Golgari Raiders

Golgari Raiders

Creature — Elf Warrior

Haste

Underground — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

Latest Decks as Commander

Golgari Raiders Discussion

jamochawoke on Najeela, Queen of the Blossoms

7 months ago

I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...

That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:

  • God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.

  • Oketra the True make warrior tokens and acts as a big beater itself.
  • Oketra's Monument tons and tons of warrior tokens.
  • Rush of Battle warrior themed overrun that gains you tons of life.
  • Herald of Anafenza gets bigger and makes warrior tokens at the same time.
  • Raiders' Spoils probably the best card draw you'll see for warrior tribal.
  • Gilt-Leaf Ambush elf warrior tokens with sometimes deathtouch.
  • Hunting Triad elf warrior tokens or modal +1/+1 counters.
  • Presence of Gond give a creature a tap for elf warrior token ability.
  • Lovisa Coldeyes more warrior lord buffs!
  • Obsidian Battle-Axe haste and auto-attach to warriors equipment!
  • Regna, the Redeemer and Krav, the Unredeemed act as a sac outlet and warrior token generation combo.
  • Lord Windgrace deck filtering, color fixing, and generation of a ton of cat warrior tokens
  • Great Hall of Starnheim gets you a 4/4 angel warrior token in a pinch
  • Base Camp cheap 5 color land for warriors
  • Starnheim Unleashed make a ton of 4/4 angel warrior tokens!
  • Emeria's Call  Flip make angel warrior tokens and give your non-angel warriors indestructible or make it a land
  • Ascent of the Worthy pretty fun tricks on this.
  • Firja's Retribution make a 4/4 angel warrior token and give angels destroy and double strike.
  • Battle for Bretagard make warrior tokens, then make copies.
  • Daedalus19876 on Undergrowth 2020

    1 year ago

    I'm surprised to not see Polukranos main-boarded here? He seems really fantastic in this list, especially with Gravebreaker Lamia . I'd cut Golgari Raiders for it, as that seems like a moderately low-impact card. I'd also cut Jungle Hollow for more basics -- you never want your lands to come in tapped, even if they gain you one life. If you really want tapped utility lands, I'd go for Temple of Malady .

    xxslatteryxx on

    1 year ago

    KaiserChronic While I found that a lot of the graveyard filling cards are pioneer legal, the best payoffs are not. Boneyard Wurm , Ghoultree , and Splinterfright are out. Molderhulk is very average, if he had trample or higher power would be a lot better. Golgari Raiders is not bad, but slower.

    Kazierts on

    2 years ago

    I'm not the best when it comes to deck building but I can see there's lots to improve.

    What to cut: - Darkblade Agent - Completely pointless and does not help develop your deck's strategy neither is it a win con.

    Arkan_Dreamwalker on Captivated Audience

    2 years ago

    I love Sovereign's Bite in Rakdos aggro, but the issue with using it here is that we can't target creatures with it. It does activate spectacle and help pad our life total, but the three damage would be better spent tidying up the board. Lighting Strike lets us either activate spectacle for 2 mana instead of the 4 that ToH would take, or remove a Steam Kin, Benalish Marshal, or other problem on the board. Also with Sovereign's Bite being sorcery speed, vs the other card that fills its slot, Lighting Strike, it hinders one's ability to hold open a Vraska's, Bedevil, Shock, etc. which can be important if the opponent drops a Merfolk Mistbinder or a Golgari Raiders or something. Also Sovereign's is one short of killing the opponent if they go to 4. And since we put them to four, getting in that 3 damage earlier is useless. It is a highly counter-intuitive card in this deck.

    Risk factor is out of the question here. This deck is designed to waste no deck space on worrying about the opponent's life total. The win-con of this deck puts the opponent to 4 life. No ifs, ands, or buts. 4. Therefore This deck is designed to waste zero deck space on worrying about the opponent's life. Aside from I-GI to trigger ToH, we don't interact with the opponent's life at all, until we sack I-GI for lethal. They can play Archway Angel and go to 40 life, we don't care. We know we will get them back don to 4 with one card, whatever their life total at the time. We just Lava Coil the Angel and keep waiting to draw Captive Audience. So Risk factor is useless. Since we deal no damage to them to speak of until the CA trigger, we will virtually never draw cards with RF. We do damage which doesn't matter to us or them, and we gain no card advantage. Dead card. There are a few situations where say the opponent has a deck with no life-gain, has shocked themselves a few times for lands, and we have one or three I-GI ticking away at them, then a RF would either draw us some cards or get the opponent closer to dying to I-GI, but these situations would be quite rare. So since the only point would be to enable spectacle, a Shock would be better than Risk factor, as it only costs 1 mana, and we can hopefully afford to cast something exiled with ToH.

    The same thing mostly applies to Sword Point Diplomacy, but there is one interesting interaction. I did consider Sword Point for this deck. The thing is, if they want to deny us all 3 cards, they have to take 9 damage. That is almost half their starting life total. Very rarely will an opponent want to take that much damage, or just more damage than necessary in general. So what are they likely to give us? Lands. Rarely is an opponent willing to bolt themselves to deny you a card that doesn't damage them or improve your board state. Thus Sword Point specifically acts as some ramp, card draw, and in particular, allows us to hit our land drops to ensure casting CA as soon as possible. This card is especially effective turn 3, as the opponent won't really have caught on yet to what the heck our deck is, and we are wielding very threatening, damage-heavy colors. If we are landscrewed though, they will likely bolt themselves to prevent us getting out of that hole, so yeah.

    But because we are running I-GI for an instant-speed finisher, ToH is far better card for card draw, as it combos perfectly with a card which is part of the other combo.

    1astrokid1 on

    2 years ago

    I would cut: Caustic Caterpillar, Dawntreader Elk, Deathbringer Regent, Deathcap Cultivator, Decimator of the Provinces, Diligent Farmhand, Farhaven Elf, Golgari Raiders, Lotleth Giant, Mulldrifter,Satyr Wayfinder, Stinkweed Imp,Wood Elves, Deep Analysis, Spider Spawning, Worm Harvest, Chemister's Insight, Molderhulk, Shriekmaw, Shadowborn Demon, Night Incarnate, Deathbringer Regent

    TL;DR Too much ramp, some non-synergistic cards, board wipes shouldn't be necessary if you are playing aristocrats. Some of the cards depend on casting from your hand rather than ETB. These are just my suggestions feel free to adjust as you see fit.

    If I am missing something about these cards let me know. Also, you can look at my decklist if you want to here: Sidisi, Self-Mill, Surveil and Explore I just got the Golgari Guild kit so my Sidisi deck is different now.

    xxslatteryxx on Golgari Graveyard (Modern)

    2 years ago

    ShrimpImp In my opinion, none of the new Undergrowth mechanic creatures from GRN were better than what is already available and in the deck as far as big threats. For example, Molderhulk is not better than Ghoultree, and Lotleth Giant is to expensive imo. Golgari Raiders is the best I think but I haven't tested it yet.

    I used to play Lotleth Troll like you mentioned but I stopped using him because discarding creatures from my hand didn't seem very good. You want to be putting creatures into the graveyard straight from your library.

    R3DSTON3R on Golgari

    2 years ago

    I built a similar deck to this on MTGA. I found that Memorial to Folly partners well with this style deck and makes a lot of sense. You can use Memorial to Folly to keep pulling back out Molderhulk from your graveyard or you can use Memorial to Folly to return almost any creature card from your graveyard so you don't have a wasted turn. Also look at adding in Journey to Eternity  Flip. Journey makes a lot of sense as well seeing how you are mainly going to be pulling and playing cards that have gone into your graveyard. For your sideboard, look at adding in Golgari Raiders. Golgari Raider is a great card to have and if you are playing against someone who is using cards with protection from black, this card can help you deal with that. I would remove Status / Statue and Seekers' Squire. Those cards are good but never showed me a good reason to keep them in the deck. I would instead add a full playset of Stitcher's Supplier and another Poison-Tip Archer. Remove a copy of Assassin's Trophy and add one more copy of Find / Finality. The last thing I would do is work on your mana pool. you need to add in some basic land Swamp's, Remove Overgrown Tomb because having just one copy doesn't make a lot of sense, and if you can afford it remove Golgari Guildgate and add in a full playset of Woodland Cemetery.

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