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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Price of Fame
Instant
This spell costs less to cast if it targets a legendary creature.
Destroy target creature.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Checky on Big Problems Require The Maddest Solutions
1 year ago
DreadKhan I have been asking with my most destructive friends, who help me with my most hateful decks like this one, and we have seen that Snuff Out is hard to cast for the alternative cost since I only run like 8 swamps, and all the MLD I run it's even harder, and the Price of Fame is so useful bc of the big and flyer commanders I'm used to see, and the surveil is a great selection. For the moment I will not put it inside. But the Phyrexian Purge, they have said that it's a very good option, but what you were saying with the 3 dmg wraths, my playgroup is more like swarm decks, small creatures rather than big beefy 8/8 or something, so the 3 dmg wraths are pretty good, and I have consulted the option of Fire Covenant, but the instant speed and the mana less to kill all the 2/2 and 1/1 is better than 3 life per creature. I have very few matchups where purge is better than fire covenant. I thought the swap for Last One Standing, but it's still in process of studying. Very helpful the ideas and I appreciate them a lot bud :)
DreadKhan on Big Problems Require The Maddest Solutions
1 year ago
You could run Snuff Out over Price of Fame I suspect, I feel like if you have enough less picky removal it will rarely be a problem. For Phyrexian Purge, I wonder about one of those '3 damage wipes', I feel like Purge is a better selective wipe if you for some reason want someone to have creatures on board still, presumably to deal with whomever used to be the archenemy for you idk how political your groups get. I think Purge is probably a lot better than Fire Covenant if people run lots of beefy creatures in your area. If your group has zero politics, Necromantic Selection is pretty hilarious, having the only creature, and it being the best creature, is usually a good position to be in if everyone is purely in free-for-all mode.
NicodaPico on Marrow Gnawer
3 years ago
needs more cheap targeted removal ala Heartless Act and Doom Blade . I'm a huge fan of Price of Fame in black because it can be 2 mana and also lets you surveil 2 which can be key to find more cards. Since you're more of an agro deck an early Fatal Push or Eliminate could work really well. Forever Young might also be a good inclusion
Malsorn on Zomboss
3 years ago
Looks like fun! What kinds of groups are you playing against? The landbase is always a good place to start, I'd recommend Path of Ancestry over the guildgate and Bojuka Bog / Scavenger Grounds if anyone in your playgroup interacts with graveyards. There's also plenty of great counterspell options out there, Didn't Say Please is strictly better than cancel here, but there's also SwanSong and Drown in the Loch , both of which are pretty powerful in Commander. Removal is also important to consider, there's a bunch of great kill spells that are better than Murder , but they'll depend on your playgroup. Go for the Throat , Price of Fame , Doom Blade , Spark Harvest , Heartless Act , selected based on what kinds of decks you play against. If you're going full zombie-ball, I'd recommend Coat of Arms as a duplicate Door of Destinies . If budget isn't an issue, there's Mikaeus, the Unhallowed , which is a great group-buff and recursion engine, and Patriarch's Bidding , which can give you a huge army really quick, so long as you don't have any other tribal players at the table, but if you keep their graveyards cleaned out it shouldn't be an issue.
Daedalus19876 on To Drown the World in Death: Araumi EDH [PRIMER]
3 years ago
Testing Mystic Reflection over Price of Fame here -- even if it's useful for a shorter window of time, I think it's a better answer for commanders, it can lock things down as effectively as Oko...
And also I suspect it'll enable new combo lines like casting Wake the Dead into five copies of Gray Merchant of Asphodel for the win :3
RinceRaven on Kaalia
3 years ago
Okay so, this comment is kinda unreadable, and I'mma clean this up a bit, order cards together, give my personal thoughts and then repost it, but here's the dump version also so I can work off it myself
Dragon Tempest, Lightning Greaves, Caged Sun, Thran Dynamo, Aura of Silence, Austere Command, Archangel of Thune, Aurelia, the Warleader, Doom Whisperer, Rakdos, Lord of Riots, Sword of the Animist, Dragon's Hoard, Price of Fame, Ob Nixilis, Unshackled, Angel of Serenity, Kaalia of the Vast, Magus of the Moat, Herald of War, Primevals' Glorious Rebirth, Hazoret's Monument, Firemind Vessel, Worn Powerstone, Thundermaw Hellkite, Kolaghan, the Storm's Fury, Lathliss, the Dragon Queen, Karmic Guide, Sower of Discord, Angel of Condemnation, Blade of Selves, Gilded Lotus, Bolas's Citadel, Tainted Remedy, True Conviction, Deafening Silence, Grasp of Fate, Everflowing Chalice, Grafdigger's Cage
Something you could also be doing is go for more of a reanimator style deck, running stuff like Faithless Looting, and Cathartic Reunion.
zamiero on Vial and Ghost!
3 years ago
3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.
3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?
3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Offalsnout (evoke B)
- 3- Rushwood Legate (opponent control island)
- 4- Skyshroud Cutter (control forest, opponents gain life)
- 4- Frogmite (artifacts battlefield)
- 4- Bone Picker (creature dies)
- 4- Briarhorn (evoke 1G)
- 4- Deepwood Legate (opponent control forest)
- 5- Stormwing Entity (cast instant/sorcery)
- 5- Ingot Chewer (evoke R)
- 5- Shriekmaw (evoke 1B)
- 5- Glarewielder (evoke 1R)
- 5- Mulldrifter (evoke 2U)
- 6- Igneous Elemental (land graveyard)
- 6- Nemesis of Mortals (greatures graveyard)
- 6- AEthersnipe (evoke 1UU)
- 6- Spitebellows (evoke 1RR)
- 6- Cloudthresher (evoke 2GG)
- 6- Hooting Mandrills (cards graveyard)
- 6- Ethereal Forager (cards graveyard)
- 6- Soulflayer (cards graveyard)
- 6- Sultai Scavenger (cards graveyard)
- 6- Tasigur, the Golden Fang (cards graveyard)
- 6- Salvage Titan (sacrifice three artifacts)
- 6- Sawtusk Demolisher (creature battlefield)
- 6- Shatterskull Minotaur (party)
- 6- Somber Hoverguard (artifacts battlefield)
- 6- Veteran Adventurer (party)
- 7- Gurmag Angler (cards graveyard)
- 7- Ore-Scale Guardian (lands graveyard)
- 7- Myr Enforcer (artifacts battlefield)
- 7- Cryptic Serpent (instant/sorcery graveyard)
- 7- Gearseeker Serpent (artifacts battlefield)
- 7- Quicksilver Behemoth (artifacts battlefield)
- 7- Dargo, the Shipwrecker (sacrifice artifacts/creatures)
- 7- Mournwhelk (evoke 3B)
- 7- Faultgrinder (evoke 4R)
- 8- Ghoultree (creatures graveyard)
- 8- Avatar of Woe (creatures graveyard)
- 8- Walker of the Grove (evoke 4G)
- 8- Shambling Attendants (cards graveyard)
- 8- Bedlam Reveler (instant/sorcery graveyard)
- 8- Qumulox (artifacts battlefield)
- 9- Molderhulk (creature graveyard)
- 9- Sibsig Muckdraggers (cards graveyard)
- 9- Necropolis Fiend (cards graveyard)
- 10+ Stratadon (basic land types)
- 10+ Primeval Protector (creatures battlefield)
- 10+ Ghalta, Primal Hunger (power of creatures battlefield)
- 10+ Draco (basic land types)
- 10+ The Great Henge (power of creatures battlefield)
- 10+ The Cauldron of Eternity (creatures graveyard)
3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:
- 3- Light Up the Stage (opponent damage)
- 4- Reverent Silence (control forest, opponents gain life)
- 4- Snuff Out (control swamp, pay life)
- 4- Ensnare (return two islands)
- 4- Flameshot (discard mountain)
- 4- Outbreak (discard swamp)
- 4- Snag (discard forest)
- 4- Unmask (black card hand)
- 4- Ravenous Trap (opponent 3 cards enter graveyard)
- 4- Lethargy Trap (three creatures attacking)
- 4- Bolt Bend (4-power creature battlefield)
- 4- Massacre (opponent control plains)
- 4- Refreshing Rain (opponent control swamp)
- 4- Ricochet Trap (opponent cast blue)
- 4- Tentative Connection (menace creature battlefield)
- 4- Drag to the Underworld (devotion to black)
- 4- Snag (discard forest)
- 4- Hagra Mauling Flip (opponent has no basic lands)
- 4- Price of Fame (targets legend)
- 5- Bounty of the Hunt (green card hand)
- 5- Contagion (black card hand)
- 5- Force of Will (blue card hand)
- 5- Cave-In (red card hand)
- 5- Submerge (opponent control forest)
- 5- Gush (return two islands)
- 5- Misdirection (blue card hand)
- 5- Dark Triumph (sacrifice creature)
- 5- Thoughtcast (artifacts battlefield)
- 5- Murderous Cut (cards graveyard)
- 5- Rite of Undoing (cards graveyard)
- 5- Coveted Prize (party)
- 5- Deadly Alliance (party)
- 5- Baral's Expertise (cast CMC 4 or less)
- 6- Pyrokinesis (red card hand)
- 6- Fireblast (sacrifice two mountains)
- 6- Pulverize (sacrifice two mountains)
- 6- Into Thin Air (artifacts battlefield)
- 6- Tasigur's Cruelty (cards graveyard)
- 6- Spinning Darkness (black cards graveyard)
- 6- Become Immense (cards graveyard)
- 6- Set Adrift (cards graveyard)
- 6- Will of the Naga (cards graveyard)
- 6- Runeflare Trap (opponent drew 3 cards)
- 6- Zahid, Djinn of the Lamp (artifact battlefield)
- 6- Magmatic Sinkhole (cards graveyard)
- 6- Thwart the Grave (party)
- 6- Curtains' Call (per opponent)
- 6- Cobra Trap (noncreature destroyed by opponent)
- 6- Rishkar's Expertise (cast CMC 5 or less)
- 7- Divergent Transformations (per opponent)
- 7- Into the Story (opponent 7+ cards graveyard)
- 7- Assert Authority (artifacts battlefield)
- 7- Seeds of Renewal (per opponent)
- 7- Needlebite Trap (opponent gain life)
- 8- Treasure Cruise (cards graveyard)
- 9- Blasphemous Act (creatures battlefield)
- 10+ Dead Drop (cards graveyard)
- 10+ Volcanic Salvo (power of creatures battlefield) X
- 3- Chord of Calling (untapped creatures battlefield)
Ardees on The Scarab God
3 years ago
Liliana's Devotee, Necrotic Hex, Shepherd of Rot, Tormod, the Desecrator, Liliana, Heretical Healer Flip, Dread Summons are cards to consider
Liliana's Standard Bearer and Midnight Reaper as draw engines.
Opposition Agent and Hullbreacher for control.
Tortured Existence and Graf Harvest make an incredible synergy.
Mindslicer and Living Death are a must.
Price of Fame works well with its surveil ability (you can discard creatures in graveyard and use them with your cmd), plus is an excellent removal.
Have (2) | reikitavi , orzhov_is_relatively_okay819 |
Want (2) | beesaurs , Kripkenstein |