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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Legendary Planeswalker — Windgrace
+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
-3: Return up to 2 target land cards from your graveyard to the battlefield under your control.
-11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
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2 weeks ago
It seems that more people are abandoning the use of 1-10 scales for describing decks. More people are being vocal about the problems with them at least. I, for one, welcome this. I have never been a fan, but this thread isn't about the usefulness of scales as a tool. It is about what trying to find a game outside of an established group is going to look like going forward.
I have noticed some things in my perusal of different decks that I would like to discuss and get some feedback on. Some things I see seem like just using a 1-whatever scale but by a different name.
The first thing I would like to discuss is budget. I was looking at a deck and the deck author described their meta as having a "moderate" budget and I don't know if the deck it was on was representative of the meta, but it was a $104 deck. I realize I am an enfranchised player, but my "low budget" decks made out of just my binder and bulk are priced between $160 and $234. How do people think we should discuss budget when looking for games outside of a play group? Actual card price? The number of concessions that were made because of budget? Any other metric that I haven't thought of?
Next on my impromptu agenda is how we discuss overall competitiveness. This is the closest to the distilled essence "power level" was trying to capture, and it still needs to be discussed, even if we are to add some other points to a pre-game discussion. Simply swapping 1-10 for Jank, Precon, Casual, Tuned, Competitive is the same thing by another name. The same deck also listed this as his meta being comprised of casual and tuned (no infinites). To my mind once you start describing a deck as "tuned", playing with or against infinites becomes expected. I don't know how people using such different vocabularies could get into a game without someone misunderstanding the expectations of the table. Do we need to focus a majority of our time during pre-game discussions defining exact expectations? I think we do, and the other considerations could be brought up only if someone feels strongly enough to broach the subject. But I would be interested in if anyone has an elegant solution.
The third point of discussion I would like to hear opinions on is how we express speed of decks. The two major metrices I use to describe speed is expected goldfish win turn and average CMC. This is the one category of pre-game discussion that I find hard numbers useful for. We aren't trying to distill subjective measures into numbers. We are expressing objective numbers (as long as we are honest with goldfish expected win). Does anyone have a way that they prefer to express speed or an opinion on my way?
Finally I would like to discus expected behavior at the table. I'm not talking about breaking Wheaton's Law, I think that following it is the least that we can do as human beings sharing a hobby. I'm talking about stuff like who it is "okay" to attack and when. Willingness to be swayed by politics. And other things that come to a playgroup naturally over time, but it is hard to know if randoms also follow. Do we need to spell these out at some point, and if so how do we know what needs explicitly mentioned? For example, the other day I was playing my Miirym deck (Temur flyers ofc) on untap and one player disconnected on an early turn, so it was just three of us left. The Lord Windgrace player got salty that I "targeted (them) when (they weren't) even the threat". They had got a small pinging engine online and were about to start making flying blockers, so I took them out over the course of 2 turns. And on the second of the turns I also took the remaining player to 1. I was obviously the threat at the table, so Windgrace was right they weren't the threat. But is there an obligation to let someone get scary before you eliminate them? If so should the terms of this be spelled out pre-game?
1 month ago
Glad to be of help! It was late and I realized after I suggested still a few things you had already included but by a later point couldn't go back to edit them. I admit I never got into asking some questions perhaps on the exact power level or anything like that but I get why you might not wish to add some of these. I use all the ones named regarding that self-mill strategy (Laboratory Maniac etc) in a Kruphix, God of Horizons deck I have which is capable of some explosive plays when I start generating ridiculous amounts of mana and or cast something like Omniscience with ways to draw a crazy amount of cards. But it also plays a bunch of big creatures like the Eldrazi if I want to win in a more straightforward, combat-focused way. I get the appeal of wanting to build up a big boardstate, and Simic colours are great for that.
I'll also just say that I started Magic back in approx 2013 and was the colour pair I fell in love with for deckbuilding and during my first little while with the game me and some friends played at a pretty casual level too. In fact, before I even knew much of anything about all the various formats, I played a Simic deck which was like 80 cards filled with stuff like an Arcanis the Omnipotent with multiple ways to untap it and some other things with useful activated abilities, a playset of Roil Elementals which I protected with counterspells and Archetype of Endurance (they were fun to use alongside Explosive Vegetation and similar effects), Lifeblood Hydra, Horizon Chimera were others, and finally some goodies like Prophet of Kruphix (rip its commander banning) and later additions like Vorinclex, Voice of Hunger.
Some of this became a Vorel of the Hull Clade commander deck for a while, but I still really always liked the theme of lands early on which is why I made a Lord Windgrace deck and now most recently an Omnath, Locus of Creation deck.
And having a lot of lands can be made to work, it's for one thing unfortunate that many of the cards in this theme which allow you to play extra lands from hand or graveyard are so costly even despite some reprints so there were a lot of ideas I skipped suggesting. I still think you should keep an eye out for Ramunap Excavator if you have a good chance to acquire one because you do have a significant number of lands which either can be sacrificed, cycled, or in some way become a creature and at some point die, so having another way to earn a few more back could be useful outside of World Shaper, Splendid Reclamation, and The Mending of Dominaria which I see is nonetheless your general gameplan.
Some of my decks which can be seen on my profile are complete / nearly fully owned, but yet others I build them how I want them to be eventually a little later and I definitely get wanting to make choices that are budget friendly with myself still as a student. I have for one thing been smart or simply gotten lucky and picked up a lot of cards from buying/trades when they were either cheap / reprinted over the years which has made a few of my decks creep up in price now (my best example of this was acquiring a Sliver Queen for $100 CAD worth of trades (approx $76 US) like five years ago. Anyway, if I do think of more stuff which could be of use here I'll let you know btw!
2 months ago
how about a nice Kessig Wolf Run? It might be worth taking out Transguild Promenade because I absolutely hate that card lol. But seriously Kessig is inexpensive and fits the theme. I love this deck! This is very similar to a Lord Windgrace deck I play online. that deck utilizes cards like Dakmor Salvage and Kozilek, Butcher of Truth to loop the graveyard over and over again, so I can storm off with Underworld Breach. I love lands, ever since I first played against it at a legacy tournament.
5 months ago
TypicalTimmy Sorry to hear the deck didn't work out. My first commander deck was a phoenix tribal but the more I played it the less it was viable and too hard to get out. So I added up making it into a landmatter Lord Windgrace deck.
5 months ago
Unless I'm missing something about how this deck is supposed to play, you're running way too many lands here. Your typical commander deck has probably between 34-40 lands. My Lord Windgrace landfall deck (in which the lands are extremely important) only runs 42. The upside of this fact though is that it takes away some of what is the most painful part of tweaking my decks: deciding what to cut. You need to cut a bunch of forests. Also, I'm not sure why you're running Mirror Gallery. It doesn't look like you're trying to copy any legendaries
You could probably consider swapping one of them out for Nykthos, Shrine to Nyx. This is a great mono-colored commander land.
Getting a bunch of extra land drops in a turn is great with stuff like Azusa, Lost but Seeking and Exploration, but unless you're able to draw extra cards to replace those lands, you're just gonna wind up with an empty hand and hoping for something good from your top deck. Cultivator Colossus is a great way to dump some lands onto the battlefield and keep your hand full in doing so.
Cultivate is a great way to dig some lands out of your library, and there's other good spells that do similar things. Harrow, Kodama's Reach, Three Visits, and Nature's Lore among others can help you ramp up and thin lands out of your library. You may want to include some more of these types of spells.
Personally, I like to include some redundant effects along with my commander. Omnath can help you pile up mana, sure, but you'll lose it all if he gets zapped. Horizon Stone can help hedge your bets in case something happens to your commander.
There's lots of Nissa planeswalkers that interact nicely with your lands, most notably Nissa, Who Shakes the World. You should definitely look into some of those.
Lastly, given what Omnath can do and since you're clearly looking to produce absurd amounts of mana, it kinda looks like you're lacking a real payoff for all that production/retention. You need some outlets into which to sink all that mana so that you can close out the game. Finale of Devastation is a pretty popular one in these types of decks. You might also want to consider Helix Pinnacle as a surprise alternate win-con if you're sitting on a pile of 100 or more mana. Not to mention, being mono-green, there's tons of enormous and expensive creatures with devastating effects (I'm looking at you, Craterhoof Behemoth) you can run as well.
I hope this is helpful, I'd say you've probably got about 20 slots to replace forests with stuff that's more fun than basic lands. You say this is your first EDH deck, so in case you were unaware, EDHREC is a great resource for ideas while brewing your decks. Good luck!
5 months ago
8 months ago
Playtested in a 1v1 vs. a Lord Windgrace landfall deck. Played out 1:1 in 2 rounds. Loosing my commander hurts the playout a lot, because I need those tokens. Also, I need the commander attacking ASAP. Therefore, a few drags were removed in favor of Anger, Cryptolith Rite, Asceticism and Burgeoning. And added in Goblin Bombardment for more flexibility to kill off unwanted drops on the BF.
8 months ago
Crak-Crak, Lord of the Fracture
Legendary Creature - Goblin
Sacrifice a land: Crak-Crak, Lord of the Fracture deals 3 damage to any target. If that land was legendary, he instead deals 6 damage.
Legend has it that Crak-Crak's pickaxe was forged from the fang of O-Kagachi itself.
Terrible Commander, perfect for Lord Windgrace.
Make another terrible Commander who slots beautifully into another deck.