Courser of Kruphix

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Born of the Gods (BNG) Rare
Promo Set (000) Rare

Combos Browse all

Courser of Kruphix

Enchantment Creature — Centaur

Play with the top card of your library revealed.

You may play the top card of your library if it's a land card.

Whenever a land enters the battlefield under your control, you gain 1 life.

Latest as Commander

Courser of Kruphix Discussion

wallisface on Budget GBx

6 days ago

Looks good! One suggestion is that you’re running a bit too many lands - you should be able to easily drop down to 22 or 23.

I think you only need a total of 5-6 hand disruption spells also, so you can probably shave off a few Thoughtseize/Inquisition.

Scavenging Ooze is also a card which is awesome, but which kindof hurts when you draw multiple copies, as they’re fighting over the same food source. I’d just run 2-3 of them.

Phyrexian Arena might be a good substitute for the lack of Bob. You probably want to have a few more creatures also to fill the Goyf-gap - Hexdrinker could be a good option. Courser of Kruphix might also be useful.

austintayshus on Adaptive Enchantment

1 week ago

Looks like a fun deck!

I think you'll want more card draw. I'd recommend Enchantress's Presence and Argothian Enchantress and Mesa Enchantress and Verduran Enchantress .

Courser of Kruphix is a great enchantment that can also help you get some lands.

Starfield Mystic can give you some value if someone plays Paraselene or a similar effect.

Lastly, Standstill and Telepathy are some fun little pet cards of mine that could be fun in this deck.

Hope this helps!

Ninokun on Battalion of Centaurs (Part I: The first clash)

2 weeks ago

Actually, that sounds very good. I was looking for a 3-drop creature to adjust the mana curve. I was thinking about including another copy of Courser of Kruphix , but it puts me out of my budget. Maybe Loaming Shaman is a possible solution.

Kuubudaraa on New Look Titan (He's back and better then ever!)

2 weeks ago

Interesting, as I hadn't thought of the interaction of Blood Sun and the bouncelands essentially removing their 'downside'. But I don't really think this iteration works, Blood Sun removes our ability to activate Slayers' Stronghold and Sunhome, as well as almost blanking Amulet due to the lands not coming into play tapped, this effect is most noticeable when you have multiple Amulets, which is the decks strongest interaction and allows incredibly broken things. I think there might be an actual spot for Lotus Fields somewhere in the deck, at least in theory, but definitely not as a 4-of. There will be many times where your entire hand will be bouncelands and Lotus Fields, essentially forcing mulligans. If you don't draw enough lands to even cast a Blood Sun the drawback is huge since just playing it out you will often have bouncelands as targets, which is losing you mana. Sure you could maybe generate some large amounts of mana with amulets and the Lotus Fields but you're still blowing up all your lands unless you have Blood Sun in play, which makes the deck way more all-in on that interaction since if they have an answer for your titan you've now put yourself incredibly behind instead of still leveraging your lands in play to cast more things. Just my two cents!

Also, Gemstone Mine is often better than Mana Confluence/City of Brass in this deck, as bouncing it restores counters and it's painless. Crumbling Vestige , Tendo Ice Bridge , Aether Hub are also good. Vesuva as a one-of is pretty standard for Amulet Titan decks, as it removes the necessity to run two Boros Garrisons for the Sunhome activation and is much more flexible, I have even won a game using Vesuva to copy an opponent's Celestial Colonnade for lethal.

Also good cards for this kind of deck:

Trinket Mage , utility for sideboard cards + extra Amulets

Walking Ballista , wincon/aggro deterrent

Hornet Queen , almost an auto-win vs. Midrange/Control

Ruric Thar, the Unbowed , against storm/spellslinger decks

Dragonlord Dromoka , anti-control/protects titan combo

Sigarda, Host of Herons , anti-control/midrange, impossible to remove

Chameleon Colossus , extremely strong vs. Death's Shadow and black decks in general

Courser of Kruphix , anti-aggro wall that generates life and value, easy to cast

Explore , safer but less explosive than the tribe scouts, also cycles

Khalni Garden , stalls against aggro and can be insurance as a sacrifice target against cards like Liliana of the Veil to protect Titan

Radiant Fountain , good against burn, bounce multiple times

Temple of Mystery , extra card filtering, better if you also run the Serum Visions versions

Abrade , versatile answer

Boomcat12B on Lord Windgrace - lands - tips welcome

2 weeks ago

Lord Windgrace is super fun. Here is my version if you would like some ideas- https://tappedout.net/mtg-decks/tectonic-shift-3/?cat=type&sort= Feel free to ask any questions if you have em.

As for your build here are a few ideas for you (Not sure your budget so I'll just throw a variety out there)

Add Amulet of Vigor you have a lot of lands that come in tapped and the amulet will allow them to come in untapped. Plus if you have Azusa, Lost but Seeking (Another suggestion) or any other "play additional land" effect out, you can play a bounce land, tap it to float the mana, bounce it to your hand and replay it to tap it again. When I still ran bounce lands I had 8 free floating mana one game just because of this synergy.

Instead of Clan Defiance maybe Blasphemous Act . It will be a lot cheaper to cast and is a guaranteed board wipe (minus Indestructible and a few Eldrazi/gigantic creatures) you lose the dmg to target player sure but it allows you to board wipe for 1 mana.

Add more green mana producers. Your deck is mainly green, yet your mana distribution is fairly even. This could lead to a lot of games being color screwed. I could be wrong since I have not played the deck, but just looking at the CMC and mana production it looks like color fixing would be a problem more often than not.

Obviously if you have them add some tutors Demonic Tutor and Vampiric Tutor are probably your best bet, but any of the green tutors would not hurt since you are playing a lot of creatures.

Courser of Kruphix will gain you life when you play lands.

Thespian's Stage & Dark Depths is an amazing little combo for Windgrace since you can crack stage to become a copy of depths which immediately triggers depths ability giving you a 20/20 flying indestructible creature. And then you just replay those 2 lands from the graveyard to have them ready from when your 20/20 gets pathed to do it all over again.

Cabal Coffers & Urborg, Tomb of Yawgmoth for free black mana

Prismatic Omen + Valakut, the Molten Pinnacle + Scapeshift to do a large amount of dmg to a player.

I do not run this combo yet because I have been to lazy to order one of the cards but Murderous Redcap + Melira, Sylvok Outcast + sac outlet will give you a wincon to machine gun the table (If you want a combo wincon)

Also Bolas's Citadel is just a great card in the deck. It allows you to freely play cards and look at the top card of your library at any time. It also gives you another wincon witn Sensei's Divining Top and Aetherflux Reservoir

You could also cut your artifact mana ramp. I only run Sol Ring and have found that is enough. You will be playing a lot of lands so you should not really need the ramp like a normal deck would. Might want to look into Expedition Map to go fetch any specific land you might need, as well as Search for Tomorrow , it is a one green suspend land fetch.

That is all I can really think of right now. You have a good base of what Windgrace needs/wants so I just wanted to offer some options to help optimize/streamline it a bit. Hope these helped.

Retsok909 on Windgrace, and the Dominarian Property Market

3 weeks ago

Man Lord Windgrace seems sweet. I've been messing around with building a The Gitrog Monster Land Matters Deck. Having Red gives you access to so many sweet cards you should think about putting in Omnath, Locus of Rage and Decimate .

My Gitrog deck uses The Gitrog Monster to put a bunch of lands in the graveyard and get them back with Splendid Reclamation for a crazy amount of landfall triggers. I'm also considering Scapeshift and World Shaper to do the same thing. Having a bunch of lands in the graveyard makes Worm Harvest amazing too.

Life from the Loam , Ramunap Excavator and Crucible of Worlds would be great to bring back lands from the graveyard or Courser of Kruphix play lands from the top of your deck and gain some life.

Wayward Swordtooth and Mina and Denn, Wildborn let you play two lands a turn. Ob Nixilis, the Fallen seems like a good landfall card and World Breaker seems like such a Chris card.

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Courser of Kruphix occurrence in decks from the last year

Modern:

All decks: 0.11%

Commander / EDH:

All decks: 0.06%

Green: 0.32%

Golgari: 0.1%

BRG (Jund): 1.04%