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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Aesi, Tyrant of Gyre Strait
Legendary Creature — Serpent
You may play an additional land on each of your turns.
Landfall — Whenever a land enters the battlefield under your control, you may draw a card.
1 day ago
Some recently released commanders that are extremely powerful, even in budget decks, that I would recommend would be -
Three color :
Two color :
Most of these could easily be powerful even on a low budget. Most of them are also pretty easy to follow for newer players. Isshin cares about cards that have "Whenever ~ attacks" triggers, Miirym cares about anything relating to dragons, Muldrotha loves graveyard shenanigans and Alela cares about artifacts, enchantments and faeries. Lathril is all about elves and tokens, Sythis is enchantment focused and Aesi is lands-centric (and is available as a precon!).
It all really comes down what type of playstyle you enjoy. Given what you have, I think I'd recommend Alela, Artful Provacateur. You have some cards from your precons already, is in perfect colors for disruption/interaction with opponents and she could be built in literally any way that has enchantments and/or artifacts as a focus. Auras such as All That Glitters and Ethereal Armor? Sure! Anthems such as Favorable Winds or Glorious Anthem? Yep! Artifact-centric cards such as Sai, Master Thopterist, Etherium Sculptor, Foundry Inspector and Bident of Thassa can make your board state explode from one turn to the next. I had an Alela deck for my brother for a bit that focused on playing cheap artifacts/enchantments and then buffing the tokens with cards like Favorable Winds. With a few effects like that on the field, casting a single artifact/enchantment could net you something like a 7/6 flier, which is insane! She could very easily be built on a budget as well.
Again, it all depends on your playstyle. If you could specify your favorite colors/strategies it would help us recommend you something that you would find more fun!
3 weeks ago
I could be wrong, but I think more lands would be an asset here, in particular how about some utility lands on top of what you've already got? War Room is a nice draw effect, if you can bounce and replay it you get access to extra activations. Bant Panorama can find either a Forest or Island and counts for extra landfall. Blighted Woodland and Myriad Landscape are nifty lands that offer another mana sink you can turn to if your Commander is removed. Castle Vantress is a pretty big mana sink that's never bad to have around, and you're likely to have Islands out.
Tatyova, Benthic Druid nets you extra draw when you hit landfall (as does Aesi, Tyrant of Gyre Strait), stuff like Scute Swarm and Rampaging Baloths can make an army for you to help serve as a win con.
This is pretty out there, but stuff like Oboro Breezecaller and ramp on landfall creatures like Stone-Seeder Hierophant in particular can generate enough mana to go infinite with Gretchen if you have a land that taps for 2 or more out, infinite mana and card draw and ramp sounds really good to me, you might even deck yourself. Flooded Shoreline in particular seems like a nice land bounce effect, as long as you're not particular about the specific land you bounce, it even works with Mystic Sanctuary.
3 months ago
You have a lot of lands for a deck that doesn't seem to care about landfall very much. Rampaging Baloths, Tatyova, and Avenger of Zendikar are powerful, yes, but there isn't enough support for those effects. As ramp ends to be played in the first half of the game, those sorceries will likely not be triggering those abilities. If you want to lean into the lands more, consider adding effects like Azusa, Lost but Seeking and Aesi, Tyrant of Gyre Strait and more landfall cards. The flicker spells are good, and I would recommend adding a layer of redundancy with cards like Conjurer's Closet. You have a ton of ways to draw, which is excellent, though the general lack of control magic is concerning. Because Yarok works best with creature ETB effects, it can often be dealt with in the turn that it is cast. Flicker spells can be used to get around that, but it's preferable to use those spells to replicate triggers rather than save your commander.
Overall, this deck looks like a good toolkit that doesn't yet have a unified direction. To plug myself, I have my own Yarok brew with ETB time.
3 months ago
Hello everyone, i got the "Lands Wrath" Commander Precon and managed to pull Omnath, Locus of Creation. I really like his powers and want him as my Commander. Does it make sense to rearrange the Precon or should i make a new Deck for him?
I want to play a lot of lands to get big creatures and trample down my opponents.
I also got some pretty strong green Creatures for Landsmatter like Ancient Greenwarden, Augur of Autumn, Ashaya, Soul of the Wild, Cultivator Colossus, Kura, the Boundless Sky, Nissa, Who Shakes the World, Wrenn and Seven and some other spells.
At last a friend supprised me with yet another Landsmater Precon from Commander Legends, wich is green/blue and has Aesi, Tyrant of Gyre Strait as the commander. Should i buy this precon, combine both and set for Omnath as the commander or can i go with some singles to get everything in the right direction?
Thanks at all for your help and sorry for my bad english.
4 months ago
Thanks, Eternal77, currently I'm planning on build some Ux high power (aka power level 8) monster commanders, including Galazeth Prismari, Aesi, Tyrant of Gyre Strait, Toxrill, the Corrosive and maybe Shorikai, Genesis Engine
By the way, in "Strixhaven & Commander 2021", it says the "Galazeth Prismari = Cool new Izzet commander who can break parity with cards like Stasis Trinisphere, pretty similiar to Urza but way worse!" Trinisphere is really really not a good idea, I mean its ok, but really not worse the slot
4 months ago
There are a number of commander pairings that I'd love to see be possible for a number of reasons.
First on the list is Birgi, God of Storytelling Flip and The Reality Chip. Doesn't strike me as overly powerful, but it could be fun to run 2/3 of a Sensei's Top combo in the command zone. My gut tells me it wouldn't be quite as capable as the archetype already is with Elsha, but it would be a nifty pairing none the less.
Second on my list would be Gavi, Nest Warden and Rielle, the Everwise. Another nifty pairing where they play off each other's strengths. The Gavi+Library of Leng+Decree of Silence soft lock gets even better when it also draws a card each time you slap down an opponent's spell on their turn, exactly what a control deck like this needs to be effective. Doesn't change the deck any, just puts Rielle into the command zone for convenient access.
All of these seem like fun, none of these mashups present a true problem for the format in terms of play pattern powerlevels, but not all my wish list pairings are things that would play nice with the rest of the format.
5 months ago
6 months ago
@Nonary27: Just don't. Simic Hulk is just bad... Why you want to play Protean Hulk when you can play Hullbreaker Horror, Consecrated Sphinx, Nezahal, Primal Tide, Vorinclex, Voice of Hunger, Sphinx of the Final Word & Aesi, Tyrant of Gyre Strait etc? But when you really think you want to fill your deck with weird cards to somehow make Hulk work in simic: https://www.reddit.com/r/CompetitiveEDH/comments/arqrt5/simic_hulk_pile/
And yes, when you want to protect your combo you should run cheap/free counterspells. The cheaper the better. But in simic you shouldn't have mana problems, so you can also protect your stuff with 2 mana spells like Mana Drain/Keep Safe/Counterspell etc. (depending on your deck/format)