|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Born of the Gods (BNG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Courser of Kruphix
Enchantment Creature — Centaur
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
Whenever a land enters the battlefield under your control, you gain 1 life.
|Have (5)||Waflecopter , Mortiferus_Rosa , orzhov_is_relatively_okay819 , Bluboltar ,|
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Courser of Kruphix Discussion
16 hours ago
With Jund Vampires, if using Vampire Nocturnus I would limiting how many non-black you use, so for me I wouldn't use Sylvan Scrying . I feel there are better ways to get land and change the top card of the deck without it. I would definitely consider using Dusk Legion Zealot with Courser of Kruphix and\or Vampire Nocturnus . Viscera Seer or Asylum Visitor might be better depending on your needs.
3 days ago
Well, again this will probably all blow the budget, but the following are all really good in this sort of deck:
Garruk Wildspeaker gives you extra untaps which often just pays for himself, as well as free beasts to stall out
Primal Command is very abusable
Courser of Kruphix buys you time with its body and gives you much better draws
1 week ago
Kjartan I think I'm starting to understand what you mean. I've edited the deck some in what I feel fits the kind of changes you're explaining i may need. Lower costs, more consistent to what works. The only thing I haven't done yet is add Abrupt Decay and Scavenging Ooze I'm probably going to add later after I get a few. Also heavily considering Courser of Kruphix after some play testing and seeing how the revisions handle. I hope you agree on my decisions as an improvement and a step in the right direction. I understand you're not trying to give me cut and dry "replace this with this and this with this" and so I'm trying to make the decisions based on the advice as a whole and how I understand the deck. I appreciate the continuing advice and I hope I can some day make this deck competitive at some point. Please feel free to help me get better if it's not too much to ask. Its been a good learning experience so far
1 week ago
Sure I do, but the suggestions I made was not really meant to just blindly make you pick up the cards I mentioned. I would much rather give you the tools needed to evaluate cards yourself. Just needed some examples when explaining why certain kinds of cards are good when it comes to being successful at playing midrange.
But if you want some other good options that aren't too expensive, (Just to have something to work with)
Abrupt Decay , Courser of Kruphix , Kitchen Finks , Thragtusk , Scavenging Ooze are all maindeckable cards for less than 5$, that could be good for you. And also, until you get some better lands (fetch/shock) I recommend you only play two colors, (or at least don't run any mono blue lands.)
More importantly than what cards I suggest, would be what distribution of threats and answers, what kind of cards to sideboard cards, how your curve should look, where to end it, and why to keep the deck at 60 cards exactly.
Let me just quickly get one of these points out of the way.
Where to end a curve.
The following section is not relevant for your deck, just for understanding other types of decks
In aggro decks, you'll often see the most expensive card in the entire deck being only 2 mana, but sometimes 3 and 4 mana cards are implemented from time to time, (though 4 is pretty rare.) It should really give a good perspective on how fast they try to be when 2 mana is considered expensive in many of these decks.
I'm going to split combo decks into two main categories here. Aggressive combo decks, and Controllish combo decks.
Aggressive Combo decks, due to their strange nature, can't really be given a curve, just know that if they play really expensive cards, they have a way to get them out fast, either due to fast mana, or some sort of setup that circumvents manacost.
The same is true for Controllish combo decks, (At least to an extent.) Their curve can be weird, but instead of fast mana, they will grind the game out until they can play their expensive combo pieces or, maybe just use the potential threat of a looming combo to make the opponent play badly around them and then will through conventional means. (But their curve will never look completely messed up, as they will rely on normal board control.)
Tempo decks, should for all intents and purposes just be treated like aggro decks when you're not really deep into the format.
Control will follow the same guidelines as midrange, which I will get into soon, so why bother here.
That leaves us with your kind of deck, midrange.
Keeping the majority of your cards on 1-2-3 mana will ensure you get to stay in the game. Then, to really get some payoff for slowing down the game, you can add some cards that go beyond that cost to outvalue the opponent and keep up with other slow decks.
I rarely find it to be a good idea to go beyond 5 mana in a modern deck that doesn't ramp, midrange or not, but I have played cards like Grave Titan in Sultai midrange before. The idea behind this is that the extra power level a 6-drop brings to the table, compared to a 5-drop, is rarely worth the extra trouble on casting it. This is due to a combination of the fact that it's all the worse against the fast decks, (where the difference between one and two turns can mean death,) and the fact lands gets exponentially harder to play over the course of the game. But you can play 6-drops, and you can benefit from doing so. There is no 5-drop in the game that's as good as Grave Titan , so if I make my deck capable of putting in the work to get to it, I can benefit from my patience, by adding such a card, even though it will mean that I will occasionally lose a game due to Grave Titan being a dead draw I just never get to use.
So majority 1-2-3, some 4-5 are fine, 6 is iffy, but surely can be done. 7 is so, so much harder than 6 to make work, I don't recommend trying. (Some of the 4+ cards can also be replaced by cards that just helps add value at cheaper costs, like Dark Confidant )
Here's my Sultai midrange deck for reference. (again, no need to just copy the cards I play, just want you to maybe get the bigger picture here.)
2 weeks ago
Take out all your filler. It's just gonna get lost and harder to find as we fill in the actual list. Keep Borborygmos Enraged
3 weeks ago
Looking good! In these "Oops! All creatures" builds, cards like Vizier of the Menagerie and Zoologist are good for securing card advantage, since more often than not, the top card of your library will be a creature. Courser of Kruphix helps you play off the top of your deck even more often! It might also be worth considering Heartwood Storyteller and Nullstone Gargoyle , since you can be sure their abilities will never backfire on you - and the latter can even be fetched by Conduit of Ruin.
3 weeks ago
Testing some Knight of Autumn mainboard instead of sideboard, as they kind of fill the void that cutting Kolaghan's Command had left. The fact that I can tutor for it with Eldritch Evolution is great also.
Leaving one Courser of Kruphix and moving the Graveblade Marauder to the sideboard. Marauder is an absolute house, but a lot of Game 1's there isn't a lot of removal, so I would rather bring him in alongside Alesha, Who Smiles at Death and extra Spellskite s for removal heavy matches.
3 weeks ago
Courser of Kruphix occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.06%
BRG (Jund): 1.04%