Courser of Kruphix

Courser of Kruphix

Enchantment Creature — Centaur

Play with the top card of your library revealed.

You may play the top card of your library if it's a land card.

Whenever a land enters the battlefield under your control, you gain 1 life.

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Legality

Format Legality
Casual Legal
Commander / EDH Legal
Duel Commander Legal
Leviathan Legal
Modern Legal
Limited Legal
Highlander Legal
Tiny Leaders Legal
Canadian Highlander Legal
Block Constructed Legal
Unformat Legal
1v1 Commander Legal
Oathbreaker Legal
Pioneer Legal
2019-10-04 Legal
Legacy Legal
Vintage Legal
Custom Legal

Courser of Kruphix occurrence in decks from the last year

Latest Decks as Commander

Courser of Kruphix Discussion

Grind on Frankie Peanuts AKA Elephinite

1 week ago

cool deck!
i would run Courser of Kruphix or Sol Ring over druidic satchel,
Spike Weaver over spike feeder,
just some ideas, cheers!!!

Myrddin_Naether on Mindless Rampage - Landfall Version

3 weeks ago

A continuation of my previous comment: Courser of Kruphix, Mul Daya Channelers an Vizier of the Menagerie also like the top card of my library. All the fetchlands and other cards like Evolving Wilds and Myriad Landscape also let me shuffle my library if the top cards are bad.

SlimJim83 on Abzan Midrange

4 weeks ago

Ajani's Pridemate plays really well with Siege Rhino and Thragtusk. If you're running Scavenging Ooze or Courser of Kruphix then the Pridemate can get big pretty quick.

PartyJ on Doran's Friends with Benefits

1 month ago

The last set we decided being legal in our playgroup will be 'Theros Beyond Death'.

Courser of Kruphix has been taken out of the deck. I did not like that my opponents saw each draw I made.

Added: Nylea, Keen-Eyed. What a powerhouse for this creature heavy deck!

Azeworai on Illuna, Apex of Blue Shenanigans and Stompy Boys

1 month ago

Ah, Illuna is a commander that has become a favourite of mine, for manipulation of the top leads to quite a bit of value.

I am notably bereft of much experience with the Mutate mechanic, as my list has only had a Parcelbeast, which was thusly removed, but I may offer insights upon the top of the library.

Momir Vig, Simic Visionary is quite the terrifying engine for this deck. It is a Mutate target if it must be, and it combos with the commander directly. It tutors for a big idiot to cheat upon the field, whilst working with the rest of the deck most splendidly.

I have found Thassa's Oracle to be a fine value card, oft sieving through the top four cards of the library, only to find a cataclysmic ten-drop. Moreover, Illuna may Mutate unto it.

Dream Cache is a card I used to run, yet shall admit to ablating. It does the job quite well, but was insufficient in the wake of Brainstorm.

Whiles being rather expensive, Scroll Rack, Mirri's Guile, Sensei's Divining Top, and Sylvan Library are each some of the greatest engines in the entire deck. Bother not with questioning their inclusion. If you get ahold of one, use it.

Cavalier of Gales is an extremely efficient flyer and put a big imbecile atop the library.

Prognostic Sphinx grants a deep scry each turn and Hexproof, thence being a fantastic card upon all fronts.

One of the most condign secondary win conditions in my list is Lurking Predators. 'Tis as powerful as it reads.

Perhaps the best card in my entire deck is Future Sight, with a worsened version being Magus of the Future. These provide a heaven-high amount of card advantage. Everything cast from the top essentially draws a card, additionally providing information of when to cast Illuna.

Courser of Kruphix is just a fantastically efficient creature, attributing defensive value and information.

Long-Term Plans grant an instant-speed tutor for the most devasting card in the entire deck. Try it and love it.

Lastly, Dream Eater has become a favourite of mine, being a splendid combat trick and top-of-the-library aid, whereupon always bringing a sense of dint and defense.

That shall be all from me, sire, but I do hope that you would deign to peer upon my list, being as such:

Idoneity's Deliverance

I have become most pleased with it.

Fare thee well, and might the best of fortune betide.

Azeworai on Land Twins

1 month ago

Alright, let's do this.

Good day to you, FacetiousFanboy. Now, I have a mere one lands-matter deck, whereupon 'tis the extent of my knowledge upon the strategy, but 'tis something I have meticulously tinkered for quite the meiny of years. Therefrom, I may offer my enlightenment.

Upon the very intrinsic parts, we have the categories of a commander deck: removal, wraths, card draw, ramp, lands, recursion, and engines. Being a legendary creature in the modern era of Magic, Mina and Denn grant a splendid engine from the command zone. Allow me to touch upon the basics within the decklist.

In order aforesaid, removal:

I mayn't have ever seen Relic Crush, but I do not like it. Five mana to kill two things is far too inefficient, thus I would recommend you take this out of the deck. Force of Vigor is better on most accounts.

Storm the Citadel requires you to have a board state, and requires a sorcery-speed deployment. Removal is best utilized in surprise, and being a sorcery negates such a factor. I do not like this card.

I would add Chaos Warp, for it hits any permanent at an efficient cost and at instant speed. One I much like is Hull Breach. Two-mana, two targets. It does not get much better than that.

Unto wraths:

I have noted a supreme lack of wraths. I have also noticed some inefficient X-spells for which you intend to use twelve or so mana. Try removing Banefire, Clan Defiance, Spitfire Lagac, Tunneling Geopede, and Living Twister. The pinging effects matter little until the opponents are sitting at seven life. Living Twister is one I have tried and disliked. Banefire and Clan Defiance hit the opponents' face, but do near to nothing in terms of furthering your board state. These are great when you are ahead, but you currently have no options for when you are behind.

Try Blasphemous Act, Chain Reaction, Molten Disaster, and Savage Twister. In the event of you finding one, do add Ezuri's Predation.

Upon card draw.

If you so desire X-spells to utilize, I would add Commune with Lava. It may be cast upon the endstep before your turn, and thus offers many more option without requiring you to tap out.

Escape to the Wilds offers a new hand and an additional land drop, whilst being a mere $0.25.

Well, Valakut Exploration has impressed me. It is essentially another Horn of Greed, which bears much dint. I would add these both for the endless engines they offer.

Similar yet potentially better, Tireless Tracker. Clues are fantastic, and are a splendid devotion of mana for use at any time. By this argument, I would kill Seer's Sundial. I have attempted the Sundial, but it requires a mana dump immediately as averse to any time.

Courser of Kruphix is just better than Grazing Gladehart. It may be half of the life gain, but the card draw off of the library's top is fantastic.

Outside of land-related draw engines, there are the basic ones of Outpost Siege, Elemental Bond, Guardian Project, and Harmonize.

Ramp, of course.

Notably, you are in Green, the very pinnacle of ramping. I would add the basics of Rampant Growth, Farseek, Harrow, Nature's Lore, Three Visits, Skyshroud Claim, and SOL RING.

As to what should be removed, Rootweaver Druid ramps you for one and an opponent for two. It could ramp you for two and your opponents for four. You always come out behind in this exchange, and thus I would see this fit for exclusion. Far Wanderings is great, but best if you have a full graveyard. This deck cannot achieve Threshold too easily, thence this effect may be improved.

Returning from the grave, recursion it shall be.

This is an optional field, but it is nice to have an option or two. I see but Seeds of Renewal. Seven mana for two things returned? I nill. Bala Ged Recovery  Flip serves as a land early and a win condition late. Eternal Witness is just always fantastic.

Start your engines.

What in heck is this Sporemound Nonsense? A five-mana 3/3 that spawns 1/1s. Quite lacking indeed. I do not see any justification for having this in the deck.

Crash of Rhinos is cute, but does not accelerate your gameplan by itself. Large, but not unbeatable. I am not fond of Akoum Hellkite myself, but it is better than others of what I would remove.

Primeval Bounty is always lovely, but not requisite. I believe it to be more powerful than current options in your deck.

Zendikar Resurgent doubles the mana and offers much card draw, winning the game once you untap. Beast Whisperer is similar, but an early-game card.

Given the number of tokens you create Purphoros will drain the opponents' life apace. In the same avenue, Evolutionary Leap can offer defense if someone attempts to kill a creature, or it can find a better use for your tokens.

Comet Storm is a far more efficient version of the X-spells you had opted to include, for it can remove problematic threats or multiple problematic players.

Unto finality, Genesis Wave can plop out most of your deck upon the table, and it is difficult to lose from there.

Conclusion.

Thus is the end of my babbling. Pardon the overlong comment, but I do hope it was of some aid.

I do have my own list, as forementioned, built around the lovely Hazezon Tamar. If you would so deign to peer upon its glory, that would be splendid.

The Lands Restored

Fare thee well.

Simerix on Big Butt Big Mana

1 month ago

Cheap cards to add: Kodama's Reach, Endbringer, Progenitor Mimic

Pricier cards to add: Eternal Witness, Kydele, Chosen of Kruphix, Prime Speaker Zegana, Courser of Kruphix

Remember that ramp is op in commander. It is especially good with your deck because your commander ensures you never waste mana. Play cards like Kodama's Reach

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