Creature — Snake
Flash (You may cast this spell at any time you could cast an instant.)
When Mystic Snake enters the battlefield, counter target spell.
|Have (4)||metalmagic , fourcleftcandles , Bluboltar ,|
|Want (3)||bluejay134 , bobombsquad , andimtg|
Printings View all
|Masters 25 (A25)||None|
|Commander 2015 (C15)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Time Spiral "Timeshifted" (TSB)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Mystic Snake occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
GU (Simic): 0.74%
Mystic Snake Discussion
1 day ago
Yes cool to see an Ezuri in action! I also like the Elf subtheme, but why no Priest of Titania instead of Maraleaf Pixie (or Immaculate Magistrate)?? This deck needs more turn 2 ramp. If you play a 4 mana commander, you don't want to ramp for 3 mana you want to ramp on turn 2, because after that you can play your captain on turn 3. Farseek, Rampant Growth, Nature's Lore, Simic Signet & Talisman of Curiosity. Another card which I love in my Ezuri is Mystic Snake, because the Snake triggers Ezuri and to counter something important is always good.
1 day ago
Here are some ideas!
Creatures I would add: Thassa, Deep-Dwelling (She will probably be cheaper when she rotates out of Standard, but she's a natural fit for the deck).
Purphoros, God of the Forge (This card won me so many games with my Riku creatures deck)
Avenger of Zendikar (Also a win con)
Solemn Simulacrum (For repeatable ramp and the bonus draw)
Prime Speaker Zegana (Draw. Even if if you copy and her and sacrifice one she's great)
For instants and sorceries, I would cut your extra turn stuff if it is causing issues with your play group. The untap stuff like Early Harvest can be a stand-in for these, as they practically do the same thing but aren't technically extra turns. Nevertheless they can bother people.
Epic Experiment is hit or miss even in a deck with a lot more instants and sorceries. If you're going for more creatures, this should definitely be cut.
Clone Legion costs a lot and is not consistent. I love this card, but for 9 mana, I want to win the game with some degree of certainty.
Brass's Bounty can probably go. You should be able to ramp in other ways, and this isn't an artifact deck.
As for Spitting Image, it's fine, but it is going to be on the high end of your ideal mana curve. I'd put in some cheaper clone effects first.
Let me know what you think. It might be time do a revision to the deck and see how things are looking, to get a clearer picture of the direction it's going and what it still needs.
1 week ago
2 weeks ago
4 weeks ago
Last update :
Protean Hulk to find combo pieces
Birthing Pod to find combo piece
Laboratory Maniac for draw combo win
1 month ago
draconos: Thanks for viewing! Generally speaking this deck wins by giving Animar Flying/Trample/Some form of evasion and winning through Commander damage. To say I have "alot of cheat into the battlefield effects" isn't really true. Three creatures with Cascade and Auspicious Starrix. You could argue Etali, Primal Storm as well, but on top of being a great body to Mutate, cheating cards into play from each players deck is definitely worth losing a Mutate proc. It has happened a few times where a creature I would've preferred to mutate was cheated into play, but definitely not so much that it's slowing me down. Being that the deck is more than 40% creatures I've not really had a problem ramping up Animar, either.
While perhaps I don't have the most powerful cards in the 99, this is my newest deck and will continue to get stronger over time, but to say not a lot of power is being made isn't really correct, either. Any of the higher cost Mutate creatures with Rhox, Hydroid Krasis, Etali, Primal Storm or even Majestic Myriarch can be a win condition.
1 month ago
Creatures are generally small, which would not be a problem if you can keep the opponent's board clear through bounces/counterspells/removals. Problem is, you only have 4 bounces Brazen Borrower, 3 counterspells Mystic Snake, and almost no removal (other than Ice-Fang Coatl, and I don't think you are running enough snow permanents to activate deathtouch all the time). So it might be tough to get through once opponent lands a blocker or two. You will need your draws to line up very nicely. Theoretically you can return some cards to your hand with Whitemane Lion and Quickling and Jeskai Barricade to cast them again, but that would be turn 3 at the quickest, and sets your tempo back.
I also don't think Omen of the Sea is strong enough for Modern outside of a control shell. Maybe you should play some 1-CMC cantrips instead? The 2-drop slot is too crowded and you have no 1-drops, which is also quite odd for a tempo deck.
1 month ago
Ramp to four then tempo is good, but you need to either get value from all your lands and dorks, build reliable 2 for 1, or draw more cards.
Some of that can be handled by sideboaeding - heal 6 is a 2 for one against burn for example, but a clear plan for big, low cost creatures and go wide stats is a must; bounce effects like Evacuation will shine here as they also let you reuse snakes.