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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Swiftfoot Boots
Artifact — Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.)
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
theNeroTurtle on
test
2 weeks ago
Decree of Silence Nine Lives Rest in Peace Solemnity Web of Inertia
An Offer You Can't Refuse Counterspell Cyclonic Rift Dovin's Veto Fierce Guardianship Force of Negation Force of Will Mana Drain Oblation Pact of Negation Path to Exile Swords to Plowshares
Lightning Greaves Swiftfoot Boots
Boromir, Warden of the Tower Giver of Runes Grand Arbiter Augustin IV Mother of Runes Pippin, Guard of the Citadel Selfless Savior Skrelv, Defector Mite Vexilus Praetor
Academy Ruins
Adarkar Wastes
Ancient Tomb
Command Tower
Deserted Beach
Flooded Strand
Floodfarm Verge
Gemstone Caverns
Glacial Fortress
Hall of Heliod's Generosity
Hallowed Fountain
Island
Kor Haven
Mana Confluence
Maze of Ith
Meteor Crater
Mystic Gate
Nimbus Maze
Plains
Prahv, Spires of Order
Reflecting Pool
Rogue's Passage
Sea of Clouds
Tundra
Dovin, Grand Arbiter Land Tax Rhystic Study Smothering Tithe Tithe
Arcane Signet Chrome Mox Grim Monolith Mana Vault Mox Amber Mox Diamond Mox Opal Sol Ring
Augur il-Vec Hunted Phantasm Infiltrator il-Kor Invisible Stalker Latch Seeker Looter il-Kor Soltari Champion Soltari Crusader Soltari Foot Soldier Soltari Lancer Soltari Monk Soltari Priest Soltari Trooper Soltari Visionary Spirit en-Dal Thalakos Deceiver Thalakos Dreamsower Thalakos Mistfolk Thalakos Scout Thalakos Seer Thalakos Sentry Zealot il-Vec
Academy Rector Enlightened Tutor Idyllic Tutor Intuition Mystical Tutor
theNeroTurtle on
2 weeks ago
Decree of Silence Nine Lives Rest in Peace Solemnity Web of Inertia
An Offer You Can't Refuse Counterspell Cyclonic Rift Dovin's Veto Fierce Guardianship Force of Negation Force of Will Mana Drain Oblation Pact of Negation Path to Exile Swords to Plowshares
Lightning Greaves Swiftfoot Boots
Boromir, Warden of the Tower Giver of Runes Grand Arbiter Augustin IV Mother of Runes Pippin, Guard of the Citadel Selfless Savior Skrelv, Defector Mite Vexilus Praetor
Academy Ruins
Adarkar Wastes
Ancient Tomb
Command Tower
Deserted Beach
Flooded Strand
Floodfarm Verge
Gemstone Caverns
Glacial Fortress
Hall of Heliod's Generosity
Hallowed Fountain
Island
Kor Haven
Mana Confluence
Maze of Ith
Meteor Crater
Mystic Gate
Nimbus Maze
Plains
Prahv, Spires of Order
Reflecting Pool
Rogue's Passage
Sea of Clouds
Tundra
Dovin, Grand Arbiter Land Tax Rhystic Study Smothering Tithe Tithe
Arcane Signet Chrome Mox Grim Monolith Mana Vault Mox Amber Mox Diamond Mox Opal Sol Ring
Augur il-Vec Hunted Phantasm Infiltrator il-Kor Invisible Stalker Latch Seeker Looter il-Kor Soltari Champion Soltari Crusader Soltari Foot Soldier Soltari Lancer Soltari Monk Soltari Priest Soltari Trooper Soltari Visionary Spirit en-Dal Thalakos Deceiver Thalakos Dreamsower Thalakos Mistfolk Thalakos Scout Thalakos Seer Thalakos Sentry Zealot il-Vec
Academy Rector Enlightened Tutor Idyllic Tutor Intuition Mystical Tutor
NV_1980 on
Blanka, Pumpspells & Ramp
1 month ago
Interesting deck, Beckores. There's a few issues with it though. First one: hexproof. Blanka needs more of it, especially considering he's your only real chance at dealing damage to the opposition. Swiftfoot Boots or Champion's Helm are highly recommended. More instant spells that can provide similar protection are options as well. Good ones include Snakeskin Veil, Gaea's Gift and Tamiyo's Safekeeping. Also, I'd really consider Gift of the Viper because for its casting cost it's grossly overpowered.
Second issue: lack of defense. Blanka is your offense. Since you don't have the means to give him vigilance, your deck lacks any other defensive measures (so right now, all you can try to do is outpace your opponents and hope their decks don't have any creature removal to get rid of Blanka). This is not likely to work very well. Opponents that go wide on you, can be dealt with through cards like Crawlspace and Silent Arbiter. To keep from being overrun by weenies, I'd also consider adding some mass-removal to the deck. Perhaps something like Pyrohemia. This is an expensive card to obtain though, so cheaper one-time wipes like Earthquake or Slagstorm could work just as well.
Third issue: there's no removal options in the deck. Not sure what your pod/meta is like, but there are some enchantments and artifacts out there that can be a real pain in the neck against a deck like this. Ensnaring Bridge, Righteous Aura and No Mercy are all pretty problematic for your deck. Therefore, I'd highly recommend you add a few cards to deal with opposing enchantments/artifacts. For Gruul, one of my all-time favorites are Decimate and Hull Breach. Speaking of removal, Ulvenwald Tracker is excellent to remove creatures when you combine him with Blanka.
Hope any of the above helps. Good luck.
ToastedBagl on
Burnt Eggs
1 month ago
If you're going the snow-covered route with basics, I suggest Scrying Sheets.
You have Goblin Chirurgeon in the deck which I suspect is a mistake. Maybe you meant Guttersnipe?
Braid of Fire and Electro, Assaulting Battery seem pretty viable here.
Lightning Greaves and Swiftfoot Boots seem more effective and keeping your commander alive than regening it by sacking the one goblin in the deck.
Glamdring and Runechanter's Pike will provide alternate win cons for you if needed.
seshiro_of_the_orochi on
Raffaaaaq My Opponents I Guess
2 months ago
Hey, so I find some time now.
In general, the list looks totally playable. Your mana curve is ok, maybe a little heavy on the 4, considering your commander is a 4-drop itself. I can see you took big parts from the Karlov Manor precon. What you added are many pillowfort cards like Propaganda, which is a good idea considering this is basically a voltron list.
Here's a general overview of what I think you could improve on:
-
The deck is really light on both lands and ramp. Having your land count at around 36 would be good to consistently draw enough lands. I counted eight pieces of ramp, and some of them are 4+ mana. Maybe try to get closer to ten pieces, and add in more cheap ones. Exalted wants you to have many cheap creatures, so adding in some mana dorks would work in your favour by synergizing with Sublime Archangel and similar cards. Cultivate and Kodama's Reach never get old, but Rampant Growth, Farseek and the recent Shared Roots would be great here. Btw, to give your clue strategy more versatility, you could add in Inspiring Statuary.
-
You are also light on removal, both targeted one and boardwipes. Swords to Plowshares, Path to Exile, Stroke of Midnight, Generous Gift and Beast Within are great spells with tons of reprints, so just get some of them. They are great additions. Regarding wipes, Divine Reckoning and Single Combat are very powerful for a holtron strategy, but even something as simple as Day of Judgment would be a great fit.
-
Now to the voltron pieces: The ones you have work fine, but you have few ways to get Rafiq through to deal damage. Aqueous Form and Rancor are easy additions. What's more, you really want to protect Rafiq, so add in some hexproof. Swiftfoot Boots is great here. There are lots of auras like Timely Ward that shield your voltron from death, and even some instant protection would do a fine job for you: Snakeskin Veil, Ranger's Guile and similar cards would be great for that.
Finally, here's a card I like a lot: Angelic Exaltation.
I guess my comment became longer than I planned. If you have questions or don't agree, let me hear it.
Idoneity on Tossing green out of the …
2 months ago
hyalopterouslemur — You're not wrong! It doesn't come up the most often for me. It's really only ever because of Farewells and the other stray sweepers of the world, but those cards see play from time to time. I just like to assure that my resources stick, as I'm sure many others do.
Though last week, I did have someone deliberate over shattering either an opponent's Swiftfoot Boots or my Arcane Signet.
clayperce on
Gut Shot
2 months ago
Very cool deck! I've can't recall ever seeing Gut partnered with Popular Entertainer before (seems like she's always hanging around with Agent of the Iron Throne or Inspiring Leader), but I really like it.
The deck seems to be running as you like, so please take these more as "brainstorming ideas" rather than actual suggestions:
- In playtesting, I found I often had a hard time deciding whether to sac' one of our existing creatures for a Skeleton or to leave it ... to help make that decision easier, I might lean a bit more into Treasure tokens and maybe add some Treason effects. Good options incl J. Jonah Jameson, Bloody Betrayal, Seize the Spotlight, Treasure Nabber, and Hijack.
- I was lucky enough to draw Vehicles in a couple playtests and found them REALLY good in the deck (partly as it gives the Goblins with "attack each combat if able" something to do when we don't want them to attack ... but mostly bc sac'ing a Crew member for an attacking Skeleton really ramped up the Power of my attacks). Careening Mine Cart and Hoard Hauler come to mind first, but there are oc a ton of options available ...
- I personally prefer a little more ramp, interaction (incl boardwipes), and protection. If your meta shifts and you find yourself wanting more too, some favorites incl Ruby Medallion, Fire Diamond, Fellwar Stone, Abrade, Blasphemous Act, Chain Reaction, Lightning Greaves, and Swiftfoot Boots.
- I'm not sure if you want more Token generators ... but if so, maybe Legion Warboss, Siege-Gang Lieutenant, or Urabrask's Forge?
- One final thought: I'm a big Skullclamp fan, for almost any deck with X/1s.
Cheers and a big +1 to you!
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