Lord Windgrace

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2018 (C18) Mythic Rare

Combos Browse all

Tokens

Lord Windgrace

Legendary Planeswalker — Windgrace

+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.

-3: Return up to 2 target land cards from your graveyard to the battlefield under your control.

-11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.

Lord Windgrace can be your commander.

Lord Windgrace Discussion

Ehsteve on Lord Windgrace Sits Behind A Chasm

6 days ago

Thanks for the input Bighimmy!

So I've gone through the list and my understanding is that you mean proactive interaction/removal. So from the deck list thus far there is:

For boardwipes there are:

Now for some of the other options I've gone through in the past I personally don't feel like a few of them are really worth it, and feel free to discuss these since there's always going to be something that I'm missing or haven't really thought about. My thoughts on:

  • Chaos Warp : This is an attractive option, it deals with anything and you can even use it on your own permanents to try and spin into something more useful. It means that certain threats don't go to the graveyard (for reanimation or death triggers) and can get lost in the deck. However, from past experience I'm much more a fan of Assassin's Trophy as you can then Bojuka Bog to exile the threat along with the rest of the graveyard. This is a less risky option, and I completely understand why people go to it but I know I'll be kicking myself once a Chaos Warp turns a threat into a bigger threat.
  • Gaze of Granite : Pernicious Deed just does everything that Gaze of Granite does that much better with the only exception being planeswalkers. You don't have to sink all your mana into the casting (so if it gets countered it's not a complete loss) and furthermore you can use Pernicious Deed at instant speed, which is a massive way to interact with non-creature permanent-based strategies (such as enchantments and artifacts).
  • Go for the Throat / Doom Blade / Dismember / Abrupt Decay : I'm not a massive fan of conditional removal in commander because my rule of thumb is that the broadest answer is the best answer the vast majority of cases.
  • Putrefy : for the longest time I played this in the deck before Ravnica Allegiances rolled around and Bedevil took its place. The ability to interact with planeswalkers is fantastic, but the key thing I think is that the inability to regenerate clause from Putrefy isn't of massive concern for this deck for a couple of reasons. Firstly regeneration isn't particularly common, and when it is you're dealing with Asceticism in which case you're not Putrefying anything. Otherwise you have access to Damnation which doesn't allow regeneration and Toxic Deluge which also doesn't allow regeneration.
  • Force of Vigor : I started playing this in my Ayula, Queen Among Bears commander deck and in mono green it is the best answer to a lot of early game and late game threats. Current this deck has 42 green cards so there's no shortage of fodder to play this for free on your opponent's turn, but I'm unsure as to what this supercedes in the deck currently.
  • Casualties of War : as a budget option this is fine but the sorcery speed makes this lacklustre.
  • Noxious Revival : This was on the radar for a while when I was concerned about getting Glacial Chasm destroyed and then getting exiled, however there is not really a reliable way to recur this effect, and it is not particularly powerful (though has some utility due to being able to play it at instant speed for nothing). My other concern was that it requires an additional step to get it into hand, so if you draw it for turn, you would need a way to draw an additional card to then get whatever you need from the graveyard to your hand. As a redundant effect for Eternal Witness I understand, however I think it is too much of a corner case and I would be more of a fan of Regrowth -like as you will have access massive amounts of excess mana from Urborg, Tomb of Yawgmoth + Cabal Coffers . I imagine something like this will come along some time in the near future, it's only a matter of time.
  • Red Elemental Blast / Pyroblast / Guttural Response : I find that this angle of interaction is far too narrow to really be applicable unless you know there is a very high chance of versing counterspells in your local meta. This is why I find that Boseiju, Who Shelters All is a better solution to this problem, primarily because it can be searched off abilities and deals with the majority of effects while being difficult to interact with itself. Now the way your opponents can get around this is effects like Venser, Shaper Savant , Narset's Reversal or any other Unsubstantiate -type abilities. I learned to simply accept this as a weakness of the deck given the colours. The archetype is rather weak to its inability to interact with the stack, but I think there are more unconventional ways around this, such as Contamination to punish their mana base or by waiting until your counter-laden opponents are tapped out from trying to deal with each other. I think that this is a fair trade off for this deck being difficult to interact with.

The main weakness of this deck I believe is its inability to deal with mill and combo effectively, vulnerability to bounce effects on the stack like Venser, Shaper Savant and counterspells. I've found that these weaknesses can be reduced with a couple of strategies:

  • Playing some political cards Pir's Whim + Tempt with Discovery + Rites of Flourishing to try and ameliorate the board (and not draw the ire of anyone who might have a counter available),
  • Building up a solid land base from both a deckbuilding and play perspective to support a late-game comeback due to the lack of cards that effectively interact with land-base strategies, and
  • The ability to play around counterspells and interaction, such as Boseiju, Who Shelters All and reliance on using abilities rather than just spells.

Other thoughts

So after a little more testing, Elvish Reclaimer is an absolute house in being able to effectively Crop Rotation each turn to more reliable tutor out either ramping or utility land. The summoning sickness issue means that again this does not pull this deck back from the brink in the late game, but as an early game drop it provides access to both stocking the graveyard for Lord Windgrace and fixing mana for the later game. I regret my initial skepticism on this addition and think it is a great upgrade for the deck.

I am planning on adding in Korvold, Fae-Cursed King shortly because I think another Gitrog Monster will be welcome here. I think I'll finally have to pull the trigger on cutting Zuran Orb , it's been there since the start...

enter image description here

SirHerpaderp on Korvold Lands

1 week ago

Again I have to thank you, Paeldroth :) I have wanted a jund lands deck for a long time, but I don't like Planeswalkers as Commanders so Lord Windgrace was no option for me. What changes in terms of the manabase would you suggest btw? Apart from the utility lands I've tried to include all fetchable duallands as well as some basics. Would greatly appreciate your ideas!

bushido_man96 on Lord Landgrace, with Lands

3 weeks ago

The best argument to be made for Zuran Orb is that it fills the role that cards like Altar of Dementia do for Aristocrats decks: it's a free sac outlet. In Lord Windgrace , it's a free land-sac outlet that also gains you life.

With The Gitrog Monster on the battlefield, it reads, "sac a land, gain two life, draw a card." With Titania, Protector of Argoth on the battlefield, it reads, "sac a land, gain two life, put a 5/3 elemental into play." It also allows you to get value from your lands when you decide to land wipe the table. It just seems like a great enabler for the deck, and is free to cast to boot.

bushido_man96 on Advertise your COMMANDER deck!

1 month ago

Presenting my Lord Windgrace deck once again:


Lord Windgrace Hired an Orcish Lumberjack

Commander / EDH bushido_man96

SCORE: 4 | 11 COMMENTS | 166 VIEWS | IN 1 FOLDER


I've made some good changes to it, and am looking to squeeze in a few more. I've got Sylvan Safekeeper and Zuran Orb looking for spots, or any argument that they shouldn't get spots. Looking for upvotes, too!

Chhris on Advertise your COMMANDER deck!

1 month ago

Mj3913 - left a comment for you, buddy! I like the way the build is coming along. Atla was a great choice for you.

I love my Lord Windgrace deck. It's a blast to play. I'm always looking for ways to improve it, and add more win-conditions. I've added The Gitrog Monster + Dakmor Salvage + Borborygmos Enraged as one way, and also Vilis, Broker of Blood + Doom Whisperer for a "draw my deck" thing. Any other suggestions and/or ideas welcome!! still need to acquire a Omnath, Locus of Rage and Scapeshift :( Any particularly cool synergies around lands and Mina and Denn, Wildborn would be cool, too.


Bad Real Estate

Commander / EDH* Chhris

SCORE: 2 | 7 COMMENTS | 163 VIEWS | IN 1 FOLDER


In advance: You're all the best!!

Hi_diddly_ho_neighbor on Lord Windgrace Hired an Orcish Lumberjack

1 month ago

Correct, you will always have to target the previous elemental with Need for Speed and the last elemental created will not have haste. Your other 10-20 will however :). Also, as you might have surmised, this combo is a bit of a glass cannon. If something goes wrong then you just lost all of your lands (though with Lord Windgrace it's pretty easy to recover). I usually like execute this combo with either one or both of Splendid Reclamation and Pyroblast in hand to serve as insurance against Cyclonic Rift or counter magic.

Hi_diddly_ho_neighbor on Lord Windgrace Hired an Orcish Lumberjack

1 month ago

I completely understand your stance on Crucible of Worlds and Scapeshift . The only reason my deck runs 'em is because I was lucky enough to crack one of each from M19 packs. Sadly those cards aren't that cheap.

In regards to Concordant Crossroads vs. Need for Speed , it really comes down to preference. Crossroads is a fine haste enabler (though since you do have access to red I would suggest one that isn't a symmetrical effect), but I like Need for Speed because it doesn't require a huge non-land board state to win a game. All you need is Titania, Protector of Argoth on the battlefield and you can then quickly take down the table. Throw in Splendid Reclamation for to an immense set of landfall triggers (basically building your own Scapeshift ). Plus being able to sac a land when you want is pretty solid with The Gitrog Monster and Lord Windgrace .

I think if you are not going to include Oracle or Azuza, then Rites of Flourishing is a fine replacement since you should benefit more from the extra land drops than your opponents. Wayward Swordtooth is another option that is a little easier on the wallet (though even he is getting up there these days). Just as an aside, one way you can get around the lack of Oracle and friends is to use 'big' ramp spells which drop multiple lands onto the battlefield at once. So cards like Summer Bloom (which you already run), Skyshroud Claim , Harvest Season , Traverse the Outlands , Collective Voyage , New Frontiers , Harrow , Far Wanderings (if you have threshold), and Animist's Awakening . Basically you use your ramp spells as replacements for your extra land plays. It's a bit slower than playing extra lands every turn, but the landfall effect is all the same.

Hi_diddly_ho_neighbor on Lord Windgrace Hired an Orcish Lumberjack

1 month ago

Hello there! As a longtime Jund lands player (even before our Lord and Savior Windgrace arrived) I know exactly how you feel when you say that the deck needs a bit more "punch". Lord Windgrace is a great value engine, but he often lacks that explosive play that just outright finishes games. Here are a few cards that I run in my deck that help make it more explosive for your consideration:

Scapeshift would be an excellent win-con to add to the deck because it is so versatile (plus it is relatively 'cheap' right now since it is in Standard). Pair it with either Retreat to Hagra or Ob Nixilis, the Fallen to remove players from the game. It makes a massive army with Titania, Protector of Argoth or Omnath, Locus of Rage . Basically if you are running landfall or land sac-recursion it does everything you want in one big explosive play.

I am also a huge fan of Need for Speed . Pair it with Titania and you now have a hasty army-in-a-can.

Nissa, Vital Force . It took me a while to come around to her but oh my does she do work in a lands matter deck.

Field of the Dead has been a solid inclusion for me since M20 dropped. The incidental value (and protection) it provides is amazing. Ghost Town also is another strong option.

I agree that Crucible of Worlds is a solid inclusion.

As a comment on your land number question, I found that 41 is the perfect number. I am hesitant to agree with earlier comment to cut lands below 40 (40 lands is fine though). Lord Windgrace and Tatyova, Benthic Druid are very different decks. Tatyova can get away with fewer lands because she draws cards off each land drop. She gets the best of both worlds where Lord Windgrace has to choose between drawing cards or advancing the board state. Besides, you can treat utility lands like Field of the Dead or Nurturing Peatland as actual cards with Lord Windgrace since they have great synergy with his abilities. That's just my opinion though.

If you need anymore ideas, feel free to check out my list: This deck has HUGE tracks of land. It should be up to date.

Good luck and happy deck building!

Load more

Lord Windgrace occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

BRG (Jund): 1.63%