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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Lord Windgrace
Legendary Planeswalker — Windgrace
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
-3: Return up to 2 target land cards from your graveyard to the battlefield under your control.
-11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. (They can't be blocked as long as defending player controls a forest.)
Lord Windgrace can be your commander.
Crow_Umbra on Commander think tank
4 months ago
Based off the commanders you listed, as well as your budget/consistency concerns, it might make most sense to start off with one of the Two Color options listed before adding more. The various Black/Green options that you listed are all different enough strategies that they might not necessarily fit in each other's 99s.
I haven't played The Gitrog Monster as a commander, but I had it in the 99 of my Lord Windgrace deck. Even as a piece in the 99, Gitrog is really strong, and won't need super expensive investment to make it strong. Idk, Gitrog might be a good starting point as a commander, especially if you want to build more competitively.
UltimateRoxas40 on Kakariko Graveyard Tour™️[Primer]
4 months ago
Since you've retired your Lord Windgrace, you could potentially include him in this deck. Not only would he also put cards into the graveyard that Coram can then play, but he can also pseudo-ramp you by allowing you to play lands out of your graveyard that may have been self-milled away.
Also, since you've got both Anger and Brawn, you could also run Filth just to continue the cycle. If you do, maybe swap out a land for Urborg, Tomb of Yawgmoth.
Overall, looks fun! I ended up rebuilding my own Lord Windgrace, but with the release of The Necrobloom, he might end up getting shelved again haha.
ThassaUpYo@ssa on Chasm and Depths Protection
8 months ago
Nice list, khuyler! A couple of suggestions that may be helpful:
You have no way to remove The One Ring should you ever need to when it accumulates too many burden counters. It may make sense to run Chaos Warp, Deglamer, and/or Demand Answers to give you an out if you're in a bind with The Precious, but if you don't have a pressing issue with The One Ring these cards are also very useful on their own.
With all of the landfall and ramp including Scapeshift it could be beneficial to add Valakut, the Molten Pinnacle as well as some additional mountains like Blood Crypt & Stomping Ground (maybe run proxies of Badlands & Taiga). This would allow you to deal a massive amount of damage when Valakut, the Molten Pinnacle and a bunch of additional mountains come into play from Scapeshift, plus Valakut would enable additional landfall damage triggers whenever more mountain(s) ETB while it's out.
Overgrown Tomb and Bayou would be solid additions, too. Have you considered running any of the fetchlands?
Ignoble Hierarch is a great mana dork for Jund.
Crucible of Worlds and Zuran Orb synergize well with Lord Windgrace.
Harrow costs the same and is slightly better than Roiling Regrowth imo since the lands wouldn't enter tapped, though you could run both.
Crow_Umbra on 9 To 10 Odds Favor Keene
9 months ago
I recently converted my Zimone and Dina deck into Lord Windgrace. I totally overlooked Nine-Fingers Keene as another potential option for that swap lol. I'll have to keep her in mind, in case I'm ever looking for a change up down the road.
Have you considered Spelunking at all for this deck? Would give you a 3rd Amulet of Vigor/Tiller Engine type of effect.
DrukenReaps on 9 To 10 Odds Favor Keene
9 months ago
Profet93 haven't played this deck specifically as of yet. Waiting on the remaining cards to show up but a similar deck in the past led by Lord Windgrace easily protected her. I don't foresee this one being too different but it all comes down to timing and how much attention opponents give to walkers.
I've never used a Remora before come to think of it. Could be really nice, I'll keep it in mind when looking at upgrades!
UltimateRoxas40 on Terrenos de Don Windgrace [Retired]
9 months ago
Well, it's hard to go wrong with Dark Depths + Thespian's Stage. It's really easy to abuse that combo and make a 20/20 whenever you want haha. And Thespian's Stage + Field of the Dead to double up on token generation is also fun.
I like the inclusion of Braids, Arisen Nightmare. Land comes back to us easily, so either messing with our opponents mana base or drawing cards is a nice effect.
You're making me want to bring my Lord Windgrace out of retirement haha.
Crow_Umbra on Competitive meter
9 months ago
yeaGO, I've tried saving and reloading a couple of my decks, but haven't really noticed any changes. I recently brewed and published a Lord Windgrace deck, and that's the only one of my decks that currently doesn't have a meter that's experiencing the issues that have been described here.
Crow_Umbra on Marchesa, the Black Rose + …
9 months ago
Although your question has been answered already, I would say Braids, Arisen Nightmare is worth the slot. I've played her in a couple of decks (Isshin and Zimone and Dina/soon-to-be Lord Windgrace). The flexibility on permanents that she can sacrifice is super useful, and I typically draw at least one card from her each turn she sticks around.
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