Artifact — Equipment
Equipped creature has hexproof and haste.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
|Have (8)||orzhov_is_relatively_okay819 , PTsmitty , FlyMuf , , LittleMy , JuneBlue58 , Sceptre , sachiel2nd|
|Want (23)||bubick1234 , Secretagentmjl , tchukerchu , Lunar_Wing , Gorenzel , kikingo , Skullzer7 , Honeypot , Preturbed , Aizakku , gypsyjoe , mitchman502 , TheOtherRoxas , CurlsCoffeeCards_ , fibion101 , popesnarkyiii , dotaslayer , Poop_Killer , OneRedHex , Dralnah , pancakemaster808 , Cool_Cat , Lopen-Zur|
Combos Browse all Suggest
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Swiftfoot Boots Discussion
2 days ago
I am building a deck with Florian, Voldaren Scion that is taking a more voltron approach to win. I would like to achieve this using equipment. I already have the piece for group slug to get damage through so I can dig. I have Basilisk Collar Commander's Plate Hammer of Nazahn Loxodon Warhammer O-Naginata Reaper's Talisman Ring of Xathrid Swiftfoot Boots Sword of Fire and Ice Sword of War and Peace Sword of the Animist in the deck. Any suggestion that can complement what already going on with the deck would be nice.
6 days ago
Some excellent recommendations! I had not heard of the 'Ramos' line of artifacts which are really useful. I have played the deck as is and am wondering if Intet is really a 4th turn kind of Commander. The moment she comes out she gets destroyed because people know it will be used to cheat out other cards. Not to mention she is a 6/6 flyers dealing commander damage. I think I will re-evaluate my strategy. Lean in on the ETB effects and focus on turtling up before sending Intet out when the board is good and ready. Tribute Mage to get Swiftfoot Boots and other tutor cards to prep the board.
The double strike game is one I also thought about, though I think it is more flavorful than useful. You would need to have 6 mana open just to use Intet's attack trigger twice, and it makes Intet even more of a threat, ergo more of a target for removal. Lightning Greaves was in here, but I thought that shroud and hexproof given by Swiftfoot Boots and Whispersilk Cloak would have to suffice.
Again, many thanks for the recommendations.
2 weeks ago
Xag803 There sure are! Commander's Plate is really good, especially in mono or colorless decks. Lifecrafter's Bestiary could really help you filter and draw some cards. Of course the ever-popular commander staples Lightning Greaves and/or Swiftfoot Boots. Considering that your plan is to make absurd amounts of mana, any of the Eldrazi titans - or any Eldrazi without a colored mana in their cost, really - could really help you close out games. To reiterate, if you haven't checked it out yet, you should really poke around EDHREC.
2 weeks ago
If this is indeed up to date, here are some thoughts (post Matty games): Since Xenny is 5 CMC, your ramp should be land based 2-3 cost spells only. With that in mind... Gruul Signet < Search for Tomorrow, Thran Dynamo < Rampant Growth, Talisman of Impulse < Harrow, Shadowspear < Hydra Omnivore, Swiftfoot Boots < Dragonborn Champion, Harmonize < Weaver of Harmony. Pretty sure that new red dragon is in the deck, but don't see it in this list... so I won't look at creatures yet. Hopefully these suggestions help.
3 weeks ago
Awesome! Only thing I just thought of is giving your boy haste so you can trigger his attack faster. Maybe Lightning Greaves or Swiftfoot Boots? Instill Energy is a green aura that gives haste also. Not suggesting all three to be added but maybe at least one?
3 weeks ago
Nice deck, I'd suggest more card draw and more ways to protect your board though.
Board Protection (combat): Dolmen Gate, Reconnaissance, and Iroas, God of Victory all allow you to swing all out without losing a single creature (and in the case of Recon, have everything untapped by the end of combat). Mirri, Weatherlight Duelist is also good for both offense and defense.
3 weeks ago
Synapse Sliver can help you get some more draw power so you are not 100% out of ammo.
Reflections of Littjara can also let you get a second copy of non-legendary slivers and stack up the stackable effects like Spiteful Sliver, Lavabelly Sliver, Second Ward Sliver to give protection to another color.
1 month ago
I find that having protection up is huge for the success of this deck. Swiftfoot Boots or Greaves are good, but you should also look into options that protect the entire team. Boros Charm, Heroic Intervention, and others like these are great for the deck.
I would consider cutting Door of Destinies. Making your dinosaurs bigger really isn't a priority; most of them are already big. Something like Duelist's Heritage may serve you better, doubling the triggers from Gishath.
I also looked long and hard at Herald's Horn. Great tribal card, for sure. But Gishath wants those dinosaurs to come off the top of your library, as opposed to going into your hand. If you like it for the card draw, I get that. But just something to consider.
Lastly, I think you should up your creature count, especially the dinosaur count, that way you get the most bang for your buck when Gishath triggers.