Doom Blade

Doom Blade

Instant

Destroy target nonblack creature.

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Have (5) orzhov_is_relatively_okay819 , gildan_bladeborn , GuNDanU , CompleteWaste , abritt
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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Doom Blade Discussion

AmoeboidChangeling on Black Bulk Deck

2 weeks ago

whono-scribble The other two cards are very cheap, if someone is selling them where you live, or you can buy them in an LGS one day, I think they'd worth it, but if you don't want to spend, that's also understandable.

I think that of the Equipment you mention, the best would be Vanguard's Shield,since you have a deathtouch theme, if you equip a deathtouch creature with that, you can kill two creatures, while your creature has more chance to stay alive with the toughness boost. You can even trap your opponents by blocking and then giving deachtouch to a creature that doesn't have it.

Why do you need other artifacts in the deck? The only thing I see is that you need mana fixing to flashback Strangling Soot, but there are other ways to do that. One is to replace that card with something better, like Doom Blade, Murder, Last Gasp, Tragic Fall or the black removal everyone's using these days, Cast Down.

If you want to keep it, you can try adding a few Bloodfell Caves or maybe Cave of Temptation or you can try to combo Rakdos Carnarium with either Mortuary Mire or Witch's Cottage.

SirYupp on Olivia Voldaren

3 weeks ago

Pretty good starting point, one of the things to keep in mind in Commander though is generally, you're expecting a 4 player game that lasts a long time, so you want to prefer cards that can have major impact in the early game or the very late game, something like Act of Treason is pretty limited in terms of when it will be really useful, cards with similar effect but with more power or flexibility (one of which you found in Insurrection) will serve you better in most games. Consider instead something like Harness by Force or Captivating Vampire.

The other thing to consider is ideally, if you're stealing creatures from your opponents, you want to make sure they don't get them back, Indulgent Aristocrat and Yahenni, Undying Partisan are good examples, but ideally you want as many of those sort of effects as you can fit in, Viscera Seer, Bloodflow Connoisseur, and Immersturm Predator are all decent vampire options, though you also can find things like Carnage Altar that can give you some extra value from your steals.

Single target removal like Terminate and especially Doom Blade are probably unneeded for you. If you need to kill a single target your plan is probably better focused on stealing it and sacrificing it instead. You probably are better off with a few more board wipes instead, if you do fall behind or lose place, you'll want a few more reset buttons. Kindred Dominance is an expensive but really powerful option for Tribal decks, Decree of Pain hits you as well, but it's a much cheaper card and great for if you're running out of gas in the late game. If you do want single target removal spells, again, you want flexibility, consider Bedevil, for just one mana more than Doom Blade you remove the restriction, and now can deal with much more than just problem creatures.

All in all though, like the list as a starting point, you'll figure out what you need and what you can cut best by playing the deck, so good luck!

Kazierts on Ichorous

1 month ago

As someone who has been playing Infect since highschool, although a Monoblack version, I got a few things to say.

  • You're not the aggro. Without you can't aggro. Not having a 1 drop stops you from applying pressure fast enough. You'll want to play kinda like a control deck.

  • If you're playing just Kitchen table, Proliferate should be fine. I just want to warn you. In case you want to power it up and optimize deck, you'll probably have to cut most of this theme.

  • Since you're a slower deck, your main weakness is going to be aggro decks. As such, the deck wants a lot more removal.

With these general stuff out of the way, I'll talk specifically about your list.

  • Don't even think about Fuel for the Cause. to counter a single spell and Proliferate is a terrible trade. If you really want to go all in the Infect theme, you could maybe run a single copy of Corrupted Resolve.

  • Mana Leak is perfectly decent for the deck. I'd cut a single copy of Spell Pierce, or at least put the other copy in the sideboard. A removal spell like Fatal Push is a good option, although a bit non-budget (but I'll be talking about options of removal later).

  • I'd completely ditch the artifac package. They're insanely slow and playing them on curve they don't help you develop your strategy. Maybe add a single copy of Karn's Bastion to your manabase if you really want something to Proliferate repeatedly.

  • About removal, nowadays we have a ton of removal, and almost all of them being removal. Power Word Kill, Bloodchief's Thirst, Cast Down, the old and iconic Doom Blade, Eliminate, Go for the Throat and a lot more.

  • I completely understand if you don't want to include Inkmoth Nexus because of its price. Affinity decks coming back to Modern made really expensive again. However, I have to say they're a breaking point for Infect decks. As soon as I got my copies, I felt the power level of my deck increase significantly. You can maybe add a few Cathedral of War to help buff your creatures.

I still have some more stuff to say but I don't want to bore you to death :P Tell me what you think. You can take a look at my primer for Monoblack Infect if you're interested. Also, you can call me for a chat so I don't pollute you comment section.

enpc on The Mask and The Sword

1 month ago

For reflection of shadows:

"Whenever equipped nontoken creature you control dies, if it was destroyed by a spell, ability or permanent an opponent controls you may exile the creature with a soul counter on it."

If you only check for destroy effect this won't take into account sacrifice. You may be better off just checking if you didn't sacrifice it as part of a cost or effect from a spell or ability you control.

Yes, this means that that you could potentially Doom Blade your own creature however I think you'll have an easier time just catching the case you don't want, rather than all the cases you do. That being said it also feels black enough as an ability that it could proc off you sacrificing creatures too.

passimo on BW Pestilence walls

1 month ago

I'll admit that I initially ignored this deck because of "pestilence" in the title. It was an error, it's a nice deck, and an original turn on the boring pestilence archetype.

Here I'll list all my opinions (given the "help" flag I hope you'll be interested in them, otherwise, ignore them =D ). Obviously, these will all be my subjective opinions, while the deck is yours, so use them as you wish!

If I were you, I'd think about upping the Wall of Glare and Glyph of Doom count to 4, It could really turn into an easy board-wipe.

On the other hand, I don't really like Glyph of Life. You could probably get better lifegain, using (Children of Korlis?), or, even better, multitasking-spells with a lifegain option (Light of Hope is an example, but not the best for this kind of deck).

Similarly, I hate to say this, but I don't really think Gary fits in; you don't have that much devotion, resulting in too Little lifegain for its cmc, nor some way to flicker him, and he can't be Unearthed. I'd look for a better cmc 3 or less "damage-to-the-face" creature, don't know which, but I think there are a few that deal two, damage or leech, for 3 cmc.

Obviously I'd update Doom Blade to Cast Down as soon as you get your hands on one.

Finally, this one is more of a stretch and really an oddity of mine, but I'd absolutely like the deck more if it didn't use Guardian of the Guildpact. Cemetery Gate already kinda does the same job, and fits the deck, thematically and mechanically, better.

I apologise for any error in my english, I'm not a native speaker and the mobile text auto-corrector is not helping either. I hope you find some use in my suggestions, cheers!

tamara-rama on Relentless Devotion (to Rats)

1 month ago

Thanks for the tip! I'm thinking I may drop the Dead Weight and Doom Blade from the sideboard for some combination of Unearth and Echoing Return to focus on sideboarding for consistency rather than those limited removal pieces.

Cosmoesis on Curse me love

1 month ago

Not curses but curse adjacent flavor in goading: (12 suggestions) 1)Shiny Impetus 2)Psychic Impetus 3)Parasitic Impetus 4)Disrupt Decorum 5)Vengeful Ancestor 6)Bloodthirsty Blade 7)Karazikar, the Eye Tyrant 8)Jeering Homunculus 9)Goblin Racketeer 10)Grenzo, Havoc Raiser 11)Coveted Peacock 12)Kardur, Doomscourge

Other Curse like things with wither: (12 suggestions - some of these aren't very good and can be left out) 1)Stigma Lasher 2)Fang Skulkin 3+4)Nest of Scarabs + Corrosive Mentor 5)Everlasting Torment 6)Needle Specter 7)Midnight Banshee 8)Kulrath Knight 9)Necroskitter 10)Fists of the Demigod 11)Cinderbones 12)Oona's Gatewarden

Add 12 more lands (36 cards suggested total) + 56 cards currently on the list = 92 cards

Remaining 8 slots should be card draw, removal and Board-wipes (15 suggestions here) 1)Rhystic Study 2)Erebos, God of the Dead 3)Wheel of Misfortune 4)Shadowmage Infiltrator 5)Phyrexian Arena 6)Eye of Vecna 7)Blue Sun's Zenith 8)Tragic Slip 9)Go for the Throat 10)Doom Blade 11)Feed the Swarm 12)Ravenform 13)Chaos Warp 14)Damnation 15)Ritual of Soot

Devereauxx on You Can't Block This

2 months ago

Just some advice: you don't really have that much interaction. There is only one piece of single target removal and one counterspell in the whole deck and they're both the one Drown in the Loch. The other interaction are all situational (Aether Gale needs 6 targets to resolve) and just bounce things not destroy them. Destroying would get the creatures in the graveyard for you to reanimate. Doom Blade, Go for the Throat, Pongify, Rapid Hybridization, all budget cards to destroy creatures. Also, how do you interact with a problem enchantment or an artifact? Feed the Swarm and Ravenform are both great new cards for UB to have at least one answer to non-creature permanents after they've hit the board. I don't like to use x/10 to discuss a deck but I think you may overestimate with a 5 since there's little to no actual interaction. Otherwise this is a cool list! Thanks for sharing it.

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