Sai, Master Thopterist

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare

Combos Browse all

Tokens

Sai, Master Thopterist

Legendary Creature — Human Artificer

Whenever you cast an artifact spell, create a 1/1 colourless Thopter artifact creature token with flying.

, Sacrifice two artifacts: Draw a card.

Sai, Master Thopterist Discussion

dingusdingo on Urza, Lord High Artificer cEDH *Primer*

1 hour ago

I found your response of calling card selections "cute" to be incredibly patronizing. You'll have to forgive my terse tone if you truly weren't trying to patronize me, but regardless, you have as much time as you need between postings to look at your deck and the suggestions. If you are truly a competitive player and this is truly a competitive deck, people should not have to spoon feed you the reasoning as to why a card works with 8% of the cards you run (I didn't even include the mediocre synergy Seat has with Sai, Master Thopterist or Fabricate ). You have to consciously put every card into the list, so they were all intentional choices you made. You should have familiarity with the cards you run, especially if you claim this to be a competitive deck. You should also have familiarity with competitive concepts, like removal that requires 2 turns and 2 mana to work is far worse than removal that requires 1 mana to work at instant speed (why run Legacy's Allure before Pongify or Rapid Hybridization ? They are both less conditional and cheaper).

A close reading of my earlier comment will also show I only had a strong tone towards the card choices and deck building ideas, not at a person. Also quick shout out to all the people swearing at me and calling me a douche, the bad card suggestions, lack of card suggestions, and ad hominems have been pivotal to the development of this list. I'm not gaining anything from writing paragraphs explaining easy includes for YOUR list, so if you want to keep flinging mud I'll simply leave you to it. If you want to talk cards, put on your big boy pants, realize that you can make an ignorant or bad card choice without being an ignorant or bad person, and lets talk winning.

Mind Over Matter is expensive to cast, and combos out with tap to draw permanents, which this list doesn't run. It's been ignored by cEDH due to the massive color cost requirement + CMC and how weak the combo pieces are outside of combo.

Riddlesmith could have value, but this list doesn't have the artifact density required. It also does absolutely nothing by itself, meaning it has no value without other pieces to make it go. Relatively weak card and any loot effect for 1 or 2 cmc will outperform in a fast format like cEDH.

Time Spiral is also mostly ignored because it doesn't generate the value you want. It isn't reusable like Timetwister , so it doesn't generate value with looping as a wincon. It requires 6 mana to cast, and you're only getting 6 untaps with 6 lands in play, meaning turn 6 as the earliest (read: 3 turns after someone else has won). Even with 3 mana and getting 3 mana back (so it effectively costs 3), it has a high initial cost which means it will sit in hand without being used, while Timetwister could be used earlier. Hits for a lot off Ad Naus and Dark Confidant , which are format staples. Mediocre replacement for twister, but you'd be better off running another 1 2 or 3 cmc draw piece that isn't already used, Sleight of Hand comes to mind for this list.

Precognition Field does the same thing as Urza but allows you to peek top of library. Just like Future Sight , the slot is literally wasted with this commander, because you don't need another infinite mana outlet. If you need help getting to your infinite mana combo pieces, you should run more tutor and draw, not a slow and expensive top of deck value engine.

Cephalid Coliseum is usually ignored because of how unreliable threshold is. Timetwister resets it, and GY hate is very common. Its a painful non-island island in the vast majority of games, and generates land disadvantage when you can use it. Coliseum has its place though; it's very useful in Doomsday decks as a low opportunity cost pile cracker and sifter, but is still sometimes passed over in those lists because of the cost of Doomsday. It can also be used in decks that run Laboratory Maniac as a way to draw on an empty library, but most ignore Coliseum because they achieve no cards in library by drawing the deck, which means they will almost definitely have a draw card they can play that isn't dependent on a land drop. Also Coliseum gets caught by all the non-basic land hate that sees play.

Darksteel Citadel is a worthwhile include if blue mana density is high enough. Dodges Armageddon and opens up same lines that Seat of the Synod does.

I also have one more suggestion. Baral, Chief of Compliance has more value in this list than Etherium Sculptor . You run a total of 32 instants and sorceries, 15 of them which can be cost reduced (the 32 matters in case opponents play a tax effect). Meanwhile, of the 21 artifacts you play, only 15 of them can be cost reduced due to the amount of 0 cost rocks. Baral also generates value on the ridiculously large amount of counterspells you run though, which makes it a more worthwhile include. If you do decide to up artifact density (and include Mishra's Workshop , which you should due to playing under Trinisphere and orb effects anyways), then sculptor may end up being the better slot.

You also really don't need future sight in your infinite lines. Voltaic Key can replace it in the Paradox Engine line, and the other line is weak anyways because its creature based (easiest permanent type to remove). Voltaic Key untaps Sensei's Divining Top while top trigger is on stack, and use Top again. Sensei's draws a card, then goes to top of library on first trigger, then draws itself on second. Assuming you have 2+ mana in rocks you break parity, on 3+ you generate positive mana. You can do a similar thing with Rings of Brighthearth and Sensei's Top, plus Brighthearth combos with both the monoliths, so it serves as a second B for the A + B of Power Artifact and Monoliths.

QKey on Emissary of Salt

2 days ago

I like about Careful Consideration that it can target myself. I run some cards, that are not very good in particular matchups. For example Damnation ist not good versus control. I like to have ways to get rid of those cards. Being instant is another huge plus for the Careful Consideration over many other similar cards. That said, Wheel and Deal is a cool idea, i try to find room for the card :)

@ God-Eternal Kefnet : I totally agree, but atm i do not run both 6/6 demons and in my opinion being 6/6 is better then being 4/5. Its for me similar to running Gurmag Angler over Tasigur, the Golden Fang . The added bonus is nice to have, but often not relevant.

Golgari Charm is a great out versus many problematic cards. -1/-1 gets rid of an opposing True-Name Nemesis , Sai, Master Thopterist token, Loyal Apprentice and its token, many other red aggro cards, Bitterblossom tokens (or Bitterblossom itself), buying a turn versus Yuriko, the Tiger's Shadow , killing a lot of cats in Arahbo, Roar of the World , killing mana dorks, etc...

There are also a lot of enchantments that are very problematic for this deck. For Example: Blood Moon , Hall of Gemstone , Song of the Dryads , Opposition , Treachery , Stasis , Search for Azcanta  Flip (getting out of the lock), Parallax Wave , etc...

I think i have never used the third mode :)

Nissa, Vital Force is a good answer to a planeswalker, blocks like a champ, closes games and is incredible fast on her ultimate. The -3 is sometimes also nice, but not as relevant as the other two modes.

skoobysnackz on Tezzeret combo. war of spark. ...

6 days ago

Replace saheeli with Sai, Master Thopterist and you've got a combo.

hobolegs on Legacy Ish

1 week ago

If you wanted, you could probably split your Sai, Master Thopterist count with a Saheeli, Sublime Artificer or two. She may make servos instead of thopters, but she fades common cheap creature removal and can turn one of your tokens into an extra copy of Master of Etherium for a turn.

Joe_Ken_ on Token Generators for Hardened scales ...

1 week ago

Sharding Sphinx , Thopter Assembly and Whirler Rogue will all give you some Thopter tokens to have as flying fodder.

Hangarback Walker will make a bunch of artifact tokens on death.

Sai, Master Thopterist will get you a Thopter each time you cast an artifact spell.

Cultivator of Blades and Marionette Master both make servo tokens and have some nice added effects on them.

dehli on Tezzeret, Master of the Brawl

2 weeks ago

I've been having a lot of fun with him! He's really powerful once he gets going. Mishra's Self-Replicator and Sai, Master Thopterist make him amazing. I think Hostage Taker is a great idea! I could exile an artifact or creature for two mana (as long as Tezzeret, Master of the Bridge is out). I think I'll also put in Tetzimoc, Primal Death for more creature based removal.

That's a good point about One with the Machine . So far, I've cast it for 5 with Gilded Lotus and 4 with Traxos, Scourge of Kroog , and the third time I kept it in my hand because I didn't have a good artifact on the field. I might swap it out for Jace, Ingenious Mind-Mage .

I'm still experimenting with it. Let me know if you decide to build it! I think focusing on creatures, artifacts, and planeswalkers is the way to go because of Tezzeret's affinity.

Cheers!

shixzo on Hazoret Indestructible Burn

1 month ago

savagetrooper - Hmmm, I haven't been keeping detailed records (and have only had the occasional commander night of late). I'd say it can usually win at least one, maybe two games per commander session - it certainly doesn't dominate the meta.

The meta among my more recent opponents is very blue/control heavy ( Unesh, Criosphinx Sovereign , Sai, Master Thopterist , Jace, Vryn's Prodigy  Flip, Raff Capashen, Ship's Mage and the like). That can be quite tough for the deck (hence the relatively recent additions of Pyroblast and Red Elemental Blast ). However, part of the fun for me is pulling off wins against those kind of decks with mono-red/burn strategies - if it was easy, it wouldn't be as satisfying!

In related news, I'm looking at including Bolt Bend from War of the Spark. Not bad counterspell protection with Hazoret on the field...

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Sai, Master Thopterist occurrence in decks from the last year

Modern:

All decks: 0.04%

Commander / EDH:

All decks: 0.02%

Blue: 0.18%