Courser of Kruphix
Enchantment Creature — Centaur
Play with the top card of your library revealed.
You may play the top card of your library if it's a land card.
Whenever a land enters the battlefield under your control, you gain 1 life.
|Want (10)||Kirei , Anikami , potatoparker , AndreSimoes , cubedchristian , Luntsu , Grenchorne , fligan , Dyonutborne , ParkourTV|
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||None|
|Mystery Booster: Convention Edition (MYSCON)||None|
|Masters 25 (A25)||None|
|Born of the Gods (BNG)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Courser of Kruphix occurrence in decks from the last year
All decks: 0.11%
Commander / EDH:
All decks: 0.06%
BRG (Jund): 1.04%
Courser of Kruphix Discussion
4 days ago
Also, Tectonic Reformation is useful too.
...and yes, bouncing all creatures puts your awakened lands back in your hand. Nice if you didn’t need them as lands though; discard with Windgrace.
2 weeks ago
Chivalry is Dead!
"Don't ask my name, it's long since I forgot
if once I had a name, a home, a wife?
No words of fame or valor is my lot,
and yet my quest continues past this life."
Doran, the Siege Tower: The basic idea of all Doran decks is the ability to turn very cheap defensive creatures like Nyx-Fleece Ram into big offensive threats, based on the idea that 3/3s for 1 and 5/5s for 2 etc is great value and hard to race for most decks. Doran also has a strong defensive quality since his ability applies to all creatures, effectively neutering strategies based on high power creatures or pumping up the power of creatures, like for example Kiln Fiend or Goblin Piledriver. A third advantage of Doran is that he and the other 16 zero power creatures in the deck can attack through Ensnaring Bridge, making this decks matchup against Lantern control and other bridge prison decks a lot better. Assault Formation acts like a backup copy of Doran that can be fetched with Zur and dodges more removal if needed, this redundancy is important since the deck is much weaker if it can't put this effect on the field.
Zur the Enchanter: Solving problems and gaining card advantage by tutoring up additional creatures and enchantments as he attacks. Also a "4/4" flying beatstick in this deck making the 4cmc much more reasonable.
Chord of Calling: Allowing us to get our creatures reactively or in opponents end step rather than tapping out, making the deck much more resilient and flexible when playing around removal, counterspells and board wipes.
Behind the Scenes: Adds a whole new synergy to the toughness strategy. Since all of our creatures have zero or very low power this card makes them unblockable by most things that could trade with them. This fundamentally changes the dynamic of going up against opposing creatures, since we can block their creatures but they often can't block ours it shifts the initiative in our favor and enables much easier lethal swings. While only a single copy, it can be fetched onto the battlefield with Zur, conveniently before blockers are declared.
This all comes together in the signature finishing move of this deck: Casting Chord of Calling on opponents end step putting Zur the Enchanter or Doran, the Siege Tower on the battlefield (assuming the other one is already in play), and then on our turn swing with everything tutoring up Behind the Scenes for an unblockable lethal blow out of nowhere.
Green fetchlands play into this as well as they can fetch Murmuring Bosk untapped with a treefolk in hand, typical turn 1 is fetch>Murmuring Bosk revealing Harbinger>play harbinger putting Doran or missing land on top.
Another strong turn 1 play is Birds of Paradise, also synergising well with Doran making it a 1/1 and ramping/fixing, and making our somewhat demanding color pie much smoother to play.
Finally Chord of Calling for 1 can be employed as a consistency engine in a pinch, fetching harbinger to put a needed card on top or fetching a bird to ramp and fix. It is however much more powerful to use the chord for more impactful creatures and should only be used in this way when no other option exists.
An unanswered Zur the Enchanter also leads to consistency all by himself since he can fetch creatures and Assault Formation as a stand in for Doran, but given the preparation needed to cast him this is more of a late game type consistency/inevitability.
Dryad Arbor: Forest doubling as a creature, can be put on the field with with fetch lands. Emergency blocker, sac fodder for edict effects, can be fetched with a Chord of Calling for 0 to get a 4th land, played from the top with Courser, fetched to the top with harbinger and so on.
Dragon's Eye Savants: A rarely played card, but he's actually the only modern legal 6+ toughness 2 drop option for this deck! All of the others (only 5 total) either have defender or needs decks built around them. It's great for this deck to have a way to survive a block/trade with Gurmag Angler, a 4/5 Tarmogoyf, Tasigur, the Golden Fang and other 5 toughness threats. The flip ability can come in handy if you have surplus mana, note that flipping morphs is a special action that can't be responded, so there is no window to bolt him, but usually this guy's job is just to be a "6/6" for 2.
Nyx-Fleece Ram: "5/5" for 2 mana that gains you life and can be tutored up with Zur, a given staple of Doran decks.
Spellskite: Already a fantastic card in many decks for protecting yourself and your permanents from all sorts of things, or to steal your opponents auras and buff spells etc. Here where it's also a "4/4" beatstick for 2 mana it's just amazing.
Selfless Spirit: Sligtly nonbo with Doran unfortunately, but the option to secure yourself against sweepers like Supreme Verdict and also protect more imprtant creatures against spot removal is very useful. Also works really well with Chord of Calling.
Courser of Kruphix: Great value and consistency engine, can be tutored with Zur, gets buffed by Doran but also able to deal some damage without him. All in all a great fit and I'd run 4 if it wasn't for the lack of 3 drop slots in the curve.
Sapling of Colfenor: Topping our curve as the only 5 drop, this badboy provides a hard to remove creature that can both hit hard and stabilize our life as well as restock the hand with creatures. Plus he can be tutored up with Treefolk Harbinger. Very useful in grindy games.
Detention Sphere: Removes just about everything and takes care of multiple copies of cards, tried and true modern staple and here it gains extra utility by being tutorable with Zur.
Aegis of the Gods: Provides protection against burn and hand disruption etc, can be tutored with either Zur or Chord.
Eidolon of Rhetoric: Stops storm and slows down other decks that likes casting a lot of spells at once, we are usually fine casting a spell per turn and can double that up with Zur activations, also a "4/4" beatstick and can be tutored with both Zur and Chord.
Everlasting Torment: Stops life gain decks and fog effects.
Ghostly Prison: Takes the edge off a lot of aggro strategies.
Nevermore: Against decks that rely on a specific card to win, Ad Naseam decks and so on.
Rest in Peace: Graveyard hate
Slaughter the Strong: One sided sweeper against decks with big creatures, since we can easily go under 4 power with all our 0/X dudes.
Spreading Seas: The most obvious land hate option for a Zur deck
Stony Silence: Artifact hate.
Aura of Silence: Artifact/enchantment hate.
Virulent Plague: Tokens.
Wheel of Sun and Moon: 2nd graveyard hate that also counters mill decks.
1 month ago
Doubling Cube is top on the list to add next time I buy a round of singles (along with Seedborn Muse, Caged Sun, and Courser of Kruphix). I've used up my singles budget for this month so April they'll be in.
1 month ago
- Shimmerwing Chimera >> Eidolon of Blossoms
- Cold-Eyed Selkie >> Destiny Spinner
- Jace, Wielder of Mysteries >> Oko, the Trickster
- The Magic Mirror >> Song of Freyalise
- Annul >> Swan Song
- Island >> Hinterland Harbor
- Island >> Novijen, Heart of Progress
- Island >> Karn's Bastion
- Island >> Breeding Pool
- Island >> Evolving Wilds
- Island >> Terramorphic Expanse
- Kiora Bests the Sea God >> Primeval Bounty
- Kumena's Awakening >> Bow of Nylea
- Combine Guildmage >> Simic Guildmage
- Stroke of Genius >> Enigmatic Incarnation
- The First Iroan Games >> Master Biomancer
- Thada Adel, Acquisitor >> Kalonian Hydra
- Nessian Hornbeetle >> Avatar of the Resolute
- Folio of Fancies >> Zameck Guildmage
- Thirst for Meaning >> Courser of Kruphix
- Archetype of Imagination >> Primordial Hydra
- Regenesis >> Arasta of the Endless Web
- Prosperity >> Nylea, God of the Hunt
2 months ago
Dude! Thank you so much for your constructive feedback and suggestions. I really appreciate it, as I want this Deck to be as good as it can be. I would love to see your build,but I didn't see it on your page.
Let's see, where to start. I agree the Birds of Paradise could be cut, but I believe hexproof/ramp creatures are better than mana rocks in this build as they offer a mana dork that has great evasion, can be enchanted to be made bigger, and can attack and/or block, therefore, better than artifacts that won't trigger my enchantresses. Land Tax not only allows me to pull all of the extra basic lands out of my deck, but also allows me to change the top card of my deck if I don't like what I see there with the Courser of Kruphix, Mul Daya Channelers, or Vizier of the Menagerie.
Quietus Spike, Grafted Exoskeleton again, not enchantments, and not cohesive to enchantress build. therefore inferior to bow and spear. Also, Spear of Heliod double as buff and removal. Bow of Nylea quintuple action, lifegain, removal, recursion, buff, and deathtouch.
Mana rocks, again, not enchantments. Frontier Siege, you ask?? it provides an extra 2 green mana during first main phase, and Another 2 green mana on 2nd main phase. that's 4 mana per turn. how can you top that for ramp?
Femeref Enchantress? Boardwipe insurance indeed, also every time anyone kills an enchantment I get to draw a card, including when I do it....Card draw = more cards in hand, no matter where it comes from. Speaking of card draw, I should prolly add the Reliquary Tower good call.
Gift of Immortality is one that's been in and out of the deck again and again, I like it, but there are so many good cards to choose from, and it seems to keep getting cut, I'll try it again. Replenish is great, however I don't have it, and it's pricey. Umbra Mystic I have and again, she's in and out depending on how I feel that day, or if I'm doing multiplayer, vs 1v1.
Bronzehide Lion I haven't pulled yet, And while indestructible is good, it doesn't have hexproof like it's older counterpart, Fleecemane Lion and is as such, inferior, plus it's situational, as you have to have open mana to use it's abilities, plus the loses other abilities clause is kinda weak.
I think I have Sigil of the Empty Throne I can give that a try as well. The other cards, I don't have, But I will consider them.
Again, thanks for the feedback, and I would love it if you wish to try and change my mind on any of these suggestions.
2 months ago
2 months ago
Thanks for the feedback. Yea I hated landfalls, felt like it was 1 rift from a game over, again better for casual metas. My theme is keep wiping the board, note the number of board wipes and walkers with kill or edict effects.
It's an ongoing deck, which I consistently update/upgrade. I have just updated for new Theros. I am also in the middle of re-testing Courser of Kruphix. I didn't like people seeing my draws. But with the new Dryad from Theros, I feel the extra land drops off the top could accelerate me a little more. I put these 2 cards back trying to lower my opening curve to around 3 cmc, so I can "hopefully" do T2 cultivates/kodama's reach etc.
I've been thinking about Torment of Hailfire for a while to be honest. My only beef with Torment, it's kinda of a dead card till you ramp. I also play in a heavy counter based meta, so tapping out for x = 15 torment and having it countered just feels bad. Just for argument's sake a x=15 torment if resolved could win game, alternatively dropping 3 x 6 cmc threats forcing counters out feels better. I feel dropping a emrakul was so much better.
With regards to Survial of the Fittest... 1) It's pretty $$$ and I don't have it yet. 2) If I went back to more ETB build (which I have moved away from) I would definitely consider it. 3) I took out phyrexian delver. I love the ETB reanimate effect, but it was killing me (life wise). I replaced it with the new chainer.
2 months ago
I think you might like these: Thieving Amalgam , Stolen Strategy , Ugin's Nexus , Cavalier of Thorns , Courser of Kruphix , Experimental Frenzy , Pattern of Rebirth , Fruit of the First Tree , Ancient Stone Idol , Mimic Vat , Cauldron of Souls , Colfenor's Urn , Unholy Indenture , Unhallowed Pact , Minion's Return , Shade's Form