Ghalta, Primal Hunger

Ghalta, Primal Hunger

Legendary Creature — Dinosaur

This costs less to cast, where X is the total power of creatures you control.

Trample

Ghalta, Primal Hunger Discussion

Coward_Token on Commander Legends: Battle for Baldur's …

11 hours ago

It's an Elvish Piper with haste and a slightly more expensive activation cost.

Majestic Creation: lol, Ghalta, Primal Hunger

TypicalTimmy on Card creation challenge

2 days ago

Remember a while ago where I made Zaren, Silverback Ironfist? The Ape Berserker who revolved around the Fight mechanic? So I built a deck and he was way to powerful. Every single creature spell becoems removal. Even when I nerf him, dropping it from two +1/+1 counters when the creature survives down to just a single +1/+1 until end of turn, everything just decimates the boardstate. Dropping a Hornet Queen just wrecked a game I was playing in. Because he is a custom commander, I have the deck here on Tappedout and I have the browser tab open. My current boardstate (after winning the game) looks like this:

Oh, right. I also have 5x Forest in play, 4x Mountain, Gruul Signet, Mox Amber, Mana Crypt and Arcane Signet. Das a lotta mana, man!

  • It's my Turn 9.

Game ended with me at 24 life.

Took down The Ur-Dragon, Mikaeus, the Unhallowed and Maelstrom Wanderer.

Poor Ur-Dragon died twice to my fights; Once to Akroma, Angel of Fury after she triggered a second time since The Ur-Dragon is both white and blue, she couldn't deal damage back. So when Akroma dealt 6, she got +1/+1 until end of turn and I had her fight again with Hunt the Hunter, since The Ur-Dragon is green. Later, Hornet Queen made short work of it, again.

I think I vastly underestimated the power of the Fight mechanic, and now I understand why we do not have a Fight Commander. T-T


Challenge Dominance

Enchantment

At the beginning of combat on your turn, you and target opponent may each reveal cards from the top of your library until you both reveal a creature card. If you do, they enter the battlefield tapped and fight each other. Put the rest of the revealed cards on the bottom of their libraries in a random order. If one creature survives, it remains on the battlefield. If both creatures survive, their owners shuffle them back into their library.


Wild T-T

Guerric on [Primer] Helming the Host of Heaven: A Giada Guide

1 week ago
I got in three more games last night, and got to test the deck out a bit more. It was again 1v1 unfortunately, but it was a strong matchup vs a highly optimized Ghalta, Primal Hunger deck that has no problem killing off single opponents incredibly quickly, so I was playing by the seat of my pants the whole time, though I won all three games. The first game was the tightest, and showcased the power of Bishop of Wings, Soul Warden and Archangel of Thune in particular, who were the MVPs of the match. I had a strong start with a turn one Sol Ring, but made up for it by missing my land drops for several turns against a deck with crazy ramp and endless resources and fatties, but was able to get through it due to my curve and Giada, who allowed me to consistently play threats turn after turn, and the almight power of Bishop of Wings, Soul Warden, and Righteous Valkyrie, who effortlessly healed me through several battles. What was threatening me however, was commander damage from Ghalta, as I could only afford to take three more before dying, forcing me to commit all of my angels besides Giada (and Righteous Valkyrie who he had removed with Beast Within to blocking Ghalta, resulting in their deaths. I was left with only Giada, Bishop of Wings, Soul Warden, and four spirit tokens that I got from Bishop of Wings when my other angels had died. What's worse, my opponent had paid Lurking Predators, so every time I cast a spell he got to put free creatures onto the battlefield. Thankfully, that turn I played Archangel of Thune, and the die was cast. When it ETB'd, both Bishop of Wings and Soul Warden procc'ed, putting 2 +1/+1 counters on everything. Lurking Predators then worked against him, because when his creature entered, Soul Warden procc'ed and Archangel of Thune put another counter on all of my things, including the four spirit tokens I had put out. While Feed the Pack would have allowed him to go wide with many 2/2 wolf tokens, he couldn't do that since the dynamic duo of Archangel of Thune and Soul Warden would only pump my aerial team to astronomically high power. I was able to swing in for lethal and the game was over! To the many on the forums and elsewhere who lecture other builders that the Soul Sisters aren't that great and one life isn't that big of a deal, I think they need to think about their synergy with the deck's gameplan, something that a match like this showcases!

The MVP of game two was Linvala, Keeper of Silence. He had an incredibly explosive start and probably would have killed me by turn six or so, except that on turn three I played Linvala with Giada, right after he had played Llanowar Tribe, which was now a cute 3/3 with no other powers. Even so he was able to play Omnath, Locus of Mana, store some mana, cast his commander, and be a couple of points away from a lethal play with some other synergies he had, but Linvala held him down long enough for my growing angel army to chip away his life total to zero.

On the third game the shoe was on the other foot from the first one, and he didn't have the acceleration he needed to put up a threat to my quickly goldfishing angelic armada. Lacking key removal spells, he three a ten power Nessian Boar at me in order to kill my best pieces of his choice and to draw a ton of cards. I responded at instant speed with a Swords to Plowshares, preserved my board, and swept in the next turn to knock him down to two life. He wasn't able to recover and the game was done.

This was a particularly helpful play session in highlighting the power of some key cards like Soul Warden, Bishop of Wings, Archangel of Thune, and Linvala, Keeper of Silence, as well as the importance of having the right amount of good, premium, white removal in hand, which made a big difference in the outcome of the second and third games. The only card I didn't care for in one of the games was Mirror Entity, which confirms its likely cutting from the deck in the next update. I hope these game reports are helpful to the community as you build your decks!

mrweaselman on Stompy Boys

1 month ago

Budget based, 1x more Ghalta, Primal Hunger is pretty good.

Enrage works pretty well with dinosaurs. Marauding Raptor triggers Ranging Raptors, Silverclad Ferocidons and Raptor Hatchling. Running 2 of the larger ones and 4 of the smaller ones are pretty good, and they cost one less. Ripjaw Raptor is also decent, but more expensive.

Charging Monstrosaur, Relentless Raptor are only here bc they're dinosaurs. They don't really synergize that well with the rest of your deck. Sky Terror seems more of a sideboard card or replace in sb with flying defense. Either run Colossal Majesty or Sarkhan's Unsealing for 2-3, both seem kind of overkill and a bad late game draw. Huatli, Warrior Poet seems ok, but another dinosaur would probably be better. Or 2-3 Domri, Anarch of Bolas if you want a planeswalker. Signal the Clans can be taken out for more Cultivate and Commune with Dinosaurs.

The rest, just take what you find to be the best cards, generally 2-4 drops, and run 3-4, cut down the one ofs. More Lava Coils and general removal, Ram Through a personal favorite.

Let me know if you want me to comment on mana base after you make changes.

Guerric on Marwyn Elf Stampede

2 months ago

Hi ShredderTTN86! Welcome to the world of EDH elves! When I first began playing what is now my Ezuri, Renegade Leader build six years ago, I made a lot of mistakes, learned from that process, and made what is now a pretty strong list. As such, it think I can offer some help!

To begin with, you said your goal is to offer and Elf synergy list. That was also my goal years ago, and I ran Freyalise, Llanowar's Fury as the commander, but what I found was that it was a weird hybrid between and elf deck and a stompy deck, and its not really possible to do both well. You can definitely make a stompy deck that uses elf dorks and such for mana ramp, but most of your other elven synergies (lords and such) would need to be jettisoned for stompy cards. With Marwyn, the Nurturer you can really do either. If you wanted to go this route you would have just enough elf dorks and token spells to build counters, would protect her with Heroic Intervention and Wrap in Vigor effects, and would use her to dump as many big, dumb green creatures onto the battlefield as possible.

If you want to run true elves synergy, however, you want to cut any stompy creature that doesn't enable your elves (ex. Craterhoof Behemoth makes it but Ghalta, Primal Hunger does not, lower your curve, replace as many lands with dorks as possible, and play lots of elf lords. Keep in mind, elf lords also help Marwyn tap for more mana! I notice that you have tons of artifacts here that do nothing for most of your elves excepting Marwyn. I would probably cut a lot of these and add more elf creatures for a strong synergy build. Super powerful ones like The Ozolith and the infinite mana combo enabling Umbral Mantle should remain (you should also add Sword of the Paruns, which can also enable infinite mana with Marwyn), but even other good cards like Gauntlet of Power should be cut because you can do it better with elves. I think what surprises me most here is the lack of dorks. Llanowar Elves, Elvish Mystic, and Fyndhorn Elves are the backbone of any elf build and core to most stompy ones too. You also don't want to neglect Wood Elves, Farhaven Elf, and Springbloom Druid, which can up your elf count while finding and ramping out lands for you. As far as big mana tappers go, Circle of Dreams Druid, Wirewood Channeler, and Elvish Guidance are better than Gauntlet of Power and Karametra's Acolyte (which isn't an elf). Running synergy means you also want to run a lot of lords, such as Elvish Champion, Elvish Clancaller, Imperious Perfect, Dwynen, Gilt-Leaf Daen, Canopy Tactician, Joraga Warcaller, and Cultivator of Blades will buff both Marwyn and all of your elves, while also putting counters on Marwyn (for a double buff in effect) and moving you towards running your opponents over.

If you are interested, the link to my Ezuri Elf deck is here- Elfpocalypse Now! (Under Construction). The primer isn't finished yet, but even the sections that are there on the commander and on breaking down the tribe might help with the synergy piece. If you decide after all you'd rather just do stompy, there are other great experts on tappedout like Kamerot that can help with that! I hope this helps a bit, and please let me know if you want any additional help or have any further questions!

DeeLight on Tyrannosaurs in F-14s!!

2 months ago

Very fun and flavorful, hard to think of what to suggest without bumping the cost a lot, the budget is very sweet.

I love making digital alters, here's one for Ghalta, Primal Hunger I made long ago that your deck title made me think about, and I never even used it in a deck myself in the end.

ghostfire86 on Two-Woah-ski

2 months ago

Mono green deck that’s creature focused…

Allosaurus Shepherd

Destiny Spinner

Augur of Autumn

Runic Armasaur

This is mono-green…drop the mana rocks for better mana dorks and land auras to bolster that creature count and maintain a low mana curve. This opens up the avenue to use Collector Ouphe and Null Rod to cripple most players ramp and board capabilities. Rocks with static effects like Emerald Medallion should stay as they’ll not be effected.

Sylvan Library and The Great Henge are drawing staples.

Your land count is extremely low and your using token generators that rely on land fall. Get rid of Ghalta, Primal Hunger and use Ashaya, Soul of the Wild. This will add better synergy and take up the lack of lands to create more triggers on landfall.

Tamiyo's Safekeeping works well here as a backup to Heroic Intervention.

Druid of Purification and Scavenging Ooze are also great additions for utility.

veritablecvn on Ghalta and Negative Power

3 months ago

From Ghalta, Primal Hunger's Gatherer Page:

1/19/2018 If a creature’s power is somehow less than 0, it subtracts from the total power of your other creatures. If the total power of your creatures is 0 or less, Ghalta’s cost remains 10.

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