Nahiri, the Harbinger
Planeswalker — Nahiri
+2: You may discard a card. If you do, draw a card.
-2: Exile target enchantment, tapped artifact, or tapped creature.
-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.
|Want (3)||MrMittensSr , robotarm , GrandLordChaos|
Printings View all
|Commander 2020 (C20)||Mythic Rare|
|War of the Spark: Mythic Edition (WARMED)||Mythic Rare|
|Shadows over Innistrad (SOI)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Nahiri, the Harbinger Discussion
1 month ago
Damping Sphere against Tron and Storm. Fulminator Mage against Tron and other Decks with special lands, like an Azcanta. Infernal Reckoning against tron or Eldrazi. Pithing Needle or Murderous Rider against Planeswalker heavy decks. Nihil Spellbomb against Dredge or just for grave hate. Ashiok, Dream Render for grave hate. Damping Matrix against Affintiy/Eggs. Dash Hopes for surprise Counter Magic (I Like this alot, espacially in aggro styled decks). Spellskite against Burn, Boggles or Infect. Abrade against Artifacts. Disenchant against Artifacts and Enchantments. Leave No Trace against Enchantments. Kambal, Consul of Allocation against Burn or Control. Collective Brutality against Burn or Control. Rakdos Charm against creature heavy decks like Elfes or Tokens or Artifacts or for grave hate. Wear / Tear against Artifacts or Enchantments. Crumble to Dust Against Tron.
Depends on your meta, what decks you want to side against and what do you need in addition to your main 60. Which Match ups are bad for you and ho to play against that. I play the following Sideboard in my Mardu Vehicle Deck: 1x Chandra, Torch of Defiance 1x Collective Brutality 3x Duress 2x Kambal, Consul of Allocation 1x Nahiri, the Harbinger 2x Nihil Spellbomb 1x Rakdos Charm 1x Settle the Wreckage 2x Wear 1x Wrath of God
2 months ago
Tibalt, Rakish Instigator- Moved to maybe may add to side board to stop life gain deck if they're a thing in pioneer
Tezzeret, Artifice Master- Moved to Maybe
2xAbsorb-I that TriusMalarky said to have Absorb but than i remembered Render Silent and put both on here for know I will get rid of the weaker one, gaining life is nice but stopping players from casting other spells is too nice to ignore but im sure how many deck will have more than one spell per turn to be played in pioneer
1x Ugin, the Spirit Dragon- For big finisher
2x Spark Double- Mostly for fill but being able to copy planeswalkers is a nice boon though for 4 mana might be too much
Still going to find room for Wrath effects
3 months ago
fighting yourself to deal damage to your opponent's face?
Now that's what I call MAGIC. Very nice build.
Consider Nahiri, the Harbinger for more ... OOOMPH! Get some cards moving through your hand, a bit more control, and a nice ultimate.
3 months ago
Now, do bear with me here.
In the last few sets, a meiny of planeswalkers have been returning to us. In War of the Spark there are a fair few to count, Elspeth in Theros Beyond Death, and _ in _Throne of Eldraine there was Garruk.
Consider one other point, for there are planeswalkers for every single and double colour combination. Specifically I am speaking of the guilds, as it is Kaya in Orzhov, Ajani, in Selesnya, Ashiok in Dimir, Angrath in Rakdos, Kiora in Simic, Dovin in Azorius, Vraska in Golgari, the perfidious Royal Scions in Izzet, and Nahiri in Boros.
Xenagos may have the contender against two planeswalkers for Gruul, being Arlinn and Samut, yet Samut hasn't much of a reason to go to Zendikar, as there are no werewolves, and Samut is an adherent to her people upon Amonkhet, thus she mayn't leave them to journey elsewhere.
Xenagos has two points going for him. One, he is fond of power. He ascended to that of a deity, lead revelers oppugning the gods and goddesses of Theros, and he was arrogant whilst doing so. Secondly, we don't know if he died. He fell from Nyx, but was never told to have a splat, as he could have planeswalked away. Also, Theros has an afterlife, but I doubt WOTC would use that excuse twice.
Perhaps I am reaching, but Xenagos has some of my favourite art in the game and I'd like to see him return.
4 months ago
I can totally see this have the 4x Nahiri, the Harbinger 1x Emrakul, the Aeons Torn wincon package, the question is, as you said, is this how you want to play the deck? Maybe have a look at R/W Nahiri prison lists, if you haven't already, and see if it inspires you. But then again, I feel like you're also aiming for some novelty. Your call. As soon as you decisively pick a direction, it makes sense to optimize, until then, the list will kinda be all over the place.
4 months ago
Hey its Commander Replay. I played about 7 games with the deck between your version and mine so ill share my analysis of everything. Ill start with the more general stuff, and then ill dig into card specifics.
First off the hate bear plan worked great against U/x combo decks. Had their combo lines covered early and easily. On the other hand I faced blood pod several times and that seems to be a pretty bad matchup. They have a ton of answers, and with Elesh Norn at the top end its just destroys this deck. It felt like they are doing the same thing but just way better cause of Gaea's cradle and green black tutors so that wasnt amazing. I had a chance to beat it in one game but missed some land drops and drew all the swords with the giant in play, and null rod down. Had i not drawn sinew and steel could have shot the null rod, reequipped jitte, and killed the kataki that followed. I also assume that any deck that is good against blood pod, will also be good against this list. Pyroclasm is real scary.
So the single biggest problem with this deck right now, and the single biggest opportunity for improvement is mana production. You are running very little fast mana and the land count was super low. This list was running 29 and your updated on moxfield was running 30. Both conceptually and in practice, this deck isn't going to win the game on 4 mana...its not flash hulk or consultation. So i think its begging for more lands. I was able to get my list to 31 lands but honestly I think 33 or 34 or would better. Again, this list isn't winning with 3 lands.
Following the land problem there is also not enough fast mana, and things to do with 1 mana. I noticed I was getting log jammed with 2 and 3 drops and was giving away a lot of precious time. And this sort of plays into mana curve issues as well, definitely need to trim back on the 4 drops. I was able to get down to 10, and as I mentioned Id still like to go lower.
So in short the curve was high, and the deck is mana hungry.
Two other smaller problems that I didn't elect to fix since they are matchup specific, but can be solved with a few card changes. Not a lot of removal for creatures. Again, soft to blood pod. Also no main deck pyroblast, REB and Angel's grace type stuff to prevent losing on the spot. Would like to see some answers main deck.
So here are the changes I made. I won't go through all the cuts, but ill mention the big ones. A few things were cut simply for deck space so I won't worry about those.
- Helm of the host - deck isn't producing enough mana to get anywhere close to equipping this. Plus a huge blow out to instant speed interaction.
- Stonehewer looks like the only possible path to victory with this.
- Ruination - a worse armageddon. switch to static orb. its more abuseable.
- Decree of Annhilation - high cost. but i think it could return due its hard to counter nature. went with static orb in place. the orb effects are more abusable IMO.
- Elspeth - not enough impact at 4
- Karn - bad card draw, slow. would rather just pay 1 to get some extra lands.
- Aurelia Exemplar - I cut this one, but it might be worth brining back. I may have cut too much damage from the deck.
- Angel of Jubilition - lot of good abilities, cut for deck slots. might return.
- coalition relic - turn this into fast mana.
- thrill of possibility - we can better than this.
- faithless looting - I'm not a huge fan, but i know people like it.
- glorybringer - this one may need to come back with better mana production. more damage and creature removal.
Must Adds: Ok here are the cards that I think are must adds for the deck to compete in the competitive space. - Land Tax - find your lands. card advantage.
Tithe - find your lands. card advantage
Springleaf Drum - this is fast mana in a deck like this.
Chrome Mox fast mana, but card advantage problem. be sure to balance with draw.
Curse of Opulence - more turn 1 plays and fast mana.
Feast and Famine - bring this in from the Sb, its the best sword by a large margin. it also opens up combos with aggravated assault, and neheb.
Mox Diamond - if you have the $$, MTGO, or proxies legal.
Sword of the Animist - the ramp is very good, and the +1/+1 is relevant.
Smothering Tithe - broken cards are broken.
Other fast mana worth considering:
Mox Opal - rework to have metal craft fast
Mox Amber - maybe. not reliable tho
Simian Spirit Guide guide - one shot boost
Lotus Petal - one shot boost
Rite of Flame - one shot boost.
Card advantage tricks:
I still need to do some work in this area. Tectonic Giant needs more testing, but could consider Prophetic Flamespeaker instead. Its great with swords and you get both cards as opposed to always exiling one. no damage mode tho.
- Light Up the Stage i would strongly consider this is. should be 1 mana most of the time.
- Ignite the Future light up the stage #2.
- Commune with Lava this is very good with feast and famine (float first, untap then cast for like X=10) and dockside extortionist.
- Reforge the Soul strong consideration, but notion thief and narset are real cards.
- Instead of thrill of possibility i went with Daretti, Scrap Savant basically a repeatable thrill, that can bring back your equipments.
- Also I strongly considered Nahiri, the Harbinger and Ajani Vengeant for the 4 cmc slot.
- Palace Jailer strong consideration here
- Skullclampboth of us should probably be running
Win Conditions and Lock outs:
So this is where my deck was maybe a little thin, and Ill need to test a bit.
As mentioned I took Helm out because I just don't think its ever going to happen on the current mana production (but maybe if we figure out some mana tricks) so instead I went for Neheb, the Eternal Sword of Feast and Famine and Aggravated Assault. This is a favorite of mine, all 3 pieces are great on their own and game winning when together.
Winota, Joiner of Forces ridiculous with aurelia. Free creatures.
Winter Orb and Static Orb with Blinkmoth Well ghirapur aethergrid Sword of Feast and Famine and either Neheb. One sided mana production. Use Goblin Engineer to find any of the artifact pieces of the this combo, as well as sword recursion or shenanigans with the orbs.
Planar Chaos this is pet lock piece that I've been testing out. Haven't resolved it yet, but i can't imagine anyone is going to cast much into it.
Ive been strongly considering Possibility Storm with all of the rule of law type effects as an additional source of lock. You can still cast your commander, and generally that should win the game.
Helm of Possession is a fun trick I've used in some decks. good against decks where they really need their commander.
Given the absurd mana hunger of this deck I realized a massive difference in games with dockside extortionist and games without. That led me to thinking about more ways to get dockside extortionist. There are the 2 main recruiters, but I think goblin recruiter is worth looking at because you can put dockside on top, then kiki-jiki right beneath and copy it the following turn or anything else that might make sense (plus aurelia's untap)
testing out Crovax, Ascendant Hero this is to hose blood pod and green mana dorks. basically a second elesh norn. If the deck gets good at locking stuff or producing crazy mana, could look at Thalia's Lancers into Elesh Norn.
All of the 4 drops in my list require significant testing, feel free to cut any of them.
You should add Mikokoro to the main deck. Its solid.
Adriana, Captain of the Guard warrants testing. again for blood pod and other green decks...makes your team huge.
If mana production is good enough to warrant the return of Helm, also add Godo, Bandit Warlord for the additional tutoring and redundancy. Hammer of Nazahn is also pretty real. Could also consider cloud shift and ephemerate as protection and blink to further this combo.
5 months ago
(WOW... It's been so long. So where do we begin?)
As of this Post, I now need to cut 47 Cards to get to the 99 + 1 CMDR Ruling.
If what CommandCast (JoshLeeKwai) said about Planeswalkers being awesome w/ the best NOT needing to use an Ultimate for a way to use a Walker for that Reason Alone, the Following is to Stay; like it or not:
Chandra, Awakened Inferno/Chandra, Torch of Defiance: The First Chandra in this case can't be Countered as a Static Ability; & her +2 can easily be repeatable; & Scorch all opponents as a Wincon Altogether; plus, it DOESN'T target, so it Bypasses Hexproof or "Super-Hexproof". Torch of Defiance's first +1 goes Impulsive Draw (WotC, you need an Evergreen Term for that; pronto. YOU HEAR ME???), so it goes well w/ Aminatou's +1, & even the Top: which will be used ALOT. Even otherwise, 2 Damage to Each Opponent; again, Anti "Super-Hexproof". Plus, her other +1 is literal Mana Ramp "Add ."
Elspeth, Sun's Champion: +1 for 3 White Soldier Creature Tokens? -3 to essentially Wipe a board of Mayael the Anima/Atla Palani, Nest Tender made Army of Gluttonous Fat? Awesome. Even her -7 Ultimate gives your creatures +2/+2 & Flying. This is Not always needed, but soaring in the Air can be useful in a Pinch.
Garruk Wildspeaker: OH. CRAP. This is massive. Garruk #1's +1 can Untap Lands; especially ones that enter play Tapped, or hell, reuse them for Mana & Abilities. His -1 creates a 3/3 Beast. I'd say anything about his -4, but Garruk, Cursed Huntsman already has a -6 that's basically the same thing; but in a way that makes me ask: "WotC? How do you kill off Emblems?"
Jace, the Mind Sculptor: If he is that OP, be it his +2 to Fateseal anyone; EVEN YOU when you want to Get an Advantage. 0 is a Literal Top Effect. -1 bounces a Creature back to it's owner's hand. -12 might be why this was OP when it was released back when Worldwake was released. Exiling a Library is amazing, & forcing one to use their Hand as a Library would mean one thing: Ashiok, Dream Render. Forbidding your opponents to Search for the one Key Card needed. Ashiok, Dream Render + Jace, the Mind Sculptor may be Ultimate Excessive, but I'd keep either anyway.
Nahiri, the Harbinger: Her +2 Has her Rummaging (Discard one to Draw one), but she shines in Exiling. She can Exile an Enchantment as one-shot Removal, & by Tapping either a Creature or Artifact, they are just as susceptible from such Exiling. As you have Zilch other Creatures, Nahiri's -8 won't work there. Even your Artifice isn't worth Tutoring just to keep into play by Aminatou's Flickering. An amazing Walker All-Around.
Nissa, Vital Force: Her +1 Turns a Land you control into a 5/5 Elemental Creature with Haste that's still a Land. -3 even can recur a Permanent from your Grave to your Hand.
Oko, Thief of Crowns: Oko's +2 has Oko being his own Chef w/ Food Tokens all over. His +1 is the closest Superfriends/Avengers has for a Humility w/ A Planeswalker Spark. Why would you trade anything w/ his -5 when you should ,make them suffer for Allowing WotC to BanHammer Oko, Thief of Crowns is EVERY FORMAT; Official or not, LIKE IT OR NOT.
Sarkhan Unbroken: He can +1 to Draw you a Card, & Add one Mana of any Color. Already he's a Brute; but even his -2 can grant you a 4/4 Red Dragon Token w/ Flying. Why would you suffer to use his Ultimate to Search for nothing?
Tezzeret the Seeker: You can Untap 2 Artifacts for +1, but this can also be used as a Tutor for your Artifacts. -X, & it Enters the Battlefield; requiring it to be Tapped on the Rules Text or not. Either way, you're getting a Machine; so why would you convert any of them into Vanilla Artifact Creatures? That kinda ruins the Purpose...
Vivien, Monsters' Advocate: A Stretch? Yes. A Static Ability in Mono- to look at the top of your Library at any time? OMG Yes! A Durdle Maker for +1 that makes a 3/3 Green Creature Token for the Choice of a Reach Counter, Vigilance Counter, or the OBVIOUS Trample Counter? You don't even need her -2 to Tutor up Fat when you have so much versatility here! Now how to Distribute all those counters to other Creature Tokens... XP
Xenagos, the Reveler: Get an Army of Tokens Ready. For +1, You Add X in any combination of & where X = Number of Creatures you control. & for 0, Xenagos creates a 2/2 Red & Green Satyr Creature Token with Haste. Why would you Exile the Top 7 Cards on your Library just to get even one Land?; there isn't that many lands regardless!
Alright. These are my best Walkers with no real need to use their Ultimate in Superfriends/Avengers (Sorta for a couple.). These are all to be kept in this deck though their use of Consistency. I'd like some suggestions for what to/what not to cut though. Yes, I need help yet again. Or should I get that help from the Forums? Either way, I hope it helps this time. I've other things to Attend to...
A Sen Triplets Aikido Deck...
A Zirda, the Dawnwaker Activation Cost Matters Deck...
A Pramikon, Sky Rampart Toughness Matters Deck...
A Vorthos Deck Centering around my Biggest Fear; It's Like Merinthophobia, but the Sub-Phobia of Being Gagged also applies at the same Time creating a New, Unnamed Phobia for the Vorthos Deck to be Based Upon (Companion Mandatory for Thematic Reason!)...
Many Updates to my old Decks...
Even a Pet Project of mine Outside the MTG Community.
Welp, now I have to do Mental Healing to prepare for MY OWN Vorthos Deck. I wonder what YouTube has...
...I mean, every TV Show/Movie/Literary Fiction/Interactive Fiction/Real World Event/etc. has it. There is no such thing as even one concept of media not having this. Sorry for that Episode, but it truly feels like it Transcends beyond Omni-(Insert Anything/Everything/Azathoth (Yep. I'm going H.P. Lovecraft on this.) Here.)
I'll Work on my Pet Project until I elicit a Response. Thanks again for what help you can. :)
& sorry again for the last few bits of this comment. X/
6 months ago
Hey, nice start, lots of good cards here.
24 basic lands in the manabase is a lot. Even on a budget there's lands you could add to improve the manabase.
- Exotic Orchard
- Caves of Koilos
- Battlefield Forge
- Graven Cairns
- Silent Clearing
- Foreboding Ruins
- Ash Barrens
Some upgrades to consider:
Phyrexian Reclamation > Obzedat's Aid
Reclamation can be repeatable recursion of Kaalia and other big creatures you want to cheat onto the battlefield with Kaalia.
Smothering Tithe > Amulet of Vigor
Smothering is some of the best repeatable ramp in multiplayer Commander. Amulet is not doing much here with the manabase. What other permanents are ETB tapped that you want this for?
Arcane Signet > Staff of Nin
Two drop mana rock is better for Kaalia than a six drop that's not a creature.
Master of Cruelties > Subjugator Angel
Cheat Master onto the battlefield with Kaalia to potentially outright kill an opponent with it and Kaalia. Reclamation is good with Master since it when it dies it lets you recur it to repeat this trick with Kaalia.
Doom Whisperer > Thunder Dragon
Repeatable surveil 2 can help to setup your next turn or current turn draw.
Nahiri, the Harbinger > Gideon, Martial Paragon
Nahiri can be a repeatable draw source, repeatable exile removal or tutor for and cheat a big creature onto the battlefield.
Animate Dead > Whispersilk Cloak
There's plenty of better protection for Kaalia here, Cloak is not needed.
Good luck with your deck.