Swiftfoot Boots

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Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Swiftfoot Boots

Artifact — Equipment

Equipped creature has hexproof and haste.

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

Renzisherekiddo on Your Deck is Mine (unfinished, help appreciated)

2 days ago

so I've built and played this deck, ideally you want to use Chromatic Lantern like effects so when you go to cast other peoples stuff you've got any mana color you need, some of which are Chromatic Orrery, Mycosynth Lattice Celestial Dawn, Smothering Tithe, etc.

Next you want protection for sen because 9/10 times she's not going to exist on the board by the time of next turn, you want effects such as Padeem, Consul of Innovation, Lightning Greaves and Swiftfoot Boots, additionally anything that gives indestructible is helpful to protect her somewhat.

from there fill in some counterspells, whether it be expensive ones like Force of Will, Pact of Negation, etc. or some inexpensive ones like Counterspell upto you.

also might want to throw in a Torment of Hailfire in case the "use other peoples win conditions as your win condition" doesn't work out

if you want to take inspiration from mine here's the deck Our deck - sen triplets communism

Angry_Potatoes on Legend of the Dynamo

1 week ago

Looks like a solid start, but I'm worried you may not have enough lands and/or mana rocks for such a high mana curve. I'd consider Mind Stone, Wayfarer's Bauble and/or Worn Powerstone and possibly a couple more lands.

For possible cuts, I'm looking at Temporal Aperture, Conduit of Ruin and Grimoire of the Dead, none of which really seem to fit your strategy. (I know that Conduit is an Eldrazi tutor, but your creature count is so low it doesn't seem worth it imo)

I also noticed a non-bo with Lightning Greaves; You have many cards dedicated to untapping Peregrine, but Greaves prevents you from targeting it with Shroud. I'd swap out Greaves for Swiftfoot Boots or another Hexproof equipment.

ladygaura on Requesting Suggestions for Budget EDH …

1 week ago

My cheapest, easiest to build, and most successful deck to date (please note I just got on this site so most of my decks are not yet listed) is my Narset's Nasty Temper, which is one I actually have listed under my username. It is mostly common/uncommon spells. I also do have an Arcades, the Strategist deck (not yet listed) but I found him really hard to protect without help from spells like Swiftfoot Boots or Lightning Greaves. I appreciate constructive feedback on my decks, so please leave me comments if you check out my decklists.

multimedia on Sivitri - Custom Precon for Dominaria United

1 week ago

Hey, well done, nice reprint choices of Crux, Restraint, Crawlspace, Voyage, Iymrith, Astral, Propaganda, Sea Gate, but you forgot Command Tower. Tower could replace Gateway Plaza which is a terrible land. Interesting clone sub theme, not sure it's needed here, but Reflections of Littjara is a good budget tribal card for cloning.

Consider choosing only one of Collective Restraint or Koskun Falls? Both have high prices for a precon, they're similar cards and either one hasn't been reprinted before. Quicksilver Amulet needs a reprint and it goes with the idea of tutoring for Dragons then cheating mana costs.

Kindred Discovery is another option, it's an excellent tribal card and Dragons can consistently do combat damage to players. Maskwood Nexus lets Sivitri tutor for any creature and all your creatures survive Crux. Revenge of Ravens can be a good budget prison card.

Dragon's Hoard is good mana rock for Dragons. Talisman of Dominance has been reprinted in many current Dimir precons, might as well add it here too. Dark Ritual is more ramp to potentially get a quick Sivitri. Dragonlord Silumgar, Juvenile Mist Dragon, Steel Hellkite are some Dragon upgrades especially Silumgar and Hellkite can destroy nonland permanents which is helpful in Dimir.

Brainstorm, Night's Whisper and Read the Bones are nice budget draw spells. Nameless Inversion is a removal spell that Sivitri can tutor for. Hero's Downfall is now only $0.25. Swiftfoot Boots is haste and protection for Dragon you tutor for.

Thrummingbird, Flux Channeler, Tezzeret's Gambit, Sivitri is a Planeswalker, proliferate can give more chances to tutor and Crux. Sunken Hollow is missing, so is Tainted Isle and Sunken enables Isle.

Good luck with your deck.

bushido_man96 on Advice for protection for izzet …

2 weeks ago

I agree with the idea of adding in some counter magic. That's blue's bailiwick. But what about staples like Swiftfoot Boots or Lightning Greaves? You may not want shroud on your creatures, so maybe not the Greaves. But the Boots, Mask of Avacyn, and others like it will go along way to protecting your commander.

Last_Laugh on Marchesa, the black DEATH

2 weeks ago

The first thing I'm noticing (and it's admittedly the first thing I check on Marchesa lists) is you're flooded at the 4 drop spot which competes with your commander. You'll be much better served by increasing the amount of 1,2, and 3 drops that'll come down before Marchesa.

A few cards that come to mind... Grim Haruspex, Drana, Liberator of Malakir (the ability to swing away from the Throne while still getting counters is invaluable), Imperial Recruiter, Liliana's Standard Bearer, Sage of Fables, Plumb the Forbidden, Lightning Greaves, and Swiftfoot Boots are all great here. I'd 100% make room for Feed the Swarm too because it's 1 of only 2 options to get rid of problematic enchantments in these colors (don't let Solemnity, Rest in Peace, etc. wreck your day)

ILuvMtg on The First Sliver, a Sliver tribal EDH

1 month ago

If your playing against a lot of interaction, then I would also include cards like Lightning Greaves, Swiftfoot Boots, Conqueror's Flail, and Pledge of Loyalty to protect your commander.

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