Urborg, Tomb of Yawgmoth

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Urborg, Tomb of Yawgmoth Discussion

Argy on Honey Bunches of Nope (Revived)

1 week ago

Yorion decks usually have a tonne of draw and filtering, in order not to get mana flooded. Cards like Opt and Censor

It also makes them more consistent.

Lack of consistency is an issue for this deck. It just can't always get the right pieces in hand, when it needs to.

Part of the issue is the amount of counter spells. You need more removal, to deal with cards that slip through, and get cast. Something like Murderous Rider and/or Heartless Act (although Hero's Downfall can be better than Murderous Rider with Dig Through Time ).

Fatal Push on its own can't deal with larger Creatures, or Planeswalkers.

I would swap the lone Swamp for Urborg, Tomb of Yawgmoth as it is strictly better, and helps with colour fixing. Although you might then need to add another basic Swamp, so that Fabled Passage can find it.

At the moment Fabled Passage is fairly useless as you often have lots of Islands, and you only have one Swamp that you can find in your deck.

In my play testing Engulf the Shore wasn't great. I had a creature with Haste, and two equipment on the field. I just played that creature again on my turn, reattached the equipment, and hit as normal.

I see that you removed Negate which I consider one of the best counter spells in Pioneer. What was bad about it, for you?

Mystical Dispute is a great card for control decks, isn't it? Lots of Pioneer decks with that in the Sideboard. It's deadly against The Pioneer Blues deck I run.

Have you played this deck competitively? I would be interested to read some match reports to see whether or not I've been playing it wrong.

Hope that helps.

Daniboydas on Mostly Elves

2 weeks ago

Rampant Growth is a slightly better option than Farseek (ok, Farseek can fetch you a shock land).

If you plan on having cards like Gaea's Cradle or Urborg, Tomb of Yawgmoth I would consider Sylvan Scrying (although it fetchs to your hand rather than play like the options above)

Btw I never seen this commander before (your deck appeared to me on the main page) and I am really looking forward on doing something similar here...

gorgul_darkgift on Behold, Blessed Perfection

2 weeks ago

Amazing build , I really like it, but I have a question why don't you use Urborg, Tomb of Yawgmoth and Cabal Coffers . 2 Urborg, Tomb of Yawgmoth and 2 Cabal Coffers I think they would be very useful. at least in the long run.

Jackfrost23 on Fires of Upheaval

3 weeks ago

Awesome deck!! Inevitable Betrayal works really well with Upheaval because the creature it fetches can come in to play after Upheaval resolves (this is the same with Suspend . Primeval Titan can search for the Urborg, Tomb of Yawgmoth + Cabal Coffers combo as well as Blast Zone . I have also had good results with Thragtusk .

zapyourtumor on Amass Effect (Grixis Amass)

3 weeks ago

I would run Fatal Push over Moment of Craving , plus 1-2 Dreadbore s (or Bedevil ) to get rid of bigger creatures or problematic walkers.

Angrath, Captain of Chaos and Jace, Cunning Castaway don't seem that great, and even if you decide to keep them I don't think three copies of each is justified. Liliana, the Last Hope is both recursion and removal, plus her ultimate also synergizes if you ever fire it off.

Have you considered a playset of Thoughtseize ? You don't have a single turn one play in the entire deck, and I think this card would be a great way to gain information and disrupt their gameplan.

Drana, Liberator of Malakir might be a nice card to try out for more +1/+1 counters.

Also, your mana costs are pretty demanding so you should definitely cut some basics and add in more Blood Crypt , along with some Drowned Catacomb , and Steam Vents . Fabled Passage could also be used to trigger revolt on Push.

All in all these are the changes I would make:

YamishiTheWickedOne on Bordello of Blood

3 weeks ago

My only real advice is still consider Nocturnus, Kalitas, Indulgent Aristocrat, Thoughtseize, a fourth Sorin, and maybe Mutavault or Faceless Haven while changing your swamps to snow swamps and tossing in an Urborg, Tomb of Yawgmoth or two. Lets you sit on your vistas (which is fantastic with Bloodghast, might I add) and tap for mana if you need, saving them for when you need to trigger revolt or landfall.

Urborg and Thoughtseize are my strongest recommendations btw.

Balaam__ on Oozing with Potential (?)

3 weeks ago

Neat tribe to build around. Depending on the budget you’ve allotted for this deck, there are obvious upgrades to your mana base—lands like Overgrown Tomb or Verdant Catacombs , or the Urborg, Tomb of Yawgmoth / Yavimaya, Cradle of Growth would all help drastically speed up and smooth out play.

Most of all though I’d be remiss if I didn’t recommend Pyre of Heroes . This will permit you to sift through your entire selection of ooze creatures to field progressively stronger ones ahead of curve.

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