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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Gain , , or .
2 months ago
This us the kindof list i’d end up building (again, Green-Blue, but it’d be super-easy to make this mono-green)
3 months ago
I forgot to add possible replacements for Dragonlord's Servant. Again, he is still pretty good so if you don't cut him that's perfectly fine. Here's a few suggestions if you DO consider cutting him. Note that one advantage that all of these suggestions share that dragonlord servant doesn't is the ability to help cast all of your spells in the deck, not just dragons. Also all of my suggestions will only be 1 mana, making them all faster than the servant.
5 months ago
Elf of Ancient Memory
Creature - Elf Cleric
: Add , , or .
Even the long-lived elves have elders, who call upon magic forgotten by all but the Immortals. What is outdated superstition for others is a way of life for them.
Create a non-humanoid Noble.
6 months ago
There area few things that stand out for the deck.
The first is that you don't have much low ot the ground ramp. I get that you're running a sliver deck, however with the addition of cards like Birds of Paradise, Noble Hierarch and Ignoble Hierarch it helps to get some early game (and flexible for a 5 colour deck) mana down. Your land base isn't terrible, but I would look at adding a few more shocks if you can (focus on the X/G ones, so in this case Temple Garden) and potentially one or two of the tri-colour fetchable lands. Then adding Three Visits means even more value can be had.
Another thing that stands out is that you don't have a lof card draw. Your commander gives slivers cascade sure, but since a lot of the rest of the deck is control you don't typically want to cascade into removal that you may want to hold up, or especially counterspells. I would look tor try adding a bit more raw card advantage and especially pieces that let you get waht you need (i.e. a few more tutors). I would also recommend Green Sun's Zenith - you have a lot of powerful slivers that it can get, but it can also get gemhide/manaweft sliver so this helps with your ramp consistency.
Lastly, your control suite is quite high costed. For only having 4 counters, Cryptic Command is a very blue heavy card and would potentially server better as something cheaper. Stuff like Anguished Unmaking is also generally going to be better than Mortify, but I would also look at Swords to Plowshares and then removal like Nature's Claim, or even Return to Nature. They're slightly less catch-all, but 2 cmc removal is much more playable than 3 cmc removal.
9 months ago
Minor wall of text for Katilda and Lier Show
I wish the trigger was on ETB for other nontoken Humans rather than casting; I don't see much abuse from flickering. At least you can be a Johnny with Crib Swap I guess.
Flavor and card references aside, I feel like this should have been a jeskai card?
- Humans are primarily associated with white
- In order to afford flashbacking, the card incitivizes casting small creatures, which is more of a white thing; green likes them big.
- The creature side of things feels like it's subservient to the spellslinging, which makes it kinda weird when blue is the only color in the arc that's really into nonpermanents.
Because of the above reasons, I feel that green is largely superflous to white's role in the card's ability, and would be better served replaced by red, the other spellslinging-oriented color. Plus, only having until end of turn to flashback feels a lot like red impulsive draw. However, I can see the merit in filling the niche of a bant spellslinger commander, and flavoring could be though for jeskai too.
(Rethinking things, you could instead go for mana value 1-2 for spell cards and just treat the flashbacking as Human cantriping.)
11 months ago
+1 just because I love Mutate! Hahaha, don't even know if this deck is good or not, but it definitely could be, and looks fun as hell either way.
I can make some suggestions, but take them with a grain of salt. I really believe that I would have to actually play the deck to determine what it needs, what it doesn't need, and what might be helpful to add or cut in order to improve it.
First, here's a list of cards that are generally good for a Ramos deck:
Shielding Plax - gives Ramos Hexproof, puts two +1/+1 counters on him, and draws a card.
Maelstrom Nexus - Puts five counters on Ramos with one spell, grants free casting.
Corpsejack Menace - Speeds up access to Ramos's mana ability.
Zacama, Primal Calamity - Castable using Ramos's ability, and in my experience one of the best things to do so with.
Horned Kavu - Two colors for feeding Ramos, allows you to recast something, and has the added bonus in this deck of possibly allowing you to re-mutate stuff.
Next, I think that you need more early ramp. Here are some suggestions for that, starting with the most obvious choices:
To help facilitate some of these inclusions, here are some suggested cuts:
Thrun, the Last Troll - You have enough targets to Mutate without this, and removing him lowers your mana curve.
Lore Drakkis - Yeah, I know, that would make one less Mutate trigger, but it really doesn't do much of anything else for you. You don't have many instants and/or sorceries.
Krenko, Tin Street Kingpin - I understand why you may want him (he generates blockers, and you are vulnerable to go-wide strategies), but I think he's just unnecessarily raising your curve. By the time you can cast him, you'll probably have a lot of other spells you'd rather cast with that mana. If your meta dictates that you require defense against go-wide, there are better choices. Crawlspace, Lightmine Field, Silent Arbiter/Dueling Grounds.
Fertilid - Absolutely a waste of mana. There are a million things you're better off with than this.
Geist of Saint Traft - I'm actually torn on this one, but I really believe that it falls into the same category as Thrun. You'll likely have other good targets for mutation, though the Flying and Hexproof combination is a good one. I'd still consider your mana curve when deciding whether to keep it.
Windgrace's Judgment - Pure jank. I take it your meta is mostly multiplayer? Even so, you'd probably benefit much more from some kind of cheaper, targeted removal. However, if you're so inclined, Decimate for one less mana, or Ruinous Ultimatum for a much more beneficial effect.
Finally, your land base could use an upgrade. That's probably obvious, and likely due to budget restrictions. I get it, land can be what makes a deck expensive to build, and casual decks sometimes aren't worth the money. However, you have a lot of lands on your list that ETB tapped, and that is disconcerting. Pain lands and check lands are the cheapest way to remedy this problem (albeit, the check lands are way more effective if you have shock lands and/or triomes, and furthermore aren't exactly inexpensive either).
I hope I didn't explode your brain, hahaha. If anything, take all of this as proof that I really want this deck to be awesome!
11 months ago
your mana curve is currently too high. I would ditch both Wolfir Silverheart and Sublime Archangel entirely - both of them have too high a mana cost for a deck trying to be aggressive, but also neither of them do much of anything comparative to their cost.
You need some form of interaction, because your deck just isn't going to be able to outrace everything, and so other aggro and combo decks are both likely to give you grief. Primal Might could be a good option here as it can act as both removal, and apply more pressure.
I don't think Esper Sentinel has any place in an aggro beatdown deck. Noble Hierarch also feels pretty dubious. I think you probably want to be aligning your deck up to being pretty similar to the mono-green stompy lists that frequent modern (example list here) - just with your white-twist. In particular those lists should help guide your sideboard choices also.
1 year ago
From here, most of my suggestions are towards just making your deck more efficient and better equipped to deal with potential threats.
Yeah, as shadow63 said, you don't have nearly enough ramp. Personally, I would cut Ormos, Archive Keeper, Nyxbloom Ancient, Dragonlord Dromoka, and Avacyn, Angel of Hope right off the bat and replace them with the likes of Birds of Paradise, Elvish Mystic, Noble Hierarch, and maybe even Sylvan Caryatid. If you wanted to keep a similar effect to Dragonlord Dromoka, I'd advise running Grand Abolisher instead as it's much cheaper CMC-wise.
In addition, I'd completely redo your mana base. I'd recommend things like Command Tower, Mana Confluence, City of Brass, Reflecting Pool, the three shocklands in bant colors, and at least the three fetch lands in bant colors. These would make your deck much more consistent. I'd also work to add in more spot removal like Swords to Plowshares, Path to Exile, Generous Gift, and Beast Within.
You can also cut stuff like Decree of Silence for cheaper yet similar options. Glen Elendra Archmage is a good and cheaper alternative that does something kind of similar. For Force Bubble you could potentially get away with running Elephant Grass instead. Instead of Sandwurm Convergence you could run something like Norn's Annex. Instead of Open the Vaults you can run Replenish.