Land — Plains Island
(: Gain or .)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.
|Want (10)||wkli6 , AvarkusMagic , hinesassociates , Hjb2003 , metalmagic , KnutW , DachZaley , Teurf , bCubed , IconPrince|
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|Commander / EDH||Legal|
Hallowed Fountain occurrence in decks from the last year
Latest Decks as Commander
Hallowed Fountain Discussion
6 days ago
RinceRaven on Brago
2 weeks ago
Cheap but not great:
Staples: (budget varies but doesn't go up too high)
2 months ago
Ooh, I love the idea of this deck! Unique decks are always fun. +1
I saw the comments about Sol Ring and Legacy/Vintage. But are you actually trying to play a specific format, either online or at a sanctioned event? Or is this more for casual kitchen table Magic? If the latter, just change the T/O format to Casual, and then you can run all 4 copies of Sol Ring!
As to ramp, Piracy doesn't work. Think of it more as mana denial. Unless your opponent is crazy, they're going to tap all their lands in response in order to keep you from getting mana (and since mana burn is no longer a thing, they don't even get hurt for doing this like they used to). While you get no mana, what that DOES accomplish is deny them mana during your combat and second main phases, which keeps you safe from counter magic and combat tricks (except Force of Will is still a thing....). THAT SAID.... back to the above format question: If you're running this casually in multiplayer games, then you can potentially get an opponent to agree to help you with mana through a temporary alliance (or two-headed giant game). But outside of two-headed giant, good luck getting an ally to agree to this once they know your deck is going to completely lock them out of the game. ;)
I actually think High Tide, in your maybeboard, is much better. You have a lot more blue than white in your deck, so you can switch some Plains out for Islands, and you can change your duals over to Hallowed Fountain and Tundra, or budget options Irrigated Farmland and Prairie Stream. You could easily have 20 Islands in your deck this way, making High Tide very potent.
Finally, since you have both Academy Rector and Noble Benefactor that need to die, I recommend a sac outlet. Here's a list of 12 free sac outlets available in WU colors. I'm sure there's more that require an activation cost, but free is always preferable. Of note are the Altars, which will help ramp you in the mid-late game.
Again, love the deck idea, and hope some of this helps!
2 months ago
9-lives Great List! Uro, Titan of Nature's Wrath is one of the most powerful cards in pioneer. It gains life passively and repeatedly and ramps you while doing it. It requires blue, so the mana is tricky but is powerful enough to be worth it. I would recommend the following changes to make this work.
2 months ago
I'd cut Alela, as I'm pretty sure she has exactly nothing to do with your strategy, as well as the aforementioned Indulging Patrician. Baleful Strix as without bounce effects it just cantrips for little additional value, Pristine Talisman--three mana rocks aren't worth the tiny bit of life it'll give you. And maybe Blood Tribute as you don't have a staggeringly high amount of vampires. That last one is up for debate, though.
2 months ago
Instead of getting scammed, I feel like I did the scamming, but to be honest we were both relatively new to Magic and we wanted to get into Modern, because Return to Ravnica was rotating out of Standard and Theros didn't seem that appealing to play Standard in.
My friend happened to have a Marsh Flats he acquired by selling off his Return to Ravnica standard deck. He was building a Jeskai control shell at the time and allied fetch lands had yet to be printed into Modern, so he ran 4 Scalding Tarns with the other fetches consisting of Marsh Flats and Misty Rainforests.
I was building a homebrew Black-White Modern deck at the time, so a Marsh Flats was highly appealing to me, but I didn't have the cash at the time to invest into that fetchland.
Khans of Tarkir just came out along with allied fetch lands however. My friend and I played at the prerelease as it was fun to crack packs and play for prizes. I happened to open a Flooded Strand among my prizes and tried to convince my friend to trade my Flooded Strand for his Marsh Flats.
To be fair, my friend was aware of the sizeable price gap between the cards and his first inclination was that I was trying to scam him of his card so that I could sell the more expensive card for a larger profit. I then told him that in his Jeskai deck his fetchland could only search for Hallowed Fountain, Sacred Foundry or Plains. If he used the Flooded Strand he'd be able to search for the same cards, but he'd also be able to search for a Steam Vents or Island making the Flooded Strand a strictly better card than the fetch land he was already using. I also brought up how the Marsh Flats had better use in my Black-White than Flooded Strand so this would be an exchange that would fairly improve both our decks.
He went with that trade, but neither of us knew that the KTK Flooded Strand was just a reprint of an Onslaught cycle and that he could have purchased the original card for much cheaper at the time. Even today that trade doesn't seem fair, but the price tag of allied fetches did go up due to be included into Modern and Standard though I don't think they ever reached enemy-fetch price-tag territory.
3 months ago
You have 5 Hallowed Fountains. It might not register as illegal because of the one being a foreign card. Just thought I’d mention it. Otherwise, deck looks nice!
3 months ago
Hey, with such a high budget consider cutting a few of the least good cards for some tutors to search for the better creatures/cards?
- Eladamri's Call > Courser of Kruphix
- Enlightened Tutor > Spitfire Lagac
- Wargate > Decimate
- Chord of Calling > Path to Exile
For landfall Harrow and Roiling Regrowth are both better than Cultivate and Kodama's Reach since they put two basic lands onto the battlefield at once. Even at instant speed to trigger Omnath twice on an opponent's turn.
I'm a little confused by the manabase. You have many great Fetch lands, but no Shock lands to search for with Fetches? That's the power of Fetch lands is they can search for dual lands that are two or more different land types. You pay 2 life to have a Shock land ETB untapped and that's nothing when you can gain 4 life each turn with landfall from Omnath.
- Hallowed Fountain > Seachrome Coast
- Stomping Ground > Timbercrown Pathway
- Temple Garden > Branchloft Pathway
- Steam Vents > 1x Island
- Sacred Foundry > Pillarverge Pathway
Good luck with your deck.