., Wooded Bastion, Cascade Bluffs, etc.), and the check lands (i.e., Isolated Chapel, Glacial Fortress, etc.) have all been reprinted, recently, so I think that the dual lands from the third Innistrad block (i.e., Deathcap Glade, Deserted Beach, etc.) are ideal candidates for reprinting, to keep them available and affordable. I very much would like to see the cycles for Horizon Canopy, Nimbus Maze, and Cinder Glade finished, but Masters sets are entirely reprints, so the players shall need to wait for those cycles to be finished.
Last_Laugh, I, also, would like to see the allied-colored talismans reprinted, with new artwork and quotes from planeswalkers, to make them uniform with the enemy-colored talismans.
multimedia on Feedback Wanted - Optimus Prime Rolls Out!
3 months ago
Hey, you're welcome.
What is your budget for making upgrades? There's tiers of price for lands to consider adding. I would add all these lands if you can.
- Low: Spire of Industry
- Medium: Glimmervoid
- High: City of Brass
Fetch lands are expensive price lands, but they let you better use your best lands Volcanic and Tundra.
- Scalding Tarn, Arid Mesa, Flooded Strand
- Shock lands: Steam Vents, Hallowed Fountain and Sacred Foundry
A Fetch land can search for one of these lands and put it onto the battlefield. The Shock lands are the lesser price, but still expensive alternative to Volcanic and Tundra type lands.
You're right, convert is identical to transform, but Optimus Prime, Hero Flip doesn't convert normally, it first dies which leaves the battlefield then returns converted. Because Optimus leaves the battlefield then when it returns it's a new object that doesn't recognize the previous Optimus, it will have summoning sickness. If you sac to convert Hero during your turn you will need a haste source for Optimus Prime, Autobot Leader Flip to attack.
When Leader converts Optimus doesn't leave the battlefield, Hero won't have summoning sickness and keep it's counters. Another reason, that if you can, always put the +1/+1 counters on Leader because when Hero leaves the battlefield the counters go away. Hero is leaving the battlefield much more than Leader. In fact, you can control it so that Leader doesn't convert by not attacking with the lowest toughness creature you control. When Leader attacks you bolster 2 that creature, but that creature has to do combat damage to a player to convert Optimus and it can't do that if it didn't attack.
This why I suggested to sac convert Hero during an opponent's turn because then Optimus leaves the battlefield and returns. It's not on your turn though thus summoning sickness doesn't matter. On your next turn you can attack with Leader.
Max_Hammer on Shorikai go vroom
4 months ago
So, right now, Commander included, you've got 126 cards. Seeing as you're only 26 over the cap, this shouldn't be too bad.
You might also want to include more fetch lands, too. Flooded Strand, Fabled Passage, and Flood Plain all come with a pretty high price tag, but they're all good.
On the other side of the coin, Brokers Hideout, Obscura Storefront, Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Esper Panorama, and Bant Panorama are all cheaper fetch lands that you could use.
Drawing mana late game can be a dead draw a lot of the time, so being able to remove that excess from your deck can be a really nice tool to have, so you can draw just what you want. Maybe take out cards that are fast, but not necessary such as, Skycloud Expanse, Sea of Clouds, Mishra's Factory, and Crawling Barrens.
Potential Land List Show
1x Ancient Den
1x Buried Ruin
1x Mech Hangar
1x Power Depot
1x Flood Plain
Changing it to this (or a list of just 35 mana), should bring us down to 122 cards.
For the rest, I’d say Ondu Inversion Flip, Access Denied, Tezzeret the Seeker, Tezzeret, Artifice Master, Phyrexian Metamorph, Cultivator's Caravan, Invoke Justice, and An Offer You Can't Refuse, all mostly because they’re too expensive.
That leaves you with 109
Okay, so, this decklist is surprisingly tight for being 30~ cards over and I don’t know where to kick the last 9 off. Maybe Artificer Class? Maybe some of the creatures/vehicles? Idunno, good luck.
Alesamuel on Jodah Big Spell
5 months ago
I would recommend some of the Eldrazi titans, such as Kozilek, Butcher of Truth, Ulamog, the Ceaseless Hunger as some big top end bombs. Some ramp creatures wouldn't go amiss either, such as Birds of Paradise, and Dryad of the Ilysian Grove.
In terms of Instants, Sorceries, and Enchantments, getting some more of the Ultimatum cycle (Brilliant Ultimatum, Cruel Ultimatum, Emergent Ultimatum) might be a good idea, and Sunbird's Invocation would be a good idea too if you are casting such big CMC cards.
Another recommended addition would be Nicol Bolas, God-Pharaoh as it is just a straight up good card for the colour and big mana theme.
I'd recommend replacing the tapped tri-lands (Arcane Sanctum, Crumbling Necropolis, Frontier Bivouac, Jungle Shrine, Mystic Monastery, Nomad Outpost, Opulent Palace, Sandsteppe Citadel, Savage Lands, and Seaside Citadel) with the shock land cycle (Blood Crypt, Breeding Pool, Godless Shrine, Hallowed Fountain, Overgrown Tomb, Sacred Foundry, Steam Vents, Stomping Ground, Temple Garden, and Watery Grave) as they are easier to fetch for or find with ramp spells.
Final notes: Give the deck a little more of a creature focus, having as few as you have right now you'll find there is very little to hit with your reanimation, but other then that, good job on the first draft! looking forward to see how it plays out!
Jupiter_Ascendancy on Assassins Guild
5 months ago
This is a good deck so far, but I think there are a couple of things you can do to improve it by a good margin.
1- Mana base: Your mana base is 100% fine for a casual deck, but in competitive Legacy, it's very slow. In Legacy, you do NOT want to have access to less mana in a turn than you potentially could. 24 lands is also probably too much given your mana curve, you probably won't need more than 4 lands in a game and extras will just clog up your hand. I would run 4x each of Hallowed Fountain, Watery Grave, Godless Shrine, Marsh Flats and Flooded Strand, and 1x Polluted Delta.
2- You'll want some more control elements to make sure you can measure up to other Legacy decks, Swords to Plowshares and Spell Pierce would improve the deck a lot. It's tempting to just let creatures do that work, but this is Legacy, and your creatures might not make it past their summoning sickness turn if you don't do something to either protect them or force your opponents to focus more on their board.
3- Play into some of the assassin themes a bit, some good cards you should probably consider are Combat Research, Scarblade Elite and Nekrataal.
4- Build a sideboard. If you're looking to make your deck viable in a competitive environment, it needs to have some level of variability. Some cards I would recommend for it are Hydroblast, Massacre Girl , Narset, Parter of Veils, Void Rend and Tormod's Crypt.
This looks like a good casual deck, but since you mention you're looking to make it work as a competitive Legacy deck, I think you'll need to bring up the deck's power a bit.
wallisface on Yorions gone - what cards …
5 months ago
So, this is my current thinking for this list - basically moving Thalia to the sideboard, and trimming some cards i’d rather not see multiples of. Also ditching Ephemerate:
3x Marsh Flats
4x Aether Vial
Necramus on Queza, the Queefer
6 months ago
Okay. So, I think you should really lean into the control/combo shell. This deck could use combos like Sanguine Bond and Exquisite Blood, with some added redundancy in the forms of Vito, Thorn of the Dusk Rose and Marauding Blight-Priest, or Mikaeus, the Unhallowed and Triskelion to close out the game. In order to accomplish this, I think you should cut a ton of the creatures and really lean into board wipes, control spells, and resource denial.
You could also do cute stuff like Phyrexian Unlife + Solemnity, giving yourself time to wipe the board again or go for the win with Peer into the Abyss. You should also consider taking a look at your mana base.
I'd suggest going for some fetches, checks, and shocks like:
You also have way too many plains right now. Even before you get the lands I just named, you should cut 6 Plains for 4 Swamp and 2 Island.
I know I've given you a lot of suggestions. I think if you tried putting a list together with all the cards I named, plus some of the bangers from your current list and you'd have a badass deck! Don't worry about trying to do all that right now, though. See which look most appealing/are in your price range and add those first. A lot of these should be long term goals!
Don't tell Rett I gave you so many suggestions XD
TheOfficialCreator on Valanhyr Raffine
7 months ago
You may want a few more lands, if I may recommend Flooded Strand, Hallowed Fountain, Godless Shrine, Marsh Flats, Watery Grave, Polluted Delta?
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