Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste.

Equip

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Latest Decks as Commander

Swiftfoot Boots Discussion

Mtg_Mega_Nerds on Hostile spell slinging Velomachus

1 week ago

Looks pretty good. Make sure to change the lands :). Add Wayfarer's Bauble , Burnished Hart and Jeska's Will for some more ramp. Add Lightning Greaves and Swiftfoot Boots to protect your commander more and give him haste. I think you might want some powerful 5 cmc instant or sorcery cards for Velomachus Lorehold to get for free like Waves of Aggression , Fell the Mighty and Chandra's Ignition

Named_Tawyny on Can Diaochan be chosen by …

2 weeks ago

Note though that while Swiftfoot Boots will not protect your card, Lightning Greaves should, as it gives your creature Shroud, which prevents all targeting from both yourself and opponents.

Azeworai on Can Diaochan be chosen by …

2 weeks ago

I have been toiling with a Diaochan deck for commander, and naturally swayed towards protective equipment to prevent her from being perished by her own hand.

But, I had the realization that Swiftfoot Boots might not work as I first thought.

My understanding is that, even if my opponent makes the choice and she is donning a Hexproof equipment, I am still the technical controller of Diaochan's ability, and thus she can die to it.

Is this correct?

Thordorn on Elves Tribal EDH Lathril, Blade of the Elves

2 weeks ago

Hi, first of all, I like the simplicity of this Deck. Lathril, Blade of the Elves has the colour identity green and black (gb). Unfortunately hybrid mana, like the mana for Rhys the Redeemed and Growing Ranks gives both colours to the colour identity of a card, so that these two cards are regarded green and white cards and are therefor illegal in a Lathril deck. (If your playgroup ignores that, which is you right to do, ignore that.)

Since you propably want to attack with Lathril, you'll want to protect her. The two most basics cards to do that would be Lightning Greaves and Swiftfoot Boots , although they are not vrey flavourful. You could also improve her first effect by giving her double strike (i.e. with Fireshrieker ), which would result in triggering the effect twice per attack.

An additional Elf, I would recommend, is Fauna Shaman . With that you can search you library for more important elves. The following cards would greatly improve the deck, but are also pretty expensive moneywise, are Kindred Dominance , Kindred Summons and Doubling Season .

If you want to protect your whole board (at least for a single time) you could add Druid's Deliverance .

What could also help would be trading a few lands (like 4-6) for hard ramp like Kodama's Reach , Cultivate , Wild Wanderer and Sword of the Animist to get faster to the needed mana for your elves.

I hope I could help you a little.

Have fun with your deck

Mtg_Mega_Nerds on Lazav Light Mill Deck

2 weeks ago

Add Glimpse the Unthinkable and Maddening Cacophony for some large mill. Add better counterspells like Counterspell , Didn't Say Please , Disallow and Thought Collapse . Take out Bone to Ash , Cancel , and other bad counterspells. Add better removal like Dimir Charm , Heartless Act and Drown in the Loch . Take out Doom Blade and bounce spells. If you still want a bounce spell, add Brazen Borrower . Take out Illusionary Armor and Exquisite Blood for Lightning Greaves and Swiftfoot Boots . You need better ramp so definitely add Sol Ring , Arcane Signet , Dimir Signet and add Command Tower for a land. Add Cloak of Mists and Aether Tunnel for Tricks of the Trade and Way of the Thief . Go infinite with Rings of Brighthearth + Basalt Monolith + Mind Grind . This isn't a mill win condition, but if you want to do something janky, you could do Tree of Perdition + Reduce in Stature + Sovereign's Bite to reduce an opponent to 0 life. Here's a lot of cards to put in. Hope this helps

filiusromanus357 on Dead Animal Friends :D

1 month ago

Cool list! This kind of deck is for sure Mana-intensive so having a lot of land and fixing is good, but you could pretty easily cut a few lands without issue. I'd suggest the guildgates and Temple of the False God since they're slower. Basic lands are surprisingly effective and easy to cheat out with the creatures and such you're already running.

Also, some extra protection for your commander could be helpful, since it's a key part of the strategy. Something like Swiftfoot Boots , Gift of Immortality , or Kaya's Ghostform would work, though something re-usable like the boots would be preferable considering the amount of boardwipes you have available.

Doombeard1984 on Angels, Demons, Dragons OH MY

1 month ago

So honestly, the thing your deck is going to suffer from the most, is the same most other Kaalia of the Vast decks suffer from. Kaalia is a Kill on Sight commander. I think trying to get her out quicker and protect her to enable you to start triggering her abilities and swinging in is going to be the biggest issue.

Lightning Greaves and Swiftfoot Boots will enable Kaalia to be protected and have haste when she comes out to play, and just simple ramp like Rakdos Signet , Orzhov Signet , Boros Signet and also the Talismans as well, could really help you speed up getting Kaalia down, and doing what she needs to do.

Hope this helps

Profet93 on Eternal Darkness

1 month ago

I tried making a list of creatures alone to cut but it's too large. Basically, the majority of your creatures cost too much and their effects are not worth the cost you are paying. Moreso, the effects don't seem to interact with each other.

For example, you have some token based effects such as Drana Liberator, blood artist, ayara, but not enough token producers in the deck despite grave titan and wurmcoil. Bloodgift, burning and archfiend are all subpar demons that don't matter to an infect strategy. Tymaret is not the best grave yard hate piece in black.

Before I give you a long list of potential cards, do note, you need to work on black's weakness of interacting with artifacts and enchantments. I will create options for that in another comment later, if you are interested in that lmk. Now for potential suggestions....

Sword of Truth and Justice - Synergy, protection. Not needed but fun

Magus of the Coffers - Ramp rarely hurts. Lack of haste, weak body makes it less playable, but ramp is needed after they kill your commander a few times

Murderous Rider - Removal

Nirkana Revenant - Ramp, this and magus, while expensive, actually help you cast the other spells you need (Draw, removal, etc...) as opposed to having a cool creature that doesn't give you the best benefit

Dread Presence - Draw/removal

Mikaeus, the Unhallowed - Another target for removal aside from your commander

Deadly Rollick / Dismember / Force of Despair - Not needed, but interaction for free should not be overlooked

Defile / Tragic Slip - Cheap removal, being in black, you have the best instant speed creature removal. Don't be afraid to use it

Vampiric Tutor - Tutor, not needed but helpful

Malakir Rebirth  Flip/ Supernatural Stamina - Oh no, you destroyed my commander, whatever will I do....ooh, nice ETB creature you killed, Eminem's guess whose back plays. Notice how these 2 cards help mitigate a large weakness of the deck, commander removal.

Soul Shatter - Removal

Swiftfoot Boots - Not needed, but redundancy rarely hurts

Dark Ritual / Arcane Signet / Mind Stone - Ramp to get your commander out earlier, you need much much more ramp in this deck. A lot more

Whispersilk Cloak / Commander's Plate - Protect and attack unafraid, everything you need

Opposition Agent - Nice fetchland, tutor, ramp spell, etc...

War Room - Draw in a pinch

Feed the Swarm - Removal that targets enchantments, one of black's weaknesses

Yawgmoth, Thran Physician - Not needed, but profilerate is cool if you can't close out through combat

Howl from Beyond / Hatred - Obviously

These are just general suggestions that have some immediate impact of being strictly better than current cards included as well as more synergistic.

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