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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
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3 days ago
There's a good article on running burn at various budgetary levels here. If you do end up running stuff like Shock, Monastery Mentor, Vexing Devil, Lightning Strike, Deflecting Palm, Risk Factor, Rip Apart etc, then by all means live your dreams, but do be aware you'll be running a brew that is strictly worse than what you could be for that same budget. Rip Apart, Monastery Mentor, and Shock in particular are all terrible cards for burn and will make it a LOT harder for you to reliably win games (Rip Apart is at least playable in the sideboard).
In any case, you should definitely take on the advise of jethstriker and fix up the manabase. Burn generally needs 20 lands to begin with (so your land count is too low at the moment), but then you should always be aiming towards lands that don't enter tapped. Even Clifftop Retreat is too risky to be useful, and you'd be better off just playing all-basics than either that or Evolving Wilds. Battlefield Forge is a really good budget option for providing two colours.
4 months ago
beseides fetch lands the other check lands would go nicely with that full playset of Raugrin Triome.... 2x Glacial Fortress and 2x Clifftop Retreat...maybe even the snarl cycle Furycalm Snarl and Frostboil Snarl?
6 months ago
EDH evaluation isn't really my strong point, but here's what I got.
I'm not really seeing the purpose of Eldrazi Conscription. It's a good card, but it doesn't offer much to the go-wide, strength in numbers approach that Soldier tribal decks usually take. I also don't see a way to get it out quickly and reliably, so it's just kind of there.
I see a lifegain subtheme, which is fine as long as it works. How often does Angelic Accord trigger? Unless it's going off every turn, that's another one that can be taken out. Outside of that, I don't see any other payoffs for the lifegain. If you don't have any reason to include it other than "not losing," I would also drop Take Heart; there are better combat tricks.
Duress seems out of place, and doesn't really contribute anything to your soldiers. Champion of the Parish would be better served in a more Human-focused deck, since many of your creatures and almost of your tokens don't have the Human subtype.
For upgrades and replacements, you have some budget room, so I'm going to try to use that up. Rootborn Defenses should be Heroic Intervention, to save mana and get hexproof for your stuff instead of another 1/1 token. Switch Navigator's Compass for another mana rock that can provide mana instead of just changing it, like Fellwar Stone. Unless you regularly see regeneration, like multiple times every match, Dreadbore is better than Terminate.
Your lands are generally pretty slow, and I don't recommend the bounce lands (Rakdos Carnarium and friends) without a specific purpose beyond simply mana fixing. If you can, get the shocklands (Blood Crypt and friends) in their place. There are other land cycles as well for every level of budget. Look for ones that give the option to enter untapped. Clifftop Retreat is a good start. The Luxury Suite cycle (I forget what the nickname is) can get expensive, but if you can afford the investment are definitely worth it.
When looking for cuts, keep one question in mind: "How does this help advance my strategy?" If the answer is only "Because it's a Soldier" or "Because it gains me life," it's probably cuttable. Soldiers in particular are a very synergistic tribe, and ideally every card should help support every other card.
Hope this helps!
9 months ago
Made some further changes. The Pleateau is a proxy.
Swapped out the following:
11 months ago
11 months ago
Nice big Update:
1 year ago
Deck looks nice, but still a bit rough around the edges
I recommend following changes:
Cut 1 Embercleave for 1 Gideon, Ally of Zendikar: having a 4-of legendary card is quite difficult, because you can only have 1 Embercleave on the field and the second one might get stuck in your hand. Gideon can be a wincon on his own and his Tokens are Knights.
For the lands: depending if you own the fetchlands and shocklands already or still have to invest in them, you still have cheaper options (or add them instead of the basic lands) : Tournament Grounds (ignore the ), Needleverge Pathway Flip, Inspiring Vantage, Sunbaked Canyon, Clifftop Retreat.
For the sideboard add following cards:
1-2 Blossoming Calm against Burn
3-4 Rest in Peace against Graveyard-Decks
2-3 Damping Sphere against Tron, Storm and Amulett Titan
1 year ago
Hey, good work in progress so far for a first deck with an interesting concept.
Command Tower and Arcane Signet are two staples to consider adding. Consider adding some flying creatures who can disrupt your opponent to help you do keep the monarch and some repeatable sources of flying creatures?
- Archon of Emeria and Rule of Law can bring the game to a halt which helps you to keep the monarch.
- Windborn Muse and Ghostly Prison make it more difficult for opponents to attack you which helps you to keep the monarch.
- Aven Mindcensor: doesn't let your opponents tutor which can give you a big advantage.
- Luminarch Ascension: it cares about each opponent's end step meaning in multiplayer Commander that it can get counters quick.
- Court of Grace: another source of the monarch.
Blind Obedience can be opponent mana rock ramp disruption and shuts off haste of opponent's creatures who might want to attack you. With Cunning Rhetoric opponent may not want to attack you because then you'll exile card from top of their library.
The mana curve is very high here since you have so many 5 CMC, 6 CMC or higher cards. Cutting some of them for lower CMC cards and more ramp would help gameplay. More two drop mana rocks can make it easier/faster to cast Marchesa. Since she's a 4 CMC creature then a turn two mana rock can potentially let you cast her turn three if you make your land drops.
- Arcane Signet
- Fellwar Stone
- Thought Vessel: no max hand size can help when you're drawing a lot of cards with the monarch.
- Boros Signet
- Orzhov Signet
- Rakdos Signet
Some lands to consider adding in place of some basic lands that are within your budget to improve the manabase:
- Rainbow lands: Command Tower, Exotic Orchard, Path of Ancestry
- Fetch lands: Fabled Passage
- Mardu lands: Nomad Outpost
- Bond lands: Vault of Champions, Spectator Seating
- Pain lands: Caves of Koilos, Battlefield Forge
- Filter lands: Rugged Prairie, Fetid Heath, Graven Cairns
- Check lands: Dragonskull Summit, Isolated Chapel, Clifftop Retreat
- Tango lands: Smoldering Marsh
If you're playing Dark Depths then consider Thespian's Stage? Stage is the land that combos with Depths to get Marit Lage. When you control Depths and Stage pay 2 mana to copy Depths with Stage. Stage becomes Depths with no ice counters on it and the legendary rule will take place since you can't control two legendary Depths at the same time. Choose to keep Stage and remove Depths. Since Stage has no ice counters it's saced to create Marit Lage.
If interested I offer more advice including cuts to consider. Good luck with your deck.