Nahiri, the Harbinger

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Nahiri, the Harbinger

Planeswalker — Nahiri

+2: You may discard a card. If you do, draw a card.

-2: Exile target enchantment, tapped artifact, or tapped creature.

-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.

heckproof on Pattern Recognition #239 - Ajani, …

1 month ago

Good article, but one small thing: there is another planeswalker that can up loyalty on other planeswalkers. I've always thought Chandra, Acolyte of Flame has been an insanely underrated card, and her faux "+1" ability is one of those reasons. She makes cards like Chandra, Torch of Defiance and Nahiri, the Harbinger waaaaay more dangerous.

mrweaselman on Nahiri Jeskai control

2 months ago

The deck overall looks pretty solid, biggest thing IMO would just be cleaning up the list a little for consistency.

You have some good draw options already with 4 Expressive Iteration, I don't think you need the Narset, Parter of Veils. I would go one more Teferi, Hero of Dominaria, and one less Nahiri, the Harbinger.

Haven't been following the meta too closely since Lurrus ban, but pre-ban, Prismatic Ending was generally played over Path to Exile. The deck feels a bit light on counters, but one more Counterspell would fix that. Personally, I like Fire / Ice more than Lightning Bolt, but that may be preference. Detention Sphere feels out of place in the main as a one of, another Supreme Verdict would improve consistency.

For the sideboard, I'm not entirely sure what Counterflux is doing. Flusterstorm is better against Storm and Dovin's Veto is better against a control mirror or tempo. You already have enough exile effects that Anger of the Gods feels unnecessary, same with the other Path to Exile. Another Rest in Peace and tron hate like Alpine Moon would work better.

freezerboy on Osgir's Deonstruction Site

4 months ago

If you're looking to win through commander damage and attacking, an Aggravated Assault or Aurelia, the Warleader would help out a bit. Also Stoneforge Mystic and Stonehewer Giant can help you grab some equipment a bit more effectively.

Though a bit slow, Nahiri, the Harbinger can work with your discard and artifact/creature searching too.

Lithoform Engine can give you more options like Illusionist's Bracers, but with more value with lower activations.

Trading Post is also another way to discard and use your artifacts for value too.

TypicalTimmy on Card creation challenge

4 months ago

God I would love to see that artwork. I bet it'd be beautiful as a foil. I can imagine an Angelic figure, sprouting moss and vines and spores in a grotesquely-Humanoid figure rising up from a bog or graveyard.

I'm going to search for a random MTG creature card, and that creature will be the basis for the challenge unless what I find is represented in 3 or more colors. Then it'd be a bit too easy. So no Dragons or Humans and the like. First one I got was Escape Artist. Nope. Humans and Wizards are too prevalent. Next. Oooh, got Nahiri, the Harbinger. I could do Kor, but I said Creature, not Planeswalker. Next.

Huh. Brass Man. A construct out of color it is!

Mechanized Adaptation

Artifact Creature - Construct

Whenever an equipment is attached to Mechanized Adaptation, put a +1/+1 counter on it.

When Mechanized Adaptation dies, draw a card for each aura that was attached to it.

Flesh and metal, blood and iron. Biology seeks to evolve, engineering seeks to improve. In this, these two contrasting ideologies can find harmony.


Repeat: A highly unusual color pairing for a creature type.

Darth_Savage on Goryo's

5 months ago

Goryo's decks tend to be in red for Through the Breach or Nahiri, the Harbinger or in green for Oath of Nissa this is something worth considering... In this sort of deck Bloodchief's Thirst should almost certainly be Bone Shards and you might want to consider some number of Obzedat, Ghost Council which can get round the goryo's exile clause because of how the triggers can be stacked. Also you probably want 4 copies of Goryo's Vengeance...

Your sideboard is lacking a plan for graveyard hate, the relatively recent Fracture is a good choice since it can deal with all of the most common forms of graveyard hate, outside of creatures, which you have plenty of other answers to.

multimedia on Vast of Vanity

8 months ago

Hey, good first version, nice Avacyn, Angel of Hope.

Having some backup plans to cheat big creatures onto the battlefield can be helpful because you will not always control Kaalia. Reanimation and ramp are two straight forward backup plans to consider expanding on.

  • Rakdos, Lord of Riots: Demon who can reduce the colorless cost of creatures you cast.
  • Emeria Shepherd: repeatable reanimate any nonland permanent in your graveyard if you play a Plains or if you play any land then put that permanent into your hand instead.
  • Karmic Guide: Angel who can reanimate any creature in your graveyard.
  • Nahiri, the Harbinger: all her loyalty abilities are good, her -8 can tutor for any creature and put it on the battlefield.
  • Wayfarer's Bauble: land ramp that has interaction with Emeria Shepherd since it can get a basic Plains, repeatable with Shepherd for two mana.

Some changes to consider:

Some other upgrades to consider:

Some lands to consider adding to improve the manabase in place of some basic lands, the three Bounce lands, Wreckage and the two Scry lands.

If you choose to add Emeria Shepherd then some Fetch lands that can get a basic Plains are helpful because they give you two triggers of landfall.

Good luck with your deck.

amicdeep on Mardu Pox

10 months ago

Personally for a pox list. I'd go 4 Vindicate (pox into vindicate is one of your stronger plays)

Mentor for the decks is an solid creature. So are Young Pyromancer and Sedgemoor Witch which both Dodge the pox sac while helping build a board.

Chandra, Acolyte of Flame dose what you want dark dwellers to do but cheaper and more times.

Smiting Helix also seems like a obvious include. Mid game removal or discard and lighting helix for extra value

I'd also consider Kaya's Guile and Kolaghan's Command provide some solid instant speed interaction and 2-1.

The other option is Nahiri, the Harbinger + emrakul package. As nahiri works as a solid wincon and interaction card.

Boom//bust is another option.

Daveslab2022 on

11 months ago

Looks fun but also a little all over the place. Some cards just don’t feel like they fit. Nahiri, the Harbinger is one. It’s fine for drawing and sculpting your hand but for 4 mana that’s a bit steep for modern. Dovin, Hand of Control also seems out of place. It just seems slow and doesn’t do enough for 3 mana. Modern is a fast format and every card you play from turn 3 onward need to impact the board immediately. Omnath seems insanely out of place here, as you don’t have much in the way of landfall effects. You’re playing growth spiral, but also playing only 5 fetch lands. It also can’t be hit with Niv. I don’t think you play enough planeswalkers to justify running Carth the Lion , and the walkers you do play just aren’t high-impact enough to justify wanting to dig specifically for them.

Expressive Iteration is an insanely good card that I highly recommend. It’s a bit slow but also helps with mana fixing and just finding the right spell. Your deck is essentially a multi-colored toolbox deck, so you’ll often find yourself needing to hit the right card to remove a threat or end the game.

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