Urborg, Tomb of Yawgmoth

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

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Legality

Format Legality
Tiny Leaders Legal
Legacy Legal
Commander / EDH Legal
Block Constructed Legal
Highlander Legal
Canadian Highlander Legal
Custom Legal
1v1 Commander Legal
Casual Legal
2019-10-04 Legal
Modern Legal
Duel Commander Legal
Pioneer Legal
Vintage Legal
Unformat Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal

Urborg, Tomb of Yawgmoth occurrence in decks from the last year

Urborg, Tomb of Yawgmoth Discussion

Paramourcat on Eddy Markov (WIP)

5 days ago

Since you have a lot of the ping life type guys like Blood Artist and such, I'm surprised you aren't running the Sanguine Bond and Exquisite Blood combo.

Also you are missing some other good lords and tribal vamp stuff like Bloodline Keeper  Flip Bloodlord of Vaasgoth Champion of Dusk Elenda, the Dusk Rose Falkenrath Gorger Forerunner of the Legion Indulgent Aristocrat Kalastria Highborn Legion Lieutenant Legion's Landing  Flip Malakir Bloodwitch Mavren Fein, Dusk Apostle New Blood Olivia, Mobilized for War Olivia's Bloodsworn Feast of Blood Patron of the Vein Sanctum Seeker Sorin, Imperious Bloodlord Stensia Banquet Stensia Masquerade Thirsting Bloodlord Urge to Feed Vampire Nocturnus Vampiric Fury

ok way more suggestions than I expected, but all good cards to consider! Obviously don't need all of them, it depends on your strategy and what you want to focus on. I would very highly recommend at least Bloodwitch, Mavren Fein, Sanctum Seeker, and probably Legion Lieutenant and Landing for good cheap value on the low end. There's a lot you can get into if you want to mess with madness strategies, or focus on lifegain type stuff and exsanguinate. Like typically you would run Cabal Coffers and Urborg, Tomb of Yawgmoth for an exsanguinate wincon, among other things. There are other Sorins you can dabble in if you want, but Imperious Bloodlord is probably the most value at 3 CMC and has strong synergy for straight vamp strategies.

Ehsteve on Lord Windgrace Sits Behind A Chasm

1 week ago

Stop the presses!

Public service announcement: infinite land ETBs available for the easy price of:

Kodama of the East Tree + Bounce Land + any landfall token producer (such as Field of the Dead, Scute Swarm, Sporemound, Zendikar's Roil, Omnath, Locus of Rage or Rampaging Baloths).

Stack the triggers so that the Bounce Land returns to hand, the token ETBs from the landfall trigger (from the Bounce Land), and then the Kodama trigger resolves from the token entering the battlefield (CMC 0) allowing you to put a CMC 0 permanent (the Bounce Land you returned to hand) onto the battlefield to start the loop again. The beauty is that this can be stopped at any time.

Unfortunately you can't gain infinite mana without an Amulet of Vigor or Lotus Cobra but this is a big step for the deck. Probably not the most timely seeing as this has probably been out in the open for a while now but it's a chance to look over the focus of the deck and possibly look at adding more tutor or creature tutor effects to try and bring out Kodama of the East Tree or potentially try to find ways to cheat it out as quickly as possible.

Things to be excited for:

Things to be careful of though: Valakut Exploration may cause you to exile your entire deck if you go too deep, but you should be winning on the turn you go off, but don't go for it unless you have the mana to do it.

Either way, Kodama of the East Tree is making its way into this deck. Main thing will be finding the optimal strategy/timing to go off, and how much of a pain it will be to stack the triggers outside of paper magic. Protecting the Kodama will be key to the strategy.

Part of the power is the many ways you can find/play the bouncelands in this deck. I'm still not convinced Rakdos Carnarium is worth it because of the slow mana and colour fixing, two bouncelands should do with the number of tutors, but the question will be whether it is worth it for the MILL value, the chance that you might just flip it into the graveyard and play it from there to go off. Either way it will require some deep thought on how to best balance out this new horizon of potential for Lord Windgrace.

Profet93 on

1 week ago

Deserted Temple - Untap coffers

Thespian's Stage - Copy coffers or opposing utility land

Urborg, Tomb of Yawgmoth - Upgrade

Dark Deal - Synergy

Ancient Tomb - Ramp

Blast Zone - Deal with artifacts/enchantments

Ehsteve on Lord Windgrace Sits Behind A Chasm

1 week ago

Great to hear, OJSTheJuice.

So looking over how Field of the Dead generally plays from experience:

This deck as it stands is more like a land toolbox deck that ramps to just try and cast a big Torment of Hailfire, honestly that's the gameplan 99% of the time. So you won't usually be fetching out Field of the Dead until it's necessary as it enters tapped and taps for colourless mana, so its not a good ramping card and fixes nothing colour-wise. You also can't attack while Glacial Chasm is out, which is your main way to just pretty much phase out of until you ramp into big mana with Cabal Coffers and Urborg, Tomb of Yawgmoth, so its offensive capacity is somewhat hindered if you're turtling. Honestly by the mid game you should have seven different land names because with the fetch/land tutor mix unless you get rather unlucky and end up with a whole bunch of basics with no fetches, snow lands wouldn't really make that much of a difference. If you have have access to fetches, you can fetch shocks or cycle lands (still waiting for triomes in jund, one day...). So the only case where this would really affect anything is where you have maybe 7-9 lands and some duplicate basics. Given that maybe half the deck is lands, there are multiple search and graveyard recursion strategies, I think that this is the only scenario you could lose out.

Looking at Field of the Dead, the best setup you could have would be something like Vesuva + Thespian Stage copying Field of the Dead with a Ramunap Excavator and Azusa, Lost but Seeking plus Lord Windgrace. Now best case scenario this might be something like 5 land drops over 3 to that's 15 zombies: 30 power isn't bad at all (even assuming you get fetches, you might squeeze an extra 2 or 3 drops before you start running low on fetchable sources), but it shouldn't really be the focus of what you're doing. Field of the Dead is a good way to throw up blockers, not really be offensive unless you have no other options (either because of counterspells or because you milled both Torment and Exsanguinate with no Bala Ged Recovery  Flip to get them back). The vulnerability in this deck is that it has surprisingly few ways to get back things that aren't land.

How I've used Field of the Dead in the past is for instant-speed blockers, because it's not something a lot of players can really interact with. It's a good way to defend Lord Windgrace from an attack (as he's not protected by Glacial Chasm). It's value should be largely incidental to what you are already doing (ramping), not the focus unless it is one of your last remaining strategies (only just above Valakut, the Molten Pinnacle).

Control_Train on Meren’s Thousand-Eyed Army [Primer]

1 week ago

thewrush - thanks for the comment, I'm glad you like the deck! Blocking flyers is definitely a problem I've had and Ulvenwald is just a good card all around. If you've got creatures with more than one or two power to use with Greater Good then I think it's definitely a great card in the deck for many reasons, I've just never personally used it.

Scytec - I am aware, I just don't play infinite combos in any of my decks because I don't need them, but I'm glad you like World Shaper! Thanks for the comment!

stavie131 - the old win con was basically just use Urborg, Tomb of Yawgmoth, World Shaper, and Dread Presence to deal enough damage to everyone to win, but anymore I just use either Field of the Dead or Scute Swarm to win, and Finale of Devastation helps with that. You could certainly add something like Craterhoof or some other combat focused card to help the wins come faster, or do something entirely different like a combo of your own or something else wacky. With Meren, if it's creature based in some way, it's probably viable, so play around. Thanks for the comment, and you're definitely not stupid!

Mcat1999 on Tergrid's Orthophobia

2 weeks ago

Butcher of Malakir, It That Betrays, Urborg, Tomb of Yawgmoth (You get their fetchlands and those now tap for )

Mcat1999 on KALDHEIM!

2 weeks ago

Also, I have a new favorite mono-black Commander.

Tegrid, Goddess of Dread

Tutor out a Urborg, Tomb of Yawgmoth and suddenly every single fetchland becomes your usable mana. Disgustingly beautiful.

http://mythicspoiler.com/khm/cards/tegridgoddessofdread.html

Argy on Why are lands always the …

2 weeks ago

It's to do with the fact that I hunt down the best price, which is often from eBay Sellers.

Still don't know why it's always something like an Urborg, Tomb of Yawgmoth that I need to complete the deck.

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