Creature — Elf Druid
: Gain .
|Have (5)||, gildan_bladeborn , orzhov_is_relatively_okay819 , edeedsy , 31770|
Combos Browse all
- Llanowar Elves + Marwyn, the Nurturer
- Elvish Piper + Intruder Alarm + Llanowar Elves
- Intruder Alarm + Llanowar Elves + Rhys the Redeemed
- Imperious Perfect + Intruder Alarm + Llanowar Elves
- Llanowar Elves + Parallel Lives + Wren's Run Packmaster
- Elvish Rejuvenator + Llanowar Elves + Tetsuko Umezawa, Fugitive
- Hellkite Charger + Llanowar Elves + Savage Ventmaw
- Illusionist's Bracers + Llanowar Elves + Seeker of Skybreak
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Llanowar Elves Discussion
1 week ago
Mana rocks are great, but the biggest advantage of being in green (as far as ramp) is the huge amount of 1cmc dorks. Having access to Llanowar Elves, Elvish Mystic, Elves of Deep Shadow, Boreal Druid, Deathrite Shaman, Birds of Paradise, Avacyn's Pilgrim, and also the good 2-mana ones like Priest of Titania, Bloom Tender, and Incubation Druid is a huge boon. Getting the ramp out a turn earlier (or having it tap for multiple colored mana) makes a big difference.
Of course, if you have artifact synergies, that's its own animal and worth going into. For the idea of a boros Phoenix deck, you could also add in a tutor/Sunforger package for good value.
3 weeks ago
Hey, one drop green mana Elves are really good, a big reason to play Elves. They aren't just ramp with Lathril they're also fuel for her activated ability when you don't need them for ramp and lets you get more Elves onto the battlefield quicker.
- Elves of Deep Shadow: can tap for black mana which is helpful with a lot of Forests.
- Fyndhorn Elves
- Elvish Mystic
- Llanowar Elves
- Arbor Elf: combos with Elvish Guidance when it's enchanted to a Forest.
- Birchlore Rangers: lets you tap Elf tokens the turn they're created to make mana, even black mana.
Staff of Domination does everything as a mana sink for Elves and can be an enabler for Lathril to be a win condition. With Staff you first make infinite green mana by tapping and untapping one of Archdruid, Marwyn(with 5 or more power), Priest of Titania, Circle or Wirewood Channeler. When you have infinite green mana then Staff is the mana sink to draw and cast enough Elves to control 10 or more. When you have 10 or more Elves then Staff can be the mana sink to repeatedly untap Lathril and each one the 10 Elves as the win condition.
Quest for Renewal is another enabler for Lathril and 10 Elves to be win condition. When Quest has four counters which is not difficult especially with more mana Elves, you can untap all creatures you control during each opponents turn. With Lathril each opponent loses 10 life on each player's turn, resulting in all opponents losing 40 life in one cycle of all player's turns if you have three opponents.
Chord of Calling is a helpful instant creature tutor since can tap Elves to help to pay for it's convoke, with enough Elves it's a free spell to cast and it puts the creature you search for onto the battlefield. It has nice interaction with Elf tokens since can tap them to convoke the turn they're created. With Chord get Ezuri or Miara, Thorn of the Glade in response to removal, get Archdruid so you can tap him on your turn, get Magistrate so you can tap her on your next turn, get Varragoth so you can attack with him on your next turn, etc.
Patriarch's Bidding is among the most powerful tribal spells for quick recovery. For five mana it reanimates all Elves in your graveyard. Play a Regrowth just to have another potential Chord or Bidding or recur any other card.
An area to consider improving to help with competitiveness is the manabase by upgrading to Golgari dual lands that ETB untapped.
- Undergrowth Stadium --> Foul Orchard
- Llanowar Wastes --> Golgari Guildgate
- Overgrown Tomb --> Jungle Hollow
- Unclaimed Territory --> Darkmoss Bridge
- Twilight Mire --> Cabal Stronghold
- Woodland Cemetery --> Skemfar Elderhall
Cabal Stronghold only works with basic Swamps and there's only 9 here which is not enough to really get much if any ramp making it consistently only a colorless source of mana.
Some cards to consider cutting: Blightbeetle, Mana Bloom, Terramorph, Serpent's Soul-Jar, Return Upon the Tide, Masked Admirers, Wild Pair, Golgari Guildmage, Korozda Guildmage, Rhys the Exiled, Blanchwood Armor, Dowsing Dagger Flip, Harvest Season
If Blightbeetle is tech in your playgroup than nice, but if it's not then it looks out of place. Most if not all mana ramp sources can come from actual Elves instead of other sources like Mana Bloom or land ramp like Terramorph. I would even play one drop mana Elf or Farhaven Elf over Cultivate or Harvest Season.
Serpent's Soul-Jar is not a good card, exiling an Elf when it dies is not a may you have to do it and hoping to be able to cast many Elves later, one at a time with Jar is not going to consistently happen. Instead most if not all your exiled Elves will be stuck in exile for the rest of the game because Jar will be destroyed or removed another way.
Good luck with your deck.
3 weeks ago
If I'm seeing this right, you're trying to get Deathbonnet Sprout Flip transformed quickly, and Heirloom Mirror Flip is the primary way to do that. Once that's done, you want to use Orcus, Prince of Undeath to bring back the low-cost creatures that flipped Sprout.
T1 Deathbonnet Sprout, T2 Insolent Neonate, sacrifice Neonate and discard Greater Mossdog, then dredge Mossdog back to your hand instead of drawing. You now have five cards in your graveyard, so if you have a high enough concentration of creatures, there's a good chance you can transform Sprout on turn 2.
1 month ago
Next turn, untap, cast Insult / Injury, Dualcaster Mage it, swing at one of the non-elf opponents with Glorybringer, which deals 4x2x2 = 16 damage to a Llanowar Elves. Then Repercussion deals 16x2x2 = 64 damage straight to his face and kills him, even before blocks can be declared.
1 month ago
ditch the other walkers, as well as all your enchants & artifacts.
go up to 24 lands, and run around 8 mana dorks to accelerate your mana base.
look to add 3-4 Rishkar, Peema Renegade as your primary way to add counters and bolster the team, while also providing you the ramp needed to get Nissa out early.
I like your existing creatures of Duskshell Crawler, Evolution Sage, Llanowar Elves and Pollenbright Druid. The other ones i’m unsure on (though they’re not bad). I think Arboreal Grazer could be good as early ramp, as well as a defender for keeping Nissa safe.
with all that ramp, 2-3 copies of Harmonize might be good. In any case, i wouldn’t bother with card draw outside of that card
1 month ago
Welcome to the club!
My first thought here is mana. You have only 20 lands, four of which enter tapped, plus 4 Llanowar Elves and a Rhonas's Monument and Jiang Yanggu, Wildcrafter, and a pretty heavy curve to support. This is going to make for a slow development. If you want to build around Champion of Lambholt, I recommend dropping some of the higher-end cards and replacing them with more low-end creatures and ramp. Elvish Mystic is essentially another few copies of LlElves. Experiment One is a one-man card that likes getting +1/+1 counters. Adding in a few more Forests wouldn't hurt, either.
How competitive do you want this to be, and how much money are you willing to spend?
3 months ago
Decent budget version of the deck. I would suggest adding more good Elves to it though. For that reason I recommend Dwynen, Gilt-Leaf Daen , Yeva, Nature's Herald (especially nice with an untapper like Seedborn Muse or Mobilize ) and basic things mana dorks like Llanowar Elves , Elvish Mystic etc. To make room for them I'd take out some of the higher CMC common and uncommon elves that don't have a huge impact, such as Lys Alana Bowmaster and Eyeblight Cullers, maybe Revenant too.
Consider Ezuri, Renegade Leader as well. Elves don't like board wipes!
3 months ago
Hey, well done with your casual version of Lathril.
Consider one drop mana Elves especially Elves of Deep Shadow ? Shadow can make black mana to cast Lathril. These Elves give a big advantage for the tribe with ramp and when they aren't being used for ramp use them to get counters faster on Quest, with Lathril's tap ability or just have more Elves for Priest/Archduid, etc.
Llanowar Wastes , Unclaimed Territory , Necroblossom Snarl , Temple of Malady , Tainted Wood are some budget land upgrades. These could replace Swamps, Shimmerdrift Vale , Jungle Hollow and The World Tree . Undergrowth Stadium , Overgrown Tomb , Twilight Mire , Gilt-Leaf Palace , Woodland Cemetery and Wirewood Lodge are some expensive price land upgrades.
Good luck with your deck.