Swiftfoot Boots

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste.

Equip

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Legality

Format Legality
Commander / EDH Legal
Block Constructed Legal
Unformat Legal
Vintage Legal
Leviathan Legal
2019-10-04 Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Oathbreaker Legal
Highlander Legal
Custom Legal
Tiny Leaders Legal
Legacy Legal
Limited Legal
Casual Legal
Canadian Highlander Legal

Swiftfoot Boots occurrence in decks from the last year

Latest Decks as Commander

Swiftfoot Boots Discussion

seshiro_of_the_orochi on Scarred by Death (Horobi Minus Counters)

1 week ago

Orange+: Thank you for the kudos.

The Minus counter theme is something that grew while going through my collection. I do realize that Ifnir and Carnifex Demon don't target, and that actually is the reason I included them. The deck has two cards that can steal opposing creatures. The first one is Grave Betrayal, which is just ridiculously powerful, but also costs seven mana. The second one is Necroskitter. If I were to target a creature which e.g. Cauldron of Souls, it would die before getting the counter, so Necroskitter wouldn't trigger. The demons can spread the minus counters without targeting, so the next targetting ability will give me control over them. A thing that seems very interesting in this regard is that proliferate doesn't target. I don't yet know what to make of this, but I'm pretty sure there is a way to abuse this...

The auras are meant to be used just as you said. They can protect my creatures when I attach them without an active Horobi. Swiftfoot Boots are especially important here. Protecting either K'rrik, Son of Yawgmoth or Magus of the Coffers is crucial. Unhallowed Pact and Unholy Indenture habe a special little place in that regard: They can simply be protection, but enchanting an opposing creature with either before putting out Horobi is another way to steal them.

There are overall three spells like that: Bone Harvest, Forever Young, and Gravepurge. They are somewhat of a combo with Gray Merchant of Asphodel and Bolas's Citadel. Fill my grave with lots of creatures, control a Citadel and have a Merchant in hand or graveyard. Cast one of the three recursion spells, put all the creatures on top (If Gary is in the Grave, put him on the bottom of the creature pile). Cast all the creatures with Citadel, then cast Gary into a crowded board and drain an obscene amount of life. When we have enough mana, Death Denied or Reaping the Graves can do a similar thing.

There is one find in particular that I really like in the deck: I've always wanted a reason to play Skeletal Wurm. Horobi is propably the only deck that can make use of it, and it plus the not so small number of other activated abilities is the reason I included Necrotic Ooze. This can be a very powerful creature that can protect itself from Horobi's influence.

abby315 on Cheating Made Easy: Ramirez DePietro & Armix

2 weeks ago

Mesmeric Orb is newly cheap thanks to the reprint, is an artifact for Armix, and helps basically give you card selection/draw because you can retrieve any of the cards you milled at the start of turn with Ramirez. Ashiok, Dream Render has an incredible static hate ability, plus the mill gives you cards to choose from and exiling opponents' GY can be a way to stop them from winning.

In addition to Cycling, Ramirez is really good with Transmute: Muddle the Mixture and Dimir Machinations turn into free tutors for whatever you need.

Eventually I think you'll need to figure out a better win-con. I run a similar deck with a heavy Zombie subtheme that leaves me with an army of undead most games, and even then I struggle to close out a lot of the time. There's plenty of infinite combos to choose from in U/B, or you can go for a zombie theme, or go for more commander damage voltron with stuff like Swiftfoot Boots, Lightning Greaves, Whispersilk Cloak, and Commander's Plate. Up to you but at the moment it must take quite awhile to close out games.

Arcaneful on How Can a Scrap Mastery …

2 weeks ago

Hello! I've played Bosh amongst tons of other mono red artifact decks, so I would like to give my 2 cents on him while answering your questions.

  1. Mono red is a very fun artifact deck. I've built Daretti, Scrap Savant, Slobad, Goblin Tinkerer, Bosh, Iron Golem and Kurkesh, Onakke Ancient. While Bosh is SUPER fun, I felt he was too slow, fragile, and mana intensive. If you insist on running him I'd recommend running protection cards such as Swiftfoot Boots, Lightning Greaves, and Slobad, Goblin Tinkerer. While I loved all of these as commanders, I felt that Slobad was my favorite. Free sac outlet in the command zone/protection for key on the field artifacts is nothing to scoff at. In terms of adding other colors, you could certainly do that. I've also run a deck like this with Rakdos, Lord of Riots. Scrap Mastery was a bit of a backup plan, but saved me post boardwipe many a time. The deck revolved around pinging opponent and using Rakdos's reduction ability to play giant artifact creatures. I don't sadly have the list on me anymore, (I don't believe) but I will return after this comment to repost if I find it.

Sadly I never inputted a list before taking it apart as my playgroup didn't exactly enjoy it. What I can recommend though is a lot of egg cards. Egg is a term for a card like Chromatic Star/Ichor Wellspring. They add mana/cards when sacced/etb. When using Scrap Mastery you can get a bunch of Card Advantage after these re=enter the field.

When playing general reanimator decks you need to watch out for for graveyard hate. One Tormod's Crypt and your whole deck is ruined! Cards like Perpetual Timepiece are irreplaceable, as they not only mill you for more cards to Scrap Mastery back, but can save your grave in a pinch! When playing against it I would Bojuka Bog this deck immediately. Graveyard decks are a powerhouse when left unchecked.

I hope some of this helped. Happy brewing!

EDIT: I was looking for my list for Rakdos and found it!

Rakdos Lord of Riots Artifact Deck

CheapBastard on RAMos THE GATE

3 weeks ago

Let's see if I can help ya out here since you need to protect Ramos ASAP. Lightning Greaves and Asceticism are really nice but imma try to keep it budget. Whispersilk Cloak is nice since you can hit em with that unblockable but I think Glaring Spotlight is extremely underrated. Swiftfoot Boots are really good too. If you want to go crazy with Ramos you can always add in Helm of the Host too for extra fun! Progenitus is one of my favorites too. I see you're going with walls so Wall of Kelp and Intruder Alarm goes infinite with Axebane Guardian so that's something to keep in mind too. Assault Formation is your backup just in case and when your walls start attacking, Tower Defense is a really cheeky play. Hopefully this helps a little

Deasert_Nomads_be_godly on Muldrotha the Typical

1 month ago

great deck. But you need some protection against removal/boardwipes as they are extremely common in commander. maybe.. Champion's Helm, Neurok Stealthsuit, Swiftfoot Boots, Blossoming Defense, Heroic Intervention, Fierce Guardianship just to name a few.

plakjekaas on NOT Tribal

1 month ago

Do note that Lightning Greaves is kinda awkward in this combo, Shroud prevents your Jegantha from being targeted by your Retreiver to untap it. Swiftfoot Boots will do the trick, but the Greaves need to be shuffled around all the time to be able to untap.

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