Creature — Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Gain , , or .
|Want (6)||makarzorklin , elionhack , Ender666666 , Ripsawn , Athrex , 1Username|
Printings View all
|Ultimate Masters Promo (UMAP)||Mythic Rare|
|Ultimate Masters (UMA)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Noble Hierarch occurrence in decks from the last year
All decks: 0.37%
Commander / EDH:
All decks: 0.02%
GWU (Bant): 0.55%
Noble Hierarch Discussion
1 week ago
Fusion Elemental is cool and you can cast him without NEEDing Jodah on the field, but same argument as the Brontodon, just boring.
I don't understand what Wall of Runes, Feral Incarnation, or Opt do for you. Go for more direct land fetching, fix those colors! (by the way, I like the mana filter ideas, solid back-up plan that doesn't require foolish amounts of expensive lands!)
I love the direction and it looks like it plays well, but I would take it as more aggressive. Mana-ramp to get Jodah out as soon as you can and just start abusing his power!
1 week ago
Yeah against the top of the meta I think you will have quite a bit of trouble unfortunately. Though this doesn't mean there isn't any potential here. You could move more towards mono-green aggro and play cards like Hexdrinker, Strangleroot Geist, and Steel Leaf Champion and the like. While this isn't a very competitive deck it tends to be very fast and can steal games. Similarly with mono-red aggro with a devotion twist built around Fanatic of Mogis which is a cheap deck to start with but not very competitive. I could also see you moving towards G/R Ponza and being that Blood Moon deck which is just good enough to win games by itself.
Where I see the most potential however is pivoting towards G/R Eldrazi in modern. Here is an example list G/R Eldrazi Optimal. Now, yes this is over budget by quite a bit but we can cut the price and build up to something more optimal over time. On that list the only semi-pricy cards that I would call necessary are Karplusan Forest, Eldrazi Temple, and Thought-Knot Seer. Pretty much everything else that commands a high price can be neglected for now in favor of budget options while the deck evolves. Noble Hierarch can become Elvish Mystic for example, and while nowhere near as good, the deck still functions. Similarly, you don't need to go investing in Cavern of Souls, you can play Unclaimed Territory and while not getting the best part of the effect you still can make colorless mana this way. You can skip most of the dual lands, again while not optimal there are cheaper alternatives in the meantime. I think G/R Eldrazi is also fairly well-positioned right now so there is a plus there. Let me know if you need any help if you choose this route!
As for your current deck, Harmonize, Lightning Greaves, Beast Whisperer are all bad. You can make an argument for one Whisperer but even then that is not ideal. None of these cards particularly do much and if you are casting Harmonize in modern with this deck's gameplan you are probably already losing. You really need a 2-drop, if you stay in mono-green, 1 Scavenging Ooze and 4 Strangleroot Geist are decent options. I would personally consider getting into red to play Lightning Bolt and Bonecrusher Giant as you need some kind of removal; you can't expect your opponents to just do nothing, especially in modern. If you stay mono-green though, you basically have to play a couple Dismember in the main or side. You also need a sideboard, I know it is extra money but in modern a lot of the skill is being able to adapt to your opponent. For you, cards like Shapers' Sanctuary, Chameleon Colossus, Grafdigger's Cage, Reclamation Sage, Weather the Storm, and Relic of Progenitus are all good options that shouldn't break the bank when constructing your board. A card like Carnage Tyrant is also good but pricy, Gaea's Revenge is a bit more budget-oriented option.
I hope this helps, welcome back to the crazy world of modern!
2 weeks ago
I first want to say this is a beautiful deck. You have obviously thought out what you want your play style to be like, and I encourage you to stay on that road for your deckbuilding.
The major issue I see is with your mana base. I can tell you are building on a budget, but beyond expensive dual lands, there are other options that won't slow you down like what you are using now. I hope some of my suggestions will work with what you are willing to spend.
I would urge you to cut out all lands that come into play tapped except Seaside Citadel and Cathedral of War. Here is what you can use instead : Every commander deck needs a Command Tower; Bountiful Promenade and Sea of Clouds, provided you are in a multiplayer group, Glacial Fortress, Sunpetal Grove and Hinterland Harbor that work well if you use a lot of basic lands, Mystic Gate, Wooded Bastion and Flooded Grove can provide colorless at first and are also great mana-fixers. Port Town and Fortified Village could be viable options. You should also run Krosan Verge and Myriad Landscape.
Sigil of the Nayan Gods doesn't seem to bring much value; I would replace it with Dueling Grounds that ties in directly with your Exalted strategy.
Shalai, Voice of Plenty would be great in here, maybe instead of Appeal / Authority.
I am sure it is again a question of price, but the obvious omission here is Noble Hierarch. So sad to see a nice Exalted deck missing that piece.
Finally I would ask myself how essential is Tamiyo in here, and are there other Planeswalkers taht would add more value?
Hoping some of this is useful,
2 weeks ago
So Ragescoop did bring up a couple interesting things worth discussing and I figured I would give my take on it.
I don't think 1 bolt main would show up often enough to help with slowing down early game creatures, whether they are accelerants like Noble Hierarch or aggro creatures such as Champion of the Parish. The reasoning behind this lies in not only probability of drawing the single bolt, but the possibility of interaction from the opponent as well.
Aggro decks should always have more than 1 creature that will need to be dealt with and not having board sweepers like a control deck, means you will need extra 1 for 1 removal to keep pace until you can establish the mana denial plan. Creature based ramp strategies are harder to properly evaluate, depending not only on what part of a mana curve they want to ramp to, but also how much they dedicate to ramp as well.
On the heavy hitter aspect, Primeval Titan wasn't even a creature I was thinking about for some reason. Really strange since I talk titan decks with a couple people at my lgs fairly regularly. That note aside, creatures such as these allow you to close games in a few turns rather than the 4+ turns it would take for one of your nissa's to close a game out. Something you have to keep in mind is that land destruction is a tempo type of deck and once your land destruction quits being useful, you've lost that advantage. You'll find yourself reacting to their deck instead of following your own plan. I'm not saying don't have nissa as a win condition, this is your deck after all. But keep in mind that you'll not only have to get nissa on the battlefield, but also leverage her abilities over several turns to win. That seems harder to do if you do end up in a game that goes say 10+ turns. Large creatures will always be useful whether turn 6 or turn 20.
The final point I wanted to give my 2 cents on is in regards to the snow deal. I wasn't sure if you were referring to arcum astrolabe in general or the bant snow deck. Astrolabe does make the benefit of color screwing an opponent over harder to do given that it combats land destruction on 2 fronts (drawing into more lands and color fixing).
If Ragescoop was talking about the snow deck, I don't really have a good understanding on how it works to give proper advice on. Either way good luck moving forward with this deck, and hope it runs well for you. I look forward to your reply.
2 weeks ago
Aah, good call on the Noble Hierarch, did not notice that is a restriction.
Basically, I don't really have a meta. I do play modern at FNM, but commander is for casual play with friends. When I'm confident enough, there is a chance that I will give it a try. The token based strategy looks nice as a backup plan, but lets see how it goes and stay focused on one strategy for now.
With hulk, I want to fetch for Mikaeus, the Unhallowed and Walking Ballista. According to https://commanderruminations.wixsite.com/commanderruminations/single-post/2017/10/29/My-Path-to-Flash-Hulk , it should be a decent plan.
2 weeks ago
So, to start, Noble Hierarch doesn't meet the color identity of Meren, so that is an illegal card in this particular deck. :p I will warn you, my version of Meren is different than most, many people try to utilize token generators such as From Beyond and Awakening Zone in order to pump your experience counters much more quickly. I got for value sacrificing over quantity, but ultimately that makes my list a little slower. The reason for my lack of planeswalker removal is meta based, there just are not many planeswalkers in my meta. As a rule Beast Within is ample to deal with the ones i can not swing into. What are you fetching with hulk to win?
3 weeks ago
Find synergy in your deck. It seems like you threw legendaries you had laying around into a deck to call it done. Add some planeswalkers. they are legendary too.
1 month ago
For those matchups you'd normally need a sweeper or Temur Battle Rage effect to have any chance of winning since they can usually go wider than you and easily chump large Shadows etc (maybe less of a problem in this build with more threats though). In this build TBR and most sweepers just don't work since some of our creatures are smaller (eg Pyroclasm or Languish which normal Shadow decks could run), but Justice is a nice solution that most decks don't have color access to.
It's generally a straight swap for Tribal Flames since it's at odds with the 'gain 5' clause on Justice.