Courser of Kruphix

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Courser of Kruphix

Enchantment Creature — Centaur

Play with the top card of your library revealed.

You may play the top card of your library if it's a land card.

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

nbarry223 on Viga-BOOM! (Turn 2)

3 weeks ago

I reverted back to Courser of Kruphix which competes very closely with Tireless Tracker for the same slot (I can never justify running both or multiple copies, it’s too clunky).

Being able to dig through your deck by playing lands synergizes well with a lot of strategies the deck has, and the 2/4 body is much preferred over the 3/2 initially.

The coincidental life gain and solid initial body help against aggro decks, while the card advantage and growing body (plus not broadcasting free info) are positioned better in more control oriented meta. Both are decent enough options, I just feel positioned well enough against control oriented decks already.

I’ll continue testing some of the newer cards, but initial play through weren’t as impressive as I was hoping.

legendofa on New hubs to be added

3 months ago

Request for public discussion: I know that Top Deck Matters is popular. My current concern is the scope of the hub. If a Commander deck has one Oracle of Mul Daya and a bunch of impulse draw, should that qualify? Maybe a better name is Top Deck Manipulation, but that's longer than I like, and excludes the Oracle of Mul Daya/Courser of Kruphix sort of cards.

The Donate hub has been added.

onua1 on Sagas and Shrines and Gates, Oh My!

3 months ago

New cards to consider: Historian's Boon, seems really good with saga manipulation and the sheer number of enchantments. The Phasing of Zhalfir, would require me to lose Jegantha, the Wellspring as companion, but is such a strong piece of removal with saga manipulation that it could be worth it.

Urza's Saga could be cut for either of the previous cards or potentially a card that helps my mana, like Courser of Kruphix, Dryad of the Ilysian Grove, Oracle of Mul Daya, Pir's Whim, Tempt with Discovery, etc.

Defied-27 on Hans Gruber likes this deck (Budget)

3 months ago

Drellino thanks for the suggestions! I was actually running Courser of Kruphix, but didn't feel like it improved the speed of the deck, however you can run it for sure. However I absolutely agree, that there are too many 3-drops in this deck, so I thought about Fearless Fledgling instead of Territorial Scythecat. Concerning Felidar Retreat, I'll try it as finisher. It brings down the manacurve of the deck down a bit, so that's a big plus.

Drellino on Hans Gruber likes this deck (Budget)

4 months ago

Have u thought about Felidar Retreat and Courser of Kruphix? I found this deck a bit too slow against aggro decks like burn so i opted for the courser or Druid Class but prefer the first. The retreat is a good finisher and i see too much 3 cost cards. These are only suggestions. Anyway for me it's a good deck

Chasmolinker on A Conflagration of Dragons

4 months ago

I made some small changes here. I cut 2 copies of Explore and Courser of Kruphix for 3 Profane Tutor to give the deck a way to search out the big mana dragons. I also cut Azusa, Lost but Seeking as the deck doesn't run enough lands to justify it. I added a 4th Glorybringer in its place.

DreadKhan on First Commander Deck

4 months ago

The deck looks pretty good, I suspect you've got a pretty good grasp of the basics of this format already, so you're off to a good start!

How competitive are you hoping this deck will be? cEDH is pretty hard to play if you aren't familiar with both how competitive play in general works or with how competitive multiplayer works. I ask because you run a few cards that are very competitive but tend to play pretty poorly in Casual settings. The standouts I noticed were Spell Pierce and Brainstorm. Brainstorm and cards like it are too small in Commander, digging 3 deep in a 60 card 4 of deck is wildly different from the same effect in a 99 card singleton deck. It's good with your fetch lands, but you really want Sensei's Divining Top I suspect and can cut Brainstorm. Spell Pierce is just too small, it's only useful when mana is extremely tight, and it's really narrow to boot. An Offer You Can't Refuse is probably a much better effect, but I'd even run Dispel over it, maybe Delay if you were hoping for a less cEDH card. In addition to Brainstorm, you might also cut the similar sorcery speed spells that fiddle with your deck's top cards, these are really small in Commander and you can find better 1 mana effects I think. The joy of having something up on turn 1 is IMHO more than offset by how bad it feels to draw them later, when they just tie up mana and can be annoying with your Commander if you need to cast your Brainstorm to find a more impactful spell to cast, you've already used up your trigger for the turn. Brainstorm at least is an instant and you can play it on an opponent's turn, but sorcery ones seem solidly worse.

In Simic I try not to run very much (any even) artifact ramp, you have access to very strong ramp spells like Three Visits, as well as stuff like Harrow and Kodama's Reach. There are also bigger ones like Skyshroud Claim. Land ramp is safer than artifact ramp, and in Green it's more cost effective to ramp with non-artifacts other than actual mana positive ramp rocks, which are generally run at very high levels of play like cEDH. At your higher land count, creatures that put lands into play will probably feel pretty good when drawn early, Sakura-Tribe Scout and Skyshroud Ranger are 1 mana and can ramp you repeatedly if you have lots of lands in hand, so they're also good with Cultivate or Kodama's Reach. There is also Azusa, Lost but Seeking to put extra lands down, but she comes down late enough that I think Scout is the better card in practice.

I feel like you could cut Courser of Kruphix for a better payoff for landfall, something like Scute Swarm or Rampaging Baloths seem like much more useful cards to have out.

marco-online on Hosenfurz

4 months ago

Ok I just realized I can not edit that comments :) since the gameplan looks now clearer to me I would change some cuts and make some other suggestions.

Caller of the Pack Very expensive, After you tapped out and if it sticks ( survives one whole round ) you only got more fatties out of it and the tokens will leave the field then!. -> Armada Wurm costs less, has more devotion towards your gods Karametra, God of Harvests, Heliod, Sun-Crowned and the token sticks

Zendikar Farguide Unplayable mediocre evasion. no synergy. Thats just bulk. -> replace this with Thragtusk with the same cost you get a token and life gain

Impervious Greatwurm is strictly MORE-WIN. -> Instead of a meaningless fatty I would include a fatty that helps at least your creatures and tokens ( If you manage to fokus on something here.. ) Elesh Norn, Grand Cenobite

Nyx-Fleece Ram slow and only viable in enchantress or lifegain ( well seems you would like lifegain ) I would suggest Authority of the Consuls instead. No one want to kill Authority of the Consuls and it triggers all the time I have seen it. There is also Soul's Attendant in creature form but the enchantment is stictly better ( it sticks around as an engine )

Trudge Garden this card is just playable if you commit more to lifegain... so yeah lets do that. dont cut this anymore pls.

Conclave Guildmage This fragile setup card has no synergy rate. Token 4cmc to expensive and tapping for trample is something you will mathematically never really benefit from. I would replace it with some real oomph here -> The Great Henge ( Its really broken )

Jewel Thief is pure garbage for green ramp. You play green man. USE IT BETTER -> I would to another ramp which is also a library fix and lifegain. good ol Courser of Kruphix

Heal the Scars is way to expensive to hold back for a battle trick. Unplayable. -> If you want stuff like that I would let it die and play -> Momentous Fall. Can also be used If it would die in your combat step.

Mirariis unplayable here. dead card. That fits in a blue wizard spellslinger/artifact deck consider the very versatile Knight of Autumn

There is Blossoming Sands or Graypelt Refuge to have more chance of lifegain triggers

Trelasarra, Moon Dancer as far as the math went ( or is ) you dont get any meaningfull recursive life but you can try him would not cut him anymore.

Second Harvest This is a card just playable if you commit 100% towards tokens. Dont make the deck bad Instead of a WINMORE play WIN. You dont want to pay 4mana for cloning one or two 1/1 or 2/2 tokens -> I would replace it with Archangel of Thune

Growing Ranks This is a card just playable if you commit 100%% towards tokens. you could replace it with some of the horses like Crested Sunmare

Knotvine Paladin maybe you misread this it does not get a +1/+1 counter it just gets +1/+1 until end of turn. This card has no synergy anf if you think it gets big because of all the creatures you have then its MORE-WIN - replace it with some protection (lacking in the deck) Heroic Intervention

Loxodon Smiter this card is just a vanilla 4/4 for you No one lets you discard this there is no reason for it replace it with protection (lacking in the deck Teferi's Protection

Murasa Rootgrazer only viable for a landfall deck. - replace with more protection Dauntless Escort note that sac: is instant speed when i is on the field.

Chatterstorm unplayable. this is no storm/spellslinger deck at all. Random suggestion here you like mean ones like Hornet Queen dontu

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