Target player draws two cards.
Flashback—, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then exile it.)
|Want (2)||TraceOn , CaptainFruffles|
Printings View all
|Mystery Booster (MYS1)||Common|
|Commander 2019 (C19)||Common|
|Eternal Masters (EMA)||Common|
|Vintage Masters (VMA)||Uncommon|
|Commander 2013 (C13)||Uncommon|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Deep Analysis occurrence in decks from the last year
Latest Decks as Commander
Deep Analysis Discussion
3 days ago
As far as counterspells go, there are a bunch of better ones than the ones you are playing. Counterspell is better than Cancel I would reccomend not playing any 'soft' counterspells above 2 mana, so somthing like Dissolve or Dream Fracture would be better.
Reach Through Mists is also underwhelming, maybe try Deep Analysis or Serum Visions. Skyblinder Staff or Whispersilk Cloak seem a bit better than Invisibility, but if you like it Cloak of Mists does a slightly better job.
2 months ago
Hey guys, some cards in the new set caught my attention. Are they:
Roiling Regrowth, you can sacrifice any of the coloress lands that are in the deck to enter untapped and cast the early artifacts to search for two needed basics.
Field Research a solid draw spell, and with the high number of ramp in the deck getting into the six mana isn't hard, so you get a plus.
And, after party prove itself garbage and the price drop to where it should be:
There are already 10 allies that have a party "profession" to reduce the cost of this Tazri and she for herself draw raw allies, so it's good.
3 months ago
It worked pretty well! Had a few games where the Relic allowed me to turbo mill 19-20 cards, many of which were part of my opponent's win condition, and then end the turn by blowing up their graveyard. I think Crypt might be better than Relic of Progenitus because it keeps our graveyard intact for reshuffling and/or flashback mechanics.
Agreed on the Deep Analysis - 4 seems too many but I think I'd rather draw two cards on 4 than play a naked Petitioner or, nothing.
3 months ago
Hi, I also have a competitive Tatyova list and I was just wondering how this deck wins. Sure you get the infinite combo but then do nothing with the infinite mana (the only thing you could do is Capsize everyone else's board but that is not winning). You are also missing probably the best land you could play: Mystic Sanctuary. In my opinion, you also do not need any of the mana dorks because you are already playing 38 lands and plenty and I mean PLENTY of land tutors you really don't need all of the dorks.
For the infinite combo pay off there are a few different ways you could go. The safest way is to mill all of your opponents by infinitely looping Compulsive Research or Deep Analysis which early also doubly as good cantrips.
Then there is the more casual friendly way by making and infinitely large Ivy Elemental or something similar then slap a Rancor or Aqueous Form on it and kill one player at a time. An alternative way of doing this is with Adventuring Gear on Tatyova (or any other creature) and then with infinite mana flicker, a land and an Archaeomancer to get infinite landfall triggers. Then with evasion, you can nock others out.
On last thing. Tidal Bore + Mystic Sanctuary + Sakura-Tribe Scout + Tatyova, Benthic Druid = Infinite blue mana + infinite life + infinite land fall triggers (as a side note you do need three other islands for mystic to work)
3 months ago
blindcity: the relic seems better as a sideboard card to me, but competitively that sounds like good idea. I play mostly around the kitchen table though. I have considered Deep Analysis multiple times, but I don't have a lot of discard so it seems less effective than I want.
I believe a new common enchantment came our recently that mimics Jace's Erasure, which is what I should really look for.
Thanks for the help and glad you like the deck.
4 months ago
Thanks for the suggestions PaulMuadDib! I have some thoughts about your suggestions so I'll go through them step by step.
Pierce Strider/Jester's Scepter/Sapphire Charm: Once you have the combo, you should have access to your entire deck. Running cards for the explixit purpose of winning the game means that you are always running the risk of drawing a completely dead card. All current listed win-cons are both good as stand-alone cards but they also have the potential to provide a win-con later.
Skyscanner/Pondering Mage: These cards were previosly in the deck, but I took them out for separete reasons. Skyscanner was cut since most of or flicker/blink cards are single-target and single-use which means, just drawing a card proved to be to inefficient. The exclusion of Pondering Mage was because paying 5 mana for a Ponder was suppremely inefficient and the value that the ponder gained you was lost in how much mana it cost.
Engulf the Shore: You can reasonably expect to have between 2-3 per game. Thusly, this is going to function rather poorly as a boardwipe in the deck.
Again, thanks for the suggestions!