Wurmcoil Engine

Wurmcoil Engine

Artifact Creature — Wurm

Deathtouch, lifelink

When Wurmcoil Engine dies (is put into a graveyard from the battlefield), create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.

Browse Alters
Set Price Alerts Price Chart

Trade

Have (3) Azdranax , metalmagic , gildan_bladeborn
Want (0)

Combos Browse all

Tokens

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Wurmcoil Engine occurrence in decks from the last year

Latest Decks as Commander

Wurmcoil Engine Discussion

KBK7101 on [CMR] Rebbec and Glacian: Thran Ingenuity

1 month ago

To be fair, I'd usually only sacrifice tokens to Arcum Dagsson . The payoff wouldn't necessarily be death triggers but more of a "sac a token and find whatever CMC I need protection from at the time" type thing. That's why I think the tutor effect would be more useful than the from the hand effect. You make some valid points on Master Transmuter , though. I'll order one and do some playtesting and see which one works out better.

Agreed that Thopter Foundry needs replacing. It was only in here to be a 6 CMC artifact and I happened to have one lying around. Steel Hellkite will probably take it's spot. Wurmcoil Engine would likely replace Ingenuity Engine .

Thanks for the advice!

Brutal_B on [CMR] Rebbec and Glacian: Thran Ingenuity

1 month ago

Personally, I'd run Master Transmuter over Arcum Dagsson just for the fact that you don't have to sac with Transmuter. The upside to Dagsson is that you get to search your library; and if you had some death triggers or synergies (like Wurmcoil Engine or Scrap Trawler ), Dagsson would be the go-to. It's a bit easier to abuse ETBs with Transmuter plus she has the potential to help you play big artifact creatures for a small price.

Try to find a slot for Wurmcoil Engine and Steel Hellkite . Toss aside Thopter Assembly unless you plan on extra turns with Time Sieve .

If you're interested, you can check out my artifact deck for some ideas.

KBK7101 on [CMR] Rebbec and Glacian: Thran Ingenuity

1 month ago

carpecanum Not into the theft theme, personally but I'll add them to the maybeboard for anyone else who might be interested!

Brutal_B I think I have a Mirage Mirror around somewhere. Might replace Mirrormade with it. Would Master Transmuter take the place of Arcum Dagsson , as they both have similar abilities (getting rid of one artifact and replacing it with another)? Wurmcoil Engine is a good idea as I was looking to maybe replace Thopter Assembly as they have the same CMC. I was thinking of replacing it with Steel Hellkite , though (same CMC again). What would be a good card to cut for the Wurm?

Copying Powerstone Shard sounds hilarious by the way. lol

Mcat1999 on Omniscience_is_life

2 months ago

Playing my Kinnan, Bonder Prodigy deck right now, actually. I just ended my 4th turn. My boardstate looks like this:

Oh and someone blew up my Nyx Lotus . Guess they were scared I'd get too much mana?

Anyway I activated Kinnan 9 times on turn 4. Could have kept going but I ran out of , haha. Still had 18x though :/ Dang.

That's when someone like Mercurial Pretender and Deadeye Navigator really come in handy!

Mcat1999 on Card creation challenge

2 months ago

This card would be printed in a Commander precon or supplemental set, making it legal functionally only there.

Excessive Force

Enchantment - Aura

Enchant creature

Whenever enchanted creature assigns combat damage, it instead assigns quadruple that amount and half as much, rounded up, to you.


Wording is wonky. Not sure how to say it properly. Basically if I swing at you with a 4/4 and it is blocked by your 7/7, my 4/4 deals 16 damage to your 7/7 but it also deals 8 damage to me. Now things get interesting with trample, I think. The rules say -

702.19a Trample is a static ability that modifies the rules for assigning an attacking creature’s combat damage. The ability has no effect when a creature with trample is blocking or is dealing noncombat damage. (See rule 510, “Combat Damage Step.”)

So this makes me wonder. If my 4/4 has trample, it deals 16 damage to your 7/7. The 7/7 takes 7 damage and the remaining 9 is rolled over to you. Now my creature technically dealt damage twice - or rather it was reassigned. However the enchantment does say "whenever". So does that mean that the 7 damage it dealt to your creature, half is dealt to me (rounded up) for a total of 4 (3.5 rounded up is 4) and the remaining 9 is halved and given to me, or 4.5 rounded up to 5.

Meaning I take 9 damage, rather than 8? As 4 + 5 = 9 rather than 16 / 2 = 8?

Either way that's the card. Lol "Lifelink"


Very simple challenge. I am making a Simic Commander deck that uses Clone effects. I am inserting creatures who protect me from wraths, or creatures who give tokens upon death such as Ancient Stone Idol, Phyrexian Triniform, Reef Worm, Worldspine Wurm and Wurmcoil Engine. The Commander is Kinnan, Bonder Prodigy.

The deck has literally more artifact sources of mana than it has lands, and that's not a joke. It literally has 31 artifact sources of mana from Mana Crypt all the way up to The Great Henge and almost everything in between (A few were left out) and only 24 lands.

So, for the challenge, make a Simic creature who is non-legendary as I'd like to be able to clone it over and over again, who also has a death trigger that creates tokens when it dies so I can protect myself from wraths.

Load more