Legendary Planeswalker — Windgrace
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
-3: Return up to 2 target land cards from your graveyard to the battlefield under your control.
-11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
Printings View all
|Commander 2018 (C18)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Lord Windgrace occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
BRG (Jund): 1.63%
Recommendations View more recommendations
Latest Decks as Commander
Lord Windgrace Discussion
5 days ago
Remaking this deck again after turning it into Lord Windgrace, Is a challenge since I havent played it in over 2 years.
1 week ago
Now, Windgrace is pretty hard to deal with, because he often fuels the next time you've got to cast him, so removal isn't very effective.
My opponent goes to activate him, and I helpfully point out that he has a Strip Mine in play, and shouldn't he use the mine first, so he can get it back with his commander? My opponent agrees, activates strip mine before activating Windgrace, and since he's now passed priority, I respond with a non-delirium To the Slaughter, offering to let him choose aaaaaaaaaany one of his planeswalkers or creatures to sacrifice. Any one at all. Didn't matter to me one bit.
It's not MY fault he only had the one walker in play.
1 week ago
I have two
My friend and I were playing one on one, and he had a Kiku, Night's Flower and I had my Anafenza, the Foremost deck. He had just used ad nauseum to get most of his deck into his hand, then discarded his grave into his graveyard before casting Rise of the Dark Realms and getting about 70 power on the board. And the most I have is some spirit creature tokens and High Sentinels of Arashin at about 10 power.
The other favorite is that the entire game I was managing to decently deal damage to my friend with my Vaevictis Asmadi, the Dire deck and my friend has their Lord Windgrace, but am hellbent at that point with a Greater Good. So Im about to swing in for lethal next turn with an army of goblins and other creatures and Vaevictus on the board. He casts a Damnation and thinking I can get cards back to rebuild, Im about to sacrifice Vaevictus and all my other big creatures, and he casts a Krosan Grip. I now have no cards and no field, and he wins by Scapeshift with Lotus Cobra and Amulet of Vigor on board and burns me out.
3 weeks ago
Omniscience_is_life, I'd like to respectfully disagree. Felidar is not generally a problem as it has to first resolve, second actually wait on the battlefield without interaction, and third ensure you meet it's criteria. At any point, any one of these can change unfavorably for you, making it just a vanilla 4/6. As for S.A., I can see how it gives someone a huge unfair advantage on T1, but this comes with the ire of the table. It will be removed quickly. The nature of the game will balance this out.
I understand the "social contract" to not interact with lands on a mass scale, because that's like a punch to the gut. You sit down to play a 30 minutes game, you get 1/2 of the lands out and suddenly you are back to turn zero. It is basically the cheap way of conceding. But realistically, the card itself isn't the issue, it's the user casting it. If that player has a history of cramming land wraths in literally every single deck they own, it's clear they do it to create a toxic environment where they want all of the power and control without any of the input and diligence.
However, that being said, if the player uses one or two in a single deck and it is there for a specific reason, that's not so much of that player being a toxic asshole, more so that deck is built to be overtly aggressive and challenging.
For example, in my Grixis Superfriends deck I run three land-lock methods. I do this so I can snuff out interactions with my Planeswalkers, since they are hard to protect.
But in my Lord Windgrace deck, and indeed all other decks, I don't even run a single land destruction spell, despite him being a beautiful synergy with cards like Strip Mine, which functions with Wrenn and Six, who is like a second Windgrace. Even my Oros, the Avenger deck who is quite literally built around "wraths matter", doesn't run a single one. I could easily turn all creatures into lands and wrath the boardstate entirely, as the newly creature-lands are non-white, but that is horrendously cheap and completely unnecessary.
So I feel it really depends on the deck the land wraths are in, and how frequently the player who builds these decks uses them.
1 month ago
My own Lord Windgrace deck is a sort of toolbox, so it has a lot of interactions and synergies based around how effective and efficient my lands can be. Primarily I win through swinging with a bunch of creatures after dropping Craterhoof Behemoth, or occasionally ramping out everything and Exsanguinate the table. Shameless self promotion below:
1 month ago
Thanks for the comments! You are correct about farseek over rampant growth. I don't have many non basics but it is still strictly better than rampant since it gives me the option. I don't have Rancor in the deck since I want the main wincon to be token related. Either by a large attack, Purphoros, God of the Forge damage, or sac to Goblin Bombardment. That's just my personal preference though. Not against swinging in with the commander. Just not plan A. Bloodghast is a great suggestion. I'll have to find a spot for it. I just changed this from a Lord Windgrace deck so I hadn't updated to add those sac synergies yet. Thanks!
1 month ago
Not a bad start! My one real recommendation is to try and focus the deck up a bit more. It seems to me that the deck is trying to go into a few different directions, I'm seeing 1) a landfall strategy, which is typical for most Lord Windgrace decks, 2) land destruction with Strip Mine, Wasteland, Tectonic Edge, Dust Bowl & Destructive Flow and 3)a little bit of artifact hate, Collector Ouphe & Damping Matrix. Personally, I think that's a little bit scattered and I'd recommend trying to focus it up a bit more. I'm personally not a fan of Amulet of Vigor in these decks. Windgrace builds typically are slower decks to begin with and I just think it's a wasted spot in the deck. It's definitely a powerful card though for sure. Also, I think you need more lands. I haven't seen a good and well functioning Lands Matter deck with less than 40 lands in it. On a similar note, being a landfall strategy, you need more ways to play multiple lands per turn. Cards like Oracle of Mul Daya and Azusa, Lost but Seeking are amazing..and expensive yes I know. Dryad of the Ilysian Grove is a recent printing that has the same effect for 3 mana.
All in all I think you have a good start to your Windgrace deck! My build I am constantly tinkering with and I'm at a good spot now where I like it. Take a look and maybe it'll give you some ideas for your own!
Commander / EDH
SCORE: 5 | 6 COMMENTS | 660 VIEWS | IN 1 FOLDER
1 month ago
Can't stand Lord Windgrace anymore. Not really because I despise what the card does, but because every lord windgrace deck is the exact same thing. It's annoying to face the same deck over and over again.