Wurmcoil Engine

Wurmcoil Engine

Artifact Creature — Wurm

Deathtouch, lifelink

When Wurmcoil Engine is put into a graveyard from the battlefield, create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.

Browse Alters View at Gatherer


Have (1) Azdranax
Want (2) deman464 , Nemesis

Printings View all

Set Rarity
Commander Anthology 2018 (CM2) Mythic Rare
Masterpiece Series: Kaladesh Inventions (MPS) Mythic Rare
Commander 2014 (C14) Mythic Rare
Scars of Mirrodin (SOM) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all



Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Wurmcoil Engine occurrence in decks from the last year


All decks: 0.13%

Green: 2.64%

Commander / EDH:

All decks: 0.06%

Black: 0.14%

Red: 0.3%

Golgari: 0.11%

WB (Orzhov): 0.47%

Wurmcoil Engine Discussion

AwesomeJMS5 on Atla's Game Show

5 days ago

I've got to say, I really love this deck idea. Pulling 19 random creatures and putting them into the deck makes for a truly unique and fun experience each and every game. I love the way this whole deck looks and sounds. I do have few things for you to consider, though. One, maybe a bit more ramp could help you out, and using a card like Tempt with Discovery can both help you out immensely and make the game interesting. Two, while a lot of those extra creatures are cool, another funny one you could consider adding is Autochthon Wurm, which is pretty funny as a 9/14 trample. Wurmcoil Engine is also a very scary card, and will certainly add some excitement if he pops out. Finally, what if you have one of your big creatures in hand, and can't cheat in with Atla? Well, Summoner's Egg could really help you out in this situation, still allowing you to cheat in something absurd.

Other than those few things, and even if you don't consider these, your deck looks really nice, and sounds like a fun, chaotic deck, where you never know what's gonna happen. I love this! Good job, and I hope these suggestions helped!

manbearpig90 on Need Help In My Quest ...

1 week ago

also important to note that Path to Exile will not trigger Blade of the Bloodchief or Cordial Vampire. so path is best left in the sideboard while the mainboard uses removal that actually causes the creature to "die". bring in path against things like Wurmcoil Engine and Ulamog, the Ceaseless Hunger

Heliogabale on Convoke the Conclave

2 weeks ago

Very good looking deck! Any specific reason you are not including Wurmcoil Engine?

TheAnnihilator on maxon

3 weeks ago

Hey maxon! I'd certainly be up for doing that alter for you. It'd be $35, since it's both foil and alternate art. As for a list of cards I'm looking for at the moment:

Cavern of Souls
Wurmcoil Engine
Liquimetal Coating
Monastery Mentor
Any and all fetchlands
Uro, Titan of Nature's Wrath (maybe)

Barring that, feel free to make suggestions. I am more than willing to take a look through your binder (Your one here on T/O is out of date). If all else fails, I do still take cash of course. :)

wallisface on Help with a -1/-1 counters ...

3 weeks ago

Xica thanks for the feedback. Yeah i was already aware Hapatra generates less tokens from Black-Suns than Nest would.

I’ve made some changes to the deck, namely ditching almost all of the creatures. In their place, more disruption, Mishra's Bauble to help draw through the deck, and, as it’s increasingly likely i’ll be able to stall out decks, a few Wurmcoil Engine. The deck looks now to play out more of a slow grind where i can hopefully force a late-game where i can draw into a more advantageous position.

I don’t have any Plunge into Darkness on hand, but it seems like a decent addition so i’ll try hunt down a playset.

thom-le on Saheeli's Ironworks (KCI) [Primer]

4 weeks ago

Yeah, you are somehow right. This card is not that aggressive, but what I've experienced the opponents have to deal with this threat very soon when entering the battlefield. Think of the turn when this card comes into play (e.g. in the midgame or endgame), maybe there are some bigger threats on the table. Thopter Assembly can get overlooked too. In respect to my playgroup and because of the performance so far this card is going to stay in the deck until a reasonable replacement is found (by staying at the same power level).

I'm sure Thopter Assembly is more on the casual side and may for sure be swapped for Wurmcoil Engine to power up the deck. But thanks pscwizard for your thoughts, this is a very interesting point.

TypicalTimmy on Card creation challenge

1 month ago

Gix, Terror Anew

Legendary Artifact Creature - Praetor Demon

Suspend 10 - Pay 1/4 of your life total, rounded up.

Whenever you Suspend another spell, if Gix, Terror Anew is suspended, remove a time counter from him.

At the beginning of your upkeep, if Gix is suspended you may add an additional time counter onto him. If you do, you may remove a time counter from another spell you control that is suspended.

When Gix, Terror Anew enters the battlefield, if you didn't cast it, destroy each other nonland, non-artifact creature permanent.


Emulating how he was cast into his own temporal opening. This is essentially him coming back out of it and absolutely wrecking stuff.

What his final ability means is everything that isn't a land and isn't an artifact creature is destroyed. So your Wurmcoil Engine will survive when Gix enters the field. Yes, this is worded so that all artifact creatures survive, including your opponent's.

There are currently 30 cards in Grixis that have the Suspend ability, with another 10 that somehow interact with it. So that's a decent base for a deck, plus whatever his Precon would introduce.

Make a card depicting the Mending.

TypicalTimmy on Card creation challenge

1 month ago

I'd build the EDH deck, by the way, using spells like Daretti, Scrap Savant and Brudiclad, Telchor Engineer alongside things such as Myr Battlesphere and Wurmcoil Engine to constantly make more and more bombs while also producing tons of ground troops. I can use Daretti to bring them back and loop a cycle. I can also use legendary artifacts and effectively put 6 charge counters on him just from two sacrifices: The first sac and recur it with Daretti for another sac.

Each turn, I'd be able to make a Bomb with at least 7 charge counters on it. 3 from the first sac, 3 from the second sac, and 1 for the upkeep trigger.

That means after the 2nd bomb, I am dealing 7 damage to 7 targets each turn. Absolutely disgusting.

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