Urborg, Tomb of Yawgmoth

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Urborg, Tomb of Yawgmoth

Legendary Land

Each land is a Swamp in addition to its other land types.

EDH 78 / 111
Yawgmoth, Thran Physician feature for Yawgs Win cEDH
EDH 0 / 0
Urborg, Tomb of Yawgmoth feature for Swamp

markbeloit on Teysa Karlov’s Double D's

4 days ago

Looks good. To upgrade your mana base, I'd get a Marsh Flats and Urborg, Tomb of Yawgmoth. If you can afford a Scrubland, you can afford those. Also for sac outlets, I'd replace Spawning Pit *list* with Woe Strider.

SlangNTrees13 on Embers of Queen Disa (Best Win Pyro EDH Primer)

5 days ago

You know -nothing-, Urza's Saga is one of the should be an auto-include in any deck that runs Mana Crypt no less just for sol ring as you mentioned. Another I just don't personally play a lot so have slept on here. My question for you, what land would you substitute it for? I really don't want to lose any of my other non-basics...Scavenger Grounds would be my top candidate as its only a rare save your ass if someone else is beating us on the graveyard abilities answer, but the few games I have lost recently were because I was unable to deal with opponents graveyards...Will we be just fine mana fixing wise to take out another swamp so we just running two...I could see that and leaving in Urborg, Tomb of Yawgmoth to help us in that aspect. Or just a straight up Tomb out and Urza in...what do you think?

Mortlocke on Delicious Skittles EDH

1 week ago

Hi NeverCloud,

I am always a fan of Skittles, and Poison (aka Infect/Toxic) and am happy to see yet another deck in my favorite archetypes. First bit of advice I must give you is that you must build a proper deck description. You don't need to build a whole primer, but you need to inform the visitor to your page of what cards/synergies are important. Is this deck meant for a 4 player pod? Single player? What kind of decks do you want to match this deck up against?

As for card recommendations, I understand you are going for a more stax (shout out to that foil tangle wire btw, I have one of my own and I absolutely adore that card) approach but I think having a bit of ramp may help you have more consistent games. I suggest the following:

I'm curious as to why you lean more heavily into a discard theme as opposed to a voltron or proliferation subtheme? On that note, I do have some card suggestions for you:

  • Sword of Feast and Famine - this helps you break parity with Tangle Wirefoil and Static Orbfoil in play. Unfortunately, yes you can't target it with Hatred or Howl from Beyond but I think that's a small price to pay to be able to get all of your lands to untap after just one attack.

  • Phyresis Outbreak - this card gets poison counters on opponents without targeting them, and is only amplified in efficiency by your commander after it takes just one swing against an opponent. It may be slower than what you're looking for, but worth considering.

That's it from me, I don't want to inundate you with card options. But I am genuinely curious as to how your games look, and what your usual paths to victory are.

Benja on Darien, King of Lifegain

1 month ago

Hey there! Looks like a pretty great darien build overall, especially if you had the cards lying around already. Just wanted to point out your Talismans wouldn't be legal for Darien since the non-white pips are outside his color identity. Might I suggest Ankh of Mishra to help mitigate that loss of damage to self? Also if you have access to them, Karma and Urborg, Tomb of Yawgmoth is a great combo to pump out tons of tokens for yourself and deal some decent damage to the other players as well!

leovolt884_ on Rotpriest Infection

1 month ago

Definitely Does not need as many pump spells. Keep the Vines of Vastwood for protection and maybe a Snakeskin Veil or two if you want to argue for that. Heroic Intervention is a good alternative as always but doesn't have pump capabilities. I think it would be decent as mass removal is pretty common especially with -x/-x to all creatures being a common effect on black cards and your deck is very susceptible to that kind of removal. Most mass removal doesn't target so you wont even get Venerated Rotpriest triggers so some board wide protection seems necessary. Might of the Masses seems like a good cut because only 16 creatures with very limited card draw won't end up pumping more than other spells too often. Groundswell and Might of Old Krosa seem pretty redundant so picking one or the other would be best.

Depending on how you feel about splashing, maybe consider red for something like Rhythm of the Wild for protection and better aggro. Something to provide trample can be found here as well. Temur Battle Rage is an okay option and can be deadly but requires an additional pump spell to be at full potential. Can't think of any other cards like it off the top of my head but they definitely exist. If staying in two colors, consider 3-4 Vexing Shusher to simulate Rhythm and serve as removal bait in which case Triumph of the Hordes can maybe be justified as a boardwide buff and trample enabler, also giving shusher infect. In terms of creatures, running a few more may perform well, possibly a few copies of Flensermite and I would highly recommend Skithiryx, the Blight Dragon to close out games if you can't take them early. It would be a good idea to at least sideboard it against control or burn. Some of your current sideboard cards should be run mainboard like Dismember, a Force of Despair, and some Thoughtseize to disable your opponent.

I understand running Urborg, Tomb of Yawgmoth especially with the Inkmoth Nexus but it feels a bit pricey and could be replaced with an Overgrown Tombfoil since your mana ratio is already pretty good. A few lands may also be cut, considering 1.4 average cmc is very low and with limited card draw you really don't want to get mana flooded.

The deck feels almost like a "one trick" kind of deal and would be pretty easy to work around. You have to play really well to force your opponent into numerous combat tricks so maybe take it easier on yourself by running more removal and card draw. Dumping your hand then drawing 1 to 2 combat tricks per turn may not work against control decks or even aggro decks that can afford to chump block. Unearth is a good idea, consider running 1 less in favor of a mass recursion effect or something that lets you access multiple cards from the graveyard later in the game when you've run out of resources.

Profet93 on The Inevitable Annihilation

2 months ago

Krugz

Love your updates, I enjoy reviewing your deck.

Have you considered Urborg, Tomb of Yawgmoth for synergy with newly added Mana Web to deal with blue players and help 2 of your lands? Or does the potential benefit to the opponent heavily outweigh the limited synergies noted above?

UltimateRoxas40 on Kakariko Graveyard Tour™️[Primer]

2 months ago

Since you've retired your Lord Windgrace, you could potentially include him in this deck. Not only would he also put cards into the graveyard that Coram can then play, but he can also pseudo-ramp you by allowing you to play lands out of your graveyard that may have been self-milled away.

Also, since you've got both Anger and Brawn, you could also run Filth just to continue the cycle. If you do, maybe swap out a land for Urborg, Tomb of Yawgmoth.

Overall, looks fun! I ended up rebuilding my own Lord Windgrace, but with the release of The Necrobloom, he might end up getting shelved again haha.

Load more