Wurmcoil Engine

Wurmcoil Engine

Artifact Creature — Wurm

Deathtouch, lifelink

When Wurmcoil Engine dies (is put into a graveyard from the battlefield), create a 3/3 colorless Wurm artifact creature token with deathtouch and a 3/3 colorless Wurm artifact creature token with lifelink.

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Have (3) Azdranax , metalmagic , gildan_bladeborn
Want (3) Teurf , morrowyn , dimuzio14j

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Legality

Format Legality
Leviathan Legal
Canadian Highlander Legal
Modern Legal
Block Constructed Legal
Limited Legal
Unformat Legal
Commander / EDH Legal
Highlander Legal
Casual Legal
Legacy Legal
Custom Legal
2019-10-04 Legal
Vintage Legal
1v1 Commander Legal
Duel Commander Legal
Tiny Leaders Legal
Oathbreaker Legal

Wurmcoil Engine occurrence in decks from the last year

Latest Decks as Commander

Wurmcoil Engine Discussion

Keqing420 on Monomanamaniac's Infinite elves

1 week ago

i'm not sure why you wouldn't ever add black, when Shaman of the Pack is so good. and Elvish Champion is pretty cheap. she's like $3 right now. so $12 for basically a win against any green deck. she saved my bacon once when my Tron opponent had 3 Wurmcoil Engine out. i know how elves work and know they can make a decent amount of mana, but i really dont think you're getting "50" mana. the board presence that would require would be enough for you to win before you even got to that point.

Elvish Promenade isn't necessary, as by the time you have 4 mana thats really all you need. you could be using that mana on Collected Company. Fauna Shaman is too slow of a tutor when you could just replace it with another lord. you'd really only need it if you were planning on using specific creatures for some sort of combo, like using Yavimaya Dryad to give the opponent a forest while you have Elvish Champion out.

i actually think Nykthos, Shrine to Nyx is a bad card here. it doesn't give you a turn 1 mana dork, and doesn't break even on mana until turn 3 at the earliest.

Housegheist on Teysa Karlov’s Double D's

2 weeks ago

KibaAlpha I agree, Teysa, Envoy of Ghosts has too high CMC.

Another suggestion could be Wurmcoil Engine and it's dying trigger - delivers you addintional tokens and infinite combo-potential with Nim Deathmantle and Ashnod's Altar.

Mr.Beaver on More Refined Deathtouch Pingers (Needs Help)

2 weeks ago

A commander deck needs to be 100 cards (including your commander) so we should try to find some cards to cut. Lobe Lobber is an obvious first choice since it's not legal in EDH. I think you could also cut some enchantments and artifacts since your commander already gives your creatures deathtouch. Gorgon Flail, Gorgon's Head, Gift of Doom, Archetype of Finality are all probably good places to start. Playtesting should also be able to help you find which cards don't come up often/just can't be played. Kiki-Jiki, Mirror Breaker, Phage the Untouchable, Magus of the Wheel, Wurmcoil Engine, and Xathrid Gorgon are all good cards but might not be useful in this specific deck. I'll try doing some playtests too, but I think getting to 100 should be your top priority for now. Commander is a tricky format to build for, but your definitely on the right track! :)

Housegheist on The Court of Locthwain

3 weeks ago

And what about Ghoulcaller Gisa or Nim Deathmantle. She provides you with more and more go-wide creatures, each triggers with Ayara... And Nim Deathmantle an Altar can go I infinite with either Grave Titan or Wurmcoil Engine.

Greetings

Queso_Fresco on To Drown the World in Death: Araumi EDH [PRIMER]

1 month ago

Another great addition would be Wurmcoil Engine! Bring back a few and make a ton of tokens.

abby315 on Uro Robots *Primer*

1 month ago

I suggest: Chalice of the Void or possibly Trinisphere > Hex Parasite, Wurmcoil Engine > Elixir of Immortality, and removing a number of artifacts for regular sideboard cards, such as Nature's Claim and Confounding Conundrum or Leyline of Sanctity. These spots really just depend on what you think you're going to have trouble with, but I think Nature's Claim is definitely an include. You might also consider Sundering Titan.

I would remove Witchbane Orb, Ratchet Bomb, and Pithing Needle as artifacts that are probably too specific to see much use (not sure why you'd need both Needle and Spyglass for example). Possibly also Paradox Engine but I'm not sure if you can "go off" in a meaningful way.

DriftingEpyon on Obeka of the Infinite [PRIMER]

1 month ago

SMELY_ZAJKO Great questions, and I'm stoked you want to this as your first EDH deck!

From my experience playtesting this with others, this deck is great at lying low for the majority of the game until you are ready swoop in, swing hard, and win the game. Since we are using some cards with "lose the game" effects, you need to be really careful and be smart with Obeka, Brute Chronologist; attacking with her or activating her ability at the wrong time can easily lose you the game.

If you want to go with more of a reanimator/big monsters, Obeka becomes less of a danger to yourself and more of a political tool when the combo pieces are removed; her role in the deck transitions to being primarily as a value engine and political piece. Never underestimate her political power through offering an opponent protection from removal, a board wipe, etc. Also, Araumi of the Dead Tide will then become an absolute all star in this deck!

You thankfully don't need to completely reconstruct this deck to have it focus on reanimator. I would remove all the cards listed under the Combo header except for Sneak Attack, Windfall, Urborg, Tomb of Yawgmoth, and Cabal Coffers. This would remove seven cards from the deck, so we have seven slots to fill in with reanimator cards. I would suggest adding Stitcher's Supplier and Corpse Connoisseur to help get cards into your graveyard. Glen Elendra Archmage for more protection. Then finally, Sepulchral Primordial, Torrential Gearhulk, Sidisi, Undead Vizier and Diluvian Primordial for big splashy creatures to reanimate.

If you have a larger budget, you can upgrade your big creatures to Wurmcoil Engine, Jin-Gitaxias, Core Augur, It That Betrays, or creatures of the like. Honestly, I would just choose your favorite big creatures and jam those. I hope this helps!

Apollo_Paladin on Death Deck

1 month ago

Low-mana deathtouch is an easy solve, and you can often get more than just that if you look hard enough.

Vampire of the Dire Moon springs to mind for certain, Knight of the Ebon Legion can be granted Deathtouch off his activated ability (and he's just generally pretty awesome overall for his mana cost), and then there's just general stuff like Typhoid Rats.

I would also trade out your 2x Nightveil Specter for 2 more Geralf's Messenger. Nightveil Specter is cool and all, but it doesn't really help you a ton in a Mono-Color deck where you can only cast Black spells to begin with. I get that you can possibly exile (and then play) opponent's land in order to help work around this, but it seems clunky whereas Geralf's has Undying and can then be combo'd with cards like Bone Splinters and Village Rites to help grant you some much-needed Control and Card Draw (every deck needs a little). Plus his Undying works well with the synergy of the pseudo-boardwipes you're running in Sorcery already.

Wurmcoil Engine is just too clunky here and could easily go. 6-mana cost and no way to reduce it, plus his other ability isn't that great compared to what you could just play with a different card in his slot. Plus you've only got the one so it's very hit or miss now as it stands anyway. You don't even really need his Lifelink since you've already got 4x Vampire Nighthawk in there (always a solid call).

Squelching Leeches isn't that glamorous for its mana cost; even a 4-mana card like Dread Presence would help you a lot more. That, or this could be another good card to drop altogether in favor of something more mana-efficient.

Nyxathid I feel is just too unreliable for his mana cost too. He really needs to be paired into a Deck with Discard mechanics to ensure he's as powerful as possible. Card Draw is a fairly essential mechanic of any reliable deck (as I mentioned already), and so counting on the opponent having a small hand size with no means to ensure it yourself doesn't seem that great here. Also, he doesn't even have trample or lifelink or any other useful abilities to help make up for his unreliable pwr/tgh. (keep in mind his power/toughness updates constantly, so if an opponent can draw up to 8 or more cards, he dies outright - even if they end up having to discard back down to max. hand size after).

I would personally not add Dark Ritual here as it won't help you all that much without some card draw - you're better off just picking at most 2 creatures with 4 or more mana cost and cutting everything else down to 3 or less. For instance, Archfiend of Depravity is a completely solid card, but I'm not sure he's needed when you've already got 3x Phyrexian Obliterator in there with the potential to be even more devastating (and for less mana cost no less). Additionally, the Obliterator cannot make you sacrifice your own creatures, unlike the Archfiend. This adds to the benefit of having multiples in play and restricts your overall build less too.

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