|Commander / EDH||Legal|
Printings View all
|Born of the Gods (BNG)||Rare|
Combos Browse all
Spirit of the Labyrinth
Enchantment Creature — Spirit
Each player can't draw more than one card each turn.
|Have (8)||Schmawl , gosora , CampbellStev , Pumpkinking913 , orzhov_is_relatively_okay819 , Riders_of_Brohan , metalmagic , STG|
|Want (4)||paragon22 , ausername , Pnyapa , CardCarrier|
Spirit of the Labyrinth Discussion
1 day ago
- Tithe Taker
- Knight of the Holy Nimbus
- Spirit of the Labyrinth
- Angel of Jubilation fetch land deny but after turn 4 which is really late
Modern Horizons Testlist:
- Serra the Benevolent only for flying creature heavy decks: Serra Ascendant and Resplendent Angel for lifelink plan only, Serra would require another gameplan
- Giver of Runes
- Ranger-Captain of Eos tutor for Giver of Runes , Weathered Wayfarer , Kytheon, Hero of Akros Flip would require some restructure of the deck
- Winds of Abandon Expensive Path of Exile with overload (Could remove Wrath of God to free up cardslots
- Force of Virtue only for an active devotion gameplan
3 days ago
Here are my thoughts, in no particular order
Your land base is just 1 card away from running Tainted Pact for use with Labman lines. You should ditch that 2x island and run it. Also run the new Jace as a back up.
Omniscience + Show and Tell should be cut. Replace with Dramatic Reversal + Isochron Scepter . Its a more compact win, doesn't have the opportunity to blow up in your face, combos with Top and Copy Artifact, and both pieces have higher quality than the pieces they are replacing.
You run a lot of large CMC junk cards that will either end as dead draws or don't win upon resolving. Consecrated Sphinx should be put into play with reanimation, but since you don't run you should cut. Bolas's Citadel is just a bad Ad Nauseum. The handful of wheel cards over 3 CMC should be cut. Why spend that time giving your opponents cards on a soft combo when you could be tutoring and winning with the very easy A + B of Labman + pact? Specifically, Time Spiral Wheel and Deal Reforge the Soul Whispering Madness . Replace those cards with more format staple counterspells and removal. Swan Song Dispel Flusterstorm Red Elemental Blast Abrade Shattering Spree .
Really not wild about Molten Psyche or Winds of Change either. You are losing card advantage on both (-1 to be precise). Notion Thief and Waste Not are both strong when used with a wheel, but it isn't worth devoting that many deck slots to combos that don't explicitly win. You would be better off running tutors instead, which will help you get whichever A or B part of the Notion Wheel combo you don't have in your hand.
You really don't need to run Mission Briefing if you are running Snapcaster AND yawgill AND past in flames.
You should highly consider Chain of Vapor as well as Hurkyl's Recall . Both allow you to gain mana and storm when combined with the mana positive rocks, which feeds into your Aetherflux Reservoir line. They also double as removal and can combo break opponents who are trying to win.
You should include Mana Vault , its much better than Basalt Monolith . Thought Vessel should also be cut, even Prismatic Lens is better. The no maximum hand size will literally never be relevant, because if you are drawing that many cards you should be able to win instead of passing the turn. If you do have to discard down to 7, just keep the 7 that allow you to win and protect the win. You should also run Chrome Mox because of the high card advantage you generate.
28 lands means you're in danger of getting staxed out, very easily. Any artifact hate with early taxes means you're caught and discarding cards for multiple turns. The land base you're running could also use a tune up. You should include the painlands Underground River etc. as they enter untapped and provide color diversity without extra requirements. The two-or-more-opponents lands I'm not a fan of, but playing in a pod means they'll be live. The two-or-fewer-lands lands I'm not a fan of, and firmly believe you should cut. Checklands are fine, but replaceable long term. You should also run more rainbowlands, specifically Forbidden Orchard Gemstone Caverns Tarnished Citadel . If you are running Tolaria West as a 0 drop tutor, don't count it as a land towards your total, if you're running it as an island, it comes out tapped so cut it.
Your cantrips are a bit goofy too. Thought Scour should be replaced with Sleight of Hand , which gives you more flexibility about the card you get as well as gets around draw restrictions such as Alms Collector or Spirit of the Labyrinth . Fact or Fiction is simply too much CMC. I'm personally not a fan of Scroll Rack but that's entirely your call.
Terminate should be Pongify or Rapid Hybridization . Its 1 cmc cheaper and less color intensive, and if you lose to a 3/3 token you were going to lose anyways. Notably, Kess can kill the token by blocking.
dingusdingo on Flex
1 week ago
Inkmoth I have spent some time on this list and I think the author is a lost cause.
He also still isn't running a snow-covered land base for Mouth of Ronom removal in mono G, despite it costing him literally nothing to slot.
Even from a control standpoint, countering the first draw spell this deck puts down is going to massively impair it. Are you keeping hands with two draw spells? How does your ramp look in those hands? How about your ability to deal with a problematic board? What does your deck due about a Meddling Mage naming Azusa? Concede? Why are you running only a single creature based piece of board removal at 9 CMC despite running a whole suite of creature tutors? That makes no sense.
The high CMC average means tax and tap effects also delay the game plan basically forever. Trinisphere Sphere of Resistance etc. running ramp pieces at 3 CMC or greater is inviting yourself to get staxed out.
Discard effects break your hand due to low recursion and no value in the command zone. Turn 2 Dark Ritual into Entomb into Reanimate on a Mindslicer plus any 1 CMC sac effect is game over, especially if your opponent put down a turn 1 value engine. Chains of Mephistopheles Oppression Bottomless Pit all strip your hand and this deck runs absolutely nothing to combat it.
Any way you try to slice it, it isn't fast enough to compete against reliable monster combo decks like Gitrog or Godo or pretty much any Doomsday list. It doesn't run enough removal to handle stax or discard. It has no control or hate elements to beat out against other midrange decks. Pub stomping the kiddies table doesn't make this a competitive deck. What decks are you actually playing against? Saying you win against cEDH doesn't mean anything to anyone. What decks? How are only turn 1-2 decks beating you when your combo window doesn't happen until turns 4-6 while you literally aren't interacting with the board in the slightest?
Even if you removed all the massive CMC dead draws and fully optimized this list with removal and recursion and toolbox answers, there's still no way it can compete against a real competitive list due to lack of value in the command zone and the color identity. I'm not trying to say this is a bad list at all, certainly the best Azusa list I've seen, but it isn't a competitive EDH deck.
Also, yes you do need to defend your deck when you make that claim. People are pointing out specific cards and strategies that shut down your deck, and these cards and strategies not only see play but are rather common in optimized lists.
1 week ago
bryanedds - while I generally agree with the other commenters (especially goodair), I'll share what our playgroup does: no hard 'bans', but we do have an informal list of cards that aren't fun and people generally don't run them. As you say, they are mostly cards intended to lock out players entirely; a good example is Iona, Shield of Emeria . We also discourage things that slow the game waaayyy down like Winter Orb , Orb of Dreams and Spirit of the Labyrinth / Eidolon of Rhetoric . We also discourage decks with both tutors and infinite combos, but are fine with one or the other. Last, like most casual groups, we don't typically run any mass land destruction. IMO this approach is much preferable to 'banning' cards that are otherwise perfectly legal in EDH.
1 week ago
Hey, nice budget deck. Budget cards to consider adding that can be repeatable sources of life gain or be value when you gain life are helpful especially if they trigger when your opponents play cards:
- Soul Warden
- Soul's Attendant
- Dawn of Hope
- Vizkopa Guildmage
- Pristine Talisman
- Kambal, Consul of Allocation
- Suture Priest
- Crested Sunmare : triggers at the beginning of each end step (yours and opponents end steps) if you gained life that turn.
Cards to consider cutting are some that only give you a one time effect or they're not worth the mana cost:
- Reviving Dose
- Intervention Pact
- Altar's Reap
- Vizkopa Confessor
- Seal of Cleansing
- Consume the Meek
- Slaughter the Strong
You mentioned switching to Kambal as Commander. I think this is a good idea; Kambal is underrated in multiplayer Commander. He effects any opponent when one them casts a noncreature spell that's powerful when you have three opponents. Even if you don't switch I would play Kambal in any Orzhov deck you make. Obzedat can be a singleton in Kambal, but I don't know if you even need him because his mana cost is difficult when playing 28 basic lands and not much color fixing such as Chromatic Lantern .
All my card suggestions can work just as well in a deck with Kambal as Commander. With Kambal as Commander you could combine life gain/budget stax/hate bears. Obviously these strategy will change your deck a lot, but it's worth testing. Budget cards to consider:
2 weeks ago
I'm digging the invincible and destroy all mashed together. Creates strong board control and allows you to swing uncontested.
Fist, I've noticed you're running 46 lands, which is quite a few. I think you could cut down to 38 very easily, especially if you cut a few of the larger CMC spells in favor of cheaper alternatives.
So what would I spend those 8 land slots on? Tutors and ramp.
Serenity could be a hot include too for more control. Porphyry Nodes works in a similar vein for creatures and probably combos better with your deck. Planar Collapse is another cheap wiper that can clear the board for you.
Knight of the Holy Nimbus works surprisingly well here too.
I don't think you actually want All Is Dust for this deck! Your commander flipped is a white permanent, and sacrifice goes through indestructible! One of the lower cost mass destruction ( Porphyry Nodes / Planar Collapse ) could easily fit this slot if you didn't use it to replace some plains. Fiend Hunter is also an excellent choice, as it lets you reuse ETB effects by wiping the board, or gives you spot removal on an opponents problem creature.
Not a fan of Omen Machine here either. Pretty expensive for a stax type piece, would much rather see Aven Mindcensor for flash blowouts + beats or more wipes or Spirit of the Labyrinth to keep draw-hate in your list.
Emeria Shepherd Adarkar Valkyrie and Palisade Giant could all be lower CMC creatures to smooth over your early game. Soltari Visionary could give some extra control elements, while Samurai of the Pale Curtain could help against graveyard strategies. Dust Elemental lets you reset your ETB creatures or can be flashed in at EOT before yours to prepare for a board wipe. Even Serene Master could be good for early game to help you get more to mid game!
2 weeks ago
Now having Narset, Parter of Veils & Spirit of the Labyrinth I haven't had an issue having finding the combo, and I'm enjoying the 3/2 split. Sorin, Solemn Visitor is a power house with Lingering Souls when you don't get the combo going.
2 weeks ago
Yo, ex-Locust player here (still love the guy, but it evolved into something else), strongest combo you have access to while Locust God is one the field: > Kindred Discovery (on Insect obviously) > Attack with an insect/draw a card > draw whole deck > Exile Simian Spirit Guide from hand > Firestorm pitching X cards where X is the greatest life total among opponents. These cards aren't budget friendly, but their not budget killer either. Note that you can't stop the card drawing once it gets going, so we're killing our opponents on the stack. Cards you shouldn't pitch to Firestorm are free counterspells + any other counters you have the mana to pay for. Only card to almost certainly pitch to Firestorm is Kozilek, Butcher of Truth to shuffle everything you pitch in case your opponents Counterflux or Dovin's Veto your Firestorm. Also if you find yourself with a successfully countered Firestorm, you're still milling off of Kindred Discovery UNLESS you remove your own Locust God or Stifle your last Kindred Discovery trigger. I've been there. My suggestion is to run Snapback . It's super versatile as both a free out if you're milling out, and free removal against problem creatures (lookin' at you, Nekusar, the Mindrazer and Spirit of the Labyrinth ). I've presented a lot of cards and if you're even considering my suggestions, you may be saying "Ah, geez, I gotta find cards to take out". As someone who ran the deck for a hot hot minute, Throne of the God-Pharaoh is a slow kill and doesn't do anything when cast. Haze of Rage is way too underwhelming unless you have infinite mana, and I don't see Mana Echoes nor Isochron Scepter + Dramatic Reversal in your list. Hope this helps. I could go on longer, but I'll save your time for now.
Spirit of the Labyrinth occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%