Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste.

Equip (: Attach to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Swiftfoot Boots Discussion

NV_1980 on Jodah Cascades

4 days ago

Hi m8,

I've play-tested this a few times and its main problems is its speed. In seven out of ten games, I could not do anything useful until turn 5. To improve on this, I would definitely include Chromatic Lantern, for similar reasons you've already included Prismatic Omen and Dryad of the Ilysian Grove. Also, I would replace some of the cards in your deck with some more ramp spells or land-fetching of whatever sort. Some more opportunities for card-advantage would also really help out. I'm thinking Phyrexian Arena, Rhystic Study or something similar.

I should also point out that Jodah is instrumental in your strategy (at least in the early-mid game, until you have something on the board that allows you to cascade for free), but you've not included any protection for him. In my play-group, this guy is a primary target as soon as he hits the battlefield. So stuff like Lightning Greaves, Swiftfoot Boots, Mother of Runes or other cheap stuff like it would be highly recommended too.

Hope the deck works out for you.

Kind regards,

NV_1980

TypicalTimmy on Card creation challenge

4 days ago

Necrosis24, I'm wearing my Swiftfoot Boots tonight hehe

Dencoan on Death's Kiss

1 week ago

KayneMarco i added Topple the Statue for card draw and single target removal based off of a few videos saying you should have x of each type of card. definitely not against keeping brave the sands in place of topple the statue. being new to commander i dont know how required having all the recommended ramp/removal/draw/board wipe is to have a successful game.

i feel like Magistrate's Scepter could be super useful but so could Swiftfoot Boots for protecting my commander or Shalai, Voice of Plenty if i get her out. just not sure what would be worth cutting for one of these

QuestionMarc on Vadrik's Discount Spell Emporium

2 weeks ago

Looking over the deck and playtesting it a few times I have what I consider a pretty exhaustive maybe list with some cards being worth considering and discussing and a few being real treasures! Here is the full list and if I did it right hopefully all the cards are links.

  1. Call the Skybreaker
  2. Capsize
  3. Cascade Bluffs
  4. Champion's Helm
  5. Clockspinning
  6. Coalition Relic
  7. Commander's Plate
  8. Contagion Clasp
  9. Darksteel Plate
  10. Deflecting Swat
  11. Door of Destinies
  12. Drown in Dreams
  13. Elementalist's Palette
  14. Expanded Anatomy
  15. Expansion / Explosion
  16. Fanning the Flames
  17. Fatespinner
  18. Fierce Guardianship
  19. Finale of Revelation
  20. Fists of Flame
  21. Flux Channeler
  22. Force of Will
  23. Galazeth Prismari
  24. Haze of Rage
  25. Illuminate
  26. Insurrection
  27. Izzet Boilerworks
  28. Jaya's Immolating Inferno
  29. Jeska's Will
  30. Leyline of Anticipation
  31. Lonely Sandbar
  32. Lunar Frenzy
  33. Mana Drain
  34. Mana Geyser
  35. Metallic Mimic
  36. Midnight Clock
  37. Mikokoro, Center of the Sea
  38. Mystic Remora
  39. Mystic Sanctuary
  40. Oona's Grace
  41. Opal Palace
  42. Prismari Campus
  43. Reality Ripple
  44. Reality Shift
  45. Reiterate
  46. Rhystic Study
  47. Ring of Evos Isle
  48. Riverglide Pathway  Flip
  49. Runechanter's Pike
  50. Sage of Fables
  51. Scour from Existence
  52. Sea Gate Restoration  Flip
  53. Seething Anger
  54. Shatterskull Smashing  Flip
  55. Spark Double
  56. Storm-Kiln Artist
  57. Swiftfoot Boots
  58. Sword of Truth and Justice
  59. Temple of Epiphany
  60. Tezzeret's Gambit
  61. Tyrite Sanctum
  62. Unleash Fury
  63. Valakut Awakening  Flip
  64. Vandalblast
  65. Vedalken Orrery
  66. Volcanic Island
  67. Volcanic Vision
  68. Wandering Archaic  Flip
  69. Whispers of the Muse
  70. Zaffai, Thunder Conductor

multimedia on The old bois

1 month ago

Hey, there's not much to say yet as this is just a list of cards you want to play, nice Swordtooth. Most of what you have so far on the low budget is good, but Decree of Savagery is not playable and Sun-Crested Pterodon, Elfhame Palace, Stone Quarry are really lackluster.

Do you own Gishath? I don't see him here, but I do see Atla. If you don't own Gishath then he's really not worth getting for $20 if you're on such a low budget. Atla is a fine Commander for Dinos and you have her. For $20 you could get many budget cards that are good with Atla rather than just Gishath.

Atla and Gishath will play very differently. Gishath is more straight forward, ramp and Dinos. Atla is more complex since you want ramp, sac outlets for Eggs and Dinos. Marauding Raptor is a combo Dino with Atla to kill an Egg right when it ETB. It also triggers enrage when a Dino ETB.


Some budget Dinos to consider adding:

Some budget cards that have good interactions with Atla and/or Dinos or are ramp:

Some budget land upgrades to consider:

Good luck with your deck.

Teeyou12 on muldrotha new

1 month ago

Cut the basic lands. Add pretty much any non basic in their place. This will let you mill your entire library with Hermit Druid. If you have Muldrotha out you then cast Thassa's Oracle from your yard to win the game. Or, with 3 creatures on board, you can flash back Dread Return.

A copy of Phyrexian Delver will let you form a back up hulk pile around the Mikaeus, the Unhallowed Walking Ballista combo by using Protean Hulk to find Delver and Viscera Seer, using the delver to bring back Hulk, sacking hulk to seer, and finding Mikaeus and ballista.

As for non combo related additions, Nihil Spellbomb is pretty much a strictly better version of Soul-Guide Lantern in this deck where you can recur them. Your only playing 9 peices of ramp in the deck with a 6 mana commander that seems to be your main value engine. I would recommend adding more with cards like Millikin and Deranged Assistant.Also run Simic Signet and the talismans in your colors like Talisman of Curiosity. ETB effects like Wood Elves and Elvish Rejuvenator may also be good. Your in green so mana dorks are very good. Elves of Deep Shadow and Arbor Elf in particular. Expedition Map may be worth playing due to your ability to recur it and find any land you want to your hand.

At 6 mana you also have to be able to protect your commander once she hits the board to keep from getting blown out. You have a few cards that do this already but Voidmage Prodigy is a very versatile card that can sacrifice itself and be recurred. Swiftfoot Boots is also a good effect for this.

As for general cuts, Avenger of Zendikar, Blood Artist, Zulaport Cutthroat, Tombstone Stairwell don't help you get to your combos faster, don't slow down your opponenets, and arent involved in any combos I can see myself. While Blood Artist, Zulaport Cutthroat can be used as replacements for Disciple of the Vault in your persit combo, they can't be included in the hulk pile and don't contribute to any of your other combos.

I don't think you need 3 edict creatures in the deck so maybe cut Merciless Executioner. If you find you need that density than keep it but its going to kind of be a dead card if you can cast one of the others from your graveyard already.

Chronic Flooding is a bit to slow IMO. I recommend Undercity Informer as both a sac outlet and a mill card, and/or Stitcher's Supplier.

I generally want my removal to actually get rid of the thing in EDH though it is worth noting you can use these effects to bounce your own commander to save it if need be. Aether Spellbomb and Seal of Removal are possible cuts but not neccessarilly. Recommend something like Shriekmaw or Executioner's Capsule if you do feel like removing it. Beast Within is also a good card, even if it doesn't synergize extremely well with your commander.

multimedia on Aura of Courage 2021

1 month ago

Hey, well done so far on budget upgrade of the precon, but there's some filler cards here that look out of place.

If you want to go the direction of more enchantments/auras then Tuvasa the Sunlit as Bant Commander is someone to consider instead of Galea since she interacts much better with enchantments. Currently you have a mix of both enchantments and equips and that direction does go well with Galea as Commander. Consider adding more cards that have interaction with both auras and equips?

Galea doesn't have built-in protection which is what you want with a voltron Commander and a good upgrade you've done is Darksteel Plate. Swiftfoot Boots and Winged Boots are nice from the precon, but consider others than also give evasion?

When Galea has huge power then being able to attack unblocked can outright end an opponent with lethal Commander damage. Flying and trample evasion is not as a sure way as unblockable.

Wild Growth and Fertile Ground is more ramp.

Good luck with your deck.

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