Noble Hierarch

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Noble Hierarch

Creature — Human Druid

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

: Gain , , or .

Hexapod on Music of the Spheres | Jodah, Archmage Eternal

2 weeks ago

Reworked this deck with the addition of ramp creatures : Birds of Paradise, Noble Hierarch, Dryad of the Ilysian Grove

Removed some Eldrazi as I don't enjoy playing them that much, just kept my favorite ones. Also did away with Lurking Predators just because I have so many decks that run it and I wanted variety.

Added colorful cards that would not see play anywhere else in my lists, like Two-Headed Hellkite and Atraxa, Grand Unifier.

Added awesome cards I either just acquired: Apex Devastator, Etali, Primal Conqueror  Flip

Some cards were just released which made total sense in this build: Call Forth the Tempest, The Key to the Vault.

Finally I upgraded some of the art to tie into the aesthetics of Jodah traveling through the Multiverse.

ThassaUpYo@ssa on Chasm and Depths Protection

3 months ago


Chaos Warp takes care of any problem with the minor drawback of having your opponent getting something out that could potentially be as bad or worse - maybe even the same card but that's very, very rare. Point taken on Noble Hierarch.

The deck looks fun to play, especially given you've been building it up from your LGS. Happy brewing!

wallisface on Rampaging Hydras & Elves Deck

9 months ago

This us the kindof list i’d end up building (again, Green-Blue, but it’d be super-easy to make this mono-green)

FadingReality on Dragons, Dragons, Dragons

9 months ago

I forgot to add possible replacements for Dragonlord's Servant. Again, he is still pretty good so if you don't cut him that's perfectly fine. Here's a few suggestions if you DO consider cutting him. Note that one advantage that all of these suggestions share that dragonlord servant doesn't is the ability to help cast all of your spells in the deck, not just dragons. Also all of my suggestions will only be 1 mana, making them all faster than the servant.

  • Birds of Paradise Just as much of a beast today as when it was released in Alpha back in 1993. He is one mana cheaper, and taps for one of any color. A very nice piece of synergy that you will gain from running BoP over servant is the synergy with BoP and Dragon Tempest because BoP has flying. Thus, he will immediately be able to tap for mana with tempest out.
  • Noble Hierarch While it "only" taps for 3 colors, it also has exalted which is massive. Many people argue that BoP is only the second best mana dork ever printed because the exalted is so nice. A mana dork that fixes 3 of your 5 colors for 1 mana AND can be effective in combat without having to enter combat is amazing. Exalted is very good, although it does even more work in other formats than in commander. Nonetheless, this guy is insane. Your dragons will appreciate being able to hit even harder with this guy out.
  • Ignoble Hierarch This guy didn't even exist until a few years ago. I won't elaborate on his uses because everything I said above about noble hierarch applies to him as well. Having both noble and ignoble hierarch out will double the bonus damage from exalted.
  • legendofa on Card creation challenge

    11 months ago

    Elf of Ancient Memory

    Creature - Elf Cleric

    : Add , , or .

    Even the long-lived elves have elders, who call upon magic forgotten by all but the Immortals. What is outdated superstition for others is a way of life for them.


    I tried to make a reasonably flavorful card to fill in the gap between Urborg Elf, Rattleclaw Mystic, Noble Hierarch, Ignoble Hierarch, and Druid of the Anima.

    Create a non-humanoid Noble.

    enpc on Slivers Commander Primer (looking for help)

    1 year ago

    There area few things that stand out for the deck.

    The first is that you don't have much low ot the ground ramp. I get that you're running a sliver deck, however with the addition of cards like Birds of Paradise, Noble Hierarch and Ignoble Hierarch it helps to get some early game (and flexible for a 5 colour deck) mana down. Your land base isn't terrible, but I would look at adding a few more shocks if you can (focus on the X/G ones, so in this case Temple Garden) and potentially one or two of the tri-colour fetchable lands. Then adding Three Visits means even more value can be had.

    Another thing that stands out is that you don't have a lof card draw. Your commander gives slivers cascade sure, but since a lot of the rest of the deck is control you don't typically want to cascade into removal that you may want to hold up, or especially counterspells. I would look tor try adding a bit more raw card advantage and especially pieces that let you get waht you need (i.e. a few more tutors). I would also recommend Green Sun's Zenith - you have a lot of powerful slivers that it can get, but it can also get gemhide/manaweft sliver so this helps with your ramp consistency.

    Lastly, your control suite is quite high costed. For only having 4 counters, Cryptic Command is a very blue heavy card and would potentially server better as something cheaper. Stuff like Anguished Unmaking is also generally going to be better than Mortify, but I would also look at Swords to Plowshares and then removal like Nature's Claim, or even Return to Nature. They're slightly less catch-all, but 2 cmc removal is much more playable than 3 cmc removal.

    Coward_Token on March of the Machine

    1 year ago

    Minor wall of text for Katilda and Lier Show

    Epicurus on Ramos the Mutated Lord

    1 year ago

    +1 just because I love Mutate! Hahaha, don't even know if this deck is good or not, but it definitely could be, and looks fun as hell either way.

    I can make some suggestions, but take them with a grain of salt. I really believe that I would have to actually play the deck to determine what it needs, what it doesn't need, and what might be helpful to add or cut in order to improve it.

    First, here's a list of cards that are generally good for a Ramos deck:

    Shielding Plax - gives Ramos Hexproof, puts two +1/+1 counters on him, and draws a card.

    Maelstrom Nexus - Puts five counters on Ramos with one spell, grants free casting.

    Corpsejack Menace - Speeds up access to Ramos's mana ability.

    Zacama, Primal Calamity - Castable using Ramos's ability, and in my experience one of the best things to do so with.

    Horned Kavu - Two colors for feeding Ramos, allows you to recast something, and has the added bonus in this deck of possibly allowing you to re-mutate stuff.

    Next, I think that you need more early ramp. Here are some suggestions for that, starting with the most obvious choices:


    Birds of Paradise

    Noble Hierarch

    Ilysian Caryatid

    Fellwar Stone

    To help facilitate some of these inclusions, here are some suggested cuts:

    Thrun, the Last Troll - You have enough targets to Mutate without this, and removing him lowers your mana curve.

    Lore Drakkis - Yeah, I know, that would make one less Mutate trigger, but it really doesn't do much of anything else for you. You don't have many instants and/or sorceries.

    Krenko, Tin Street Kingpin - I understand why you may want him (he generates blockers, and you are vulnerable to go-wide strategies), but I think he's just unnecessarily raising your curve. By the time you can cast him, you'll probably have a lot of other spells you'd rather cast with that mana. If your meta dictates that you require defense against go-wide, there are better choices. Crawlspace, Lightmine Field, Silent Arbiter/Dueling Grounds.

    Fertilid - Absolutely a waste of mana. There are a million things you're better off with than this.

    Geist of Saint Traft - I'm actually torn on this one, but I really believe that it falls into the same category as Thrun. You'll likely have other good targets for mutation, though the Flying and Hexproof combination is a good one. I'd still consider your mana curve when deciding whether to keep it.

    The Ozolith - Other than Ramos and Crystalline Giant, I really don't see how this is incredibly useful. It's genuinely a good card, but I don't see enough here to justify its inclusion.

    Zendikar Resurgent - Too high of a cost. By the time you can cast it, this deck shouldn't need it. If you want to keep the draw effect, you're better off with Chulane, Teller of Tales.

    Windgrace's Judgment - Pure jank. I take it your meta is mostly multiplayer? Even so, you'd probably benefit much more from some kind of cheaper, targeted removal. However, if you're so inclined, Decimate for one less mana, or Ruinous Ultimatum for a much more beneficial effect.

    Finally, your land base could use an upgrade. That's probably obvious, and likely due to budget restrictions. I get it, land can be what makes a deck expensive to build, and casual decks sometimes aren't worth the money. However, you have a lot of lands on your list that ETB tapped, and that is disconcerting. Pain lands and check lands are the cheapest way to remedy this problem (albeit, the check lands are way more effective if you have shock lands and/or triomes, and furthermore aren't exactly inexpensive either).

    I hope I didn't explode your brain, hahaha. If anything, take all of this as proof that I really want this deck to be awesome!


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