Sai, Master Thopterist
Legendary Creature — Human Artificer
Whenever you cast an artifact spell, create a 1/1 colourless Thopter artifact creature token with flying.
, Sacrifice two artifacts: Draw a card.
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|Commander / EDH||Legal|
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Sai, Master Thopterist Discussion
1 month ago
That would be
Mycosynth Wellspring , Seize the Spoils , Phyrexian Metamorph , Trail of Evidence , Pirate's Pillage , Saheeli, Sublime Artificer , Curse of Opulence , Blasphemous Act , Ghost Quarter / Field of Ruin , Mirrodin Besieged , Saheeli, the Gifted , Mystic Retrieval , Relic of Progenitus / Tormod's Crypt , Star of Extinction , Cyclonic Rift , Comet Storm , Chaos Warp , Loyal Apprentice , Thopter Spy Network , Sai, Master Thopterist , Hypersonic Dragon , Padeem, Consul of Innovation , Ravenform , Memnarch , Liquimetal Coating , Blatant Thievery , and Inspiring Statuary .
I did that with the following code:
[[mycosynth wellspring]], [[seize the spoils]], [[phyrexian Metamorph]], [[trail of evidence]], [[pirate's pillage]], [[saheeli, Sublime Artificer]], [[Curse of opulence]], [[Blasphemous act]], [[ghost quarter]]/[[field of ruin]], [[Mirrodin Besieged]], [[Saheeli the Gifted]], [[mystic retrieval]], [[relic of progenitus]]/[[tormod's crypt]], [[star of extinction]], [[cyclonic rift]], [[comet storm]], [[chaos warp]], [[Loyal apprentice]], [[thopter spy network]], [[Sai, Master Thopterist]], [[Hypersonic Dragon]], [[Padeem, Consul of Innovation]], [[Ravenform]], [[Memnarch]], [[liquimetal coating]], [[Blatant Thievery]], and [[Inspiring statuary]]
2 months ago
I actually researched for A LOT of possible cards, I just can't realize wich path I should follow: control or creature focused. Since my intention isn't having a graveyard populated with artifacts (maybe with spells I used to control my opponent) I think Mirrodin Besieged doesn't fit, and Sai, Master Thopterist (as Academy Ruins ) don't match my intended budget.
To be fair: I gave it more thought and decided to focus more on control, so Ornithopter and Signal Pest are kind of redundant to add. Although, RIDDLE SMITH and Vedalken Archmage seem like viable drawing options besides Reverse Engineer . But there's a problem: Scourglass . That would make Riddle Smith and Vedalken Archmage a waste. Besides the fact that they're not artifacts so they don't benefit from my bonuses (both the +1/+1 and the casting reduction cost).
2 months ago
Mirrodin Besieged / Sai, Master Thopterist seems to be a nice way to get lots of artifact 1/1's... Ornithopter / Signal Pest are pretty classic cheap/spam creatures for casting spells and building up affinity... Riddlesmith / Vedalken Archmage seem to be nice draw payoffs.... Academy Ruins is also really worth considering with Ichor Wellspring and similar.
3 months ago
I have no deck for Blood Funnel yet, but therein lies some degenerate jank, I can feel it so badly. Some combination with "can't be countered" or on cast pay-offs like Birgi, God of Storytelling Flip/ Sai, Master Thopterist .
4 months ago
I don't think this kind of deck warrants using Master Transmuter , as there just aren't enough big-costing cards in here to make it worthwhile.
I also see an issue where the big costing cards you do have, don't do a lot and are quite slow. I'd personally ditch Sharding Sphinx , Spell Swindle , Tezzeret, Artifice Master , Myr Turbine , Myr Battlesphere at a minimum, but also seriously consider ditching most of your other cards with CMC 4 or higher - modern is a fast format and your deck doesn't look well suited to stalling the game out.
I would recommend grabbing 4x Whir of Invention . They let you run a more tool-boxy build, grabbing whatever artifact you need to help out your current situation. While this will let you run many 1-ofs in the deck, I suggest still trying to get full playsets of the cards you want your deck to focus around (like Sai, Master Thopterist , for example).
Try and leave sideboard cards in the sideboard. The likes of Dispeller's Capsule won't do anything in a lot of matchups, so just bring it in when you'd actually need it. Padeem, Consul of Innovation feels a bit like a sideboard card also (a lot of artifact decks instead run Welding Jar mainboard to save them from game-one hate).
I would heavily recommend running 4x Thopter Foundry and 2x Sword of the Meek _(or 3x of each). _ The combo of pumping out thopters seems to be what your deck wants to do, and these cards make doing it super easy.
Just looking through the rest of the cards you have, the following list are other things I think you should look at ditching for better options at some point: Dragon Throne of Tarkir , Ojutai Monument , and Whirlermaker . As far as other cards to consider adding to this deck, I think you're in desperate need of interaction, so I would suggest Dispatch and Mana Leak to get you through the early-to-mid game grind
4 months ago
Balaam__Thanks for the support man. I'm still tweaking it but I think I've landed on a sweet spot. I've added 2 Sram, Senior Edificer and took out Erayo. Could put in Sai, Master Thopterist as its essentially extra mentors, although im not really hurting for tokens since we rifle through the deck so easily and can easily find the mentor.
4 months ago
Thank you for your comment hardhitta71194! Youre right, Pia's Revolution in combination with Sai, Master Thopterist makes a real fun combination, making your opponent having to decide between taking the damage or letting me cast an artifact again to produce a thopter and potentially untap Traxos, Scourge of Kroog and gain 2 life from Forsaken Monument is very satisfying. I actually did consider including Arcbound Ravager and Mishra's Bauble , which would of course both make much sense in this deck. The reason why i didnt is because, on one hand I was on a budget when building this deck and buying 4 Arcbound Ravager would have exceeded my budget. On the other hand, I kind of have this idea in my head that my decks always have to synergise perfectly and look good at the same time, which doesnt always make much sense. For example I couldnt include Arcbound Ravager because it wouldve been the only artifact creature in this deck thats not a construct, meaning i wouldnt be able to fetch it with Scrapyard Recombiner . Same with Mishra's Bauble , Im sure it would be great in this deck, but I cant include a card that lets me look at the top card of a players library without somehow using this information for another card. Colors of course had to be balanced too, 6 of every kind. So yea, Im sure there are quite a few things to improve here, but this is the best combination of a small budget, utility, appearence and synergy i could come up with. Thanks again and have a good day!
4 months ago
I didn’t pay close attention to Kaldheim spoilers either. I saw there had been some chatter about Ib here but hadn’t taken the time to see what was up. I had the chance to really meet Toralf, God of Fury Flip and then I knew what was up.
I love the changes.
I feel the same way about the improvements for card advantage in red. There are so many options available and if you going to add one it makes sense to cut one and see how it goes. You cut Frenzy and you add Jeska’s Will.
I struggle to find room for Vandalblast in a lot of my decks lately and I don’t remember the last time I was wishing I had one in hand. I think this is the right cut. I played my Nin, the Pain Artist ( Stuffy Doll / Brash Taunter ) deck tonight and was facing a deck running Sai, Master Thopterist and I was salivating as his board grew because I played Dockside Extortionist . Needless to say, I won this one.
I only run Ib occasionally with my current playgroup but I have yet to play a game where I have done anything gross with Treasonous Ogre. I WANT TO! It seems like a reasonable cut though.