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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Nahiri, the Harbinger
Planeswalker — Nahiri
+2: You may discard a card. If you do, draw a card.
-2: Exile target enchantment, tapped artifact, or tapped creature.
-8: Search your library for an artifact or creature card, put it onto the battlefield, then shuffle your library. It gains haste. Return it to your hand at the beginning of the next end step.
1 month ago
I'm well, hope you are, too! I don't have quite enough time as I thought I might to go through an in-depth suggestion process, but I've put the highlights below:
1 month ago
You're not wrong, though with cards like Hanweir Militia Captain Flip blending in to the Cathar churches to recruit cultists, Eldritch Evolution depicting the horror of Emrakul's arrival, I kept Growth Spasm which is a Zendikar set card, only because of its eldrazi involvement, and that it looks eerily similar to Deathbonnet Sprout Flip in the center of the artwork. I've made this deck entirely, foils, pre releases, alt arts; and found for the sake of functioning, with the necessity of ramp and draw for the table's I play at, I permitted Tarkir cards like Shamanic Revelation and Inspiring Call because they happened to be printed in the pre-con, but serve little to no use lore wise, sadly. I wish every set was treated like the warhammer commanders, with every card sporting a specific art to the theme of the plane.
I took out Entreat the Angels for Increasing Devotion in favor of humans; wanting the deck to very much be human focused, that being that rise and downfall of most of Innistrad. Cults within churches, Mikaeus, the Lunarch being one of the first humans to turn corrupt for the likes of evil.
I find Cryptolith Rite a suitable spell as it shows what fear drove humans to do, due to Nahiri, the Harbinger and her personal grudge. The cards I really want to get rid of, if I had Innistrad arts and watermarks to just swap with that'd be even better, but due to lore-specific conflicts; Shamanic Revelation (shaman of Tarkir), Unbreakable Formation (Azorius Guildmates from Ravnica) , Inspiring Call (Khans of Tarkir), Worldly Tutor (Yisan of Shandalar, but as a wandering bard... he might have made it Innistrad, the centipede in his card looks the same as what's been printed in Innistrad for sure), Wild Beastmaster (depicting a Selesnya guild member), Growth Spasm feels more akin to this deck's lore and flavor, seeing as Nahiri brought Eldrazi to the plane, and it getting an Innistrad watermark makes it feel a bit more at home, but were I to intentionally make this a Sigardian (good) humans only deck, I'd switch Cryptolith with Fork in the Road, and Growth Spasm with Reclusive Taxidermist or Avacyn's Pilgrim, Descend upon the Sinful with Terminus, Mikaeus, the Lunarch with Hamlet Captain, Wild Beastmaster with Mentor of the Meek; and several other cards, but the power just isn't there. I had this deck kitted out similarly and against my table, without some leeway for proper play, it bricks if I don't hit any ramp.
Sorry if that sounded preachy, your suggestion is 1000% solid, though I'd slot it in with a different card for the CMC to not vary too much, then replace Cryptolith Rite with another ramp spell so that I'm not missing any slots that could otherwise be used, hell, it still bugs me that I have Moonsilver Key and Avacyn, Angel of Hope who is canonically dead and then some, in the same deck. If you look at my Halana and Alena, Totally Just Roommates and In memory of the Weatherlight. these conflicts in lore occur quite a bit, similarly with my Sacrificial Splicer deck, much to my chagrin; but due to these constraints I find myself having quite a lot of fun building around this challenge when conceptualizing the deck itself.
I just wish some cards that would otherwise be integral to certain strategies had artworks to compliment the commander's they're most often used for, Thornbite Staff & Atla Palani, Nest Tender is a big one for myself, if it had a reprint, it'd be fairly harmless with Sun Empire-specific artwork. Or Impact Tremors that actually has Krenko, Mob Boss's goblins on it. Ashnod's Altar given alternate art that changes its name and makes the art specific to certain lore would be a dream of mine. But that's why we have alts I suppose, and commissioning one isn't the worst, but the wait sure can be murder on your sanity.
6 months ago
Good article, but one small thing: there is another planeswalker that can up loyalty on other planeswalkers. I've always thought Chandra, Acolyte of Flame has been an insanely underrated card, and her faux "+1" ability is one of those reasons. She makes cards like Chandra, Torch of Defiance and Nahiri, the Harbinger waaaaay more dangerous.
7 months ago
The deck overall looks pretty solid, biggest thing IMO would just be cleaning up the list a little for consistency.
You have some good draw options already with 4 Expressive Iteration, I don't think you need the Narset, Parter of Veils. I would go one more Teferi, Hero of Dominaria, and one less Nahiri, the Harbinger.
Haven't been following the meta too closely since Lurrus ban, but pre-ban, Prismatic Ending was generally played over Path to Exile. The deck feels a bit light on counters, but one more Counterspell would fix that. Personally, I like Fire / Ice more than Lightning Bolt, but that may be preference. Detention Sphere feels out of place in the main as a one of, another Supreme Verdict would improve consistency.
For the sideboard, I'm not entirely sure what Counterflux is doing. Flusterstorm is better against Storm and Dovin's Veto is better against a control mirror or tempo. You already have enough exile effects that Anger of the Gods feels unnecessary, same with the other Path to Exile. Another Rest in Peace and tron hate like Alpine Moon would work better.
9 months ago
If you're looking to win through commander damage and attacking, an Aggravated Assault or Aurelia, the Warleader would help out a bit. Also Stoneforge Mystic and Stonehewer Giant can help you grab some equipment a bit more effectively.
Though a bit slow, Nahiri, the Harbinger can work with your discard and artifact/creature searching too.
Trading Post is also another way to discard and use your artifacts for value too.
9 months ago
God I would love to see that artwork. I bet it'd be beautiful as a foil. I can imagine an Angelic figure, sprouting moss and vines and spores in a grotesquely-Humanoid figure rising up from a bog or graveyard.
I'm going to search for a random MTG creature card, and that creature will be the basis for the challenge unless what I find is represented in 3 or more colors. Then it'd be a bit too easy. So no Dragons or Humans and the like. First one I got was Escape Artist. Nope. Humans and Wizards are too prevalent. Next. Oooh, got Nahiri, the Harbinger. I could do Kor, but I said Creature, not Planeswalker. Next.
Huh. Brass Man. A construct out of color it is!
Artifact Creature - Construct
Whenever an equipment is attached to Mechanized Adaptation, put a +1/+1 counter on it.
When Mechanized Adaptation dies, draw a card for each aura that was attached to it.
Flesh and metal, blood and iron. Biology seeks to evolve, engineering seeks to improve. In this, these two contrasting ideologies can find harmony.
Repeat: A highly unusual color pairing for a creature type.
10 months ago
Goryo's decks tend to be in red for Through the Breach or Nahiri, the Harbinger or in green for Oath of Nissa this is something worth considering... In this sort of deck Bloodchief's Thirst should almost certainly be Bone Shards and you might want to consider some number of Obzedat, Ghost Council which can get round the goryo's exile clause because of how the triggers can be stacked. Also you probably want 4 copies of Goryo's Vengeance...
Your sideboard is lacking a plan for graveyard hate, the relatively recent Fracture is a good choice since it can deal with all of the most common forms of graveyard hate, outside of creatures, which you have plenty of other answers to.
1 year ago
Hey, good first version, nice Avacyn, Angel of Hope.
Having some backup plans to cheat big creatures onto the battlefield can be helpful because you will not always control Kaalia. Reanimation and ramp are two straight forward backup plans to consider expanding on.
- Rakdos, Lord of Riots: Demon who can reduce the colorless cost of creatures you cast.
- Emeria Shepherd: repeatable reanimate any nonland permanent in your graveyard if you play a Plains or if you play any land then put that permanent into your hand instead.
- Karmic Guide: Angel who can reanimate any creature in your graveyard.
- Nahiri, the Harbinger: all her loyalty abilities are good, her -8 can tutor for any creature and put it on the battlefield.
- Wayfarer's Bauble: land ramp that has interaction with Emeria Shepherd since it can get a basic Plains, repeatable with Shepherd for two mana.
Some changes to consider:
- Rakdos, Lord of Riots --> Hoard-Smelter Dragon
- Emeria Shepherd --> Akroma, Angel of Wrath
- Karmic Guide --> Tariel, Reckoner of Souls
- Nahiri, the Harbinger --> Descend upon the Sinful
- Wayfarer's Bauble --> Darksteel Ingot
Some other upgrades to consider:
- Profane Tutor --> Ruinous Path
- Boros Charm --> Leave No Trace
- Dragon Tempest --> Fervor
- Chaos Warp --> Wrecking Ball
- Generous Gift --> Unmake
Some lands to consider adding to improve the manabase in place of some basic lands, the three Bounce lands, Wreckage and the two Scry lands.
- Exotic Orchard
- Arid Mesa: can get Godless Shrine.
- Caves of Koilos
- Battlefield Forge
- Vault of Champions
- Spectator Seating
- Rogue's Passage
- Tyrite Sanctum
- Haunted Ridge
- Fabled Passage
- Evolving Wilds
- Terramorphic Expanse
If you choose to add Emeria Shepherd then some Fetch lands that can get a basic Plains are helpful because they give you two triggers of landfall.
Good luck with your deck.