Doom Blade

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Explorers of Ixalan (EO2) None
Iconic Masters (IMA) Uncommon
Archenemy: Nicol Bolas (E01) Uncommon
Duel Decks: Nissa vs. Ob Nixilis (DDR) Uncommon
Magic 2014 (M14) Uncommon
2012 Core Set (M12) Common
MTG: Commander (CMD) Common
2011 Core Set (M11) Common
2010 Core Set (M10) Common
Promo Set (000) Uncommon

Combos Browse all

Doom Blade

Instant

Destroy target nonblack creature.

Doom Blade Discussion

Hapix on The Scarab God's Arisen Horde

2 days ago

@multimedia, your comment is much appreciated! A lot of thought and play testing has gone into this deck (if I’m being honest though, this isn’t the first attempt as this is around the 8th iteration of scarab god due to play testing and not posting until now LOL).

I want to preface my response to your recommendations by saying that lowering the cmc of the deck is not really a priority as I usually have more than enough mana to do, but bringing down the amount of 5 drops and just generally increasing the tempo of this deck is on my radar. Furthermore, some inclusions (such as Consuming Aberration and Noosegraf Mob ) are in response to the meta of my table wherein they perform well (for example, one of my buddies plays an interesting Alesha, Who Smiles at Death homebrew that focuses on controlling the board state by altering base power/toughness of all creatures, Consuming Aberration on its own has saved my hide more times than one against Alesha lol).

Moving onto your recommendations:

Wonder > Grimoire of the Dead

Just the concept of Wonder alone is fantastic and it was even a part of the original iteration of this deck, but during playtesting (and this might just be me being unlucky) but it was often a mid-game dead draw and when I would have it in my graveyard, having a handful of flying zombies was nice, but not often game ending – hence non-inclusion. Grimoire of the Dead is slow AF and it the second eff is not easy to pull off, the only reason it is in the deck right now is I do not have a Rise of the Dark Realms , not sure what I will replace it with yet but I will take it out.

Windfall > Ancient Excavation

I like Windfall , it is a great wheel and I would like to include it. As it is right now Ancient Excavation is a card I keep in for the versatility of both self-mill and the basic landcycling, although I might swap it out for the Lim-Dul's Vault that you brought up later in your comment (I really like its’ effect tho).

Diabolic Intent > Exsanguinate

Diabolic Intent is a good card and that I plan to add in someday, but just to save $ I’m looking at Wishclaw Talisman as a budget alternative with some inbuilt politicking mechanisms. When it comes to Exsanguinate , it was a filler card I tossed in for play testing I’ll replace it with the aforementioned Wishclaw Talisman most likely

Relentless Dead > Noosegraf Mob

Relentless Dead is a card I used to have in here but I removed it since it felt slow and I just never really utilized the secondary eff I’m looking at getting a Gilded Drake in as a replacement. I agree though that Noosegraf Mob , as a six drop, is quite lackluster in comparison to the other high cmc cards. The potential value of 6 ETBs and/or death triggers is enough to keep him around for now, but if there is something I find I like more I’ll probably take mod out.

Graveborn Muse > Liliana's Reaver

Graveborn Muse I tested it out and saw myself dying to it more often than not, if I move further away from the zombie tribal aspect I might reconsider it. As for Liliana's Reaver , It isn’t to flashy but it works, no need to remove it rn but if anything better comes along I might.

“2 drop mana rocks > Commander's Sphere

Commander's Sphere is place holder card that I had socketed in while I was looking for some better mana rock options. Thanks for bring Arcane Signet to my attention, I’ll probably toss that or the signet in.

Arcane Denial > Countersquall

Arcane Denial isn’t a card I’d normally consider since the +2 for my opponent kind of hurts, but in a format like EDH with the 99 filling up a library, it seems pretty negligible so I’ll add it but won’t remover Countersquall since Its not that hard to get either {B} or {U} mana on demand. This though does touch on a different subject, I do want to add in some more counter magic, tutors, and removal (I’m looking at Arcane Denial , Swan Song , Pact of Negation , Mystical Tutor , Mastermind's Acquisition , Cunning Wish , Death Wish , Wishclaw Talisman , Victim of Night , Hero's Downfall , Murder , and Doom Blade but am stuck on evaluating which are the most beneficial inclusions).

To wrap up, thank you very much for your input it has been really helpful in reevaluating this deck. I sure do have some tinkering to do, haha. The nature of deckbuilding in EDH to me is everlasting and I hope I can continue to improve and refine my decks with recommendations and insight from other kind folks, like you, on this site :D

One last question, a friend is considering selling their Mana Vault to me at a discount, is this a card that I should seriously consider including or not?

Cheers!

Ehsteve on Lord Windgrace Sits Behind A Chasm

3 days ago

Thanks for the input Bighimmy!

So I've gone through the list and my understanding is that you mean proactive interaction/removal. So from the deck list thus far there is:

For boardwipes there are:

Now for some of the other options I've gone through in the past I personally don't feel like a few of them are really worth it, and feel free to discuss these since there's always going to be something that I'm missing or haven't really thought about. My thoughts on:

  • Chaos Warp : This is an attractive option, it deals with anything and you can even use it on your own permanents to try and spin into something more useful. It means that certain threats don't go to the graveyard (for reanimation or death triggers) and can get lost in the deck. However, from past experience I'm much more a fan of Assassin's Trophy as you can then Bojuka Bog to exile the threat along with the rest of the graveyard. This is a less risky option, and I completely understand why people go to it but I know I'll be kicking myself once a Chaos Warp turns a threat into a bigger threat.
  • Gaze of Granite : Pernicious Deed just does everything that Gaze of Granite does that much better with the only exception being planeswalkers. You don't have to sink all your mana into the casting (so if it gets countered it's not a complete loss) and furthermore you can use Pernicious Deed at instant speed, which is a massive way to interact with non-creature permanent-based strategies (such as enchantments and artifacts).
  • Go for the Throat / Doom Blade / Dismember / Abrupt Decay : I'm not a massive fan of conditional removal in commander because my rule of thumb is that the broadest answer is the best answer the vast majority of cases.
  • Putrefy : for the longest time I played this in the deck before Ravnica Allegiances rolled around and Bedevil took its place. The ability to interact with planeswalkers is fantastic, but the key thing I think is that the inability to regenerate clause from Putrefy isn't of massive concern for this deck for a couple of reasons. Firstly regeneration isn't particularly common, and when it is you're dealing with Asceticism in which case you're not Putrefying anything. Otherwise you have access to Damnation which doesn't allow regeneration and Toxic Deluge which also doesn't allow regeneration.
  • Force of Vigor : I started playing this in my Ayula, Queen Among Bears commander deck and in mono green it is the best answer to a lot of early game and late game threats. Current this deck has 42 green cards so there's no shortage of fodder to play this for free on your opponent's turn, but I'm unsure as to what this supercedes in the deck currently.
  • Casualties of War : as a budget option this is fine but the sorcery speed makes this lacklustre.
  • Noxious Revival : This was on the radar for a while when I was concerned about getting Glacial Chasm destroyed and then getting exiled, however there is not really a reliable way to recur this effect, and it is not particularly powerful (though has some utility due to being able to play it at instant speed for nothing). My other concern was that it requires an additional step to get it into hand, so if you draw it for turn, you would need a way to draw an additional card to then get whatever you need from the graveyard to your hand. As a redundant effect for Eternal Witness I understand, however I think it is too much of a corner case and I would be more of a fan of Regrowth -like as you will have access massive amounts of excess mana from Urborg, Tomb of Yawgmoth + Cabal Coffers . I imagine something like this will come along some time in the near future, it's only a matter of time.
  • Red Elemental Blast / Pyroblast / Guttural Response : I find that this angle of interaction is far too narrow to really be applicable unless you know there is a very high chance of versing counterspells in your local meta. This is why I find that Boseiju, Who Shelters All is a better solution to this problem, primarily because it can be searched off abilities and deals with the majority of effects while being difficult to interact with itself. Now the way your opponents can get around this is effects like Venser, Shaper Savant , Narset's Reversal or any other Unsubstantiate -type abilities. I learned to simply accept this as a weakness of the deck given the colours. The archetype is rather weak to its inability to interact with the stack, but I think there are more unconventional ways around this, such as Contamination to punish their mana base or by waiting until your counter-laden opponents are tapped out from trying to deal with each other. I think that this is a fair trade off for this deck being difficult to interact with.

The main weakness of this deck I believe is its inability to deal with mill and combo effectively, vulnerability to bounce effects on the stack like Venser, Shaper Savant and counterspells. I've found that these weaknesses can be reduced with a couple of strategies:

  • Playing some political cards Pir's Whim + Tempt with Discovery + Rites of Flourishing to try and ameliorate the board (and not draw the ire of anyone who might have a counter available),
  • Building up a solid land base from both a deckbuilding and play perspective to support a late-game comeback due to the lack of cards that effectively interact with land-base strategies, and
  • The ability to play around counterspells and interaction, such as Boseiju, Who Shelters All and reliance on using abilities rather than just spells.

Other thoughts

So after a little more testing, Elvish Reclaimer is an absolute house in being able to effectively Crop Rotation each turn to more reliable tutor out either ramping or utility land. The summoning sickness issue means that again this does not pull this deck back from the brink in the late game, but as an early game drop it provides access to both stocking the graveyard for Lord Windgrace and fixing mana for the later game. I regret my initial skepticism on this addition and think it is a great upgrade for the deck.

I am planning on adding in Korvold, Fae-Cursed King shortly because I think another Gitrog Monster will be welcome here. I think I'll finally have to pull the trigger on cutting Zuran Orb , it's been there since the start...

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Stardragon on Assassin Cards

1 week ago

Boza

I was thinking of shadow instead of fear for awhile but still am not sure if i should do it, but yes you can fear what you cannot see, that one of the most common fears there are.

and yes while the Contract ability is clunky right now as i just modified the Prowl mechanic for assassins if your making a assassin deck you should have plenty of kill cards like Murder , Doom Blade , Ravenous Chupacabra ect. that getting the contract shouldn't be so hard.

As for elite assassin the memory problems are not likely to be an issue, most people will likely put a reminder on the cards. I see people do it all the time in physical games and not just with counters. And yes I worded badly the cars realized that from the beginning, yes if you pay her contract cost it'll have Poisonous 1 for the rest of the game and haste until the end turn

vasarto77 on Persist and Grumgully and counters.

1 week ago

So, if I have Grumgully, the Generous out and I have creatures with persist, what happens in regards to the +1+1 and -1-1 counters? Like, does adding a -1-1 counter remove the +1+1 counter or do both exist at the same time while simply just negating each other until one is removed entirely by an effect that states the removal of said counter. Because, if they remove each other naturally, that would mean that a card like Woodfall Primus Hits the field and gets a +1+1 counter from grummy. MY opponent uses a Doom Blade on it. It comes back into play with a -1-1 counter AND and +1+1 counter from grummy which means they both are removed from the card and thus even if my opponent has a death touch creature army or more kill spells or whatever it can never leave the battle field because its persist will be infinite since it can never leave the battle field with a -1-1 counter since grummy will keep removing that counter when it comes back into play entering the battlefield with a +1+1 counter since it must leave and come back into play as per the persist rules.

xenosapien on May the gods of chaos praise the thieves

1 week ago

Nice idea, I love Dimir!

Have you looked at Agent of Treachery from M20 ? it is one more than Keiga, the Tide Star , but it can steal any permanent - plus it eventually doubles as card-draw!

Other than that, look at Hero's Downfall over Murder , maybe even just Doom Blade or Go for the Throat for the Sideboard if you're not up against other black or artifact decks.

And you should invest in a playset each of Watery Grave and Drowned Catacomb - I know they´re expensive, but the decks just play so much smoother with less taplands.

dingusdingo on Crime and Punishment

2 weeks ago

Yo, its rad you want to play competitive, but why are you tagging a "It's still in its infancy and definitely a work in progress - suggestions are more than welcome!" deck as competitive? Almost as bad as people that tag their decks with primers and have 3 sentences.

First, rocks. Mana Crypt Chrome Mox Mox Diamond Mana Vault Talisman of Dominance and other color talismans. If you can't go faster than your opponent, they will simply win first. There's a reason almost every competitive commander deck runs these cards

Second, remove non-essential garbage cards. Why do you run Proper Burial ? Anything that doesn't actively help you win but rather sustains a game is (usually) a bad card. Anything that costs >5 mana you should also consider cutting because its either bad or you can do it for cheaper, Sepulchral Primordial Agent of Treachery Rise of the Dark Realms etc. As we talked about earlier with rocks, competitive EDH goes REAL fast, so you won't get to 9 mana to cast your big spell (that doesn't even win on resolution) without fast mana, which you don't run.

Third, replace bad interaction with cheaper more reliable interaction. Render Silent is pretty cool but it costs 3 mana for a counterspell, and it is extremely color intensive. Dissolve is also 3 mana and that simply doesn't cut it in competitive. Look at Dispel Swan Song Force of Will Pact of Negation Force of Negation Mana Leak Spell Pierce . Also look at your removal, Merciless Eviction is cool and flexible but not a competitive card, because it costs 6 mana to wipe. You should consider running better targeted removal too, like Doom Blade and Fragmentize

TL;DR Replace high mana cost cards with lower ones to reduce amount of dead cards in hand at all points of game.

superhuman21 on Jank Atraxa FTW

3 weeks ago

Ok. So depending entirely on YOUR meta, I'm not a fan of a bunch of the lands. You have 4-5 of the 'pay 2life or it ETBs tapped'. That's 8-10 life. Sure you got lifelink on a bunch of guys, but cmdr isn't guaranteed. I'd consider swapping those out, unless it was purely because you have those already. Atraxa has 4/5 mtg colors, I'd run the Exotic Orchard as stats say your opp will likely be running 2-4 colors, meaning you'll have 1-3 colors in common min.
Your utility lands like the Bastion and Gavony are great choices for this. On the same related note check if you have a Coat of Arms , tribal almost demands you run this card and it can get OP real quick. I ran a Sigarda/human tribal and it wasn't uncommon to have 30 tokens with 30/30ea. They'll still die laughably to a disk or other similar wipe, but meh: 30x 30/30s.



Well...That is all I got at the moment. You're really going heavy tokens so that's fine, just be sure to stay focused and not trying too many different things. :)

Pal00ka on Modern Cipher

3 weeks ago

Depending on what your friends play Doom Blade could be a cheaper kill spell than Murder, or a better catch-all is Dismember .

Serum Visions is a solid inclusion to set up the next turn.

Ghost Quarter , Tormod's Crypt , and Duress are good side board inclusions.

If you decide to include Fatal Push I don't think it will do much work for you since you are not running any fetches.

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Doom Blade occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.03%

Black: 0.38%

Rakdos: 0.18%

Golgari: 0.09%