Deep Analysis

Deep Analysis

Sorcery

Target player draws two cards.

Flashback—, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then exile it.)

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Deep Analysis Discussion

Kwhill on Blind Seer ($50)

6 days ago

I can remove Insight , Mystic Confluence , and Fabricate and replace with budget options to fix the price I think. I'm not sure the swaps I want to make yet.

Fabricate can probably become Solve the Equation like I mentioned before, and Insight and Mystic Confluence can just become generic draw spells, really.

Probably Insight -> Crystal Spray
and
Mystic Confluence -> Deep Analysis
Thoughts?

Mcat1999 on What, Exactly, is Wrong with …

1 month ago

Let's look at draw, from a colored perspective.

Does white have the best draw? No, no it does not.

But to claim white "can't" draw is disingenuous and misleading. White isn't designed to explode full-force early in the game. It is designed to draw the game out and win over time.

But again. Nobody wants to sit down and play a 3 hour game with 20+ turns at the table. They want to win on T5 or sooner so they can pull out their next deck and do it all again.

Again, it's a cultural issue. Not a design one.

BrassLord on Ormos needs so much support budget is futile help

1 month ago

I haven't seen this commander done before, seems pretty neat! In terms of single cards, I'd definitely recommend Frantic Search , Mystic Sanctuary , Drownyard Temple , Chemister's Insight , Deep Analysis . Good general looting/blue cards to go with your commander's self discard theme! Self mill could also work, in which case Fraying Sanity on yourself could have a high upside! If you're looking for a budget wincon with your deck, Tunnel Vision seems like a fun route to go! If you pair it with something like Vessel of Endless Rest or Proteus Staff (though the staff is like $4 :/) you can either mill an opponent out, or mill yourself out. At worst, Vessel of Endless Rest is a three mana mana rock that puts a wincon back in the deck. To that end, in your current build, your commander is a (sort of semi conditional) infinite mana sink that will end with you picking up your deck and winning the game with Lab man and the like. Not sure how you feel about infinite combos, but if you're looking for a budget infinite mana combo in the deck outside of Dramatic Reversal + Isochron Scepter , Peregrine Drake / Cloud of Faeries + Deadeye Navigator is tried and true. Or if you go the artifact subtheme, Pili-Pala + Grand Architect might also work!

As for budget additions, I've had a lot of success with Sculpting Steel and Mirrormade . Both of these cards are relatively cheap and scale well depending on what your opponents play. You can double down on the best artifact/enchantment on board.

Since the deck seems a little hungry for mana, you could also double down on the key effects with ramp like Thran Dynamo , Gilded Lotus and Voltaic Key . Could help you get WAY ahead with your draw X spells.

To that end Emry, Lurker of the Loch seems to work in tandem with what you want your commander to do! Deck thinning and casting rocks from the bin!

Hope that gives some ideas! The commander seems rather open ended aside from wanting to draw ALL the cards, there are definitely a lot of different routes to go! For sure a cool commander!

tacolover25 on This is MADNESS

5 months ago

I suggest running 3x Uro, Titan of Nature's Wrath and another copy of Careful Study, and for the sideboard, Golgari Brownscale if you play a lot of aggro/burn decks.

Intuition and Deep Analysis could also find a home here.

Flooremoji on Here fishy fishy

5 months ago

Lets see...

As far as counterspells go, there are a bunch of better ones than the ones you are playing. Counterspell is better than Cancel I would reccomend not playing any 'soft' counterspells above 2 mana, so somthing like Dissolve or Dream Fracture would be better.

Reach Through Mists is also underwhelming, maybe try Deep Analysis or Serum Visions. Skyblinder Staff or Whispersilk Cloak seem a bit better than Invisibility, but if you like it Cloak of Mists does a slightly better job.

Most of your creatures that are just big are underwhelming, I'd reccomend looking into some creatures that do a bit more like Dreamscape Artist or your Mnemonic Wall.

Patolea on The Great Depression Tazri Budget 40$

7 months ago

Hey guys, some cards in the new set caught my attention. Are they:

Roiling Regrowth, you can sacrifice any of the coloress lands that are in the deck to enter untapped and cast the early artifacts to search for two needed basics.

Field Research a solid draw spell, and with the high number of ramp in the deck getting into the six mana isn't hard, so you get a plus.

I was thinking of cutting Sylvan Scrying and Deep Analysis

And, after party prove itself garbage and the price drop to where it should be:

Tazri, Beacon of Unity

There are already 10 allies that have a party "profession" to reduce the cost of this Tazri and she for herself draw raw allies, so it's good.

blindcity on Millton, Massachusetts

8 months ago

Gattison: what I ended up doing was swapping 2x Deep Analysis and 2x Tormod's Crypt for the 4x Gush.

It worked pretty well! Had a few games where the Relic allowed me to turbo mill 19-20 cards, many of which were part of my opponent's win condition, and then end the turn by blowing up their graveyard. I think Crypt might be better than Relic of Progenitus because it keeps our graveyard intact for reshuffling and/or flashback mechanics.

Agreed on the Deep Analysis - 4 seems too many but I think I'd rather draw two cards on 4 than play a naked Petitioner or, nothing.

Snips500 on [PDH] Tatyova

8 months ago

Hi, I also have a competitive Tatyova list and I was just wondering how this deck wins. Sure you get the infinite combo but then do nothing with the infinite mana (the only thing you could do is Capsize everyone else's board but that is not winning). You are also missing probably the best land you could play: Mystic Sanctuary. In my opinion, you also do not need any of the mana dorks because you are already playing 38 lands and plenty and I mean PLENTY of land tutors you really don't need all of the dorks.

For the infinite combo pay off there are a few different ways you could go. The safest way is to mill all of your opponents by infinitely looping Compulsive Research or Deep Analysis which early also doubly as good cantrips.

Then there is the more casual friendly way by making and infinitely large Ivy Elemental or something similar then slap a Rancor or Aqueous Form on it and kill one player at a time. An alternative way of doing this is with Adventuring Gear on Tatyova (or any other creature) and then with infinite mana flicker, a land and an Archaeomancer to get infinite landfall triggers. Then with evasion, you can nock others out.

On last thing. Tidal Bore + Mystic Sanctuary + Sakura-Tribe Scout + Tatyova, Benthic Druid = Infinite blue mana + infinite life + infinite land fall triggers (as a side note you do need three other islands for mystic to work)

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