|Commander / EDH||Legal|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Creature — Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Gain , , or .
Noble Hierarch Discussion
7 hours ago
Hey I’d be happy to help I run a G/U/W deck with some similar underlying features.
Firstly, the land base hinterland harbours are a little slow but can make a nice budget replacement it’s the bounce lands I would recommend against because they are so slow. I would also recommend Breeding Pools as you can use your fetch lands to get them out. I would also recomend a 1 of Dryad Arbor as it is great in a pinch (also can be fetched with misty rainforests). Then if you have any other fetch lands that share a single colour I would recomend a couple more for deck thinning.
Next is the turn 1 problem, unfortunately you have no 1 drops. May I recommend Arbor Elf , Birds of Paradise or Noble Hierarch increasing in price and effectiveness. If you do not like creature turn ones utopia sprawl is a nice option doubling the mana created with arbor elf and Kiera’s follower.
next is the wincon time stretch and punch. Unfortunately very slow. I find leyline of abundance is brilliant as it speeds up your game and can turn you small turn 1 /2 creature into the win con It also turns birds of paradise or noble hierarch into a wok con with freed from the real.
To improve the reliability of combo winning I would include tutors like Chord of Calling .
Also I think staff of domination is probably to slow to combo with even though it is an effective payoff:(
Regardless I think you have done well and I like the simic approach
If you would like I will update my list and link it to you so you can see it
1 day ago
Noble Hierarch would be an amazing add if you could get it for cheap
1 day ago
5 days ago
Cutting some of your clunkier cards for some interaction and some faster ramp would do you well.
As for interaction: You don't have a lot of options in simic, but you do have some counterspells. Mana Leak , Remand , Spell Snare for example. Your best consistant removal option, sadly, is Dismember . But there is also Ulvenwald Tracker and Brazen Borrower and alike... Less consistent but just really good.
Another couple of cards I would suggest are Scavenging Ooze . I doubt I need to explain this. Card's insane and a pretty good fit in here.
Primordial Hydra . Same as Savagery.
2 weeks ago
So right off the bat, I suggest replacing Path to Exile with Swords to Plowshares . In a format like EDH, everyone is trying to do broken things -- so ramping your opponents is actively dangerous. Six to ten life points is not worth as much as a free land.
My second suggestion goes for almost any blue deck: Cantrips are your friend. Ponder and Preordain may not look like much, but there's a reason they're super-banned in Modern. I highly suggest including them. Depending on your budget, Brainstorm could be a worth inclusion as well. It's really only good if you have at least four to six fetch-lands, since they'll make sure you don't get Brainstorm locked (stuck with two dead cards on top of your deck). While Prismatic Vista and the Polluted Delta / Misty Rainforest -type lands are expensive, cards like Flood Plain or Grasslands are also good.
You're in green, which means you have access to the best dorks in the game. Sol Ring (which I think you just forgot to put in) is one of the few artifact-ramp pieces necessary in green decks: You have access to (and should strongly consider running): Birds of Paradise , Fyndhorn Elves , Elvish Mystic , Noble Hierarch (though she's pricey), Bloom Tender (also stupid pricey 'till WoTC gets around to a reprint), Arbor Elf and Avacyn's Pilgrim . Like Ponder , dorks don't look like much; but I've yet to see someone run them (properly) and not think they're the bomb.
Green go-wide strategies are interesting in that they have access to some pretty unique win-conditions. I'm working on a Shattergang Brothers list right now that uses Triumph of the Hordes as a win-con, and I think it'd be good here too. Also consider, if you have $60 you don't want, Craterhoof Behemoth + Natural Order -- that can pull a win out of nowhere, provided you have a good board-presence.
This is a small one, but you may want to run Nature's Chant instead of Disenchant , since it's slightly easier to cast. That being said, Nature's Claim is a mana cheaper, and I think it's probably better than the other two.
If you can, I think you'd probably have luck running Supreme Verdict . Not being counterable is a big deal in EDH, meaning it's probably better than Fumigate . Speaking of anti-counter-cards, if your meta is even just 40% blue decks, consider running Veil of Summer . That card's like... really good. Also good if your meta is blue-heavy: Carpet of Flowers . Because almost all your tokens will have three or less power, consider Retribution of the Meek as another potential board-wipe.
Card-draw is another thing you'll want to add in the remaining 49 cards. Slate of Ancestry is straight-up dumb in creature decks, and I suggest running it. Monastery Siege and Mirrodin Besieged are also good options for permanent-based card-draw. Tireless Tracker is also good, if you end up running 34+ lands.
Bant has access to a lot of the great hate pieces of our time. Depending on how many artifacts you run vs. how many your opponents run, Collector Ouphe and Stony Silence can steal games really nicely. Gaddock Teeg is excellent for holding off board-wipes (with the notable exceptions of Toxic Deluge and, less frequently, Dead of Winter , and there're countless other hatebears you have available to you. Some of my favorites in EDH include: Aven Mindcensor , Thalia, Heretic Cathar , Kataki, War's Wage , Ethersworn Canonist and Meddling Mage (naming someone's commander).
Similar to hatebears, there're non-creature ways to disincentivize your opponents from doing things. These are called Stax pieces, after the infamous Smokestack . Rhystic Study is good, but I think Mystic Remora is actually better. Coming down turn-one or -two means it can tax all your opponents' artifact ramp, and frequently acts as an Ancestral Recall in less experienced metas. Things like Aura Shards and Aura of Silence are good ways to keep opponents in check, and Storm decks (like the one I play a lot) tend to fold to things like Rule of Law . Root Maze is also an "expensive deck"-hoser, since things like Scalding Tarn , Grim Monolith and Mana Vault really, really stink while Root Maze is on the table.
You're in blue, so you should consider at least three to five counterspells. Dovin's Veto is a personal favorite; also consider Counterspell , Spell Snare , Mana Drain / Force of Will (if you've got $$$), Mental Misstep (blows Sol Ring out of the water) or even something like Mana Leak or Spell Pierce .
Right. That's all I got for now... hope this helps!
2 weeks ago
Looking at the deck, I am not sure what this deck does that would make you play this over jund. While just for fun is a perfectly good response, you can think about this when making a deck so that you can find an approach that fills a niche or solves a problem that other decks face, which means you can find a competitive reason to justify playing in this color-shifted playstyle. I was thinking a lot about making a deck with this playstyle myself, but I am finding trouble in making it for a few reasons. That being said, I see that your list plays Noble Hierarch , which gives you a faster approach, but aside from that, can you explain to me what you do over jund?
Maybe we can collaborate on this, check out the list I made and let me know what you think!
2 weeks ago
NinetyFish I was thinking about adding cards like Noble Hierarch and the like! I do see your point with Rishkar's Expertise ! It hit's a lot of my creature/enchantments/planeswalkers. Though in all my games, I've never really had an issue with mana ramp! Thus is one of the reasons why I've taken out Farseek and Nature's Lore Angels are not an aggressive style play, so cards like those 2 don't really make as big of an impact as much as cards like Cultivate and Explosive Vegetation !
I am currently looking at slots for a Mana Crypt (only because it has a masterpeiece) and Grand Abolisher and Linvala, Keeper of Silence as more impactful and control creatures. So Im not sure what cards I'd want to cut for these 3 baddies. I know i'm going to remove Elvish Rejuvenator for Mana Crypt . but for the other 2 I'm not sure!
I appreciate you taking the time to look @ my decklist! I've had a fun time playing this deck!
2 weeks ago
Awesome decklist! Really fun to see some of the similarities and differences in the choices you made and the ones I made in my Live and Learn deck!
About your above question, Rishkar's Expertise is one of my favorite cards in my own deck. If I can get out an early angel and then cast Rishkar's Expertise on turns 5 or 6, the big card draw and the ability to drop another early 5-drop can absolutely start running a game. Zegana will come in as an X/X, which can be huge, but she's a vanilla creature otherwise, whereas whatever you hit off the Rishkar can be game-changing.
If it were me, I'd also definitely consider cutting the Planeswalkers for early 1-2 CMC ramp: Sol Ring, the Talismans, Nature's Lore and Farseek , and mana dorks like Birds of Paradise , Noble Hierarch , and Avacyn's Pilgrim . Angels can feel expensive and slow unless you kick things off fast with turn 1 and 2 ramp.
Noble Hierarch occurrence in decks from the last year
All decks: 0.37%
Commander / EDH:
All decks: 0.02%
GWU (Bant): 0.55%