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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Urborg, Tomb of Yawgmoth
Legendary Land
Each land is a Swamp in addition to its other land types.
clayperce on
Heir of Carnage
2 weeks ago
Tarzunga -
Very cool idea (using this as both a testing ground and as a gift) and a great-looking deck. Big +1 from me!
A few thoughts, in no particular order ...
- I notice you have the deck listed as Bracket 2, but with some Game Changers in the maybeboard. It may be obvious, but I wanted to rec' keeping it in Bracket 2 for your brother. I've just seen too many newer players gleefully play a Game Changer, just to have everyone at the table assume they're more experienced than they are ... and then crush them.
- Similarly, I'm not a big fan of combos for newer players. Without a fair amount of experience, Bracket 2 multi-card combos can be slow to execute (which can be frustrating for opponents) + understanding the interaction windows can be tricky (which can be frustrating for everyone at the table). All that said, the 'Find my Combos' tool over at Commander Spellbook is a GREAT resource. Plugging in your decklist, it looks like there are four combos you could easily add.
- As for actual suggestions though: They're already on your maybeboard, but it seems like Blanket of Night and Urborg, Tomb of Yawgmoth (though oc it's VERY pricy) would go very well here. If you add them, you may want to also add some Swampwalk creatures and Filth.
Good luck (and good skill!) with the build; cheers!
Metropolis39 on
Locthwain Nightmares
2 months ago
dont forget Urborg, Tomb of Yawgmoth to turn fetches and castles into swamps! essential 1 of
SufferFromEDHD on
Darkest Depths
2 months ago
3x Crop Rotation was the only glaring omission in this powerful creative pile. Without knowing how it pilots I would suggest cutting 1 Horn of Greed and 2 Tolaria West.
No Fastbond!? I like the idea of Horn of Greed in Vintage, a notorious low land count format, but if you aren't running Fastbond or Exploration you aren't abusing to full potential.
4x Tabernacle would benefit from a single copy of Urborg, Tomb of Yawgmoth or Yavimaya, Cradle of Growth.
Cut an island for Minamo, School at Water's Edge. Untapping Tolarian Academy seems good.
Boseiju, Who Endures answers problematic permanents to the strategy.
theNeroTurtle on
Enemy Mode
4 months ago
why are you running so few utility lands considering the fact that you are running Urborg, Tomb of Yawgmoth?
enraged on
Pin Cushion
4 months ago
Awesome deck just brilliantly showcasing the power of monocolor Commander. Bravo!
In my paper mono-black deck, Mono Black Aristocrats I utilize the power of Field of the Dead and Urborg, Tomb of Yawgmoth to have a consistent stream of zombies coming from my mana base. I was lucky enough to open both in packs. Just one more way for your build to generate unstoppable advantage.
Keep it up!
Barone_di_Morti on
The Baron's Coterie
5 months ago
Thank you legendofa I appreciate your advice and love your suggestions. Sorry that comes so late!
My thinking with the fetch lands was to have nonswamp lands which I could give the swamp type with Urborg, Tomb of Yawgmoth to benefit from Cabal Coffers would I then not get to use them for colourless mana whilst also getting a load of black mana?
What other recursive creatures would you suggest?
Thanks again :D
Hybrow on
Heart of Black Coal - Ayara ETB trigger EDH
5 months ago
Hey Profet93, thanks so much for the view and suggestions
Jet Medallion I originally had in deck, but found that the ramp didn’t help in my commander, and quite a few of the spells I play over and over don’t have any colorless costs, so I swapped it out for Bontu's Monument, which had the bonus of doubling my commanders ability.
Bubbling Muck – I don’t love the one-time use of it. Would take the space of something that I can use again and again in this deck.
Cabal Stronghold – I think this is a carryover from before I had a coffers. I could easily swap it out for Urborg, Tomb of Yawgmoth. I actually have one sitting in a binder not getting used.
Nykthos, Shrine to Nyx – Of all the lands, this is the one I like the most. I checked and there isn’t one in my binder, but I do have sitting in a for-fun The Colossal Dreadmaw deck. Would probably swap out Castle Locthwain. The draw is nice but find I don’t generally need it.
Deserted Temple is ok, but I don’t have mana doublers and other than coffers (and I guess now Nythos there isn’t really anything I need to untap.
Thespian's Stage and Vesuva – I am not a huge fan of the copy lands, V in particular enters tapped, which I hate. And they are both dependent on me having something that is worth copying, which isn’t always the case.
Contamination – If I had a different playgroup, this would be an automatic add, but my friend group doesn’t love playing mass land hate. A Strip Mine is fine, but something that shuts down another player completely, we generally don’t play just to keep everyone having fun. Infernal Darkness is kinda the same thing, so going to pass.
Imp's Mischief I just checked, and I do not own one, but am going to have to add it to my next buy list. Mono-coloured decks have some real blind spots and having a quazi-counter available would be great.
Skullclamp is going to go on a sidelist for this deck for a while. My mono-red Purphy relies on it for draw, but so far with Ayara hasn’t really needed the extra draw very much.
Carnival of Souls – I did have this one in an early build of this deck, but with my wincon being Plague of Vermin this wouldn’t work, and I feel like in a 4-player game I am going to lose more life than I can afford.
Thanks again for the suggestions. I have already added the two lands.
Profet93 on
Heart of Black Coal - Ayara ETB trigger EDH
5 months ago
Hybrow +1, great description.
Jet Medallion - Ramp
Bubbling Muck - Ramp. Given you're not running Urborg, Tomb of Yawgmoth, this ramp will most liklely be onesided
Im unsure if you have enough basics to warrant cabal stronghold. Best case scenario: Turn 5 you have 4 basic swamps and stronghold to break even. While it's nice to have in the later game, I wonder how impactful it really is at that point. Would you not be better served by another utility land such as Nykthos, Shrine to Nyx, Thespian's Stage, Deserted Temple or even a Vesuva? Nykthos seems like an easy ramp choice, stage/vesuva can copy coffer or other utility land, temple can untap coffers or be a political tool. I feel that rather than spreading your "land ramp" between coffers and stronghold, you should just go all in on coffers. It's easier to chase one rabbit than two if you get what I'm saying. How has stronghold been playing for you? I've found it more impactful in primarily budget decks with an overwhelming amount of basic lands.
Contamination - Mild stax (they can use dorks or rocks to bypass it) that shuts off their land mana production, including both sides mass mana producing lands (cradle, nykthos, lake of the dead, serra sanctum, etc...). With all your token generation, it seems like a shoe in. Not to mention it's synergy with reassembling skeleton and other cards that u can recur from ur grave easily. Should contamination be too much/rude, Infernal Darkness is a similar effect that doesn't shut off mass mana producing lands and can be easily kept for 1-2 turns while you get your set up. Both can be probably used to make the blue player float all their mana in an attempt to cast a counterspell during the current phase - aka, counterbait.
Regarding Problem 1/protecting your commander, I would go with the versatile tool, Imp's Mischief - It redirects targeted removal, draw, extra turns and can "counter" counterspells. Most spot removal in EDH is cheap so you probably wont lose much life and with all your lifegain, this potential concern appears heavily mitigated.
You have a lot of token generation, so perhaps Skullclamp might be worth considering. It is nice to use on ur commander as well given it's the lynchpin of your deck.
Not a serious suggestion, but I wonder how Carnival of Souls would work with this deck, do note it activates on any creature, not just yours.
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