Varolz, the Scar-Striped

Varolz, the Scar-Striped

Legendary Creature — Troll Warrior

Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)

Sacrifice another creature: Regenerate Varolz, the Scar-Striped.

Varolz, the Scar-Striped Discussion

Balaam__ on Jundilicious

1 week ago

Thanks GrimlockVIII. I really, really like the Varolz, the Scar-Striped idea. I’ll add him to the maybeboard. I think I could get away with cutting a few removal spells to make room for him, but I’m going to hold off on making any adjustments just yet.

As for the discard enablers/benefactors, I did consider some (like Dauthi Voidwalker), but what I ended up with was a deck whose focus was kind of all over the place. When I narrowed it down to a bit of straightforward discard/removal backed up by some beaters, it seemed to perform more consistently in what limited playtesting I’ve been able to put this through.

Fabled Passage looks like it could help mitigate going overboard on life loss, but I don’t own any. I might have to compensate by moving Collective Brutality to the maindeck so I can gain some life back if necessary.

Thanks a bunch for the insights, I appreciate it.

GrimlockVIII on Jundilicious

1 week ago

Okay, this is a really weird suggestion, buuut, a card that maybe perhaps would be really cool and might actually have really neat synergy with the Death's Shadow would be Varolz, the Scar-Striped. Basically, with Varolz out, you can scavenge the Death's Shadow for one mana to put 13 plus 1 plus 1 counters on a creature. And with the way you like to discard your opponent's cards as well as your own cards with stuff like Liliana of the Veil, getting a Death's Shadow into the grave won't actually be that hard to do.

Same goes with Kroxa if you want fast and easy power without having to pay for his escape cost. You get 6 counters for 2 mana effectively.

However, Varloz would fundamentally alter the strategy of this deck, so I just thought he was a neat idea to put on standby.

If you wanna actually go down the discard route in Jund, you can get some cards that have huge payoffs for getting rid of your opponent's hand, like Waste Not, Tourach, Dread Cantor, Dauthi Voidwalker and Quest for the Nihil Stone.

Im not quite certain how you'd be able to balance out the amount of life that you would find yourself nonchalantly throwing away without accidentally killing yourself or leaving yourself open to some lightning bolts. Mana bases in these tricolor decks are definitely not my strong suit. Maybe you can afford to replace some of the dual fetch lands with a playset of Fabled Passage?

This can definitely be a scary deck if you find a particular focus and really hone in on it, but I feel like Im a little underqualified to help make this as competitive as you want it to be.

jamochawoke on Najeela, Queen of the Blossoms

7 months ago

I like how the guy above this comment just casually strolls in and tells you to put in a bunch of moxen...

That said, warriors is one of my favorite tribes and I've made a ton of decks with them! Plus Najeela is such a badass commander! These are my suggestions that you haven't included and could serve as some better synergy with your deck than your non-warriors:

  • God-Eternal Oketra make huge 4/4 zombie warrior tokens on every warrior cast.

  • Oketra the True make warrior tokens and acts as a big beater itself.
  • Oketra's Monument tons and tons of warrior tokens.
  • Rush of Battle warrior themed overrun that gains you tons of life.
  • Herald of Anafenza gets bigger and makes warrior tokens at the same time.
  • Raiders' Spoils probably the best card draw you'll see for warrior tribal.
  • Gilt-Leaf Ambush elf warrior tokens with sometimes deathtouch.
  • Hunting Triad elf warrior tokens or modal +1/+1 counters.
  • Presence of Gond give a creature a tap for elf warrior token ability.
  • Lovisa Coldeyes more warrior lord buffs!
  • Obsidian Battle-Axe haste and auto-attach to warriors equipment!
  • Regna, the Redeemer and Krav, the Unredeemed act as a sac outlet and warrior token generation combo.
  • Lord Windgrace deck filtering, color fixing, and generation of a ton of cat warrior tokens
  • Great Hall of Starnheim gets you a 4/4 angel warrior token in a pinch
  • Base Camp cheap 5 color land for warriors
  • Starnheim Unleashed make a ton of 4/4 angel warrior tokens!
  • Emeria's Call  Flip make angel warrior tokens and give your non-angel warriors indestructible or make it a land
  • Ascent of the Worthy pretty fun tricks on this.
  • Firja's Retribution make a 4/4 angel warrior token and give angels destroy and double strike.
  • Battle for Bretagard make warrior tokens, then make copies.
  • TheVectornaut on Black Green (?)

    10 months ago

    It looks like your main goal is to stick a creature and then buff it as much as possible with +1/+1 counters. To improve the strength and consistency of the deck, I recommend cutting anything that isn't working towards that end (unless it's very efficient.) I'd identify those cards as Druid's Deliverance, Sundering Growth, Bountiful Harvest, Bump in the Night, Lair Delve, Blood Reckoning, Tablet of the Guilds, Primal Clay, Trestle Troll, and maybe Phylactery Lich (depending on how many artifacts you end up running in the end.) I'd also suggest swapping out Intimidation to stay modern legal, possibly with something like Bellowing Tanglewurm if you really really want the evasion. Your strongest cards that I'd want additional copies of are Abrupt Decay (budget permitting), Ring of Xathrid, Undying Evil, Slitherhead, and Death's Presence (assuming your meta is slow enough to run it.) It also looks like Tormented Soul is a critical piece that benefits the most from growing big, so having redundancy for it seems like a good idea. Changeling Outcast, Gingerbrute, and Silhana Ledgewalker could all be fine targets. For +1/+1 synergy, you have scavenge staples like Varolz, the Scar-Striped, Corpsejack Menace, and Lotleth Troll along with more general options like Polukranos, Unchained, Winding Constrictor, Hardened Scales, Hydra's Growth, Rishkar, Peema Renegade, Scavenging Ooze (which is particularly good in a sideboard), Drana, Liberator of Malakir, Hunger of the Howlpack, Forced Adaptation, and Llanowar Reborn. Finally, some cards I've had success with in graveyard-focused decks include Tragic Slip, Satyr Wayfinder, Grisly Salvage, Splinterfright, and Fauna Shaman. Let me know if you have any questions and good luck with your build!

    wallisface on Grave Growth

    10 months ago

    You probably want the highest power creatures to scavenge with Varolz, the Scar-Striped . I’d recommend Death's Shadow as it’ll give you 13 counters for one mana!

    I think you wanna lower your mana curve also - modern is a fast format! Ditch the 5-drops and try and restrict yourself to no more than 2-3 cards that are 4-drops - if any at all, with 22 lands you probably want most of your cards to only be 1-2 mana.

    ulmo on Qal Sisma Moon

    1 year ago

    love it. Varolz, the Scar-Striped?

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