Llanowar Elves

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Llanowar Elves

Creature — Elf Druid

: Add .

BarfQuackers on What happens if I trigger …

1 month ago

Tyvar the Bellicose and V.A.T.S.

First of all, I'm assuming I can activate stuff like Fyndhorn Elves because split second doesn't stop mana abilities or triggered abilities.

Say I have Tyvar the Bellicose, Llanowar Elves, and Elvish Mystic on the battlefield. In response to V.A.T.S. targeting both mana dorks, I tap one of them to become a 2/2 thanks to Tyvar, what happens? Does the spell Fizzle? Does only the the 1/1 die? Can they choose between either one? What happens if they cast V.A.T.S. targeting both as 1/1s and in response I tap them and they both become 2/2s?

I tried looking this up online the only answers I could find were "doesn't matter because you can't do anything in response to split second" and "idk".

plakjekaas on Why Do Some People Wish …

1 month ago

The counter-argument to that is: as a possible mono-green creature, it has no business being in a deck helmed by a commander like Amalia Benavides Aguirre, just like a Llanowar Elves wouldn't. It's a shame that doesn't fit the intention of the mechanic for this one specific format with a quirk about color legality, but it's what is printed on the card, and by every interpretation of the rules as written, that's how it works.

I don't think specifically opening up hybrid mana allowing to work like Maro would want it to, will impact the game too heavily, but it opens the door to other rule changes because "Players feel it should work that way". I'd love to play Bedlam Reveler in a pauper deck, because it would fit so well. Now I know it never was printed at common, but let's flat out deny what color of set icon is printed on the card because I feel it should work that way and it would fit my deck, right?

No. Not right. Printed as common is a hard rule for pauper, just like color identity is for commander. If you don't want to play according to those rules, you don't want to play pauper/commander.

lhetrick13 on Ty-Ramp-A-Saurus Wrex

2 months ago

Grends27 - Thanks for your thoughts on my deck so I wanted to repay the favor! Disclaimer, looking at your decklist, I am assuming more of a budget build so I will take that into account.

So first off, I like the high creature count of the deck. Similar to my deck, I think I counted 8 creatures that are not dinos that will not hit with Gishath. Most of the non-dino creatures in my deck are there for utility/ramp purposes and seems like yours are filling similar roles. Personally, I am a little underwhelmed by Ilysian Caryatid, Llanowar Elves, and Ixalli's Lorekeeper and try to avoid anything with toughless less than 3 due to Marauding Raptor. I would encourage you to try out Kinjalli's Caller, Shaman of Forgotten Ways, and Intrepid Paleontologist as they provide a similar role but usually have something more than just adding mana/acceleration to the deck. You really need to consider Forerunner of the Empire. The tutor effect is great by itself but the ability to trigger your Enrage dinos is very powerful. Plus with the abundancy of 1/1 tokens in EDH, this is a board wipe for any creatures weaker than say 2 toughness. He is another great utility creature for dinosaur decks!

I like the dinos you included. I know I said I would suggest budget but Trapjaw Tyrant and Silverclad Ferocidons do work. Especially when you have the ability to trigger their Enrage ability multiple times per turn!

Your land count is very similar to mine, I did not count up all the ways you have to ramp up but see a lot of ways to do that via creatures, artifacts, sorceries, instants, etc. I was going to try adding Poetic Ingenuity into my deck as a way to add some additional treasure tokens in the early turns via swinging with smaller dinos to generate mana to cast Gishath. Can not suggest it 100% without trying it but I love the idea of it!

On the enchantment/artifact side, the only thing I would really suggest is adding Strionic Resonator. Similar to me, you are running enough triggered effects that this card will win you games. A good drop for it would be Descendants' Path. I ran that for a while and was just not impressed with the results. Maybe Aggravated Assault if you would like to swing multiple times...combos well with the Poetic Ingenuity!

FOr the Instants/Sorceries, my only suggestion is that with how common boardwipes and interactions are in EDH, I would suggest more single/mass protection. Flawless Maneuver is not to expensive and can be cast for free if Gishath is out. Clever Concealment is nice for those pesky mass exile spells as you can just phase out your creatures and if your deck is firing on all cylinders and you have a board presence, you can usually cast it for free as well!

Otherwise, looks pretty solid! You can tell you have a plan...cast Gishath quick...swing hard...raid dinos...repeat.

PuritanPuree on Next Stop: The Exploration Station

4 months ago

I love this combo too ever since Amalia was spoiled, and I've also been tinkering with it. I like Vito, Thorn of the Dusk Rose as an alternate win-con just in case of shenanigans from your opponent since, while going off with the combo, Vito will deal 54 damage himself, and he's even CC-able. I also think there's merit to 1 mana manadorks in the deck so that you can cast CC on turn 3. In particular, Gilded Goose seems interesting since its food can be used for the life gain to start the combo in a pinch, and being able to tap for all 3 colors is always nice, but Llanowar Elves probably works just fine. Prosperous Innkeeper also seems like an interesting enabler/ramp combo piece.

Cheers from a fellow Amalia combo enjoyer!

wallisface on Selesyna Midrange

5 months ago

As far as cards I would ditch:

  • Garruk Wildspeaker feels too slow/midrange orientated and not useful for what you’re trying to do here. Same goes for Elder Gargaroth.

  • Blossoming Defense feels kindof meh here to me. None of your creatures are crucial to keep alive - i’d rather these slots be used for more creatures.

  • I don’t think you need/want Nykthos, Shrine to Nyx at all… if your deck is benefitting from it then your mana curve is too high.

I think you should be running Tail Swipe instead of Prey Upon. And i think you can run the full playset if there’s room.

As far as creatures to add/consider, i have a bunch of suggestions that aren’t beasts, but would help you a lot. At the moment your only reason to running mono-beasts is Descendants' Path, which imo isn’t a strong enough card to warrant restricting your creature options soo heavily.

Anyway, creatures that cpuld be good here: Pelt Collector, Experiment One, and Strangleroot Geist. There is also the option of going down to 18 lands, running playsets of Llanowar Elves and Elvish Mystic (you ditch Arboreal Grazer in this situation), and playing 3x Khalni Hydra as a terrifying finisher (they make your Aspect of Hydra back-breaking).

shadow63 on I think this is the …

5 months ago

I don't care about the real world connotations I'm just worried about it from a game play perspective. Are they going to errata 476 shamans and 290 druids? Llanowar Elves is a druid for crying out loud

Chasmolinker on Fake Jund

5 months ago

This definitely needs some direction. While running 1-ofs isn't necessarily a bad thing, this deck has more of a "NEED LANDS" restriction more than advantage. Straight-up ramp is probably what you are after here. Something like Llanowar Elves, Birds of Paradise, Ignoble Hierarch, or Deathcap Cultivator. In this case, I would most certainly run 4 total, whether that's 1 of each or 4 of 1. You could run more than 4 but late game mana dorks are game losers.

There are some creatures that can search for lands, but you want those to be ETB abilities not activated abilities. Or perhaps something that adds treasures. Keep in mind that if you don't play this T1/T2, you are not getting the value that they are intended to provide so running 4+ is crucial.

I'm not seeing the cheap spells to control the early game. In modern, early game is T1 and T2. By T3 you should be looking to stabilize and/or begin applying pressure to the opponent's life/board. You have a few 2 mana removal spells, but you won't get the chance to cast them in time in Modern without some early interaction. Your removal spells are also falling short of the majority of creatures. 3 damage won't remove most creatures in Modern. Doom Blade or Infernal Grasp will serve you better.

As for your creatures, they seem to be over-costed. 4 mana for a 3/3 and 3 mana for a 2/2 are not what you want to be doing in Modern. Unless it will win you the game on the spot or give you a serious advantage, you don't want creatures that fall into this category of costing more than they put out.

This is just my 2 cents after playing a couple testplays. I'd suggest checking out scryfall.com for a list of all the creatures that fit your building needs.

Load more