Aesi, Tyrant of Gyre Strait

Aesi, Tyrant of Gyre Strait

Legendary Creature — Serpent

You may play an additional land on each of your turns.

Landfall — Whenever a land enters the battlefield under your control, you may draw a card.

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Aesi, Tyrant of Gyre Strait Discussion

davcot on Tatyova's Playground (Simic Landfall/Draw EDH)

1 week ago

Dangerwillrobinson79, thank for the suggestion, Aesi, Tyrant of Gyre Strait has been on my mind for a few weeks now, I'll surely add it soon as they really make sense together !

Dangerwillrobinson79 on Tatyova's Playground (Simic Landfall/Draw EDH)

1 week ago

I like your build. It has some cards I’ve not seen that make sense. Consider adding Aesi, Tyrant of Gyre Strait. I alternate her or Tatyova as the commander of my simic landfall deck https://tappedout.net/mtg-decks/close-the-beaches-seamonsters/ They’re similar and complimentary.

Master_J on Aesi physical copy

1 month ago

Some upgrades, things to look for and think about:

First, your commander Aesi, Tyrant of Gyre Strait wants you to play lands and draw cards. Anything you can change towards that theme will help your deck run better. Also, there's some "sub-optimal" choices that could be upgraded for other things, some of which may have come with other commander precons, are really cheap, etc. Lastly, it looks like your paper version here has some token and +1/+1 counters sub-themes, which I'd bet would make your deck less focused, leading to more random things going on or you not being able to execute a game plan consistently.

So, with all that in mind, I would suggest some of the following changes, and my reasoning behind them:

Change Arcane Signet for Thought Vessel. Arcane Signet is good and all, but Thought Vessel will help with the unlimited hand size for the same amount of mana.

Change Wolfwillow Haven and Gift of Paradise for things like Kodama's Reach and Cultivate. Again, enchantments tend to eat removal, sometimes just by accident, where as lands generally don't.

Change Migration Path, Explosive Vegetation, and Vastwood Surge for things like Nature's Lore, Rampant Growth, Farseek, Three Visits, or Sakura-Tribe Elder.

You could change Crushing Vines for Beast Within, since Beast Within is more versatile, and it looks like you have enough bodies to protect yourself from a 3/3.

If you can get your hands on a Scute Swarm, you'll have some awesome token stuff to go on.

Also, if you can get your hands on a Tatyova, Benthic Druid, you'll have some redundancy and not have to rely solely upon your commander (for when it's died too many times, or you don't have the extra lands / fetch to keep your commander chugging along.

Ghost Town is a cheaper land that will let you pick it up on opponents turns, so you'll always have at least one land to play on your turn.

You might want to change some other bodies like Ornery Dilophosaur and Wren's Run Hydra for bodies that fetch lands like Wood Elves, Farhaven Elf, or others like it (like Elvish Rejuvenator and Springbloom Druid). This will give you blockers earlier, help you ramp, and make use of your commander later in the game too.

You could possibly upgrade your land base a little (in case you find yourself without the right colors often enough?). Some include Breeding Pool (which is on the $$ side), Hinterland Harbor, Rejuvenating Springs, Command Tower, and maybe a few more.

If you want a few bigger bodies to make use of your lands, I'd suggest Multani, Yavimaya's Avatar and Ulvenwald Hydra.

Hopefully this helps with how you think about your deck, some choices of cards, what you ultimately want the deck to do, and things to look for. Let me know if you have questions on choices or anything else.

Lanzo493 on First edh deck

1 month ago
  1. Elven Empire

  2. Reap the Tide

  3. Symbiotic Swarm

I actually bought the elvish one. Playing tribal is a pretty fun, strong, and easy introduction into commander. I like Reap the Tide because Aesi, Tyrant of Gyre Strait is a strong commander. Symbiotic Swarm is a nice deck since keyword soup is an interesting option that keeps getting more cards for it.

DrukenReaps on First edh deck

1 month ago

InfernalTusker then I would actually recommend playing some 60 card magic but if you'd like to skip over that these are my suggestions. Just to narrow things down a bit-

Dungeons of Death Sefris of the Hidden Ways

Planar Portal Prosper, Tome-Bound

Reap the Tide Aesi, Tyrant of Gyre Strait

Eleven Empire Lathril, Blade of the Elves

Each of these is relatively recent so the price gouging should be minimal. Each of them is also set up to give consistent value over the course of a game without being too crazy weird. Of them Sefris is the only one which is unlikely to have any more support for the dungeon mechanic they are doing there. So if you happen to enjoy one of them continuing to build on it will be easy.

DrukenReaps on First edh deck

1 month ago

Follow up to my previous comment Prosper, Tome-Bound and Aesi, Tyrant of Gyre Strait stand out a bit to me. These two will help out with getting mana and drawing cards. You need card draw and mana to play the game. These will always just be generically good along with any other commander that does one or both of those things.

DrukenReaps on First edh deck

1 month ago

Evasive Maneuver Derevi, Empyrial Tactician

Mind Seize Jeleva, Nephalia's Scourge

Adaptive Enchantment Estrid, the Masked

Subjective Reality Aminatou, the Fateshifter

Mystic Intellect Sevinne, the Chronoclasm

Faceless Menace Kadena, Slinking Sorcerer

Timeless Wisdom Gavi, Nest Warden

Symbiotic Swarm Kathril, Aspect Warper

Ruthless Regiment Jirina Kudro

Enhanced Evolution Otrimi, the Ever-Playful

Arcane Maelstrom Kalamax, the Stormsire

Aura of Courage Galea, Kindler of Hope

Dragonic Rage Vrondiss, Rage of Ancients

Dungeons of Death Sefris of the Hidden Ways

Planar Portal Prosper, Tome-Bound

Reap the Tide Aesi, Tyrant of Gyre Strait

Eleven Empire Lathril, Blade of the Elves

Lorehold Legacies Osgir, the Reconstructor

Prismari Performance Zaffai, Thunder Conductor

Quantum Quandrix Adrix and Nev, Twincasters

Silverquill Statement Breena, the Demagogue

Witherbloom Witchcraft Willowdusk, Essence Seer

This should help some folks be more inclined to help you. I for one have no idea what the name of most of the decks are, it is just the commander(s) that I care about. What I would highly recommend is if you know your general preferred play style let us know and we can start pointing you in one direction or another.

seshiro_of_the_orochi on Get Off My Lawn

1 month ago

There's a thing I do to improve my understanding of decks: I scroll down the list, stopping right before the commander, and then I try guessing who's the commander. Yours was pretty obvious either Tatyova or Aesi, Tyrant of Gyre Strait . So as much as it might be evaluated as a "pile", it's streamlined in what it does, that's a good thing. I do play an Archelos, Lagoon Mystic list that's somewhat similar, so I see the power level here. Are you interested in an infinite combo that's super-cheap to include here? Try out Sakura-Tribe Scout / Llanowar Scout / the new lizard person from AFR and Retreat to Coralhelm / Tideforce Elemental and a way to bounce lands ( Simic Growth Chamber ?)

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