Creature — Snake
Flash (You may cast this spell at any time you could cast an instant.)
When Mystic Snake enters the battlefield, counter target spell.
|Have (5)||CompleteWaste , orzhov_is_relatively_okay819 , gpuddleduck , metalmagic ,|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Mystic Snake Discussion
4 months ago
Wow, someone actually commented on this deck. Thanks for the advice man. I few things I have to note.
There is a reason I am not including other 1 or 2 drops other than snakes. They would be countered by Chalice of the Void if I play it. I thought Prowling Serpopard may be redundant because I have Cavern of Souls that already give my snakes uncounterable. I used to have counterspells in this deck before I ended up sticking to the Chalice, perhaps I may go full on control?
While wierd in concept, this deck is mostly a Deadeye Navigator deck, but with snakes. I may remove Deadeye Navigator entirely if I come up with a new strategy, but right now Deadeye Navigator is the end game. I am not sure that the expensive snake lords mentioned is a better alternative, but I will consider it.The idea now is to use Deadeye Navigator with Mystic Snake, so I can counter any spell for 2. Not the greatest combo, but that's why its jank. The fact that Deadeye Navigator is the end-game is why most snakes are ETB creatures, as otherwise Deadeye Navigator's only purpose would Mystic Snake. Snakes are good for landfall and ETB so far, so I thought an ETB based midrange deck would be perfect. I am scared of cards like Strict Proctor
The only ''snake'' tribal is this deck is mostly just Cavern of Souls with Chalice of the Void. The three tibal snake cards are not really lords and are kind of expensive mana value wise. Perhaps I remove Deadeye Navigator and try a different endgame plan? Snakes don't have much going for them for lords, so I don't think aggro is much of an alternative.
Sakura-Tribe Elder, may not be the best creature, but he is one of the best modern ramp spells, working well with Lotus Cobra. Also, possibly Coiling Oracle, but I wouldn't count on it. If anything,Tireless Tracker does sound snazzy. Investigate deck???????
Lol, no love for Guardian Gladewalker. Honestly, its not great. Its just a two drop snake with an ETB effect that I could eventually spam with Deadeye Navigator. It may also allow buff up my fliers to do more damage, while serving as a block body. Maybe I'll replace it with Tireless Tracker...
5 months ago
Hi, I love making budget brews for FNM magic. Several pieces of advice -
Playing almost monocolour works wonders - Reliability wins matches, a lot of expensive cards are expensive because they let you have that reliability while doing more explosive stuff. Small things like Mystic Snake being easier to cast than frilled adds up. Here, I'd look at playing almost entirely blue cards for the first 3 turns and reserving double green costs for cards you don't mind delaying a 3-4 turns, and adjusting mana accordingly.
Second, old spells are powerful, new creatures are powerful. If you find two that work well together, you usually have something good enough to win FNM. Cunning Nightbonder or Coralhelm Chronicler didn't make a splash in standard, but you find a strong synergy in older cards and you are off to the races. Flickering your mystic snake is cool - and new interactions appear with every card printed.
For 'draw go' I'd look at what cards from tournament decks that rotated are cheap and match that style and browse.
Dumb cheese like midnight clock/Ominous seas looks a lot less dumb once you include old cards - proliferate effects, better counterspells, more 'discard and draw a new hand' effects, more 'when you draw' effects. I'd probably dig into black and run a bunch of duress effects alongside Dark Deal to make it work, but thats personal preference. Throne of Geth could work too, as you already have an artifact in clock. If you want a green/blue shell that it couls slot right into, look at turbofog (which should have a good matchups rn).
Finally Sideboard aggressively and include slots in the mainboard for sideboard cards. Make a list of the kind of decks that are popular, and put answers mainboard, then more answers sideboard. If you don't expect to see a matchup, dont't bother including cards to win it. Mainboarding Reality Shift is a great choice in a meta running lumimancer. Just look at what is cheap in sideboards for tournament decks if you are stuck for ideas - even in other formats. Tormod's Crypt sill still work if you don't have relic.
Finally, and most importantly, fun. Look at the parts of magic you enjoy the most. For a draw-go style, its all about interacting with your opponent - seeing if you can stick a Mizzium Meddler or Notion Thief . Look for cards that do that and set you up to do that, and go have fun. Don't be scared to put them in as a 1-of if they only sort of work. You can iron out kinks in testing, but if the heart of the deck isn't fun for you, it'll be far more tricky to add that back in.
10 months ago
Looks fun! Very straight forward - It relies heavily on the commander being out though. Would be very susceptible to board wipes (unless you had something like a Mystic Snake). You might have misinterpreted AxNoodle's suggestion...I know Primal Surge isn't a creature, but do you realise what will happen once you play that card?
Good idea for the commander though!
11 months ago
Ok, that clears up the pond much more, thank you.
In that case, some strictly good copy/clone targets include:
- Biovisionary: Simply giggily. No explanation necessary.
- Sphinx Ambassador: Being able to straight up steal creatures from your opponents' libraries for guessing a random creature is fun!
- Woodland Bellower & Fierce Empath: They grab each other, and can grab other creatures! Great for a more "toolbox" utility to your deck!
- Temur Sabertooth & Kogla, the Titan Ape: Stuck with a clone that is just not good enough? Well, these two beasties can reset those etb's!
- Deadeye Navigator & Peregrine Drake: Yes, of course, they combo. yay. However separately, they can be quite useful. Being able to reset Clone targets is always useful to have in the pocket. With the P Drake, you can net mana depending on the clone being used!
- Tishana, Voice of Thunder: She isn't the most mana effective way of drawing cards per se, but the value you can get off of her ETB is just bonkers.
- Frilled Mystic, Mystic Snake, & Venser, Shaper Savant: Beyond being just some nice control on a creature body, Venser can get around those sticky "Cannot be countered" spells!
- Bane of Progress & Reclamation Sage: Simply lovely Enchantment and artifact removal!
- Meteor Golem: need to blow up anything? Golem boi can handle that. (Insert Staples button here)
Let me know if any of these help at all!
11 months ago
Crystal Vein : this card has won me so many games with muldrotha. It gets her out earlier and gets you ahead faster, all from a land you can keep recurring.
I can vouch for Seal of Removal as great repeatable bounce, as well as protection for your commander (no need to pay taxes when played from hand)
i prefer Executioner's Capsule to Seal of Doom because i tend to have enough enchantments i want to recur, and less artifacts also being able to spread the mana can sometimes help smooth out turns. I would recommend it for your list too, your don’t run many artifacts that die.
Kenrith's Transformation can elk oppo’s commanders and draw a card. When their commander finally dies to a wrath or something you do it again, drawing more
Springbloom Druid is a great way to ramp, fix and provide bodies for sac. It even puts a land in your gy
Phyrexian Metamorph has become a lot cheaper with double masters. I highly recommend it though it may be just over budget for single cards.
Nihil Spellbomb can help destroy graveyards
Phyrexian Scriptures is a cheap wrath for the deck, even being able to protect your cmdr. I’d olay it in a budget list
I’d also go up cheap ramp (Signets) or to 37 or 38 lands probably. You don’t have an excess of cheap ramp (8 pieces or so, depending how you count), so 36 for a 6cmc cmdr which the deck revolves around seems a little low.
Some cards i’d consider cutting:
Merciless Executioner you don’t need 3 of this effect i think
Mystic Snake jives against the rest of the deck a bit, only being able to play it from the yard on your own turn
Gaze of Granite seems expensive to cast and doesn’t synergize being a sorc
Khalni Heart Expedition is ok, but very slow. Recommend swapping this. Hope this helps.
For reference, here’s what i run (less budget friendly) Muldrotha, Tides of Madness
1 year ago
Hi Zamutx - I really didn't see any auto includes from Jumpstart and the deck is running nicely as is for now. Noble Hierarch is getting a reprint in Double Masters so that may get added if the price takes a hit.
As for main wincons, complete and utter control of the table is the name of the game. Between the 'control' and 'removal' sections with repeatable effects from the 'ETB x2' + 'blink' categories, you can probably see how it can spiral. DEN soulbound with Mystic Snake is a problem for most. No attack phases ever with Stonehorn Dignitary neuters loads of decks, as does Meddling Mage for general-centric builds. Similarly, you'd be surprised at how many games Lavinia of the Tenth has won me. Bounce an entire board back with Venser, Shaper Savant. All this control makes Venser, the Sojourner's ultimate a legit possibility, usually an auto scoop. Anyway, you probably get the idea here. I will caution that if you're looking for a quick fight, this deck is not the route to take. Games can be lengthy and durdly and that's why I've kept Crater-win in here as a mercy kill option.
1 year ago
Yes cool to see an Ezuri in action! I also like the Elf subtheme, but why no Priest of Titania instead of Maraleaf Pixie (or Immaculate Magistrate)?? This deck needs more turn 2 ramp. If you play a 4 mana commander, you don't want to ramp for 3 mana you want to ramp on turn 2, because after that you can play your captain on turn 3. Farseek, Rampant Growth, Nature's Lore, Simic Signet & Talisman of Curiosity. Another card which I love in my Ezuri is Mystic Snake, because the Snake triggers Ezuri and to counter something important is always good.
1 year ago
Here are some ideas!
Creatures I would add: Thassa, Deep-Dwelling (She will probably be cheaper when she rotates out of Standard, but she's a natural fit for the deck).
Purphoros, God of the Forge (This card won me so many games with my Riku creatures deck)
Avenger of Zendikar (Also a win con)
Solemn Simulacrum (For repeatable ramp and the bonus draw)
Prime Speaker Zegana (Draw. Even if if you copy and her and sacrifice one she's great)
For instants and sorceries, I would cut your extra turn stuff if it is causing issues with your play group. The untap stuff like Early Harvest can be a stand-in for these, as they practically do the same thing but aren't technically extra turns. Nevertheless they can bother people.
Epic Experiment is hit or miss even in a deck with a lot more instants and sorceries. If you're going for more creatures, this should definitely be cut.
Clone Legion costs a lot and is not consistent. I love this card, but for 9 mana, I want to win the game with some degree of certainty.
Brass's Bounty can probably go. You should be able to ramp in other ways, and this isn't an artifact deck.
As for Spitting Image, it's fine, but it is going to be on the high end of your ideal mana curve. I'd put in some cheaper clone effects first.
Let me know what you think. It might be time do a revision to the deck and see how things are looking, to get a clearer picture of the direction it's going and what it still needs.