Creature — Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
|Have (3)||winterwind10 , orzhov_is_relatively_okay819 ,|
|Want (2)||Ozymandias1189 , Angry_Graybeard|
Printings View all
|New Phyrexia (NPH)||Common|
Combos Browse all
|Commander / EDH||Legal|
Suture Priest occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
WB (Orzhov): 0.66%
Suture Priest Discussion
3 days ago
3 days ago
Hi. I really like the deck (I was recently attempting to make something similar, actually.) I know it sounds like a total meme, but have you tried Phelddagrif as the commander? It's the same colors, and when you have infinite mana and a card like Suture Priest, you can insta-kill your opponents, and if you were to play blue cards that make you draw and discard, Phelddagrif can return itself to the hand, and you can discard it back to the command zone.
Otherwise, I think the deck is really good, to the point where it's hard for me to make improvements. If you can think of any specific flaws with the deck however, I can try to help.
2 weeks ago
Played about 4 games now and some changes were made let me know what you think...
The following were added: Heliod, Sun-Crowned, Soul Warden, Aetherflux Reservoir, Sun Titan, Linden, the Steadfast Queen, Ajani's Pridemate, Daxos, Blessed by the Sun, Smothering Tithe, Soul's Attendant, Suture Priest, Flawless Maneuver, Altar of the Pantheon.
In replacement of the following; Skybind, Gerrard's Battle Cry, Daybreak Coronet, Consecrate Land, Celestial Dawn, Order of Leitbur, Glittering Lion, Clergy of the Holy Nimbus, Order of the White Shield, Brightling, Herald of Anafenza, and Knight of the Holy Nimbus
Celestial Dawn was hard to remove, but i was unsure how it worked with Blood Moon or Emeria, The Sky Ruin. So let me know your thoughts. I went more life gain, but it keeps me around a bit longer. With most of the creatures being low powered unless pumped up by other creatures, something was needed Sun Titan gets things back the mana cost for most critters is 3 or under. and if titan doesnt work or is removed Emeria, the sky ruin gets him back. Sun Titan and Kami of False Hope is so fun.
Shagoth Let me know what you think, its early in the process. i am interested in y
3 weeks ago
Hair-Strung Koto = Mill Infitito
4 weeks ago
Hey doctorstrangedays the only reason and I mean ONLY reason I have not added Suture Priest is because she is not human so I cant reanimate her easily, also my meta is not typically creature heavy, it really makes me sad shes not a Human Cleric as she would be brutal otherwise. Although depending on how the meta evolves who knows, she might make it in.
1 month ago
You tested this deck in tappedout correct?
You should almost never be trying to turbo out the combo, that is not how this deck is played. The deck operates very much like a death and taxes stax deck. The point is to slow the game down to your level, effectively making other players decks not work. They will attempt to spend tutors and interaction on trying to remove your pieces. This slows the game down drastically allowing you to setup your win condition.
Every single card in the deck has been specifically chosen and tested to counter or do a certain thing. For example:
- Suture Priest is a hard counter to food chain decks, kiki combos, inalla combos, dockside loops, and a ton of other cEDH combos. They have to remove this card if they want to win, otherwise, they have to shift to a different win con.
- Juntu Stakes is fantastic into a green meta. For 1 mana it turns off the value of dorks. Making people choose when they want to be explosive because they only get to do it once unless they remove this card (the card also has synergy with cards like Blind Obedience.
- Smuggler's Copter is one of the worst cards in the deck, but we really need the card filtering. It will be removed once another card draw/filter engine is released for white (fingers crossed).
- Uba Mask is technically still in testing. It was a recent addition because it is a hard lock with Drannith Magistrate. This means if you can attack, you win the game. However, the card was added because it counters a lot of meta decks at the moment. For example, decks like opus thief that take advantage of wheels constantly, get hard countered by this card. The cards those decks wheel into can only be played that turn. This card is also great vs other control decks that like to draw cards. If they don’t play those cards that turn, they are then exiled.
- Blind Obedience: Not sure what you don’t like about this card, it has been stax staple for a long time. Creatures and artifacts enter tapped. This slows down the game, which is our game plan.
- Luminarch Ascension is a very good card in decks that try to slow the game down. It makes our late game threat inevitable. It also acts as a mana dump late and mid-game. When we have our stax cards on the field and they are slowing the game down, having the ability to make 4/4 angel beat sticks is extremely valuable. It has actually won me a few games.
The deck has a lot of synergistic effects, but that doesn’t mean the deck needs to play into those little tiny synergies. The deck is not a life gain deck, nor is the goal to layer +1/+1 counters on your creatures to make beat sticks. The goal is to slow the game down until we have the ability to win the game once we have stopped a few other players from winning the game. All the while, we are attacking and putting pressure on life totals with our creatures. This is not a “casual” mindset, rather, this is playing the deck to its strengths.
The comparison to Godo doesn’t make sense here. Godo is a fast combo glass cannon deck. This is neither. You are not trying to turbo out the combo and your deck only relies on your commander when you are trying to win the game. You can cast Heliod to accrue value and buff up your creatures so that they are harder to kill with sweepers. Since Heliod is an enchantment and indestructible, it can be really hard to remove him most of the time. However, it should be noted that this is not the “game plan” of the deck. We don’t want to be actively trying to cast Heliod as soon as possible so that we can start putting +1/+1 counters on our creatures. Instead, you should be focusing on getting the stax cards down, and if you have some downtime you cast your commander. If you have ever played in a comp setting you will know that creature beats is an actual win-con when the game gets slowed down. So swinging with a 5/5 can be extremely detrimental, especially vs AN decks.
While I think you have a misunderstanding of how T&T decks function, you are correct that card draw is better than lifegain + counters. I completely agree that thrasios and tymna provide much more value, and in most situations, decks that run these commanders don’t even use them to win (unless they are playing dramatic scepter).
I think this mindset just stems from not knowing how the deck is supposed to be piloted. Not this deck specifically, but an earlier iteration won top 4 in a major competitive tournament. Furthermore, the deck has been winning a lot in comp pods because shutting off people’s win-cons is a very powerful affect.
1 month ago
Hi, I have ran a deck similar to this and I really did not like having the combo of Exquisite Blood and Sanguine Bond. They are heavy costed cards and you don't really have any protection for them if one gets blown up.
I love Sanguine Bond way more than Exquisite Blood. I took mine out and made my deck more of what you're asking for. I can post my list, but I would only as per your request. If you're playing in a multiplayer group, once you start extorting your opponents... they find that annoying, for some odd reason, and they begin going after you. I love Cliffhaven Vampire in the deck since I have 4x Soul's Attendant as well as Suture Priest. I get to ping my opponents for anyone playing creatures.
In your deck, a nice card draw-- and potential finisher-- could be adding Greed to your list for card draw or to pay a bunch of life into it with Sanguine Bond and Children of Korlis out to dome an opponent for a bunch at once.
I personally would make this just an Orzhov deck and cut out entirely to make your mana base-- even though you said to ignore it-- much more consistent. Instead, to go with your sitting back and waiting plan, you could add Congregate and Fumigate to just outright kill an opponent if you have Sanguine Bond on the field or to keep you from dying to an overwhelmingly large board your opponents have set up while you were waiting.
Some general improvements I think would be:
- Taking out Thrull Parasite since he doesn't really do anything in the deck. He has extort, but it seems like you could have better options for your mana if you wanted to play more of a control game.
- Instead of Intrepid Hero who only hits certain targets, run something like Murder or Hideous End.
- Purity is good with Sanguine Bond out, but again, it's pretty heavily costed. Here I would highly recommend running at least 3 of Cliffhaven Vampire. He is so good with the "Soul Sisters" in that he hits each opponent for each trigger on the stack. I cannot recommend him enough.
- Maybe run more board wipes like Fumigate or even Kaya's Wrath to gain life and deal with problematic creatures.
Hopefully this was helpful, and again, if you would like me to link my deck that plays along the same way your does, let me know. Have a great day and stay safe, friend.
1 month ago
I like the list! It is comparable to a Lifedrain deck with Athreos, God of Passage as commander that I recently created. You focus on lifegain instead but I think both decks are fun and interactive to play. Three things I noticed: 1) Focussing on gaining life, Daxos, Blessed by the Sun may fit better for you than Suture Priest. 2) Instead of Drana's Emissary there are lots of options that potentially provide more than one trigger per round (e.g. Blood Artist, see my decklist). 3) I have read that the infinite combo of Sanguine Bond and Exquisite Blood does not let you win the game as long as you cannot interrupt the infinite triggers (e.g. by destroying one of them).
Feedback/Likes on my deck appreciated :)