Spirit of the Labyrinth

Spirit of the Labyrinth

Enchantment Creature — Spirit

Each player can't draw more than one card each turn.

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Legality

Format Legality
Commander / EDH Legal
Highlander Legal
Block Constructed Legal
Duel Commander Legal
Oathbreaker Legal
Tiny Leaders Legal
Custom Legal
Unformat Legal
Casual Legal
Legacy Legal
2019-10-04 Legal
Pioneer Legal
Canadian Highlander Legal
Leviathan Legal
Modern Legal
1v1 Commander Legal
Limited Legal
Vintage Legal

Spirit of the Labyrinth occurrence in decks from the last year

Latest Decks as Commander

Spirit of the Labyrinth Discussion

DemMeowsephs on Queen of Braves - Sigarda Voltron

2 weeks ago

Hey there! I am also a fellow Voltroner as seen in some of my decks, and I may just have some card tips that work out for your advantage! There are two ways that I can see this functioning most likely better, and both of them involve screwing with your opponent long enough to ensure your gameplan ends properly. Just hoping you don't die usually doesn't work, especially in a 4 player commander game. A tactic that works in one of my decks, involves staxing out the opponent- obviously this isn't a tax deck, but by including around 10 or so stax pieces, you can really slow your opponent down a lot, and since you are in white you have access to SOOO many stax cards! Here are a few you may like. Keep in mind, some of the ones below may a bit extreme to you- I'm just sort of listing the most common ones. If you want to find more of these, I recommend going to EDHREC's tax theme.

Or, instead of slowing down your opponent, you can try to protect yourself more, allowing you to stall until you can swing with a crazy big Sigarda. This protection can range from damage, attacks, or anything really. Here are some that I like. You can see a bunch more under the EDHREC Pillowfort Theme.

Basically, I think you need some way of ensuring you have time to put Sigarda out, rather than chancing it upon luck. Before I take leave, you also may want to just consider a ton of more removal spells like Path to Exile , Beast Within , Generous Gift , and other famous ones! Now I hope this helps, good luck on your deck, +1 from me, and have a great day! Happy tapping.

Also, here are some extra cards you might like - Eladamri's Call - Sylvan Library - Selvala, Heart of the Wilds - Birds of Paradise - Ilysian Caryatid - Mother of Runes / Giver of Runes - Hunter's Insight

TriusMalarky on First ever EDH deck... help?

1 month ago

When it comes to EDH, I like to use a 5-point building strategy. This includes

  • Lands(largely fixing)

  • Ramp(the higher power stuff)

  • Card draw

  • Win Condition

  • Interaction

Every card in your deck should be in one of those 5 slots. Additionally, I consider cards like Fellwar Stone, Signets, Talismans and Arcane Signet to fit largely in the 'land' slot. They're there for ramp, yes, but they're also largely there for color fixing.

Also, your win condition should be fairly compact. You can take a combo route, or you can have a couple specific cards that can win the game on their own or with a little support.

In discard themes . . . you don't get all that much. All the discard payoffs that help in other formats are too slow in EDH.

So I'd take the Pox plan -- use Smallpox, Pox, Hymn to Tourach, Wrench Mind and Vicious Rumors to throttle your opponent's hands. Use spells like Deafening Silence, Rule of Law, Spirit of the Labyrinth, Leonin Arbiter and Aven Mindcensor to prevent your opponents from getting back on their feet. Then, hit them with some win con of your choice. Make it quick, though, because they will eventually get out of your lock and come for your throat.

DreadKhan on Opposition agent

2 months ago

I'm considering using Maralen at some point myself, so I'm mostly curious. You don't find people just blast the combo at instant speed? That's what I worry about, that it's less stable than the way I already use Puzzle Box, which is with Spirit of the Labyrinth in Zur, since they are guaranteed to get any instant speed removal into hand to interact with the combo they have, where as Spirit is less likely to get blown out in time. I guess it comes down to it being 1 card (and your commander) to possibly win the game, and it's hard to argue that that's a bad thing in a Maralen deck, where you can probably get a card into hand.

Anyways, very cool deck, +1, why no Cabal Coffers when you're in mono-black?

Arcaneful on Ghen Enchantments

3 months ago

Cuts:

Gravebreaker Lamia: You do get to tutor something to the grave, but you don't really cast from the grave. I'd rather just play Final Parting and also tutor something to hand.

The Birth of Meletis is kinda meh. It's an early enchanment yes but I feel it doesn't do much. I'd rather play an Luminarch Ascension or just a mana rock.

Mythos of Snapdax seems too restrictive. Another boardwipe sounds much better. Still a low costing one such as Wrath of God, or the new one from commander legends that's mono white and 5 mana Slash the Ranks.

Merciless Eviction should go in for most boardwipes as it's so good. Perhaps for Ruinous Ultimatum as that is very color restrictive and merciless is less mana.

Aphemia, the Cacophony isn't that good.

With your low curve and many rocks I'd cut a land or cut the two Diamonds as they're kinda bad. Sadly. They're acceptable in mono colored but not really here.

Additions:

Ghostly Prison/Sphere of Safety is necessary pillowfort. There's a black version too with cumulative upkeep as well. Might be good in our meta against many of David's decks, as well as mine.

Alseid of Life's Bounty is just great. Protects either Ghen or an enchantment you don't want dying at that time.

Agent of Erebos: Some much needed gravehate.

Aegis of the Gods is good for protection against direct burn.

Spirit of the Labyrinth is good if you're leaning into the staxxy parts of cards like Eidolon of Rhetoric. Along the same lines Stony Silence and Aura of Silence are nice picks.

I have many more recommendations but these are the start. I don't want to particularly overwhelm or change the deck.

GL my guy.

CodeKain on God-Eternal hatebears

4 months ago

Really nice list, I love hatebears, heheh.

Unless you are particularly on a budget, I'd advise you to add some other bears, such as Alms Collector, Leonin Arbiter, Thalia, Guardian of Thraben, Spirit of the Labyrinth, Linvala, Keeper of Silence, and Glowrider.

Suppression Field (hits fetchlands too) and Aura of Silence may also be highly desirable.

For artifacts, you may consider also Damping Sphere to hose storm decks, and Pearl Medallion to reduce the cost of basically everything you play.

Some of them are quite pricey though, I know, but with time this deck will become a force to be reckoned with!

TriusMalarky on Fixing White in EDH

5 months ago

DragonSliver9001 I must have mistyped, I meant to add

in the right situations.

For instance, if you have a white weenie deck, and have a board of ~6 power, your opponent is already low. Less than ten. Now, if they've stabilized, you can't really attack. And you got slightly flooded. Well, now you're able to use Castle Ardenvale every turn to keep the game going and prevent it from getting out of reach. Are the tokens going to do the killing? They might help a bit, but mostly no. But are they making sure your board never gets too small even if you topdeck badly? Oh yes.

It's great in or against control. If the opponent doesn't have evasion or trample on their creatures, Castle makes a chump blocker each turn and can literally act as a repeatable Time Warp. Against control, your whole goal is to always have a creature that can get through to deal damage. Castle helps there, too, even if you topdeck badly. Or if you do topdeck well, sometimes it's correct to use Castle.

I've won entire matches off of Ardenvale's back. And not against bad decks either -- it helped leaps and bounds against a competitive Hardened Scales deck in Pioneer when the format was still new. (I didn't win that match, but it was close)

EleshNornsFs enpc personally, the problem is Wizards STOPPED printing the high quality stax and lock and punishment effects. We've got some in Modern... but Pioneer and Standard lose out hard. I mean, it's trivial to build a white weenie deck that wins on turn 4/5 while most of it's threats can eviscerate entire archetype's strategies. Spirit of the Labyrinth? Yep, the hurts Uro and Control in general, and anything with blue. And it's a 2-mana 3/1 that can pile on the hurt. Leonin Arbiter, Ethersworn Canonist, Dryad Militant, and that's not even going into blue or green splashes for Meddling Mage, Unsettled Mariner, Gaddock Teeg and more. But Standard and Pioneer only get the newer, weirder ones that hit planeswalkers specifically, or hate on Escape/commanders, or one or two others that are okayish but not super relevant to the metas.

enpc on Fixing White in EDH

5 months ago

"stax is viable, and relies mostly on artifacts for most locks."

There are still a crap tonne of white stax cards. From Linvala, Keeper of Silence to Aven Mindcensor and Spirit of the Labyrinth, these are used to slow the game down to White's speed.

If you then look at where white wants to play:

  • slower than red: waiting unitl red runs out of steam

  • faster than green: white is designed to shut down green's ramp so that it can't play big things

  • faster than blue but slower than red: but tries to shut out blue's control elements which is often why you see a lot of token generation on land in white

  • on pace with black: black and white are just stright up designed to be in direct opposition, unlike the other three colours

And as a general rule, white focuses less on winning hte hand game and more on winning the boardstate game. That's why there are so many white midrange cards that are just pure value. It's part ofthe reason why Brightling is placed where it is on mana cost.

I think the big issue here and where there is going to be the biggest disconnect between my opinion and a bunch of others' opinions is because of EDH. White and to a lesser extent red both suffer when the goalposts are moved from a two player, 20 life format to a 4 player, 40 life format. I'm not going to deny that. As someone who has a mono-white Balan, Wandering Knight deck, I do know the struggles that mono-white can feel.

But the issue is that you can't just look at white in the context of one format. Any cards that you're creating here which would undoubtedly make white better in EDH would tip the scales too hard in white's favour in all of the other formats that had the cards available. Or the cards would be crap and unplayable to to the point where they wouldn't help the EDH decks anyway. And look, I've heard some thoughts about cards that scale with the number of opponents which would be the best fix if one were needed (as to have the least impact on the other formats) But I just don't think that they're required.

In addition to this, I don't think that the points I have made undermine any of my previous points. Yes, mono-white in EDH has some defecits due to the format change, however a lot of the stax effects hurt all opponents equally, so they still work pretty well.

But it's important for EDH-only (and especially casual EDH-only) players to keep all of this in mind - any new cards you add will affect other formats. So while EDH is definitely a popular format, it should not dictate how white works.

Unlife on New EDH player please Help!

6 months ago

I know you're leaning towards GU/RG but maybe consider a commander who also includes white. Along with hatepieces already listed, things like Spirit of the Labyrinth Rule of Law, Deafening Silence and Eidolon of Rhetoric will prevent players from comboing off if they need to cast an additional spell per turn. Maybe think about Grand Arbiter Augustin IV or Derevi, Empyrial Tactician

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