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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Terminus
Sorcery
Put all creatures on the bottom of their owners' libraries.
Miracle [[symbol:W[[ (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
BlockTheWok on
Rev Miracles
1 day ago
4 Counterspell cut any of the blue counter like stuff like charm cut Bonfire for 4th Terminus 3 Counterbalance for anything honestly Counterbalance seems like the big selling point the core of the deck counterbalance terminus and maybe entreat also all planeswalkers should be Jace, the Mind Sculptor
BlockTheWok on
Rev Miracles
2 days ago
4 Counterspell cut any of the blue counter like stuff like charm cut Bonfire for 4th Terminus 3 Counterbalance for anything honestly Counterbalance seems like the big selling point the core of the deck counterbalance terminus and maybe entreat also all planeswalkers should be Jace, the Mind Sculptor
Votecat on
Sliver Commander v. 1.4
7 months ago
You are correct in that you must target an artifact or enchantment even if yours are the only ones in play. In practice I’ve found that I can almost always remove it through targeted removal or a sacrifice outlet such as Basal Sliver or Ashnod's Altar both of which are combo pieces that you’d be searching for anyways. Overall the value in synergy offsets the drawbacks, at least for me. Have you thought about using Ruinous Ultimatum rather than Terminus? Some targeted removal such as Swords to Plowshares and protection such as Heroic Intervention or Teferi's Protection would probably be good
FolkOccult on
Cathars of Innistrad
8 months ago
You're not wrong, though with cards like Hanweir Militia Captain Flip blending in to the Cathar churches to recruit cultists, Eldritch Evolution depicting the horror of Emrakul's arrival, I kept Growth Spasm which is a Zendikar set card, only because of its eldrazi involvement, and that it looks eerily similar to Deathbonnet Sprout Flip in the center of the artwork. I've made this deck entirely, foils, pre releases, alt arts; and found for the sake of functioning, with the necessity of ramp and draw for the table's I play at, I permitted Tarkir cards like Shamanic Revelation and Inspiring Call because they happened to be printed in the pre-con, but serve little to no use lore wise, sadly. I wish every set was treated like the warhammer commanders, with every card sporting a specific art to the theme of the plane.
I took out Entreat the Angels for Increasing Devotion in favor of humans; wanting the deck to very much be human focused, that being that rise and downfall of most of Innistrad. Cults within churches, Mikaeus, the Lunarch being one of the first humans to turn corrupt for the likes of evil.
I find Cryptolith Rite a suitable spell as it shows what fear drove humans to do, due to Nahiri, the Harbinger and her personal grudge. The cards I really want to get rid of, if I had Innistrad arts and watermarks to just swap with that'd be even better, but due to lore-specific conflicts; Shamanic Revelation (shaman of Tarkir), Unbreakable Formation (Azorius Guildmates from Ravnica) , Inspiring Call (Khans of Tarkir), Worldly Tutor (Yisan of Shandalar, but as a wandering bard... he might have made it Innistrad, the centipede in his card looks the same as what's been printed in Innistrad for sure), Wild Beastmaster (depicting a Selesnya guild member), Growth Spasm feels more akin to this deck's lore and flavor, seeing as Nahiri brought Eldrazi to the plane, and it getting an Innistrad watermark makes it feel a bit more at home, but were I to intentionally make this a Sigardian (good) humans only deck, I'd switch Cryptolith with Fork in the Road, and Growth Spasm with Reclusive Taxidermist or Avacyn's Pilgrim, Descend upon the Sinful with Terminus, Mikaeus, the Lunarch with Hamlet Captain, Wild Beastmaster with Mentor of the Meek; and several other cards, but the power just isn't there. I had this deck kitted out similarly and against my table, without some leeway for proper play, it bricks if I don't hit any ramp.
Sorry if that sounded preachy, your suggestion is 1000% solid, though I'd slot it in with a different card for the CMC to not vary too much, then replace Cryptolith Rite with another ramp spell so that I'm not missing any slots that could otherwise be used, hell, it still bugs me that I have Moonsilver Key and Avacyn, Angel of Hope who is canonically dead and then some, in the same deck. If you look at my Halana and Alena, Totally Just Roommates and In memory of the Weatherlight. these conflicts in lore occur quite a bit, similarly with my Sacrificial Splicer deck, much to my chagrin; but due to these constraints I find myself having quite a lot of fun building around this challenge when conceptualizing the deck itself.
I just wish some cards that would otherwise be integral to certain strategies had artworks to compliment the commander's they're most often used for, Thornbite Staff & Atla Palani, Nest Tender is a big one for myself, if it had a reprint, it'd be fairly harmless with Sun Empire-specific artwork. Or Impact Tremors that actually has Krenko, Mob Boss's goblins on it. Ashnod's Altar given alternate art that changes its name and makes the art specific to certain lore would be a dream of mine. But that's why we have alts I suppose, and commissioning one isn't the worst, but the wait sure can be murder on your sanity.
Grubbernaut on UW Control to stomp the …
1 year ago
Between the budget and insistence on playing pet cards, you're probably not going to be crushing meta decks, my man.
Fateful Absence is pretty bad in a world of 1cmc threats; you could consider Portable Hole. Doomskar isn't very good, but Terminus could be "okay" if you definitely want maindeck sweepers. 6 walkers is also a lot, you might cut that some.
Some general cards to consider: manabase, Fire / Ice splashing red, Shark Typhoon, Castle Vantress
Overall, control feels like it's in a fairly rough spot in the current meta.
DreadKhan on
Seoul Sista!
1 year ago
Really sweet deck! Would Terminus be useful? It's pretty easy to cast for 1 in a deck that never draws any extra cards. It's dead in hand compared to Scour which is itself potentially unplayable if drawn after your hand is small (or if you just draw lots of land), and you can maybe afford to Interlude your creatures. Really hard to think of anything reasonable that would improve this list!
keizerbuns on
Milking a Miracle
1 year ago
As always thanks for the feedback zapyourtumor! After playtesting this deck some more I'm starting to see your point. I think, like you said, cutting the blinks entirely is the right choice and I should focus more on the drawing/scrying and dumping cards into my graveyard.
I am trying to keep this deck as budget as I can so unfortunately that puts Jace, the Mind Sculptor and maybe even Path to Exile out. The only reason I have some expensive lands in here is because I already had them sitting around haha. I will add a couple Terminus and play around with the Considers and Thought Scours to see which one I like best.
My thinking with Dictate of Kruphix was that it would let me draw into my deck further each turn so that I can draw past the miracle I would be putting back on top of my deck every turn. That's not an issue anymore with all the cantrips and scrying cards I have now so I'll take those out too. I would take Double Vision out as well but I think it's a lot of fun so for now I'm gonna leave them in. Also, my thinking with Test of Talents was that it got more value out of it than the average counter spell and anything it can't counter I can just bounce or kill anyways, but I think you're right about swapping it out for Counterspell. Although I'll still hold on to Test in my side board.
Thanks again for the suggestions and feedback, I always appreciate them coming from you! :D
zapyourtumor on
Milking a Miracle
1 year ago
I'm 90% sure soulherder isn't worth it here just to blink Bloodwater and keep doing miracles. You only have 5 other target creatures to blink and if they remove the bloodwater your soulherder becomes useless. I'd cut it. Similarly, I don't think Ephemerate is worth it either. All these cards are too situational, Bloodwater Entity is already good here without them.
Getting rid of soulherder also lets you play some Terminus mainboard. Even if Tide bounces Bloodwater to your hand, there's a lot of decks where Terminus is needed to slow them down and Tide barely does anything. Basically any aggro deck can just dump their hand again if you bounce: it does almost nothing against hammertime, affinity, burn, prowess etc. It also doesn't do much against midrange decks built around cheap+efficient creatures like Deaths Shadow, Jund Sagavan, BRx midrange piles etc. I would most definitely play at least 2 mainboard Terminus.
In general, I'd move more towards a control-miracles shell where Bloodwater Entity is like your snapcaster that lets you play stuff for miracle cost. I don't know why Dictate of Kruphix is here, since miracle only triggers on the first card you draw each turn. Double Vision is also probably not worth it.
Okay, now for some card suggestions. Jace, the Mind Sculptor is an incredibly powerful planeswalker that also lets you brainstorm every turn to do some miracle stuff. It only takes 1 more mana investment than Brainstone and its a lot better. I'd add 2 if you can afford it (I'm not sure if you want to keep this deck budget or not).
I'd add a little more spot removal that doesn't depend on miracles, I suggest Path to Exile to hit creatures out of Thunderous Wrath range. I'd also add some maindeck counterspells, which in my opinion you need to keep the game going long enough to get serious value out of Bloodwater and the miracle spells. Counterspell is pretty budget and probably your best bet. I don't really know why Test of Talents is here, it's only really good against ad naus or rhinos or weird stuff like that.
You might want to consider some graveyard fueling cantrips like Consider and Thought Scour (I think consider is better). Although you can't dump as many in the yard as Gaze, they replace themselves with a draw.
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