Nahiri, the Harbinger


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark: Mythic Edition (WARMED) Mythic Rare
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all

Nahiri, the Harbinger

Planeswalker — Nahiri

+2: You may discard a card. If you do, draw a card.

-2: Exile target enchantment, tapped artifact, or tapped creature.

-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

Browse Alters

Nahiri, the Harbinger Discussion

nUKe13 on nUKe13 Mardu Pyromancer

1 day ago

guero388 Thank you for the comment! Honestly, I haven't had too much time to play/test recently, but previous experience helps with the new decks as well. Mardu Pyromancer is a very particular build that often rewards experience of the match up to understand timing and sequencing. Most decks in Modern become more rewarding and more powerful based on the time invested. Stick with it! And, if it's not your cup of tea later, take a break, try something else, and find your niche.

Mellro I am very excited about Eldraine (mainly for the classic European fantasy theme, but also the big changes that will come to Modern). Chandra, Acolyte of Flame will need more testing, but I am always hesitant about Planeswalkers in Mardu Pyromancer. I have seen (and we could still use): Liliana of the Veil , Liliana, the Last Hope , Nahiri, the Harbinger , and Chandra, Torch of Defiance . I ask myself: "What does Chandra, Acolyte of Flame add to the build that these other Planeswalkers don't?" First, basic +1 ability does nothing for advantage, unless we start running Mardu/Boros Super Friends with Nahiri, the Harbinger , Tibalt, the Fiend-Blooded , or any of the Chandra variants. The second ability (+0) does give us hasty tokens, but we have to sacrifice them, so only 2 damage is mediocre. I don't think Mardu Pyromancer is a token deck, per se, but it uses tokens to out value and out grind the opponent, through chump blocking and chip damage. Also, if we wanted a 3 cmc token generator, we would run Hordeling Outburst . The "ultimate" (-2) is actually one of the reasons I would consider running her, if only to consistently use Ransack the Lab for recursion and grinding. However, the deck runs at a slow, consistent rate, that we aren't trying to get rid of our hand incredibly quickly. Also, we run Bedlam Reveler and Seasoned Pyromancer for hand card advantage. I don't think we need Chandra, Acolyte of Flame .

Mellro touching on the new lands from Eldraine, specifically the Mardu colors: Castle Ardenvale is too expensive (in cost and requirement) for just 1 token. Castle Locthwain may be ok on an empty hand (and I would consider it), but Mardu Pyromancer usually doesn't run out of cards, unless Hazoret the Fervent is on the field and encourages emptying the hand. Castle Embereth is not bad on an established board. However, it feels like a "win-more" card, and Mardu Pyromancer (in my opinion) isn't a token deck looking to pump an endless amount of tokens on board; its purpose (again, in my opinion) is to outlast and out grind the opponent. Basically, tokens are like a cherry on top of a VALUE sundae. Castle Locthwain is the one I would consider, if only to give the option to dig for an answer. At this point, spending 3 mana to draw one card might be a bit of a heavy price. I would need to test them more.

saturn999 Thanks for the enthusiasm! We are still out here going strong!

Thanks again for your comments! The Modern Meta Match-Ups section is improving and I hope to have it completely done here soon!

Die4Dethklok on Oath of Tron

2 weeks ago

Surprisingly not. Unless my opponent plays Nahiri, the Harbinger , the Oath tends to live. And the Nahiri decks haven't been popular for a while. Nahiri also exiles the enchantment, so there's no coming back from that.

Also, since the deck contains the regular Tron stuff, my opponents are more likely to focus on disrupting that. The Oath doesn't affect Ugin or Wurmcoil Engine .

WotanubisReturned on Artwork Variations, Promo System, and ...

1 month ago

Something is forcing all copies of Nahiri, the Harbinger to be foil now that the Mythic Edition is the default; I remove the * F* and it returns automatically. I appreciate that people like shinys in their decks but making them default is pretty self-centered.

7xprototype on Official missing/incorrect card/token thread

1 month ago

Nahiri, the Harbinger is automatically correcting itself to become a foil

Snowmen1 on Replacing Looting in Mardu Pyro

1 month ago

Its going to be hard to find a replacement for looting and I hope that they print something that pyro can use. One thing is for sure, I think a lot of people are falling for thinking that they have to put stuff in their graveyard at any cost. I dont really see that as being worth it to play Stitcher's Supplier just to be able to cast Lingering Souls from the graveyard. The idea behind mardi pyromancer is to get value and card advantage through effects like Faithless Looting , and thought looting is not in the format anymore and there is nothing nearly as efficient, you still have a lot of ways to still get value through powerful spells that make you discard cards. For now you have some other good options. You have Lightning Axe as potentially better removal than Fatal Push , and Collective Brutality or discard like Mind Rake . Those dont net you card advantage really, but it can get you value off of those good cards. To get value you have other options like Sarkhan, Fireblood and Nahiri, the Harbinger maybe paired with emrakul, and you could also try Rotting Regisaur . I dont see all of these options as the best really, but I can see the deck functioning reasonably well by playing discard and spot removal in the first turns of the game, and then playing a Seasoned Pyromancer or a Sarkhan, Fireblood to seal the game out and get value with a turn 3 discard and draw. I dont know though, that may be clunky having a lot of spells you just really cant cast until the third or fourth turns of the game. but then again, you can also discard them early. I dont know. It looks hard and pyro would have to change drastically, but I think it could be a very reasonable deck. If you want to try it you could also go the route of using the goryos + obzidat combo that you see in esper sometimes that may be cool. That seems good in a slower deck. You could also pivot into a deck that doesnt rely on looting effects as much too. I have a midrange deck built around Dark Confidant and Dreadhorde Arcanist where you just get value by casting your cards naturally and recasting them, it doesn't cycle through as many spells like pyro used to, but it is a deck that I've had people mistake for pyro a lot and it is fun to play with. Thinking about it you could also play a pox type game and play Smallpox and Liliana of the Veil . With all of this later and more mana imtensive discard you could also play more free or cheap graveyard value cards such as Squee, Goblin Nabob or Bloodghast . Who knows, theres a lot of directions you could go, decks may even just use the newly unbanned Stoneforge Mystic . Anyways, I think the deck has a chance post-ban, but I think it has potential to be a reasonable deck like it used to be. I hope at least some of the cards I threw out may help to make a reasonable deck, and I wish you luck in remaking the deck. All the best.

multimedia on Alesha casual commander

2 months ago

Hey, nice start on a budget, good first deck.

Unfortunately, it's going to be difficult to get a lot of value out of Alesha's reanimation when playing so many high mana cost creatures. There's nothing wrong with playing high mana cost creatures that have 2 or less power with Alesha as General, but you also want enablers to get them into your graveyard so you can reanimate them with Alesha. You see you don't want to actually cast very many of the creatures here, they're better in your graveyard and then use Alesha to reanimate them.

Budget enablers to consider adding:

Buried is by far the best enabler; tutor for three creatures and then put them into your graveyard is very powerful. The other suggested enablers are discard and draw. These enablers let you choose what cards in your hand you discard letting you choose creatures after that you draw cards which is also helpful. You're playing lots of reanimation spells, but these cards also need enablers to get creatures into your graveyard otherwise they aren't doing much.

Other enablers are called sac outlets and I see one aristocrat here Cutthroat; these are the types of cards that are good with sac outlets since they give you value when your creatures die. For now ignore the sac outlets enablers direction and focus on the other enablers; make a larger ratio between reanimation and enablers with enablers as a much higher number. Alesha is your reanimation so you don't really need lots of other reanimation unless they're creatures who she can reanimate ( Karmic Guide ).

Cards to consider cutting to add enablers:

  • Finale of Eternity
  • Endless Obedience
  • Devout Invocation
  • Descent of the Dragons
  • Volcanic Vision
  • Blood for Bones
  • Swift Warkite
  • Xantcha, Sleeper Agent
  • Vizkopa Confessor
  • Thermo-Alchemist
  • Resolute Blademaster
  • Preyseizer Dragon
  • Fledgling Dragon
  • Anya, Merciless Angel

Many of these suggested cards to cut are redundant high mana cost reanimation, high mana cost cards or creatures who have higher than 2 power or creatures who are lackluster even if Alesha can reanimate them.

Budget lands and additional mana sources to consider adding:

Good luck with your deck.

Liquidbeaver on Liquidbeaver's Liquimetal Landscaping Service

2 months ago

Made some changes almost on a whim that ended up really tying the deck together and being a ton of fun.

I brought in Nahiri, the Harbinger for several reasons. Her card filtering is great, her removal is a fantastic mainboard inclusion (she even combos with Liquimetal Coating on tapped permanents), but her ulti brought a completely unique alternate wincon (or primary now?) that the deck desperately needed.

With the splash of white I'm also able to more comfortably add Leyline of Sanctity , and I've also trimmed down the SB to be able to include some more anti-control measures with Choke . I think along with Trinisphere and my LD that Choke will be able to do some serious work.

All-in-all I lost a Blast Zone and an Acidic Slime , but a gained a lot of mainboard strength, as well as more refined sideboard in the form of Engineered Explosives now that I can make 3 colors easily.

Still trying to figure out where big Chandra should be, and if I need the playset of Nahiri or not, but otherwise I am very, very happy with this new version of the deck.

Let me know what you think!

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