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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Gain , , or .
3 weeks ago
Have you considered: Abu Ja'far, Serra Ascendant, Hexdrinker, Drowned Rusalka, Giant Killer, Cosi's Trickster, Kytheon, Hero of Akros Flip, Hypnotic Siren, Elvish Scrapper, Planar Guide, Giver of Runes, Scavenger Folk, Noble Hierarch, Birds of Paradise, Weathered Wayfarer, Sylvan Safekeeper, Phyrexian Dreadnought, Scute Mob, Hope of Ghirapur Capricopian, Mikaeus, the Lunarch, Devoted Caretaker, Cursecatcher, Elvish Lyrist, Judge's Familiar, Ascendant Spirit, Siren Stormtamer, Honored Hierarch.
Also, some Hydras fit the theme of being 1-drops but also give you a mid-to-late game mana sink/beater.
1 month ago
+1 just because I love Mutate! Hahaha, don't even know if this deck is good or not, but it definitely could be, and looks fun as hell either way.
I can make some suggestions, but take them with a grain of salt. I really believe that I would have to actually play the deck to determine what it needs, what it doesn't need, and what might be helpful to add or cut in order to improve it.
First, here's a list of cards that are generally good for a Ramos deck:
Shielding Plax - gives Ramos Hexproof, puts two +1/+1 counters on him, and draws a card.
Maelstrom Nexus - Puts five counters on Ramos with one spell, grants free casting.
Corpsejack Menace - Speeds up access to Ramos's mana ability.
Zacama, Primal Calamity - Castable using Ramos's ability, and in my experience one of the best things to do so with.
Horned Kavu - Two colors for feeding Ramos, allows you to recast something, and has the added bonus in this deck of possibly allowing you to re-mutate stuff.
Next, I think that you need more early ramp. Here are some suggestions for that, starting with the most obvious choices:
To help facilitate some of these inclusions, here are some suggested cuts:
Thrun, the Last Troll - You have enough targets to Mutate without this, and removing him lowers your mana curve.
Lore Drakkis - Yeah, I know, that would make one less Mutate trigger, but it really doesn't do much of anything else for you. You don't have many instants and/or sorceries.
Krenko, Tin Street Kingpin - I understand why you may want him (he generates blockers, and you are vulnerable to go-wide strategies), but I think he's just unnecessarily raising your curve. By the time you can cast him, you'll probably have a lot of other spells you'd rather cast with that mana. If your meta dictates that you require defense against go-wide, there are better choices. Crawlspace, Lightmine Field, Silent Arbiter/Dueling Grounds.
Fertilid - Absolutely a waste of mana. There are a million things you're better off with than this.
Geist of Saint Traft - I'm actually torn on this one, but I really believe that it falls into the same category as Thrun. You'll likely have other good targets for mutation, though the Flying and Hexproof combination is a good one. I'd still consider your mana curve when deciding whether to keep it.
Windgrace's Judgment - Pure jank. I take it your meta is mostly multiplayer? Even so, you'd probably benefit much more from some kind of cheaper, targeted removal. However, if you're so inclined, Decimate for one less mana, or Ruinous Ultimatum for a much more beneficial effect.
Finally, your land base could use an upgrade. That's probably obvious, and likely due to budget restrictions. I get it, land can be what makes a deck expensive to build, and casual decks sometimes aren't worth the money. However, you have a lot of lands on your list that ETB tapped, and that is disconcerting. Pain lands and check lands are the cheapest way to remedy this problem (albeit, the check lands are way more effective if you have shock lands and/or triomes, and furthermore aren't exactly inexpensive either).
I hope I didn't explode your brain, hahaha. If anything, take all of this as proof that I really want this deck to be awesome!
1 month ago
your mana curve is currently too high. I would ditch both Wolfir Silverheart and Sublime Archangel entirely - both of them have too high a mana cost for a deck trying to be aggressive, but also neither of them do much of anything comparative to their cost.
You need some form of interaction, because your deck just isn't going to be able to outrace everything, and so other aggro and combo decks are both likely to give you grief. Primal Might could be a good option here as it can act as both removal, and apply more pressure.
I don't think Esper Sentinel has any place in an aggro beatdown deck. Noble Hierarch also feels pretty dubious. I think you probably want to be aligning your deck up to being pretty similar to the mono-green stompy lists that frequent modern (example list here) - just with your white-twist. In particular those lists should help guide your sideboard choices also.
2 months ago
From here, most of my suggestions are towards just making your deck more efficient and better equipped to deal with potential threats.
Yeah, as shadow63 said, you don't have nearly enough ramp. Personally, I would cut Ormos, Archive Keeper, Nyxbloom Ancient, Dragonlord Dromoka, and Avacyn, Angel of Hope right off the bat and replace them with the likes of Birds of Paradise, Elvish Mystic, Noble Hierarch, and maybe even Sylvan Caryatid. If you wanted to keep a similar effect to Dragonlord Dromoka, I'd advise running Grand Abolisher instead as it's much cheaper CMC-wise.
In addition, I'd completely redo your mana base. I'd recommend things like Command Tower, Mana Confluence, City of Brass, Reflecting Pool, the three shocklands in bant colors, and at least the three fetch lands in bant colors. These would make your deck much more consistent. I'd also work to add in more spot removal like Swords to Plowshares, Path to Exile, Generous Gift, and Beast Within.
You can also cut stuff like Decree of Silence for cheaper yet similar options. Glen Elendra Archmage is a good and cheaper alternative that does something kind of similar. For Force Bubble you could potentially get away with running Elephant Grass instead. Instead of Sandwurm Convergence you could run something like Norn's Annex. Instead of Open the Vaults you can run Replenish.
4 months ago
The following is an example list i've thrown together. depending on your budget running 4 colours might be a bit tricky, but it shouldn't be too hard to turn this back into a 2-3 colour deck either.
4 months ago
Grends27 a way to get-around lowering your curve is to drastically increase your ramp. Adding in 8-10 mana dorks like Noble Hierarch, Birds of Paradise, Utopia Sprawl, Llanowar Elves, Elvish Mystic would greatly help your ability to run a higher curve (noting that including them will likely mean having to pull out some of your higher costing cards in the process anyway).
Cards i think specifically aren’t worth it (they’re either too weak, or don’t belong in the deck) include: Teferi, Timeless Voyager (really bad & really expensive mana-wise), Stormwing Entity (is a good card but doesn’t belong here), Teferi's Ageless Insight (just overcomplicating your deck for no reason), Stern Dismissal (card disadvantage), Neutralize and Saw it Coming (3-mana counterspells are bad, but in any case i don’t see this deck ever being able to keep-up mana, as you’ll be almost always spending it all on your turn).
I would also suggest ditching most/all of those creatures requiring 6 mana to mutate - that’s just such a high bar, and none of those creatures strike me as particularly good anyway.
5 months ago
@philosopher thank you for your comment. I have a playset of Collected Company but I don't like it in this deck. In my opinion, Collected Company requires mana dorks like BOP or Noble Hierarch and cards that have good ETB effects. This is more like a zoo deck, cheap strong creatures without much effects, but something similar too CoCo that I was thinking about, is adding Aether Vial.
I'll check your deck out, thank you!
5 months ago
Interesting concept for modern, but I am a little confused. Are you trying more to make a Dino deck or are you going all in on a stompy Ghalta plan. I've got a couple ideas, and will try to separate them though it may overlap.
Adding some sort of tutor like Forerunner of the Empire or Eladamri's Call to consistently get ghalta or some other big dino will help, plus if you play the Hierarch it gives you better access to cast it.
I think I've talked myself into saying adding white would prove pretty beneficial to you if you are going the way of the dino cause that also adds Kinjalli's Caller. Also if you end up adding the tutors you could have overall less ghaltas in the deck to make room for other tutorable threats like Gishath, Sun's Avatar and Zacama, Primal Calamity
It wouldn't be the worst idea to add some sort of draw engine into the deck like The Great Henge just so you have some more late game potential.
If you end up adding Forerunner please consider adding Polyraptor it was a combo I used to play back in standard and I'd love knowing it could be seeing play in modern.
Ummmm, yeah thats all I can really come up with off the top of my head right now sorry that its really messy, but if you take anything away from this adding white is my most important point. You'd probably have to change up the mana base if you did that though so you do you.