Urborg, Tomb of Yawgmoth

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

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Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Ultimate Masters Promo (UMAP) Mythic Rare
Magic 2015 (M15) Rare
From the Vault: Realms (V12) Mythic Rare
Planar Chaos (PLC) Rare

Combos Browse all

Legality

Format Legality
Casual Legal
Unformat Legal
Magic Duels Legal
Block Constructed Legal
Canadian Highlander Legal
Legacy Legal
Pioneer Legal
2019-10-04 Legal
Modern Legal
Commander / EDH Legal
Noble Legal
Tiny Leaders Legal
Highlander Legal
Duel Commander Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Frontier Legal
Vintage Legal

Urborg, Tomb of Yawgmoth occurrence in decks from the last year

Modern:

All decks: 0.16%

Black: 8.63%

Legacy:

All decks: 0.63%

Commander / EDH:

All decks: 0.21%

Black: 1.11%

Golgari: 0.67%

WB (Orzhov): 1.2%

UB (Dimir): 1.79%

Rakdos: 0.82%

WUB (Esper): 0.69%

BRG (Jund): 1.46%

UBR (Grixis): 0.68%

BUG (Sultai): 1.24%

RBW (Mardu): 0.95%

Urborg, Tomb of Yawgmoth Discussion

DemMeowsephs on Yawgmoth’s ‘Rona Task Force

1 day ago

Ahoy there! I think your land section could use a couple more cuts, even though you are playing in mono-black. So let's take a look at your ramp and lands. Having the right ramp and lands can be very very very strong in commander, and it should always be properly used.

Since you are in mono black, there aren't too many land options out there for you. But one I would definitely include is the Urborg, Tomb of Yawgmoth + Cabal Coffers combo. It can get you a LOT of mana very fast. Also consider Nykthos, Shrine to Nyx. Since you have a lot of Swamps, I would also consider some nice colorless sources, like Ancient Tomb, Wasteland, Strip Mine, etc. These can be extremely useful, especially in mono decks.

Now on to ramp! A mono colored deck should have 6-7 ramp spells in my opinion, and here are some I would consider. Dark Ritual, Jet Medallion, Lotus Petal, Thran Dynamo, Mana Vault, Arcane Signet etc. Ramp can be extremely useful, and there are much more expensive options but these are very good to start with.

I would consider everything above, and I hope it helps you on your journey in this deck! If you found this helpful be sure to check out and upvote my decks (Double Trouble EDH), and give me suggestions if you have any! Anyways though, good luck on your deck, hope this helps, and have a great day!

DemMeowsephs on Them Rats!

1 day ago

Ahoy there! I also built a rat deck some time back, so I might be able to give you some suggestions! First, lets take a look at your ramp and lands. Having the right ramp and lands can be very very very strong in commander, and it should always be properly used.

Since you are in mono black, there aren't too many land options out there for you. But one I would definitely include is the Urborg, Tomb of Yawgmoth + Cabal Coffers combo. It can get you a LOT of mana very fast. Also consider Cabal Stronghold, Nykthos, Shrine to Nyx, and Shizo, Death's Storehouse. Since you have a lot of Swamps, I would also consider some nice colorless sources, like Ancient Tomb, Wasteland, maybe Maze of Ith, Strip Mine, etc. These can be extremely useful, especially in mono decks.

Now on to ramp! A mono colored deck should have 6-7 ramp spells in my opinion, and here are some I would consider. Dark Ritual, Jet Medallion, Lotus Petal, Thran Dynamo, Mana Vault, etc. Ramp can be extremely useful, and there are much more expensive options but these are very good to start with.

Also, there are many fun tribal things to do with rats! Coat of Arms is BROKEN, Door of Destinies, Herald's Horn, Kindred Dominance, Stoneforge Masterwork, Cryptic Gateway, etc!

There are many fun ways to make rats! I would consider everything above, and I hope it helps you on your journey in this deck! If you found this helpful be sure to check out and upvote my decks (Double Trouble EDH, and give me suggestions if you have any! Anyways though, good luck on your deck, hope this helps, and have a great day!

Phostration on The Slaughterhouse

4 days ago

Instead of Dark Prophecy you could use Liliana, Dreadhorde General to avoid the lose of life as well as have the potential to ult her. All these cards I am suggesting are from my Death Go Brrr deck lmao. I would also suggest at least one Urborg, Tomb of Yawgmoth that way Cryptgast is always doubling your mana.

TheCardPool on Golos' Miracle Shop

5 days ago

+1 for having a Golos deck! I made one myself with a similar idea with the lands. Tutor for Cabal Coffers and Urborg, Tomb of Yawgmoth and abuse that mana. I use it as the engine for my cycling theme. Take a look let and let me know what you think. There might be some cards you'd like to use.

Here's my deck: Chasing A Memory (Golos EDH)

Aztraeuz on The most powerful being?

1 week ago

I think the biggest issue here is Magic lacks consistency. As someone already mentioned, it took three pre-mending Planeswalkers to defeat the three Eldrazi titans. This would imply that they are super powerful.

You then have to factor that the Gatewatch destroyed two of the Eldrazi titans, being post-mending Planeswalkers. Emrakul is trapped, we don't know why or what will come of it.

Nicol Bolas wrecked the Gatewatch. He also isn't finished, he will obviously make his return. We also have to remember that Bolas released the Eldrazi on purpose implying he wasn't afraid of them.

This brings me to Kruphix, the Theros God. Kruphix saw in the minds of the Planeswalkers that went to Theros three different threats. He saw the Eldrazi, the Phyrexians, and Nicol Bolas. Kruphix fears all three knowing that any of them could destroy Theros and the entire pantheon. This removes the Theros Gods from the power debate.

There is a good argument for Yawgmoth. It has already been said why. His body is so powerful that it corrupts the land around it. Urborg, Tomb of Yawgmoth. Does any other entity's body warp the land around it?

I would say the debate is between Bolas and Yawgmoth but again, the story lacks consistency.

PaulMuadDib on Spirit of Black Haste

1 week ago

Thanks leviathan707! I made a couple of edits, mainly Lightning Greaves Urborg, Tomb of Yawgmoth and Cabal Coffers, by taking them out of decks that I didn't really need them to be in.

MrKillStar on B-Waste Recycling

1 week ago

Check some Shirei decks, most creatures have just 1 power, so they can sac/reanimate all the time and its pretty sick :)
Village Rites is better version of Altar's Reap
Black Market can be very good, especially if you can go crazy and put tons of counters on it.. or it just eats removal instead of some more important card in your deck.
Tortured Existence - absolutely great creature retrieval just for and can go crazy with your Desecrated Tomb. I use it in combination of Phyrexian Altar as infinite etb/etg engine. Bitter Ordeal to exile everyone's library; Emergence Zone to make it instant speed if needed.
Hell's Caretaker can be fairly good reanimator for Shirei aswell.
Crypt of Agadeem,Dark Ritual,Bubbling Muck,Songs of the Damned are cheap for mana ramp.
Mutilate is just board version of Defile, might aswell use both?
Altar of the Brood easy mill just for that triggers upon any permanent you play.
Insidious Dreams - to cast your combos from top of your library if you manage to keep Bolas's Citadel on board. Forever Young/Gravepurge for casting creatures from your graveyard (top of your library with Bolas's Citadel).
Blanket of Night if you get more non-swamp lands and you're on low budget. Its just cheaper enchantment version of Urborg, Tomb of Yawgmoth.
Call the Bloodline could be easy way to get creatures into your graveyard, get some sacrifice dork and reanimate them later.
Priest of Forgotten Gods this pretty lady could be a nice addition to Shirei aswell, if you get some cards that make sacrifice dorks/etc. blahblah

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