Mikaeus, the Lunarch

Mikaeus, the Lunarch

Legendary Creature — Human Cleric

Mikaeus, the Lunarch enters the battlefield with X +1/+1 counters on it.

: Put a +1/+1 counter on Mikaeus.

, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.

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Printings View all

Set Rarity
Jumpstart (JMP) Mythic Rare
Innistrad (ISD) Mythic Rare
From the Vault: Legends (V11) Mythic Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
2019-10-04 Legal
Legacy Legal
Duel Commander Legal
Highlander Legal
Historic Legal
Canadian Highlander Legal
Modern Legal
1v1 Commander Legal
Casual Legal
Noble Legal
Vintage Legal
Commander / EDH Legal
Unformat Legal
Block Constructed Legal
Magic Duels Legal
Arena Legal
Oathbreaker Legal
Leviathan Legal

Mikaeus, the Lunarch occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Mikaeus, the Lunarch Discussion

qwertyking on humans GO GO GO

1 week ago

4x Champion of the Parish would help tremendously. so would Mikaeus, the Lunarch.

Frd123 on It's Always Sunny in Dominaria

2 months ago

Thanks for the deck explanation on reddit and the updates. It surely helped me a lot in my monowhite own build with Mikaeus, the Lunarch.

My deck isnt entirely Cedh, because Mikaeus, but your ideas sure helped. Especially Order of the Sacred Torch, this card is so sweet. And even if it isnt in your list anymore, Apostle of Purifying Light did wonders in my playgroup.

sad_2980 on Outlast Deck

2 months ago

EmersonFarrari Thanks for the comments. I've never played pioneer. I'll have to look into it. I'll look for room for Hardened Scales. I think it was originally in the sideboard, but I deleted it recently since the deck isn't powerful enough for competitive play. Maybe I can swap Mikaeus, the Lunarch for Hardened Scales and change the format to pioneer.

TCK_Green on Heliod's Sun Gun

2 months ago

Fun deck! Who says White can't be competitive? :D I've built a Tiny Leader version of this which is incredibly similar to this, and I honestly think it's the highest-power deck I've got - it regularly wins on T3/4, and that's with opponent interaction!

(Yes, some people still play TL. My playgroup find that it's just the right length to get a game in at work over lunch!)

Would highly recommend Oketra's Monument and Sun Droplet for the deck - having an extra token alongside your creatures double all the 'ETB gain 1' triggers, and Sun droplet heavily decentivises your enemies from swinging at you since if gives you 4 free life-gain triggers around the board. You mentioned going wide - I was going to suggest Mikaeus, the Lunarch, but I see that you've already thought about that above :) Mike's not super great in the deck, but he's a good lad to turn 1x +1/+1 into >5x +1/+1s.

Other cards that might be worth considering are Shinewend (repeatable card-free removal ftw!) and Heliod's Intervention (I personally like it more than Return to Dust since you have flexibility, even if it destroys instead of exiles). Ashes of the Abhorrent was on my Maybeboard for the anti-graveyard and board-wipe utility, though I decided against it in the end. Perhaps it might fit in the EDH version of the deck?

Hope some of those suggestions are of help. Let's make White great again! (Hold up, that came out wrong. What do you mean that it's already gone to press? STOP THAT PRINTER!)

irmsilver on Heliod's Sun Gun

2 months ago

Have you considered Mikaeus, the Lunarch? While you have plenty of 1-drops for Ranger of Eos and friends, he's yet another search target. Each +1/+1 counter Heliod gives him can be a +1/+1 counter for your entire team.

Also, how about Arch of Orazca? White cannot have too much card draw, and ascending should be pretty easy for you. Steelshaper's Gift can also be another tutor to find Skullclamp early on.

ShreddedByCrows on Offenza is the Best Defenza

5 months ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

DemonDragonJ on Atraxa's Menagerie

6 months ago

Have you considered Simic Ascendancy, Archangel of Thune, Shalai, Voice of Plenty, or Mikaeus, the Lunarch for this deck? They all have amazing synergy with Atraxa.

Theanonymousj on Dan Brown's Catholic Angels and Demons

6 months ago

KayneMarco Both fantastic suggestions, though I'm afraid zombies aren't catholic enough. Mikaeus, the Lunarch I may consider adding.

triproberts12 That's a fantastic little man AND I love his flavor text. Perhaps he'll find a way into the deck...

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