Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Pact of Negation
This is blue.
Counter target spell.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
3 days ago
wallisface The plan if I can't win with damage is to deck the opponent, which is something I'm comfortable with. The angel is usually in the most danger right when it comes out, but as the game goes long the lock usually outpaces the opponent's ability to break it.
The deck is not interactive at all, but it can freely ignore anything not relating to removal. And it doesn't just sit for four turns--Glorious End, Chance for Glory, and Angel's Grace can functionally turn a T4 angel into a T3 angel, and it has ramp with Strike it Rich. And once the angel comes out, Glorious End and Pact of Negation become powerful counters, especially if you can stick Pact (or Blacksmith's Skill) on Isochron Scepter.
I'm also worried for the angel's safety--the success of the deck hinges entirely on it. I suppose you've identified some of the challenges of the deck, but I would be curious what specifically you would change to address them.
2 weeks ago
IN - Crucible of Worlds - Why wasn't this included the first time??? - Orcale of Mul Daya - Exploration effect, and playing with the top revealed helps thrasios. - Wrenn and Seven - Helps w/ Lands - Nissa of Shadowed Boughs - Untaps slow fetches as a plus ability + graveyard reuse. - Pact of Negation - Needed another counter, plus no downside if winning
In a later edit i'd like to get rid of Nine Lives + Solemnity combo. It is nice but I'd hate to die cuz of an enchantment getting sniped. Solemnity is a combo with Dark Depths, but a non-bo with Aetherflux Marvel. Probably better overall to remove that combo in favor of some other proactive plan.
3 weeks ago
Filler? Crop Rotation is a better tutor than Grim Tutor in this list. The sole purpose of this deck is to find Maze's End. For 1 green mana it's in play ready to go.
Pact of Negation is in this list to protect Ad Nauseam. This deck folds to Meddling Mage/Nevermore type effects. This is why I suggested Slaughter Pact. Costs 0 and solves inevitable problems you will encounter. I saw you added the Channel removal lands for this reason.
3 weeks ago
1 month ago
This deck is cool! It's nice to see someone else with a full foil Atraxa Walkers deck lol The only opinion I have on it is that Kasmina, Enigma Sage, Primevals' Glorious Rebirth, and two of your lands should probably be counterspells of some sort. You have Eerie Ultimatum so Primevals' Glorious Rebirth is kinda redundant. If you really need to use mass resurrection twice in one game, you probably want to use direct spell/card recursion to get Eerie Ultimatum back instead. Kasmina, Enigma Sage basically does nothing for you but take up a card slot and let you scry (potentially) multiple times. You even listed in your reasoning that you don't use her ult much and without using her as a means to put a "better ult" on other walkers, you could just add a Counterspell to get rid of removal. Additionally, I'm betting with 37 lands that your late game can sometimes involve mana flooding in your card draws. 33-35 lands is more than enough to secure a decent chance at a 3 land opening hand and leaves room for control - which it looks like would be handy. Mana Drain, Force of Will, and Pact of Negation are all great picks since two are "free" and one GIVES you back mana for using it. Just a tip!
1 month ago
If you are aiming at 'competitive' in the technical sense of the term (as in 'cEDH' or 'competitive EDH'), like the title seems to suggest, I see many staples missing that unfortunately make the deck quite far from being competitive.
Tutors: you are missing Vampiric Tutor, Imperial Seal, and Worldly Tutor and Green Sun's Zenith if you run any combo, win, or strategy whatsoever based on creatures. You could also add Wishclaw Talisman and Solve the Equation, and, although not a tutor, Peer into the Abyss, which works quite nicely with Thought Vessel.
Lands: any competitive deck plays true duals, namely Underground Sea, Bayou, and Tropical Island. Same for shocklands and at least 6-7 fetchlands in a 3-color deck like this one. You could also consider lower the number of lands, depending on whether or not you want to keep the Gate strategy
Protection: any competitive deck that plays blue automatically plays top-end counterspells, namely Swan Song, Arcane Denial, Force of Will, Force of Negation, Pact of Negation, Fierce Guardianship, Mental Misstep, An Offer You Can't Refuse, and Flusterstorm. You are also missing key cards like Cyclonic Rift or Chain of Vapor. Needless to say, ideally a competitive deck playing blue also plays Timetwister: not a counterspell but a must card (yeah, the price is another topic of conversation).
Creatures: I understand the Gate theme but you are missing some high-value creature cards in here, most notably Dauthi Voidwalker, Malevolent Hermit Flip, Lotus Cobra, Azusa, Lost but Seeking, Tatyova, Benthic Druid, Ramunap Excavator, Dryad of the Ilysian Grove, Oracle of Mul Daya, Elvish Reclaimer - to name a few. Much depends on the strategy of your deck, although don't let keywords aligned with your strategy (e.g. 'Gate') fool you into thinking some cards are good for that.
Now, I totally understand there is a budget situation going on with upgrading to competitive MtG (spoiler alert: MtG is a pay-to-win type of game, research confirms), but generally the term 'competitive' sticks to decks that, to the very least, include most if not all cards mentioned above - without mentioning the fact that any competitive deck needs running at least one winning combo. At this stage, your level is more looking towards casual. This isn't to criticize you or anything of course, pretty interesting build, just not really a competitive deck in its strict sense.
If you want to try the competitive experience, my suggestion is to proxy cards by printing them online - this should cost around 10 bucks on colored and good quality paper, and effectively save you more than 7k worth of cards.
1 month ago
I MADE TOP 8! ... Out of 8 players I placed 8th; 3 rounds of best of 3 Swiss.
Round 1 Vs. Affinity 0-2: Seemed like a pretty straightforward U/W Affinity deck... Urza's Saga is one heck of a card.
Round 2 Vs. Mono White tokens 0-2: This was a deck based on a saffron olive brew utilizing Esper Sentinel with Force of Virtue and Mana Tithe.
Round 3 Vs. Eldrazi Tron 2-1: This seemed to be a pure eldrazi list.... Reality Smasher and company with Ugin planswalkers and Walking Ballista.
Granted I placed last but all my games really felt winnable; I was honestly pretty nervous for some reason and could/should have played better...heck i was frazzled just trying to figure out how to use the companion app because its the first I've ever seen it before lol...But I had a blast... I was kinda caught up in just the thrill and joy of playing in person for the first time since the original Zendikar set which apparently was over 10 years ago now!?!?!?... Gideon of the Trials with Pact of Negation is hilarious and was amazed that I pulled that combo off in 2 different games. I was able to interact well in all my games but lacked an offensive presence and or was not able to capitalize on a momentum shift after big plays like Settle the Wreckage.... I came pretty close but just couldn't quite close games out
2 months ago
so I've built and played this deck, ideally you want to use Chromatic Lantern like effects so when you go to cast other peoples stuff you've got any mana color you need, some of which are Chromatic Orrery, Mycosynth Lattice Celestial Dawn, Smothering Tithe, etc.
Next you want protection for sen because 9/10 times she's not going to exist on the board by the time of next turn, you want effects such as Padeem, Consul of Innovation, Lightning Greaves and Swiftfoot Boots, additionally anything that gives indestructible is helpful to protect her somewhat.
also might want to throw in a Torment of Hailfire in case the "use other peoples win conditions as your win condition" doesn't work out
if you want to take inspiration from mine here's the deck Our deck - sen triplets communism