Pact of Negation

Pact of Negation


Pact of Negation is blue.

Counter target spell.

At the beginning of your next upkeep, pay . If you don't, you lose the game.

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Have (1) Azdranax
Want (2) amitgd , Jaek

Printings View all

Set Rarity
Arena Cards (ARENA) Rare
Masters 25 (A25) Rare
Masterpiece Series: Amonkhet Invocations (AKHMPS) Common
Modern Masters (MMA) Rare
Future Sight (FUT) Rare

Combos Browse all


Format Legality
Modern Legal
Block Constructed Legal
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Historic Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Arena Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Pact of Negation Discussion

Arzais on Omnath, A Song of Creation and Chaos

5 days ago

Today I swapped in Silence and Pact of Negation after playing 1v1 against a Niv-Mizzet, Parun combo deck. It seems my decks weakness is that it doesn't have a way to stop creature based super combos. These spells not only can be offensive on an opponents turn (silence on their upkeep) but can also be played defensively on my turn to ensure a flawless execution of the game plan!

Starsky2814 on Omnath, A Song of Creation and Chaos

1 week ago

unwucht, what do you have in mind? I figured at some point this would would come up again, but do we need a small counter package, such as: Fierce Guardianship, Force of Will, Force of Negation, Pact of Negation, Flusterstorm. Removal piece like Aura Shards can be added in again.

JW398 on Twiddle Storm - The Worst Oiled Machine

1 week ago


I stole a game from one of my friends who was seeing Twiddle for the first time. Pact of Negation on a Spell Snare targeting my spliced Ideas Unbound. The sole purpose of Pact of Negation is to protect yourself.

As for Force of Negation, I was just covering my bases. I basically wouldn't recommend this one unless you face something like Boros Prison or whatever else that's evil and uses Chalice of the Void. Otherwise I don't have another purpose for it.

Lowenstein on Twiddle Storm - The Worst Oiled Machine

1 week ago

Ahh I see. Makes sense. I have thought about Pact of Negation or Force of Negation. Have you been able to do any testing already with it? Sorry for all questions but you are the only one I see who is active with the archetype XD

JW398 on Twiddle Storm - The Worst Oiled Machine

1 week ago


Reason I opted out of Peer Through Depths simply due the attempt to optimize for draw/mana ratios. Peer is fine but if you bring back Sea Gate Stormcaller, even being able to draw 2 and untap twice is big for 4 mana. It's simply a trade off as Peer Through Depths isn't as great when combined with Sea Gate Stormcaller but its also better than Reach Through Mists when you compare them on their own. I went all in on the Sea Gate Stormcaller reliance on this list, hence why I didn't want to cut it after I was disappointed in it. Alas if I'm going all in, might as well do it my way.

That and I wanted room for Pact of Negations and some versatility main board in Echoing Truth/Eye of Nowhere

Also I should preface but the local paper meta, when I get back to it, is going to be at least Jund, Az. Control, Tron & 8-rack.

Also apologies, I'm not the best at explaining things in a cohesive manner so I appreciate your patience

Feiryn on Ojutai Voltron

2 weeks ago

No problem! It just comes down to experience really. If you're playing on Cockatrice, I wholly recommend running Tundra and a full set of fetchlands:

Fetchlands hit any card with its land type in its description. For example Arid Mesa hits any Plains, meaning not only can it fetch basics but also can get you Tundra and Hallowed Fountain. They're one of the best things you can do for a deck's consistency. I recommend cutting Evolving Wilds and Fabled Passage to start, and then decide on what else you want to drop for the rest.

Next you'll want to be adding fast mana. Mana Crypt, Mana Vault, Mox Diamond, Mox Opal, and Chrome Mox will help a tonne. Keep Sol Ring and Arcane Signet alongside them, altogether they'll speed the deck up a lot which especially helps due to your higher average cmc.

On top those you could add Fierce Guardianship and Pact of Negation as great counterspells, as well as Rhystic Study and Mystic Remora for card draw. Of course the more stuff you add in general the more you have to remove, so it's up to you.

Ojutai is a great commander though, so have fun!

GalaxyCat on Kaza, Roil Chaser! Draw, Turn, and Burn! [PRIMIER]

2 weeks ago

Hey RhythmBeast thanks for checking out the list. If you ever get a list of your own together I would love to take a look! As for your suggestions. Ixidor's Will is nice but, the way this deck operates currently most turns you’re not left with a lot of mana. Usually only two mana at best. So until I can get some copies of free cost counters (ie. Force of Will, Pact of Negation, etc.) I’m running counters that have two colored mana costs like Counterspell and Logic Knot. As if I plan to use something like Logic Knot I can usually keep up Kaza or an Untapper. There’s also a much higher chance of Ixidor's Will being a dead draw because of little or no wizards on board. And if I’m in a situation with no little or no wizards, cards like Logic Knot can still be used effectively for cheaper. Where as Ixidor's Will would cost more and potentially do less. I’m definitely going to add Kasmina, Enigmatic Mentor to the Maybeboard. It’s a lot of mana for not a whole lot I feel like. Mostly because the play group I’m in doesn’t really have a lot of targeted removal or other things that Kasmina would help with. So if the meta of my play group changes I definitely will consider adding it in for more protection. I really like Banefire! Any card that has additional bonus for a high X values has a lot of synergy in this deck. Additionally, it’s only one colored mana which I feel could really come in clutch in a pinch so Banefire will probably replace one of my other X burn spells! Thanks again for the suggestions RhythmBeast

hungry000 on Look Ma, No Lands!

3 weeks ago

My biggest gripe with your build is that it doesn't play 4 Recross the Paths. With Recross, you get to play the sideboard Coco combo (Collected Company + Undercity Informer + Thassa's Oracle) to get around Leyline of Sanctity, which is a meta sideboard card right now. This is the biggest reason to play Recross; as your deck is now you have literally no way to get around Leyline besides casting Street Wraiths and Spirit Guides. Recross also lets you play one or two Reforge the Soul, which just becomes "2 mana: I win the game" since you can stack a combo hand with Pact of Negation/Veil of Summer for protection underneath it.

That said, I think the blue splash for Force of Negation is unique, and Serum Powder helps with the loss of Recross. However I think you need 3-4 enchantment hate spells in your sideboard at the very least, because Leyline is really crippling.

This is the build of Charbelcher I'm playing right now: Flip Land Charbelcher! [ZNR]. It's great that there are a bunch of ways to build the deck.

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