|Commander / EDH||Legal|
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Creature — Elf Druid
: Gain .
|Have (5)||, , rockleemyhero , Taki117 , littlesniperman|
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Llanowar Elves Discussion
1 day ago
So I think you probably don’t want 36 lands... frankly, I think you want 33 at most. The reason I say this is that, being green, your deck has access to the best ramp in the game. You should strongly consider running any/all of the following: Llanowar Elves , Elves of Deep Shadow , Fyndhorn Elves , Elvish Mystic , Deathrite Shaman , Birds of Paradise , Arbor Elf , Utopia Sprawl and/or Wild Growth .
You want your creatures to be synergistic with your general and be more than midrange value. I think cards like Mindslicer , which effect the board when sacrificed as well as being a body, are likely a lot better than Wall of Blood , Splinterfright , Rhizome Lurcher , etc. Other creatures to consider for these slots: Stinkweed Imp , Golgari Grave-Troll , Eternal Witness , Entomb , Kokusho, the Evening Star ...
This list could also benefit from more card-drawn. Phyrexian Arena is the classical example, but there’re other good options. I like the Shamanic Revelation in your MB; I suggest considering Night's Whisper , Blood Divination , Life's Legacy , Minions' Murmurs , Syphon Mind and Succumb to Temptation .
4 days ago
This is a somewhat strange request. The interaction between Dakmor Salvage and The Gitrog Monster is extremely strong, and very cheap monetarily. You should consider running a couple dredge cards for value anyways, as hitting 2-3 extra draws off a dredge is an easy and once again cheap monetarily way to get ahead in card advantage.
To humor you though, here's what I'd probably run.
- The full suite of 1 drop mana dorks Arbor Elf Llanowar Elves Fyndhorn Elves Birds of Paradise etc. etc. and some big dorks like Priest of Titania
- Cards that let me put extra lands into play for more landfall triggers Sakura-Tribe Scout Skyshroud Ranger Azusa, Lost but Seeking Explore Exploration Burgeoning maybe even Walking Atlas
- Cards that let me turn lands into effects or otherwise graveyard the lands Sylvan Safekeeper Constant Mists Crop Rotation Elvish Reclaimer Edge of Autumn Lotus Field Forbidden Ritual Reprocess Harrow
- Cards that love lands entering battlefield or graveyard Terravore Titania, Protector of Argoth Avenger of Zendikar Rampaging Baloths Undergrowth Champion Lotus Cobra
- Symmetrical black land hate cards that I can break parity on with Gitrog draws and recursion Smallpox Pox Death Cloud Desolation
- Recursion effects for all these land sacs Life from the Loam Groundskeeper Crucible of Worlds Ramunap Excavator
- Cards that go with my board hate subtheme here Torment of Hailfire Oppression Necrogen Mists Bottomless Pit Bane of Progress Back to Nature Black Sun's Zenith Damnation Root Maze Caustic Caterpillar
- Finishers if you don't want to combo, like Beastmaster Ascension Genesis Wave Craterhoof Behemoth Overrun Overwhelming Stampede
And from there, round it out with some efficient early game beaters, some spot removal, land ramp, and a bit of card draw.
4 days ago
Hey, nice job keeping the budget low and interesting version of Xenagos with Planeswalkers.
The majority of my budget cards suggestions to you to consider are lower mana cost cards to help to reduce the avg. CMC of your deck which is high at 4.4 or cards that are the same mana cost, but are upgrades.
Cards to consider adding:
- Command Tower
- Cinder Glade
- Sheltered Thicket
- Elvish Mystic and/or Llanowar Elves : ramp.
- Greater Good : repeatable draw.
- Farseek : dual land ramp.
- Fierce Empath : creature tutor.
- Signal the Clans : creature tutor.
- Garruk, Primal Hunter : repeatable creatures and draw.
- Chaos Warp : instant permanent removal.
- Gruul Signet and/or Talisman of Impulse : ramp.
- Rhythm of the Wild : make your creatures uncounterable and haste enabler.
- Beast Within : instant permanent removal.
- Moldgraf Monstrosity and/or Greenwarden of Murasa : creature reanimation or any card recursion.
These are cards that I think can help your deck since they provide something that's missing here. Early game ramp is good when playing a five drop Commander who you would like to get onto the battlefield quick. There's also many high mana cost creatures here that more early game ramp can help to cast them. Farseek can search for a dual land: Cinder Glade or Sheltered Thicket . Being able to land ramp with a dual land is helpful. Elvish Mystic and Llanowar Elves are one drop mana dorks who are some of green's best cards for Commander.
Creature tutors: Fierce Empath and Signal the Clans are helpful to get a creature into your hand after getting Xenagos onto the battlefield. Either, but especially Empath can get Ghalta, Primal Hunger . Repeatable draw is very good in Commander especially draw that has interaction with your Commander. Greater Good and Garruk, Primal Hunter is powerful repeatable draw when you have a creature with a lot of power which a creature gets from Xenagos's ability. Ghalta for instance can draw 24 cards after doing 24 combat damage. Greater is also good with Moldgraf Monstrosity , a way to kill it which then reanimates two creatures giving you more fuel for both Xenagos and Greater.
Moldgraf and Greenwarden of Murasa are ways to recur or reanimate cards from your graveyard. They are creatures which gives them interaction with Xenagos and Greater. Having recurion/renaimation is helpful in Commander because your creatures are going to die and being able to use a card more than once is good. Chaos Warp and Beast Within are versatile instant removal spells in Commander since they can target any one permanent this includes a problematic opponent land.
Cards to consider cutting:
- Timber Gorge
- Gruul Guildgate
- Shivan Dragon
- Essence of the Wild
- Hoard-Smelter Dragon
- Rumbling Slum
- Zhur-Taa Ancient
- Protean Hulk
- Shamanic Revelation
- Hunting Wilds
- Planewide Celebration
- Blanchwood Armor
- Consign to Dust
Good luck with your deck.
5 days ago
If you want to go comboy then a bunch of low cost mana dorks like Llanowar Elves , Elvish Mystic , and Lotus Cobra with Intruder Alarm to eventually pop down Craterhoof Behemoth ... But I wouldn't do that for someone's first deck. Especially in a more laid back meta.
Since you are a more laid back meta I would go for a focus on his second ability and just go all in on ETB effects. You might still include intruder alarm but it would be a value alarm rather than a combo alarm. Some awesome ETBs: Eternal Witness , Tatyova, Benthic Druid , God-Eternal Oketra , Mulldrifter , and Sun Titan .
1 week ago
1 week ago
I guess this is a deck you build from cards you had lying around in your binder. Or just a fun casual deck. I do have some tips for you for this deck.
I can see you have quite a few cards that you have 1 of and not a playset which is fine just less effeicent but i cant force you to buy a playset of Primeval Bounty (i guess that is your wincon alongside Fungal Sprouting .)
More ramp is key for big bois green. The more lands you have the more big bois you can play out. I would personally recommend Nature's Lore or Skyshroud Claim if you wanna go for the "search" tactic or just go for mana dorks some like Llanowar Elves or Elvish Mystic they are really good for ramping and in late game chump blocking.
Saproling synergy if thats your ULTIMATE GAME PLAN. Cards like Sporecrown Thallid is really good.
1 week ago
Llanowar Elves foi ótimo, deu para perceber por que Noble Hierarch seria tão boa no deck. Para o deck ser rápido você quer ter 3-4 manas no turno 3, uma criatura apta para atacar e uma carta para proteger a criatura. Elves no primeiro turno cai como uma luva, te rampando para 4 no turno 3 ou gerando uma verde quando Inkmoth Nexus está no campo.
Estava viajando só com 13+1 florestas, era muito pouco. Inkmoth Nexus não pode ser contado como um terreno, não só porque ele pode ser usado para atacar, mas porque ele não gera mana verde para castar as mágicas no turno que você quer ganhar.
Diminui o número de proteções, de 10 para 8, como teste. Durante os jogos uma mão com muitas cartas desse tipo não é o que o deck quer fazer.
Scale Up é ótima, coloquei mais uma, você sempre quer ter na mão. Com ela, só há necessidade de mais um buff +4/+4 para ganhar o jogo, e por isso coloquei 2 Groundswell no lugar de um Rancor (que você não que em múltiplos de qualquer forma) e um Mutagenic Growth , que pareceu o pior buff do deck quando estava na mão.
Ainda tenho dúvidas sobre o sideboard, mas contra Control tem que ser mais agressivo ainda, porque apostar em um deck que aumente o jogo é péssima ideia. Talvez contra decks midrange até dê para colocar algumas cartas mais mid-game.
1 week ago
You might consider Key to the City as a way to throw away dead sorcery spells to find more action. And if you can make unblockable creatures, Primal Bellow , Timbermaw Larva and Blanchwood Armor would close out a game quickly.
This would take some of the focus away from wolves, and more on to the "number of forests" part of Howl of the Night Pack . I'm not sure that's any better.
Llanowar Elves occurrence in decks from the last year
Commander / EDH:
All decks: 0.16%
GU (Simic): 1.19%
GW (Selesnya): 1.16%
RG (Gruul): 1.5%
All decks: 0.4%
All decks: 0.23%
All decks: 0.99%