|Commander / EDH||Legal|
Printings View all
|Commander Anthology 2018 (CM2)||Mythic Rare|
|Masterpiece Series: Kaladesh Inventions (MPS)||Mythic Rare|
|Commander 2014 (C14)||Mythic Rare|
|Scars of Mirrodin (SOM)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Artifact Creature — Wurm
When Wurmcoil Engine is put into a graveyard from the battlefield, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.
Wurmcoil Engine Discussion
2 weeks ago
I don't play favorites with my combos in this deck because that would lead to a much higher degree of repetition, and that would make games less fun for everyone involved.
That said, the basic thing to look for is the ability to untap things. If you have repeatable untap, you've probably got a win.
- Kiki-Jiki, Mirror Breaker made into an artifact via Mycosynth Lattice or Liquimetal Coating , any sac outlet, and Dross Scorpion . This is basically Kiki/Conscripts. You use Kiki to copy the Scorpion, then sac the copy for two untap triggers. Aim both untaps at Kiki, activating him in between to get two more Scorpions. Each time you sacrifice a Scorpion, if you had 'X' scorpions, you end up with (2x-1). Infinite Scorpions to attack with.
- Dross Scorpion enchanted with Splinter Twin does the same thing as above
- Any sac outlet plus Dross Scorpion in play. Wurmcoil Engine enchanted with Splinter Twin. Tap Engine to make a copy, then sac the copy and the resultant tokens to get three untap triggers that you point all of at the Engine. Infinite Wurmcoil Engines. (never done this one - it just occurred to me)
- Myr Battlesphere enchanted with Splinter Twin. Untap provided by either one of the following: Dross Scorpion and a sac outlet **OR** Clock of Omens
2 weeks ago
I can finally say that Ugin, the Ineffable is not bad and after painstakingly beating my head against the wall to build a customized deck I am pretty confident that I am on to something here. Eledain thanks for your feedback on Goreclaw, Terror of Qal Sisma as well as Awakening Zone . Thursday night I ran those and you were right and having them in the deck slowed it down way too much and was pointless. thanks for the heads-up!
As a real-time player I still love the feel of the actual cards in my hands and it is very hard for me to transition over to the "virtual" MTG world so I have yet to make that leap. I realize this site is great in introducing builds at the click of the button or copy & paste. I use it for the play test feature and it helps a great deal.
Tonight I came in 4th place in tournament and that was huge with what I had come up against. The first round was with a young lady running a blue Merfolk deck. I have played against her several times before messing around with different builds and she is pretty tough. the first bout she nailed me like usual and I added a sideboard just for her and shut her down. She likes to get Sea's Claim out immediately so I brought Choke to this particular event just for her. It was hilarious and the expression on her face was every bit worth the play. "Sorry dear you just got choked.. Next!" That session I was 2-0
The next match I was up against Tron and this guy was running Once Upon a Time . The only reason he got me in two rounds was his hands were one step ahead of mine and bout two I was forced to mulligan down to four cards. he took the game with a 2-0.
The third and final match was another Tron with Karn, the Great Creator and it was definitely close all three rounds. He got Karn Liberated out turn three on the first bout and I popped creator. I couldn't come back so I gave him that win. In the second game we were neck-in-neck but I side-boarded in and dropped Pithing Needle shutting down Creator came out with two Wurmcoil Engine and Ugin, the Spirit Dragon for the win. Again the final match we were neck-in-neck and it was a race to the finish and laughing like champs the both of us all the way through. It was a really close game but I again came through with another choice sideboard Thought-Knot Seer and ended the match with Spirit Dragon again. I did get to pull Ineffable a few times through out the game and it proved to bare it's weight in gold and I am pretty happy with this custom build and encourage others to try it out if you ever get the chance. I might eventually add two more Karn Liberated later on to strengthen the brutality of it but Tron is so much fun to play and this build is sealed~
Thanks for stopping by my page here, have fun and see you all on the battlefield!
3 weeks ago
perhaps using Wurmcoil Engine might because it has deathtouch and lifelink but it is pricey in terms of both mana and money
1 month ago
First time I've seen a duel commander Licia Deck. Your list seems pretty solid and I'm sure you spend a looooooooot of time to find some of the gold nuggets cards that are only good (but really good !) in this deck :)
My only word is that in this format take a good care that your turn 4+ have an impact on the game the turn they arrived or are really strong enough to catch back a huge delay on turn 5. For example, Lyra Dawnbringer does nothing when it arrives... Indeed if she attacks it is strong both to cast your commander and to gain life. Same is true for Gisela, the Broken Blade , Sangromancer or Baneslayer Angel . The upside of Wurmcoil Engine is that even if he got killed the turn it arrives, it keeps producing value ; and that's why it is a meta card.
Can you tell us about how does the deck perform in your meta ?
1 month ago
Hey dude, liking these changes, the deck feels a lot more streamlined than before!
If you’re looking for additional suggestions, then these are my current thoughts:
1) you probably either want to make the deck more consistent, by running more 4-ofs instead of all the 1-and-2-ofs, or else allow it to work better under a more tool-boxy build, by including a playset of Whir of Invention . I’m not sure how viable it’d be getting 3 blue for Whir though, so probably better to go for the first option. But in either case, you’re looking to more reliably get the pieces you need to see the game through. So more of the key cards like Walking Ballista , for example.
2) the tricky part of any deck - whittling it down to 60 cards. Anything above 60 will just make it less consistent and make your draws generally worse. Being able to confine your mainboard to 60 will make your deck stronger overall and having to critically evaluate cards down to that restriction makes for a better deckbuilder over time also.
3) some other cards to consider:
Voltaic Servant can help make your Steel Overseers go crazy, as well as help Traxos stay upright.
Inventors' Fair can help drag the game out longer while also finding useful cards lategame
Buried Ruin can help to protect your boardstate by getting back the stuff that gets sniped.
Expedition Map feels vitally important for getting an earlier Tron, it’ll allow you to run more higher-cmc cards also (as tron will be more reliable)
consider adding a single Mycosynth Lattice to your sideboard so your Karn can fetch it for an auto-win condition (prevents your opponents from being able to tap their lands etc)
Tron loves Wurmcoil Engine , but i know these cards are expensive money-wise. If you can manage to get some, they’d make the deck much, much stronger (you’d probably only want to run 2 of them, maybe 3 at a push, depending how easily you can assemble Tron)
1 month ago
I would suggest Urza, Lord High Artificer as well as Darksteel Citadel and Seat of the Synod in place of two of your basic Islands. Wurmcoil Engine would also be great as it produces two tokens when it dies, and you can merely recur it right back. The same can be said with Myr Battlesphere and even Steel Hellkite as a powerful means of control. In fact, Ratchet Bomb might be useful as well.
1 month ago
If you go with the living end plan then
is far superior to
, its an enchantment, so its damn hard to remove for most decks.
(imho arcanist is burtal when it has plenty of cmc 1 sorceries to flash back form the grave, in such situations its on par with snapcaster mage or dark confidant, however this deck lack support for it)
If you want to stick with the 6+ cmc random colored dudes then you need some way to ramp into them as plan B, or maaaaaybe you could try to build a transformative sidebaord to mill your opponent (in slow interactive matchups).
But in all honesty Hedron Crab & Stitcher's Supplier are very bad options compared to the miriad of cycling creature at living end's disposal.
You could easily jam Wurmcoil Engine & Pathrazer of Ulamog into UR living end variants - and stuff like Jace, Vryn's Prodigy Flip as a discard outlet, and as a spell recursion engine.
P.s: I completely get the sentiment behind the deck.
My second ever brew attempt was trying to make Skaab Ruinator work in modern with a self-mill deck. It did go very poorly.
(Back in the stale Twin & Pod meta days)
Problem is that dredge is part of the format and hate cards are built (and put into sideboardds) that are ready to fight dredge, and completely obliterate other pure graveyard based decks.
To say the least its hard to make work a graveyard based deck.
On the other hand decks that have secondary gameplans like Living End, Hollow One, Phoenix decks, Obzedat's Vengeance ...etc. can find success.
1 month ago
jonmaior I will do my best to address all of your points, if I miss anything or want more clarification just ask.
First up Thrashing Brontodon might be a decent sideboard card (my sideboard is quite locked in so I dont think I'd use it) but I don't think it's great in the main. My biggest reason is we want our 3 drop to have triple green for devotions sake. I dislike playing anything more than a playset of a 3 drop as we want our curve to be as tight and low as possible.
Birds of Paradise is very cute tech against Ensnaring Bridge but I prefer my Deglamer as it's also useful against Wurmcoil Engine and other such artifacts you dont want to "destroy" but still need gone. Also the Deglamer can hit enchantments which doesn't come up often but can matter. As for running Birds itself, I would suggest changing over to Noble Hierarch (assuming budget isnt and issue) as you would get the same Bridge workaround with use in situations where their are no bridges.
Third: When it comes to 4 drops I try to avoid them. I used to play Surrak, the Hunt Caller but I found him to be dead in hand too often. Even when he did hit the board he was low impact and was chump blocked pretty easy.
Finally I'm not a huge fan of effects like Lead the Stampede as we are not looking for any creature in particular, just value in undercosted generic beaters. I'm not even a huge fan of Once Upon a Time for that same reason, but it allows us to trim on lands which is awesome so I'm tolerating it.
So many new toys to play with!!
If I missed anything let me know!
P.S: my combo comment still stands. The reason we are any good is consistency so yes we can pressure stumbles from combo decks that do so. But combo decks are built to mitigate stumbling and if they go off we ain't stopping much.
Wurmcoil Engine occurrence in decks from the last year
All decks: 0.13%
Commander / EDH:
All decks: 0.06%
WB (Orzhov): 0.47%