Urborg, Tomb of Yawgmoth

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

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Trade

Have (4) metalmagic , Azdranax , Bluboltar , DemMeowsephs
Want (9) aagimar , KumaJunk39 , niot5 , shpadoinkle , TorinMasquerade , Kotu , traviliscious , PrimalFox , metalmagic

Printings View all

Set Rarity
Ultimate Masters (UMA) Rare
Ultimate Masters Promo (UMAP) Mythic Rare
Magic 2015 (M15) Rare
From the Vault: Realms (V12) Mythic Rare
Planar Chaos (PLC) Rare

Combos Browse all

Legality

Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Pioneer Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Urborg, Tomb of Yawgmoth Discussion

Tzefick on I finished the Sword Cycle

1 day ago

Ah... so we're back with the Swords :)

If you feel like snooping on the last round, feel free to check it out link.

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Destroyerbirb on Mono Black Control

2 days ago

I like these decks. It's like an 8-rack without any "Racks".

My suggestions would be add some copies of Liliana, Waker of the Dead. It's discard, removal, damage and a win-con. Damnation is a good sideboard card against aggressive decks and tribal decks. Finally, Urborg, Tomb of Yawgmoth and Mutavault are great at ending games combined together.

+1 from me.

AjanisLastDan on Ayara’s Rats

1 week ago

Its seems you want to swarm as fast as possible, and do that quickly, so I would cut Urborg, Tomb of Yawgmoth for the reasons Peoni mentioned above.

Add in some useful mana rocks to speed things up, that aren't too outrageously expensive:

Jet Medallion and Charcoal Diamond are excellent cost reducers,Arcane Signet, Darksteel Ingot, and Prismatic Lens would speed things up more than you know.

Thought Vessel if you've got a few extra doll-hairs sitting around.

I'd also cut Tendrils of Corruption and Corrupt(no more synergy with the Tomb), Revenge of Ravens or Blood Reckoning(is one life really that much when you've got so many other of these effects?), Mindcrank(this card is so much more fun when Duskmantle Guildmage is around, and I don't know about you, but my playgroup loves to have good stuff in the grave, so they can CHEAT it out for cheap, so unless Mill is something you really want to strive for, it just seems clunky to me, especially when more ramp is needed). And maybe cut Ambition's Cost-?? It just seems really expensive, Mana-wise, for more drawback than usual.

Funky_bunch any more useful tips?

Peoni on Ayara’s Rats

1 week ago

I would recommend against using Urborg, Tomb of Yawgmoth when most of your lands are swamps anyway. You might just end up helping your opponents out by fixing their mana for them, while you yourself aren't really getting any of the benefit of using it. Other than that, I'd just recommend running a few more mana rocks like Mind Stone and Fellwar Stone for ramping up quicker.

Fun deck. Hope this helps. :^)

RNR_Gaming on Slivers

1 week ago

My girlfriend just asked me to put Slivers back together. Anyways, as far as the land base goes I'm gunna list. Things out by cost/relevancy

duals I know eww reserved list but if you got em or can proxy em play em

Tundra, Plateau, Tropical Island, Volcanic Island, Bayou, Badlands, Scrubland, Savannah, Underground Sea, and Taiga

fetches they're getting their reprint in modern horizons 2 but still stupid expensive - but the fixing is just so good!

Flooded Strand, Polluted Delta, Scalding Tarn, Misty Rainforest, Prismatic Vista, Verdant Catacombs, Wooded Foothills, Bloodstained Mire, Windswept Heath, Marsh Flats and Arid Mesa

Utopia lands

Reflecting Pool, Cavern of Souls, City of Brass, Tarnished Citadel, Mana Confluence, Forbidden Orchard, Exotic Orchard, Meteor Crater, Pillar of the Paruns, Ancient Ziggurat, Path of Ancestry, Thran Quarry, Gemstone Mine, Aether Hub and Tendo Ice Bridge

I'm not a mega fan of the depletion lands but they're excellent if you're on a budget :)

shocks - you already got a few I'll recommend getting the rest

Blood Crypt, Temple Garden, Godless Shrine, Steam Vents and Sacred Foundry

Utility lands very overpriced cardboard but the power is definitely there

Mutavault, Urborg, Tomb of Yawgmoth and Gaea's Cradle

From there, if those cards are out of budget/you cannot proxy I'd go with the Triomes, battlebond lands Sea of Clouds, check lands Hinterland Harbor, and lastly the painlands Battlefield Forge beyond those the lands start becoming too inefficient and you will be targeted playing slivers. Even if you're not the threat having a slow land base is a death sentence. Hope this helped :)

FunnyDuck on Windgrace Real Estate

1 week ago

Great to read through your responses, and thank you for the kind wishes! I can see the really low opportunity cost of Valakut being a good reason for including it, that's a point I hadn't considered too heavily beforehand. Now I might just look to pick up a copy for my own list, haha!

One last question, do you have any experience or thoughts on Dread Presence being a worthwhile inclusion? It brings a nifty aspect of combining a Scapeshift piece along with minor lifegain and a card drawing ability, although I doubt it's a better draw option than what you currently have. Still, it has the virtue of having an additional enabler in Urborg, Tomb of Yawgmoth on top of Dryad. If you've played with it before, how did Dread Presence perform in practice?

Massacar on Yawgmoth Proliferate

1 week ago

Since you've got so many planeswalkers and you're going a proliferation route I think The Chain Veil might be a good fit for you.

Also K'rrik, Son of Yawgmoth, Cabal Coffers, Urborg, Tomb of Yawgmoth for mana purposes.

Feiryn on Here there be DRAGONS!

2 weeks ago

I'd say all of the lands you listed except for Maze of Ith. Fetchlands and shocklands are the best thing you can do your for landbase outside of the original duals (which are hundreds each). In a 5-colour deck you're already limited on how many types of lands you can have, and Maze of Ith doesn't do much notable for a deck like this IMO. If you're going this deep into expensive lands and tutors, I highly recommend picking up a Mana Confluence, City of Brass, and Forbidden Orchard. Urborg, Tomb of Yawgmoth is an auto-include in any 2+ colour deck that features Black and can be tapped for Black itself. Ancient Tomb is amazing in decks with lots of colourless requirements like this. Prismatic Vista is very good too though less on the priority list for its price.

If you're going to be investing a lot into lands, make sure you make a faux list before buying anything since you don't want to get excess that you won't use. My personal general priority for 5-colour (ignoring OG duals) goes:

Rainbow (Command Tower/City of Brass/Mana Confluence/Forbidden Orchard), fetchlands (Arid Mesa/Prismatic Vista), shocklands (Hallowed Fountain), bondlands (Spire Garden), basics.

Assuming you take just what I listed there that puts you at 30 lands (minus basics). That gives you room for cards like Cavern of Souls, Reflecting Pool, Exotic Orchard, etc. Of course it totally comes down to how much you want to sink into your landbase, but it's a good place to start before tweaking things to your preference. You should keep at least one of each basic, or at least your main colours' basics for backup fetching. Battlelands like Sunken Hollow lose value the more you optimized your landbase due to lack of backs but are still good to take over say, bondlands. Since you already have them they'll do fine while also having the bonus of being tutored out by fetchlands.

Now that the wall of land-related text is over, time for the other cards you listed. Demonic Tutor is top tier, definitely get it if you have the money. Also look at Vampiric Tutor and Worldly Tutor. I personally like Dromoka, the Eternal, Kaalia of the Vast you already know how I recommend it, and Nesting Dragon is decent as a card but I don't think it'd work well here since you don't have a way to easily pop the eggs yourself. Future Sight is okay but I personally wouldn't run it in Ur-Dragon. Herald's Horn and Urza's Incubator I personally just take more mana rocks over but in your slower meta they could be decent picks. Mirari's Wake is amazing, and Nature's Lore you already know.

Since you're going this much into the deep end, once you get everything else set up first there's always the $$$$$ rocks like Mana Crypt, Mana Vault, Chrome Mox, and god forbid Mox Diamond waiting for you. Just, you know, they're worth entire decks alone so only go for them once you're fully satisfied on the rest of the deck lmfao

As for Force of Vigor I'd personally just cut Kilnmouth Dragon for it. Kilnmouth costs way too much mana for its effect when it'll generally have no counters, or at most 1-2 batches on it.

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