Volrath's Stronghold

Volrath's Stronghold

Legendary Land

: Add to your mana pool.

, : Put target creature card from your graveyard on top of your library.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Volrath's Stronghold Discussion

KibaAlpha on Teysa Karlov’s Double D's

4 days ago

jsnrice

There are only two cards I don't own in paper, Volrath's Stronghold and Nested Shambler .

If your statement of your deck being more powerful comes from the competitive meter, you're best off ignoring that. It's so inaccurate it's not worth paying much attention to.

Kaeladin on To Drown the World in Death: Araumi EDH [PRIMER]

2 weeks ago

Daedalus19876 Hey there! I LOVE your primer; it's well-written and it has inspired me to look at running Araumi as my next commander choice!

Quick preface before going into some questions; I'm a pretty new Commander player (coming from Modern and Pioneer background) and I've been looking at a few decks to make a small "commander stable" over time.

Using this deck as a template (and also your Fresh Fish for Cheap ($250 Budget Araumi) as another reference), I wanted to ask you a few questions about how to tweak/modify this deck in case I wanted to modify for certain rules.

1) No infinite combo(s) rule: Let's say I'm playing in a more casual pod where this rule is instituted. What would you immediately sub out from this decklist and what would be good options to put in that would allow you to play a more relatively "fair (even if it's still graveyard shenanigans!)" game? Bonus points if the sub-in options are sub $20 at max!

2) Tailored budget considerations: For that matter, what would be some good options to sub out the >$20 cards in this list? The most obvious ones that I can tell, from quick pricing, are:

3) General theme of "powering down/creating more flair": I'm a huge fan of the 75% deck mentality, and I'd love to be able to modulate the deck to power up or down (mostly down based on this current decklist). Taking out the pricier cards is probably one of the most obvious ways to "power down" the deck, but what would you recommend in terms of other card substitutes (i.e. if I wanted to be able to side out/in certain cards just to add more flavor)? This whole theme is generally tied into the previous two questions, but this is just more picking your brain at this point!

Thanks so much for your work!

MLS91 on Relics of Fear

3 months ago

Profet93

My name on here is just my initials and birth year, I have another account here on tapped out I lost both the email and password to due to the sands of time, but im sure you can still find the account here: Oltos01

  1. understood, i was more referencing your reference to the Lethal Vapors i think our bullets points when numbered get moved after previewing the comment

  2. Honestly, i also liked Nightmare Shepherd a lot to. I would still consider running him, but the rulings are to a deterrent to me where as with Homeward Path I just straight get my stuff back, not to mention given people their creatures back then casting a Living Death ...idk sounds pretty brutal to me

  3. Speaking of this, dismember will be staying slaughter will be leaving. On a side note I picked up a Volrath's Stronghold from my LGS today (thank goodness for wishlist notifications) as well as a copy Vesuva and Jeweled Lotus . Super excited about these pick ups considering proxying the lotus into this deck, can't quite decide.

  4. I don't quite know yet, but your suggestion is hilarious as I had cut Mind Stone from the deck earlier in our discussions for the Arcane Signet . about your question, I would assume that everyone exiles their original hand and ends up with no hand? Another ruling question to pose

DawnsRayofLight on Marquis De Chainer, Sadism 101

5 months ago

Mastermind's Acquisition Is a great card to combo with Xiahou Dun, the One-Eyed. You can make a 15 card board and put some cards in to help against certain decks that gives chainer some issues (blue white control--Nevi's Disc, Hero's Downfall and the like, Sword of Sinew and Steel, etc.) it allows you to run 15 extra cards without having them eat up space in your deck.

Attrition and Overseer of the Damned is a fun combo. I have gotten tons of use out of attrition.

The Rings + Basalt combo is nice, but I ended up dropping it out of mine. It is nice if you play Torment of Hailfire and Exsanguinate but I went more control than combo after a while.

Thought-Knot Seer is great for some recurring hand hate

Tevesh Szat, Doom of Fools has been an all-star in my deck, you could also add Karn Liberated and Ugin, the Ineffable for more pointed permanent destruction

Flesh-Eater Imp is also a fun sac outlet and an alternative win con.

Volrath's Stronghold is good for saving some of your cards from graveyard removal and I have been debating Phyrexian Reclamation and or Tortured Existence. Fortunately I have not seen too many EDH decks with a lot of dedicated grave hate.

Disciple of Bolas is also an all star card, he keeps chainer going like you wouldn't believe

LitchOubliette on Commander Staples Cube

6 months ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

Profet93 on Send them to the slaughterhouse

8 months ago

I used to run Xiahou dun, upgraded to Sidisi. Respect for sticking with the Dun.

Your land count is a little high, especially for your CMC. I run 37 lands with a 3.3ish CMC. Your cmc is much lower with slightly less ramp. You should cut 2-3 lands for more ramp IMO.

Infernal Darkness - Like contamination but it doesnt shut off coffersn or requires continuous sacrifice. Can be used as redundancy to contamination and counterbait against blue.

Replace Cabal stronghold with Volrath's Stronghold - Cabal takes too long to get online, stronghold helps you bypass commander tax or reuse a utility creature. Can even potentially save a creature from grave hate worst comes to worst.

Replace Memorial to the folly with Deserted Temple/Blast Zone - Untapping cabal coffers or having a wipe that can interact with artifacts and enchantments is key. I know you have 2 cards or so that can interact with enchantments, but a a land that doesnt take up a slot and is tutorable through expedition map is definitely worth considering.

Replace Liliana for ramp or Imp's Mischief - Lili doesn't do much on her own. Ramp will help ensure you being able to keep up with green and further your game plan. Imp's mischief counters counterspells, redirects targetted removal/draw/extra turns. Very powerful utility for 2 mana, and unexpected in black. If you like off color cards, do note Withering Boon.

Syphon Mind - Each opponent discard 1, draw 3. Pretty good and at with no lifeloss.

Deliver Unto Evil - Not an entirely serious suggestion, but is one of the few ways to get nonblack cards back from your grave.

Have you considered adding Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top? Each piece is good on it's own. Monolith for ramp, rings for commander synergy (adding fetches would help, as well to be good with top) among a few others, top for general utility and digging deeper. Adding all three gives you infinite colorless mana and draws your deck.

What is your meta like - Competitive, commanders/colors played? I might recommend Boseju given all of your sorcerries and instants.

You might want to add a nev disk for good measure in case shit hits the fan. Be sure to lmk what you think of each suggestion. Mono black shenanigans are always fun. +1

StopShot on Should I not run Negan, …

8 months ago

Hello, I don't watch the Walking Dead and I honestly think the Secret Lair: Walking Dead product is a very bad decision on Wizard's part. That being said, one of the cards being released provides a silver bullet to a problem I often encounter in certain games.

Card: Negan, The Cold-Blooded

I'm not planning to make him my commander, but I want to use him in the 99, because he is practically the best removal spell ever made when dealing with creatures that have both hexproof and indestructible.

Seriously, the next best cards are Council's Judgment, Crackling Doom Soul Shatter, Mythos of Snapdax, Slaughter the Strong, etc. These cards all have conditions where they can fail to remove the creature I want gone, but Negan has none of those same problems making him the most effective piece of spot removal printed to this date, effectively costing only 4 mana given the treasure token.

I know I could just run other sure-fire answers like Descend upon the Sinful or Apocalypse instead, but those cards can massively hurt my side of the table too which makes them not worth running and they can also make the rest of the table unhappy with me for playing exile-wipes.

Another thing to note is that Negan is a creature which means I can make him uncounterable with a Cavern of Souls rather than Boseiju, Who Shelters All, a land that's much more inflexible to play with than Cavern. I can also reanimate his effect too with Volrath's Stronghold and other reanimation effects which would make him so good at keeping commanders with hexproof and indestructible repeatedly in check unlike a lot of the other one-time use instants and sorceries I have available.

The only issue is I think most play-groups will tell me that their play group will have this card banned given all the controversy surrounding it which is a shame. My question is, do you think its worth the trouble acquiring this card? If I'm going to spend a lot of money to buy a single only for most people to tell me I can't play it then I don't want to spend that kind of money, but for now I'm unsure. Would you advise for or against buying it? Thanks!

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