Urborg, Tomb of Yawgmoth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters Promo (UMAP) Mythic Rare
Ultimate Masters (UMA) Rare
Magic 2015 (M15) Rare
From the Vault: Realms (V12) Mythic Rare
Planar Chaos (PLC) Rare

Combos Browse all

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

Urborg, Tomb of Yawgmoth Discussion

fluffyeel on Faerie Tribal

1 day ago

In a deck like this, one of the first things that comes to mind is Lim-Dul's Vault . It's an instant-speed tutor that helps smooth things out. You can also throw in a few targeted kill spells, since that seems like it could be good (depending on playgroup): I would recommend Vindicate , Anguished Unmaking , and Capsize .

I would avoid City of Brass , since having Urborg, Tomb of Yawgmoth doesn't stop you from damage. Mana Confluence is perhaps less dangerous. If you want more duals, you also can use Sea of Clouds and Morphic Pool .

If you want to annoy people, maybe Mistbind Clique could be fun. Hushbringer means that you would just have instead a big 4/4 with no drawback for 4, but no Hushbringer can really screw with your opponent. (Which is always fun.) And speaking of annoyances, I find Thalia, Heretic Cathar to be much more irritating to opponents than Blind Obedience .

If you're fine with Planeswalkers, there are a few I would recommend! Ashiok, Nightmare Weaver , Teferi, Time Raveler , Elspeth, Sun's Champion , and maybe Kaya, Ghost Assassin all come to mind as potentially useful.

In any event, faeries are lots of fun! Hopefully you make your opponents go "WTF" a lot...

Last_Laugh on Pillow Fort Bleed - Protecting ...

1 day ago

Urborg, Tomb of Yawgmoth ? Last Laugh can also snowball similarly to the way Massacre Girl does to take out bigger and bigger butts. It needs to be paired with protection from black or indestructible creatures though (granted so does Pestilence).

I've had 1 point of Pestilence damage snowball up to 27 damage to everything and everyone.

TheCardPool on Five Color Cycling (Golos EDH)

2 days ago

Wolfpig thanks for the kudos! Glad you like it!

Cycling is lucky that WOTC made Fluctuator . It's pretty much this decks equivalent to Training Grounds .

I tried to keep the cost of this deck low. However, once I started playing with it and seeing it's true potential I couldn't help myself. It's going to be tough making a budget build under $100. Cabal Coffers , Urborg, Tomb of Yawgmoth , and Bone Miser make up about 80% of the cost. They're pretty much staples for this deck. You can replace most of the other expensive cards with more cycling effects.

There is another build you could do, it's more creature heavy. You would just need Rise of the Dark Realms and/or Living Death as the win-cons.

TypicalTimmy on Mono-white Wincons

3 days ago

I'm thinking of challenging myself to build a mono-white EDH deck that can at least hold it's own. Doesn't need to be "competitive" in terms of cEDH, but I'd like to be able to hold against numerous opponents.

Haven't settled on a Commander or a theme yet, but I am looking into win conditions to actually close out the game. I'm thinking with enough prisons and such, I can kind of just bide my time. Between wraths, targeted exile, prisons and lifegain I think I can last long enough to play it out.

The win conditions that are reliable enough to make an impression that I know of are the following:

Are there other good ones?

No, I will not be running Aetherflux Reservoir . I personally am of the opinion that it is a terrible "win condition". That's a topic for another day, so let's not discuss it here, okay? I may consider it as a lifegain enabler, but I will not consider it as a win condition.


Also, I'd love to hear some ideas on who would be a good Commander. Should I just choose Oketra / Zetalpa / Norn just so I always have access to them, or should I go for someone cheaper or perhaps better in terms of protecting what I have, such as Avacyn, Angel of Hope ? I know white is very has no ramp outside of generic stones like Sol Ring and Mana Vault , but if I go the route of enchantments / prisons then I at least have access to Serra's Sanctum . That with Nykthos, Shrine to Nyx could be very beneficial.

So to reiterate, this thread is to discuss WIN CONDITIONS in mono-white, but if you have a decent suggestion on who should be at the forefront of the deck, feel free to share that as well.

Thanks :)

SufferFromEDHD on Lord Windgrace Jund Lands.dec

3 days ago

Ehsteve

Cradle is never worse than a forest. On average it taps for 3.

Tectonic Reformation is the red version of Trade Routes . It took the spot of the 3 Onslaught cycling lands. Amazing draw engine with Life from the Loam .

Dryad Arbor is the most important piece of the Green Sun's Zenith into Natural Order early game combo.

Forge of Heroes was weak and was cut.

Urborg, Tomb of Yawgmoth might get added for the color buff but the combo with Mana Web is very intriguing.

StopShot on Pillow Fort Bleed - Protecting ...

3 days ago

If you're running enough tutors run Karma + Urborg, Tomb of Yawgmoth . It's like Manabarbs on crack. Definitely use The Wanderer to reduce the massive amounts of damage dealt to you. Also use Exquisite Blood and Sun Droplet to regain a lot of the life you'll be losing. Thieving Amalgam also works as an amazing damage sponge with it's plentiful chump blockers and life gain potential.

Ehsteve on Lord Windgrace Jund Lands.dec

4 days ago

It's an interesting LD/tax take on Lord Windgrace .

I think there might be a little too much saturation of colourless in the mana base. One way to solve this would be to add Urborg, Tomb of Yawgmoth as this would fix for black mana. This also combos well with Cabal Coffers if you want large amounts of mana in the mid-to-late game after ramping out. The main reason to bring this up is that it can hurt your opening hands when you need to ramp/tutor to set up ramp.

As you are only running 18 creatures, Gaea's Cradle may not be the best fit as you've only got access to maybe three token generators in Titania, Protector of Argoth , Omnath, Locus of Rage and Field of the Dead , all of which are very slow ways to start churning out creatures and for which you have limited tutors. Avenger of Zendikar may be a better fit if you're wanting to keep this card in as it has the potential to generate a lot of tokens on ETB to buff up those numbers to get the most out of Gaea's Cradle

Hour of Promise is a great card to tutor out most of the two-land synergies like Dark Depths + Thespian's Stage , Urborg, Tomb of Yawgmoth + Cabal Coffers or Glacial Chasm + Throne of the High City . I highly recommend it as an effective land tutor.

Also considering the number of mountains you are running in the deck, it may be good to review whether Valakut, the Molten Pinnacle is a good fit as you are completely reliant on Prismatic Omen + Splendid Reclamation or Scapeshift to make this work, which can be rather painful to assemble when you're having to spend premium tutors to find it.

I would suggest dropping Forge of Heroes for another utility land or basic as Lord WINgrace isn't really going to benefit from 1 extra starting loyalty unless you're only planning on downticking for two turns. Further I can't think of a lot of use for Rishadan Port outside of a 1v1 game (as the effects you have that don't allow lands to untap have the stipulation 'tap for mana'), and even then the best way to deal with this would be something like Wasteland or Strip Mine to just straight up get rid of whatever land is causing you problems. The last land that looks odd is Dryad Arbor . I haven't really found much of a use for Dryad Arbor outside of really fringe circumstances where you're looking to block massive damage from a creature without trample or maybe throw an extra creature at a sacrifice effect to protect an important one. With Kessig Wolf Run you could end of turn fetch to deal with summoning sickness and just sink tonnes of mana into making it a big trampler during your turn but I feel that this strategy leaves you very vulnerable in the process (especially since anything with first strike or a single damage will just remove it). The inability to tap for mana on the turn it enters, along with it being rather vulnerable as a creature make it just a bit lacklustre compared to the multitude of other utility lands that are out there.

I like the Inkmoth Nexus + Karn's Bastion before setting up a Glacial Chasm and just slowly proliferating the opponent or just throw a Kessig Wolf Run on there for lethal infect, but I haven't really seen this strategy in action a whole lot.

Finally, you might also want to check your red mana ratios for Tectonic Reformation and I'm unsure whether you'll be able to cycle more than 1 or 2 cards a turn, could be wrong but a from a glance it looks a little thin. Again this leans a bit too heavy on Prismatic Omen to be reliable.

FastOrange on MILL & STEAL

6 days ago

Consider Urborg, Tomb of Yawgmoth since your commander has swampwalk

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Urborg, Tomb of Yawgmoth occurrence in decks from the last year

Commander / EDH:

All decks: 0.21%

Black: 1.11%

Golgari: 0.67%

WB (Orzhov): 1.2%

UB (Dimir): 1.79%

Rakdos: 0.82%

WUB (Esper): 0.69%

BRG (Jund): 1.46%

UBR (Grixis): 0.68%

BUG (Sultai): 1.24%

RBW (Mardu): 0.95%

Modern:

All decks: 0.16%

Black: 8.63%

Legacy:

All decks: 0.63%