Ghalta, Primal Hunger

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Game Night (GNT) Rare
Rivals of Ixalan (RIX) Rare
Explorers of Ixalan (EO2) None
Promo Set (000) Rare

Combos Browse all

Ghalta, Primal Hunger

Creature — Dinosaur

Ghalta, Primal Hunger costs less to cast, where X is the total power of creatures you control.

Trample

Ghalta, Primal Hunger Discussion

OLucas on Ooga Booga: Competitive Mono-G Ramp/Devotion

1 week ago

Vexing Shusher could be used in sideboard instead of Prowling Serpopard .

It's a smaller creature but it's cheaper and if the opponent tries to counter anything, including a Blood Moon or Heroic Intervention , you shush them for one green.

Questing Beast is a new Throne of Eldraine card that is bound to become a staple in mono-green and should be included in mainboard.

Strangleroot Geist whas mentioned by 6ixer misspelled. Resilient against boardwipes and removal.

Veil of Summer could be put in sideboard depending on your local meta.

Another direction you could take the deck is add some more mana-dorks and put in Leyline of Abundance . Just keep in mind that it doesn't synergise with Arbor Elf .

The Great Henge and Ghalta, Primal Hunger are cards I'm not sold on for monogreen stompy in modern since they could just be win-more cards but they might be great.

Fetches are good for thinning the deck lowering the odds of drawing lands later on.

For those reading the comments that whant some budget options Gaea's Revenge could come in instead of Carnage Tyrant and Castle Garenbrig instead of Nykthos, Shrine to Nyx . Altough the castle could be added as a one or two off to the current manabase replacing forests.

TinkererEDH on ComicKoS - Lord Windgrace

2 weeks ago

Easy switch outs to me:

Acidic Slime - you have plenty of destroy enchantment or artifact things.

Verdant Force - meh with what you're doing

Turntimber Sower - also kinda meh

Baloth Woodcrasher - no trample, would be chumped all day long

Seer's Sundial - you should be ramping enough that this is irrelevant to you - green and black are excellent ramping colors save this for the red or colorless deck you're going to build in commander.

Second Harvest - too situational

Ghalta, Primal Hunger is fun to cast for Gg, but easy to kill or nerf. better to have End-Raze Forerunners and Craterhoof Behemoth

Deathreap Ritual - seems very situational

Zendikar Incarnate - can grow fast, no trample or other evasion

Scute Mob - dangerously fast growing - no trample or other evasion

new adds:

Crop Rotation - search for a land card, put on battlefield

Sylvan Scrying - search for a land card, put in hand

Reap and Sow - destroy target land and or search for a land

Tempt with Discovery - search for a land and for as many lands as opponents search for

TheUnaturalTree on Mono-Green Evolve

3 weeks ago

This deck has no answers to flyers or control, and despite having a mostly low curve it's going to take too long to build up to effectively answer to aggro and stompy decks. Also, you're going too wide with cards. Try to focus on getting playsets of your most effective cards (in my opinion Gyre Sage , Rishkar, Peema Renegade , Barkhide Troll , Renegade Krasis , Ghalta, Primal Hunger , Animation Module , and Avatar of the Resolute against flyers), and try using Rabid Bite for effective removal. You'll want to just attack with Ghalta, Primal Hunger , there are few games a 12/12 trample can't figure out. If you have space 4 Power Conduit 's can also make blockers way easier to deal with, basically being reusable combat tricks.

exalted_k1d on Emrakul Mardu Goryo

3 weeks ago

If your going to run Griselbrand might as well just play grishoalbrand and add, Ghalta, Primal Hunger , Nourishing Shoal Borborygmos Enraged Simian Spirit Guide Desperate Ritual

For those who don't know the combo.

Turn 1 land neonate pass.

Turn 2 land or exile Simian spirit guide, sac neonate discard Griselbrand , reanimate with goryo.

Pay 7 draw 7. Pay 7 draw 7. Cast Nourishing Shoal exiling Ghalta, Primal Hunger . Keep paying 7 until u have enough Simian Spirit Guide and Desperate Ritual in hand to cast Through the Breach or a discard outlet and Manamorphose to get black mana for another goryos, reanimating Borborygmos Enraged .

Discard all lands in hand, win.

Not_Jack on Emrakul Goryo

3 weeks ago

Also you can T1 Raven's Crime self target Ghalta, Primal Hunger and T2 Goryo's Vengeance thats not a bad game plan.

multimedia on Gishath is sick and needs help spreading the germs

1 month ago

Hey, fine start, lots of good cards here, but I think you can make much better use of $600 budget. Infect isn't working here and you get it. Three infect creatures is not worth adding additional cards that have interaction with infect. My advice is focus more on Dinos and what makes Dinos good which is enrage.

Cards to consider adding:

Atla and Piper can be backup plans to cheat Dinos onto the battlefield without Gishath. Atla's Eggs can benefit from enrage enablers because they're 0/1 creatures making these enablers also sac outlets. Enrage is an ability that makes Dinos unique and it can be powerful in multiplayer Commander when it can be repeatedly triggered.


Cards to consider cutting:

  • Blight Mamba
  • Glistener Elf
  • Phyrexian Hydra
  • Viridian Corrupter
  • Groundswell
  • Giant Growth
  • Contagion Clasp
  • Contagion Engine
  • Sword of Truth and Justice
  • Sword of the Animist
  • Whispersilk Cloak
  • Kinjalli's Caller
  • Huatli's Raptor
  • Evolution Sage
  • Commander's Sphere
  • Kodama's Reach
  • Explosive Vegetation

Dragon25262 on Xenagos

1 month ago

Ah yes, fellow Xenagos player (you can see my deck here Xenagos). Your deck isn't bad but you do have a couple things you could change. You have a good bit of smaller creatures (P/T wise). Xenagos likes to have big creatures and things like Ghalta, Primal Hunger and Atarka, World Render . Also, I play Elemental Bond over Kavu Lair, as it only affects me and it only needs 3 power. Instead of running Fires, you could run Rhythm of the Wild as it also has "Creatures you control can't be countered". You can also add in more extra combat turn cards as Xenagos' triggers do stack (I've swung with a 24/24 Atarka that one hit killed a person with 48 damage). Overall, your decks isn't bad though

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Ghalta, Primal Hunger occurrence in decks from the last year

Standard:

All decks: 0.24%

Commander / EDH:

All decks: 0.03%

Green: 0.35%