Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Swiftfoot Boots Discussion

NTakamura on Equipment for Burn/drain deck with …

2 days ago

I am building a deck with Florian, Voldaren Scion that is taking a more voltron approach to win. I would like to achieve this using equipment. I already have the piece for group slug to get damage through so I can dig. I have Basilisk Collar Commander's Plate Hammer of Nazahn Loxodon Warhammer O-Naginata Reaper's Talisman Ring of Xathrid Swiftfoot Boots Sword of Fire and Ice Sword of War and Peace Sword of the Animist in the deck. Any suggestion that can complement what already going on with the deck would be nice.

Florian Draining Blade

Sultan_of_swing on Intet's grand entry

6 days ago

Some excellent recommendations! I had not heard of the 'Ramos' line of artifacts which are really useful. I have played the deck as is and am wondering if Intet is really a 4th turn kind of Commander. The moment she comes out she gets destroyed because people know it will be used to cheat out other cards. Not to mention she is a 6/6 flyers dealing commander damage. I think I will re-evaluate my strategy. Lean in on the ETB effects and focus on turtling up before sending Intet out when the board is good and ready. Tribute Mage to get Swiftfoot Boots and other tutor cards to prep the board.

The double strike game is one I also thought about, though I think it is more flavorful than useful. You would need to have 6 mana open just to use Intet's attack trigger twice, and it makes Intet even more of a threat, ergo more of a target for removal. Lightning Greaves was in here, but I thought that shroud and hexproof given by Swiftfoot Boots and Whispersilk Cloak would have to suffice.

Again, many thanks for the recommendations.

LandoLRodriguez on My first edh. Omnath locus of mana

2 weeks ago

Xag803 There sure are! Commander's Plate is really good, especially in mono or colorless decks. Lifecrafter's Bestiary could really help you filter and draw some cards. Of course the ever-popular commander staples Lightning Greaves and/or Swiftfoot Boots. Considering that your plan is to make absurd amounts of mana, any of the Eldrazi titans - or any Eldrazi without a colored mana in their cost, really - could really help you close out games. To reiterate, if you haven't checked it out yet, you should really poke around EDHREC.

Lord_Grimm on Xenegod

2 weeks ago

If this is indeed up to date, here are some thoughts (post Matty games): Since Xenny is 5 CMC, your ramp should be land based 2-3 cost spells only. With that in mind... Gruul Signet < Search for Tomorrow, Thran Dynamo < Rampant Growth, Talisman of Impulse < Harrow, Shadowspear < Hydra Omnivore, Swiftfoot Boots < Dragonborn Champion, Harmonize < Weaver of Harmony. Pretty sure that new red dragon is in the deck, but don't see it in this list... so I won't look at creatures yet. Hopefully these suggestions help.

McToters on Winter is coming Jorn Snow

3 weeks ago

Awesome! Only thing I just thought of is giving your boy haste so you can trigger his attack faster. Maybe Lightning Greaves or Swiftfoot Boots? Instill Energy is a green aura that gives haste also. Not suggesting all three to be added but maybe at least one?

Last_Laugh on Jetmir, Nexus of revels

3 weeks ago

Nice deck, I'd suggest more card draw and more ways to protect your board though.

Card Draw: Beast Whisperer and Sylvan Library both deserve spots and depending on how big your creatures reliably get, possibly The Great Henge.

Board Protection (combat): Dolmen Gate, Reconnaissance, and Iroas, God of Victory all allow you to swing all out without losing a single creature (and in the case of Recon, have everything untapped by the end of combat). Mirri, Weatherlight Duelist is also good for both offense and defense.

Board Protection: Luminous Broodmoth, Sylvan Safekeeper, Lightning Greaves, Swiftfoot Boots, Teferi's Protection, and Privileged Position will all help the resilience of this deck.

Talmora on How to upgrade my Sliver

3 weeks ago

Synapse Sliver can help you get some more draw power so you are not 100% out of ammo.

Reflections of Littjara can also let you get a second copy of non-legendary slivers and stack up the stackable effects like Spiteful Sliver, Lavabelly Sliver, Second Ward Sliver to give protection to another color.

Swiftfoot Boots are a slightly different Lightning Greaves, but are hexproof instead of shroud which can give some protection to Sliver Overlord

bushido_man96 on Dinosaurs

1 month ago

I find that having protection up is huge for the success of this deck. Swiftfoot Boots or Greaves are good, but you should also look into options that protect the entire team. Boros Charm, Heroic Intervention, and others like these are great for the deck.

I would consider cutting Door of Destinies. Making your dinosaurs bigger really isn't a priority; most of them are already big. Something like Duelist's Heritage may serve you better, doubling the triggers from Gishath.

I also looked long and hard at Herald's Horn. Great tribal card, for sure. But Gishath wants those dinosaurs to come off the top of your library, as opposed to going into your hand. If you like it for the card draw, I get that. But just something to consider.

Lastly, I think you should up your creature count, especially the dinosaur count, that way you get the most bang for your buck when Gishath triggers.

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