Courser of Kruphix
Enchantment Creature — Centaur
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
|Have (2)||orzhov_is_relatively_okay819 ,|
|Want (2)||Vuuduuhedd , YouKnow|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Courser of Kruphix Discussion
2 weeks ago
Courser of Kruphix could be a good and budget card for this deck i think. Maybe to make landfall work faster Harrow is good, especially with Ramunap Excavator. Ajani, the Greathearted maybe is too slow but a good choice i think. No?
2 weeks ago
Courser of Kruphix doesn’t have enough hate. Our other draw engines will often times net us multiple draws per turn. More creatures also fills the symmetry break of Out of Time. Spinner and Sythis are equally vulnerable but far more versatile.
If Mana Bloom weren’t limited to once per turn, I could consider it. Even then, it’s a repeatable cantrip. What hate to cut? Alas, the limitations.
That is not how sagas work. That would be pretty strong value if it was.
Starfield of Nyx has always been a trap finisher for the deck. It’s very tempting and sounds like anti-hate to get a thing back every turn. But there’s a lot of nuance that goes against Starfield. Once your enchantments are creatures, they are not only weak to creature removal but combat as well.
2 weeks ago
how about Courser of Kruphix for artificial card draw by playing lands from top of library?
Mana Bloom is one that looks like ramp, but you could also make x = 0 and just bounce it back to your hand when you don't need ramp, triggering your draws as needed.
The Birth of Meletis nets you 3 plains and 2 blockers before blowing itself up.
Starfield of Nyx could be a win-con if you have the shroud/hexproof things out, as you could basically weaponize all your enchantments that are blocking you. I wouldn't play it against decks likely to have wipes, or if you don't have some kind of protection out though.
2 months ago
Courser of Kruphix says hi. Also, it’s on the pricey side, but Oracle of Mul Daya would also be advantageous here. Either way, both would subtly enhance the capabilities and options of a landfall deck.
2 months ago
free-kolja some replies to your bullet-points. I've also made a list for comparison.
I agree that Arboreal Grazer is a bad late game draw, but to be fair, this is a combo deck and so being in the late game to begin with is a bad place to be - the game should have already been over. I get that you want card quality, but speed is often important when you're against the clock. You already have a lot of cards that would be "bad" to draw second copies of, for example - but they're in the deck because speed and consistency is valuable (i.e. I can't imagine drawing a second copy of Star of Extinction , Basilisk Collar , or Brash Taunter is ever a good sign).
It's very interesting that your group doesn't run sideboards, because that will mean that there are going to be lots of various matchups that any deck just doesn't stand a chance against (I imagine anyone playing a dredge build would just be very oppressive). Saying that, i'm still struggling to work out what card Return to Nature actually helps you against... the only card I can think of is Platinum Emperion ? Your deck is in a very safe spot in a sideboardless world, where it just has to do its thing, and its up to other decks to stop you, or out-race you. I just don't get what Return to Nature is helping you against?
So the one big bonus of Blasphemous Act , is that even if there's only one creature in play, it's still going to cost the same as Star of Extinction . SO, at its absolute worst, you can still get by with it. I do concede, that it obviously doesn't hit walkers, or get the instant kill.
Dealing with non-creature decks better is going to be really hard in a format without sideboards, especially being a combo deck that has to be aiming to win before its beaten down. I have some thoughts, though you're probably not going to like them. It involves changing the deck quite a bit. Below I have a list i've just spun up, which utilizes Karn, the Great Creator . That card will let you fetch up Stuffy Doll to do your combo whenever you need to, but also fetch up whatever hate cards you need at the time (i'm thinking Wurmcoil Engine , Walking Ballista , Ratchet Bomb , Ensnaring Bridge , etc.). Now, obviously i'm not suggesting you change your list to whatever nonsense i've brewed up below, but hopefully it gives you some thoughts for consideration.
- 4x Abundant Harvest
- 2x Harmonize
- 3x Star of Extinction
- 2x Blasphemous Act
- 4x Overgrowth
- 4x Utopia Sprawl
- 4x Arbor Elf
- 2x Brash Taunter
- 2x Courser of Kruphix
- 3x Hornet Nest
- 3x Voyaging Satyr
- 4x Karn, the Great Creator
- 2x Garruk Wildspeaker
- 4x Cragcrown Pathway Flip
- 11x Forest
- 2x Mountain
- 4x Rootbound Crag
The above, as an example, gives you a relatively low bad-draw count. Karn, the Great Creator means you don't have to run Basilisk Collar mainboard, but can still get this card if needed for Brash Taunter . He can also get your combo via Stuffy Doll , and lets you grab specific answers for your opponents decks, so you don't need mainboard Return to Nature . The ramp package changed slightly to allow for a much more explosive path to 4 mana (you can easily have 5 mana to play with turn 2), which allows you to run these higher cmc cards, but also keep the land count low.
2 months ago
You aren't running very much ramp, so 36 lands it not likely enough to make this deck function consistently. I'd expect you to get mana screwed probably fairly regularly. I recommend adding more ramp and more lands - up the land count to 38-40, and bring in creatures that ramp you (allowing you to both accelerate, and continue to build on your existing reanimation strategy) like Solemn Simulacrum , Springbloom Druid , Wood Elves , Farhaven Elf etc. If they fit in your budget, things like Courser of Kruphix and Oracle of Mul Daya would also really help.
3 months ago
Hey there! Here are some suggestions you might like:
- Animist's Awakening (allows for a ton of landfall triggers)
- Boundless Realms (tons of landfall triggers again
- Courser of Kruphix (lifegain, more triggers, hitting landdrops)
- Sacred Foundry : Consitency, powerful, and good with fetches mentioned later
- Elfhame Sanctuary (hit landrops more often, more guaranteed landfall triggers if you prefer lands that turn, so you don't have to just hope you draw a land)
- Mountain Valley / Grasslands (more fetches in your colors, gives you double landfall triggers since the fetch and land you fetch for both cause one, can search for shocks like Temple Garden , good with lotus cobra)
- Flood Plain / Rocky Tar Pit (fetch lands that provide 2 landfall triggers, and while not both are in colors you can search for shocks and thus get any color you want from them, as for example if you had flood plain, you could use that to search for Temple Garden or Sacred Foundry , good with lotus cobra)
- Emergent Sequence (ramp, landfall triggers, synergizes with cards that allow multiple landrops per turn)
- Reshape the Earth (insane amount of landfall triggers, can be a win-con)
- Explore : ramp, more landfall triggers
- Ramunap Excavator / Crucible of Worlds / Wrenn and Six (last two may be high budget but all allow you to play fetch land from your graveyard continuously giving guaranteed 2 landfall triggers per turn with just 1 fetch)
- Nature's Lore (can search for shocks, comes in untapped, landfall trigger)
- Bear Umbra (untap, replay, Obunn protection + buff)
- Bloom Tender (adds 3 mana with Obunn out)
- Burgeoning / Exploration (more lands so more landfall triggers, up to 4 lands our turn 2)
- Dryad of the Ilysian Grove (play more lands, add any colors)
- Land Tax (guaranteed lands in hand to play, costs little mana)
- Mirari's Wake (buffs, great if you can make your lands creatures, doubles mana)
- Scapeshift (insane amount of landrops)
Hope this helps! Good luck on your deck and have a wonderful day! Feel free to check out some of my decks.
3 months ago
You do realize, that if being boring had a color, it would be white, right? White is the color of law and order, of not breaking the rules, of staying in line. If you want to storm out of control and cast 15 spells a turn, you can say you love white all you like, but you're not applying the color to its purpose at all.
That's what I hate about Verge Rangers and Archaeomancer's Map is they're green cards. They're Courser of Kruphix and Burgeoning but with a "white" restriction of not being allowed to have the most lands. That all the "good and powerful cards white needs" of late, are just ripoffs of cards that people like in other colors, but worse because they're white. Like white can only be good if it's emulating other colors. Because everyone says: "I like white a lot, but it's not fun enough." How do you like white if you're not having fun? If you're having more fun now that you're playing green-light, why weren't you playing green in the first place? We can't go back, we can't unprint these cards, but I don't like "whitening" good othercolored cards to try and improve white. I would like to see good new white cards, not bad green cards with in the cost.