Clifftop Retreat

Clifftop Retreat

Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

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Trade

Have (3) Azdranax , Forkbeard , metalmagic
Want (2) bCubed , Tishana

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Legality

Format Legality
Block Constructed Legal
Historic Legal
Casual Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Arena Legal
Legacy Legal
2019-10-04 Legal
Commander / EDH Legal
Highlander Legal
1v1 Commander Legal
Gladiator Legal
Pioneer Legal
Duel Commander Legal
Leviathan Legal
Limited Legal
Canadian Highlander Legal
Custom Legal
Oathbreaker Legal
Modern Legal

Clifftop Retreat occurrence in decks from the last year

Latest Decks as Commander

Clifftop Retreat Discussion

Gans on Boros Knights of Rowan

1 week ago

Hi! I'm glad that my comment helped u :) I think that u can cut Rimrock Knight, 1 land (since u have Knight of the White Orchid) and maybe 1 or 2 copies of Maul of the Skyclaves.

Another card that u may like is Valiant Knight, another lord for Knights, not as good as Knight Exemplar but a lot cheaper. Also, be careful with Benalish Marshal, since it specifically requires 3 White, it would not be rare that u can't drop him on turn 3 because u had, for example, 2 White and 1 Red (personal experience haha). U can fix that by adding dual lands that doesn't enter tapped to the battlefield, like Sacred Foundry or Clifftop Retreat, the second one being more accesible due to its cost.

Have a great day!

LitchOubliette on Commander Staples Cube

1 month ago

Changelog (22/11/2020)

White

Blue

Black

Red

Green

Multicolored

Colorless

Mana Fixing

DemMeowsephs on Licia Blood Bending (Mardu Life control Voltron)

2 months ago

Hey there! You mention the mana base needing some help in your description, and if you're still looking to work on that, maybe consider some of the following cards! Many may be out of budget, and you could possibly have been aware of them all already, and if that is the case I hope this can be of use to you as a reference!

Since you have the two temples, you may want to include the last one, Temple of Malice. Even though you don't run too many / cards, you still need that colored mana to cast Licia, and so you want a relatively even mana base. Same goes for the last pain land, I'd recommend including Sulfurous Springs since you have the other two. Since you're also gaining a lot of life, and because they are great in general, you may want to take a look at Blood Crypt, Godless Shrine, and Sacred Foundry, (the shock lands) which function very well, especially with the following cards: the fetch lands. Bloodstained Mire, Arid Mesa, and Marsh Flats are some of the best lands in the game! These can search for the shock lands, not just basic lands, allowing you to get any colors you need from just one of them! While that whole set is pretty expensive, it may be something to think about for the future. Now on the cheaper side, there are the wonderful fast lands, Blackcleave Cliffs, Concealed Courtyard, and Inspiring Vantage, which can help you support your early fundamental turns quite well! If you wish to include a lot of basics/shock lands, you may want to think about having the check lands, Dragonskull Summit, Isolated Chapel, and Clifftop Retreat, which tend to be great and also lay on the cheaper side. Last but not least, there are the filter lands, Graven Cairns, Fetid Heath, and Rugged Prairie! Now that said, here are some non-dual lands that could really help fix the mana base quite a lot that I would recommend: City of Brass, Mana Confluence, Ancient Tomb, Prismatic Vista, Fabled Passage, Reflecting Pool, Exotic Orchard, Strip Mine, Wasteland, etc.

Now enough about lands! Here are some ramp spells you might like. Land Tax, Arcane Signet, Commander's Sphere, Talisman of Conviction, Talisman of Hierarchy, Talisman of Indulgence, Jet Medallion, Pearl Medallion, Ruby Medallion, Sol Ring, Gift of Estates, Weathered Wayfarer, Chromatic Lantern, etc!

I also have a mardu deck, (A Deal With the Devil EDH ⫸PRIMER⫷), so if you want to check out most of the cards I mentioned on a list, feel free to pop in there! Anyways though, I hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!

Kratos1810 on Daddy's Belt

2 months ago

Replacements:

1x Arcane Sanctum SL - Swamp

1x Azorius Chancery SL - Port Town

1x Boros Garrison MP - Clifftop Retreat

1x Crosis's Catacombs HP - Mountain

1x Crumbling Necropolis SL - Island

1x Dimir Aqueduct SL - Drowned Catacomb

1x Dromar's Cavern HP - Plains

1x Izzet Boilerworks SL - Sulfur Falls

1x Mystic Monastery SL - Mountain

1x New Benalia MP - Plains

1x Nomad Outpost SL - Swamp

1x Orzhov Basilica MP - Isolated Chapel

1x Rakdos Carnarium SL - Dragonskull Summit

1x Reliquary Tower SL - Island

1x Temple of Enlightenment SL - Glacial Fortress

1x Temple of Epiphany - Island

1x Temple of Malice SL - Swamp

1x Temple of Silence - Swamp

1x Temple of Triumph SL - Battlefield Forge

1x Urza's Mine SL - Evolving Wilds

1x Urza's Power Plant - Terramorphic Expanse

1x Urza's Tower SL - Field of Ruin

Nightblad3 on One fine day with a woof and a purr

3 months ago

This deck looks like a blast to play and looks like a solid list overall. I do have some suggestions/feedback though. You should be able to go wide enough that the buffs you get outweights the buffs your opponents get with Coat of Arms. If you buff other tribal decks, which seem to be relatively rare IME, they're less likely to attack you, so it's a great politics piece. I'd add the relevant shocklands (think Sacred Foundry, fetchlands (think Arid Mesa), and/or checklands (think Clifftop Retreat) to upgrade the manabase, & I think Chromatic Lantern would be a good addition. I'm not too hot on Skyshroud Claim, Mowu, Pridemalkin, or Longshot Squad. The latter three don't interact with the deck too well and Claim only gets forests, which isn't great in a 3c deck imo.

TriusMalarky on Kykar's Tokens & Cantrips

3 months ago

I really like Teferi's Ageless Insight and Whirlwind of Thought here -- they'll draw you an absolute boatload of cards.

It also looks like you're sort of trying to storm off maybe? Or are you aiming for a token horde?

I'd recommend a primary Storm plan with a secondary token flood with cards like Young Pyromancer. Empty the Warrens is great regardless of if you want to take the storm path, but Grapeshot and Brain Freeze, as well as Haze of Rage, are pretty solid win conditions.

Use to look for 1-mana red spells that draw a card. With those and Kykar, you can chain together a crapton of spells in a single turn.

Also, Battlefield Forge, Shivan Reef, Cascade Bluffs, Mystic Gate, Rugged Prairie, Skycloud Expanse, Sulfur Falls, Glacial Fortress, Clifftop Retreat should fix those 9 taplands you've got. They are all about $3 or less on TCGPlayer last I checked, so they shouldn't be too expensive.

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