Doom Blade

Doom Blade

Instant

Destroy target nonblack creature.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Doom Blade Discussion

TypicalTimmy on Card creation challenge

6 days ago

Alright, last one and then bed for me.


Vomit-Spewing Zombie

Creature - Zombie

Regurgitate 2 (Whenever Vomit-Spewing Zombie deals combat damage to an opponent, you may return up to two cards from their graveyard to their hand. If you do, draw that many.)

3/3


Good incentive to get card advantage and let damage through. But the trick is, you choose what they get back. Solid in casual EDH where you can be like "yo homie let my vomiter through and I'll return your Doom Blade. Can you use that on Carl's Commander? You can hit me with your 4/4 next turn to balance out the damage."

Because remember kiddos, EDH is a social format first and foremost. The competitive nature comes second ;)


I'll do wild as a challenge. Continue either of the two mechanics, make your own design for them, make something new or whatever. Goodnight.

RadicalCrawdadx on The Elven Swarm Drain

3 weeks ago

Chasmolinker Thanks duderino! Glad you like it! The original idea stemmed from when a bunch of friends and I did our own version of a Kaldheim draft together, and I pulled all these elves that wiped the floor with everyone. Needless to say, it was a fun night lmao.

I was using Doom Blade as a form of removal but recently came across Infernal Grasp as a better form of removal. That Plague Engineer is nasty lmao, and DB definitely wouldn't be able to remove it, but with my recent upgrade to IG, I think I have a good chance to address it.

I love the ETB on The Meathook Massacre, but I hadn't considered it since I had so many GY retrievals, reanimation, and mass reanimation spells.

The_Fallen_Duke on Snapdax, Apex of the Hunt EDH

3 weeks ago

Not that it will affect the deck by any means, but why did you chose to run Dire Tactics in a deck without any humans? Doesn't that give an unnecessary downside compared to something like a Doom Blade or Swords to Plowshares?

legendofa on Which spell types affects what …

2 months ago
  1. By "normal destroy target creature" I assume you mean something like Murder. A card with the phrase "destroy target" can kill anything that fits the requirements. Krydle of Baldur's Gate is has the Creature type, so it can be killed by Murder. It can't be killed by Doom Blade, for example, because it isn't a nonblack creature.

  2. The common mnemonic for how protection is helps is the word DEBT. A creature with protection can't be Damaged, Enchanted or Equipped, Blocked, or Targeted by any card effect it has protection from. One important note is that this doesn't protect against "Destroy all" effects like Wrath of God; those will still kill a creature with protection.

  3. Similar to answer 1, a destroy effect can affect anything that fits its requirements. Smelt can destroy a generic artifact, an artifact creature, an equipment, or anything else that has Artifact in its type line.

Guerric on Help Building my First Competitive …

2 months ago

Hi ionlyplayelves!

I can definitely see removing Casualties of War. It is devastating in the right context, but it does cost six mana, and while you'll have much more than most, it sometimes better just to play more mana efficient single-target removal spells like Beast Within, Go for the Throat, Hero's Downfall, etc.

I actually like Gnarlroot Trapper because it's another dork. I think if you build this right you'll have a lot of lifegain and the one won't bother you too much, and of course the deathtouch is a nice bonus.

I think Pact of the Serpent is a great card. You could potentially draw a crazy amount of cards with it, but for three mana it will be great even if you get only three to five.

I hear the argument on Twinblade Assassins. Five mana is a lot for something that will only draw you one extra card on each of your turns, provided that something dies. This is on top of the fact that creatures are the easiest permanent type to kill. Phyrexian Arena would give you the card automatically. Dark Prophecy would give you one any time one of your creatures dies. Grim Haruspex will give you one any time a non-token creature dies. Beast Whisperer gives you one whenever an elf ETBs. These are all very good rates, unlike Assassin. You need to have 10-12 pieces of card draw in the deck, but this is a suboptimal one. I also think if you get this going right you'll have a lot of things dying, and Miara, Thorn of the Glade will be a powerhouse. Moldervine Reclamation is similar. Last week my friend who play's Lathril had something like twenty-five elves on the battlefield (which is easy to do when you play Lathril right!) I had to board wipe him to keep us alive, but he drew a quarter of his deck and gained 25 life. Needless to say, it was a temporary reprieve at best! It's a good card.

You definitely want Farhaven Elf, Springbloom Druid, and Wood Elves in any elf deck in commander- they are the best there is. Fetching your lands and ramping them onto the battlefield while leaving a body behind that can attack and block and be anthemed by your lords is really great.

Binding the Old Gods is kind of meh. I think your instinct is correct there! It costs 4 mana and is slow and grindy for what it does. Sure, we need to kill stuff and ramp lands, but when we kill stuff we'd rather just use Doom Blade for 2cmc.

Cultivator of Blades isn't essential, but it's very easy to underrate. At minimum it gives all of your elves +3/+3 when you attack till end of turn. If Elvish Archdruid is out its +4/+4. If you tap Timberwatch Elf to dump ten counters on it and then immediately attack, your opponents are going to die that turn. The best part is that they'll never see it coming the first time you do it!

Guerric on Help Building my First Competitive …

2 months ago

ionlyplayelves

Happy to answer some of those! Dorks are one mana creatures that tap for mana. Llanowar Elves is the iconic one, but there are lots of others. Most of them are elves, but there are dorks that are not as well. They are generally powerful in almost any commander deck because they help you ramp your mana so early, whereas in most colors they only have Sol Ring if they aren't playing uber-expensive legacy cards.

Aristocrats are an archetype where creatures dying gives you life while draining your opponents' life totals. An iconic example would be Blood Artist, though there is an enchantment version in Bastion of Remembrance.

Llanowar Elves you definitely want and Doom Blade is great removal. Elvish Visionary and Dwynen's Elite have been all stars in modern, but they don't make a huge impact in commander. So I do play them, jut not in my commander deck!

ionlyplayelves on Help Building my First Competitive …

2 months ago

Guerric thanks again for all the insight. I really appreciate it. Yeah I'm looking for a powerful/fun elf deck that's "top end" or the best it can be.

Some questions as I go through all the comments:

  • What are dorks?
  • What are aristo-elves?

Was looking through some old cards and found Llanowar Elves, Elvish Visionary, Dwynen's Elite, and Doom Blade.

What are your thoughts on adding some of these? I know you spoke about Llanowar so that's going in but how about the rest? Thanks!

Guerric on Lathril's Relentless Elves

2 months ago

As for things to cut, here is my list-

Cards to definitely cut- 1) Abomination of Llanowar he's just a big, dumb of elf with a target on his back for removal. There are better options. At least Drove of Elves has hexproof, but I wouldn't even play that. The only one I'd play is Jagged-Scar Archers, and that's because of its utility against flyers.

2) Elvish Rejuvenator He gets a land, but doesn't actually ramp you. And that is if you get a land- you might whiff. You have better options. If you really want this effect Sylvan Ranger costs one less mana and is guaranteed to not whiff.

3) Eyeblight Cullers 5cmc is just too much for something that only gives you three tokens on its death, and you have no mill synergy.

4) Golgari Findbroker This card was made for draft. It just costs too much for what it does. Its not just the four cmc, 2 and 2 is a high opportunity casting cost.

5) Harald, King of Skemfar He's basically a 3/2 with menace that replaces himself. The clause on Tyvar might seem good if you add him (which is good idea, btw- he'll be worth it even if he doesn't stick around too long), but even then you have to remember that he won't find Tyvar the majority of the time. Again, its nice he replaces himself and gives you some selection, but there are better options.

6) Jaspera Sentinel Dorks are great, but you have to tap two creatures for one mana, which is a bad rate in elves. There are better dorks suggested above.

7) Masked Admirers This is one of those cards that Wizards stuffs into every precon conceivable, even though its bad in most of them. We don't need it here.

8) Thornbow Archer He's only draining one life for each time he attacks. That isn't enough to justify his slot.

9) Voice of Many You get maybe three cards for four mana at most? He's not the worst and he does draw cards, but I've never liked him.

10) Voice of the Woods This might sound like a good use of your elves, but its better to pump your elves than to use them to summon elementals. Plus he costs five to cast.

11) Tergrid's Shadow We have a joke about this card in our playgroup, but in general it isn't what we want. Letting your opponents pick what they sacrifice means you'll rarely hit the thing you need to get rid of. You might as well just play Doom Blade or any other premium removal card in these colors. There are a lot!

12) Poison the Cup They just put this in the precon because foretell was a Kaldheim theme, but there are so many cheap (both in real world and mana cost) black removal cards that this one shouldn't make the cut.

13) Roots of Wisdom You're better off just playing Harmonize or getting one of the consistent draw pieces I suggested. This card won't do a lot for the slot in your deck.

14) Return Upon the Tide This just costs too much mana, and you have other better recursion pieces out there.

Cards to think about removing

1) Serpent's Soul-Jar This card could be good, but could also be a trap. Your graveyard is a resource, and exiling everything from it prevents mass recursion. Also, your opponents can target this with removal and you'll never get your stuff back. I'd probably just play Haunting Voyage, Patriarch's Bidding, and Living Death to get your goodies back for more fun!

2) Twinblade Assassins He does draw cards, and is probably at least as good as Phyrexian Arena while he lives. So you might keep him, but he costs 5cmc, so if you have enough card draw you might want to cut him.

3) Numa, Joraga Chieftain He can pump your stuff. But Kindred Summons, Genesis Wave, or the above mentioned Torment of Hailfire and Exsanguinate are much better ones!

4) Nullmage Shepherd This can allow us to remove problematic stuff. But tapping four elves is a bigger cost than we often want to pay. Something to think on.

5) Sylvan Messenger Again, this card does get us some draw, much like Lead the Stampede which I used to play does. I've just never found it good enough to include though. Nonetheless, you want at least ten pieces of draw, and this does count as that!

6) Eyeblight Massacre This will kill a lot of stuff, but will often leave what you most need to kill alive. Ezuri's Predation is a recently reprinted board wipe that is now more affordable and will wreck your opponents while leaving your stuff intact. In Garruk's Wake and Plague Wind cost a 25 cents each and will hose everyone but you, and because you are playing elves you can afford their cmc!

7) Ruthless Winnower Having played against this card I can attest that it is annoying, but your opponents will often kill it before it can have too much impact. If it were a lower cmc it would be a guaranteed in, at least it will take the heat off of more important cards. It is high at 5cmc though. Keeping it might be the right choice, but I'd at least consider it.

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