Seer's Sundial

Seer's Sundial


Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, draw a card.

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Have (2) metalmagic , orzhov_is_relatively_okay819
Want (2) alphace , psalm8

Printings View all

Set Rarity
Commander 2018 (C18) Rare
Commander Anthology 2018 (CM2) Rare
Commander Anthology (CM1) Rare
Commander 2015 (C15) Rare
Duel Decks: Zendikar vs. Eldrazi (DDP) Rare
Commander 2014 (C14) Rare
Commander 2013 (C13) Rare
Worldwake (WWK) Rare

Combos Browse all


Format Legality
Block Constructed Legal
Duel Commander Legal
Penny Dreadful Legal
Vintage Legal
Casual Legal
Highlander Legal
1v1 Commander Legal
Canadian Highlander Legal
Modern Legal
Oathbreaker Legal
2019-10-04 Legal
Unformat Legal
Magic Duels Legal
Noble Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal
Leviathan Legal

Seer's Sundial occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Green: 0.15%

Seer's Sundial Discussion

iNinjy on Zacama, Primal Calamity

6 days ago

Ooh thanks for suggestions Klapmeyer94. Of course then comes the part of deciding on cards to swap out.

The Bracers and Rishkar’s will definitely find a place. I was thinking of taking out Regisaur Alpha and Domri Rade due to them being more creature-based and poor Domri never gets to ult unless my pod is being stupid (no offence to them but that emblem is brutal, I’ve only ever had it once).

I do like Panharmonicon as well, since taking a look at my creatures there’s a fair amount of etb effects. I also want to add Chronomantic Escape in because it’s a fairly underrated card for what it does. No idea what to take out for these two. (Fires of Yavimaya and Aurelia, the Warleader maybe? As they are both creature/combat oriented which doesn’t really fit the deck anymore)

In terms of the card draw spells, I’m very iffy on adding those in when they require sacrificing creatures, since I can go an entire game with only a couple creatures at any one time.

Other cards I’m considering adding are Sunhome, Fortress of the Legion (which does go against the lack of combat stuff this deck does but at the same time it makes Zacama hit for 18 commander damage), Blackblade Reforged again same thing, but when I have 15-20 lands out that’s very strong, and Seer's Sundial. I may have to pay for card draw but I get landfall more reliably than casting creatures. Zirda can also reduce it down to 1 mana per draw.

Sorry for the mass text, I haven’t seen too many Zacama decks so it’s nice getting opinions and sharing ideas

pokemonmasterjal on Griffins at a Great Price

1 month ago

instead of the combat tricks you should put in card advantage

Arcane Encyclopedia, Book of Rass, Coveted Jewel, Inheritance, Orazca Relic, Loreseeker's Stone, Rogue's Gloves, Seer's Sundial holy shit there's no card draw in white. Also put in Shefet Dunes for the meme.

Consider taking out: Smite, Oblation, Dusk/Dawn and also maybe one of your anthems

andimtg on Windgrace lands (not budget)

1 month ago

I also play a Windgrace deck. I focused more on a ton of ramping more than landfall effects. I do recommend though that you replace any shockland in your deck for either basics (for which there are plenty of spells to fetch for) or other types of dual lands. If you plan on moving lands from the battlefield to the graveyard and recurring them, taking 2 damage every time they enter might not be the best.

I recommend getting a Kodama's Reach. It's the same as Cultivate which in a Windgrace deck is excellent, it both ramps and fixes you a land in your hand, perfect for Windgrace's +2. Also, you're playing too many lands. You may think it's good to have that many lands but unless you have a true engine for drawing and playing multiple lands, they're probably going to be a dead draw the majority of times. Get a Dakmor Salvage, once you get it into your graveyard you can reuse it whenever you want. That +2 drawing you two cards every turn is sweet, and it fills your graveyard with other lands which you may recur.

This is more of a personal preference, but I prefer basics over lands that enter tapped, regardless of their effect. The Theros temples's scry is great but that's a bit of tempo loss whenever you have to bring them back to the field. Get a Valakut, the Molten Pinnacle as well. It combos nicely with the Dryad of Ilysian Groves (which you have) as well as Prismatic Omen if you can get your hands on one. It's 3 damage to any target every landfall.

A Underrealm Lich is also an amazing card in a windgrace deck. Every time you would draw you get to choose a card and fill your graveyard. It also combos nicely with the Gitrog Monster. It can lead to many draws in a single turn. Play Reliquary Tower just in case.

I have more advice I could give, but for now I'll finish with this: Don't play every single landfall card. Many of them are pretty bad or have pretty good alternatives. Seer's Sundial is a good example of this. Having to pay 2 for a draw and only everytime a land enters your field is pretty slow. There's better options.

Azeworai on Linden, Steadfast Healer

7 months ago

If I may, it seems that your deck lacks ways to churn through the deck, hence card draw is of the uttermost importance. As it lies, the deck only contains Mentor of the Meek , something very susceptible to a wrath. As for my recommendations, Bag of Holding , Bygone Bishop , Endless Atlas , and Seer's Sundial may be of aid.

Sun Titan is a fine card as well, Sanctum Prelate is just swell at confining, and Remorseful Cleric is fantastic utility.

Good fortune to you.

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