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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Gorgon Flail
Artifact — Equipment
Equipped creature gets +1/+1 and has deathtouch. (Creatures dealt damage by this creature are destroyed. You can divide its combat damage among any of the creatures blocking or blocked by it.)
Equip {{2}} ({{2}}: Attach to target creature you control. Equip only as a sorcery.)
king-saproling on
Bjiorna and emeral
3 months ago
You might like these: Academy Manufactor, Alaundo the Seer, Quicksilver Dagger, Archivist, Oracle's Insight, Gilded Goose, Glittermonger, Tireless Provisioner, Tireless Tracker, Curse of Opulence, Basilisk Collar, Gorgon Flail, Gorgon's Head, Banishing Knack, Retraction Helix
Personally I would cut these to make room for the above: Laurine the Diversion, Narset Parter of Veils, Rampant Growth, Sakura-Tribe Elder, Elvish Mystic, Llanowar Elves, Vengeful Ancestor, Wavebreak Hippocamp, Thought Scour, Harrow, Fact or Fiction, Kuldotha Forgemaster, Ornithopter, Astral Cornucopia, Everflowing Chalice
king-saproling on
One Paper Cut @ a Time! (Ghyrson Starn - Pingers)
4 months ago
Looks good. Gorgon Flail might be worth making room for
KBK7101 on
Toralf, God of Fury - Crack the Sky (v1.1)
1 year ago
^Arcbond and Angrath's Marauders are both perfect! Impact Resonance seems like it could be a game-ender, too!
I realize the synergy between Toralf and deathtouch, as if he has deathtouch then all he needs for lethal damage is 1 which means the rest is all excess damage, but if I was going to add it in, I think I'd add Basilisk Collar before Gorgon's Head and Gorgon Flail. I'll add them to the maybeboard for anyone else interested, though.
Thanks!
king-saproling on
Toralf, God of Fury - Crack the Sky (v1.1)
1 year ago
You might like these: Arcbond, Impact Resonance, Angrath's Marauders, Mirage Mirror, Delina, Wild Mage (can copy Toralf), Helm of the Host, Overblaze, Gorgon Flail, Gorgon's Head, Burning Anger, Grappling Hook
king-saproling on
Flying boardwipe
1 year ago
This looks fun, lots of interesting tech here. You might give these a look: Neko-Te, Shark Typhoon, Arm with AEther, Gorgon Flail, Stuffy Doll, Brash Taunter, Silverclad Ferocidons
Oberone on
Juri, Master of the Revue
1 year ago
ooh all good ideas! I originally had Grafted Exoskeleton in there for the infect to be cheeky, but I took it out to try and fix possible mana issues. It seems like Gorgon Flail would be perfect with Goblin Sharpshooter . If I was to add these 3 cards, any suggestions on what needs to come out?
enpc on
The Last Samurai
1 year ago
I would recommend Gorgon Flail or Basilisk Collar . Giving Ronin Cliffrider deathtouch is really rude.
As for commanders, I really like Aurelia, the Warleader , though I think that she's a bit build around. Here, Akiri, Fearless Voyager is a good fit. I would look at increasing the equipment count a little bit so that you can ensure card draw from her. I know it's not on theme, but stuff like Bloodforged Battle-Axe and even Bonesplitter are cheap and good damage buffs. I really like using O-Naginata in voltron decks due to its cheap cost, but it doesn't equip to as much stuff here without getting a bushido buff. That being said, it equips to your commander so it's still pretty good.
If you were going to try Aurelia as commander, I would recommand adding Helm of the Host to the list. Even without adding her, it's still a good card here anyway. It makes more samurai for you and allows you a combo out with Godo.
Spirits on
Undying Persistence
2 years ago
Ok, here's a little bit of analysis to consider. Break it up into some comments to read. These are opinions based on experience, playing and watching lots of commander content over the years, doesn't account for your specific playstyle or how you have fun playing commander which are certainly as important of decisions, as is card selection.
Topic: Ramp
You are very low in the mana curve, 11 1-drop, 21 2-drop, 15 3-drop, 16 4-drop, and Orzhov () has lots of pips, but mana ramp is critical to getting your plan onboard as quickly as others, having mana available to advance board state/gain advantage and have interaction, and landing your larger threats sooner.
Sol Ring (CMC1 for 2 = +1 mana) is a must include.
Orzhov Signet I personally don't like (CMC3 for 1 = -2 mana) but also you're in which doesn't ramp as it's core strength.
Arcane Signet (CMC2 for 1 = -1 mana) is a must include, there are only a few archetypes I wouldn't play this in and usually only .
Talisman of Hierarchy (CMC2 for 1 = -1 mana) is a must include in .
Dark Ritual (CMC1 for 3 = +2 mana) this allows for explosive turns like a T1 Vampire Nighthawk .
I would start with that at least, some fringe ones I like are: Burnished Hart (creature/recursion), Commander's Sphere (draw), Mycosynth Wellspring (to hand, fringe), Pristine Talisman (lifegain, fringe), Solemn Simulacrum (ramp+draw!), The Birth of Meletis (doesn't help with , but ramp, 0/4 blocker, lifegain? it has it all!), Wayfarer's Bauble (ramp).
On a premise of battlecruiser/low/mid power 3-6 I DO NOT recommend these, but there are stronger options out there beyond 6: Phyrexian Altar (combo builds), Mana Vault , Mana Crypt , Chrome Mox , Smothering Tithe , Land Tax (Might not be bad in this build)
Honestly on a Avg. CMC 2.99 mana curve, I would likely have 10-12 ramp.
Some potential cuts for these:
Gorgon's Head you've got plenty of deathtouch already, it's not pairing with a Viridian Longbow strategy or anything, it's redundant, but also the worst. Easy cut. (We can get to Open the Armory / Steelshaper's Gift later)
Pierce Strider CMC4 for a 3/3 is just plain bad, the idea is play, do 3 damage, block/sac it, noone going to pay 3 to prevent it? but they will because it's going to do 3 anyway on return, and if your using recursion on this, your making the wrong play as it has no value engine on it. Easy cut.
Creeping Chill for CMC4 sorcery is not great, you're not playing a mill strategy so you're not really casting it for free often. It's not a strong play, we can find better ones, like ramping into Athreos, God of Passage sooner.
Font of Return for CMC6? Yikes. (CMC2+CMC4 for 3 creatures to hand is not great, we can get them on the battlefield for that high a CMC).
Angelic Gift hmm we have flyers, with deathtouch, it replaces itself (draw a card) but unless we flickering it ( Ephemerate or Brago, King Enternal something like that, it sets up easy 2-for-1 if an opponent has instand speed removal.
Topic: Lands! (Umm!)
Average Distribution Build: 38 lands
Average Budget Build: 36 lands
Average Expensive Build: 37 lands
Average Aristocrats Build: 35 lands
Average Reanimator Build: 31 lands (closer)
Your Build: 30 lands (Umm!)
No way you can run 30 lands, and 0 ramp in this deck. I wouldn't shuffle this deck with less than 33 lands, probably 34-36 if I'm playing enters tapped/utility lands. I might (maybe not) go to 33 lands with 9+ ramp spells, but even then, 34 would feel better.
Do you have a combo with Piranha Marsh like Worldgorger Dragon does, if not, just delaying yourself for little value (1 damage). Kabira Crossroads in this same bucket, it's just not work the tapped mana.
Reliquary Tower where are the cards coming from? The colorless is a detriment. Unless your playing a draw strategy Necropotence / Greed it will hurt you more than the rare occasion it might help.
Let's be honest, lands SUCK, they are too expensive! Here is a list of lands you should look at:
Lands I suggest: Godless Shrine ($9), Orzhov Basilica (<$1, slow ramp), Caves of Koilos (<$1 must have!), Command Tower (Umm!), Brightclimb Pathway Flip ($4), Tainted Field (<$1)
Lands I don't suggest: Evolving Wilds / Terramorphic Expanse (<$1 fixed color), Scoured Barrens (<$1 fixed color), Isolated Chapel ($6, Not bad but not T1 land), Myriad Landscape (<$1, slow), Temple of Silence (<$1, scry/slow).
Forsaken Sanctuary only ever enters tapped so even Isolated Chapel is better, but there is also Orzhov Guildgate that does this too.
Have to head out, I'll review more topics and recs later, but here are some other cards can come out for mana. Gorgon Flail it's on theme and not bad, but let's get that Basilisk Collar or Quietus Spike instead. Soul Stair Expedition I would rather Animate Dead or Reanimate to the battlefield right away, not have to wait for lands (it still sacrifices itself). Not Forgotten we have better removal. Have to head out now! More later to read. :) If it's too much info, let me know!
Have (2) | reikitavi , metalmagic |
Want (3) | dchaffee02 , Lunar_Wing , Amaterasu312 |