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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Swiftfoot Boots
Artifact — Equipment
Equipped creature has hexproof and haste.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
Azoth2099 on
Green/Black toxic/proliferate need recommendations
1 week ago
Balvron Thanks, man! Happy to help, really.
So the core of the / presence in the deck should be devoted to Dorks, Ramp and Tutors so that you can quickly get the deck engine up and running. Getting your commander on the field and geared up as quickly as possible is everything in this new context. Some cheaper options for Tutors are Diabolic Tutor, Profane Tutor, Mastermind's Acquisition and Increasing Ambition. I'd really recommend just biting the bullet and slotting in the more efficient ones like Demonic Tutor, Vampiric Tutor, Diabolic Intent & Wishclaw Talisman though. Cheaper card draw options like Phyrexian Arena & Dark Tutelage are also pretty solid. Necropotence, Black Market Connections & Dark Confidant are up there, but worth it.
The only thing you need for is for card draw and interaction, with a few key Proliferate pieces that you'll be able to Tutor for when the time is right. Spells like Brainstorm, Ponder, Tolarian Winds, Impulse, Preordain & Serum Visions provide decent gas for cheap. Classics like Counterspell, Delay, Negate, & Dispel protect your game plan. Flux Channeler & Tekuthal, Inquiry Dominus are probably the only Proliferate pieces you'll need, but I'd Throw a Serum Snare in there too. Mystical Tutor, Rhystic Study & Mystic Remora are always nice to have as well.
The few things you'll need for here is to Tutor up gear for your Commander with cards like Enlightened Tutor, Idyllic Tutor, Steelshaper's Gift & Open the Armory, and occasionally control the board with Swords to Plowshares or Path to Exile. I'd also recommend some Stax pieces like Silence, Grand Abolisher, Smothering Tithe, Esper Sentinel, Archivist of Oghma & Drannith Magistrate for good measure, & some more Commander protection with Mother of Runes & Giver of Runes.
Some good pieces of gear to retrieve slap on could be Swiftfoot Boots, Mask of Memory, Conqueror's Flail, Bone Sabres & Mask of the Schemer, for example.
Azoth2099 on
Green/Black toxic/proliferate need recommendations
1 week ago
Balvron Welcome back to the game! As I'm sure you know, a lot has changed.
So, my personal deck building philosophy these days is to decide how the deck is going to win with specific cards and work backwards from there, filling in the rest of the deck with the means to win with those specific cards (ramp, draw, tutors, etc.)
I'll get straight to the point, I think a better approach would be to use your access to 4 colors to quickly Tutor up gear for Atraxa, Praetors' Voice such as Phyresis, Grafted Exoskeleton and Swiftfoot Boots as the backbone of your infect strategy. Cards like Enlightened Tutor, Steelshaper's Gift & Open the Armory can help with that. There are also a lot of tutors in Black like Diabolic Tutor and Grim Tutor that can get you where you're trying to go.
I'd also Include a high density of mana dorks like Bloom Tender & Llanowar Elves since you're in Green. That, along with a decent number of mana rocks like Sol Ring & Arcane Signet will help you get your commander out in the early game, as well as allow you to cut down on lands to between 29-35, depending on the numbers.
Blue cantrips like Ponder, Brainstorm & Preordain are great. Enchantments or Artifacts like Dark Tutelage, Phyrexian Arena & Scroll Rack could also work here.
As for proliferation, I'd recommend cards like Flux Channeler, Inexorable Tide, Tekuthal, Inquiry Dominus, Viral Drake & Thrummingbird. There are also control options like Serum Snare, Reject Imperfection & Brokers Confluence.
Strionic Resonator & Lithoform Engine might pass playtesting, but maybe not idk!
Cheers!
carpecanum on
Krenko generator
3 weeks ago
The two cards that show up RED are from joke sets and are illegal. That damn Goblin Tutor murdered me one game...
To protect your guys when they attack I like to use Bedlam or Bubble Matrix if I outnumber my opponents. Nemesis Mask also works.
Basilisk Collar is usually put in a deck like this to combo with a Goblin Sharpshooter
Scavenged Blade isn't much use here. Trade it out for Swiftfoot Boots or something that lets you untap creatures (Krenko).
Made_Compleat on
It's... Just a Bad Dream...
4 weeks ago
Hey! Love the deck. It certainly seems really good! Might I suggest a few tweaks:
Banehound isn't really great here. I'd recommend you cut it in favor of a more synergistic card.
You have a lot of non-mill cards. I think the deck could benefit from a more focused game plan.
More artifact ramp and commander protection would help you execute your mill plan more easily and consistently. Sol Ring, Mind Stone, Fellwar Stone or even Decanter of Endless Water are amazing. For protection, Winged Boots, Swiftfoot Boots, and Lightning Greaves are all great options.
Finally consider adding Rogue's Passage - it's pretty much another Access Tunnel.
EquivocalVision on
Kaalia's Angels
1 month ago
I like your deck. It's very straightforward. not too much jank. just gets out there and does what it's meant to do, hit people with big free creatures. love it. If you ran Sword of Feast and Famine, have you considered Aggravated Assault for infinite combat phases? Another recommendation would be to add Isshin, Two Heavens as One to double Kaalia's ability to drop two things at once instead of one. I see no harm in running a Swiftfoot Boots as a backup for the Lightning Greaves just to get Kaalia out there and swinging asap. If you were wanting to run more ETB's I'd suggest Panharmonicon and Conjurer's Closet and or Teleportation Circle to bounce the creatures you cheat in with Kaalia at your end step, getting a second use out of their ETB (or two if you're running the Panharmonicon which would double that ETB effect. Think about it... Bouncing Rune-Scarred Demon every endstep and tutoring for two things. You could literally seek out answers to keep yourself and your creatures alive through your opponent's turns, like grabbing a Silence, flicker, board wipe, etc. All just suggestions. Love your deck dude. Kaalia's the best.
If you're interested in more, I'd be happy to share my deckKaalia's Bounce House
EquivocalVision on
angels demons and dragons
1 month ago
I like your deck. It's very straightforward. not too much jank. just gets out there and does what it's meant to do, hit people with big free creatures. love it. Since you're running Sword of Feast and Famine, have you considered Aggravated Assault for infinite combat phases? Another recommendation would be to add Isshin, Two Heavens as One to double Kaalia's ability to drop two things at once instead of one. I see no harm in running a Swiftfoot Boots as a backup for the Greaves just to get Kaalia out there and swinging asap. If you were running more ETB's I'd suggest Panharmonicon and Conjurer's Closet and or Teleportation Circle to bounce the creatures you cheat in with Kaalia at your end step, getting a second use out of their ETB (or two if you're running the Panharmonicon which would double that ETB effect. Think about it... Bouncing Rune-Scarred Demon every endstep and tutoring for two things. You could literally seek out answers to keep yourself and your creatures alive through your opponent's turns, like grabbing a Silence, flicker, board wipe, etc. All just suggestions. Love your deck dude. Kaalia's the best.
If you're interested in more, I'd be happy to share my deckKaalia's Bounce House
smelly318 on
Commander League- "Party Time"
1 month ago
OUT: Glorious Protector, Ash Barrens, Talisman of Hierarchy, Folk Hero
IN: Deadly Alliance, Expedition Healer, Swiftfoot Boots, Blackbloom Rogue Flip
TypicalTimmy on You're Doing That in WHAT …
1 month ago
You're not paying life, your exchanging it. This matters for cards such as Angel of Jubilation, who fetch lands. Shock lands are safe as those are triggered abilities not activated ones.
But assuming you have 40 life, she would have a statline of 40/4 and your life total would become 4.
Do you really want 4 life the turn she enters? Because sure maybe you get her Swiftfoot Boots and send her in, but now you're wide open against two other opponents... with 4 life.
You'd want to exchange her life total again. So better hope you have the mana.
Not to mention her ability goes on the stack. So what happened when she is removed from play in response. It goes to resolve, and she isn't there. Oops gg.
Just saying there is a LOT to consider here.
You need tons of protection to make her viable. Good luck.
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