Creature — Elf Druid
: Gain .
|Have (6)||Kaladin123 , , gildan_bladeborn , orzhov_is_relatively_okay819 , edeedsy , 31770|
|Want (2)||TrevStar7 , Morpho-peleides|
Combos Browse all
- Llanowar Elves + Marwyn, the Nurturer
- Elvish Piper + Intruder Alarm + Llanowar Elves
- Intruder Alarm + Llanowar Elves + Rhys the Redeemed
- Imperious Perfect + Intruder Alarm + Llanowar Elves
- Llanowar Elves + Parallel Lives + Wren's Run Packmaster
- Elvish Rejuvenator + Llanowar Elves + Tetsuko Umezawa, Fugitive
- Hellkite Charger + Llanowar Elves + Savage Ventmaw
- Illusionist's Bracers + Llanowar Elves + Seeker of Skybreak
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Llanowar Elves Discussion
1 week ago
Ohran Frostfang and Toski, Bearer of Secrets offer you some repeatable card draw for doing what you want to be doing. Frostfang's Deathtouch is really handy earlier game, draw is always handy. Midnight Reaper and Grim Haruspex are also good, but might be too many payoffs if you don't need the card draw. Blossoming Bogbeast and Thunderfoot Baloth are good ways to get Trample and a buff, handy especially if you've got deathtouch, 1 damage kills then. If you run enough Trample effects, you could also consider Saryth, the Viper's Fang or Bow of Nylea, as there are more good trample providers, some budget some not.
Over Diabolic Tutor, you could run cards like Jarad's Orders and Final Parting, or even Buried Alive to find Gravecrawler and a sac outlet, or Haakon, Stromgald Scourge and a 1 drop knight to generate a ton of death triggers, Universal Automaton is infinite mana with Ashnod's Altar I guess. Haakon always has to end up in the yard to work, but these are similar MV to Diabolic to maybe find a value engine. Gravecrawler loves Carrion Feeder or any other infinite sac outlet, but it also loves Pitiless Plunderer, at which point you can go infinite with this, making your army very tall. Haakon is more rugged than Gravecrawler, but is jankier. If you use Haakon, you can also try Liliana's Standard Bearer, both as a way to recover from a wipe and to draw cards via Haakon's recursion.
Over 'find a land when ___ dies', I would look at some options that let you sacrifice the creature for the land, such as Diligent Farmhand, which is always a source of a death trigger, even if you don't have an outlet out. Dawntreader Elk is also very good. Not saying Wood Elves are bad, but it's nice to have a death trigger attached. You might run more ramp period, any reason you don't run 1 drop mana like Birds of Paradise or Llanowar Elves, or even Elves of Deep Shadow to speed up your deck, getting to your Commander quicker is a big advantage in higher power games, especially with a powerful effect like your Commander.
Especially if you don't run more 1 or 2 MV permanents, you should look at Culling Ritual, that card is terrifying at higher power games, keep an eye out if people play a lot of 1 and 2 drops in your group to see if it will be relevant, but it can be very good.
Sarulf, Realm Eater is a crazy thing you could sneak in as a way to deal with an out of control opponent, your Commander can pump him with counters, and once he's big enough, he can clear the board completely (after you sacrifice stuff), so you can still use something like Living Death to put your dead creatures back into play, opponent's without a sac outlet have everything exiled. Sarulf will very quickly be big enough to clear the entire board, and he doesn't die when he does it, so it's back to your Commander and Sarulf vs the world, but if other players have used too many resources, they might not be prepared to come back. Maybe not a good choice if your area plays cards like Mindslaver a lot, but that's one of the biggest wipes around.
Props for using Mazirek!
3 weeks ago
I think you should cut: Brutalizer Exarch, Conduit of Ruin, Frost Titan, Giant Adephage, Myr Battlesphere, Oblivion Sower, Pelakka Wurm, Phyrexian Ingester, Rashmi, Eternities Crafter, Rattleclaw Mystic, Sagu Mauler, Simic Sky Swallower, Sphinx Ambassador, Stalking Vengeance, Tornado Elemental, Plasm Capture, Pandemonium, Sunken Hope, Tezzeret the Seeker, Chromatic Lantern, Darksteel Ingot, Disaster Radius, Explosive Vegetation, Heat Shimmer, Rude Awakening, and Spelltwine. As for lands, I do think you should replace: Izzet Boilerworks, Spawning Bed, and Temple of the False God.
I think you should add: Temur Sabertooth, Genesis Ultimatum, Etali, Primal Storm, Skyshroud Claim, Goreclaw, Terror of Qal Sisma, Sakura-Tribe Elder, Chaos Warp, Klauth, Unrivaled Ancient, Terror of the Peaks, Kodama of the East Tree, Reclamation Sage, Kogla, the Titan Ape, Consecrated Sphinx, Selvala, Heart of the Wilds, Wood Elves, Ilharg, the Raze-Boar, Diluvian Primordial, Prime Speaker Zegana, Release to the Wind, Return of the Wildspeaker, Nature's Lore, Three Visits, Garruk's Uprising, Guardian Project, Unnatural Growth, and Arcane Signet.
If you are able to find more slots, I think you should consider: Hullbreaker Horror, Thryx, the Sudden Storm (dependent on count of spells with 5 cmc or more), Soothsaying, Mulldrifter, Beast Whisperer (dependent on final count of creatures), Rishkar's Expertise, Turntimber Symbiosis Flip, See the Unwritten, Balefire Dragon, Scourge of the Throne, Bane of Progress (I feel like you do not have a ton of high value artifacts or enchantments that would cause this to cripple you), Momir Vig, Simic Visionary, and Genesis Storm.
3 weeks ago
This art is awesome. Angel decks have been some of my favs since back when Serra Angel was a worldbeater : ) and I feel like the ability is very well balanced. Convoke has always been the, well this is actually fair, way to reduce mana costs, and there aren't too many low cmc angels, so I like it. I also love that it turns Universal Automaton into Llanowar Elves, at least kinda.
4 weeks ago
I would add: Nature's Lore, Rampant Growth, Three Visits, Moss Diamond, Skyclave Relic, Glorious Sunrise, Elvish Mystic, Llanowar Elves, Arbor Elf, Llanowar Tribe, Reclamation Sage, Bala Ged Sanctuary Flip Bane of Bala Ged Avenger of Zendikar Wood Elves Farhaven Elf Priest of Titania Archetype of Endurance Old Gnawbone Soul of the Harvest Scavenging Ooze Wolfbriar Elemental Howl of the Nightpack Harrow Scavenger Grounds Ezuri, Renegade Leader
1 month ago
1 month ago
So to start if off, try asking yourself what your deck is trying to do and how it interacts with your commander. Are you trying to kill through commander damage? Or to flood your board with elves and pump'em up? Maybe to get into some graveyard shenanigans? How does your commander support your strategy? And lastly, How are you going to win? At least that's how I like to build my decks :)
What comes to my attention right off the bat is your mana base. If you are running on 33 Lands (Which is not a lot) you should at least include the usual mana dorks such as Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Elves of Deep Shadow etc... Also, I find your lack of Sol Ring disturbing.
So far, your creatures seem to be a bit all over the place and personally, I find your creature count to be too high. Duskwielder, Masked Vandal, Nissa's Chosen, Talara's Battalion, Nullmage Shepherd and Thornmantle Striker seem the most random that do not go with any strategy I can see really apart from being an elf. Try to focus on a strategy and filter out the best elves to pull it off.
In case you are actually going for a graveyard/recursion/value theme, you need sac outlets like any Altar, really.
Generally good cards with any strat you might want to check out for this deck:
Skullclamp Amazing carddraw if tokens are available.
Beast Within Green staple for removal as it lets you get rid of almost anything, including lands.
Bounty of Skemfar Ramp + Dig a bit into your deck to get an Elf.
Lightning Greaves Commander staple for haste and protection.
Bojuka Bog Free Graveyard hate!
Gilt-Leaf Palace If not here, where else?
Hope that helped a bit :)
1 month ago
If he plays T1 Guul Draz Assassin, T2 level up, you might be able to just outnumber that, with T1 Elvish Mystic, T2 Elvish Mystic and Llanowar Elves. This isn't an unreasonable start and gives you a significant board and mana advantage. With a playset each of Llanowelves, Mystics, and Arbor Elfs, you should be able to make a fast, reliable start and get around the Assassin play. Dark Ritual gives a big shot of mana for one turn, but Elves are capable of sustaining that level of mana production. Good luck!
1 month ago
Misconception Thank you a lot for the ideas for my deck. I do have the Skullclamp and have added it to the deck. I also put in the dorks Llanowar Elves and Elvish Mystic. For some synergy with the forests and mana theme I have also put in Arbor Elf. I am looking for more removal like Beast Within which I have ordered on Cardmarket, so any suggestions will be appreciated :D