Llanowar Elves

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Llanowar Elves

Creature — Elf Druid

: Add .

Niko9 on What ONE card would you …

1 week ago

That's a good point that Rofellos doesn't need the same one-line 99 that Marwyn does, but yeah, neither of them are busted at all. Giving mono green access to more mana just doesn't cut it anymore. A tuned green deck by turn 3 would be looking to Fauna Shaman put down a Beast Whisperer or Green Sun's Zenith in order to assemble the win by turn 5-6. Rofellos makes a lot of mana, but you absolutely can be looking to win at 4+mana, so it will always be more optimized to have two Llanowar Elves and a Fauna Shaman at turn 2.

Heh, sorry, I spent too much time with elfball. So many games with it, for years, and Rofellos wouldn't even be top 3 commanders for mono green ramp. Honestly, Kinnan, Bonder Prodigy is by far the best ramp commander, and Rofellos isn't even close. Two Llanowar Elves plus Kinnan at turn 3 is 7 mana and a way to use it.

Cheiromancer on Gruul +1/+1

2 weeks ago

It's a good deck once it gets going, but it's turn three until you can start playing creatures. Add some ramp - Wild Growth or Llanowar Elves would help a lot - or cheap creatures.

Squee_Spirit_Guide on Golgari Elves (Commander/EDH)

2 weeks ago

Elves of Deep Shadow is kind of like a Llanowar Elves that taps for , so it might be good to include. I also like Essence Warden for the life gain and Wood Elves for the ramp. Pendelhaven and Pendelhaven Elder might be useful as well.

BossUltinuc on Golgari Elves (Commander/EDH)

2 weeks ago

Okay so I'm new to deckbuilding, especially for EDH so I'm just wondering if anyone has any useful/practical suggestions for this deck. I thought Abomination of Llanowar was a cool card, so I wanted to build around that concept of getting a lot of elves onto the field and my graveyard to really boost its power and toughness.

One thing I'll mention is that, with the exception of cards that are already present in the deck, I don't want to spend more then $3-5 on a single card. So keeping all of this in mind, any suggestions?

Commander: - Abomination of Llanowar

Planeswalkers: - Freyalise, Llanowar's Fury - Tyvar Kell

Creatures: - Elvish Eulogist - Elvish Archdruid - Imperious Perfect - Lys Alana Huntmaster - Immaculate Magistrate - Marwyn, the Nurturer - Elvish Visionary - Shaman of the Pack - Lathril, Blade of the Elves - Dwynen, Gilt-Leaf Daen - Beast Whisperer - Timberwatch Elf - Elvish Mystic - Canopy Tactician - Poison-Tip Archer - Skemfar Avenger - Skemfar Shadowsage - Wolverine Riders - Ruthless Winnower - Wellwisher - Golgari Findbroker - Jarad, Golgari Lich Lord - Rhys the Exiled - Nightshade Harvester - Gilt-Leaf Winnower - Elvish Doomsayer - Storrev, Devkarin Lich - Nadier's Nightblade - Fyndhorn Elves - Llanowar Elves

Instants: - Putrefy - Golgari Charm - Murder - Village Rites - Grisly Salvage - Wrap in Vigor - Cast Down - Malakir Rebirth  Flip - Ghastly Demise - Infuse with Vitality

Sorcery: - Cultivate - Rampant Growth - Eyeblight Massacre - Shamanic Revelation - Casualties of War - Dig Up - Victimize - Sign in Blood - Spark Harvest - Diabolic Tutor - Deadly Brew - Bone Shards - Elvish Promenade

Artifacts: - Sol Ring - Arcane Signet - Commander's Sphere

Enchantments: - Elderfang Venom - Moldervine Reclamation - Prowess of the Fair

Lands: - Evolving Wilds - Command Tower - Path of Ancestry - Llanowar Wastes - Jungle Hollow - Skemfar Elderhall - Golgari Guildgate - Tainted Wood - Necroblossom Snarl - Myriad Landscape - Foul Orchard - Darkmoss Bridge - Forest x13 - Swamp x13

Niko9 on In terms of functionality, is …

3 weeks ago

I feel like it's just one of those slight ways to possibly impact the board without actually spending any resources, and that's why people do it. 99% of the time it will make no difference in how the game plays out, in any way, and bump it up to 100% in casual. But yeah, it's kind of a mind game. Say you have the option of getting or during an opponent's turn. They could think twice about casting their combo because you could get for a counter, or they could think twice about casting Llanowar Elves because you might get for Lightning Bolt or something. That makes them think double twice : ) In reality though, it probably does less for you than deck thinning, and that's a low bar to get under.

For me, I find it best to crack anything like that on my own end step and search while the next player is drawing. Because as much as waiting might be a slight buff to your game, playing with curtesy is also a slight buff to your game.

Squee_Spirit_Guide on Song of the Dryads - …

3 weeks ago

I was thinking along the same lines as legendofa. Mono green removal is hard to come by and this can target anything, which makes it quite valuable. You won't want to use it to get rid of just anything because of the mana boost, just like you probably wouldn't Path to Exile a Llanowar Elves.

I really like that it neutralizes a threat and keeps it out of the graveyard, library, hand, etc. Sure, you opponent could remove it and get their permanent back, but then they've spent a removal spell not dealing with one of your threats.

I wouldn't go so far as auto-include, but I do think this would find a home in a lot of green decks, especially mono green.

Now I'll insert my usual "not a commander player" comment here, and see myself out :)

seshiro_of_the_orochi on A Man and His Dog and Their Army

4 weeks ago

This looks really interesting, but I think there are some general problems. The most important is that your curve is very high, but you have somewhat expensive ramp, too. I have some ideas for you.

First thing first, you can have your companion show up as a card similarly to how your commander ist shown. Just write * CMPN * (without the spaces between the asterisk and the letters) behind your companion in the sideboard.

Green has all these version of Llanowar Elves, and I think adding some of those instead of your MV3 or 4 ramp creatures is important. Sakura-Tribe Elder is a great ramp card. These changes could already solve the mana problem.

More removal seems important, as well. Reclamation Sage and Manglehorn would be fine additions. Massacre Girl is a good boardwipe on legs. Cataclysmic Gearhulk could work for you if you were to add in some enchantment creatures. Vona, Butcher of Magan can solve many problems. Noxious Gearhulk, Nekrataal and especially Ravenous Chupacabra would be useful to deal with creatures.

Archon of Absolution and Windborn Muse are additional pillowforts.

Now to some other cards to maybe add.

Genesis is a powerhouse recursion engine. Eternal Witness and also maybe Timeless Witness would be great, too.

Veteran Explorer is a great ramp card, though it might be hard here to use him multiple times due to your low basic land count. What a shame ;)

With your legendary sub-theme, Thalia's Lancers might be a pretty great addition.

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