Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
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|Have (6)||Morpho-peleides , , orzhov_is_relatively_okay819 , Obsolete , abby315 , CompleteWaste|
|Want (3)||zudna , 31770 , edhan57|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Clifftop Retreat Discussion
4 days ago
6 days ago
Nice big Update:
1 month ago
Deck looks nice, but still a bit rough around the edges
I recommend following changes:
Cut 1 Embercleave for 1 Gideon, Ally of Zendikar: having a 4-of legendary card is quite difficult, because you can only have 1 Embercleave on the field and the second one might get stuck in your hand. Gideon can be a wincon on his own and his Tokens are Knights.
For the lands: depending if you own the fetchlands and shocklands already or still have to invest in them, you still have cheaper options (or add them instead of the basic lands) : Tournament Grounds (ignore the ), Needleverge Pathway Flip, Inspiring Vantage, Sunbaked Canyon, Clifftop Retreat.
For the sideboard add following cards:
1-2 Blossoming Calm against Burn
3-4 Rest in Peace against Graveyard-Decks
2-3 Damping Sphere against Tron, Storm and Amulett Titan
1 month ago
Hey, good work in progress so far for a first deck with an interesting concept.
Command Tower and Arcane Signet are two staples to consider adding. Consider adding some flying creatures who can disrupt your opponent to help you do keep the monarch and some repeatable sources of flying creatures?
- Archon of Emeria and Rule of Law can bring the game to a halt which helps you to keep the monarch.
- Windborn Muse and Ghostly Prison make it more difficult for opponents to attack you which helps you to keep the monarch.
- Aven Mindcensor: doesn't let your opponents tutor which can give you a big advantage.
- Luminarch Ascension: it cares about each opponent's end step meaning in multiplayer Commander that it can get counters quick.
- Court of Grace: another source of the monarch.
Blind Obedience can be opponent mana rock ramp disruption and shuts off haste of opponent's creatures who might want to attack you. With Cunning Rhetoric opponent may not want to attack you because then you'll exile card from top of their library.
The mana curve is very high here since you have so many 5 CMC, 6 CMC or higher cards. Cutting some of them for lower CMC cards and more ramp would help gameplay. More two drop mana rocks can make it easier/faster to cast Marchesa. Since she's a 4 CMC creature then a turn two mana rock can potentially let you cast her turn three if you make your land drops.
- Arcane Signet
- Fellwar Stone
- Thought Vessel: no max hand size can help when you're drawing a lot of cards with the monarch.
- Boros Signet
- Orzhov Signet
- Rakdos Signet
Some lands to consider adding in place of some basic lands that are within your budget to improve the manabase:
- Rainbow lands: Command Tower, Exotic Orchard, Path of Ancestry
- Fetch lands: Fabled Passage
- Mardu lands: Nomad Outpost
- Bond lands: Vault of Champions, Spectator Seating
- Pain lands: Caves of Koilos, Battlefield Forge
- Filter lands: Rugged Prairie, Fetid Heath, Graven Cairns
- Check lands: Dragonskull Summit, Isolated Chapel, Clifftop Retreat
- Tango lands: Smoldering Marsh
If you're playing Dark Depths then consider Thespian's Stage? Stage is the land that combos with Depths to get Marit Lage. When you control Depths and Stage pay 2 mana to copy Depths with Stage. Stage becomes Depths with no ice counters on it and the legendary rule will take place since you can't control two legendary Depths at the same time. Choose to keep Stage and remove Depths. Since Stage has no ice counters it's saced to create Marit Lage.
If interested I offer more advice including cuts to consider. Good luck with your deck.
2 months ago
Retro foil etched Force of Negation
Retro foil Ice-Fang Coatl
Retro foil etched Ice-Fang Coatl
Showcase Ignoble Hierarch (I want to hold on to my foil sketch one)
Foil borderless Sanctum Weaver
3 months ago
Back to the legendary sub conversation I ran a deck in Dominaria standard (with guilds and such) that was basically all legendries: Legendary Soup. Once again no win/loss record recorded on Tappedout but I won so much with it at my LGS the deck has become...legendary. I un-privatized the deck so you can play through it but if not I'll give you a run down of what just accomplished in my playtest:
Turn 1 Stomping Ground
3 months ago
This deck does look very fun to play, always having options and hinged on a delicate balance of triggers.
Your mana base could really use an upgrade. I would lose the lands that come into play tapped, especially Boros Garrison, and replace them with what you have or can afford: Command Tower , Clifftop Retreat , Needleverge Pathway Flip, Rugged Prairie , Spectator Seating , Sacred Foundry and Arid Mesa .
It seems like you would produce enough tokens to generate value for a Purphoros, God of the Forge . It would pair very well with Assemble the Legion, perhaps finally silencing the haters. ;)
Apostle's Blessing might be an worthwhile upgrade of Stave Off, allowing to protect your artifacts if needed.
I know Smothering Tithe is all the rage right now, but I would playtest Endless Horizons in this build. Setting 7 or 8 lands aside skims your deck and improves the quality of your draws, similar to Land Tax.
Hoping this inspired you
4 months ago
That is honestly a good suggestion. This deck always wants to have R on first turn and follows up with either RR or WR, so playing basic Mountain first is fine and Clifftop Retreat will work better late game