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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Human Druid
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Gain , , or .
1 week ago
Some easy ways to add interaction to this deck would be to add some enchantment and creature removal spells. Krosan Grip, Return to Dust, Rapid Hybridization/Pongify, Arcane Denial to replace Dissolve, Anguished Unmaking, Damn, and Swords to Plowshares/Path to Exile are all clean and efficient methods of interaction. Saryth, the Viper's Fang, Lightning Greaves/Swiftfoot Boots, Shalai, Voice of Plenty, and Veil of Summer/Heroic Intervention are solid protection options for your creatures as well. Right now you're running Anger with only 2 Mountains in the entire deck, so that means either the mana base needs to be reworked or Anger needs to be replaced. Some easy ways to rectify the mana base a bit is to swap out some of your duals for the Red/x options (i.e, Blood Crypt, Stomping grounds, etc.). We can also make the deck more efficient by changing up the ramp so that it has utility or generates more than one color of mana. Cards like Deathrite Shaman, Kiora's Follower, Noble Hierarch/Ignoble Hierarch, Faeburrow Elder, and Birds of Paradise are all decent options. Right now Anger and Chainer, Nightmare Adept are the only cards that can give Garth haste. Since we only have a few creatures that actually benefit from the haste, cards that generate value outside of simply providing haste would be beneficial. Rhythm of the Wild would not only give our creatures haste, but would make it harder for opponents to counter the creatures and combos with the persist creatures in the deck by giving them +1/+1 counters. Temur Ascendancy is another decent option since we can draw cards even when our creatures don't benefit from haste and it synergizes with our Flicker and Undying/Persist effects. An infinite combo option would be Jeskai Ascendancy + Garth One-Eye + Any haster + Deadeye Navigator and even if we're not comboing, we can still generate value from each card individually. I personally feel that cards like Frantic Search and Careful Study are too good to not have in this type of deck, since a good majority of our cards benefit in some way from being in the graveyard or we have easy ways of getting them back. In tandem with this idea, I think that cards like Regrowth (even though Garth One-Eye already has a Regrowth) and Eternal Witness are musts, especially since Eternal Witness generates value with the Flicker effects and other revive effects in the deck. An honorable mention that didn't quite make it into my comment but could be effective is Spark Double since it would allow us to have multiple versions of legendary creatures if we so chose, 2 Muldrotha's could lead to quite the turn! Unfortunately, however, Commander has a deck maximum, which means that cards must be let go to make room for all the new fun stuff we want to play with. For this deck I suggest cutting Diamond Lion, Thespian Stage, Dark Depths, Kroxa, Titan of Death's Hunger, Arixmethes, Slumbering Isle, Kitchen Finks, Desperate Ravings, Nim Deathmantle, Harrow, Magus of the Will, Gaea's Will, Scapeshift, Chronozoa, Raving Visionary, Thought Courier, Dissolve, possibly Twilight Shepherd, possibly Rampant Growth, possibly Seize the Spoilsand possibly, Purphoros, God of the Forge. At the end of the day, this deck is yours and you should play it and build it in the way that best suits you! Have fun gayming!
2 weeks ago
Personally the big 3 things i'd be doing is:
raising the land count to at least 22, and also running the full playset of Noble Hierarch to give us better odds of a turn-1 play.
2 weeks ago
Oh (bleep) you're right! LMAO. Like I said, I've been playing since Revised and have a LOT of decks. Always had a penchant for tribal knights (even though there have been/are better tribes for sure through the years). My Modern version does, in fact, run Giver of Runes. The Kor designation doesn't allow me to Cavern of Souls her in but I do run plenty of white sources. I'm sorry bud. 100% my bad. Sorry about that. I need to NOT drink my scotch and give advice. I just get soooooo excited when I see a solid knight tribal build I lose control.
I WILL post my ACTUAL MODERN legal version in the next few days. Giver of Runes is my only non-human or non knight creature in that deck. I run everything else human and/or knight in that deck-most are both. I announce my first Cavern of Souls as "knight" which prevents counter magic on all but the Giver of Runes and Noble Hierarch. Those both being (ideally) early drops-counter magic doesn't normally come into play.
My current, most regularly played, Modern deck is not knights (although I do play it still for a change of pace once in awhile but it's not my number one deck-hence my leading you astray). My current regular MODERN deck is as follows:
Deck: Greif Blade
Main: 4 Ephemerate 1 Poet's Quill 1 Batterskull 4 Giver of Runes 1 Sword of Fire and Ice 2 Plains 3 Godless Shrine 3 Concealed Courtyard 3 Skyclave Apparition 1 Takenuma, Abandoned Mire 3 Tidehollow Sculler 2 Malakir Rebirth Flip 2 Charming Prince 1 Kaldra Compleat 1 Silent Clearing 1 Shriekmaw 4 Grief 3 Feign Death 4 Marsh Flats 1 Lion Sash 1 Flooded Strand 3 Touch the Spirit Realm 1 Swamp 1 Castle Locthwain 2 Agadeem's Awakening Flip 2 Solitude 4 Stoneforge Mystic 1 Verdant Catacombs
This is the list I run most frequently so it's the one I know best and have readily available to share. This is NOT a net-deck AFAIK. If there is an identical or similar list floating around in Cyberspace it's purely coincidental. This list was home brewed and is one of my favorites I've ever made through the years.
enpc on Dawnwalker
2 weeks ago
Given that you don't have access to black (and so can't run Tainted Pact/Demonic Consultation), Thassa's Oracle becomes less good here as you are reliant on generating infinite mana prior to playing it. Basically the card is the same as any other infinite mana combo, except that you can potentially help out other players if they Praetor's Grasp you. You also have to pay double blue for it, making it harder to cast than say just a Walking Ballista.
I would also agree with Grubbernaut in that cards like Noble Hierarch and Avacyn's Pilgrim are good includes here. You run a lot of dorks that cost green but only produce green so swapping one or two out for dorks that can mana fix is a good move.
3 weeks ago
I'll do that soon! We run essentially the same things with only a few exceptions-most of which I have shared. I like the effects of History of Benalia and ran it for awhile but eventually pulled it out. The reason was it competes in that 3rd drop slot with Knight Exemplar then requires a couple more turns to be a win-con. Plus Acclaimed Contender doesn't "fetch" it. In my local meta a lot (most probably) modern decks look to win by turn 5-6. Most are net-decks (nobody home brews anymore sadly) and aggro. Some of the "storm" (combo) decks are even faster. A turn 3 History of Benalia drop just never felt satisfying or felt like a true win-con. Your mileage may vary. My deck is more "front loaded" due to how fast most modern decks are. Instead of History of Benalia I run Noble Hierarch. She's a human so she fits the paradigm, she is a one drop, she fixes a bad mana situation and she's a lightning rod too like Mother of Runes. No matter what happens I always feel good about getting her in my opening hand and putting her into play. She has that nasty little "exalted" keyword and she's gives us a little ramp. I run the Dauntless Bodyguard too but he's a terrible drop in that one slot. Much better to pull him with CoCo turn 4 (or just hold him and hard cast him and play another card as well) and cover your Exemplar.
Mother is a beast add. Trust me! Total lightning rod (and usually does get removed) but any given deck only has so much removal and I'm ok with her getting "burned" and, potentially, saving Exemplar. If she doesn't, even better. Either way she's a benefit.
LOL. This type of aggro deck you kinda WANT to "vomit" your creatures out. That's your win-con. Guardian of Faith and Dauntless Bodyguard would be the exceptions. Holding them in hand until you need them is the best move. It's super satisfying to pull one of them on a CoCo hit when things get desperate. Having him AND Dauntless Bodyguard increases your chances of salvation.
Nephalia Academy has helped a lot. I don't see it every game and I'm thinking about putting another copy or two in my SB because there is so much discard. I've gone back and forth with Leyline of Sanctity in my SB. I can run Nephalia safely partly because Noble Hierarch can fix my mana (assuming she doesn't get removed). I still think you can find room for it though. the mana curve isn't THAT high in this deck.
Aether Vial is amazing with decks that focus on ETB but Knights are more aggro. I'd really rather drop a Noble or Mother than a vial turn one. Call me crazy.
I think part of the reason you are struggling with SB is how you're playing. Playing a single game against a random opponent isn't going to teach you about the effectiveness of your sideboard or help you to tweak it or see what your opponents bring in against you. Full matches are the key. You'll probably sacrifice a bit of your win percentage initially bc your opponents will have some answers in their SB most likely but eventually you'll have an even better deck as you learn from your mistakes and figure out what belongs in the SB against various archetypes and decide what to pull out from your main and what to leave in. I've been playing off and on since Revised and I still struggle sometimes to put together a great SB and determine what goes in and what comes out.
Happy brewing amigo!
2 months ago
Modern UG infect wants to play very quickly, generally aiming to win the game on turn 2 or 3. Usually, if they haven’t won by turn 4, they’ve lost.
With that in mind, you need to seriously re-adjust your mana curve. The majority of modern decks can’t justify running anything over 4cmc, and being an aggro deck, that goes doubley for your build. Ideally you should be running only cards that cost 1-2 mana, with nothing costing above this.
I think at the moment your brew is going to play too slowly and clumsily to get the job done. Imo, focus on ensuring that Blighted Agent and Glistener Elf can reliably deliver a quick 10 damage, and ditch all your other creatures (UG infect typically just runs those 2 creatures alongside Noble Hierarch and Inkmoth Nexus)
2 months ago
24 CoCo-able creatures is on the low (but still acceptable) side for a CoCo deck. I would think you'd want more to make this viable - there's currently going to be a high % chance to only hit one creature off CoCo.
Your quantity of 3-and-4 cmc cards is waaay too high. Modern decks typically struggle to play more than 3-4 cards at the cmc 4 range. I would suggest ditching all the Toski, Bearer of Secrets at the very least. But I also can't see any reasonable reason to be running Settle the Wreckage - I think you should ditch this also.
I think if you want to keep playing Collected Company you need some mana dorks to help facilitate this (namely, Noble Hierarch). If you're not wanting to include mana-dorks, I think Aether Vial would suit you better than Collected Company.
You currently don't have a sideboard... this is pretty important for a modern deck, so i'd suggest thinking about what to include for that sooner rather than later.
2 months ago
This deck is great!