Urborg, Tomb of Yawgmoth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Magic 2015 (M15) Rare
From the Vault: Realms (V12) Mythic Rare
Planar Chaos (PLC) Rare

Combos Browse all

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

Latest as Commander

EDH 0 / 0

Urborg, Tomb of Yawgmoth Discussion

EpicBox75 on Sultai grind grind (Midrange) (Gerlander)

1 day ago

Hi Kumaisteri

About those of your suggestions. I have been testing Narset, Parter of Veils by cutting Coercive Portal and she has been amazing and is here to stay but I don't know what is right to cut. I have also been testing Treasure Cruise by cutting Tasigur, the Golden Fang because Karakas has been showing its head.

And now to your maybeboard.

Otherwise your deck seems solid more controlling sultai that will win games.

I hope that I answered your question well enough. Also remember that these are just suggestions and not absolute do things and some cards may be better in different meta games.

rdean14 on 12-Rackishness

1 day ago

Dream Salvage works well with Smallpox and Delirium Skeins

Bojuka Bog could be good graveyard hate, and still provide black mana.

Yeah, I didn't even think about you not having an Urborg, Tomb of Yawgmoth , but only 5 colorless lands seems like that's not too important, idk. I'm glad to read the update!

Kaya, Bane of the Dead and/or Detection Tower could be good sideboard against Leyline of Sanctity .

DarthVirulence on 12-Rackishness

1 day ago

rdean14 - I've tried it with 23 a few times in playtesting and often find that I draw the colorless mana in more supply than I need. I've also had a good number of games against control players where I've pitched 8-10 lands to Raven's Crime .

I'll definitely give the land-count more consideration once I can get Urborg, Tomb of Yawgmoth , thanks for the suggestion! :)

austintayshus on Dovin Pick a color to hate

1 day ago

Why is Urborg, Tomb of Yawgmoth in this deck? It's against Oathbreaker color identity rules AND serves no purpose.

I would replace it with Halimar Depths

outofnothing0 on Zur's Perfection

2 days ago

Been super busy lately so sorry for the late replies!

@Limo: Thanks for the upvote! I'll be sure to take a look at your deck!

@MooneBoyIrish: If you had read the deck description I've put the relevant ruling for auras there as many get confused by them; basically auras only target when cast so if they are put into play as part of an effect (ie. Zur, Replenish , Open the Vaults , etc) they can be attached to a legal permanent of your choosing (as defined by the enchant ability) without targeting that permanent. As MtgMaster02 pointed out Triclopean Sight is indeed both backup to Daybreak Coronet as well as an effective means to get Stasis up and running.

@SlowMoon17: I'd say both yes and no. I've slightly drifted away from the straight 1v1 environment to make it more resilient and able to at least hold its own in multiplayer as well (due to the local meta). I feel like there are faster ways of combo winning ( Doomsday , Phyrexian Unlife , etc) but that's just boring. There's something about playing land destruction/ Stasis and seeing the light drain from your oppenents' eyes that just makes it oh so worth it haha.

@Im_ygy: Yea... lol. I just looked it up and the entire decklist non-foiled, without Timetwister and OG duals is still around $2100 NM/PL

@MordMetal: It really depends on how budget you want. Obviously don't foil it lol; but in all seriousness you can save a ton on the land base alone. Add more basics and tap lands ( Arcane Sanctum / Vivid Creek / Vivid Marsh / Vivid Meadow ), use Evolving Wilds / Terramorphic Expanse instead of fetches, etc. If your overall CMC is still low swap Dark Confidant for Dark Tutelage , Snapcaster Mage for Archaeomancer / Mnemonic Wall . As for Timetwister it really depends on what effect you are looking for... GY shuffle: Elixir of Immortality , Card draw: Windfall , both: Time Spiral although it costs double the mana (and untaps!) and is still expensive although still cheaper by a phenomenal amount. These are just some examples. I'd recommend doing an advanced Gatherer search (https://gatherer.wizards.com/Pages/Default.aspx) for specific effects you are looking for in a cheaper card variant.

@Dankey Thank you! I like running Jace, the Mind Sculptor for the Brainstorm effect (and Unsummon effect if needed) to filter away any enchantments that find thier way into my hand (so i can tutor them up for free). In 1v1 Jace basically lets me know what my opponent is drawing most of the time too; so for now I think he is just too versatile to get rid of.

@cango35: I really like Winding Canyons in most creature based decks but i think it'd be kind of a waste here for a few reasons. Firstly I overall barely have any creatures. Secondly the additional 2 mana is killer... it'd mean i'd need 6 mana PLUS the land to get it off and that's just not worth the luxury of flash in my opinion. Thanks for the suggestion though!

@hoffie4: I've had Strionic Resonator in the deck for ages! You must've missed it XD

@Auraprime1984: There are a few options. The rest of the mana base is pretty solid, so to be honest it doesn't matter a whole lot. You could add more basics, the third painland ( Caves of Koilos ), Exotic Orchard , maybe Tainted Isle / Tainted Field , Urborg, Tomb of Yawgmoth , Prairie Stream / Sunken Hollow , Choked Estuary / Port Town , etc. You could also use some tap lands like Arcane Sanctum , Celestial Colonnade , Fetid Pools / Irrigated Farmland , Temple of Deceit / Temple of Enlightenment , etc. Signet lands are also an option Darkwater Catacombs / Skycloud Expanse . You mostly just have to figure out what would work best with your build. Hope that helps!

saluma on Into the Storm with Jhoira - cEDH Historic Combo

2 days ago

Why is Urborg, Tomb of Yawgmoth in this deck? What are the benefits of turning your lands to swamps? And dosen't it enable other players decks sometimes?

multimedia on Scarab's Army

1 week ago

Hey, nice first Commander deck, lots of good cards here :)

My advice is to improve the manabase. 10x Island is a lot when the majority of the early game Zombies you want to play are black especially one drops. Instead of 10 Islands add more Dimir dual lands to have more black sources while also having blue sources. Urborg, Tomb of Yawgmoth would also help.

I see Command Tower in the maybeboard; it's the number one card to add to your deck. Thankfully it's not expensive :) Because of budget concerns if you have to cut some cards to clear enough price for dual lands than I would do that. Cards such as Phenax, God of Deception , Rite of Replication , Coat of Arms . These expensive cards are good, but they aren't vital to the Zombie strategy. Other lands to consider adding:

Other ways to help to get blue mana are by adding some mana rocks:

Buried Alive is good with Scarab tutoring for three creatures and putting them into your graveyard to then exile with Scarab or reanimate. Wonder is good with Buried giving Scarab and all your other creatures flying. Gravecrawler and Prized Amalgam are also good with Buried because they can be reanimated.

Cards with mana costs are going to be problematic to cast because there's so many Swamps in the manabase. The exception is God-Eternal Kefnet because it's a powerful Zombie. My advice is to cut the other double blue cards such as Cancel and replace them with alternative single blue mana cost cards or all black cards. For example, Arcane Denial or Negate can replace Cancel. Good luck with your deck.

thewitchhunter on Edgar Markov vampires

1 week ago

Looks solid depending on the tournament's power level. Your mana curve... hmm. Not sure about that. You don't have many 1 and 2 drops but with Edgar's Eminence ability you want to start dropping vampires asap. Also some ramp may be helpfull.

4 boardwipes for a creature reliant deck? Well, I guess better to have one when you need it than... And what about tutors? You probably could swap 2 of the boardwipes for Vampiric Tutor and Demonic Tutor . Would add some flexibility. Also if you play Urborg, Tomb of Yawgmoth you probably want to add Cabal Coffers too.

You may take a look at my Vampire deck I build recently. Maybe you see some stuff that could fit in here as well.

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Urborg, Tomb of Yawgmoth occurrence in decks from the last year

Modern:

All decks: 0.16%

Black: 8.63%

Legacy:

All decks: 0.63%

Commander / EDH:

All decks: 0.21%

Black: 1.11%

Golgari: 0.67%

W/B (Orzhov): 1.2%

U/B (Dimir): 1.79%

Rakdos: 0.82%

W/U/B (Esper): 0.69%

BRG (Jund): 1.46%

U/B/R (Grixis): 0.68%

BUG (Sultai): 1.24%

RBW (Mardu): 0.95%