Creature — Elf Druid
: Gain .
|Have (3)||, gildan_bladeborn , orzhov_is_relatively_okay819|
Combos Browse all
- Llanowar Elves + Marwyn, the Nurturer
- Elvish Piper + Intruder Alarm + Llanowar Elves
- Intruder Alarm + Llanowar Elves + Rhys the Redeemed
- Imperious Perfect + Intruder Alarm + Llanowar Elves
- Llanowar Elves + Parallel Lives + Wren's Run Packmaster
- Elvish Rejuvenator + Llanowar Elves + Tetsuko Umezawa, Fugitive
- Hellkite Charger + Llanowar Elves + Savage Ventmaw
- Illusionist's Bracers + Llanowar Elves + Seeker of Skybreak
|Commander / EDH||Legal|
Latest Decks as Commander
Llanowar Elves Discussion
2 weeks ago
Decent budget version of the deck. I would suggest adding more good Elves to it though. For that reason I recommend Dwynen, Gilt-Leaf Daen , Yeva, Nature's Herald (especially nice with an untapper like Seedborn Muse or Mobilize ) and basic things mana dorks like Llanowar Elves , Elvish Mystic etc. To make room for them I'd take out some of the higher CMC common and uncommon elves that don't have a huge impact, such as Lys Alana Bowmaster and Eyeblight Cullers, maybe Revenant too.
Consider Ezuri, Renegade Leader as well. Elves don't like board wipes!
1 month ago
Hey, well done with your casual version of Lathril.
Consider one drop mana Elves especially Elves of Deep Shadow ? Shadow can make black mana to cast Lathril. These Elves give a big advantage for the tribe with ramp and when they aren't being used for ramp use them to get counters faster on Quest, with Lathril's tap ability or just have more Elves for Priest/Archduid, etc.
Llanowar Wastes , Unclaimed Territory , Necroblossom Snarl , Temple of Malady , Tainted Wood are some budget land upgrades. These could replace Swamps, Shimmerdrift Vale , Jungle Hollow and The World Tree . Undergrowth Stadium , Overgrown Tomb , Twilight Mire , Gilt-Leaf Palace , Woodland Cemetery and Wirewood Lodge are some expensive price land upgrades.
Good luck with your deck.
1 month ago
Trim lands down to 35. Drop the Abzan Banner , Ghalta, Primal Hunger , Crashing Drawbridge , Llanowar Elves , Quarry Hauler , Quirion Elves , Rampaging Baloths , Rubblehulk , Sporecrown Thallid , Volcanic Geyser , Rampant Growth , Strength of the Pack , Farseek and Life and Limb .
That leaves you with 45 mana / ramp cards out of 100. And 4 more left to cut.
1 month ago
Update 1 Cards Added In
Vigean Graftmage A cheap creature, with some +1/+1 syneregy, and a useful ability too. An easy add.
Cloudfin Raptor Another cheap creature that triggers Ezuri, and a flyer too. On top of that Evolve will help out too if it triggers.
Bring to Light A way of finding a flyer, a mana rock, or another creature. Not the cheapest card, but pays for itself with its ability to cast the follow up card for no mana.
Primeval Bounty Triggers Ezuri with its tokens, adds counters when non-creatures are cast, and some incidental Lifegain too? Easy add, just a shame its expensive.
Treasure Cruise In this deck the graveyard is dead space, so Delve is perfect here. More card draw is no bad thing.
Thrummingbird A cheap flyer that triggers Ezuri, and can also Proliferate too.
Hornet Queen Yes, it's a token generator, but the tokens are so very useful its worth the price. Plus triggers Ezuri too.
Sagu Mauler Potentially a finisher that can protect itself, and when it comes in as a Morph it will trigger Ezuri too. This is an experimental add to see if it works the way I hope it does.
Fathom Mage An Evolve card that adds card draw too. On top of that it triggers Ezuri, and I can never resist a foil!
Vorel of the Hull Clade Really obvious inclusion for boosting counters, and has great synergy with Ezuri.
Murkfiend Liege No they aren't counters but boosting the power of all blue and green creatures, plus having them available every turn is too tempting not to include.
Simic Manipulator Again an Evolve card and a way to make use of lots of +1/+1 counters.
Temple of Mystery Slow dual land with an additional Scry. An easy change for one of the many basics.
Yavimaya Coast Untapped dual land, foil, and allows me colourless if i don't want the pain. An easy swap for a Vivid land.
Botanical Sanctum If I need it untapped, it comes in untapped. If I can afford to wait, then well it gets played later! Again an easy upgrade on a basic.
Hinterland Harbor Again another easy swap for a Vivid land. If it comes out at the right time then it gets played untapped. If it doesn't then, well... I guess I didn't need it that badly.
Llanowar Elves More mana. Triggers Ezuri. Easy.
Animation Module Plenty of opportunity to trigger, and gives more Ezuri triggers too. Can also add more counters to other things too. Its versatility makes it an easy inclusion.
Primordial Hydra A big finisher that leans into the Counters theme.
Managorger Hydra Another creature that has the potential to grow into a large finisher, with Trample to get me there.
Skyrider Elf If I am honest this is basically a placeholder for something better, but its a flyer and also has good synergy due to convergence.
2 months ago
I've been playing elves for some time in both commander and modern, so I was excited to see Lathril spoiled. If I didn't already have a tricked out Ezuri, Renegade Leader deck I'd definitely be building this, because the only thing better than playing mono-green elves is playing green-black elves! I am a bit surprised that you are missing some elf staples such as Llanowar Elves , Fyndhorn Elves , Wood Elves , Elves of Deep Shadow , Farhaven Elf , and Springbloom Druid . These cards may seem boring, but they give you incredible acceleration, and you can also definitely justify dropping your land count a bit because they'll ramp you early and grab your lands for you from your deck. You also really don't need any of the mana rocks other than Sol Ring , they don't synergize with elves' game plan. I'd also heartily recommend Elvish Guidance , and an often-overlooked card that turns one of your existing lands into a Gaea's Cradle but which costs less than a dollar in real-world money. Growing Rites of Itlimoc Flip does this as well, but it is more well-known and more expensive. For board wipes I'd recommend Kindred Dominance , which blows everyone else's stuff away while leaving yours intact, and Ezuri's Predation , which was recently re-printed and is now pretty cheap to pick up, as it will likewise leave your elves intact while giving you a bunch of tokens and destroying most of your opponent's stuff. I'd also commend your inclusion of the fabulous new card Haunting Voyage . This card is sheer gold for tribal decks in black!
2 months ago
If you want to make it more competitive, it might not be sexy, but the first and most important thing imo ist to lower the mana curve: For every card, ask yourself if a cheaper card exists that does about the same.
1-Mana Mana Dorks over more expensive stuff. they also fuel Meren really early, which really gets her going
Golgari Findbroker - too expensive. Meren does, that already
Zulaport Cutthroat - the deck doesn't look like it wins via this, so you don't need it
Blood Artist - same
Syr Konrad, the Grim - same - maybe I underestimate the chip damage from these but I really dislike these Cards, because the don't do anything unless they stay araound for a long time. If you only deal 20 damage to the table with blood artist style cards, which seems generous, you still don't win.
I would rather have a more reliable win condition, a combo to end the game asap or a really powerful value engine, that gives you the staying power, paired with a bit of stax, Mindslicer comes to mind, while you get some kind of beatdown (I like Creakwood Liege , Craterhoof Behemoth with a bit of a board also kill one to two people quite quick) or stuff like a few Kokusho, the Evening Star or Gray Merchant of Asphodel triggers.
Nature's Claim - my pet card
2 months ago
That depends on how close to its current iteration you’d like to keep your deck. Honestly, Modern is such a fast paced format that if you wish to stay viable you have to streamline as much as possible.
If your path to victory looks something like Elvish Piper / Quicksilver Amulet —> Emrakul, the Aeons Torn , then you’re going to want to ramp as early and steeply as you can to get either of the first two in play ASAP. I’d drop Knight of the Reliquary , Noble Hierarch and Nest Invader for mana dorks like Arbor Elf , Mystic elf and Llanowar Elves . You’ll be able to play the Piper or the Amulet turn(s) earlier than you otherwise could, and proceed straight into dropping Emrakul after that.
That’s one possible direction to take your deck. There’s a handful of others. Ultimately the choice is yours. As long as it’s fun for you and your playgroup, there really isn’t a right or wrong way.
2 months ago
Hey TwentDoggo, glad you like the deck. Normally I wouldn't have trouble finding ways to upgrade my decks, but this one in particular is kind of inherently flawed in that there simply isn't much support for its plan. That said, there are some things you could do to make the deck more functional in general.
Probably the easiest upgrade you could make is include the Arbor Elf + Utopia Sprawl ramp package. These two make it possible to have four mana on turn two (turn 1 Arbor Elf, turn 2 Utopia Sprawl on an untapped Forest) which makes higher cmc ramp spells such as Hunting Wilds , Explosive Vegetation , and Nissa's Renewal more viable. It also makes the deck's combo turn come around much sooner since being able to make four mana off of one land gives you more untapped lands to attack with after casting Sylvan Awakening .
If you do this, you'll need to rework the deck a bit--this ramp plan is better with a lower land count, so Arboreal Grazer and Rites of Flourishing would be cut out, and since you have more mana early on you'll want to add some higher impact ramp spells (the aforementioned Hunting Wilds etc). You would also be able to play Rude Awakening , a card that I excluded from the original draft of the deck because 8 mana is a lot.
So these are the changes I'd make:
- -4 Arboreal Grazer , -4 Llanowar Elves , -2 Rites of Flourishing ; +4 Arbor Elf , +4 Utopia Sprawl , +2 Wolfwillow Haven
- -3 lands, -2 Nissa's Pilgrimage , -2 Harmonize ; +4 Hunting Wilds , +2 Rude Awakening , +1 Search for Tomorrow
- -4 Rampant Growth ; +4 Sakura-Tribe Elder
I'm not sure what you're budget is, but that's really the best you can do if you want to stick to the man land plan. I suppose you could also upgrade the mana base, but you can get by with all basics since you've got a lot of color fixing ramp spells.