Lord Windgrace
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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Lord Windgrace

Legendary Planeswalker — Windgrace

+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.

-3: Return up to 2 target land cards from your graveyard to the battlefield under your control.

-11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.

Lord Windgrace can be your commander.

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FauxFaux on Card creation challenge

3 months ago

So, by my count:

Sheesh. That's a load of my memory dumped. Ok, so for the challenge!

Since my favorite tri-color has been done, (Abzan ftw) I'll do my back up: Grixis!

Begard, Deceitful Beggar

Legendary Planeswalker - Begard

~ enters the battlefield under an opponent's control. At the beginning of ~'s controller's endstep, if they did not activate a loyalty ability of ~, they discard a card, lose 5 life, and sacrifice a non-land permanent other than ~.

0: ~'s owner creates a 1/1 Black Rogue creature token with deathtouch and "If this creature would deal damage to a planeswalker, instead, put an additional loyalty counter on it."

-1: ~'s owner draws 2 cards, and creates 2 Treasure Tokens.

-3: ~'s owner may search their library for a card and put it into their hand.

-9: ~'s owner gains control of all permanents ~'s controller owns. All creatures gain Haste until the end of the turn.


How do you get to that elusive -9? maybe some proliferate strategies? lol. Good pay off if you can get to it, or a great politic card I think!


Flarhoon13 on Dredgefall Windgrace (Land reanimation)

3 months ago

Lord Windgrace victory yesterday: Torment of Hailfire, x=21 copied with Wild Ricochet, so total x=42.

Turn 4 Stone-Seeder Hierophant, who untapped my lands from turn 5 Boundless Realms to cast World Shaper, making lots of clues via Tireless Tracker.

Turn sixish,God-Eternal Bontu sacrificed my lands, my clues and World Shaper (who immediately resurrected all my lands) and drew a buttload of cards. Stone-Seeder Hierophant untaps allowed me to meant also cast  In Garruk's Wake plus have mana leftover to sac clues and Constant Mists.

Rich used Selvala's Stampede to steal my World Shaper via Sepulchral Primordial after casting my In Garruk's Wake via Diluvian Primordial.

I cast Decimate to get World Shaper back in my graveyard for an amazing Golgari Grave-Troll fueled Twilight's Call. It resurrected God-Eternal Bontu who sacrificed my tapped lands, my clues and World Shaper again. God-Eternal Bontu drew me 25 cards, leaving mana up for Constant Mists to protect my commander alongside Thespian's Stage / Dark Depths combo via Ulvenwald Hydra. I untapped and ... you know the rest.

TypicalTimmy on Card creation challenge

4 months ago



Put an ash counter on each tapped land.

Lands with ash counters on them lose all other abilities and gain ": Add ." and ", sacrifice this land: Add "

Lord Windgrace threatened to set fire to his entire kingdom, for he would rather rule over barren ash than fall subjugated to another force.

Solid card for Lord Windgrace, indeed!

Coming off of the heels of a return to Kaladesh, a popular Standard deck is Jeskai Vehicles for their swift plays and fast draw spells.

The next set being released is our return to Tarkir.

Make a Tarkir card that would disrupt Kaladesh's Jeskai Vehicles.

Tur on Hidden Power - Crop Rotation

5 months ago


Thank you for noticing my intention, that is the key point of this argument!! Newer and casual players tend to disregard or ignore Crop Rotation, because they only see it for very expensive cards such as: Gaea's Cradle, Mishra's Workshop, The Tabernacle at Pendrell Vale, Serra's Sanctum, Bazaar of Baghdad, and Diamond Valley. (I.e. sacrifice a Forest and get Gaea's Cradle.)

In fact, I own all of these cards and in only one single case is Gaea's Cradle the first priority for Crop Rotation. Here are a few examples using commander decks: (These do not include utility lands, such as Bojuka Bog, Cavern of Souls, nor Homeward Path.)

Commander: Lord Windgrace

Lotus Field is great for ramping with Lord Windgrace minus three ability. Cabal Coffers is fantastic for ramp. Field of the Dead provides a win condition and blockers.

Commander: Mina and Denn, Wildborn

Because of Fiery Emancipation, Valakut, the Molten Pinnacle became ridiculously overpowered. Nine damage every time a mountain enters the battlefield. Furthermore, the Scapeshift combo causes you to win the game.

Commander: The Gitrog Monster

Dakmor Salvage is the combo engine for The Gitrog Monster. Therefore searching for it, the sacrificing it to The Gitrog Monster is crucial for the deck.

Commander: Gargos, Vicious Watcher

Hall of the Bandit Lord provides haste to the hydra tribal. Reliquary Tower is necessary for cards such as Soul's Majesty and Greater Good. Nykthos, Shrine to Nyx is pretty nice with the triple green devotion from Gargos, Vicious Watcher.

Commander: Carth the Lion

Field of the Dead is way too good in Carth the Lion, because Garruk, Cursed Huntsman emblems immediately with Carth the Lion. Making at least one 5/5 zombie with trample every turn is very strong.

Commander: Maelstrom Wanderer

Sanctum of Eternity allows you to put Maelstrom Wanderer back into your hand, allowing for the on-cast trigger to happen again. High Market not only taps for mana, but allows you to send Maelstrom Wanderer back to the command zone.

Commander: Sythis, Harvest's Hand

Unfortunately, for this deck Serra's Sanctum is the best target for Crop Rotation, however Nykthos, Shrine to Nyx is a close second best target. With Sythis, Harvest's Hand you have to commit heavily to the board, so your devotion is going to be high. Field of the Dead gives blockers before you can stabilize with Sphere of Safety, Solitary Confinement, and Ghostly Prison.

Commander: Marwyn, the Nurturer

Unfortunately, for this deck Gaea's Cradle is the best target for Crop Rotation, however Wirewood Lodge is a close second best target for untapping Marwyn, the Nurturer. In fact, I found myself frequently choosing Wirewood Lodge over Gaea's Cradle because it does not draw as much threat for Strip Mine effects. Wizards of the Coast is frightfully aware of this fact and has made many cards to compensate by using creatures and enchantments: Priest of Titania, Itlimoc, Cradle of the Sun, Elvish Archdruid, and Circle of Dreams Druid.

Hope this helps clarify my stance!

TypicalTimmy on I'm looking to build a …

6 months ago

Title says it all. There are technically 10 Garruk cards available to the game if you search on Gatherer, but one is not able to be used in EDH (Online only), and then there is Garruk Relentless  Flip and Garruk, the Veil-Cursed which are really one physical card.

This brings the total of "card slots" for Garruk Planeswalkers down to 8. Which, obviously, is not a lot. But, it's what I want to do.

Any suggestions as to what Commander would work best for this? No, I don't want to "Just do Atraxa". That's no fun.

Vorinclex 2.0 won't work as I need black mana.

Thoughts? Or should I go Jund and throw Domri into the mix, so that I have Garruk Planeswalkers making creature tokens and Domri Planeswalkers making those tokens chonky?

There's only 4 Domri, so that brings the total to 12. I suppose I could add Xenagos, the Reveler for more tokens and mana. That'd be 13, which isn't too terrible for a light superfriends deck.

If I do that, would Lord Windgrace be fair? Then I can draw 2 cards per turn if I am discarding lands, I can get those lands back essentially at any time, and I can get tokens who Domri and Garruk can synergise with?

LeonSpires on Kruphix Lands Matter *Primer*

7 months ago

@MilesHiles Thank you for checking out the deck and for the compliments. Also thanks for the suggestions. I do feel like they fit a bit better in Lord Windgrace. You did however start me thinking about Field of the Dead, Thespian's Stage, and Vesuva. I'm not sure I can get away with field with only being two color. It might be worth testing.

Gidgetimer on Post Power Level Public Play

8 months ago

It seems that more people are abandoning the use of 1-10 scales for describing decks. More people are being vocal about the problems with them at least. I, for one, welcome this. I have never been a fan, but this thread isn't about the usefulness of scales as a tool. It is about what trying to find a game outside of an established group is going to look like going forward.

I have noticed some things in my perusal of different decks that I would like to discuss and get some feedback on. Some things I see seem like just using a 1-whatever scale but by a different name.

The first thing I would like to discuss is budget. I was looking at a deck and the deck author described their meta as having a "moderate" budget and I don't know if the deck it was on was representative of the meta, but it was a $104 deck. I realize I am an enfranchised player, but my "low budget" decks made out of just my binder and bulk are priced between $160 and $234. How do people think we should discuss budget when looking for games outside of a play group? Actual card price? The number of concessions that were made because of budget? Any other metric that I haven't thought of?

Next on my impromptu agenda is how we discuss overall competitiveness. This is the closest to the distilled essence "power level" was trying to capture, and it still needs to be discussed, even if we are to add some other points to a pre-game discussion. Simply swapping 1-10 for Jank, Precon, Casual, Tuned, Competitive is the same thing by another name. The same deck also listed this as his meta being comprised of casual and tuned (no infinites). To my mind once you start describing a deck as "tuned", playing with or against infinites becomes expected. I don't know how people using such different vocabularies could get into a game without someone misunderstanding the expectations of the table. Do we need to focus a majority of our time during pre-game discussions defining exact expectations? I think we do, and the other considerations could be brought up only if someone feels strongly enough to broach the subject. But I would be interested in if anyone has an elegant solution.

The third point of discussion I would like to hear opinions on is how we express speed of decks. The two major metrices I use to describe speed is expected goldfish win turn and average CMC. This is the one category of pre-game discussion that I find hard numbers useful for. We aren't trying to distill subjective measures into numbers. We are expressing objective numbers (as long as we are honest with goldfish expected win). Does anyone have a way that they prefer to express speed or an opinion on my way?

Finally I would like to discus expected behavior at the table. I'm not talking about breaking Wheaton's Law, I think that following it is the least that we can do as human beings sharing a hobby. I'm talking about stuff like who it is "okay" to attack and when. Willingness to be swayed by politics. And other things that come to a playgroup naturally over time, but it is hard to know if randoms also follow. Do we need to spell these out at some point, and if so how do we know what needs explicitly mentioned? For example, the other day I was playing my Miirym deck (Temur flyers ofc) on untap and one player disconnected on an early turn, so it was just three of us left. The Lord Windgrace player got salty that I "targeted (them) when (they weren't) even the threat". They had got a small pinging engine online and were about to start making flying blockers, so I took them out over the course of 2 turns. And on the second of the turns I also took the remaining player to 1. I was obviously the threat at the table, so Windgrace was right they weren't the threat. But is there an obligation to let someone get scary before you eliminate them? If so should the terms of this be spelled out pre-game?

_Delta_ on Simic Lands

8 months ago

Glad to be of help! It was late and I realized after I suggested still a few things you had already included but by a later point couldn't go back to edit them. I admit I never got into asking some questions perhaps on the exact power level or anything like that but I get why you might not wish to add some of these. I use all the ones named regarding that self-mill strategy (Laboratory Maniac etc) in a Kruphix, God of Horizons deck I have which is capable of some explosive plays when I start generating ridiculous amounts of mana and or cast something like Omniscience with ways to draw a crazy amount of cards. But it also plays a bunch of big creatures like the Eldrazi if I want to win in a more straightforward, combat-focused way. I get the appeal of wanting to build up a big boardstate, and Simic colours are great for that.

I'll also just say that I started Magic back in approx 2013 and was the colour pair I fell in love with for deckbuilding and during my first little while with the game me and some friends played at a pretty casual level too. In fact, before I even knew much of anything about all the various formats, I played a Simic deck which was like 80 cards filled with stuff like an Arcanis the Omnipotent with multiple ways to untap it and some other things with useful activated abilities, a playset of Roil Elementals which I protected with counterspells and Archetype of Endurance (they were fun to use alongside Explosive Vegetation and similar effects), Lifeblood Hydra, Horizon Chimera were others, and finally some goodies like Prophet of Kruphix (rip its commander banning) and later additions like Vorinclex, Voice of Hunger.

Some of this became a Vorel of the Hull Clade commander deck for a while, but I still really always liked the theme of lands early on which is why I made a Lord Windgrace deck and now most recently an Omnath, Locus of Creation deck.

And having a lot of lands can be made to work, it's for one thing unfortunate that many of the cards in this theme which allow you to play extra lands from hand or graveyard are so costly even despite some reprints so there were a lot of ideas I skipped suggesting. I still think you should keep an eye out for Ramunap Excavator if you have a good chance to acquire one because you do have a significant number of lands which either can be sacrificed, cycled, or in some way become a creature and at some point die, so having another way to earn a few more back could be useful outside of World Shaper, Splendid Reclamation, and The Mending of Dominaria which I see is nonetheless your general gameplan.

Some of my decks which can be seen on my profile are complete / nearly fully owned, but yet others I build them how I want them to be eventually a little later and I definitely get wanting to make choices that are budget friendly with myself still as a student. I have for one thing been smart or simply gotten lucky and picked up a lot of cards from buying/trades when they were either cheap / reprinted over the years which has made a few of my decks creep up in price now (my best example of this was acquiring a Sliver Queen for $100 CAD worth of trades (approx $76 US) like five years ago. Anyway, if I do think of more stuff which could be of use here I'll let you know btw!

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