Suture Priest

Suture Priest

Creature — Cleric

Whenever another creature enters the battlefield under your control, you may gain 1 life.

Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

Latest Decks as Commander

Suture Priest Discussion

smilodex on Best Commanders in EDH [Tier List]

6 days ago

@Imposter: Zedruu the Greathearted is a very fun group hug commander, who can also generate card advantage, BUT you need a lot of protection for Zedru and you have to play bad cards in your deck to get the best out of Zedru. You need so many resources to get him to work and without him, your deck is filled with a lot of horrible cards. So If you want to get the most value out of him, you have to play them, and then you also have to use Zedrus ability to give away these bad permanents. If you play this deck against advanced players, they will always remove Zedru when your bad permanent is on the stack. In this scenario you'll find yourself stuck in a very bad position. Some of these permanents you try to play in Zedru straight up loose you the game if you don't get rid of them. Phelddagrif is also often played as a group hug deck, he's a political tool (gift blockers to somebody who's in trouble), he can protect himself and he's an infinite mana outlet in the commandzone and he's part of an infinite combo with Suture Priest.

@Sephyrias: Mardu is currently in a pretty strong state of the meta, because of meta defining cards like Dockside Extortionist, Underworld Breach, Silence, Ad Nauseam/Necropotence/Peer into the Abyss, all the black tutors and all the asymmetrical stax pieces like Drannith Magistrate/Dauthi Voidwalker/Esper Sentinel/Grand Abolisher etc. The main reason of Kaalia's power is the fact that she can consistently cheat one of the following demons on the field in the first few rounds of the game: Razaketh, the Foulblooded or Vilis, Broker of Blood (Rune-Scarred Demon, Burning-Rune Demon, Doom Whisperer) Anyone who has ever played against a completely tuned Kaalia deck knows that the game is usually over as soon as one of the demons is on the battlefield and you have no answer for it. You can read exactly how this works (like Eisenherz wrote) in the respective Kaalia cEDH primers, but the deck has several combo lines to finish the game.

@Commander_JAR: I think you don't really understand the difference between high powered EDH and cEDH. Have you ever even bothered to read the Kaalia (cEDH) primer, why they only play 3-5 demons? Because they need the other deckslots for protection, interaction, carddraw, ramp and for tutors to find Razaketh. Flooding the board with Dragons Angels and attacking is maybe fun for you but a completely different strategy and by far not as effective as comboing with the demons... Please do us all a favour and educate yourself on the subject of competitive EDH before you post your opinion about ranking commanders. Take atleast a look at a few cEDH matches, deck techs and in general the currently strongest decklists (https://cedh-decklist-database.com) in the format and WHY they are as strong as they are.

Please read the description of the Tier List here, because we explain the difference between a strong and a competitive commander. I can highly recommend the youtube channel and the podcast of Playing with Power MTG, there you'll find many interesting videos on the subject of Competetive EDH (https://youtu.be/FwJyb8vk--4).

Omniscience_is_life on What's Your Favorite Spooky MTG …

1 week ago

Those are some oldies! My fave is Compelling Deterrence--it's also funny, and I don't really love things that are just spooky. I'm a bit of a scaredy-cat; I don't want to play certain cards like Suture Priest just because I don't like looking at them!

TypicalTimmy on Card creation challenge

3 months ago

Livio's Blessing

Legendary Enchantment

Whenever you exile a creature, it's controller draws a card and you gain 1 life.


I'm not entirely certain, but Livio seems to want to be built around ETB effects. Exile your own creatures, then bring them back into one massive drop; For example, Luminate Primordial would be an incredibly strong blink creature. Sure your opponents gain a ton of life, but you remove their biggest threats permanently. Additionally, as he has Partner, you can add in for something such as Woodfall Primus or Terastodon . You could even use use Meteor Golem . If you run Selesnya, you're already in extremely strong ramp territory as green loves to ramp with creatures and white loves to make creatures. Suddenly your Itlimoc, Cradle of the Sun , Gaea's Cradle and Cryptolith Rite look astounding. Not to mention Circle of Dreams Druid and, if you use enchantments to protect yourself such as a Prison / Stax deck, Serra's Sanctum . There's also Nykthos, Shrine to Nyx , Nyxbloom Ancient and Mana Reflection .

Hone in the strategy with Trostani, Selesnya's Voice and similar life-gaining creatures such as Suture Priest , Soul Warden , Soul's Attendant , Angelic Chorus and Essence Warden for a massive gap between you and your opponents.

I mentioned prisons; Norn's Annex , Ghostly Prison and Ensnaring Bridge are obviously staples. There's more, but I'm tired and not feeling the best today.

Anyway, there ya go. A skeleton for a down and dirty Selesnya deck. Go have some fun with it.

Since you are going for extreme ramp and board presence, I'd recommend Partnering with Halana, Kessig Ranger so that when they enter you can pay and have removal-on-a-stick, too.

Kodama of the East Tree would be nice but that's a trap. You'll be outed as the archenemy at the table on Turn 0. Sure you get to cheat a bunch of things into play, but that doesn't help advance your wincon. I'd rather see Halana in the Command Zone for that removal option, so that the creatures we are playing around with can get through and finish the game off quickly. You're going creature-heavy, so use them.


Wild.

Mortlocke on New hubs to be added

3 months ago

Hello legendofa,

I propose a new hub to be added: Phyrexian. During Modern Horizons 2, 225 creatures were retconned into having the Phyrexian creature subtype to join Vorinclex, Monstrous Raider . Additionally, there were a smattering of Enchantments, Artifacts and etc that ether have the Phyrexian subtype or create creature tokens that do. Thanks to this retcon I now have a deck that has a Phyrexian tribal theme. For your reference, below is a full list of spells that were affected by WotC's Phyrexian errata.

Source: https://mtg.fandom.com/wiki/Phyrexian

Massacar on Trans Rights (Alesha)

6 months ago

Definitely love Alesha, our first magic Trans commander, my one big observation here is that your deck runs an underwhelming number of low cost creatures. So you're not able to maximize Alesha's utility as a reanimator as it currently sits.

I would consider cutting some of your more costly creatures, as well as the spells Lich's Caress (too costly for what it does), Knight Watch (I know you have a knight subtheme, but it's overpriced for its payoff), Fell Specter (you're not running enough discard effects to make it worthwhile), Dwarven Priest (Better off replaced with a different life gain utility like Daxos, Blessed by the Sun / Soul Warden / Suture Priest etc).

A powerful add for your deck could be Cathars' Crusade

CamraMaan on Stacking spells... timing of using …

6 months ago

D'oh! I initially had the Judge's Familiar countering Rings of Brighthearth , but tried to dumb down the question to streamline it, and forgot to change the other "Rings" in there, which should be referring to the (now) Suture Priest .

CamraMaan on Stacking spells... timing of using …

6 months ago

For ages, I've been under the impression that once the stack starts to resolve you can't add back to it, but recently I was told different, so I need more clarity.

Say I have four Judge's Familiar on the battlefield, and my opponent has five available mana and casts Suture Priest , which I intend to counter using my eyrie of Judge's Familiar . I've been under the impression that in order to guarantee I counter the Rings spell I would need to sac and put all four Familiars on the stack before anything resolves. But I learned that I can do each separately...? Wait for one to resolve, see what my opponent does, then use another if needed? Additionally, I was informed that I can't stack them anyway, without someone else adding to the stack first, because once I put one on the stack the permission has to go around the circle before I can do anything else, and once it gets back to me it resolves before I can do anything anyway... is this correct as well?

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