Hallowed Fountain

Hallowed Fountain

Land — Plains Island

(: Gain or .)

As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, Hallowed Fountain enters the battlefield tapped.

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Hallowed Fountain Discussion

Balaam__ on Bant Flicker

1 week ago

You have 5 Hallowed Fountains. It might not register as illegal because of the one being a foreign card. Just thought I’d mention it. Otherwise, deck looks nice!

multimedia on Omnath, Locus of Tokens

1 week ago

Hey, with such a high budget consider cutting a few of the least good cards for some tutors to search for the better creatures/cards?

For landfall Harrow and Roiling Regrowth are both better than Cultivate and Kodama's Reach since they put two basic lands onto the battlefield at once. Even at instant speed to trigger Omnath twice on an opponent's turn.

I'm a little confused by the manabase. You have many great Fetch lands, but no Shock lands to search for with Fetches? That's the power of Fetch lands is they can search for dual lands that are two or more different land types. You pay 2 life to have a Shock land ETB untapped and that's nothing when you can gain 4 life each turn with landfall from Omnath.

Good luck with your deck.

Feiryn on Here there be DRAGONS!

2 weeks ago

I'd say all of the lands you listed except for Maze of Ith. Fetchlands and shocklands are the best thing you can do your for landbase outside of the original duals (which are hundreds each). In a 5-colour deck you're already limited on how many types of lands you can have, and Maze of Ith doesn't do much notable for a deck like this IMO. If you're going this deep into expensive lands and tutors, I highly recommend picking up a Mana Confluence, City of Brass, and Forbidden Orchard. Urborg, Tomb of Yawgmoth is an auto-include in any 2+ colour deck that features Black and can be tapped for Black itself. Ancient Tomb is amazing in decks with lots of colourless requirements like this. Prismatic Vista is very good too though less on the priority list for its price.

If you're going to be investing a lot into lands, make sure you make a faux list before buying anything since you don't want to get excess that you won't use. My personal general priority for 5-colour (ignoring OG duals) goes:

Rainbow (Command Tower/City of Brass/Mana Confluence/Forbidden Orchard), fetchlands (Arid Mesa/Prismatic Vista), shocklands (Hallowed Fountain), bondlands (Spire Garden), basics.

Assuming you take just what I listed there that puts you at 30 lands (minus basics). That gives you room for cards like Cavern of Souls, Reflecting Pool, Exotic Orchard, etc. Of course it totally comes down to how much you want to sink into your landbase, but it's a good place to start before tweaking things to your preference. You should keep at least one of each basic, or at least your main colours' basics for backup fetching. Battlelands like Sunken Hollow lose value the more you optimized your landbase due to lack of backs but are still good to take over say, bondlands. Since you already have them they'll do fine while also having the bonus of being tutored out by fetchlands.

Now that the wall of land-related text is over, time for the other cards you listed. Demonic Tutor is top tier, definitely get it if you have the money. Also look at Vampiric Tutor and Worldly Tutor. I personally like Dromoka, the Eternal, Kaalia of the Vast you already know how I recommend it, and Nesting Dragon is decent as a card but I don't think it'd work well here since you don't have a way to easily pop the eggs yourself. Future Sight is okay but I personally wouldn't run it in Ur-Dragon. Herald's Horn and Urza's Incubator I personally just take more mana rocks over but in your slower meta they could be decent picks. Mirari's Wake is amazing, and Nature's Lore you already know.

Since you're going this much into the deep end, once you get everything else set up first there's always the $$$$$ rocks like Mana Crypt, Mana Vault, Chrome Mox, and god forbid Mox Diamond waiting for you. Just, you know, they're worth entire decks alone so only go for them once you're fully satisfied on the rest of the deck lmfao

As for Force of Vigor I'd personally just cut Kilnmouth Dragon for it. Kilnmouth costs way too much mana for its effect when it'll generally have no counters, or at most 1-2 batches on it.

TheOneDemon on Here there be DRAGONS!

2 weeks ago

Feiryn Ok thanks a lot! I Actually have a Path to Exile on the way (referring to your previous comment). I have an Arcane Signet on the way already too. I have a Coalition Relic on hand atm. Will likely get a Fellwar Stone and Nature's Lore too. Also actually have a Smoldering Marsh that I didn't realise I had coming. Also I'm in the process of updating the deck!

OK, now onto the meaty stuff... I'm about to spend more money LMAO. I want to get your opinion on which of these cards I should use in THIS deck, or which ones I shouldn't bother with in your opinion -

Blood Crypt, Breeding Pool, Canopy Vista, Demonic Tutor, Dromoka, the Eternal, Fellwar Stone, Future Sight, Hallowed Fountain, Herald's Horn, Kaalia of the Vast, Marsh Flats, Maze of Ith, Mirari's Wake, Nature's Lore, Nesting Dragon, Overgrown Tomb, Polluted Delta, Steam Vents, Stomping Ground, Temple Garden, Urza's Incubator, Windswept Heath,

Feiryn on Ojutai Voltron

2 weeks ago

No problem! It just comes down to experience really. If you're playing on Cockatrice, I wholly recommend running Tundra and a full set of fetchlands:

Fetchlands hit any card with its land type in its description. For example Arid Mesa hits any Plains, meaning not only can it fetch basics but also can get you Tundra and Hallowed Fountain. They're one of the best things you can do for a deck's consistency. I recommend cutting Evolving Wilds and Fabled Passage to start, and then decide on what else you want to drop for the rest.

Next you'll want to be adding fast mana. Mana Crypt, Mana Vault, Mox Diamond, Mox Opal, and Chrome Mox will help a tonne. Keep Sol Ring and Arcane Signet alongside them, altogether they'll speed the deck up a lot which especially helps due to your higher average cmc.

On top those you could add Fierce Guardianship and Pact of Negation as great counterspells, as well as Rhystic Study and Mystic Remora for card draw. Of course the more stuff you add in general the more you have to remove, so it's up to you.

Ojutai is a great commander though, so have fun!

birchmaster22 on Orzhov's Damaging Lifelink

1 month ago

Alright. I want to start off by saying thank you for all of these suggestions MrBoombastic. Now here are my responses:

  • Taborax, Hope's Demise was something that I always thought about putting in my deck, but replacing Grimdancer isn't something that I want to do. The main reason being the deathtouch counter, which has saved me more times than I can count on my hands when I playtested this deck. If anything, I might replace Expedition Healer and one of the Indulging Patrician for it, or Cling to Dust and 1 or 2 Revitalize depending on needs.

  • Nullpriest of Oblivion is probably going to be added in to replace whatever Taborax, Hope's Demise doesn't replace in the options above.

  • Impassioned Orator is indeed a direct upgrade. Only thing being... it's Core 2020, which is rotating out, so sadly not going to make it in the deck.

  • Hallowed Priest is indeed an arena-only card as it's part of the Arena Beginner Set, which isn't standard legal anyway. It's really just a reprinted Ajani's Pridemate.

  • I'm most definitely going to run some more of the modal lands. My friends have be egging me to do it for quite a while. Emeria's Call and Agadeem's Awakening are definitely going in.

  • In my personal experience, I have never run more than 23 lands at any given time if the deck itself isn't centered around the lands. My friends will also tell you the same thing. I'm not saying you're wrong, it's just my personal preference. And I'm not having any land troubles so far so I'm good for now. (And it's Radiant Fountain, not Hallowed Fountain)

  • I definitely agree with your statement, but in this particular case, I'm doing perfectly fine right now. I'm currently not having much, or any, consistency issue, so why fix something that's not broke. And I'm not having trouble choosing what to get rid of either, I just don't feel the need to do so right now. Should I find consistency issues in playtesting, I'll change up the deck, but until then, the disclaimer is staying.

Anyway, hope that clears some stuff up, and thanks again for your suggestions. If you have anything else you want to suggest or questions you want to ask, let me know.

MrBoombastic on Orzhov's Damaging Lifelink

1 month ago

Hi there!

Would be pretty cool to see a proper cleric deck in Standard. I like the idea and have some suggestions:

  • One of the things the deck is missing is some card draw, which Taborax, Hope's Demise brings alongside some strong beats and potentially even lifelink. He's also a great target for your Heliod, Sun-Crowned counters. I'd swap Grimdancer for him. You might want to start out with just 3 copies though and then maybe add a 4th if he's good enough to not mind drawing multiples.

  • Nullpriest of Oblivion is definitely an upgrade to Expedition Healer. It has lifegain + evasion and it even adds to the minor reanimation theme lategame. Great card here.

  • Impassioned Orator is a cheaper version of Kor Celebrant.

  • If you're playing on Arena, Hallowed Priest is both a cleric and synergizes well with the lifegain strategy. Apparently they don't have it in the TappedOut database. Maybe because it's an Arena-only card.

  • Both Emeria's Call and Agadeem's Awakening are great substitutes for lands. Unless you're on a budget, I think you should almost always play some amount of these instead of lands. Maybe 2 of each for a start. Just remember that they should be played as lands that once in a while double as a lategame bomb, if you have the mana for it.

  • Looking at your curve, I think you want more lands. Probably at least 25-26, including possible flip cards. Also needed if you're adding Hallowed Fountain, as they will otherwise make for some awkward openers where you're missing a color.

  • Definitely only play 60 cards in your deck, always. There's never any really good reason to play more than the minimum amount, as that makes for the most consistency. Having trouble cutting cards? Find some candidates for the worst cards in the deck and cut out some number of them, until you're down to 60. I suggest all the spells in this case. Cling to Dust is mainly a sideboard card against Uro, Titan of Nature's Wrath and Revitalize doesn't do much either.

Hope that helps. I feel like putting something together on Arena myself now.

kamarupa on Cocaine

1 month ago

Thanks so much for the +1 and suggestion, elariand!

Buried Ruin is included for not only The Ozolith, but also Ratchet Bomb and Pithing Needle, which are in the sideboard. Since I'm not running more than 1-2 copies of each of those spells, having a way to get them back can be pretty useful.

I've chosen Glacial Fortress over Hallowed Fountain for a few reasons, the first and foremost being cost - this is a "budget" deck. I'm actually pretty impressed that while I've tweaked it here there, for years now it's stayed very near $100. Additionally, this deck doesn't have much in the way of lifegain, so I'm not a big fan of losing 2 life, especially when I can already opt to lose 2 life to cast the only spell that has a U mana cost. There are a lot of plains in the deck, so it's pretty uncommon to draw only Glacial Fortress. Of course, those are just my reasons. Anyone building a similar deck could opt for other lands of course. :)

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